《心灵异能手册》第四章·灵能综述
2004-08-22    玄音、Andor   
打印自: 最深的地下城 UNDERTOPIA
地址: http://www.ntrpg.org/yy/undertopia/article.php?articleid=459
展现异能

 

第四章·灵能综述
PSIONICS --- CHAPTER FOUR
 
{ Andor注:以下由 玄音 翻译(原文点击此处),Andor 校订。 }
 
  艾达波迪(Ialdabode)的能力足以满足他自己的任何需求。他是一名心灵术士(Psion),并且专精于心灵异能中的“心灵附魔 (Telepathy)”支系,因此,他也被称作“传心者(Telepath)”。只要将心神专注于所要造成的变化效应,并且汲取出一部分心灵之力,他就能够展现出他那天赋的能力。他完全不需要那些杂乱的物质材料、咒语发音、或是复杂的施法姿势。只要通过意识构念对一小部分“灵能点(Power Points)”的调用,他就能够凭空引导出苍火(Whitefire),手不沾边地挪动一块巨石,瞥见未来时空中的一瞬,或是和数英里之外的生物进行交流。
  Ialdabode is sufficient unto himself. He is a psion, called a telepath because of his focus on the discipline of Telepathy. To manifest his inborn powers, he has but to concentrate to effect change, tapping a reservoir of mental strength. He has no need of messy material components, verbal cues, or awkward gestures. With the mental allocation of a few power points, he can draw whitefire from thin air, move a boulder without touching it, catch a glimpse of the future, and communicate with others who are miles away.
 
  心灵异能要以有生命的活物身体作为根基。非活物或是不具有全部活物身体特性的生物,就无法得到心灵异能中任何一个能系的能力。因此,心灵异能这个领域就和生命与健康紧密地联系在一起。
  Psionic powers have their roots in a living body. Unliving creatures or creatures that do not possess all the attributes of a living body do not have access to all the disciplines that are otherwise available. Thus, the field of psionics is associated with life and health.
 
  心灵异能可以细分为六大派系,这些派系就称为“能系(Disciplines)”。六大能系体现着心灵异能的六种主要的表现形式。本章会详细地说明这六大能系之间的差异。此外,在穿插介绍一部分异能描述格式的同时,重点讨论了心灵异能的运作方式,解释心灵异能式的战斗如何在具有该能力的生物之间进行,以及如何对不具有该能力的生物产生影响;还说明了当多项灵能结合生效时,会发生什么样的效应,以及把重要性不亚于灵能的魔法和灵能相结合的时候,会发生什么样的现象。本章还提供了另外一种处理灵能的方式,就是把灵能和魔法视为两种完全不同的能量形式来对待。
  Psionic powers are grouped according to six categories called disciplines. Disciplines represent six broad themes of psionic powers. This chapter describes the differences between the disciplines. In addition, it provides an overview of the power description format combined with an extensive discussion of how powers work, explains how psionic combat works among psionic beings and against nonpsionic targets, and discusses what happens when psionic effects combine with other psionics, and of equal importance, magic. It also provides an option for treating psionics and magic as completely different energies.
 
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心灵异能是什么?
WHAT IS A PSIONIC POWER?
 
  心灵异能是一种一次性的心灵效果。心灵术士以及那些通过花费灵能点来展现异能的生物在无须事先准备所要展现的异能。他们要么是拥有足够的灵能点来展现其异能,要么就是点数不够无法展现。
  A psionic power is a one-time psionic effect. Psions and creatures who manifest a power with power points need not prepare their powers for use ahead of time. They either have sufficient power points to manifest a power or do not.
 
  当心灵异能人物支付出展现一道异能所必须的灵能点数时,这道异能即可以被展现出来。某些灵能生物可以自由地展现异能,并不需要消耗灵能点数。
  A power is manifested when a psionic character pays its power point cost. Some psionic creatures automatically manifest psionic powers without paying a power point cost.
 
  每道可以在游戏中使用的异能都有其特殊的作用效果,就像在它们各自的具体描述中说明的那样。心灵术士可以多次地展现他所知晓的同一道异能,只要他有足够的灵能点数来支付其费用。因为一名心灵术士每天所能够拥有的灵能点数是固定的,所以这就有效地限制了心灵术士的每日展现次数——尽管灵能人物还可以免费展现若干次零级异能。
  Each power in the game has a specific effect as described under each power’s entry below. A power known to a psion may be used as many times as he or she has power points to pay for it. Because a psion has a given number of power points per day, this effectively limits the number of powers a psion can use in a day, although psionic characters also have a limited number of free manifestations for their 0-level powers.
 
  心灵术士的能力是基于他那独特的心灵构性和身体构性。产生异能效果的所有能量均来源于心灵术士的意识。显能者通过对这种源自于生命的能量进行有意识的操作和调控来取得所预期的效果。
  A psion’s power is based in the particular configuration of his or her own mind and body. The entire energy of the effect is produced by the mind of the psion. The measured and conscious control of that bio-engendered energy manifests the desired effect.
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展现异能
MANIFESTING POWERS
 
  灵能人物和生物展现异能。无论是通过花费灵能点数来进行展现(比如灵能人物)还是免费展现(比如许多灵能生物),具体某一道异能所产生的效果总是一致的。
  Psionic characters and creatures manifest psionic powers. Whether they cost power points, as is the case of a psionic character, or are freely manifested, as is the case for many psionic creatures, powers’ effects remain the same.
 
 
展现异能的过程
MANIFESTING A POWER
 
  展现异能的过程有时候很简单——比如矮人操能者(Savant)卡扎克(Kazak)通过展现“心灵遥控(Telekinesis)”来将一个小物品上升到高处的支架上,而有时候却比较复杂——比如当一群兽人正全力向卡扎克的脑袋挥动巨斧,要将他削矮一截的那一瞬间,卡扎克试图通过“物质激灼 (Matter Agitation)”来迅速灼烫那些兽人对手的斧子。
  Manifesting a power can be a straightforward process, as when Kazak the dwarf savant manifests telekinesis to lift a small item to a higher ledge, or it can be complicated, as when Kazak attempts to heat the greataxes of orcish opponents using matter agitation while the orcs simultaneously do their level best to make Kazak a head shorter.
 
  展现异能和施展法术非常类似,因此对它的描述和《玩家手册》第十章对魔法的描述相当接近,不过二者之间还是有许多重大的差异。
  The manifestation of a psionic power is akin to casting a spell, and the following descriptions are very similar to the discussion of magic in Chapter 10 of the Player’s Handbook, but there are significant differences.
 
 
选择异能
Choosing a Power
 
  想要展现异能的心灵术士或是心灵武士可以选择任何他已知的异能,前提是该人物具有展现相应能级或是更高能级异能的能力。
  A psion of psychic warrior who intends to manifest a power can select any power he or she knows, provided the character is capable of manifesting powers of that level or higher.
 
  你必须使用灵能点来展现异能,这些被使用掉的灵能点将从你每日所能拥有的总灵能点数中扣除,不过只要你的灵能点够用,你就可以一次次地重复展现同一道异能。
  To manifest a power you must pay power points, which count against your daily total, but you can manifest the same power over and over if you have points left to pay for it.
 
  灵能点:在第一章“灵能职业”中,心灵术士和心灵武士的职业数据列表已经罗列出了一名人物每日所能够得到的总灵能点数,这是由其目前的等级所决定的。
  Power Points: The psion and psychic warrior class tables in Chapter 1: Psionic Classes show how many power points a character has access to each day, depending on level.
 
  展现一道异能的费用取决于它所在的能级,如下表所列。每道异能的灵能点费用在它们各自的具体描述中也有列出,以便于查询。
  A power’s cost is determined by its level, as shown below. Every power’s cost is noted in its description for ease of reference.
 
───────────────────────────────
异能能级   0  1 2 3 4 5 6  7  8  9
───────────────────────────────
灵能点费用 0/1 1 3 5 7 9 11 13 15 17
───────────────────────────────
 
─────────────────────
Power Level    0 1 2 3 4 5 6 7 8 9
─────────────────────
Power point cost 0/1 1 3 5 7 9 11 13 15 17
─────────────────────
 
 
显能时间
Manifestation Time
 
  你可以以标准动作展现一道显能时间为“单动作”的异能,就像作出一次攻击一样(见《玩家手册》第八章)。
  You can manifest a power with a manifestation time of 1 action as a standard action, just like making an attack (see Chapter 8 of the Player’s Handbook).
 
  显能时间为“一整轮”的异能需要一个整轮动作来展现。其效果要等到你开始展现该异能之後的下一轮,轮到你行动之前的那一瞬间才能够正式生效。然後,你可以在该异能完成之後正常进行一般的动作。而需要一分钟的时间来进行展现的异能,则要等到一分钟之後,轮到你行动之前的那一瞬间,才可以正式生效(在这一分钟的10轮以内,你每一轮都在使用整轮动作来展现这道异能)。
  A power that takes 1 full round to manifest is a full-round action. It comes into effect just before the beginning of your turn in the round after you began manifesting the power. You then act normally after the power is completed. A power that takes 1 minute to manifest comes into effect just before your turn 1 minute later (and for each of those 10 rounds you are manifesting a power as a fullround action).
 
 
距离
Range
 
  一道异能的“距离”标示出它能够从你的所在点延伸触及到多远的地方,在具体的异能描述中,会专门有一行数据来标明其距离。一道异能的距离是指从你的所在点开始,这道异能的效果最远可以在哪里出现,以及你最远可以把某道异能的源起点定点在哪里。如果异能的影响区域中有任何一个部分延伸到了其距离之外,那么这一部分的区域就会失效。标准的异能距离如下:
  A psionic power’s range indicates how far from you it can reach, as defined on the Range line of the power description. A power’s range is the maximum distance from you that the power’s effect can occur, as well as the maximum distance at which you can designate the power’s point of origin. If any portion of the area would extend beyond the range, that area is wasted. Standard ranges include the following:
 
  个人:这道异能只影响你自己。
  Personal: The power affects only you.
 
  接触:你必须接触到相应的生物或是物体,才能对其造成影响。
  Touch: You must touch a creature or object to affect it.
 
  近距:这道异能可以展现到离你25呎远的地方。每整整2个显能者等级,可以将最远距离再扩展5呎。
  Close: The power can reach up to 25 feet away from you. The maximum range increases 5 feet for every two full manifester levels.
 
  中距:这道异能可以展现到100呎远,再加上每显能者等级10呎。
  Medium: The power can reach up to 100 feet, plus 10 feet per manifester level.
 
  远距:这道异能可以展现到400呎远,再加上每显能者等级40呎。
  Long: The power can reach up to 400 feet, plus 40 feet per psionic class level.
 
  无限制:这道异能可以展现到你所在位面的任何地点。
  Unlimited: The power can reach anywhere on the same plane of existence.
 
 
瞄准
Aiming a Power
 
  你必须为所展现的异能确定目标,或是定位其效果的出现地点,这取决于具体的异能类型。
  You must make some choice about whom the power is to affect or where the power’s effect is to originate, depending on the type of power.
 
  目标或是目标群(Target or Targets):有些类型的异能,如“魅惑人类”需要选择目标或目标群。你可以直接对着相应的生物或是物体来展现这类异能,就像在它们各自的异能描述中所说明的那样。
  Target or Targets: Some powers, such as charm person, have a target or targets. You manifest these powers directly on creatures or objects, as defined by the power itself.
 
  如果你对着错误的目标类型来展现目标型异能的话,比如对着索尔石怪展现“魅惑人类”,那么该异能无效。
  If you manifest a targeted power on the wrong sort of target, such as manifesting charm person on a xorn the power has no effect.
 
  如果某异能的目标是你自己(“目标:自己”),那么你就不必进行豁免检定,也不必考虑异能抗力或是法术抗力。在这种情况下,相应异能会省略“豁免检定”和“异能抗力”条目。
  If the target of a power is yourself (“Target: You”), you do not receive a saving throw and neither power resistance nor spell resistance applies. The Saving Throw and Power Resistance headers are omitted from such powers.
 
  效果(Effects):有些类型的异能,比如绝大多数心灵创造系(Metacreative)异能,可以创造或是召唤事物而不是去影响已经存在的事物。除非在具体异能描述中有特别指明,否则你必须为这些事物指定其出现的位置,你可以用眼睛盯住那个地点,或是精确说明那个位置(比如“把星质蔓生怪的出现点定位在索尔石怪躲藏的那个山洞以内20呎处”)。异能的距离决定了其效果所能出现的最远距离,不过如果该效果是可以移动的(比如一个星质构装体),那么它在出现之後就可以无视距离限制地来进行移动。
  Effect: Some powers, such as almost Metacreative powers, create or summon things rather than affecting things that are already present. Unless otherwise noted in the power description, you must designate the location where these things are to appear, either by seeing it or defining it (such as “The ectoplasmic shambler will appear 20 feet into the cave that the xorn is hiding in”). Range determines how far away an effect can appear, but if the effect is mobile (an astral construct, for instance), it can move regardless of the power’s range.
 
  有许多异能的效果也会以射线或是扩散的形式出现。有关于射线和扩散类的效果,在《玩家手册》第十章的“瞄准”这一部分内容里有作详细的描述。虽然那些内容只特别针对法术而言,不过在处理异能的时候,相应的效果也完全同样对待。
  Many effects usually fall into the ray or spread category. Ray and spread effects are described in Chapter 10 of the Player’s Handbook under Aiming a Spell. While the text in question deals specifically with spells, psionic powers with these effects are treated exactly the same.
 
  影响区域(Area):有些类型的异能会影响一个区域。你可以选择这类异能的出现位置,不过除此以外,你无法决定这道异能可以影响其区域中的具体哪一些生物或是物体。有时候某道异能会有自己特殊的影响区域描述,不过一般的影响区域都可以归纳到以下几种类型:爆发(burst)、锥状(cone)、生物(creatures)、柱状(cylinder)、弥漫(emanation)、物体(objects)、扩散(spread)以及其他。这些类型的影响区域均在《玩家手册》第十章的“瞄准”这一部分内容里有作详细的描述。虽然那些内容只特别针对法术而言,不过在处理异能的时候,相应的影响区域也完全同样对待。《地下城主指南》中的第三章也为每种影响区域提供了具体的图示,可以帮助你理解。
  Area: Some powers affect an area. You select where the power originates, but otherwise you don’t control which creatures or objects the power affects. Sometimes a power describes a specially defined area, but usually an area falls into one of the following categories: burst, cone, creatures, cylinder, emanation, objects, spread, and other. These areas are described in Chapter 10 of the Player’s Handbook under Aiming a Spell. While the text in question deals specifically with spells, psionic powers with areas are exactly the same. Chapter 3 of the DUNGEON MASTER’s Guide also provides helpful diagrams of each area.
 
 
能系
Discipline
 
  所有的异能都根据其所属的能系而作出分类。六大能系中的每一系都分别和一项关键属性相挂钩(见第一章“灵能职业”中有关“能系”的边栏信息)。关键属性在展现异能的时候非常重要,因为它可以对目标豁免这道异能的难度等级作出调整,参阅下面“豁免检定”部分的内容。在各道异能的具体描述里,“异能名称”那一行也会同时给出该异能所属的能系,并注明相应的关键属性。
  All powers are grouped according to their discipline. Each of the six disciplines is associated with a key ability score (See the Disciplines sidebar in Chapter 1: Psionic Classes). The key ability score is important when manifesting a power, because it modifies the DC of your opponent’s saving throw to resist a power, as described in Saving Throw, below. The power’s name line gives both the discipline the power belongs to and the appropriate key ability score.
 
 
豁免检定
Saving Throw
 
  绝大多数有害异能都允许被影响的目标进行豁免检定,以免除部分或是全部的影响效果。在异能的具体描述中,“豁免检定”的那一行会注明该异能允许进行哪种类型的豁免检定(如果可以进行豁免的话),并同时说明目标成功的豁免检定将对该异能的作用效果造成什么样的不利影响:
  Most harmful powers allow an affected creature to make a saving throw to avoid some or all of the effect. The Saving Throw line in the power description defines which type of saving throw (if any) the power allows, with additional terms to describe how saving throws against the power work.
 
  无效:这表示目标豁免检定成功之後,该异能对其将不造成任何影响效果。
  Negates: This term means that the power has no effect on an affected creature that makes a successful saving throw.
 
  效果减半:该异能会造成伤害,豁免检定成功则只受原伤害的一半伤害(向下取整)。
  Half: The power deals damage, and a successful saving throw halves the damage taken (round down).
 
