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最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第四章·灵能综述
《心灵异能手册》第四章·灵能综述
日期:2004-08-22  作者:玄音、Andor  来自:  点击: 8591
 
 

 

展现异能

 

第四章·灵能综述
PSIONICS --- CHAPTER FOUR
 
{ Andor注:以下由 玄音 翻译(原文点击此处),Andor 校订。 }
 
  艾达波迪(Ialdabode)的能力足以满足他自己的任何需求。他是一名心灵术士(Psion),并且专精于心灵异能中的“心灵附魔 (Telepathy)”支系,因此,他也被称作“传心者(Telepath)”。只要将心神专注于所要造成的变化效应,并且汲取出一部分心灵之力,他就能够展现出他那天赋的能力。他完全不需要那些杂乱的物质材料、咒语发音、或是复杂的施法姿势。只要通过意识构念对一小部分“灵能点(Power Points)”的调用,他就能够凭空引导出苍火(Whitefire),手不沾边地挪动一块巨石,瞥见未来时空中的一瞬,或是和数英里之外的生物进行交流。
  Ialdabode is sufficient unto himself. He is a psion, called a telepath because of his focus on the discipline of Telepathy. To manifest his inborn powers, he has but to concentrate to effect change, tapping a reservoir of mental strength. He has no need of messy material components, verbal cues, or awkward gestures. With the mental allocation of a few power points, he can draw whitefire from thin air, move a boulder without touching it, catch a glimpse of the future, and communicate with others who are miles away.
 
  心灵异能要以有生命的活物身体作为根基。非活物或是不具有全部活物身体特性的生物,就无法得到心灵异能中任何一个能系的能力。因此,心灵异能这个领域就和生命与健康紧密地联系在一起。
  Psionic powers have their roots in a living body. Unliving creatures or creatures that do not possess all the attributes of a living body do not have access to all the disciplines that are otherwise available. Thus, the field of psionics is associated with life and health.
 
  心灵异能可以细分为六大派系,这些派系就称为“能系(Disciplines)”。六大能系体现着心灵异能的六种主要的表现形式。本章会详细地说明这六大能系之间的差异。此外,在穿插介绍一部分异能描述格式的同时,重点讨论了心灵异能的运作方式,解释心灵异能式的战斗如何在具有该能力的生物之间进行,以及如何对不具有该能力的生物产生影响;还说明了当多项灵能结合生效时,会发生什么样的效应,以及把重要性不亚于灵能的魔法和灵能相结合的时候,会发生什么样的现象。本章还提供了另外一种处理灵能的方式,就是把灵能和魔法视为两种完全不同的能量形式来对待。
  Psionic powers are grouped according to six categories called disciplines. Disciplines represent six broad themes of psionic powers. This chapter describes the differences between the disciplines. In addition, it provides an overview of the power description format combined with an extensive discussion of how powers work, explains how psionic combat works among psionic beings and against nonpsionic targets, and discusses what happens when psionic effects combine with other psionics, and of equal importance, magic. It also provides an option for treating psionics and magic as completely different energies.
 
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
心灵异能是什么?
WHAT IS A PSIONIC POWER?
 
  心灵异能是一种一次性的心灵效果。心灵术士以及那些通过花费灵能点来展现异能的生物在无须事先准备所要展现的异能。他们要么是拥有足够的灵能点来展现其异能,要么就是点数不够无法展现。
  A psionic power is a one-time psionic effect. Psions and creatures who manifest a power with power points need not prepare their powers for use ahead of time. They either have sufficient power points to manifest a power or do not.
 
  当心灵异能人物支付出展现一道异能所必须的灵能点数时,这道异能即可以被展现出来。某些灵能生物可以自由地展现异能,并不需要消耗灵能点数。
  A power is manifested when a psionic character pays its power point cost. Some psionic creatures automatically manifest psionic powers without paying a power point cost.
 
  每道可以在游戏中使用的异能都有其特殊的作用效果,就像在它们各自的具体描述中说明的那样。心灵术士可以多次地展现他所知晓的同一道异能,只要他有足够的灵能点数来支付其费用。因为一名心灵术士每天所能够拥有的灵能点数是固定的,所以这就有效地限制了心灵术士的每日展现次数——尽管灵能人物还可以免费展现若干次零级异能。
  Each power in the game has a specific effect as described under each power’s entry below. A power known to a psion may be used as many times as he or she has power points to pay for it. Because a psion has a given number of power points per day, this effectively limits the number of powers a psion can use in a day, although psionic characters also have a limited number of free manifestations for their 0-level powers.
 
  心灵术士的能力是基于他那独特的心灵构性和身体构性。产生异能效果的所有能量均来源于心灵术士的意识。显能者通过对这种源自于生命的能量进行有意识的操作和调控来取得所预期的效果。
  A psion’s power is based in the particular configuration of his or her own mind and body. The entire energy of the effect is produced by the mind of the psion. The measured and conscious control of that bio-engendered energy manifests the desired effect.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
 
 
展现异能
MANIFESTING POWERS
 
  灵能人物和生物展现异能。无论是通过花费灵能点数来进行展现(比如灵能人物)还是免费展现(比如许多灵能生物),具体某一道异能所产生的效果总是一致的。
  Psionic characters and creatures manifest psionic powers. Whether they cost power points, as is the case of a psionic character, or are freely manifested, as is the case for many psionic creatures, powers’ effects remain the same.
 
 
展现异能的过程
MANIFESTING A POWER
 
  展现异能的过程有时候很简单——比如矮人操能者(Savant)卡扎克(Kazak)通过展现“心灵遥控(Telekinesis)”来将一个小物品上升到高处的支架上,而有时候却比较复杂——比如当一群兽人正全力向卡扎克的脑袋挥动巨斧,要将他削矮一截的那一瞬间,卡扎克试图通过“物质激灼 (Matter Agitation)”来迅速灼烫那些兽人对手的斧子。
  Manifesting a power can be a straightforward process, as when Kazak the dwarf savant manifests telekinesis to lift a small item to a higher ledge, or it can be complicated, as when Kazak attempts to heat the greataxes of orcish opponents using matter agitation while the orcs simultaneously do their level best to make Kazak a head shorter.
 
  展现异能和施展法术非常类似,因此对它的描述和《玩家手册》第十章对魔法的描述相当接近,不过二者之间还是有许多重大的差异。
  The manifestation of a psionic power is akin to casting a spell, and the following descriptions are very similar to the discussion of magic in Chapter 10 of the Player’s Handbook, but there are significant differences.
 
 
选择异能
Choosing a Power
 
  想要展现异能的心灵术士或是心灵武士可以选择任何他已知的异能,前提是该人物具有展现相应能级或是更高能级异能的能力。
  A psion of psychic warrior who intends to manifest a power can select any power he or she knows, provided the character is capable of manifesting powers of that level or higher.
 
  你必须使用灵能点来展现异能,这些被使用掉的灵能点将从你每日所能拥有的总灵能点数中扣除,不过只要你的灵能点够用,你就可以一次次地重复展现同一道异能。
  To manifest a power you must pay power points, which count against your daily total, but you can manifest the same power over and over if you have points left to pay for it.
 
