心灵术士的异能
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第五章·异能详述 POWERS --- CHAPTER FIVE { Andor注:以下由 Jim Raynor 翻译,Andor 审校。 } 本章的前半部将会依心灵术士和心灵武士的职业列出异能列表。之後则依异能名称排序,列出所有异能的详细说明。{Jim Raynor注:原文在列表中使用缩写,译文未使用,故未翻译缩写表。} This chapter begins with the power lists of the psion and psychic warrior classes. The psion power list uses abbreviated names as follows: Clasen (Clairsentience); Metcre (Metacreativity); Psykin (Psychokinesis); Psymet (Psychometabolism); Psyport (Psychoportation); and Telep (Telepathy). The rest of the chapter contains power descriptions in alphabetical order by power name. 异能链:有些异能需要参考它们所根源的基本异能。在异能链中排序较後的异能,只说明其与基本异能不同的部分。与基本异能相同的项目或其他描述则不再重复。 Power Chains: Some powers reference other powers that they are based upon. Only information in a power later in the power chain the is different from the base power is covered in the power being described. Header entries and other information that are the same as the base power are not repeated. 生命骰:在异能效果上,“生命骰”就等于是“人物等级”。(生物的生命骰只与种族有关,无关职业。生物的人物等级即等于其生命骰数。) Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that a number of Hit Dice of creatures. (Creatures with only Hit Dice, not classes, have character levels equal to their Hit Dice.) 显能者等级:异能效果和持续时间通常取决于显能者等级,也就是显能者的职业等级。若该生物没有职业,则其显能者等级等于其生命骰数,除非另有说明。 Manifester Level: A power’s effect and duration often depends on manifester level, which is the manifester’s psionic class level. Creatures with no classes have a manifester level equal to their Hit Dice unless otherwise specified. 生物与人物:在异能说明中,“生物”与“人物”同义。 Creatures and Characters: “Creatures” and “characters” are used synonymously in these power descriptions. 类似法术的异能:与《玩家手册》中的法术同名的异能具有和该法术相同的效果。区别是心灵异能是类法术能力。 Powers that Look like Spells: A power with the same name as a spell in the Player’s Handbook has the same effect as that spell. The difference is that psionic powers are spell-like abilities. 心灵术士的异能 PSION POWERS 心灵术士的零级异能(天赋异能) 0-LEVEL PSION POWERS (Talents) 心灵预言系 Clasen 侦测毒性:侦测单个生物或小型物体带有的毒性。 Detect Poison. {Andor: absence in original text.} 侦测灵能:你能侦测到灵能效果的存在。 Detect Psionics. You detect the presence of psionic activity. 模糊直觉:你有50%的机会获知某个打算做的动作是好是坏。 Inkling. You are 50% likely to know if an intended action is good or bad. 指北术:指出北方。 Know Direction. You know which way is north. 心灵创造系 Metcre 箭石术:创造出一支仅能持续很短时间的箭、矢或者弹丸。 Bolt. You create a short-lived bolt, arrow, or bullet. 燃烧一指:对一个敌人造成1d3点火焰伤害。 Finger of Fire. You deal 1d3 fire damage to one foe. 创造杂物:创造一个仅能持续很短时间的小物件。 Trinket. You create a short-lived trinket. 心灵转化系 Psykin 操控阴影:你能像操纵木偶一般的操纵一个普通的影子。 Control Shadow. You control a normal shadow like a puppet. 隔空之手:低级的“心灵遥控”。 Far Hand. Minor telekinesis. 隔空之击:念动力的冲击造成1点伤害。 Far Punch. Telekinetic punch deals 1 damage. 照明术:你的眼睛射出20呎的光锥。 My Light. Your eyes emit a 20-ft. cone of light. 心灵自塑系 Psymet 精灵视觉:你获得昏暗视觉。 Elfsight. You have low-light vision. 次级天生护甲:你得到+1天生防御加值。 Lesser Natural Armor. You gain +1 natural armor bonus. 魔爪术:你的徒手攻击造成+1点额外伤害。 Talons. Your unarmed attacks deal +1 damage. 魄力术:你得到1点暂时生命值。 Verve. You gain 1 temporary hit point. 心灵传送系 Psyport 速度爆发:目标速度提高10呎,持续一轮。 Burst. Subject speed improves by 10 ft. for 1 round. 猫落术:你在跌落时能适当的平衡身体。 Catfall. You recover well from a fall. 漂浮术:使一个物体漂浮在水或其他液体上。 