  部分生效:该异能会对目标造成一定的影响效果,比如死亡效果;成功的豁免检定表示将造成某种相对较轻度的影响效果(比如会造成伤害,而不是直接死亡),就像在该异能的具体描述文字中说明的那样。
  Partial: The power causes an effect on its subject, such as death. A successful saving throw means that some lesser effect occurs (such as being dealt damage rather than being killed) as detailed in the descriptive text.
 
  无:该异能的目标无法进行豁免检定。
  None: No saving throw is allowed.
 
  (物体):该异能可以针对物体来展现,只有当目标物体是魔法物品或灵能物品,或者正被使用(被拿着、穿着、或是握持等等),这一物体才可以进行豁免检定,後者情况下该物品还可以使用持有者的豁免检定加值,除非它本身的豁免检定加值更高(在异能描述中出现“(物体)”这一括注,并不表示该异能只能针对物体来展现。某些具有这一括注的异能既可以针对生物来展现,也可以针对物体来展现)。灵能物品的豁免检定加值等于 2 + 显能者等级的一半。
  (Object): The power can be manifested on objects, which receive saving throws only if they are magical or psionic, or if they are attended (held, worn, grasped, and so on) by a creature resisting the power, in which case the object gets the creatures saving throw bonus unless its own bonus is greater. (This notation does not mean that a power can only be manifested on objects. Some powers with this notation can be manifested on creatures or objects.) A psionic item’s save bonuses are each equal to 2 + one-half its manifester level.
 
  (无害):该异能通常是有益的,或是无害的,不过如果目标生物愿意的话,他还是可以进行豁免检定。
  (Harmless): The power is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it wishes.
 
  豁免检定难度等级:你每展现一道异能都需要设置对方进行豁免的难度等级:1d20 + 该异能的能级 + 该异能所属能系的关键属性调整值。
  Saving Throw Difficulty Class: Each time you manifest a power, you set the DC of an opponent’s saving throw: 1d20 + the level of the power + your ability score modifier for the key ability.
 
  豁免检定成功:当目标生物对一道没有明显物理性效果的异能豁免成功时,他将会感到一股敌对性的力量或是一种刺痛感,但是他无法准确判断出这种攻击的特性。当目标生物成功通过效果型异能或是区域型异能的豁免检定时,显能者对此将不会有所感知。
  Succeeding at a Saving Throw: A creature that successfully saves against a power without obvious physical effects feels a hostile force or a tingle, but it cannot deduce the exact nature of the attack. You do not sense when creatures succeed at saving throws against effect and area powers.
 
  自愿放弃豁免检定:目标生物可以自愿放弃进行豁免检定,并主动接受某道异能的效果。即使某个人物拥有对灵能或是对魔法的特殊抗力,如果他愿意这样的话,也可以暂时将这种抗力压制下来。
  Voluntarily Giving up a Saving Throw: A creature can voluntarily forgo a saving throw and willingly accept a power’s result. Even a character with a special resistance to psionics or magic can suppress this if he or she wants to.
 
  检定後的留存物品:除非在具体异能的描述中有作特别说明,否则所有被携带和穿着的物品均视为不受灵能攻击的影响。不过,如果一名人物在进行豁免检定时掷出的自然骰为1,那么一件暴露在外的物品将会受到伤害(前提是该攻击可以对物体造成伤害)。决定出最容易受创的四件重要物品之後,在它们之间掷骰判定哪一件物品将会受到伤害。请参阅《玩家手册》第十章的表10-1;表中所罗列的头四件物品即是在心灵攻击中最容易受到伤害的物品:盾牌、盔甲、头盔(或是头饰/头巾/镶额眼)或是拿在手里的物品。将表中的“魔法攻击”相应置换为“灵能攻击”,还有将“魔法物品”相应置换为“灵能物品”。这件随机决定的物品必须对这次灵能攻击进行豁免检定,并承受这次攻击所造成的任何伤害。
  Items Surviving after a Saving Throw: Unless the descriptive text for the power specifies otherwise, all items carried and worn are assumed to survive a psionic attack. If a character rolls a natural 1 for his saving throw, however, an exposed item is harmed (provided the attack can harm objects). Determine which four significant objects are most likely to be struck and roll randomly among them. See Table 10-1 in Chapter 10 of the Player’s Handbook; the top four items listed there are most likely to be struck in a psionic attack: shield, armor, helmet (or circlet/headband/third eye), or item in hand. Substitute “psionic power” for “magical attack,” and “psionic item” for “magic item,” as appropriate. The randomly determined item must make a saving throw against the attack form and suffer whatever damage the attack deals.
 
  如果物品未被携带或是穿着,也不是灵能物品,那么它就无法进行豁免检定。如果遭到灵能攻击的话,它将承受正常的全部伤害。
  If an item is not carried or worn and is not psionic, it does not get a saving throw. It simply is dealt the appropriate damage.
 
 
异能抗力
Power Resistance
 
  异能抗力是一种特殊的防御能力。如果你所展现的异能被一种具有异能抗力的生物所抵抗,那么你就必须进行一次显能者等级检定(1d20 + 你的显能者等级),其结果至少要等于该生物的异能抗力(简称PR),你所展现异能才能影响到该生物。防御者的异能抗力就如同一种用来抵抗灵能攻击的“防御等级(AC)”。
  Power resistance is a special defensive ability. If your power is being resisted by a creature with power resistance, you must make a manifester level check (1d20 + your manifester level) at least equal to the creature’s power resistance (PR) for the power to affect that creature. The defender’s power resistance is like an “Armor Class” against psionic attacks.
 
  除非你采用变体规则“灵能异于魔法”(见本章下文的相关叙述),否则当一名防御者抵抗异能的时候,它的法术抗力(SR)就可以直接当作异能抗力来使用。相应地,生物所具有的异能抗力也可以为它提供同等的抵抗法术的几率,二者采用的是相同的计算模式:“1d20 + 施法者等级”的结果,必须至少等于目标生物的异能抗力,相应的法术才能够影响到该生物。
  Unless you are using the Psionics Are Different option (see later in this chapter), a defender’s spell resistance functions just like power resistance in its ability to resist psionic powers. Likewise, power resistance grants psionic creatures an equal chance to resist spells, using the same mechanism: The total of 1d20 + caster level must be at least equal to the creature’s power resistance for the spell to affect the creature.
 
  具体异能描述中的“异能抗力”这一行,以及该异能的描述文字会告诉你它是否能被异能抗力挡掉。在大多数情况下,只有当防御者被指定为异能目标时,其异能抗力才能够起到作用,而如果这名防御者遇到一道已经在某个地点上生效的异能,那么其异能抗力就不起作用。
  A psionic power’s Power Resistance line and descriptive text tell you whether power resistance protects creatures from it. In many cases, power resistance applies only when a resistant creature is targeted by the power, not when a resistant creature encounters a power that is already in place.
 
  在异能抗力的说明中,“物品”和“无害”的意思和豁免检定中的一样。对于标示“无害”的异能,受影响的生物必须自愿压制自身的法术抗力,才能够不经过上述显能者等级检定地来接受该异能的效果。
  The terms “object” and “harmless” mean the same as for saving throws. A creature with power resistance must voluntarily drop the resistance in order to receive the effects of a power noted as harmless without the manifester level check described above.
 
  在《地下城主指南》中有更多有关于法术抗力的细节描述。即使你采用本章下面所说的变体规则“灵能异于魔法(Psionics Are Different)”,你也可以把相关描述中的“法术”当作“异能”来看待。
  The DUNGEON MASTER’s Guide has more details on spell resistance. Even if the Psionics Are Different option is used, psionic powers map directly to spells for purposes of this discussion.
 
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变体规则:对抗异能的豁免难度等级
VARIANT: SAVING THROW DIFFICULTY CLASS AGAINST PSIONIC POWERS
 
  从统计的角度来看,还有一种相类似的计算异能豁免难度等级的方法,就是简单地按照和奥术与神术相同的计算模式来处理。采用这种规则变化的时候,对抗异能的豁免检定的DC为 10 + 异能能级 + (显能者的)该异能所属能系的关键属性调整值。该模式的优点在于节省计算时间,而缺点则是少了几分展现异能时,那种有别于一般法术的独特格调。
  A statistically similar method of determining a victim’s saving throw DC against a psionic power is to, quite simply, use the same method used by arcane and divine spells. Using this variant, a saving throw against a power has a DC of 10 + the level of the power + the key ability score modifier of the manifester. This has the advantage of saving time, and the disadvantage of removing a bit of the unique flavor of using a psionic power Instead of a spell.
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异能结果
The Power’s Result
 
  一旦你确定了哪些生物(或是哪些物品或区域)会受到影响,以及这些生物是否通过了相应的豁免检定(如果允许豁免的话),那么你就可以使它承受相应的异能所带来的结果,就像具体描述文字中说明的那样。
  Once you know which creatures (or Objects or areas) are affected, and whether those creatures have made successful saving throws (if any), you can apply whatever results a power entails, as defined in the descriptive text.
 
 
持续时间
Duration
 
  一旦你决定了谁会受到影响,以及如何受到影响,那么接下来你就需要知道这种影响会持续多久。具体异能描述中的“持续时间”那一行会告诉你该异能的能量会持续多长的时间。可能的持续时间包括以下几种类型:定时(Timed Duration),立即(Instantaneous),永久(Permanent),专注(Concentration),对象、效果和区域 (Subjects, Effects, and Areas),接触型异能和暂不散发(Touch Powers and Holding the Charge),能量散发(Discharge),解消(Dismissible)。上述每种持续时间的具体说明,可以参阅《玩家手册》第十章中的“持续时间”这一部分。虽然该部分的内容只是针对魔法而言,不过灵能的持续时间也是采用完全相同的模式。
  Once you’ve determined who is affected and how, you need to know for how long. A power’s Duration line tells you how long the energy of the power lasts. Possible durations include the following categories: timed duration; instantaneous; permanent; concentration; subjects, effects, and areas; touch powers and holding the charge; discharge; and dismissible (D). Each of these duration types is described in Chapter 10 of the Player’s Handbook under Duration. While the text in question deals specifically with spells, psionic powers with durations work exactly the same way.
 
 
消耗经验值
XP Cost
 
  有些高能级的异能(比如“异能仿效”或是“真实创物”)会要你支付出经验值点数(XP)。没有任何异能可以恢复你因此而损失掉的经验值。你所能支付的经验值不能多到使你当前的等级下降,因此当你没有足够多的经验值来支付显能费用的时候,你就无法展现相应的异能。不过,当你得到足够使你提升到下一等级的经验值时,你可以选择立即将这些经验值用于展现异能,而非保留它们用于升级。
  Some high-level powers (such as emulate power or true creation) entail an experience point (XP) cost to you. No power can restore the lost XP. You cannot spend so much XP you lose a level, so you cannot manifest the power unless you have enough XP to spare. However, you may, on gaining enough XP to achieve a new level, immediately spend the XP on manifesting the power rather than keeping it to advance a level.
 
  如果一道异能的展现需要消耗经验值的话,那么在它的具体描述中,“灵能点费用”这一行会额外作出注明。
  The Power Points line for a power includes a notation when an XP cost must be paid.
 
 
异象
Display
 
  在展现异能的时候,常常会有一些附属性的异象(Display)会伴随着主要效果同时出现。异能的异象可以是听觉异象(Auditory)、物质异象 (Material)、精神异象(Mental)、嗅觉异象(Olfactory)或是视觉异象(Visual)。异能的附属性异象并没有强烈到能在战斗中影响灵能生物、盟友或敌人。只有在异能的具体描述中有特别注明会产生哪几种异象时,该道异能才会表现出这些异象。
  When psionic powers are manifested, secondary displays usually accompany the primary effect. The psionic display may be auditory, material, mental, olfactory, or visual. No power’s secondary display is significant enough to create consequences for the psionic creatures, allies, or opponents during combat. The secondary effects for a power only occur if the power’s description indicates it.
 
  如果有数道异能的类似异象同时生效的话,未必会使这些异象表现得更加剧烈,通常在总体上它们会保持原有的强度,只是在某些瞬间会爆发出高强度的峰值。通过“辩识异能”检定(DC = 10 + 1/每叠加一道额外异能)即可探明正在同时生效的异能数目。
  If multiple powers with similar displays are in effect simultaneously, the displays do not necessarily become more intense. Instead, the general display remains much the same, though with minute spikes in intensity. A Psicraft check (DC 10 + 1 per additional power in use) reveals the exact number of simultaneous powers in play.
 
  听觉:在显能者的附近或是在作用对象的附近(由显能者选定),会出现一种低沉的嗡嗡声,和许多幽远深沉的音响效果一样,会给人一种阴森森的感觉。这种音响效果会在一个心跳的时间之内,从几乎令人无法耳闻爆发到如同嘶吼一般响亮,以至于在方圆100呎以内都可以听到。显能者可以调控这种瞬时性声响的音量,使它降低到在15呎之内需要通过“聆听”检定(DC=10)才能够察觉的程度。某些异能还会描述出其独有的听觉异象。
  Auditory (Au): From the manifester’s vicinity or in the vicinity of the power’s subject (manifester’s choice), a bass-pitched hum issues, eerily akin to many deep-pitched voices. The sound grows in a heartbeat from hardly noticeable to as loud as a shout, which can be heard within 100 feet. At the manifester’s option, the instantaneous sound can be so soft that it can be heard within 15 feet only with a successful Listen check (DC 10). Some powers describe unique auditory displays.
 
  物质:作用对象或是影响区域会在刹那间覆上一层时效性的半透明黏稠状物质。这种黏稠状物质会在一轮之後自动蒸发消失,无论该异能的持续时间是多久。老练的心灵术士会认出这种黏稠状物质是一种从星界渗透过来的星质,这种物质是完全呈惰性的。
  Material (Ma): The subject or the area is briefly slicked with ephemeral translucent goo. The slime evaporates after 1 round regardless of the power’s duration. Sophisticated psions recognize the slime as ectoplasmic seepage from the Astral Plane; this substance is utterly inert.
 
  精神:在显能者或是在作用对象(由显能者选定)身旁15呎以内的生物,会感觉到在自己的意识中迸发出一种微弱的持续鸣铃般的声响,可以延续一秒种(或者其延续时间可以长达整道异能的持续时间,由显能者决定)。某些异能还会描述出其独有的精神异象。
  Mental (Me): A subtle chime rings in the minds of creatures within 15 feet of either the manifester or the subject (at the manifester's option) for the space of 1 second (or lasts for the duration, at the manifester's option). Some powers describe unique mental displays.
 
  嗅觉:有一种古怪但却隐约熟悉的气味会使你的脑中掠过一段你早已经遗忘掉的记忆瞬间。这种味道很难再继续追味下去,而且没有哪两个个体会对这种气味作出相同的描述(对于某个生物而言像是烧着的木头的气味对于她的同伴而言可能像是金银花的气味)。这种气味以显能者为源起点,可以扩散到方圆20呎之远,然後在一秒种之内消退下去(或者其延续时间可以长达整道异能的持续时间,由显能者决定)。
  Olfactory (Ol): An odd but familiar odor brings to mind a brief mental flash of a memory long buried. The scent is difficult to pin down, and no two individuals ever describe it the same way (to one creature the odor may be similar to burning wood, while to her companion it smells like honeysuckle). The odor originates from the manifester and spreads to a distance of 20 feet, then fades in less than 1 second (or lasts for the duration, at the manifester's option).
 
  视觉:在异能持续生效的时间以内,显能者的双眸会如同两点银火般地闪耀着,而在异能开始生效的那一瞬间,会有一道虹彩般的光芒从显能者身上爆发出来,掠及5呎以内的空间——除非个别异能有其独特的附属视觉异象描述。
  Visual (Vi): The manifester’s eyes bum like points of silver fire while the power remains in effect, and an instantaneous rainbow-flash of light sweeps away from the manifester to a distance of 5 feet, unless a unique visual secondary effect is described.
 
  定制异象:根据战役模组的实际需要, DM可以将一种给定的异象效果替换成另外一种,或者甚至是专门为一名灵能人物定制一套异象。举例来说,具有“物质异象”的异能也许会产生出某种“金色光尘”的效果,而非原来那种源自于星质的光芒。不过一旦一种异象的表现形式被正式确定下来,那么这种效果在该战役模组中或是在被该名人物展现出来的时候,就不能再发生其它的变化。
  Customizing Displays: The foregoing displays are standard, but they also serve merely as examples. The DM may substitute a given display effect for another specific effect appropriate to his or her campaign, or even to an individual psionic character. For instance, powers with a material (Ma) display might produce “fairy dust” instead of an ectoplasmic sheen. Once a given display is customized, though, its effects should not vary for that campaign or character.
 