  灵能点:在第一章“灵能职业”中,心灵术士和心灵武士的职业数据列表已经罗列出了一名人物每日所能够得到的总灵能点数,这是由其目前的等级所决定的。
  Power Points: The psion and psychic warrior class tables in Chapter 1: Psionic Classes show how many power points a character has access to each day, depending on level.
 
  展现一道异能的费用取决于它所在的能级,如下表所列。每道异能的灵能点费用在它们各自的具体描述中也有列出,以便于查询。
  A power’s cost is determined by its level, as shown below. Every power’s cost is noted in its description for ease of reference.
 
───────────────────────────────
异能能级   0  1 2 3 4 5 6  7  8  9
───────────────────────────────
灵能点费用 0/1 1 3 5 7 9 11 13 15 17
───────────────────────────────
 
─────────────────────
Power Level    0 1 2 3 4 5 6 7 8 9
─────────────────────
Power point cost 0/1 1 3 5 7 9 11 13 15 17
─────────────────────
 
 
显能时间
Manifestation Time
 
  你可以以标准动作展现一道显能时间为“单动作”的异能,就像作出一次攻击一样(见《玩家手册》第八章)。
  You can manifest a power with a manifestation time of 1 action as a standard action, just like making an attack (see Chapter 8 of the Player’s Handbook).
 
  显能时间为“一整轮”的异能需要一个整轮动作来展现。其效果要等到你开始展现该异能之後的下一轮,轮到你行动之前的那一瞬间才能够正式生效。然後,你可以在该异能完成之後正常进行一般的动作。而需要一分钟的时间来进行展现的异能,则要等到一分钟之後,轮到你行动之前的那一瞬间,才可以正式生效(在这一分钟的10轮以内,你每一轮都在使用整轮动作来展现这道异能)。
  A power that takes 1 full round to manifest is a full-round action. It comes into effect just before the beginning of your turn in the round after you began manifesting the power. You then act normally after the power is completed. A power that takes 1 minute to manifest comes into effect just before your turn 1 minute later (and for each of those 10 rounds you are manifesting a power as a fullround action).
 
 
距离
Range
 
  一道异能的“距离”标示出它能够从你的所在点延伸触及到多远的地方,在具体的异能描述中,会专门有一行数据来标明其距离。一道异能的距离是指从你的所在点开始,这道异能的效果最远可以在哪里出现,以及你最远可以把某道异能的源起点定点在哪里。如果异能的影响区域中有任何一个部分延伸到了其距离之外,那么这一部分的区域就会失效。标准的异能距离如下:
  A psionic power’s range indicates how far from you it can reach, as defined on the Range line of the power description. A power’s range is the maximum distance from you that the power’s effect can occur, as well as the maximum distance at which you can designate the power’s point of origin. If any portion of the area would extend beyond the range, that area is wasted. Standard ranges include the following:
 
  个人:这道异能只影响你自己。
  Personal: The power affects only you.
 
  接触:你必须接触到相应的生物或是物体,才能对其造成影响。
  Touch: You must touch a creature or object to affect it.
 
  近距:这道异能可以展现到离你25呎远的地方。每整整2个显能者等级,可以将最远距离再扩展5呎。
  Close: The power can reach up to 25 feet away from you. The maximum range increases 5 feet for every two full manifester levels.
 
  中距:这道异能可以展现到100呎远,再加上每显能者等级10呎。
  Medium: The power can reach up to 100 feet, plus 10 feet per manifester level.
 
  远距:这道异能可以展现到400呎远,再加上每显能者等级40呎。
  Long: The power can reach up to 400 feet, plus 40 feet per psionic class level.
 
  无限制:这道异能可以展现到你所在位面的任何地点。
  Unlimited: The power can reach anywhere on the same plane of existence.
 
 
瞄准
Aiming a Power
 
  你必须为所展现的异能确定目标,或是定位其效果的出现地点,这取决于具体的异能类型。
  You must make some choice about whom the power is to affect or where the power’s effect is to originate, depending on the type of power.
 
  目标或是目标群(Target or Targets):有些类型的异能,如“魅惑人类”需要选择目标或目标群。你可以直接对着相应的生物或是物体来展现这类异能,就像在它们各自的异能描述中所说明的那样。
  Target or Targets: Some powers, such as charm person, have a target or targets. You manifest these powers directly on creatures or objects, as defined by the power itself.
 
  如果你对着错误的目标类型来展现目标型异能的话,比如对着索尔石怪展现“魅惑人类”,那么该异能无效。
  If you manifest a targeted power on the wrong sort of target, such as manifesting charm person on a xorn the power has no effect.
 
  如果某异能的目标是你自己(“目标:自己”),那么你就不必进行豁免检定,也不必考虑异能抗力或是法术抗力。在这种情况下,相应异能会省略“豁免检定”和“异能抗力”条目。
  If the target of a power is yourself (“Target: You”), you do not receive a saving throw and neither power resistance nor spell resistance applies. The Saving Throw and Power Resistance headers are omitted from such powers.
 
  效果(Effects):有些类型的异能,比如绝大多数心灵创造系(Metacreative)异能,可以创造或是召唤事物而不是去影响已经存在的事物。除非在具体异能描述中有特别指明,否则你必须为这些事物指定其出现的位置,你可以用眼睛盯住那个地点,或是精确说明那个位置(比如“把星质蔓生怪的出现点定位在索尔石怪躲藏的那个山洞以内20呎处”)。异能的距离决定了其效果所能出现的最远距离,不过如果该效果是可以移动的(比如一个星质构装体),那么它在出现之後就可以无视距离限制地来进行移动。
  Effect: Some powers, such as almost Metacreative powers, create or summon things rather than affecting things that are already present. Unless otherwise noted in the power description, you must designate the location where these things are to appear, either by seeing it or defining it (such as “The ectoplasmic shambler will appear 20 feet into the cave that the xorn is hiding in”). Range determines how far away an effect can appear, but if the effect is mobile (an astral construct, for instance), it can move regardless of the power’s range.
 
  有许多异能的效果也会以射线或是扩散的形式出现。有关于射线和扩散类的效果,在《玩家手册》第十章的“瞄准”这一部分内容里有作详细的描述。虽然那些内容只特别针对法术而言,不过在处理异能的时候,相应的效果也完全同样对待。
  Many effects usually fall into the ray or spread category. Ray and spread effects are described in Chapter 10 of the Player’s Handbook under Aiming a Spell. While the text in question deals specifically with spells, psionic powers with these effects are treated exactly the same.
 