Float. You buoy a subject in water or other liquid. 心灵附魔系 Telep 晕眩术:生物失去下一次的动作。 Daze. Creature loses next action. 分神术:目标神智不清,在做某些动作时受到-1减值。 Distract. Subject’s mind wanders, imparting a -1 penalty on some actions. 心灵短讯:向目标送出一条单向的心灵短讯。 Missive. You send a one-way telepathic message to subject. 心灵投影:更改目标的情绪。 Telempathic Projection. You modify subject’s emotions. 心灵术士的一级异能 1st-LEVEL PSION POWERS 心灵预言系 Clasen 战斗预感:你的AC得到+1洞察加值。 Combat Precognition. You gain a +1 insight bonus to AC. 体验命运:接触伤害对手的心智,造成1d8淤伤。 Destiny Dissonance. Your touch hurts your opponent’s mind, dealing 1d8 subdual damage. 扩展视野:更宽广的视野让你看到更多东西。 Expanded Vision. Wider vision allows you to see more. 鉴定术:鉴识灵能物品的其中一项特性。 Identify. Identify single feature of psionic item. 明了位置:你得知你所处的大略位置。 Know Location. You know, generally, where you are. 阅读物体:你得知这个物体的过去。 Object Reading. You know about an object’s past. 坚定对视:凝视攻击对你毫无威胁。 Steadfast Gaze. Gaze attacks hold no terror for you. 心灵创造系 Metcre 一级星质构装体:创造一个星质构装体为你作战。 Astral Construct I. Creates astral construct to fight for you. 落炎术:炽热的火花对10呎半径内的的生物造成1d4火焰伤害。 Firefall. Fiery sparks deal1d4 fire damage in 10-ft. radius. 油腻术:将10呎见方区域或单一物体变得油腻。 Grease. Makes 10-ft. square or one object slippery. 次级强化武器:武器得到+1加值。 Lesser Metaphysical Weapon. Weapon gains a +1 bonus. 次级造物术:创造出衣物或木质物品。 Minor Creation. Creates one cloth or wood object. 银光术:目标发出银样的光芒。 Psycholuminescence. Object sheds silvery light. 心灵转化系 Psykin 生物电流:持续的生物电流造成最多两个生物受到每轮1d4电击伤害。 Biocurrent. Continuous bioelectrical current deals 1d4 electricity damage/round to up to two living creatures. 操控光亮:使周围的亮度变亮或变暗。 Control Light. Adjust light levels up or down. 操控物体:你以念动力操控一个小型物品。 Control Object. You telekinetically animate a small object. 创造声音:你按自己的意愿创造一个声音。 Create Sound. You create the sound you desire. 次级冲击波:重击对手造成1d6伤害。 Lesser Concussion. Pummel foe for 1d6 damage. 物质激灼:加热一个物体或生物。 Matter Agitation. You heat a creature or object. 重踏术:沿地面传播的冲击波击倒你的对手。 Stomp. Shock waves in the ground knock your foes prone. 心灵自塑系 Psymet 生物反馈:自控力使你能够把一定伤害转化成淤伤。 Biofeedback. Self-control allows you to take some damage as subdual damage. 狼牙术:你的啮咬攻击造成1d8伤害。 Bite of the Wolf. Your bite attack deals 1d8 damage. 缩身术:你的体形缩小10%/等级(最多50%)。 Compression. You shrink 10%/level (max 50%). 伤痛转移:吸收他人所受的伤害。 Empathic Transfer. You absorb others’ hurts. 感光术:你的触觉具有视觉能力。 Feel Light. You use tactile sensation to see. 感声术:你的触觉具有听觉能力。 Feel Sound. You use tactile sensation to hear. 锤击术:接触造成1d8钝击伤害。 Hammer. Touch deals 1ds bludgeoning damage. 听光术:你的听觉具有视觉能力。 Hear Light. You use auditory sensation to see. 次级身体调节:你可以选择治疗 1d8点生命值,或者使下一次对抗毒素或疾病的坚韧检定获得+1加值,或者治疗一点暂时属性伤害。 Lesser Body Adjustment. You heal 1d8 hp, or gain a +1 bonus on your next Fortitude save to resist poison or disease, or heal 1 point of temporary ability damage. 观声术:你的视觉具有听觉能力。 See Sound. You use visual sensation to hear. 活力术:你得到每等级3点暂时生命值,最多18点。 Vigor. You gain 3 temporary hit points. 心灵传送系 Psyport 召唤武器:你不会缺少武器。 Call Weaponry. Never lack for a weapon. 消散之触:接触造成1d8伤害。 Dissipating Touch. Touch deals 1d8 damage. 羽落术:物体或生物缓慢下落。 Feather Fall. Objects or creatures fall slowly. 滑行术:受术者(灵活的)在地面上滑动,如同在冰面上。 Skate. Subject slides (skillfully) along the ground as if ice. 蛛行术:获得可以在墙上和天花板上行走的能力。 Spider climb. Grants ability to walk on walls and ceilings. 