 
专注
CONCENTRATION
 
  为了成功展现异能,你必须要保持专注。在你展现异能的过程中,如果有外力打断了你的专注,那么你就必须进行一次“专注”检定,检定失败则整个展现过程失败,而且你用于展现该道异能的灵能点数也会随之消耗掉。你受到的干扰程度越大,所要展现的异能能级越高,则相应的DC也就越高。(该DC之所以部分决定于异能能级,是由于异能能级越高,显能者所要耗费的心神也就越多。)当你检定失败的时候,你的灵能点数也会随之失去,就像你通过消耗这些灵能点数展现了一道没有带来任何效果的异能一样。
  To manifest a power, you must concentrate. If something interrupts your concentration while you’re manifesting a power, you must make a Concentration check or lose the power points, with the power unmanifested. The more distracting the interruption and the higher the level of the power that you are trying to manifest, the higher the DC is. (The DC depends partly on the power level because higher level powers require more mental effort.) If you fail the check, you lose the power points just as if you had manifested the power to no effect.
 
  灵能是一种类法术能力。在绝大多数的情况下,类法术能力(包括异能的展现)的作用模式都和一般的法术相同,施展法术和展现异能这二者在所受到的各种限制方面非常相似。展现异能所受到的各种限制基本上都和法术一致,只除了有一点重要的差别:穿着防具并不会影响异能的展现。在其它所有的情况下,展现异能均遵循一般施展法术的规则(举例来说,如果你在对方的威胁区内展现异能,那么你一样会招致对方的借机攻击)。
  Psionics are spell-like abilities. In most cases, a spell-like ability (and manifesting a power) works just like a spell, and casting a spell works much like manifesting a power for the purposes of the restrictions that apply. Those restrictions are the same as those on casting a spell, except for one important difference: Armor does not hinder the manifestation of a power. In all other cases, manifesting a power follows the rules for casting a spell (for instance, if you manifest a power within an opponent’s threatened area, you draw an attack of opportunity from that opponent).
 
  所有能干扰施法的状况(除了防具以外),也一样会干扰异能的展现。当一道异能的展现过程被打断时,你原先用于完成这道异能的灵能点数也将随之失去。如果你当时正在免费展现零级异能,那么这道异能视为失败但你消耗免费显能次数。可能会干扰到异能展现的状况包括:突发性的伤害、受到另外一道异能或法术的影响、被擒抱或是被压制、颠簸震动或是剧烈震动等等。关于这些有可能打断异能展现的状况,它们的具体描述请参阅第三章“技能”中的“专注”部分。
  Situations (other than armor) that interrupt a spell also interrupt the manifestation of a psionic power. When a power manifestation is interrupted, you lose the power points you would have spent to successfully manifest the power. If you were using a free 0-level power, the power fails, but you do not use up a free manifestation. The situations that might interrupt the manifestation of a power include a sudden injury, another spell or power affecting you, being grappled or pinned, or vigorous or violent motion. The descriptions for each of these interruptions are presented in Chapter 3: Skills under Concentration.
 
  防御式显能:如果你想在展现异能时不引发借机攻击,那么你就必须分心进行闪避和腾挪。在这种情况下,你若是想完成这道异能的展现,就必须成功地通过一次“专注”检定(DC = 15 + 你所要展现的异能能级)。要是你检定失败的话,也一样会消耗掉相应的灵能点数。
  Manifesting Defensively: If you want to manifest a power without provoking any attacks of opportunity, you need to dodge and weave. To manifest the power, you must succeed at a Concentration check (DC 15 + the level of the power you’re manifesting). You still lose the power points if you fail.
 
 
显能者等级
MANIFESTER LEVEL
 
  一道异能的效果和持续时间通常决定于其显能者等级,显能者等级等于你的灵能职业的等级。举例来说,“星质构装体”这道异能的持续时间为每显能者等级一轮,因此,一名11级的心灵术士所创造的星质构装体就可以持续存在11轮之久。
  A power’s effect and duration often depend on its manifester level, which is equal to your psionic class level. For example, an astral construct power lasts 1 round per manifester level so the astral construct it creates lasts 11 rounds if manifested by an 11th-level psion.
 
  如果你愿意的话,可以用比你目前的显能者等级更低的等级状态来展现一道异能,但是被调低之後的等级状态必须要达到展现该道异能的最低等级要求,而且所有和等级相关的异能特性都必须以降低之後的显能者等级来进行计算。
  If desired, you can manifest a power at a lower manifester level than normal, but the manifester level must be high enough for you to manifest the power in question, and all level-dependent features must be based on the same manifester level.
 
 
异能失效
POWER FAILURE
 
  如果你试图在一道异能的前提条件(比如距离、影响区域等等)不符合规定的情况下进行展现,那么该异能即视为失败,而且你会消耗掉相应的灵能点数。举例来说,如果你对一只狗展现“魅惑人类”的话,那么这道异能即视为失败,因为狗这种生物不能作为该异能的目标。
  If you try to manifest a power in conditions where the characteristics of the power (range, area, etc.) cannot be made to conform, the manifestation fails and power points are wasted. For instance, if you manifest charm person on a dog, the power fails because a dog is the wrong sort of target for the power.
 
  当你的专注过程被打断的时候,也会导致异能展现失败(参阅上文中的“专注”部分)。
  Powers also fail if your concentration is broken (see Concentration, above).
 
 
特殊异能效果
SPECIAL POWER EFFECTS
 
  下面几类特殊异能效果的说明适用于所有相关的异能。
  Certain special power features apply to all powers.
 
  攻击:有些异能和攻击相关。所有带侵犯性的战斗动作均视为“攻击”,即使是那些不对目标造成伤害的动作,比如卸除武器和冲撞。所有使对手必须进行豁免检定的异能、会造成伤害的异能以及那些会给对手带来损耗或是阻碍作用的异能,也都属于“攻击”。不过“一级星质构装体”以及类似的异能则不视为“攻击”,因为这类异能只是为你带来帮手,本身并没有对任何目标造成损害。
  Attacks: Some powers refer to attacking. All offensive combat actions, even those that don’t damage opponents, such as disarm and bull rush, are attacks. All powers that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Astral construct I and similar powers are not attacks because such powers bring combatants to you, but the powers themselves don’t harm anyone.
 
  加值类型:许多异能可以给生物的基本属性、防御等级、攻击检定等等带来加值效果。每种加值都会有其加值类型,它表示该异能是以哪种方式来提供加值效果的。举例来说, “星质护甲”可以为AC提供盔甲加值,这表示该异能创造出了实体性的盔甲物质来保护你。相应地,“战斗预感”则是为你的AC提供洞察加值,因为该异能可以使你洞悉对手的出手时机。加值类型这个概念的重要意义还在于,通常而言,加值类型相同的两种加值效果是无法进行累加的——除了闪避加值、绝大多数的环境加值和同一生物同时装备使用中的盔甲和盾牌所提供的盔甲加值以外——只有最佳的加值可以生效。对于减值的情况也类似——一名人物角色如果同时遭到了2个或是 2个以上的同类型减值效果,那么只有最坏的那个减值可以生效。
  Bonus Types: Many powers give creatures bonuses to ability scores, Armor Class, attacks, and so on. Each bonus has a type that indicates bow the power grants the bonus. For example, ectoplasmic armor grants an armor bonus to AC, indicating that the power creates tangible armor to protect you. Combat precognition, on the other hand, grants an insight bonus to AC, because you know when your opponent is planning to attack you. The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and bonuses granted by a suit of armor and a shield used in conjunction by a creature, only the better bonus works. The same principle applies to penalties --- a character suffering two or more penalties of the same type applies only the worst one.
 
  加值类型包括:盔甲加值、能力加值、偏斜加值、增强加值、体型变化加值、速度加值、内在加值、洞察加值、幸运加值、士气加值、天生防御加值、亵渎加值、抗力加值、圣力加值以及共效加值。(各种加值类型的具体描述请参阅《地下城主指南》的第八章。)
  Bonus types include armor, competence, deflection, enhancement, enlargement, haste, inherent, insight, luck, morale, natural armor, profane, resistance, sacred, and synergy. (Bonus types are covered in detail in Chapter 8 of the DUNGEON MASTER’s Guide.)
 
  性质描述:有些异能会有“性质描述”,这表示该异能的整个运作是属于哪种性质的。举例来说,有许多异能都是“影响心灵”性的(这种“性质描述”会写在异能具体描述中的 “异能名称”这一行)。绝大多数这类“性质描述”在游戏的运作上都没有什么实质性的效果,但是它们可以用于说明该异能是如何与其它异能、法术、特殊能力、某些罕见的生物、以及阵营等等发生互动的。
  Descriptors: Some powers have descriptors indicating something about how the power functions. For example, many psionic powers are mind-affecting (as noted in the power’s name line). Most of these descriptors have no game effect by themselves, but they govern how the power interacts with other powers, with spells, with special abilities, with unusual creatures, with alignment, and so on.
 
  这些“性质描述”包括:强酸、混乱、魅惑、寒冷、胁迫、黑暗、死亡、电击、邪恶、恐惧、火焰、力场、善良、依赖语言、守序、光明、影响心灵、声波和传送。
  The descriptors are acid, chaotic, cold, darkness, death, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and teleportation.
 
  举例来说,“苍火”这道异能的性质描述为[火焰],因此当一名心灵术士对某种,比如说,具有火系免疫或是火系抗力的生物展现“苍火”异能的时候,根据该“性质描述”,即可判断出这种生物是否会受到“苍火”的伤害。
  For instance, the power whitefire has the descriptor [Fire]. When a psion manifests whitefire on creatures with, say, fire immunity or fire resistance, the descriptor provides the immediate answer to the question of whether or not whitefire can hurt that creature.
 
 
灵能与魔法的等效互动
PSIONICS-MAGIC TRANSPARENCY
 
  关于灵能和魔法之间的关系,默认的标准规则很简单:灵能对法术所造成的影响,或是法术对灵能所造成的影响,和法术彼此之间或是类法术能力彼此之间的互动影响方式完全相同。这种模式就称为“等效互动(Transparency)”。
  The default rule for psionics and magic is simple: Psionic powers interact with spells and spells interact with psionic powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as transparency.
 
  灵能—魔法的等效互动:虽然在《玩家手册》中的法术具体描述部分,或是在《地下城主指南》中的魔法物品描述部分没有作出明确的说明,但是一般都遵循下述规则:所有的法术、类法术能力、以及魔法物品,根据上面所说的“等效互动”原则,凡是有可能影响到灵能的,都可以切实对灵能造成影响(除非你的DM采用变体规则“灵能异于魔法”)。下面给出一部分实例:
  Psionics-Magic Transparency: Though not explicitly called out in the spell descriptions in the Player’s Handbook or the magic item descriptions in the DUNGEON MASTER’s Guide, always follow this rule (unless your DM is using the Psionics Are Different option): Spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics. A series of examples follow.
 
  法术抗力可以有效地抵抗异能,就如同抵抗同级的法术一样,计算模式和法术抗力完全相同。同样地,异能抗力也可以有效地抵抗法术,就如同抵抗同级的异能一样,计算模式亦同。如果一个生物拥有了其中一种抗力,那也就默认为它拥有了另外一种。(另一种理解的方式是认为,它们是拥有不同名称的同一种特性,看你的世界观是怎么样的了。)
  Spell resistance is effective against psionic powers of the same level, using the same mechanics. Likewise, power resistance is effective against spells of the same level using the same mechanics as spell resistance. If a creature has one, it is assumed to have the other. (Another way to look at it is that they are the same quality with two different names, depending on your worldview.
 
  允许所有能够消解或是解除魔法效果的法术,也同样能够作用于灵能,就如同作用于同级的法术一样,采用和法术相同的计算模式。反之亦然。“解除魔法”这道法术也同样会“解除”一定能级以内的异能,而相类似地,“消解灵能”这道异能也同样能够用来抵销法术。
  Allow all spells that negate or dispel magic equal effect against psionic powers of the same level using the same mechanics, and vice versa. The spell dispel magic also “Dispels” psionics of the appropriate power level, while negate psionics similarly negates spells.
 
  “侦测魔法”可以在3轮以内依次侦测到:灵能是否存在、侦测区内的灵能数量、侦测区内的灵能强度、以及各灵能的具体位置(不过你要是想辩识出具体异能灵光所属的能系,那就需要进行“辨识异能”这一技能的检定)。
  The spell detect magic detects psionic powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to peg the discipline of the psionic aura).
 
  “魔法死区”同样也会是“灵能死区”。
  “Dead magic” areas are also “Dead psionics” areas.
 
  附魔抗力:精灵拥有抵抗附魔系法术的能力,武僧的“心如止水”和游荡者的“心智灵活”也都有同样的效果。这些用于抵抗附魔系法术的豁免加值都可以转化成抵抗具有“胁迫”类性质描述的异能的豁免加值(包括“厌恶术”、“支配术”等等)。如果你的DM采用了变体规则“灵能异于魔法”,那么这种抵抗胁迫性异能的特殊加值就没有了。
  Enchantment Resistance: Elves are resistant to spells of the Enchantment school, as are monks and rogues with still mind and slippery mind, respectively. This translates into the same bonus to resist all psionic powers with the compulsion descriptor (aversion, domination, and so on). If your DM uses the Psionics Are Different option, then no special bonus against compulsion effects exist.
 
  多重效果:无论在同一个区域或是在同一个目标身上有多少种异能、灵能效果、法术或是魔法效果正在生效,每种异能或是异能效果通常都会按照第五章“异能详述”中的描述正常运作。除非情况特殊,否则一道异能不会干涉到另一道异能或是法术的作用方式。不过特殊情况还是存在的,举例来说,“解除魔法”这道法术就可以移除其它的魔法效果和灵能效果(除非你采用变体规则“灵能异于魔法”)。无论何时,如果一道异能可以对其他异能或是法术产生特殊影响的话,那么在它的具体异能描述部分就会特别对这种影响作出说明(相应地,对于能够影响异能的法术也同样如此)。除此以外,对于在同一个区域内同时生效的多个异能、法术、魔法效果或是异能效果,其它的一般性规则也同样适用。
  Multiple Effects: Powers or psionic effects usually work as described in Chapter 5: Powers no matter how many other powers, psionic effects, spells, or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a power does not affect the way another power or spell operates. Special cases exist, though. For example, dispel magic removes other magical effects and psionic effects (unless the Psionics Are Different option is in use). Whenever a power has a specific effect on other powers or spells, the power description explains the effect (and vice versa for spells affecting powers). Several other general rules apply when powers, spells, magical effects, or psionic effects operate in the same place.
 
  累加效果:可以对攻击检定、伤害掷骰、豁免检定等等此类特性给于加值的异能,它们的效果通常不会相互累加。举例来说,两道“星质护甲”异能就无法同时给受能者带来双倍的加值效果。
  Stacking Effects: Powers that give bonuses or penalties to attack rolls, damage rolls, saving throws, and so on, usually do not stack with themselves. For example, two ectoplasmic armor powers don’t give the recipient twice the benefits of one.
 
  从更大的范围来看,任何两种相同类型的加值效果均无法相互累加,即使它们是来源于两道不同的异能,或是其中一种来源于异能,而另一种来源于法术。举例来说,来源于“法师护甲”的盔甲加值和来源于“星质护甲”的盔甲加值就无法相互累加。这类情况你只能得到其中最佳的加值效果。同样地,“谨慎之盾”可以给你的AC带来洞察加值,该加值就无法与“战斗预感”所带来的洞察加值相互累加。
   More generally, two bonuses of the same type don’t stack even if they come from different powers, or one from a power and one from a spell. For example, the armor bonus from a mage armor spell and the armor bonus from an ectoplasmic armor power don’t stack. You use whichever bonus gives you the better Armor Class. In the same way, a shield prudence power gives you an insight bonus to AC, which does not stack with the insight bonus you get from a combat precognition power.
 
  不同的加值类型:虽然来源于两种不同异能、或是一种来源于异能另一种来源于法术的加值效果或是减值效果无法相互累加,不过如果它们的加值类型不同的话,那么就可以累加。举例来说,“预警术”这道法术可以给你的AC带来+2的洞察加值。如果一名人物处于“预警术”效果影响的同时,也身披异能所创造的可以提供+10盔甲加值的 “星质护甲”,那么她的AC就可以得到总共+12的加值,因为两种不同的加值类型是可以累加计算的。
  Different Bonus Types: The bonuses or penalties from two different powers, or a power and a spell, do stack, however, if the effects are of different types. For example, the spell foresight provides a +2 insight bonus to AC. A character both under the influence of a foresight spell and wearing psionically manifested ectoplasmic armor, which provides a +10 armor bonus, has a total +12 bonus to AC, because the two different bonus types stack.
 