  影响区域(Area):有些类型的异能会影响一个区域。你可以选择这类异能的出现位置,不过除此以外,你无法决定这道异能可以影响其区域中的具体哪一些生物或是物体。有时候某道异能会有自己特殊的影响区域描述,不过一般的影响区域都可以归纳到以下几种类型:爆发(burst)、锥状(cone)、生物(creatures)、柱状(cylinder)、弥漫(emanation)、物体(objects)、扩散(spread)以及其他。这些类型的影响区域均在《玩家手册》第十章的“瞄准”这一部分内容里有作详细的描述。虽然那些内容只特别针对法术而言,不过在处理异能的时候,相应的影响区域也完全同样对待。《地下城主指南》中的第三章也为每种影响区域提供了具体的图示,可以帮助你理解。
  Area: Some powers affect an area. You select where the power originates, but otherwise you don’t control which creatures or objects the power affects. Sometimes a power describes a specially defined area, but usually an area falls into one of the following categories: burst, cone, creatures, cylinder, emanation, objects, spread, and other. These areas are described in Chapter 10 of the Player’s Handbook under Aiming a Spell. While the text in question deals specifically with spells, psionic powers with areas are exactly the same. Chapter 3 of the DUNGEON MASTER’s Guide also provides helpful diagrams of each area.
 
 
能系
Discipline
 
  所有的异能都根据其所属的能系而作出分类。六大能系中的每一系都分别和一项关键属性相挂钩(见第一章“灵能职业”中有关“能系”的边栏信息)。关键属性在展现异能的时候非常重要,因为它可以对目标豁免这道异能的难度等级作出调整,参阅下面“豁免检定”部分的内容。在各道异能的具体描述里,“异能名称”那一行也会同时给出该异能所属的能系,并注明相应的关键属性。
  All powers are grouped according to their discipline. Each of the six disciplines is associated with a key ability score (See the Disciplines sidebar in Chapter 1: Psionic Classes). The key ability score is important when manifesting a power, because it modifies the DC of your opponent’s saving throw to resist a power, as described in Saving Throw, below. The power’s name line gives both the discipline the power belongs to and the appropriate key ability score.
 
 
豁免检定
Saving Throw
 
  绝大多数有害异能都允许被影响的目标进行豁免检定,以免除部分或是全部的影响效果。在异能的具体描述中,“豁免检定”的那一行会注明该异能允许进行哪种类型的豁免检定(如果可以进行豁免的话),并同时说明目标成功的豁免检定将对该异能的作用效果造成什么样的不利影响:
  Most harmful powers allow an affected creature to make a saving throw to avoid some or all of the effect. The Saving Throw line in the power description defines which type of saving throw (if any) the power allows, with additional terms to describe how saving throws against the power work.
 
  无效:这表示目标豁免检定成功之後,该异能对其将不造成任何影响效果。
  Negates: This term means that the power has no effect on an affected creature that makes a successful saving throw.
 
  效果减半:该异能会造成伤害,豁免检定成功则只受原伤害的一半伤害(向下取整)。
  Half: The power deals damage, and a successful saving throw halves the damage taken (round down).
 
  部分生效:该异能会对目标造成一定的影响效果,比如死亡效果;成功的豁免检定表示将造成某种相对较轻度的影响效果(比如会造成伤害,而不是直接死亡),就像在该异能的具体描述文字中说明的那样。
  Partial: The power causes an effect on its subject, such as death. A successful saving throw means that some lesser effect occurs (such as being dealt damage rather than being killed) as detailed in the descriptive text.
 
  无:该异能的目标无法进行豁免检定。
  None: No saving throw is allowed.
 
  (物体):该异能可以针对物体来展现,只有当目标物体是魔法物品或灵能物品,或者正被使用(被拿着、穿着、或是握持等等),这一物体才可以进行豁免检定,後者情况下该物品还可以使用持有者的豁免检定加值,除非它本身的豁免检定加值更高(在异能描述中出现“(物体)”这一括注,并不表示该异能只能针对物体来展现。某些具有这一括注的异能既可以针对生物来展现,也可以针对物体来展现)。灵能物品的豁免检定加值等于 2 + 显能者等级的一半。
  (Object): The power can be manifested on objects, which receive saving throws only if they are magical or psionic, or if they are attended (held, worn, grasped, and so on) by a creature resisting the power, in which case the object gets the creatures saving throw bonus unless its own bonus is greater. (This notation does not mean that a power can only be manifested on objects. Some powers with this notation can be manifested on creatures or objects.) A psionic item’s save bonuses are each equal to 2 + one-half its manifester level.
 
  (无害):该异能通常是有益的,或是无害的,不过如果目标生物愿意的话,他还是可以进行豁免检定。
  (Harmless): The power is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it wishes.
 
  豁免检定难度等级:你每展现一道异能都需要设置对方进行豁免的难度等级:1d20 + 该异能的能级 + 该异能所属能系的关键属性调整值。
  Saving Throw Difficulty Class: Each time you manifest a power, you set the DC of an opponent’s saving throw: 1d20 + the level of the power + your ability score modifier for the key ability.
 
  豁免检定成功:当目标生物对一道没有明显物理性效果的异能豁免成功时,他将会感到一股敌对性的力量或是一种刺痛感,但是他无法准确判断出这种攻击的特性。当目标生物成功通过效果型异能或是区域型异能的豁免检定时,显能者对此将不会有所感知。
  Succeeding at a Saving Throw: A creature that successfully saves against a power without obvious physical effects feels a hostile force or a tingle, but it cannot deduce the exact nature of the attack. You do not sense when creatures succeed at saving throws against effect and area powers.
 
  自愿放弃豁免检定:目标生物可以自愿放弃进行豁免检定,并主动接受某道异能的效果。即使某个人物拥有对灵能或是对魔法的特殊抗力,如果他愿意这样的话,也可以暂时将这种抗力压制下来。
  Voluntarily Giving up a Saving Throw: A creature can voluntarily forgo a saving throw and willingly accept a power’s result. Even a character with a special resistance to psionics or magic can suppress this if he or she wants to.
 
  检定後的留存物品:除非在具体异能的描述中有作特别说明,否则所有被携带和穿着的物品均视为不受灵能攻击的影响。不过,如果一名人物在进行豁免检定时掷出的自然骰为1,那么一件暴露在外的物品将会受到伤害(前提是该攻击可以对物体造成伤害)。决定出最容易受创的四件重要物品之後,在它们之间掷骰判定哪一件物品将会受到伤害。请参阅《玩家手册》第十章的表10-1;表中所罗列的头四件物品即是在心灵攻击中最容易受到伤害的物品:盾牌、盔甲、头盔(或是头饰/头巾/镶额眼)或是拿在手里的物品。将表中的“魔法攻击”相应置换为“灵能攻击”,还有将“魔法物品”相应置换为“灵能物品”。这件随机决定的物品必须对这次灵能攻击进行豁免检定,并承受这次攻击所造成的任何伤害。
  Items Surviving after a Saving Throw: Unless the descriptive text for the power specifies otherwise, all items carried and worn are assumed to survive a psionic attack. If a character rolls a natural 1 for his saving throw, however, an exposed item is harmed (provided the attack can harm objects). Determine which four significant objects are most likely to be struck and roll randomly among them. See Table 10-1 in Chapter 10 of the Player’s Handbook; the top four items listed there are most likely to be struck in a psionic attack: shield, armor, helmet (or circlet/headband/third eye), or item in hand. Substitute “psionic power” for “magical attack,” and “psionic item” for “magic item,” as appropriate. The randomly determined item must make a saving throw against the attack form and suffer whatever damage the attack deals.
 