心灵附魔系 Telep 迷恋术:受术者受到你指定的事物的吸引。 Attraction. Subject has an attraction you specify. 魅惑人类:使一个人成为你的朋友。 Charm Person. Makes one person your friend. 隐匿思想:你隐藏自己的思想。 Conceal Thoughts. You conceal your motives. 打压士气:对手在某些行动上受到-1减值。 Demoralize. Foes suffer -1 penalty on some actions. 瘫痪暗示:受术者错误的以为自己瘫痪。 Disable. Subjects incorrectly believe they are disabled. 感受情绪:你得知受术者的表层情绪。 Empathy. You know the subject’s surface emotions. 次级连心术:你在自己和另一个生物之间创造出有限的精神链接。 Lesser Mindlink. You forge a limited mental bond with another creature. 感觉连接:你能感觉到受术者所感觉到的(单个感觉)。 Sense Link. You sense what the subject senses (single sense). 心灵术士的二级异能 2nd-LEVEL PSION POWERS 心灵预言系 Clasen 卜筮:得知动作结果是好是坏。 Augury. Learn if an intended action will be good or bad. 锐耳术/鹰眼术:听到或者看到远方的情形。 Clairaudience/Clairvoyance. Hear or see at a distance. 战斗远见:你的攻击掷骰得到+2洞察加值。 Combat Prescience. You gain a +2 insight bonus on your attack roll. 黑暗视觉:你能在黑暗中视物。 Darkvision. You can see in the dark. 体验痛苦:对手从痛苦的回忆中受到3d6伤害。 Recall Pain. Foe takes 3d6 damage from painful memory. 识破隐形:发现隐形生物或物体。 See Invisibility. Reveals invisible creatures or objects. 时间印记:你能得知一个区域的过去。 Sensitivity to Psychic Impressions. You can find out about an area’s past. 心灵创造系 Metcre 二级星质构装体:创造一个星质构装体为你作战。 Astral Construct II. Creates astral construct to fight for you. 燃烧射线:火焰射线对对手造成3d6伤害。 Burning Ray. Fiery ray deals 3d6 damage to foe. 星质茧:你把一个敌人封进星质茧使他无法移动。 Ectoplasmic Cocoon. You encapsulate a foe so it can’t move. 星质傀儡:你可以立即控制一个星质构装体。 Ecto Puppet. You directly control an astral construct. 次级瞬间造物术:快速的创造衣服或木质物品。 Sudden Minor Creation. Quickly create cloth or wood object. 心灵转化系 Psykin 冲击波:重击对手造成3d6伤害。 Concussion. Pummel foe for 3d6 damage. 操控气流:风速增加或减少10英里每小时加上每显能者等级+5英里每小时。 Control Air. Wind velocity increased or decreased by up to 10 miles per hour +5 miles per hour/level. 操控肢体:你能够初步的控制对手的肢体。 Control Body. You take rudimentary control of foe’s limbs. 操控火焰:操控火焰的温度和活动。 Control Flames. You control heat and movement of a fire. 隐形术:目标可以隐形10分钟/等级或直到做出攻击。 Invisibility. Subject is invisible for 10 min./level or until it attacks. 隔绝术:对10呎内的所有亡灵生物造成3d8伤害。 Sever the Tie. You deal 3d8 damage to undead in 10-ft. radius. 心灵自塑系 Psymet 仿生术:你获得一种动物的一项属性。 Animal Affinity. You possess one ability score of a chosen animal.÷ 身体调节:你可以选择治疗3d6伤害,或者下次对抗毒素或疾病的坚韧豁免得到加值,或者治疗2点暂时属性伤害。 Body Adjustment. You heal 3d6 damage, or gain a bonus on your next Fortitude save to resist poison or disease, or heal 2 temporary ability points. 身体平衡:你能够在非固体的表面行走。 Body Equilibrium. You can walk on nonsolid surfaces. 避役术:受术者的隐藏技能得到+10增强加值。 Chameleon. You gain a +10 enhancement bonus on Hide checks. 熊爪术:徒手攻击造成1d12点伤害。 Claws of the Bear. Your unarmed attack deals 1d12 damage. 膨胀术:你变大10%/等级(最多到100%)。 Expansion. You grow 10%/level (max 100%). 痛苦之触:你的徒手攻击多造成1d6淤伤。 Painful Touch. Your unarmed attacks deal an extra 1d6 subdual damage. 辟谷:你能够不吃不喝的过活。 Sustenance. You can go without food and water. 心灵传送系 Psyport 滑翔术:受术者以20呎的速度滑翔。 Glide. Subject glides at speed of 20 ft. 敲击术:敲开锁或以灵能锁住的门。 Knock. Opens locked or psionically locked doors. 浮空术:受术者按照你的指示上下移动。 Levitate. Subject moves up and down at your direction. 灵能锁:使用灵能锁住一个门或箱子。 Psionic Lock. Psionically locks a portal or chest. 感知灵旅:得知他人进行的传送。 Sense Psychoportation. Know when others use this discipline. 