  强度不同的多次相同效果:如果有两道或是以上的效果相同的异能或是法术在同一个区域内同时生效,但是在强度上各有不同,那么只有其中最强的那个效果可以产生作用。举例来说,一名同时处于“橡木身躯”和“钢铁身躯”影响下的人物,只能从强度最高的那道异能中获益。如果其中一道异能或法术被消解或是持续时间结束,那么另一道异能或是法术才可以接替生效(前提是它自己的持续时间还没有耗尽)。
  Same Effect More than Once in Different Strengths: In cases when two or more identical powers or spells are operating in the same area, but at different strengths, only the best one applies. For example, a character under the influence of both oak body and iron body benefits only from the stronger power. If one power or spell is negated or its duration runs out, the other power or spell takes over (assuming its duration has not yet expired).
 
  结果不同的同一种效果:有时侯同一道异能如果对同一个受能者作用一次以上,就有可能会造成不同的影响。举例来说,“幽影身形”这道异能可以使一名心灵术士化身为一只活物性的幽影,不过若是她随之受到“超态变化”这道异能的影响,那么即便是“幽影身形”依然处于正常生效的过程中,这名心灵术士通过“超态变化”所变成的物体形态也会取代原本“幽影身形”所带来的幽影形态。而若是“超态变化”之後紧接着她又被一名法师对手施了一连串的“变形他人”法术,那么这一连串法术中的最後一道法术会盖过其它的法术而生效,同样它也会盖过之前的那两道异能。这些法术或是异能并没有被移除或是解除,不过它们的效果在最後那道法术或是异能的持续时间以内,都不会发生作用。
  Same Effect with Differing Results: The same power or spell can sometimes produce varying effects if applied to the same recipient more than once. For example, a shadow body power could turn a psion into a living shadow, but if it is immediately followed by metamorphosis, even while the shadow body would normally remain in effect, the object to which the psion transformed trumps the shadow body. If metamorphosis were followed by a series of polymorph other spells cast by an interfering wizard, the last spell in the series trumps the other spells, as well as the first two powers. None of the previous spells or powers are actually removed or dispelled, but their effects become irrelevant while the final spell or power in the series lasts.
 
  多重心智控制效果:有时候某些会造成心智控制的异能效果或是魔法效果会导致其它的心智控制效果无法正常作用。举例来说,一道“人类定身术”会使其它任何形式的心智控制效果失效——无论是灵能性的还是魔法性的,因为它可以使被定身者失去从事任何行动的能力。不会使目标丧失正常行动能力的心智控制,通常不会干涉到其它的心智控制效果,虽然有可能对其它效果作出一定的调整。如果被控制的生物同时接到相互矛盾的命令,那么相应的发令者就必须进行魅力对抗检定以决定该生物会接受哪一方的命令。
  Multiple Mental Control Effects: Sometimes psionic or magical effects that establish mental control render one another irrelevant. For example, a hold person spell renders any other form of mental control irrelevant, be it psionic or magical, because it robs the held character of the ability to move. Mental controls that don’t remove the recipient’s ability to act usually do not interfere with one another, though one may modify another. If the controlled creature receives conflicting orders simultaneously, the competing controllers must make opposed Charisma checks to determine which one the creature obeys.
 
  相反效果的异能和法术:效果相反的异能和法术均按照各自正常的方式,依序计算所造成的所有加值、减值、或是状态改变效果。因此,一名心灵武士如果先通过“膨胀术”将自己的身体变大了20%,然後又展现“缩身术”使自己的身体缩小了50%,那么最後她身体的大小就是原来尺寸的60%。
  Powers and spells with Opposite Effects: Powers and spells that have opposite effects apply normally with all bonuses, penalties, or changes accruing in the order that they apply. So a psychic warrior who first uses expansion to grow by 20% and later manifests compression to shrink 50% ends up at 60% of her original size.
 
  立即效果:持续时间为“立即”的两道或是两道以上的魔法或异能,如果作用于同一个物体、地点或是生物,那么它们的效果就可以累加。因此,当两道“苍火”均对同一个生物造成影响时,该生物就必须分别对它们进行反射豁免检定,并根据其检定结果来分别承受伤害。
  Instantaneous Effects: Two or more magical or psionic effects with instantaneous durations work cumulatively when they affect the same object, place, or creature. So when two whitefire powers affect the same creature, it must make a Reflex save against each and takes damage from each according to its saving throw results.
 
{ 玄音注:总体来看,操心灵异能者,有几点和法师主要的不同:
  第一,操心灵异能者,是一种更加极端化的施法者:施法的灵活程度比术士更大(接近暗黑那种使用Mana的施法方式,或是说接近耐色瑞尔那种使用Arcs的施法方式),但是所会的法术或说异能的种类更少一点;
  第二,由于心灵异能是属于类法术能力,所以它是无法进行反制的;这就意味着在高等级之後,很可能就是出手一招就死^^,
  第三,很显然,使用心灵异能的人,酷啊......没有法师施法时的那些麻烦而滑稽的手舞足蹈,脏兮兮的施法药材什么的......想像一下,潇洒地坐在酒桌旁边,二郎腿一翘,一边喝着女儿红一边心中一个构念,嗡地一下就可以把一大群半兽人轰得飞将出去......恩恩,当然,还可以在冒险的时候,不露声色不留痕迹地一个构念,使漂亮的妹妹一不小心绊倒进怀里......
}

心灵异能

 

心灵异能
PSIONIC POWERS
 
  心灵术士和心灵武士展现心灵异能。心灵异能注重于直接控制个人的精神能量。这种控制能力需要自然天赋和个人修行。
  Psions and psychic warriors manifest psionic powers. Psionic powers involve the direct manipulation of personal physiomental energy. These manipulations require natural talent and personal meditation.
 
 
心灵术士和心灵武士
PSIONS AND PSYCHIC WARRIORS
 
  和施展奥术的法师不同,心灵术士和心灵术士并无“异能书”也无须准备异能——在某些方面,灵能人物很像可以随时施展奥术的术士。灵能人物的等级限制了展现异能所需的可用灵能点数(见第一章“灵能职业”)。心灵术士最重要的属性值由他的基本能系所决定,足够高的话可以给予他额外灵能点。心灵武士最重要的属性值可能是力量,虽然其他属性值对该职业也同样重要。这两个职业的成员都需要至少等于 10 + 异能能级 的关键属性值方可显能。
   Unlike arcane spellcasting wizards, psions and psychic warriors do not have “power” books and do not prepare powers --- in some ways, psionic characters are akin to arcane sorcerers, who cast spells on the fly. A psionic character’s level limits the number of power points available for manifesting powers (see Chapter 1: Psionic Classes). A psion’s most important ability score is determined by his primary discipline, which if high enough grants additional power points per level. A psychic warrior’s most important ability Score is probably Strength, although other ability scores can be equally important to this class. Members of either class must have a key ability score equal to at least 10 + the power’s level to manifest that power.
 
  获取每日灵能点:心灵术士或心灵武士每日需要进行8小时休息,然後花15分钟专注。在这期间,灵能人物的精神重新充满灵能点并到达最大值。最大值由等级和基本能系的关键属性值(只限心灵术士)以及获得的专长确定。不经过这样的精力恢复期,令能人物就无法重新获得前一天用掉的灵能点。灵能人物每24小时只能如此恢复灵能点一次。许多灵能人物选择在每日特定的时辰恢复精力,然而并非一定得在该时刻。
  Daily Power Point Acquisition: Each day, a psion or psychic warrior needs 8 hours of rest, after which he or she spends 15 minutes concentrating. During this period, the psionic character’s mind is charged anew with power points, reaching the maximum allowed for the character based on level, key ability score (for psion only), and feat acquisition. Without such a period of refreshment, the psionic character does not regain power points used up the day before. A psionic character can only refresh his or her power points once every twenty-four hours. Most psionic characters choose a specific time of day for refreshment, though it is not necessary to stick to a schedule.
 
  举个例子,灵旅者亚历珊卓在3级时有8点灵能点(4点额外灵能点来自18的敏捷值——心灵传送系的关键属性——加上3级心灵术士应有的4点灵能点)。如果她展现了8道一级异能,她的灵能点就用尽了并且直到第二天恢复灵能点之前都不能再展现异能了。
  For example, at 3rd level, Alexandra the nomad has 8 power points (4 bonus power points for her 18 Dexterity --- key to Psychoportation --- plus the 4 power points granted to a 3rd-level psion). If she manifests eight 1st-level powers, she runs out of power points and can’t manifest any more powers until the next day, after she refreshes her power point total.
 
  零级异能:又称“天赋异能”,零级异能是普通的灵能点支付规则的例外。灵能人物每日可免费任意展现 职业奖励(心灵术士是3,心灵武士是2) + 职业等级 道天赋异能。此後,直到第二天之前,每展现一道零级异能需花费1点灵能点。
  0-Level Powers: Also called talents, 0-level powers are an exception to the normal rules governing the payment of power points. Psionic characters can manifest 0-level powers a number of times per day equal to their class bonus (three for psions, two for psychic warriors) + manifester level. After that, they must pay 1 power point each time they wish to manifest a 0-level power, until the next day.
 
  将异能加入灵能人物的异能列表:心灵术士和心灵武士每次升级时都会获得异能和灵能点,他们无法通过其他途径获得异能。当灵能人物升级时,参考第一章“灵能职业”中相应表格以确定该人物现在可知多少异能。参考相应职业表格还可确定该人物现在的灵能点数。新异能必须在相应职业异能列表中。如果DM允许,心灵术士也可以选择获取可以使用的特殊新异能,如同在心灵术士职业中介绍的那样。
  Adding Powers to a Psionic Character’s Repertoire: Psions and psychic warriors gain powers and power points each time they achieve new experience levels; they never gain powers any other way. When a psionic character gains a new level, consult the appropriate table in Chapter 1: Psionic Classes to learn how many powers that character now knows. Refer also to the appropriate class table to learn the number of power points the character now has. The new powers must come from the appropriate class’s power list. With the DM’s permission, psions can also select the powers they gain from new and unusual powers to which they have somehow gained access, as described under the psion class.
 
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灵能疾病
PSIONIC DISEASE
 
  拥有远远超越常人精神力的心灵异能并非毫无代价。许多灵能人物在意气风发时应该当心特别针对他们异能的源头的苦难。
  Possession of psionic power far beyond the capabilities of common minds does not come without a price. While many psionic characters feel that the world is their oyster, they should beware of afflictions that specifically target their source of power.
 
  与任何疾病一样,灵能人物被携带疾病或寄生虫的生物攻击受伤或者接触污染物时,必须立即进行强韧豁免检定。如果成功,疾病将无从立足;如果失败,该人物将在潜伏期过後受到伤害(或者遭受特殊效果)。此後,生病的灵能人物每日须进行一次强韧豁免检定,以避免再次受到伤害。连续两次成功豁免表示他战胜了疾病。
  As with any disease, a psionic character who is injured or attacked by a creature carrying a disease or parasite, or who otherwise comes in contact with contaminated material, must make an immediate Fortitude save. On a success, the disease falls to gain a foothold. On a failure, the character takes damage (or suffers the specified effect) after an incubation period. Once per day afterward, the afflicted character must make a successful Fortitude save to avoid repeating the damage. Two successful saving throws in a row indicate she has fought off the disease.
 
  灵崩症(Cascade Flu):由脑鼹(brain mole)或其他害兽传播(伤害),DC为13,潜伏期:一天,伤害:灵能崩塌。
  Cascade Flu: Spread by brain moles, other vermin (injury); DC 13; Incubation: one day; Damage: psionic cascade.
 
  灵能崩塌就是对灵能失去控制力。在潜伏期过後,使用灵能点将变得危险。生病的人物每次展现异能都必须进行“专注”检定(DC=16)。如果失败,灵能崩塌就开始了。这道异能正常运作,但在下一轮,两道该人物所知的异能将不受控制地随机展现出来并从该人物的灵能点馀量中支付费用。在第三回合,三道额外异能被随机展现,如此下去,直到该灵能人物所有的灵能点被耗尽。(只有少量已知异能却有大量灵能点的人物可能会将所知异能列表遍历多次)。灵能崩塌触发的异能随机确定目标,掷百分骰:01--50表示该异能影响该人物自己,而51--100表示该异能以附近的生物为目标(距离为“自己”和“接触”的异能总是只影响该人物自己)。(免费展现异能的)灵能生物崩塌到所有所知异能都被展现至少两次才结束。
  A psionic cascade is a loss of control over psionic faculties. Following the incubation period, using power points becomes dangerous. Every time the afflicted character manifests a power, she must make a Concentration check (DC 16). On a failed check, a psionic cascade is triggered. The power operates normally, but during the following round, without the character’s volition, two additional powers she knows manifest randomly, debiting their power cost from the character’s reserve. During the third round, three additional powers manifest, and so on, until all the psionic character’s power points are drained. (A psionic character who only knows a few powers but has many power points could run through her repertoire many times.) Powers activated by the cascade target randomly. Roll d%: On a 01--50 result, the power affects the character, and 51-00 indicates that the power targets other creatures in the vicinity (powers with personal and touch range always affect only the psionic character). Psionic creatures (who manifest their powers freely) cascade until all the powers they know have manifested at least twice.
 
  脑虫病(Cerebral Parasites):由被感染的灵能生物接触传播(接触),DC为15,潜伏期:1d4天,伤害:吸取1d8点灵能点。
  Cerebral Parasites: Spread by contact with infected psionic creatures (contact); DC 15; Incubation: 1d4 days; Damage: drains 1d8 power points.
 
  脑虫(Cerebral Parasites)是肉眼看不见的细小有机体。生病的人物甚至不知道体内有这种寄生虫——直到他发现所剩的灵能点少于预期的馀量。患有脑虫病的(免费展现异能的)灵能生物每日限用每道所知异能一次。
  Cerebral parasites are tiny organisms, undetectable to normal sight. An afflicted character may not even know he carries the parasites --- until he discovers he has fewer power points at his disposal than expected. Psionic creatures with cerebral parasites are limited to using each of their known powers only once per day (instead of freely manifesting them).
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使用储存的灵能点
USING STORED POWER POINTS
 
  在任何时刻,灵能人物的生死都系于可用灵能点的数量。别惊讶,存在着多种可以储存灵能点以备不时之需的物品,常用的储存设备叫灵容(见第七章“灵能物品”)。不管哪种储存灵能点的物品,灵能人物都必须按以下限制规则启用所储灵能点。
  Psionic characters live and die by the number of power points available to them at any given time. Not surprisingly, a variety of psionic items exist that store power points for later use, chiefly the storage device called the crystal capacitor (see chapter 7: Psionic Items). Regardless of what sort of item stores the power points, psionic characters all must follow strict rules when tapping stored power points.
 
  瓶颈(The Bottleneck):从储能物品中使用灵能点展现异能或心灵攻击/防御模式时,灵能人物不可以用另一件物品或从自己的灵能点馀量中补足异能费用。就是说,试图展现二级异能(费用为3点灵能点)的心灵术士不可以使用最大储量为1点灵能点的物品加上自己拥有的2点灵能点来支付费用。然而,他可以用最大储量较高的储能设备来展现一道或多道小于其储量的异能:最大容量为9点灵能点的灵容可以支付九道一级异能,或者总费用加起来达9点的其他异能组合。
  The Bottleneck: When using power points from a storage item to manifest a power or a psionic attack/defense mode, a psionic character may not supplement the power’s cost with power points stored in other items or from his own personal power point reserve. Thus, a psion attempting to manifest a 2nd-level power (with a cost of 3 power points) could not use an item whose maximum storage capacity is only 1 power point, augmenting that single power point with 2 more from his own power point reserve. However, he could use a storage device with a higher maximum to manifest one or more powers whose costs are less than the maximum: A crystal capacitor holding a maximum of 9 power points could pay for nine 1st-level powers, or some other combination of powers whose costs added up to 9.
 
  充能(Recharging):许多灵能点储存设备允许灵能人物用自己的灵能点为该物品“充能”。这会如展现异能一般按1换1的比例消耗该人物自己的馀量。然而这些灵能点将会无限期地被储存起来。
  Recharging: Most power point storage devices allow psionic characters to “recharge” the item with their own power points. This depletes the character’s pool on a 1-for-1 basis as if she had manifested a power; however, those power points remain indefinitely stored.
 
  相反的行为是不可以的——灵能人物不能用储能储能物品中所储的灵能点补充他们自己的灵能点馀量。
  The opposite is not true --- psionic characters may not use power points stored in a storage item to replenish their own power point reserve.
 