  如果物品未被携带或是穿着,也不是灵能物品,那么它就无法进行豁免检定。如果遭到灵能攻击的话,它将承受正常的全部伤害。
  If an item is not carried or worn and is not psionic, it does not get a saving throw. It simply is dealt the appropriate damage.
 
 
异能抗力
Power Resistance
 
  异能抗力是一种特殊的防御能力。如果你所展现的异能被一种具有异能抗力的生物所抵抗,那么你就必须进行一次显能者等级检定(1d20 + 你的显能者等级),其结果至少要等于该生物的异能抗力(简称PR),你所展现异能才能影响到该生物。防御者的异能抗力就如同一种用来抵抗灵能攻击的“防御等级(AC)”。
  Power resistance is a special defensive ability. If your power is being resisted by a creature with power resistance, you must make a manifester level check (1d20 + your manifester level) at least equal to the creature’s power resistance (PR) for the power to affect that creature. The defender’s power resistance is like an “Armor Class” against psionic attacks.
 
  除非你采用变体规则“灵能异于魔法”(见本章下文的相关叙述),否则当一名防御者抵抗异能的时候,它的法术抗力(SR)就可以直接当作异能抗力来使用。相应地,生物所具有的异能抗力也可以为它提供同等的抵抗法术的几率,二者采用的是相同的计算模式:“1d20 + 施法者等级”的结果,必须至少等于目标生物的异能抗力,相应的法术才能够影响到该生物。
  Unless you are using the Psionics Are Different option (see later in this chapter), a defender’s spell resistance functions just like power resistance in its ability to resist psionic powers. Likewise, power resistance grants psionic creatures an equal chance to resist spells, using the same mechanism: The total of 1d20 + caster level must be at least equal to the creature’s power resistance for the spell to affect the creature.
 
  具体异能描述中的“异能抗力”这一行,以及该异能的描述文字会告诉你它是否能被异能抗力挡掉。在大多数情况下,只有当防御者被指定为异能目标时,其异能抗力才能够起到作用,而如果这名防御者遇到一道已经在某个地点上生效的异能,那么其异能抗力就不起作用。
  A psionic power’s Power Resistance line and descriptive text tell you whether power resistance protects creatures from it. In many cases, power resistance applies only when a resistant creature is targeted by the power, not when a resistant creature encounters a power that is already in place.
 
  在异能抗力的说明中,“物品”和“无害”的意思和豁免检定中的一样。对于标示“无害”的异能,受影响的生物必须自愿压制自身的法术抗力,才能够不经过上述显能者等级检定地来接受该异能的效果。
  The terms “object” and “harmless” mean the same as for saving throws. A creature with power resistance must voluntarily drop the resistance in order to receive the effects of a power noted as harmless without the manifester level check described above.
 
  在《地下城主指南》中有更多有关于法术抗力的细节描述。即使你采用本章下面所说的变体规则“灵能异于魔法(Psionics Are Different)”,你也可以把相关描述中的“法术”当作“异能”来看待。
  The DUNGEON MASTER’s Guide has more details on spell resistance. Even if the Psionics Are Different option is used, psionic powers map directly to spells for purposes of this discussion.
 
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变体规则:对抗异能的豁免难度等级
VARIANT: SAVING THROW DIFFICULTY CLASS AGAINST PSIONIC POWERS
 
  从统计的角度来看,还有一种相类似的计算异能豁免难度等级的方法,就是简单地按照和奥术与神术相同的计算模式来处理。采用这种规则变化的时候,对抗异能的豁免检定的DC为 10 + 异能能级 + (显能者的)该异能所属能系的关键属性调整值。该模式的优点在于节省计算时间,而缺点则是少了几分展现异能时,那种有别于一般法术的独特格调。
  A statistically similar method of determining a victim’s saving throw DC against a psionic power is to, quite simply, use the same method used by arcane and divine spells. Using this variant, a saving throw against a power has a DC of 10 + the level of the power + the key ability score modifier of the manifester. This has the advantage of saving time, and the disadvantage of removing a bit of the unique flavor of using a psionic power Instead of a spell.
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异能结果
The Power’s Result
 
  一旦你确定了哪些生物(或是哪些物品或区域)会受到影响,以及这些生物是否通过了相应的豁免检定(如果允许豁免的话),那么你就可以使它承受相应的异能所带来的结果,就像具体描述文字中说明的那样。
  Once you know which creatures (or Objects or areas) are affected, and whether those creatures have made successful saving throws (if any), you can apply whatever results a power entails, as defined in the descriptive text.
 
 
持续时间
Duration
 
  一旦你决定了谁会受到影响,以及如何受到影响,那么接下来你就需要知道这种影响会持续多久。具体异能描述中的“持续时间”那一行会告诉你该异能的能量会持续多长的时间。可能的持续时间包括以下几种类型:定时(Timed Duration),立即(Instantaneous),永久(Permanent),专注(Concentration),对象、效果和区域 (Subjects, Effects, and Areas),接触型异能和暂不散发(Touch Powers and Holding the Charge),能量散发(Discharge),解消(Dismissible)。上述每种持续时间的具体说明,可以参阅《玩家手册》第十章中的“持续时间”这一部分。虽然该部分的内容只是针对魔法而言,不过灵能的持续时间也是采用完全相同的模式。
  Once you’ve determined who is affected and how, you need to know for how long. A power’s Duration line tells you how long the energy of the power lasts. Possible durations include the following categories: timed duration; instantaneous; permanent; concentration; subjects, effects, and areas; touch powers and holding the charge; discharge; and dismissible (D). Each of these duration types is described in Chapter 10 of the Player’s Handbook under Duration. While the text in question deals specifically with spells, psionic powers with durations work exactly the same way.
 
 
消耗经验值
XP Cost
 
  有些高能级的异能(比如“异能仿效”或是“真实创物”)会要你支付出经验值点数(XP)。没有任何异能可以恢复你因此而损失掉的经验值。你所能支付的经验值不能多到使你当前的等级下降,因此当你没有足够多的经验值来支付显能费用的时候,你就无法展现相应的异能。不过,当你得到足够使你提升到下一等级的经验值时,你可以选择立即将这些经验值用于展现异能,而非保留它们用于升级。
  Some high-level powers (such as emulate power or true creation) entail an experience point (XP) cost to you. No power can restore the lost XP. You cannot spend so much XP you lose a level, so you cannot manifest the power unless you have enough XP to spare. However, you may, on gaining enough XP to achieve a new level, immediately spend the XP on manifesting the power rather than keeping it to advance a level.
 
  如果一道异能的展现需要消耗经验值的话,那么在它的具体描述中,“灵能点费用”这一行会额外作出注明。
  The Power Points line for a power includes a notation when an XP cost must be paid.
 