心灵附魔系 Telep 厌恶术:受术者厌恶你指定的事物。 Aversion. Subject has aversion you specify. 脑力锁定:受术者无法行动或进行任何思维活动。 Brain Lock. Subject cannot move or take any mental actions. 侦测思想:观察到敌人的表面思想。 Detect Thoughts. You detect subject’s surface thoughts. 造成痛苦:你的精神攻击造成3d6伤害。 Inflict Pain. Your mental attack deals 3d6 damage. 感官入侵:受术者感觉到你所感觉到的。 Intrusive Sense Link. Subject senses what you sense. 暗示:强迫受术者遵从暗示行动。 Suggestion. Compels subject to follow suggested action. 心灵术士的三级异能 3rd-LEVEL PSION POWERS 心灵预言系 Clasen 感知危险:对陷阱获得+4加值。 Danger Sense. You gain a +4 bonus against traps. 消除隐形:消除5呎/等级以内的隐形效果。 Invisibility Purge. Dispels invisibility within 5 ft./level. 回避侦测:受术者不会被心灵预言系异能和遥视术探测到。 Nondetection. Hides subject from Clairsentience powers and remote viewing. 感知毒性:发觉30呎半径内的毒素。 Poison Sense. Sense poison in 30-ft. radius. 遥视术:你看到远方的受术者。 Remote Viewing. You see subject from a distance. 全域视野:获得周围全域的视野。 Ubiquitous Vision. You have all around vision. 感知亡灵:发觉亡灵生物。 Undead Sense. You sense the presence of undead. 心灵创造系 Metcre 三级星质构装体:创造一个星质构装体为你作战。 Astral Construct III. Creates astral construct to fight for you. 造粮术:造出三个人类/等级一天的口粮与水。 Create Food and Water. Feed’s three humans (or one horse)/level. 强化武器:武器得到+3加值。 Metaphysical Weapon. Weapon gains a +3 bonus. 苍火:对20呎半径内的敌人造成5d4火焰伤害。 Whitefire. Deals 5d4 fire damage in 20-ft. radius. 心灵转化系 Psykin 超声锥:音波能量造成5d4音波伤害。 Cone of Sound. Sonic energy deals 5d4 sonic damage. 操控声音:创造非常特殊的声音。 Control Sound. You can create very specific sounds. 高等冲击波:重击对手造成5d6伤害。 Greater Concussion. Pummel foe for 5d6 damage. 消解灵能:解除心灵异能及其效果。 Negate Psionics. Cancels psionic powers and effects. 心灵自塑系 Psymet 虎牙术:你的啮咬攻击造成2d8伤害。 Bite of the Tiger. Your bite attack deals 2d8 damage. 吸血鬼之爪:你的徒手攻击造成1d8伤害,同时你得到相同数量的医疗。 Claws of the Vampire. Your unarmed attack deals 1d8 damage. You heal the same amount. 移位术:对你的攻击有50%的失手几率。 Displacement. Attacks miss you 50% of the time. 手刀:你的徒手攻击造成挥砍伤害并附有锐锋效果。 Duodimensional Hand. Your unarmed attacks deal slashing damage with an increased threat range. 星质形态:无定形的状态令你难以被伤害。 Ectoplasmic Form. Your amorphous form is hard to hurt. 高等生物反馈:你完全掌控着你身体所受的伤害类型。 Improved Biofeedback. You take charge of your body’s damage. 回春术:治疗暂时属性伤害1点/小时。 Rejuvenation. You heal 1 point of temporary ability damage/hour. 心灵传送系 Psyport 星界驹:召唤星界马持续1小时/等级。 Astral Steed. Astral steed appears for 1 hour/level. 空间滑动:立即移动到近距离内任何你视野内的地点。 Dimension Slide. Instantly move to any spot you can see in close range. 飞行术:受术者以90呎基本速度飞行。 Fly. Subject flies at speed of 90 ft. 时间跳跃:受术者向将来跳过3d6轮时间。 Time Hop. Subject hops forward in time 3d6 rounds. 心灵附魔系 Telep 魅惑怪物:使怪物相信自己是你的盟友。 Charm Monster. Makes monster believe it is your ally. 呼吸危机:中断受术者的呼吸。 Crisis of Breath. You disrupt the subject’s breathing. 伪造感觉:你伪造受术者的一种感觉。 False Sensory Input. You falsify one of the subject’s senses. 命运链接:把两个目标的命运相连。 Fate Link. You link the fates of two targets. 次级支配术:强迫受术者遵从你的意志。 Lesser Domination. Forces subject to obey your will. 连心术:你与他人之间有一道精神链接。 Mindlink. You have a mental bond with others. 心智分裂:你的头脑分裂成两个独立运作的部分。 Schism. Splits your mind into two independently functional parts. 心灵术士的四级异能 4th-LEVEL PSION POWERS 心灵预言系 Clasen 导航术:你的精神感觉能将你引导到固定的参考点。 Anchored Navigation. You navigate from a fixed reference point that you mentally sense. 