 
心灵自塑系异能
PSYCHOMETABOLISM POWERS
 
  心灵自塑能系包括了诸如“熊爪术”和“狼牙术”这样将显能者的徒手攻击(或啮咬)变成标准近战攻击的异能。然而,比如说,即使通过“熊爪术”使显能者双手(或双脚,如果愿意)都长出了熊爪,显能者每轮可攻击的总次数依然不变。显能者现在拥有了副爪形态的副手武器(或者除了所持武器甚至啮咬——如果展现另一道异能——以外的一次爪抓攻击)并且可以使用《玩家手册》中描述的进行副手攻击的标准规则,此时将所有的爪抓和啮咬攻击视为轻武器。持用武器的显能者可以按意愿将本轮中这样的爪抓或啮咬攻击当作副手攻击或者主要攻击。此外,当使用副手的额外攻击时,“双武器攻击”和“双巧手”专长能减少攻击检定减值。
  The Psychometabolism discipline includes powers, such as claws of the bear and bite of the wolf, that give a manifester the ability to turn unarmed attacks (or bites) into standard melee attacks. However, even though claws of the bear, for example, grows claws on both of the manifester’s hands (or feet, if desired), the total number of attacks the manifester can make in the round does not change. The manifester does now have an off-hand weapon in the form of a second claw (or a claw attack in addition to a held weapon or even a bite, if manifesting another power) and can use the standard rules for making off-hand attacks described in the Player’s Handbook, treating all claw and bite attacks as light weapons. A manifester wielding a weapon could use such a claw or bite attack as an off-hand attack or as the primary attack in the round, as desired. Additionally, the Two-Weapon Fighting and Ambidexterity feats reduce attack roll penalties when using these enhanced attacks with the offhand.
 
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变体规则:灵能异于魔法(VARIANT: PSIONICS ARE DIFFERENT)
VARIANT: PSIONICS ARE DIFFERENT
 
  标准灵能系统认为心灵能量和魔法可以互相作用,它们受到“驱散魔法”法术或“消解灵能”异能时同样计算。法术抗力抵抗异能时如同抵抗法术一样有效,而异能抗力抵抗法术时也如同抵抗异能一样有效。同样地,协助抵抗影响心灵效果的法术对具有影响心灵效果的异能同样有效,反之亦然。例如,一条有18的法术抗力 (SR)的龙在对抗异能时同样有18的异能抗力。
  The standard psionics system treats psionic energy and magic as mutually and equally vulnerable to a dispel magic spell or a negate psionics power. Spell resistance works against psionic powers just as it protects against spells, while power resistance protects against spells as it does against psionic powers. Likewise, spells that protect against mind-affecting effects work against psionic powers that are mind-affecting and vice versa. For example, a dragon with a spell resistance (SR) of 18 also has a power resistance of 18 against any psionic power.
 
  这么处理灵能有很多原因,但最重要的原因是为了游戏平衡。D&D核心游戏中已经规划好了如何处理复杂的魔法。任何偏离这些规则太远的系统都有可能成为无法和游戏的其他部分整合的“附加”系统。
  There are many good reasons to treat psionics this way, but the primary reason is one of game balance. The core D&D game is already designed to handle magic in all its intricacies. Any system that strays too far afield from these rules runs the risk of becoming a “Tacked-on” system, not integrated with the rest of the game.
 
  然而,有些人渴望这种区分。比方说你正扮演的人物处于新的没有和魔法整合的灵能系统中,这个战役专门为魔法和施法者做了设计。当你出现在该场景中,你在本地,甚至全世界范围内是孤独的灵能生物。没有什么能阻止你或抵抗你奇异的精神能量(尽管豁免检定仍正常生效)。有利必有弊——对你而言,魔法是不可阻挡的奇异能量,你不能用你的异能抵消或妨害魔法。你唯一可行的办法是交一两个施法者朋友,或者获取能以某种方式对抗魔法的附魔物品。
  However, some people crave just this sort of juxtaposition. Say you are playing a character using a new psionics system not integrated with magic, in a campaign designed exclusively for magic and spellcasters. When you appear on the scene, you are the lone psionic being in your region, or even the world. Nothing can stop you or resist the alien energies of your mind (although saving throws still work normally). What’s good for the goose is good for the gander --- to you, magic is the unstoppable alien energy that you cannot negate with your powers or mist successfully. Your only viable option is to befriend a spellcaster or two, or acquire enchanted items that offer some measure of protection against magic.
 
  本节提供了如何分开魔法和灵能的指导方针。记住这只是处理灵能的一种可选方式,只有DM愿意为平衡游戏秩序做额外准备时才应该引入。
  This section provides guidelines for differentiating magic and psionics. Remember that this is an optional method of dealing with psionics, one that should be embraced only by a DM who is willing to do additional preparation between games in order to restore balance.
 
  解除和消解:对心灵异能、能力或物品施展“解除魔法”是无效的。同样地,对法术、魔法效果或物品展现的“消解灵能”只是一些声光。
  Dispelling and Negating: Dispel magic has no effect when cast against any psionic power, ability, or item. Likewise, negate psionics is only so much noise and light when manifested against a spell, effect, or item.
 
  影响心灵的法术和异能:有些法术和特殊能力保护心智的以对抗魔法魅惑或强迫效果,但它们无法抵抗同样效果的心灵版本。例如,精灵对抗魔法“魅惑人类”时意志豁免检定拥有+2种族加值,但对抗灵能“魅惑人类”时就没有该加值。类似地,“防魔法力场”无法阻碍灵能,而“反灵能力场”也无法妨害魔法。
  Mind-Affecting Spells and Powers: Spells and special abilities that protect the mind against magical charm or compulsion effects cannot protect against psionic versions of the same effects. For instance, elves do not gain a +2 bonus on their Will saves against psionic charm person as they do against magical charm person. Similarly, antimagic field does not hinder psionics, nor does null psionics field disrupt magic within its area.
 
  法术和异能抗力:恶魔的法术抗力也不能抵挡1级灵能人物展现的最低级异能(尽管豁免检定作用如常)。特别强力的灵能生物地异能抗力对异能有效却对法术毫无用处。
  Spell and Power Resistance: A demon’s spell resistance is no good against the least power manifested by a 1st-level psionic character (although saving throws apply as normal). Especially powerful psionic creatures have power resistance, which works against targeted psionic powers but is useless against targeted spells.
 
  生物“进化”:在心灵异能运作但法术抗力却不能抵抗异能的世界中,强力生物如果不同时拥有法术抗力和异能抗力便会很快绝种。对于纯灵能生物也一样,他们对自己操控的这种能量有着特殊防护力却对魔法毫无办法。使用本变体规则时可以利用以下修正。
  Creature “Evolution”: In a world where psionic powers work, but where spell resistance won’t protect against a psionic power, powerful creatures must have both spell resistance and power resistance or quickly become extinct. The same can be said of purely psionic creatures that enjoy special protection against the energy they control so well, but none against magic. Take advantage of the following modifications when using this option.
 
  给《怪物图鉴》中所有法术抗力至少有10的生物等于SR-10的异能抗力。例如,有18的法术抗力的龙应该有8的异能抗力。给《怪物图鉴》中所有拥有心灵能力的生物等同于其法术抗力的异能抗力。
  Give all creatures from the Monster Manual with a spell resistance of 10 or higher a power resistance equal to their SR -10. For instance, a dragon with a spell resistance of 18 would have a power resistance of 8. Give all creatures In the Monster Manual with psionic abilities a power resistance equal to their spell resistance, if any.
 
  本书第八章“怪物”中介绍了一些拥有异能抗力的生物。在该变体规则下,给异能抗力至少有10的生物等于PR-10的法术抗力。
  A few creatures detailed In Chapter 8: Monsters in this book possess power resistance. Under this option, give those creatures with a power resistance of 10 or higher a spell resistance equal to their PR -10.
 
  专门的法术和异能:和前述生物“进化”一样,必须有一些专门的法术和异能让这两种相异的能量有限度地彼此影响。例如,施法者应该有“解除灵能”法术,但远不如“解除魔法”对付等效魔法那样强力。同样地,心灵术士可能也开发了“消解魔法”异能,但也不如“消解灵能”对付等效异能那样有效。
  Specialty Spells and Powers: Like creature “Evolution” above, specialty spells and powers must exist that allow the disparate energies to manipulate each other, on a limited scale. For Instance, spell casters could have a dispel psionics spell, but it is not nearly so powerful against psionic powers as dispel magic Is against equivalent spells. So, too, might psions develop the negate magic power, but it is not so potent against spells as negate psionics is against equivalent psionic powers.
 
  一般地,任何能够影响对方能量的法术或异能相比类似名称的“本职”法术或异能应该有更高能级和较低效果。以下是一些例子。
  Generally, any spells or powers that allow spells to interact with psionics and vice versa should be of higher level and provide less effect than spells or powers of similar name that remain within their own area of influence. Some examples follow.
 
  “侦测灵能”:这道二级法术和“侦测魔法”法术作用完全类似,但能级更高且是用来侦测灵能的。
  Detect Psionics: This 2nd-level spell functions exactly as detect magic, except for its higher level and the fact that it detects for psionics.
 
  “侦测魔法”:这道二级异能和“侦测灵能”异能作用完全类似,但能级更高且是用来侦测魔法的。
  Detect Magic: This 2nd-level psionic power functions like a standard detect magic, except for its higher level and the fact that it detects for magic.
 
  “解除灵能”:这道五级法术如同比真实施法者等级低两级的的施法者施展“解除魔法”一样,但是是用来对付灵能的。
  Dispel Psionics: This 5th-level spell functions as if cast by a caster two levels below the caster’s actual level. It is otherwise similar to dispel magic, except that it targets psionics.
 
  “消解魔法”:这道五级异能如同比真实显能者等级低两级的的显能者展现“消解灵能”一样,但是是用来对付魔法的。
  Negate Magic: This 5th-level power functions as If manifested by a manifester two levels below the manifester’s actual level. Otherwise, it is similar to negate psionics, except that it targets magic.
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心灵能系
 心灵能系
PSIONIC DISCIPLINES
 
  每道异能都属于六大能系(Disciplines)之一。能系就是一组以类似方式产生作用的相关异能。
  Every power belongs to one of six psionic disciplines. A discipline is a group of related psionic powers that work in similar ways.
 
 
心灵预言系
CLAIRSENTIENCE
 
  心灵预言系(Clairsentience)的异能允许你获悉久被遗忘的秘密,瞥见下一时刻并预知遥远的将来,找出隐藏的事物,以及知道平常无法得知的信息。该系典型异能包括“锐耳术/鹰眼术”、“阅读物体”、“预知术”和“全域视野”。
  Clairsentience powers enable you to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden things, and to generally know what is normally unknowable. Representative powers include clairaudience/clairvoyance, object reading, precognition, and ubiquitous vision.
 
  心灵预言系许多异能的影响区域是锥状。该区域随你移动并向你看的方向扩展。该锥状说明了你每轮可以扫视的区域。如果你用多轮研究同一区域,通常可以获得更多信息,这会在异能的描述文本中注明。
  Many Clairsentience powers have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the power.
 
 
心灵创造系
METACREATIVITY
 
  心灵创造系(Metacreativity)的异能可以创造物体、生物或物质的某些形态。你创造的生物通常,但并非总是,遵从你的命令。该系典型异能包括各种“星质构装体”异能、“造粮术”、“星质蔓生怪”、“星质墙”。
  Metacreativity powers create objects, creatures, or some form of matter. Creatures you create usually, but not always, obey your commands. Representative powers include the various astral construct powers, create food and water, ectoplasmic shambler, and wall of ectoplasm.
 
  造出的生物或物体不可以出现在其他生物或物体的内部,也不可以出现在空中。它必须出现在可以支持它的、空旷的表面上。该生物或物体必须出现在异能距离内,但是它不必停留在该距离内。
  A creature or object brought into being cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the power’s range, but it does not have to remain within the range.
 
  由异能从星界抽取纯星质创造的生物和物体出现在灵能人物指定的地点(上文已注明限制)。尽管原料是柔软的物质,但此方式创造的物体和普通物体一样坚固耐久。如果该异能的持续时间不是“立即”,那么创造物由心灵能量维持,当异能结束或被消解时,造出的生物或物体就消失地无影无踪了,只会渐出少量很快就蒸发掉的星质液体。某些心灵创造系异能的持续时间是“立即”,这种情况下,造出的物体或生物只是由异能组装而已,它将不依赖于灵能而永远存在下去。
  The power draws raw ectoplasm from the Astral Plane to create an object or creature in the place the psionic character designates (subject to the limits noted above). Objects created in this fashion are generally as solid and durable as a normal object, despite their originally diaphanous substance. If the power has a duration other than instantaneous, psionic energy holds the creation together, and when the power ends or is negated, the created creature or object vanishes without a trace, except for a few splashes of liquid ectoplasm that quickly evaporate. Some metacreative powers have instantaneous durations. In these cases, created object or creature is merely assembled through psionics. It lasts indefinitely and does not depend on psionics for its existence.
 
 
心灵转化系
PSYCHOKINESIS
 
  心灵转化系(Psychokinesis)的异能操控能量或使用精神力量以产生期望的结果。该系许多异能都会产生比附属性异象更有趣的视觉效果,例如移动、融化、变形或爆破目标。心灵转化系异能能造成大量伤害。该系典型异能包括“冲击波”、“物质激灼”和“物质改造”。
   Psychokinesis powers manipulate energy or tap the power of the mind to produce a desired end. Many of these powers produce interesting visual effects above and beyond the standard secondary display, such as moving, melting, transforming, or blasting a target. Psychokinesis powers can deal large amounts of damage. Representative powers include concussion, matter agitation, and matter manipulation.
 
  “心灵遥控”及其变体是心灵转化系的核心。这是操能者的能力最纯粹的表达:念动物移。该异能让使用者的精神控制客观世界并按意愿左右之。“心灵遥控”是这种能力最明显的效用,但即使是“物质激灼”和“冲击波”也包括了实体微粒的移动和重排。特殊的新排列方式决定了特殊的效果。例如,“冲击波”在客观世界中创造无形的膨胀,心灵术士用这种膨胀来打击目标。
  Telekinesis and its variants are the heart of the Psychokinesis discipline. It is the purest expression of the savant’s power: mind over matter, movement at a distance. The power allows the user’s mind to grip the fabric of reality and move it as she wills. Telekinesis is the most obvious use of the power, but even powers such as matter agitation and concussion involve the movement and rearrangement of very tiny motes of reality. The particular new arrangement determines the specific effect. For instance, concussion creates an invisible bulge in the fabric of reality, and the psion uses that bulge to pummel the desired target.
 
 
心灵自塑系
PSYCHOMETABOLISM
 
  心灵自塑系(Psychometabolic)的异能改变灵能人物的身体性质。该系典型异能包括“超态变化”、“天生护甲”和“幽影身形”。
  Psychometabolic powers change the physical properties of the psionic character. Representative powers include metamorphosis, natural armor, and shadow body.
 
  百变者与自己的身体和谐无间,他靠耳中的心跳和脉搏的节奏来把握自己的健康状况。对自己生理的深入了解使百变者能够利用他的精神能量产生难以置信的生物反馈。生命力是心灵自塑系的要素,选择了心灵自塑系为基本能系的人明白生命的本质支持着每一道可以想到的异能。
  The egoist is in tune with his body like no other. He gauges his health by the rhythm of his heartbeat and the pulse of blood in his ears. This deep understanding his own physiology allows the egoist to harness the energy of his mind to perform incredible tasks of biofeedback. Life force is the essential ingredient of Psychometabolism, and those who choose Psychometabolism as their primary discipline understand that the essence of life provides the basis of every conceivable power.
 
 
心灵传送系
PSYCHOPORTATION
 
  心灵传送系(Psychoportation)的异能可以让显能者、物体或其他生物穿越时空。该系典型异能包括“星界投射”、“任意门”、“传送术”和“触发传送术”。
  Psychoportation powers move the manifester, an object, or another creature through space and time. Representative powers include astral projection, dimension door, teleport, and teleport trigger.
 
  心灵传送系的许多异能都有“传送”的性质描述。该性质描述符说明了心灵传送系的核心是对客观世界有深入浅出的理解。
  The Teleportation descriptor adorns many powers of the Psychoportation discipline. The descriptor reveals that at its heart the Psychoportation discipline requires a succinct, gut-level understanding of the structure of reality.
 