 
异象
Display
 
  在展现异能的时候,常常会有一些附属性的异象(Display)会伴随着主要效果同时出现。异能的异象可以是听觉异象(Auditory)、物质异象 (Material)、精神异象(Mental)、嗅觉异象(Olfactory)或是视觉异象(Visual)。异能的附属性异象并没有强烈到能在战斗中影响灵能生物、盟友或敌人。只有在异能的具体描述中有特别注明会产生哪几种异象时,该道异能才会表现出这些异象。
  When psionic powers are manifested, secondary displays usually accompany the primary effect. The psionic display may be auditory, material, mental, olfactory, or visual. No power’s secondary display is significant enough to create consequences for the psionic creatures, allies, or opponents during combat. The secondary effects for a power only occur if the power’s description indicates it.
 
  如果有数道异能的类似异象同时生效的话,未必会使这些异象表现得更加剧烈,通常在总体上它们会保持原有的强度,只是在某些瞬间会爆发出高强度的峰值。通过“辩识异能”检定(DC = 10 + 1/每叠加一道额外异能)即可探明正在同时生效的异能数目。
  If multiple powers with similar displays are in effect simultaneously, the displays do not necessarily become more intense. Instead, the general display remains much the same, though with minute spikes in intensity. A Psicraft check (DC 10 + 1 per additional power in use) reveals the exact number of simultaneous powers in play.
 
  听觉:在显能者的附近或是在作用对象的附近(由显能者选定),会出现一种低沉的嗡嗡声,和许多幽远深沉的音响效果一样,会给人一种阴森森的感觉。这种音响效果会在一个心跳的时间之内,从几乎令人无法耳闻爆发到如同嘶吼一般响亮,以至于在方圆100呎以内都可以听到。显能者可以调控这种瞬时性声响的音量,使它降低到在15呎之内需要通过“聆听”检定(DC=10)才能够察觉的程度。某些异能还会描述出其独有的听觉异象。
  Auditory (Au): From the manifester’s vicinity or in the vicinity of the power’s subject (manifester’s choice), a bass-pitched hum issues, eerily akin to many deep-pitched voices. The sound grows in a heartbeat from hardly noticeable to as loud as a shout, which can be heard within 100 feet. At the manifester’s option, the instantaneous sound can be so soft that it can be heard within 15 feet only with a successful Listen check (DC 10). Some powers describe unique auditory displays.
 
  物质:作用对象或是影响区域会在刹那间覆上一层时效性的半透明黏稠状物质。这种黏稠状物质会在一轮之後自动蒸发消失,无论该异能的持续时间是多久。老练的心灵术士会认出这种黏稠状物质是一种从星界渗透过来的星质,这种物质是完全呈惰性的。
  Material (Ma): The subject or the area is briefly slicked with ephemeral translucent goo. The slime evaporates after 1 round regardless of the power’s duration. Sophisticated psions recognize the slime as ectoplasmic seepage from the Astral Plane; this substance is utterly inert.
 
  精神:在显能者或是在作用对象(由显能者选定)身旁15呎以内的生物,会感觉到在自己的意识中迸发出一种微弱的持续鸣铃般的声响,可以延续一秒种(或者其延续时间可以长达整道异能的持续时间,由显能者决定)。某些异能还会描述出其独有的精神异象。
  Mental (Me): A subtle chime rings in the minds of creatures within 15 feet of either the manifester or the subject (at the manifester's option) for the space of 1 second (or lasts for the duration, at the manifester's option). Some powers describe unique mental displays.
 
  嗅觉:有一种古怪但却隐约熟悉的气味会使你的脑中掠过一段你早已经遗忘掉的记忆瞬间。这种味道很难再继续追味下去,而且没有哪两个个体会对这种气味作出相同的描述(对于某个生物而言像是烧着的木头的气味对于她的同伴而言可能像是金银花的气味)。这种气味以显能者为源起点,可以扩散到方圆20呎之远,然後在一秒种之内消退下去(或者其延续时间可以长达整道异能的持续时间,由显能者决定)。
  Olfactory (Ol): An odd but familiar odor brings to mind a brief mental flash of a memory long buried. The scent is difficult to pin down, and no two individuals ever describe it the same way (to one creature the odor may be similar to burning wood, while to her companion it smells like honeysuckle). The odor originates from the manifester and spreads to a distance of 20 feet, then fades in less than 1 second (or lasts for the duration, at the manifester's option).
 
  视觉:在异能持续生效的时间以内,显能者的双眸会如同两点银火般地闪耀着,而在异能开始生效的那一瞬间,会有一道虹彩般的光芒从显能者身上爆发出来,掠及5呎以内的空间——除非个别异能有其独特的附属视觉异象描述。
  Visual (Vi): The manifester’s eyes bum like points of silver fire while the power remains in effect, and an instantaneous rainbow-flash of light sweeps away from the manifester to a distance of 5 feet, unless a unique visual secondary effect is described.
 
  定制异象:根据战役模组的实际需要, DM可以将一种给定的异象效果替换成另外一种,或者甚至是专门为一名灵能人物定制一套异象。举例来说,具有“物质异象”的异能也许会产生出某种“金色光尘”的效果,而非原来那种源自于星质的光芒。不过一旦一种异象的表现形式被正式确定下来,那么这种效果在该战役模组中或是在被该名人物展现出来的时候,就不能再发生其它的变化。
  Customizing Displays: The foregoing displays are standard, but they also serve merely as examples. The DM may substitute a given display effect for another specific effect appropriate to his or her campaign, or even to an individual psionic character. For instance, powers with a material (Ma) display might produce “fairy dust” instead of an ectoplasmic sheen. Once a given display is customized, though, its effects should not vary for that campaign or character.
 
 
专注
CONCENTRATION
 
  为了成功展现异能,你必须要保持专注。在你展现异能的过程中,如果有外力打断了你的专注,那么你就必须进行一次“专注”检定,检定失败则整个展现过程失败,而且你用于展现该道异能的灵能点数也会随之消耗掉。你受到的干扰程度越大,所要展现的异能能级越高,则相应的DC也就越高。(该DC之所以部分决定于异能能级,是由于异能能级越高,显能者所要耗费的心神也就越多。)当你检定失败的时候,你的灵能点数也会随之失去,就像你通过消耗这些灵能点数展现了一道没有带来任何效果的异能一样。
  To manifest a power, you must concentrate. If something interrupts your concentration while you’re manifesting a power, you must make a Concentration check or lose the power points, with the power unmanifested. The more distracting the interruption and the higher the level of the power that you are trying to manifest, the higher the DC is. (The DC depends partly on the power level because higher level powers require more mental effort.) If you fail the check, you lose the power points just as if you had manifested the power to no effect.
 