观察灵光:能够从他人的灵光中获悉情报。 Aura Sight. You can read things in other’s auras. 侦测遥视:你能够获知他人在远距离窥视你。 Detect Remote Viewing. You know when others spy on you remotely. 预言术:对预定的活动提供有用的建议。 Divination. Provides specific advice for proposed actions. 逆天术:你能够重投一个糟糕的掷骰。 Fate of One. You can reroll a bad roll 心灵创造系 Metcre 四级星质构装体:创造一个星质构装体为你作战。 Astral Construct IV. Creates astral construct to fight for you. 解散星质:解散由星质构成的目标。 Dismiss Ectoplasm. Dissipates ectoplasmic targets. 鬼斧神工:使原始材料变为成品。 Fabricate. Transforms raw goods to finished items. 萃取术:你把一些时间转化成物质。 Quintessence. You collapse a bit of time into a physical substance. 星质墙:你创造一个保护性的障碍物。 Wall of Ectoplasm. You create a protective barrier. 心灵转化系 Psykin 增强隐形术:在第一次攻击之後仍保持隐形。 Amplified Invisibility. Attack once and stay unseen. 惰性障壁:受术者得到伤害减免10/+5。 Inertial Barrier. Subject gains damage reduction 10/+5. 集体冲击波:20呎半径内的所有敌人受到7d4伤害。 Mass Concussion. Foes take 7d4 damage in 20-ft. radius. 心灵遥控:远距离移动最多25磅/等级的物品。 Telekinesis. Lift or move 25lb./level at long range. 心灵自塑系 Psymet 腐蚀之触:你的接触造成7d6酸液伤害。 Dissolving Touch. Your touch deals 7d6 acid damage. 固定术:你几乎不可能移动。 Immovability. You are almost impossible to move. 变形自己:你得到一个新的外形。 Polymorph Self. You assume a new form. 心力回馈:使用灵能点数来增强你肉体属性调整值。 Psychofeedback. Use power points to boost your physical ability modifiers. 天生护甲:AC得到+4天生防御加值。 Natural Armor. You gain a +4 natural armor bonus. 心灵传送系 Psyport 次元锚:阻止位面移动。 Dimensional Anchor. Bars extradimensional movement. 任意门:将自己和最多500磅的物体传送一段距离。 Dimension Door. Teleports you and up to 500 lb. a short distance. 驱逐术:强迫生物回到原属异界。 Dismissal. Forces a creature to return to a native plane. 行动自如:无视障碍物自由行动。 Freedom of Movement. Move normally despite impediments. 心灵附魔系 Telep 支配术:受术者遵从你的意志。 Domination. Subject obeys your will. 厌世术:向受术者灌输对死亡的渴望。 Fatal Attraction. Implants death urge in subject. 强制连心术:在两个非自愿的受术者之间创造心灵链接。 Forced Mindlink. Creates mental bond with unwilling subject. 洗脑术:受术者最近的经验将被擦去。 Mindwipe. Subject’s recent experiences wiped away. 制作记忆:把错误的记忆灌输给受术者。 Tailor Memory. False memory implanted in subject. 心灵术士的五级异能 5th-LEVEL PSION POWERS 心灵预言系 Clasen 异能抗力:受术者得到12点异能抗力。 Power Resistance. Subject gains PR 12. 体验剧痛:对手从痛苦的回忆中受到9d6伤害。 Recall Agony. Foe takes 9d6 damage from painful memory. 感知灵能:你感觉到心灵异能及效果。 Sense Psionics. You sense psionic powers and effects. 真知术:你看到事物的本来面目。 True Seeing. See all things as they really are. 心灵创造系 Metcre 五级星质构装体:创造一个星质构装体为你作战。 Astral Construct V. Creates astral construct to fight for you. 星质护甲:受术者的AC得到+10盔甲加值。 Ectoplasmic Armor. Subject gains a +10 armor bonus. 星质蔓生怪:雾一样的食肉蔓生怪对它所包围的生物造成1点伤害/每轮。 Ectoplasmic Shambler. Foglike predator deals 1 point of damage/round to those it surrounds. 灵能恒定术:使一些灵能永久有效。 Incarnate. You make some psionic effects permanent. 高等造物术:与次级造物术相同,但可创造石头和金属。 Major Creation. As minor creation, plus stone and metal. 心灵转化系 Psykin 光爆术:光爆对20呎半径内造成9d4伤害。 Brilliant Blast. Light blast deals 9d4 damage in 20-ft. radius. 超距接触:你可以在任意距离使用“隔空之手”。 Clairtangency. You can use far hand at any distance. 物质重组:将一种金属变为另一种。 Matter Rearrangement. You transmute one metal to another. 心力吸取:你的接触攻击从对手吸取2灵能点/等级加于自身。 Psychic Vampire. Your touch attack drains 2 power points/level from foe, which you gain. 心灵自塑系 Psymet 身体适应:你使自己的身体适应不利环境。 Adapt Body. You adapt your body to hostile environments. 