  对客观世界的真正了解让灵旅者捕获现实世界的细小裂缝并穿过它们到达新的空间点甚至时间点。这种物理位置的小跳跃非常神奇,那么时间呢?时间是空间的一个方面,但这难以被普通人理解。然而,学习心灵传送系的人尝试打破这种不可能,并且某些情况下成功了,例如“时间跳跃”和“时光倒流”异能。
  True understanding of that reality allows the nomad to prize loose small fissures and cracks in existence, and then slip through them to new locations in space, and even in time. The small leaps in physical location are marvel enough, but what of time? Time is an aspect of space, but is far more difficult for a mortal consciousness to grasp. Still, those who study Psychoportation try the impossible, and in some cases succeed with powers such as time hop and time regression.
 
 
心灵附魔系
TELEPATHY
 
  心灵附魔系(Telepathy)的异能可以窥视和侵入他人的心灵并影响或控制他们的行为。该系典型异能包括:“厌恶术”、“魅惑人类”和“集体支配术”。
  Telepathy powers can spy on and affect the minds of others, influencing or controlling their behavior. Representative power include aversion, charm person, and mass domination.
 
  心灵附魔系许多异能都是“影响心灵”的。有两类影响目标生物的异能:
  Most telepathic powers are mind-affecting. Two types of powers grant you influence over a subject creature:
 
  魅惑:这种异能改变目标对你的看法,通常是使目标对你看法有所改善。
  Charm: The power changes the way the subject views you, typically making the subject see you as a good mend.
 
  胁迫:这种异能强制目标按某种方式行动或改变他思想的运作方式。某些异能直接决定目标的行为(或目标的感受),另一些由你在显能时决定目标的行为,还有一些让你能持续控制目标。
  Compulsion: The power forces the subject to act in some manner or changes the way her mind works. Some power determine the subject’s actions (or the effects on the subject), some allow you to determine the subject’s actions when you manifest them, and other give you ongoing control over the subject.
 
 
特殊能力
SPECIAL ABILITIES
 
  夺心魔(mind flayers)、吉斯彦克人(githyanki)、蛇人(yuan-ti)和其他灵能生物不必获取灵能职业(虽然大多会获取)便可制造灵能效果。使用灵杖、灵容和其他灵能物品的人物也可以制造灵能效果。这些效果包括两类:类法术和超自然。类法术能力才是本书所关注的。
  Mind flayers, githyanki, yuan-ti, and other psionic creatures can create psionic effects without taking a psionic class (although many do). Characters using dorjes, crystal capacitors, and other psionic items can also create psionic effects. These effects come in two types: spell-like and supernatural. Only spell-like abilities are important for purposes of this book.
 
  类法术心灵能力:顾名思义,类法术能力与法术相类似。心灵术士或心灵武士展现心灵异能便是类法术能力,并无灵能职业(但有心灵能力)的生物免费展现异能也是类法术能力。为便于参考,该能力的运作方式和《玩家手册》中对类法术的说明一样。大多数情况下,生物的天生心灵能力和同名异能同样运作。有少量能力是独特的,它们会在描述该能力的文本中详细说明。
  Spell-Like Psionic Abilities: As the name implies, spell-like abilities resemble spells. The manifestation of psionic power by a psion or psychic warrior is considered a spell-like ability, as is the free manifestation of power by creatures without a psionic class (creatures that have psionic abilities), For ease of reference, these operate the same way as spell-like abilities described in the Player’s Handbook. In most cases, a creature’s innate psionic ability works just like the power of the same name, A few such abilities are unique, and their details are explained in the text where the ability is described.
 
  不管显能者是谁,心灵异能和能力都没有言语、姿势或材料成分。使用者用精神发动异能。防具不会影响异能的使用。未在能力描述中另外说明的心灵能力的展现时间都是单动作。
  Regardless of the manifester, psionic power and abilities have no verbal, somatic, or material components. The user activates the power mentally. Armor never affects a power’s use. Psionic abilities have a manifestation time of 1 action unless noted otherwise in the ability description.
 
  生物的心灵能力受法术抗力影响,也会被“解除魔法”压制(除非采用变体规则“灵能异于魔法”)。这些能力在灵能和/或魔法被压制或消解(例如“防魔法力场”和“反灵能力场”)的区域无法生效。
  Creatures’ psionic abilities are subject to spell resistance and suppression by dispel magic (unless the Psionics Are Different option is used). They do not function in areas where psionics and/or magic is suppressed or negated (such as an antimagic field or a null psionics field).
 
  如前所述,某些生物并无灵能职业等级,但也同心灵术士或心灵武士一样展现心灵异能。事实上,这些生物个体(例如某些夺心魔)可以同时拥有一些免费展现的心灵能力和需要需要支付灵能点的其他异能。
  As noted above, some creatures do take levels in psionic character classes. They manifest psionic powers just as psions or psychic warriors do. In fact, an individual creature (such as some mind flayers) could have some freely manifested psionic abilities and other powers that must be paid for with power points.
心灵战斗

 

心灵战斗
PSIONIC COMBAT
 
  灵能人物可以在非灵能生物和施法者看不见的地方彼此进行对抗。心灵战斗模式利用灵能对手的精神构造,沿着心灵通道径直将侵犯性的心灵能量推入其脑中最敏感的部分,恶意侵蚀目标最脆弱的精神和物理属性。幸运的是所有的灵能生物都对这种攻击有天然的抵抗,而非灵能个体可以享有非灵能生物对抗心灵攻击模式的保障。然而,即便非灵能生物也会迟钝地感受到心灵攻击模式造成的痛苦。
  Psionic characters can oppose each other in areas where nonpsionic creatures and spellcasters are blind. Psionic attack modes take advantage of a psionic enemy’s mental architecture, forcing aggressive psionic energy along psionic pathways right into the most sensitive portions of the brain, and viciously abrade the subject’s most vulnerable mental and physical attributes. Luckily, all psionic creatures are naturally resistant against such attacks, but no psionic entity can ever enjoy the security of a nonpsionic creature against psionic attack modes. Still, even a nonpsionic being can feel the pain of a psionic attack mode albeit blunted.
 
 
如何进行心灵战斗?
HOW DOES PSIONIC COMBAT WORK?
 
  当传心者艾达波迪(Ialdabode)和他的夺心魔劲敌Shuluth战斗时,双方之间严酷的脑对脑搏斗远多于身体对抗,而最後必有一方被消灭。
  When Ialdabode the telepath squares off against his nemesis, Shuluth the mind flayer, mere physical conflict is eclipsed by a brutal brain-to-brain struggle where both suffer, but one is finally eradicated.
 
 
概观
Overview
 
  有五种心灵攻击模式和五种心灵防御模式(见下文)。每种模式就像一种特殊的心灵异能一样,并且大体上遵从异能的使用规则,但也有一些不同。灵能生物用心灵攻击模式过招,并用心灵防御模式防御对方的攻击。成功的心灵攻击造成暂时属性伤害,而成功的心灵防御模式则保护自己不受属性伤害。灵能人物可以对非灵能对手使用攻击模式,尽管非灵能人物天生抵抗多数这种攻击。
  There are five psionic attack modes and five psionic defense modes (see below). Each mode is like a specialized psionic power and generally follows the rules for using a psionic power, but there are also differences. Psionic creatures trade psionic attack modes back and forth, while each defends against the other’s attack with one of the psionic defense modes. Successful psionic attacks deal temporary ability damage, while successful psionic defenses protect the subject from taking that ability damage. Psionic characters can target nonpsionic opponents with attack modes, though nonpsionic creatures are naturally resistant to most such attacks.
 
────────────────
心灵攻击模式   心灵防御模式
────────────────
自性鞭击(敏捷) 心灵空白
本我暗示(力量) 智力堡垒
心灵爆破(魅力) 精神障壁
心灵穿刺(智力) 思维之盾
心力榨取(感知) 坚固意志
         (非灵能缓冲)
────────────────
 
──────────────────────
Psionic Attack Modes Psionic Defense Modes
──────────────────────
Ego Whip (Dex)    Empty Mind
Id Insinuation (Str) Intellect Fortress
Mind Blast (Cha)   Mental Barrier
Mind Thrust (Int)   Thought Shield
Psychic Crush (Wis)  Tower of Iron Will
           (Nonpsionic buffer)
──────────────────────
 
  攻击和防御模式并不属于任何能系,也没有能级,然而每种攻击模式都有特殊的关键属性值(在心灵攻击模式旁的括号中注明了)。攻击者在设置防御者对抗该攻击的意志豁免DC时,将自己的该属性调整值加入。该属性也指出了该攻击成功时对何属性造成暂时属性伤害。
  Attack and defense modes do not fall under any one discipline, nor do they possess levels; however, each attack mode is keyed to a particular ability score (noted next to each attack mode in parentheses). The attacker adds the ability modifier to his roll to set the defender’s will save DC against the attack. The ability also indicates the specific type of temporary ability damage the attack deals if successful.
 
 
进行心灵攻击
Making a Psionic Attack
 
  灵能人物对距离内的对手使用五种心灵攻击模式中他所知的一种便发动了心灵战斗。使用心灵攻击模式是标准动作,通常一轮只能进行一次心灵攻击。
  A psionic character initiates psionic combat by targeting any opponent in range with one of the five psionic attack modes he or she knows. Using a psionic attack mode is a standard action, and normally only one attack is allowed in a round.
 
  每种心灵攻击模式都有灵能点费用(如表4-2“心灵攻击模式”中所注)。攻击者为防御者设置意志豁免DC时是掷d20加上两种额外因素:攻击者相应属性调整值和“DC调整值”。攻击者的属性调整值始终是他的基本能系的关键属性调整值,不管特定攻击模式使用哪个。“DC调整值”由防御者启用的防御模式(如果有的话)决定,攻击模式和防御模式相对照的DC调整值在表4-1 “心灵战斗DC调整值”中。防御者在决定防御模式前并不知道正在防御何种攻击,而攻击者也直到发动攻击後才知道何种防御被启用。
  Each psionic attack mode has a power point cost (as noted on Table 4-2: Psionic Attack Modes). The attacker sets the defender’s will save DC with a d20 roll modified by two additional components: the attacker’s appropriate ability modifier and the DC modifier. The attacker's ability modifier is always his key ability modifier, regardless of the specific attack mode used. { Andor: sic in errata, the original text is: The attacker’s ability modifier depends on the specific attack mode used. } The DC modifier is determined by the defense mode raised by the defender, if any, which is found by cross-referencing the attack mode and defense mode on Table 4-1: Psionic Combat DC Modifiers. The defender does not know what specific attack he or she is defending against until after the defense is raised, nor does the attacker know what defense will be raised until after the attack is launched.
 
  { Andor注:使用种族心灵能力的生物按其说明处理(例如灵吸怪洞察者免费使用“心灵爆破”时按魅力调整值计算DC)。无基本能系者(例如未兼职心灵术士的心灵武士)使用攻击模式的关键属性值。但作者非官方地提出了对心灵武士更为公平的新规则:心灵武士使用最高的属性值(通常是力量)当作“关键”属性值。 }
 
  攻击者可以选择通过所拥有的特定专长,例如“精神强攻”和“心力消解”,来强化心灵攻击。攻击者不可将未注明可供心灵攻击模式使用的专长用于强化心灵攻击。
  The attacker may choose to enhance the psionic attack through the use of specific feats, if possessed, such as Mental Adversary and Disarm Mind. An attacker cannot use feats in conjunction with psionic combat that are not specifically for use with psionic attack modes.
 
 
进行心灵防御
Making a Psionic Defense
 
  防御心灵攻击模式的人物要进行意志豁免以确定该攻击成功与否。除非措手不及或灵能点不够,灵能人物都可以启用五种心灵防御模式之一来回应该心灵攻击。不管攻击是否成功造成暂时属性伤害,防御者都会在攻击之後得知这是何种攻击。
  A character defending against a psionic attack mode makes a Will save to determine the success or failure of the attack. Unless flat-footed or out of power points, psionic characters can respond to a psionic attack by putting up one of the five psionic defense modes. The defender is aware of the attack but not the specific attack mode. Following the attack, the defender knows which attack mode it was, regardless of the success or failure of the attack to deal temporary ability damage.
 
  灵能人物必须有意识地启用心灵防御模式。不管先攻权顺序如何,防御者只要有足够的灵能点且并非措手不及,就可以尝试启用心灵防御模式。
  A psionic character must be conscious to raise a psionic defense mode. Regardless of initiative order, a defender may always attempt to put up a defense mode as a free action if he or she has sufficient power points to pay for it and is not flatfooted.
 
  如果防御者措手不及或者灵能点耗尽了,他就必须以没有任何心灵防御模式加值的“裸脑”进行意志豁免检定。未得到回应的心灵攻击模式的DC调整值为+8。
  If caught flat-footed, or if the defender’s power points are exhausted, the defender must make a “bare-brained” Will save, without the benefit of a psionic defense mode’s bonus on the saving throw. The DC modifier of an unanswered psionic attack mode is +8.
 
  成功启用心灵防御模式的防御者对于心灵攻击(也仅对该次攻击有效)享有意志豁免加值形式{Andor注:分明是DC调整值形式嘛。}的保护,同时很可能有对抗暂时属性伤害的精神硬度(仍仅对该次攻击),视使用的模式而定。意志豁免加值在表4-1“心灵战斗DC调整值”中说明。
  A defender who successfully raises a psionic defense mode enjoys protection in the form of a bonus on the Will save against that psionic attack (and that attack only) and possibly mental hardness against temporary ability score damage, depending on the mode utilized (again, only for the specific attack). This Will save bonus is set out in Table 4-1: Psionic Combat DC Modifiers.
 
  特殊事项:若防御者启用了心灵防御模式但意志豁免仍失败,该防御模式提供的精神硬度(如果有的话)仍可减免该攻击造成的属性伤害总值(除了“本我暗示”的特殊情况)。意志豁免失败并且精神硬度不足以完全抵挡属性伤害的防御者遭受减免後相应数量和适当类型的暂时属性伤害。
  Special Considerations: If the defender raises a psionic defense mode but still fails the Will save, the mental hardness granted by the mode, if any, still reduces the total ability damage dealt by the attack (except in the special case of id insinuation). A defender who fails the Will save and does not have sufficient mental hardness to block out all the ability damage takes the balance as the appropriate amount and type of temporary ability damage.
 
  防御者可以选择通过所拥有的特定专长,例如“心力堡垒”和“心灵陷阱”,来强化心灵防御。防御者不可将未注明可供心灵防御模式使用的专长用于强化心灵防御。
  The defender may choose to enhance the psionic defense through the use of specific feats, if possessed, such as Psychic Bastion and Mind Trap. A defender cannot use feats in conjunction with psionic combat that are not specially for use with psionic defense modes.
 
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心灵战斗概要
PSIONIC COMBAT IN A NUTSHELL
 
  攻击者支付花费发动心灵攻击,防御者如果不是措手不及或灵能点不够便可启用防御模式。非灵能生物总是享有非灵能缓冲,无论他们是否意识到正被攻击,甚至措手不及。(见下文“对非灵能生物进行心灵攻击”。)
  The attacker initiates a psionic attack by paying its cost, and the defender can put up a defense mode if not flat-footed or out of power points. Nonpsionic creatures always enjoy the nonpsionic buffer, whether or not they realize they are under attack, and even if they are flat-footed. (See Psionic Attacks against Nonpsionic Creatures, on the following page.)
 
  防御者在不知道攻击模式的情况下启用防御模式。于是攻击者和防御者同时声明所选模式,可对照表4-1“心灵战斗DC调整值”。
  The defender raises a defense mode without knowledge of the specific attack mode. Both attacker and defender then declare the selected modes, which are cross-referenced on Table 4-1: Psionic Combat DC Modifiers.
 
  灵能生物防御心灵攻击时进行意志豁免。攻击者设定防御者的意志豁免DC: d20 + DC调整值(见表4-1) + 攻击者对应属性调整值(由所用攻击模式确定)。
  Psionic beings defend against psionic attacks by making Will saves. The attacker sets the defender’s Will save DC with a d20 roll + DC modifier (see Table 4-1) + the attacker’s appropriate ability modifier (determined by the attack mode used).
 
  成功的攻击对防御者相应的属性值造成暂时属性伤害。对非灵能生物,成功的攻击将防御者震慑等同于所得属性伤害值那么多轮而不造成属性伤害。
  A successful attack deals temporary ability damage against a specific ability score of the defender. Against nonpsionic creatures, a successful attack stuns the defender for a number of rounds equal to the points of ability damage it would otherwise deal.
 