  灵能是一种类法术能力。在绝大多数的情况下,类法术能力(包括异能的展现)的作用模式都和一般的法术相同,施展法术和展现异能这二者在所受到的各种限制方面非常相似。展现异能所受到的各种限制基本上都和法术一致,只除了有一点重要的差别:穿着防具并不会影响异能的展现。在其它所有的情况下,展现异能均遵循一般施展法术的规则(举例来说,如果你在对方的威胁区内展现异能,那么你一样会招致对方的借机攻击)。
  Psionics are spell-like abilities. In most cases, a spell-like ability (and manifesting a power) works just like a spell, and casting a spell works much like manifesting a power for the purposes of the restrictions that apply. Those restrictions are the same as those on casting a spell, except for one important difference: Armor does not hinder the manifestation of a power. In all other cases, manifesting a power follows the rules for casting a spell (for instance, if you manifest a power within an opponent’s threatened area, you draw an attack of opportunity from that opponent).
 
  所有能干扰施法的状况(除了防具以外),也一样会干扰异能的展现。当一道异能的展现过程被打断时,你原先用于完成这道异能的灵能点数也将随之失去。如果你当时正在免费展现零级异能,那么这道异能视为失败但你消耗免费显能次数。可能会干扰到异能展现的状况包括:突发性的伤害、受到另外一道异能或法术的影响、被擒抱或是被压制、颠簸震动或是剧烈震动等等。关于这些有可能打断异能展现的状况,它们的具体描述请参阅第三章“技能”中的“专注”部分。
  Situations (other than armor) that interrupt a spell also interrupt the manifestation of a psionic power. When a power manifestation is interrupted, you lose the power points you would have spent to successfully manifest the power. If you were using a free 0-level power, the power fails, but you do not use up a free manifestation. The situations that might interrupt the manifestation of a power include a sudden injury, another spell or power affecting you, being grappled or pinned, or vigorous or violent motion. The descriptions for each of these interruptions are presented in Chapter 3: Skills under Concentration.
 
  防御式显能:如果你想在展现异能时不引发借机攻击,那么你就必须分心进行闪避和腾挪。在这种情况下,你若是想完成这道异能的展现,就必须成功地通过一次“专注”检定(DC = 15 + 你所要展现的异能能级)。要是你检定失败的话,也一样会消耗掉相应的灵能点数。
  Manifesting Defensively: If you want to manifest a power without provoking any attacks of opportunity, you need to dodge and weave. To manifest the power, you must succeed at a Concentration check (DC 15 + the level of the power you’re manifesting). You still lose the power points if you fail.
 
 
显能者等级
MANIFESTER LEVEL
 
  一道异能的效果和持续时间通常决定于其显能者等级,显能者等级等于你的灵能职业的等级。举例来说,“星质构装体”这道异能的持续时间为每显能者等级一轮,因此,一名11级的心灵术士所创造的星质构装体就可以持续存在11轮之久。
  A power’s effect and duration often depend on its manifester level, which is equal to your psionic class level. For example, an astral construct power lasts 1 round per manifester level so the astral construct it creates lasts 11 rounds if manifested by an 11th-level psion.
 
  如果你愿意的话,可以用比你目前的显能者等级更低的等级状态来展现一道异能,但是被调低之後的等级状态必须要达到展现该道异能的最低等级要求,而且所有和等级相关的异能特性都必须以降低之後的显能者等级来进行计算。
  If desired, you can manifest a power at a lower manifester level than normal, but the manifester level must be high enough for you to manifest the power in question, and all level-dependent features must be based on the same manifester level.
 
 
异能失效
POWER FAILURE
 
  如果你试图在一道异能的前提条件(比如距离、影响区域等等)不符合规定的情况下进行展现,那么该异能即视为失败,而且你会消耗掉相应的灵能点数。举例来说,如果你对一只狗展现“魅惑人类”的话,那么这道异能即视为失败,因为狗这种生物不能作为该异能的目标。
  If you try to manifest a power in conditions where the characteristics of the power (range, area, etc.) cannot be made to conform, the manifestation fails and power points are wasted. For instance, if you manifest charm person on a dog, the power fails because a dog is the wrong sort of target for the power.
 
  当你的专注过程被打断的时候,也会导致异能展现失败(参阅上文中的“专注”部分)。
  Powers also fail if your concentration is broken (see Concentration, above).
 
 
特殊异能效果
SPECIAL POWER EFFECTS
 
  下面几类特殊异能效果的说明适用于所有相关的异能。
  Certain special power features apply to all powers.
 
  攻击:有些异能和攻击相关。所有带侵犯性的战斗动作均视为“攻击”,即使是那些不对目标造成伤害的动作,比如卸除武器和冲撞。所有使对手必须进行豁免检定的异能、会造成伤害的异能以及那些会给对手带来损耗或是阻碍作用的异能,也都属于“攻击”。不过“一级星质构装体”以及类似的异能则不视为“攻击”,因为这类异能只是为你带来帮手,本身并没有对任何目标造成损害。
  Attacks: Some powers refer to attacking. All offensive combat actions, even those that don’t damage opponents, such as disarm and bull rush, are attacks. All powers that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Astral construct I and similar powers are not attacks because such powers bring combatants to you, but the powers themselves don’t harm anyone.
 
  加值类型:许多异能可以给生物的基本属性、防御等级、攻击检定等等带来加值效果。每种加值都会有其加值类型,它表示该异能是以哪种方式来提供加值效果的。举例来说, “星质护甲”可以为AC提供盔甲加值,这表示该异能创造出了实体性的盔甲物质来保护你。相应地,“战斗预感”则是为你的AC提供洞察加值,因为该异能可以使你洞悉对手的出手时机。加值类型这个概念的重要意义还在于,通常而言,加值类型相同的两种加值效果是无法进行累加的——除了闪避加值、绝大多数的环境加值和同一生物同时装备使用中的盔甲和盾牌所提供的盔甲加值以外——只有最佳的加值可以生效。对于减值的情况也类似——一名人物角色如果同时遭到了2个或是 2个以上的同类型减值效果,那么只有最坏的那个减值可以生效。
  Bonus Types: Many powers give creatures bonuses to ability scores, Armor Class, attacks, and so on. Each bonus has a type that indicates bow the power grants the bonus. For example, ectoplasmic armor grants an armor bonus to AC, indicating that the power creates tangible armor to protect you. Combat precognition, on the other hand, grants an insight bonus to AC, because you know when your opponent is planning to attack you. The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and bonuses granted by a suit of armor and a shield used in conjunction by a creature, only the better bonus works. The same principle applies to penalties --- a character suffering two or more penalties of the same type applies only the worst one.
 
  加值类型包括:盔甲加值、能力加值、偏斜加值、增强加值、体型变化加值、速度加值、内在加值、洞察加值、幸运加值、士气加值、天生防御加值、亵渎加值、抗力加值、圣力加值以及共效加值。(各种加值类型的具体描述请参阅《地下城主指南》的第八章。)
  Bonus types include armor, competence, deflection, enhancement, enlargement, haste, inherent, insight, luck, morale, natural armor, profane, resistance, sacred, and synergy. (Bonus types are covered in detail in Chapter 8 of the DUNGEON MASTER’s Guide.)
 