能量障壁:你将能量攻击转变成无害的闪光。 Energy Barrier. You convert energy attacks to harmless light. 武器嫁接:你将武器变为身体的一部分。 Graft Weapon. A weapon becomes a natural part of you. 超态变化:你变成生物或物品的样子。 Metamorphosis. You take the form of creatures and objects. 心灵传送系 Psyport 恶意传送术:破坏性的传送造成9d6伤害。 Baleful Teleport. Destructive teleport deals 9d6 damage. 短讯术:将短讯立即传至任何位置。 Sending. Delivers short message anywhere instantly. 传送术:立即将你传送至任何地方。 Teleport. Instantly transports you anywhere. 触发传送术:预先设置的事件将触发传送术。 Teleport Trigger. Predetermined event triggers teleport. 心灵附魔系 Telep 抑能术:心灵噪音阻碍异能的展现。 Catapsi. Psychic static is a drag on power manifestation. 高等支配术:受术者遵从你的意志。 Greater Domination. Subject obeys your will. 超能共鸣:两个或多个心灵术士精神力的共鸣增强参与者的异能合力。 Metaconcert. Mental concert of two or more psions increases the total power of the participants. 心智探针:发觉受术者隐藏的思想。 Mind Probe. You discover the subject’s secret thoughts. 心灵术士的六级异能 6th-LEVEl PSION POWERS 心灵预言系 Clasen 预知术:比预言术揭示得更多。 Precognition. More in-depth than divination. 遥视陷阱:敌对的遥视者受到4d4伤害。 Remote View Trap. Enemy remote viewers take 4d4 damage. 谨慎之盾:你的AC得到+6洞察加值。 Shield of Prudence. You gain a +6 insight bonus to AC. 心灵创造系 Metcre 六级星质构装体:创造一个星质构装体为你作战。 Astral Construct VI. Creates astral construct to fight for you. 烈焰帷幕:被包围的对手受到11d6火焰伤害。 Flaming Shroud. Encased foe takes 11d6 fire damage. 高等鬼斧神工:和鬼斧神工相同,不过可以制作十倍体积的物品。 Improved Fabricate. As fabricate, but ten times as much. 心灵转化系 Psykin 消融术:受术者更难以被“消解灵能”影响。 Ablating. Subject is buffered from one negate psionics effect. 解离术:使一个生物或目标物品消失。 Disintegrate. One creature or object vanishes. 高等生物电流:持续的生物电流对最多4个活物造成6d6点伤害/轮。 Greater Biocurrent. Continuous bioelectrical current deals 6d6 electricity damage/round to up to four living creatures. 反灵能力场:抵消10呎内的所有灵能。 Null Psionics Field. Negates psionics within 10 ft. 心灵自塑系 Psymet 龙息术:喷吐火焰造成11d4伤害。 Breath of the Dragon. Breathe fire for 11d4 damage. 高等活力术:你得到每等级3点暂时生命值,最多60点。 Improved Vigor. You gain 13 temporary hit points. 暂缓生命:你的生命活动非常缓慢以至于无法侦测。 Suspend Life. Your life functions slow to imperceptibility. 心灵传送系 Psyport 放逐术:放逐外位面生物。 Banishment. Banishes extraplanar creatures. 以太漫步:你在1轮/等级时间内变为灵体生物。 Ethereal Jaunt. You become ethereal for 1 round/level. 高等飞行术:受术者以180呎标准速度飞行。 Improved Fly. Subject flies at speed of 180. 回收术:你将一个视野内的物体传送至你的手中。 Retrieve. You teleport to your hand an item you can see. 跟踪传送:获知传送的起点和终点。 Trace Teleport. Learn origin or goal of subject’s teleport. 心灵附魔系 Telep 改造灵光:改变受术者的特征。 Aura Alteration. Subject seems something it is not. 集体暗示:多个目标遵照暗示行动。 Mass Suggestion. Many targets follow suggested action. 心智互换:你与他人互换心智。 Mind Switch. You switch minds with another. 心灵术士的七级异能 7th-LEVEL PSION POWERS 心灵预言系 Clasen 异能仿效:展现不超过六级的任意一道异能。 Emulate Power. Manifest any psionic power of 6th-level or lower. 高等导航术:你的精神感觉能将你引导到固定的参考点,甚至穿越位面,并且可以持续更长时间。 Improved Anchored Navigation. You can navigate from a fixed point even across planar boundaries and for a longer duration. 隔离术:受术者隐形且不会被遥视侦测到。 Sequester. Subject invisible to sight and remote viewing. 心灵创造系 Metcre 七级星质构装体:创造一个星质构装体为你作战。 Astral Construct VII. Creates astral construct to fight for you. 触发术:设定另一个异能的触发条件。 Contingency. Sets trigger condition for another power. 集体星质茧:与星质茧相同,不过更大。 Mass Cocoon. As ectoplasmic cocoon, but bigger. 