  心灵攻击和防御模式在表4-2“心灵攻击模式”和表4-3“心灵防御模式”中有总结。每种模式的详细介绍在本章最後。
  Psionic attack and defense modes are summarized on Table 4-2: Psionic Attack Modes and Table 4-3: Psionic Defense Modes. Each mode is described in expanded format at the end of this chapter.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 
 
心灵战斗实例
An Example of Psionic Combat
 
  艾达波迪抓住夺心魔Shuluth措手不及的机会,以部分动作发动了攻击模式“自性鞭击”。艾达波迪还有23点灵能点,足以支付“自性鞭击”的3点费用。他设置Shuluth的DC时1d20掷出了10,加上他的敏捷调整值+1。通常需要看Shuluth启用何种心灵防御模式才能计算最终的豁免检定 DC,然而Shuluth正措手不及,这意味着DC调整值自动取+8。Shuluth的豁免DC为 10 + 1 + 8 = 19。{ Andor注:由于攻击模式的规则被修改了,攻击者如果有基本能系,则使用他的“基本能系的关键属性调整值”而非“攻击模式的关键属性调整值”,这里“敏捷调整值”应改为“魅力调整值”,以下“感知调整值”也一样改为“魅力调整值”。 }
  Ialdabode somehow catches Shuluth the mind flayer flatfooted, and attacks with the attack mode ego whip as a partial action. Ialdabode has 23 power points remaining, easily more than the cost of ego whip (3). Now he sets Shuluth’s DC by rolling a 10 on 1d20. To this number he adds his Dexterity modifier, +1. Normally, he would wait to see what defense Shuluth raised before computing the final saving throw DC; however, Shuluth is flat-footed, which means the DC modifier is automatically +8. Shuluth’s save DC is 10 + 1 + 8 = 19.
 
  如果夺心魔没有措手不及,它是可以以即使动作启用心灵防御模式的。然而,麻痹大意的 Shuluth必须进行普通意志豁免检定——它得到了16。Shuluth需要19或更高的结果才能豁免艾达波迪的“自性鞭击”,于是夺心魔受到该攻击造成的暂时敏捷伤害。艾达波迪掷伤害骰1d4,得到了2,这次攻击对Shuluth的敏捷值造成了2点暂时伤害。由于敏捷值下降了2点,它的AC下降了1,和敏捷调整值相关的技能检定也是。
  If it weren’t caught flat-footed, the mind flayer would be allowed to put up a defense mode as a free action. Instead, Shuluth is caught off guard and must make a normal, unmodified Will save --- it gets a 16. Shuluth needed a 19 or higher to save against Ialdabode’s ego whip, so the mind flayer suffers all the temporary Dexterity damage dealt by that attack. Ialdabode rolls 1d4 for damage and gets a 2; Shuluth allocates the 2 points of temporary damage to its Dexterity score. Since its Dexterity drops 2 points, its AC drops by 1, as well as any modifiers for skills that rely on Dexterity.
 
  部分动作之後,接下来是掷先攻骰。好运相随的艾达波迪获得了先手。他随即支付了5点灵能点对Shuluth发动“心力榨取”。艾达波迪设置的豁免DC为 1d20(掷出8) + 他的感知调整值+1(感知是“心力榨取”的关键属性) +8(Shuluth仍然措手不及),总共是 17。夺心魔再次进行裸脑意志检定并得到了15——不够好。Shuluth受到沉重一击。艾达波迪掷2d4伤害得到了4,于是夺心魔又遭受了4点暂时属性伤害,这次是感知。假如灵吸怪并非措手不及,它本可自动竖起心灵防御,使得DC调整值下降到合理的程度并且即使豁免检定失败还可能享有某些防御模式提供的精神硬度的保护。
  With the partial action resolved, initiative is rolled. Luck is with Ialdabode, and he goes first. Pulling out the stops, he attacks Shuluth with a psychic crush, paying its cost of 5 power points. Ialdabode sets the save DC with a 1d20 roll (8) + his Wisdom modifier of + 1 (Wisdom is the key ability for psychic crush) +8 (Shuluth is still flat-footed) for a total of 17. The mind flayer makes yet another bare-brained Will save and rolls a 15 --- not good enough. Shuluth is really taking a pounding. Ialdabode rolls 2d4 for damage and gets a 4, so the mind flayer takes another 4 points of temporary ability damage, this time to Wisdom. Had the illithid not been caught flat-footed, it could have erected a defense automatically. In addition to bringing the DC modifier down to a reasonable level, the illithid might have benefited from the mental hardness provided by some defenses even if it had missed its saving throw.
 
  艾达波迪攻击後,轮到了Shuluth的回合。夺心魔展现了最喜欢的心灵攻击模式“心灵爆破”,而且并无费用(许多灵能生物可以免费展现特定异能)。Shuluth设置艾达波迪的豁免DC为: d20(掷得13) + 灵吸怪魅力(“心灵爆破”的关键属性)调整值+3 + 由艾达波迪的防御模式确定的DC调整值。即使艾达波迪已经进行了移动等效动作和攻击动作,他仍可在这轮作为回应启用心灵防御模式——倘若他的灵能点馀量足够。由于害怕灵吸怪的能力,艾达波迪选择了最大保护,启用了提供3点精神硬度的“智力堡垒”。在“表4-1”中查“心灵爆破”和“智力堡垒”得到DC调整值为+0,因此,艾达波迪的意志豁免DC为 13 + 3 + 0 = 16。如果他愿意再额外支付3点灵能点,那么就可以使用“心力堡垒”专长再增加一点精神硬度得到总共4点精神硬度。艾达波迪支付了“智力堡垒”的5点灵能点费用但放弃了“心力堡垒”。他掷意志豁免得到结果15:失败!Shuluth掷伤害骰1d4得到了4。幸运的是,艾达波迪虽然豁免检定失败,但“智力堡垒”的保护使他只遭受了1点暂时魅力伤害。Shuluth的触须不安地扭动着……
  After Ialdabode resolves his attack, it’s Shuluth’s turn. The mind flayer manifests its favorite psionic attack mode, mind blast, at no cost (many psionic creatures freely manifest specific powers). Shuluth sets Ialdabode’s save DC with a d20 roll (13) + 3 for the illithid’s Charisma (the key ability for mind blast) + a DC modifier determined by Ialdabode’s defense mode. Even if laldabode had already taken a move-equivalent action as well as his attack action, he can put up a psionic defense mode in the same round as a reaction --- provided he has sufficient power points in reserve. Fearing the illithid’s power, Ialdabode opts for maximum protection and chooses intellect fortress, which grants mental hardness 3. Cross-referencing mind blast and intellect fortress on Table 4-1 gives a DC modifier of +0; thus, Ialdabode’s DC for his will save is 13 + 3 + 0 = 16. If he decides to pay an additional cost of 3 power points, he can also use his Psychic Bastion feat to add another point of mental hardness, for a total of 4. Ialdabode pays the cost of 5 power points for intellect fortress but forgoes Psychic Bastion. He rolls his Will save and gets a result of 15: a failure! Shuluth rolls its damage on 1d4 and gets a 4. Luckily, even though he failed his saving throw, Ialdabode’s intellect fortress protects him from all but 1 point of temporary Charisma damage. Shuluth’s tentacles writhe nervously ...
 
 
防御多重攻击
Defending against Multiple Attacks
 
  除非措手不及,否则灵能人物同一轮内可以防御来自不同攻击者的多重心灵攻击,只要有足够的灵能点支付每次防御费用。例如,假如艾达波迪被三只灵吸怪同时用心灵攻击模式攻击,他可以在同一轮内尝试对所有三次攻击各启用一次心灵防御模式。
  Unless flat-footed, a psionic character can defend against multiple psionic attacks from different aggressors in the same round, if he has sufficient power points to pay the cost of each defense. For instance, if Ialdabode were targeted with psionic attack modes by three illithids, he could attempt to raise psionic defense modes against all three attacks during the same round.
 
 
对非灵能生物进行心灵攻击
Psionic Attacks against Nonpsionic Creatures
 
  对抗心灵攻击的防御者进行意志豁免以确定该攻击成功与否,而不管他们自己的心灵潜能。然而,非灵能人物和生物由于“头脑迟钝”而享有精神保护。心灵能量就像精神标枪,对灵能个体造成巨大伤害,但非灵能生物并无可有效传送攻击模式地心灵通道。这给了他们对心灵攻击的非灵能缓冲。此外,他们的的大脑自然地将属性伤害按1比1的比例转换成被震慑的轮数。因此,本应遭受3点暂时属性伤害的非灵能目标将改为被震慑3轮。
  Defenders against a psionic attack make will saves to determine its success or failure, regardless of their own psionic potential. However, nonpsionic characters and creatures enjoy mental protection due to their “Thick-headedness.” Psionic energies are thrown like mental lances, wreaking havoc against other psionic entities, but nonpsionic beings don’t possess the mental pathways necessary to channel attack modes efficiently. This gives them a nonpsionic buffer against psionic attack. Furthermore, their brains naturally convert ability damage to rounds of being stunned on a 1-for-1 basis. Thus, a nonpsionic target that would otherwise take 3 points of temporary ability damage is stunned for 3 rounds instead.
 
  震慑:被震慑的人物掉落所持物品,失去对AC的敏捷加值(如果有加值),并且不能行动。对被震慑的人物进行攻击可获得+2加值。然而,非灵能生物即使被震慑也仍然保留非灵能缓冲。
  Stunned: A stunned character drops whatever he is holding, loses his Dexterity bonus to AC (if any), and can take no actions. Foes gain a +2 bonus to hit stunned characters. Even when stunned, however, a nonpsionic being retains its nonpsionic buffer.
 
 
心灵攻击产生的属性伤害
Ability Damage from Psionic Attacks
 
  所有在心灵战斗中受到的伤害都是暂时属性伤害。使用的具体攻击模式决定了对何属性造成暂时属性伤害。每种暂时属性伤害都以每日1点(如果被通过“医疗” 技能检定者照料则为2点)的速率恢复。诸如“次级身体调节”、“身体调节”和“回春术”这样的异能对于快速恢复暂时属性伤害非常有效。如果灵能人物的任一种属性由于攻击模式的伤害而减少到0,他便陷入无助状态。此後所有心灵攻击都将对他造成体质伤害。无助的生物对这些攻击将无法启用心灵防御。如果他的体质减少到0,他便立即死亡。如果通过魔法或灵能手段起死回生,受害者回到人世时体质值为1。失去的属性值将以正常方式随着暂时伤害消失而继续恢复(详情见《地下城主指南》第三章中的“属性值减少”)。
  All damage taken during psionic combat is in the form of temporary ability damage. The specific attack mode used determines the type of temporary ability damage dealt. Temporary ability damage returns naturally at a rate of 1 point per day for each damaged ability (2 points per day under the care of someone versed in the Heal skill). Powers such as lesser body adjustment, body adjustment, and rejuvenation are useful for healing temporary ability damage more quickly. If a psionic being’s score in anyone ability damaged by an attack mode reaches 0, he drops helpless. All further psionic attacks against that target deal temporary Constitution damage. The downed being cannot raise psionic defenses against these attacks. If his Constitution reaches 0, he immediately dies. If brought back to life through magical or psionic means, the victim comes back to the world of the living with a Constitution score of 1. Lost ability points continue to return normally as the temporary damage fades (See Ability Score Loss in Chapter 3 of the DUNGEON MASTER’s Guide for more information.)
 
表4-1:心灵战斗DC调整值
──────────────────────────────
      自性鞭击 本我暗示 心灵爆破 心灵穿刺 心力榨取
──────────────────────────────
心灵空白  +1   -2   +3   -3   -5
智力堡垒  -2   +1   +0   +6   +4
精神障壁  -1   +4   -3   +1   +3
思维之盾  -4   -1   -2   +4   +2
坚固意志  +3   +0   -1   +5   -3
非灵能缓冲 -8   -9   +4   -8   -8
措手不及或 +8   +7   +8   +8   +8
灵能点不够
──────────────────────────────
 
TABLE 4-1: PSIONIC COMBAT DC MODIFIERS
───────────────────────────────
          Ego  Id      Mind  Mind  Psychic
           Whip  Insinuation Blast Thrust Crush
───────────────────────────────
Empty Mind     +1   -2      +3   -3   -5
Intellect Fortress -2   +1      +0   +6   +4
Mental Barrier   -1   +4      -3   +1   +3
Thought Shield   -4   -1      -2   +4   +2
Tower of Iron Will +3   +0      -1   +5   -3
Nonpsionic buffer  -8   -9      +4   -8   -8
Flat-footed or out +8   +7      +8   +8   +8
of power points
───────────────────────────────
 
  防御者知道自己被攻击,但不知道何种攻击来袭,并且只要没有措手不及就可以启用所知的防御模式。同时参考攻击模式和防御模式,防御者DC按表中所示进行调整。由于这是对防御者DC的调整,因此负数表示对防御者有利,正数表示对攻击者有利。
  The defender knows she’s being attacked, but not what attack is coming in, and can put up a defense she knows unless flatfooted. Depending on the combination of attack mode and defense mode, the defender’s DC is modified as noted on the table. Because it is the defender’s DC that is being adjusted, negative numbers are good for the defender, positive numbers good for the attacker.
 
表4-2:心灵攻击模式
───────────────────────────────
攻击模式◎ 距离             属性伤害   灵能点
───────────────────────────────
心灵穿刺  近距(25呎+5呎/2等级) 1d2智力  1
自性鞭击  近距(25呎+5呎/2等级) 1d4敏捷  3
本我暗示  近距(25呎+5呎/2等级) 1d2力量* 3
心力榨取  近距(25呎+5呎/2等级) 2d4感知  5
心灵爆破  60呎锥状※         1d4魅力☆ 9
───────────────────────────────
*意志豁免失败的防御者忽略精神硬度(如果有的话)。
※所有在影响区域内的生物都必须通过豁免,否则将被影响。
☆被“心灵爆破”影响的非灵能生物将被震慑3d4轮。
◎进行“专注”检定时攻击模式的能级视为:“心灵穿刺”一级,“自性鞭击”和“本我暗示”二级,“心力榨取”三级,“心灵爆破”五级。
 
TABLE 4-2: PSIONIC ATTACK MODES
─────────────────────────────────
Attack                      Ability  Power
Mode##     Range              Damage   Points
─────────────────────────────────
Mind Thrust   Close (25 ft. + 5 ft./2 levels) 1d2 Int  1
Ego Whip    Close (25 ft. + 5 ft./2 levels) 1d4 Dex  3
Id Insinuation Close (25 ft. + 5 ft./2 levels) 1d2 Str*  3
Psychic Crush  Close (25 ft. + 5 ft./2 levels) 2d4 Wis  5
Mind Blast   60 ft. cone**          1d4 Cha#  9
─────────────────────────────────
*A defender who fails a Will save ignores mental hardness, if any.
**All creatures caught in the area must save or be affected.
#Nonpsionic beings affected by mind blast are stunned for 3d4 rounds.
##Attack mode level equivalents for the purpose of Concentration checks: Mind Thrust, 1st; Ego Whip and Id Insinuation, 2nd; Psychic Crush, 3rd; Mind Blast, 5th.
 
表4-3:心灵防御模式
────────────────────────
防御模式  二次保护           灵能点
────────────────────────
心灵空白  无              1
思维之盾  1点精神硬度*        1
精神障壁  2点精神硬度*        3
智力堡垒  3点精神硬度*        5
坚固意志  2点精神硬度*,10呎半径※ 5
非灵能缓冲 属性值伤害变成震慑☆     无
────────────────────────
*精神硬度减免成功的心灵攻击造成的属性伤害。
**交叠的心灵防御并不能累加防御者的意志豁免,但精神硬度将累计。
#非灵能生物被震慑等于本应造成的属性伤害点数那么多轮。
 
TABLE 4-3: PSIONIC DEFENSE MODES
────────────────────────────────
Defense                         Power
Mode        Secondary Protection         Points
────────────────────────────────
Empty Mind     None                 1
Thought Shield   1 mental hardness*          1
Mental Barrier   2 mental hardness*          3
Intellect Fortress 3 mental hardness*          5
Tower of Iron Will 2 mental hardness*, 10-ft. radius** 5
Nonpsionic buffer  Ability damage=stun#         n/a
────────────────────────────────
*Mental hardness reduces total ability damage dealt by successful psionic attack.
**Bonus on defender’s Will save does not stack with overlapping psionic defenses, but mental hardness does stack.
#Nonpsionic creatures are stunned for a number of rounds equal to the points of ability damage that would be dealt

心灵攻击和防御模式
 心灵攻击和防御模式
PSIONIC ATTACK AND DEFENSE MODES
 
  心灵攻击和防御模式很多方面都和普通异能类似,但还是有些不同。由于它们其实并不属于任何能系,因此灵能人物可以使用任何所知模式而不用担心关键属性值。
  Psionic attack and defense modes are in many ways akin to standard powers, but they differ in some ways. Since they do not really belong to anyone discipline, a psionic character can use any mode she has access to without worrying about a key ability score.
 