  性质描述:有些异能会有“性质描述”,这表示该异能的整个运作是属于哪种性质的。举例来说,有许多异能都是“影响心灵”性的(这种“性质描述”会写在异能具体描述中的 “异能名称”这一行)。绝大多数这类“性质描述”在游戏的运作上都没有什么实质性的效果,但是它们可以用于说明该异能是如何与其它异能、法术、特殊能力、某些罕见的生物、以及阵营等等发生互动的。
  Descriptors: Some powers have descriptors indicating something about how the power functions. For example, many psionic powers are mind-affecting (as noted in the power’s name line). Most of these descriptors have no game effect by themselves, but they govern how the power interacts with other powers, with spells, with special abilities, with unusual creatures, with alignment, and so on.
 
  这些“性质描述”包括:强酸、混乱、魅惑、寒冷、胁迫、黑暗、死亡、电击、邪恶、恐惧、火焰、力场、善良、依赖语言、守序、光明、影响心灵、声波和传送。
  The descriptors are acid, chaotic, cold, darkness, death, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and teleportation.
 
  举例来说,“苍火”这道异能的性质描述为[火焰],因此当一名心灵术士对某种,比如说,具有火系免疫或是火系抗力的生物展现“苍火”异能的时候,根据该“性质描述”,即可判断出这种生物是否会受到“苍火”的伤害。
  For instance, the power whitefire has the descriptor [Fire]. When a psion manifests whitefire on creatures with, say, fire immunity or fire resistance, the descriptor provides the immediate answer to the question of whether or not whitefire can hurt that creature.
 
 
灵能与魔法的等效互动
PSIONICS-MAGIC TRANSPARENCY
 
  关于灵能和魔法之间的关系,默认的标准规则很简单:灵能对法术所造成的影响,或是法术对灵能所造成的影响,和法术彼此之间或是类法术能力彼此之间的互动影响方式完全相同。这种模式就称为“等效互动(Transparency)”。
  The default rule for psionics and magic is simple: Psionic powers interact with spells and spells interact with psionic powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as transparency.
 
  灵能—魔法的等效互动:虽然在《玩家手册》中的法术具体描述部分,或是在《地下城主指南》中的魔法物品描述部分没有作出明确的说明,但是一般都遵循下述规则:所有的法术、类法术能力、以及魔法物品,根据上面所说的“等效互动”原则,凡是有可能影响到灵能的,都可以切实对灵能造成影响(除非你的DM采用变体规则“灵能异于魔法”)。下面给出一部分实例:
  Psionics-Magic Transparency: Though not explicitly called out in the spell descriptions in the Player’s Handbook or the magic item descriptions in the DUNGEON MASTER’s Guide, always follow this rule (unless your DM is using the Psionics Are Different option): Spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics. A series of examples follow.
 
  法术抗力可以有效地抵抗异能,就如同抵抗同级的法术一样,计算模式和法术抗力完全相同。同样地,异能抗力也可以有效地抵抗法术,就如同抵抗同级的异能一样,计算模式亦同。如果一个生物拥有了其中一种抗力,那也就默认为它拥有了另外一种。(另一种理解的方式是认为,它们是拥有不同名称的同一种特性,看你的世界观是怎么样的了。)
  Spell resistance is effective against psionic powers of the same level, using the same mechanics. Likewise, power resistance is effective against spells of the same level using the same mechanics as spell resistance. If a creature has one, it is assumed to have the other. (Another way to look at it is that they are the same quality with two different names, depending on your worldview.
 
  允许所有能够消解或是解除魔法效果的法术,也同样能够作用于灵能,就如同作用于同级的法术一样,采用和法术相同的计算模式。反之亦然。“解除魔法”这道法术也同样会“解除”一定能级以内的异能,而相类似地,“消解灵能”这道异能也同样能够用来抵销法术。
  Allow all spells that negate or dispel magic equal effect against psionic powers of the same level using the same mechanics, and vice versa. The spell dispel magic also “Dispels” psionics of the appropriate power level, while negate psionics similarly negates spells.
 
  “侦测魔法”可以在3轮以内依次侦测到:灵能是否存在、侦测区内的灵能数量、侦测区内的灵能强度、以及各灵能的具体位置(不过你要是想辩识出具体异能灵光所属的能系,那就需要进行“辨识异能”这一技能的检定)。
  The spell detect magic detects psionic powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to peg the discipline of the psionic aura).
 
  “魔法死区”同样也会是“灵能死区”。
  “Dead magic” areas are also “Dead psionics” areas.
 
  附魔抗力:精灵拥有抵抗附魔系法术的能力,武僧的“心如止水”和游荡者的“心智灵活”也都有同样的效果。这些用于抵抗附魔系法术的豁免加值都可以转化成抵抗具有“胁迫”类性质描述的异能的豁免加值(包括“厌恶术”、“支配术”等等)。如果你的DM采用了变体规则“灵能异于魔法”,那么这种抵抗胁迫性异能的特殊加值就没有了。
  Enchantment Resistance: Elves are resistant to spells of the Enchantment school, as are monks and rogues with still mind and slippery mind, respectively. This translates into the same bonus to resist all psionic powers with the compulsion descriptor (aversion, domination, and so on). If your DM uses the Psionics Are Different option, then no special bonus against compulsion effects exist.
 
  多重效果:无论在同一个区域或是在同一个目标身上有多少种异能、灵能效果、法术或是魔法效果正在生效,每种异能或是异能效果通常都会按照第五章“异能详述”中的描述正常运作。除非情况特殊,否则一道异能不会干涉到另一道异能或是法术的作用方式。不过特殊情况还是存在的,举例来说,“解除魔法”这道法术就可以移除其它的魔法效果和灵能效果(除非你采用变体规则“灵能异于魔法”)。无论何时,如果一道异能可以对其他异能或是法术产生特殊影响的话,那么在它的具体异能描述部分就会特别对这种影响作出说明(相应地,对于能够影响异能的法术也同样如此)。除此以外,对于在同一个区域内同时生效的多个异能、法术、魔法效果或是异能效果,其它的一般性规则也同样适用。
  Multiple Effects: Powers or psionic effects usually work as described in Chapter 5: Powers no matter how many other powers, psionic effects, spells, or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a power does not affect the way another power or spell operates. Special cases exist, though. For example, dispel magic removes other magical effects and psionic effects (unless the Psionics Are Different option is in use). Whenever a power has a specific effect on other powers or spells, the power description explains the effect (and vice versa for spells affecting powers). Several other general rules apply when powers, spells, magical effects, or psionic effects operate in the same place.
 
  累加效果:可以对攻击检定、伤害掷骰、豁免检定等等此类特性给于加值的异能,它们的效果通常不会相互累加。举例来说,两道“星质护甲”异能就无法同时给受能者带来双倍的加值效果。
  Stacking Effects: Powers that give bonuses or penalties to attack rolls, damage rolls, saving throws, and so on, usually do not stack with themselves. For example, two ectoplasmic armor powers don’t give the recipient twice the benefits of one.
 