心灵转化系 Psykin 传送变向:设置他人的传送目的地。 Divert Teleport. Choose destination for another’s teleport. 高等心灵遥控:远距离移动最多100磅/等级的物品。 Improved Telekinesis. Lift or move 100 lb./level at long range. 异能反转:把1d4+6能级的异能反射回其显能者。 Power Turning. Reflect 1d4+6 power levels back on manifester. 异能回弹:对手的异能反弹回她自己。 Reddopsi. Foe’s power rebounds on her. 超级冲击波:重击对手造成13d6伤害。 True Concussion. Pummels foe for 13d6 damage. 心灵自塑系 Psymet 能量转化:你将能量攻击转化为能量射线为自己所用。 Energy Conversion. You convert energy attacks to one ray energy attack of your own. 分身术:你暂时的复制自身。 Fission. You briefly duplicate yourself. 橡木身躯:你的身体变为活生生的木头。 Oak Body. You body becomes living wood. 心灵传送系 Psyport 传送变向:设置他人的传送目的地。 Divert Teleport. Choose destination for another’s teleport. 以太化:与同伴一同旅行至以太位面。 Etherealness. Travel to the Ethereal Plane with companions. 相位门:通过隐形路径穿过石头或木头。 Phase Door. Invisible passage through wood or stone. 位面传送:最高可使8个受术者传送至另一位面。 Plane Shift. Up to eight subjects travel to another plane. 准确传送术:与传送术相同,不过没有误差。 Teleport without Error. As teleport, but no off target arrival. 心灵附魔系 Telep 摄魂术:受术者持续困惑。 Insanity. Subject is permanently confused. 集体支配术:多重目标遵从你的意志。 Mass Domination. Many targets subject to your will. 摧心术:来自心灵的尖啸对15呎半径内所有生物造成13d4伤害。 Ultrablast. Your mental scream deals 13d4 damage to all within 15 ft. 心灵术士的八级异能 8th-LEVEL PSION POWERS 心灵预言系 Clasen 预警术:灵能感官向你警告迫近的危险。 Foresight. Psionic senses warn you of impending danger. 极化认知:你能够推理出几乎是所有的事。 Hypercognition. You can deduce almost anything. 体验死亡:受术者体验到将来的死亡并因而死去。 Recall Death. Foe vividly recalls its future death and dies. 心灵创造系 Metcre 八级星质构装体:创造一个星质构装体为你作战。 Astral Construct VIII. Creates astral construct to fight for you. 储存心智:将你的人格储存起来以备未来之需。 Mind Store. Store your personality against future need. 真实造物术:和高等造物术相同,但创造物是永久的。 True Creation. As major creation, but items are permanent. 心灵转化系 Psykin 高等超距接触:可以在任意距离使用“心灵遥控”。 Improved Clairtangency. You use telekinesis at any distance. 物质重塑:将一个物体的硬度增加或减少5。 Matter Manipulation. You increase or decrease an object’s base hardness by 5. 遥控法球:移动的球形力场保护一个受术者。 Telekinetic Sphere. Mobile force globe protects one subject. 心灵自塑系 Psymet 极化认知:你能够推理出几乎是所有的事。 Hypercognition. You can deduce almost anything. 钢铁身躯:你的身体变成活生生的钢铁。 Iron Body. Your body becomes living iron. 阴影身躯:你变成一个活着的阴影(不是指幽影这种生物)。 Shadow Body. You become a living shadow (not the creature). 心灵传送系 Psyport 梦境旅行:你通过梦境旅行至其他地方。 Dream Travel. You travel to other places through dreams. 高等以太化:可以在以太位面待更长时间。 Improved Etherealness. Stay ethereal longer. 传送法阵:法阵将其内部的所有生物传送到指定位置。 Teleportation Circle. Circle teleports any creature inside to designated spot. 时间加速:加速你的时间体系2回合。 Temporal Acceleration. Your time frame accelerates for 2 rounds. 心灵附魔系 Telep 心灵屏障:受术者对精神/情绪效果,探知以及遥视免疫。 Mind Blank. Subject immune to mental/emotional effects, scrying, and remote viewing. 心智魔种:受术者慢慢的变成另一个你。 Mind Seed. Subject slowly becomes you. 真实支配术:减少受支配者反抗你意志的可能性。 True Domination. Dominated subjects less likely to defy your will. 心灵术士的九级异能 9th-LEVEL PSION POWERS 心灵预言系 Clasen 高等异能仿效:展现不超过八级的任意一道异能。 Greater Emulation. Manifest any psionic power of 8th level or lower. 超感术:目标无法对你隐藏他的名字和位置。 Metafaculty. Subject cannot hide name or location from you. 心灵创造系 Metcre 九级星质构装体:创造一个星质构装体为你作战。 Astral Construct IX. Creates astral construct to fight for you. 