  心灵攻击和防御模式是超自然能力而不是类法术能力。使用攻击模式引发借机攻击,但使用防御模式不会。
  Psionic attack and defense modes are supernatural, not spell-like. Using an attack mode draws an attack of opportunity, but using a defense mode does not.
 
  具体异能的描述见第五章“异能详述”。
  See Chapter 5: Powers for a description of the powers’ entries.
 
 
  { Andor注:以下攻击模式说明中的属性调整值是针对并无基本能系者的,有基本能系的灵能人物使用基本能系的关键属性调整值代替之。 }
 
自性鞭击(Ego Whip)
  攻击模式(敏捷)
  异象:精神
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标:一个活物
  持续时间:立即
  豁免检定:意志,通过则无效 (见说明)
  异能抗力:不可
  灵能点:3
 
  你敏捷的精神之鞭攻击受害者的自我。防御者进行意志豁免(DC = 1d20 + 你的敏捷调整值 + DC调整值)。
 
  灵能生物可以启用心灵防御模式以调整防御者的意志豁免DC。豁免检定失败者遭受1d4点暂时敏捷伤害。
 
  非灵能生物对心灵攻击模式总是享有非灵能缓冲(见表4-1)。豁免检定失败的非灵能生物被震慑1d4轮。
 
Ego Whip
  Attack Mode (Dex)
  Display: Me
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Target: One living creature
  Duration: Instantaneous
  Saving Throw: Will negates (see text)
  Power Resistance: No
  Power Points: 3
 
  Your rapid mental lash assaults the victim’s ego. The defender makes a Will save (DC 1d20 + your Dexterity modifier + DC modifier).
 
   Psionic creatures are allowed to raise a psionic defense mode, which modifies the defender’s Will save DC. Those who fail their saving throw take 1d4 points of temporary Dexterity damage.
 
  Nonpsionic creatures always enjoy a nonpsionic buffer against a psionic attack mode (see Table 4-1). On a failed saving throw, nonpsionic creatures are stunned for 1d4 rounds.
 
 
心灵空白(Empty Mind)
  防御模式
  异象:听觉
  显能时间:单动作
  距离:自己
  目标:
  持续时间:立即
  灵能点:1
 
  你可以作为对心灵攻击模式的回应启用“心灵空白”,即使你已经本轮已经做了所有可做的动作(除非你措手不及或灵能点不够)。“心灵空白”使空虚思想膨胀以隐藏你的精神。在表4-1“心灵战斗DC调整值”中查该防御模式和攻击模式以获知你意志豁免DC的相应调整值。
 
Empty Mind
  Defense Mode
  Display: Au
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 1
 
  You can raise empty mind as a reaction in response to a psionic attack mode, even if you’ve already taken your full allotment of actions for the round (unless you are flat-footed or out of power points). Empty mind hides your mind in an expanse of vacuous conception. Cross-reference this defense with the attack mode on Table 4-1: Psionic Combat DC Modifiers to get the appropriate modifier to your will save DC.
 
 
本我暗示(Id Insinuation)
  攻击模式(力量)
  异象:精神
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标:一个活物
  持续时间:立即
  豁免检定:意志,通过则无效 (见说明)
  异能抗力:不可
  灵能点:3
 
  思维的触须切入最坚固的精神防御并破坏受害者的潜意识。防御者进行意志豁免(DC = 1d20 + 你的力量调整值 + DC调整值)。
 
  灵能生物可以启用心灵防御模式以调整防御者的意志豁免DC。豁免检定失败者遭受1d2点暂时力量伤害,忽略精神硬度。
 
  非灵能生物对心灵攻击模式总是享有非灵能缓冲(见表4-1)。豁免检定失败的非灵能生物被震慑1d2轮。
 
Id Insinuation
  Attack Mode (Str)
  Display: Me
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Target: One living creature
  Duration: Instantaneous
  Saving Throw: Will negates (see text)
  Power Resistance: No
  Power Points: 3
 
  Tendrils of thought disrupt the victim’s subconscious mind, slicing through the toughest mental defenses. The defender makes a will save (DC 1d20 + your Strength modifier + DC modifier).
 
  Psionic creatures are allowed to raise a psionic defense mode, which modifies the defender’s will save DC. Those who fail their saving throw take 1d2 points of temporary Strength damage, regardless of mental hardness.
 
  Nonpsionic creatures always enjoy a nonpsionic buffer against a psionic attack mode (see Table 4-1). On a failed saving throw, nonpsionic creatures are stunned for 1d2 rounds.
 
 
智力堡垒(Intellect Fortress)
  防御模式
  异象:听觉
  显能时间:单动作
  距离:自己
  目标:
  持续时间:立即
  灵能点:5
 
  你可以作为对心灵攻击模式的回应启用“智力堡垒”,即使你已经本轮已经做了所有可做的动作(除非你措手不及或灵能点不够)。“智力堡垒”用心灵产生的闪烁壁垒包围精神。在表4-1“心灵战斗DC调整值”中查该防御模式和攻击模式以获知你意志豁免DC的相应调整值。你在意志豁免失败,对抗攻击模式(除了 “本我暗示”)造成的暂时属性伤害时,获得3点精神硬度。
 
Intellect Fortress
  Defense Mode
  Display: Au
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 5
 
  You can raise intellect fortress as a reaction in response to a psionic attack mode, even if you’ve already taken your full allotment of actions for the round (unless you are flat-footed or out of power points). Intellect fortress encases the mind in a shimmering fortress of mental determination. Crossreference this defense with the attack mode on Table 4-1: Psionic Combat DC Modifiers to get the appropriate modifier to your will save DC. You also gain mental hardness 3, which is applied against any temporary ability damage dealt by the attack mode if you fail your will save (except against id insinuation).
 
 
精神障壁(Mental Barrier)
  防御模式
  异象:听觉
  显能时间:单动作
  距离:自己
  目标:
  持续时间:立即
  灵能点:3
 
  你可以作为对心灵攻击模式的回应启用“精神障壁”,即使你已经本轮已经做了所有可做的动作(除非你措手不及或灵能点不够)。“精神障壁”是通过掩饰思想来保护心灵的一种结构。在表4-1“心灵战斗DC调整值”中查该防御模式和攻击模式以获知你意志豁免DC的相应调整值。你在意志豁免失败,对抗攻击模式(除了“本我暗示”)造成的暂时属性伤害时,获得2点精神硬度。
 
Mental Barrier
  Defense Mode
  Display: Au
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 3
 
  You can raise mental barrier as a reaction in response to a psionic attack mode, even if you’ve already taken your full allotment of actions for the round (unless you are flat-footed or out of power points). Mental barrier is a construct of dissembling thoughts that shields the mind. Cross-reference this defense with the attack mode on Table 4-1: Psionic Combat DC Modifiers to get the appropriate modifier to your will save DC. You also gain mental hardness 2, which is applied against any temporary ability damage dealt by the attack mode if you fail your Will save (except against id insinuation).
 
 
心灵爆破(Mind Blast)
  攻击模式(魅力)
  异象:视觉 (见说明)
  显能时间:单动作
  距离:60呎
  影响区域:锥状
  持续时间:立即
  豁免检定:意志,通过则无效 (见说明)
  异能抗力:不可
  灵能点:9
 
  你精神攻击的力场在空气中激起涟漪,爆破60呎锥状区域内所有生物的心灵。区域内的防御者进行意志豁免(DC = 1d20 + 你的魅力调整值 + DC调整值)。
 
  灵能生物可以启用心灵防御模式以调整防御者的意志豁免DC。豁免检定失败者遭受1d4点暂时魅力伤害。
 
  非灵能生物的缓冲对抗“心灵爆破”时远不及对抗其他攻击模式时有用。意志豁免DC增加了+4,并且若豁免检定失败,非灵能生物会被震慑3d4(而非1d4)轮。
 
Mind Blast
  Attack Mode (Cha)
  Display: Vi (see text)
  Manifestation Time: 1 action
  Range: 60 ft.
  Area: Cone
  Duration: Instantaneous
  Saving Throw: Will negates (see text)
  Power Resistance: No
  Power Points: 9
 
  The air ripples with the force of your mental attack, which blasts the minds of all creatures in a 60-foot cone. Defenders within the area make a will save (DC 1d20 + your Charisma modifier + DC modifier).
 
  Psionic creatures are allowed to raise a psionic defense mode, which modifies the defender’s Will save DC. Those who fail their saving throw take 1d4 points of temporary Charisma damage.
 
  A nonpsionic creature’s buffer is less helpful against mind blast than other psionic attack modes. The will save DC increases by +4, and on a failed saving throw, a nonpsionic creature is stunned for 3d4 rounds (rather than 1d4).
 
 
心灵穿刺(Mind Thrust)
  攻击模式(智力)
  异象:精神
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标:一个活物
  持续时间:立即
  豁免检定:意志,通过则无效 (见说明)
  异能抗力:不可
  灵能点:1
 
  欲望独自向受害者的心灵通道发出大量攻击。防御者进行意志豁免(DC = 1d20 + 你的智力调整值 + DC调整值)。
 
  灵能生物可以启用心灵防御模式以调整防御者的意志豁免DC。豁免检定失败者遭受1d2点暂时智力伤害。
 
  非灵能生物对心灵攻击模式总是享有非灵能缓冲(见表4-1)。豁免检定失败的非灵能生物被震慑1d2轮。
 
Mind Thrust
  Attack Mode (Int)
  Display: Me
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Target: One living creature
  Duration: Instantaneous
  Saving Throw: Will negates (see text)
  Power Resistance: No
  Power Points: 1
 
  Desire alone delivers a massive assault on the pathways of your victim’s mind. The defender makes a Will save (DC 1d20 + your Intelligence modifier + DC modifier).
 
  Psionic creatures are allowed to raise a psionic defense mode, which modifies the defender’s will save DC. Those who fail their saving throw take 1d2 points of temporary Intelligence damage.
 
  Nonpsionic creatures always enjoy a nonpsionic buffer against a psionic attack mode (see Table 4-1). On a failed saving throw, nonpsionic creatures are stunned for 1d2 rounds.
 
 
心力榨取(Psychic Crush)
  攻击模式(感知)
  异象:精神
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标:一个活物
  持续时间:立即
  豁免检定:意志,通过则无效 (见说明)
  异能抗力:不可
  灵能点:5
 
  你的意志包围敌人并开始无情地压榨。防御者进行意志豁免(DC = 1d20 + 你的感知调整值 + DC调整值)。
 
  灵能生物可以启用心灵防御模式以调整防御者的意志豁免DC。豁免检定失败者遭受2d4点暂时感知伤害。
 
  非灵能生物对心灵攻击模式总是享有非灵能缓冲(见表4-1)。豁免检定失败的非灵能生物被震慑2d4轮。
 
Psychic Crush
  Attack Mode (Wis)
  Display: Me
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2levels)
  Target: One living creature
  Duration: Instantaneous
  Saving Throw: Will negates (See text)
  Power Resistance: No
  Power Points: 5
 
  Your will surrounds that of your foe and begins to squeeze mercilessly. The defender makes a will save (DC 1d20 + your Wisdom modifier + DC modifier).
 
  Psionic creatures are allowed to raise a psionic defense mode, which modifies the defender’s Will save DC. Those who fail their saving throw take 2d4 points of temporary Wisdom damage.
 
  Nonpsionic creatures always enjoy a nonpsionic buffer against a psionic attack mode (see Table 4-1). On a failed saving throw, a nonpsionic creature is stunned for 2d4 rounds.
 
 
思维之盾(Thought Shield)
  防御模式
  异象:听觉
  显能时间:单动作
  距离:自己
  目标:
  持续时间:立即
  灵能点:1
 
  你可以作为对心灵攻击模式的回应启用“思维之盾”,即使你已经本轮已经做了所有可做的动作(除非你措手不及或灵能点不够)。“思维之盾”树立起希望之盾以产生庇护。在表4-1“心灵战斗DC调整值”中查该防御模式和攻击模式以获知你意志豁免DC的相应调整值。你在意志豁免失败,对抗攻击模式(除了“本我暗示”)造成的暂时属性伤害时,获得1点精神硬度。
 
Thought Shield
  Defense Mode
  Display: Au
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 1
 
  You can raise thought shield as a reaction in response to a psionic attack mode, even if you’ve already taken your full allotment of actions for the round (unless you are flat-footed or out of power points). Thought shield erects a shield of hope for sanctuary. Cross-reference this defense with the attack mode on Table 4-1: Psionic Combat DC Modifiers to get the appropriate modifier to your will save DC. You also gain mental hardness 1, which is applied against any temporary ability damage dealt by the attack mode if you fail your Will save (except against id insinuation).
 
 
坚固意志(Tower of Iron Will)
  防御模式
  异象:听觉
  显能时间:单动作
  距离:5呎 {Andor注:这是做甚用的?}
  影响区域:以你为中的10呎半径弥漫 (见说明)
  持续时间:立即
  豁免检定:可 (无害)
  异能抗力:不可
  灵能点:5
 
  你可以作为对心灵攻击模式的回应启用“坚固意志”,即使你已经本轮已经做了所有可做的动作(除非你措手不及或灵能点不够)。“坚固意志”产生强大到足以保护你和附近者的思维铁壁。在表4-1“心灵战斗DC调整值”中查该防御模式和攻击模式以获知你意志豁免DC的相应调整值。你和区域内的人在意志豁免失败,对抗攻击模式(除了“本我暗示”)造成的暂时属性伤害时,都可获得2点精神硬度。
 
  因为“坚固意志”有区域,它可在愿意的活体生物对抗心灵攻击时给予精神硬度,且该加值累计。例如,如果三名邻近的灵能人物被“心灵爆破”攻击,他们可以各自启用“坚固意志”,则对抗该攻击时每人享有 6点精神硬度(如果他们都在10呎半径区域内),并各自独立进行意志豁免,可是多重“坚固意志”的豁免DC调整值不会累计。
 
  区域内的非灵能生物也获得该精神硬度,此时以一对一的比例将对暂时属性伤害的减免变成对被震慑轮数的减免。
 
Tower of Iron Will
  Defense Mode
  Display: Au
  Manifestation Time: 1 action
  Range: 5 feet
  Area: 10-ft.-radius emanation, centered on you (see text)
  Duration: Instantaneous
  Saving Throw: Yes (harmless)
  Power Resistance: No
  Power Points: 5
 
  You can raise tower of iron will as a reaction in response to a psionic attack mode, even if you’ve already taken your full allotment of actions for the round (unless you are flat-footed or out of power points). Tower of iron will generates a bastion of thought so strong that it offers protection to both you and those nearby. Cross-reference this defense with the attack mode on Table 4-1: Psionic Combat DC Modifiers to get the appropriate modifier to your Will save DC. You and those within the area also gain mental hardness 2, which is applied against any temporary ability damage dealt by the attack mode if you fail your Will save (except against id insinuation).
 
  Because tower of iron will has an area, it specifically grants mental hardness (but not a DC modifier) to other living, willing creatures against a psionic attack. These bonuses stack. For example, if three adjacent psionic characters were targeted by a mind blast, they could each individually raise a tower of iron will and in sum enjoy mental hardness 6 against that specific attack (if all are in a 10-foot-radius area.). Each would make an individual Will save, however---there is no stacking of save DC modifiers from multiple towers.
 
  Nonpsionic creatures within the area also gain this mental hardness, which shields them from potential rounds of being stunned instead of temporary ability damage, on a point-forpoint basis.
 
{ Andor注:
  总结一下,异能是类法术,战斗模式是超自然。异能有MAD(多属性依赖)的问题,展现哪系异能就要用该系关键属性(决定能展现的能级和异能DC)。
  由于“心灵攻击模式使用哪个属性调整值来计算DC”的规则在勘误表中被改动,因此本章中与之相关的内容显得混乱。
  而原作者又非官方地提出对新规则的修正……
  因此,我建议DM在开团时先澄清一下使用那种心灵攻击模式规则。我个人的建议是我所理解的新规则加原作者的修正,也就是:种族能力按种族说明处理。职业能力分两种情况:有基本能系者必须用基本能系的关键属性,无基本能系者则用最高的属性。
}
 
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原始资料:
玄音 所译 展现异能
 
参考资料:
PsionicsHBErrataV05302002.pdf
《玩家手册》
《心灵异能手册(Psionics Handbook)》翻译归纳贴中相关链接
Jim Raynor 所译 异能列表
WotC 论坛 Psionics Handbook 板
责任编辑: dexter_yy