  从更大的范围来看,任何两种相同类型的加值效果均无法相互累加,即使它们是来源于两道不同的异能,或是其中一种来源于异能,而另一种来源于法术。举例来说,来源于“法师护甲”的盔甲加值和来源于“星质护甲”的盔甲加值就无法相互累加。这类情况你只能得到其中最佳的加值效果。同样地,“谨慎之盾”可以给你的AC带来洞察加值,该加值就无法与“战斗预感”所带来的洞察加值相互累加。
   More generally, two bonuses of the same type don’t stack even if they come from different powers, or one from a power and one from a spell. For example, the armor bonus from a mage armor spell and the armor bonus from an ectoplasmic armor power don’t stack. You use whichever bonus gives you the better Armor Class. In the same way, a shield prudence power gives you an insight bonus to AC, which does not stack with the insight bonus you get from a combat precognition power.
 
  不同的加值类型:虽然来源于两种不同异能、或是一种来源于异能另一种来源于法术的加值效果或是减值效果无法相互累加,不过如果它们的加值类型不同的话,那么就可以累加。举例来说,“预警术”这道法术可以给你的AC带来+2的洞察加值。如果一名人物处于“预警术”效果影响的同时,也身披异能所创造的可以提供+10盔甲加值的 “星质护甲”,那么她的AC就可以得到总共+12的加值,因为两种不同的加值类型是可以累加计算的。
  Different Bonus Types: The bonuses or penalties from two different powers, or a power and a spell, do stack, however, if the effects are of different types. For example, the spell foresight provides a +2 insight bonus to AC. A character both under the influence of a foresight spell and wearing psionically manifested ectoplasmic armor, which provides a +10 armor bonus, has a total +12 bonus to AC, because the two different bonus types stack.
 
  强度不同的多次相同效果:如果有两道或是以上的效果相同的异能或是法术在同一个区域内同时生效,但是在强度上各有不同,那么只有其中最强的那个效果可以产生作用。举例来说,一名同时处于“橡木身躯”和“钢铁身躯”影响下的人物,只能从强度最高的那道异能中获益。如果其中一道异能或法术被消解或是持续时间结束,那么另一道异能或是法术才可以接替生效(前提是它自己的持续时间还没有耗尽)。
  Same Effect More than Once in Different Strengths: In cases when two or more identical powers or spells are operating in the same area, but at different strengths, only the best one applies. For example, a character under the influence of both oak body and iron body benefits only from the stronger power. If one power or spell is negated or its duration runs out, the other power or spell takes over (assuming its duration has not yet expired).
 
  结果不同的同一种效果:有时侯同一道异能如果对同一个受能者作用一次以上,就有可能会造成不同的影响。举例来说,“幽影身形”这道异能可以使一名心灵术士化身为一只活物性的幽影,不过若是她随之受到“超态变化”这道异能的影响,那么即便是“幽影身形”依然处于正常生效的过程中,这名心灵术士通过“超态变化”所变成的物体形态也会取代原本“幽影身形”所带来的幽影形态。而若是“超态变化”之後紧接着她又被一名法师对手施了一连串的“变形他人”法术,那么这一连串法术中的最後一道法术会盖过其它的法术而生效,同样它也会盖过之前的那两道异能。这些法术或是异能并没有被移除或是解除,不过它们的效果在最後那道法术或是异能的持续时间以内,都不会发生作用。
  Same Effect with Differing Results: The same power or spell can sometimes produce varying effects if applied to the same recipient more than once. For example, a shadow body power could turn a psion into a living shadow, but if it is immediately followed by metamorphosis, even while the shadow body would normally remain in effect, the object to which the psion transformed trumps the shadow body. If metamorphosis were followed by a series of polymorph other spells cast by an interfering wizard, the last spell in the series trumps the other spells, as well as the first two powers. None of the previous spells or powers are actually removed or dispelled, but their effects become irrelevant while the final spell or power in the series lasts.
 
  多重心智控制效果:有时候某些会造成心智控制的异能效果或是魔法效果会导致其它的心智控制效果无法正常作用。举例来说,一道“人类定身术”会使其它任何形式的心智控制效果失效——无论是灵能性的还是魔法性的,因为它可以使被定身者失去从事任何行动的能力。不会使目标丧失正常行动能力的心智控制,通常不会干涉到其它的心智控制效果,虽然有可能对其它效果作出一定的调整。如果被控制的生物同时接到相互矛盾的命令,那么相应的发令者就必须进行魅力对抗检定以决定该生物会接受哪一方的命令。
  Multiple Mental Control Effects: Sometimes psionic or magical effects that establish mental control render one another irrelevant. For example, a hold person spell renders any other form of mental control irrelevant, be it psionic or magical, because it robs the held character of the ability to move. Mental controls that don’t remove the recipient’s ability to act usually do not interfere with one another, though one may modify another. If the controlled creature receives conflicting orders simultaneously, the competing controllers must make opposed Charisma checks to determine which one the creature obeys.
 
  相反效果的异能和法术:效果相反的异能和法术均按照各自正常的方式,依序计算所造成的所有加值、减值、或是状态改变效果。因此,一名心灵武士如果先通过“膨胀术”将自己的身体变大了20%,然後又展现“缩身术”使自己的身体缩小了50%,那么最後她身体的大小就是原来尺寸的60%。
  Powers and spells with Opposite Effects: Powers and spells that have opposite effects apply normally with all bonuses, penalties, or changes accruing in the order that they apply. So a psychic warrior who first uses expansion to grow by 20% and later manifests compression to shrink 50% ends up at 60% of her original size.
 
  立即效果:持续时间为“立即”的两道或是两道以上的魔法或异能,如果作用于同一个物体、地点或是生物,那么它们的效果就可以累加。因此,当两道“苍火”均对同一个生物造成影响时,该生物就必须分别对它们进行反射豁免检定,并根据其检定结果来分别承受伤害。
  Instantaneous Effects: Two or more magical or psionic effects with instantaneous durations work cumulatively when they affect the same object, place, or creature. So when two whitefire powers affect the same creature, it must make a Reflex save against each and takes damage from each according to its saving throw results.
 
{ 玄音注:总体来看,操心灵异能者,有几点和法师主要的不同:
  第一,操心灵异能者,是一种更加极端化的施法者:施法的灵活程度比术士更大(接近暗黑那种使用Mana的施法方式,或是说接近耐色瑞尔那种使用Arcs的施法方式),但是所会的法术或说异能的种类更少一点;
  第二,由于心灵异能是属于类法术能力,所以它是无法进行反制的;这就意味着在高等级之後,很可能就是出手一招就死^^,
  第三,很显然,使用心灵异能的人,酷啊......没有法师施法时的那些麻烦而滑稽的手舞足蹈,脏兮兮的施法药材什么的......想像一下,潇洒地坐在酒桌旁边,二郎腿一翘,一边喝着女儿红一边心中一个构念,嗡地一下就可以把一大群半兽人轰得飞将出去......恩恩,当然,还可以在冒险的时候,不露声色不留痕迹地一个构念,使漂亮的妹妹一不小心绊倒进怀里......
}

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