起源术:你在星界中创造出一个半位面。 Genesis. You instigate a new demiplane in the Astral Plane. 心灵转化系 Psykin 爆弹术:重击对手造成17d6伤害。 Detonation. Pummels foe for 17d6 damage. 消散术:解离非常庞大的物体或生物。 Dissolution. You disintegrate very large objects or creatures. 真实心灵遥控:长距离移动最多500磅/等级的物品 True Telekinesis. Lift or move 500 lb./level at long range. 心灵自塑系 Psymet 共鸣力场:影响到你的效果同样影响其他人。 Affinity Field. Effects that affect you also affect others. 形体变化:你能够变成任何生物,变形一次/轮。 Shapechange. You become any creature, change forms once/round. 真实代谢:在一分钟内得到10点/轮的再生能力。 True Metabolism. Regenerate 10 points/round for 1 minute. 心灵传送系 Psyport 星界投射:将自己及伙伴投射到星界。 Astral Projection. Projects you and friends into Astral Plane. 星界旅行:你与伙伴以真身进入星界。 Probability Travel. You and friends physically enter Astral Plane. 时间疾行:加速你的时间体系3d4回合。 Temporal Velocity. Your time frame accelerates for 3d4 rounds. 时光倒流:重过最後的1d4轮时间。 Time Regression. Relive the last 1d4+1 rounds. 心灵附魔系 Telep 抹除灵能:你抹除对手掌握的心灵异能。 Apopsi. You delete the psionic power of another. 知己术:你与另一个人共享一个永久的心灵链接。 Confidante. You and another share a permanent mental bond. 幻境术:受术者的精神进入一个的虚构世界,同时他的真身慢慢死去。 Microcosm. Subject explores imaginary world at the expense of the real one. 支配怪物术:可以控制任何生物,不过持续的时间较短。 Monster Domination. Controls any creature, but for less time. 心灵手术:你修补精神伤害并可传授新异能的知识。 Psychic Chirurgery. You repair psychic damage and impart knowledge of new powers. 奴役术:受术者永久成为你的奴隶。 Thrall. Subject is your slave forever.
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心灵武士的异能
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心灵武士的异能 PSYCHIC WARRIOR POWERS 心灵武士的零级异能(天赋异能) 0-LEVEL PSYCHIC WARRIOR POWERS (TALENTS) 箭石术:创造出一支仅能持续很短时间的箭、矢或者弹丸。(智力) Bolt. You create a short-lived bolt, arrow, or bullet. (Int) 速度爆发:目标速度提高10呎,持续一轮。(敏捷) Burst. Subject speed improves by 10 ft. for 1 round. (Dex) 猫落术:你在跌落时能适当的平衡身体。(敏捷) Catfall. You recover well from a fall. (Dex) 操控阴影:你能像操纵木偶一般的操纵一个普通的影子。(体质) Control Shadow. You control a normal shadow like a puppet. (Con) 晕眩术:生物失去下一次的动作。(魅力) Daze. Creature loses next action. (Cha) 侦测灵能:你能侦测到灵能效果的存在。(感知) Detect Psionics. You detect the presence of psionic activity. (Wis) 分神术:目标神智不清,在做某些动作时受到-1减值。(魅力) Distract. Subject’s mind wanders, imparting a -1 penalty on some actions. (Cha) 精灵视觉:你获得昏暗视觉。(力量) Elfsight. You have low-light vision. (Str) 隔空之击:念动力的冲击造成1点伤害。(体质) Far Punch. Telekinetic punch deals 1 damage. (Con) 漂浮术:使一个物体漂浮在水或其他液体上。(敏捷) Float. You buoy a subject in water or other liquid. (Dex) 指北术:指出北方。(感知) Know Direction. You know which way is north. (Wis) 魔爪术:你的徒手攻击造成+1点额外伤害。(力量) Talons. Your unarmed attacks deal +1 damage. (Str) 英勇术:你的下一次豁免检定得到+1士气加值。(力量) Valor. You gain a +1 morale bonus on your saving throw. (Str) 魄力术:你得到1点暂时生命值。(力量) Verve. You gain 1 temporary hit point. (Str) 心灵武士的一级异能 1st LEVEl PSYCHIC WARRIOR POWERS 生物反馈:自控力使你能够把一定伤害转化成淤伤。(力量) Biofeedback. Self-control allows you to take some damage as subdual damage. (Str) 狼牙术:你的啮咬攻击造成1d8伤害。(力量) Bite of the Wolf. Your bite attack deals 1d8 damage. (Str) 召唤武器:你不会缺少武器。(敏捷) Call Weaponry. Never lack for a weapon. (Dex) 战斗预感:你的AC得到+1洞察加值。(感知) Combat Precognition. You gain a + 1 insight bonus to AC. (Wis) 缩身术:你的体形缩小10%/等级(最多50%)。(力量) Compression. You shrink 10%/level (max 50%). (Str) 扩展视野:更宽广的视野让你看到更多东西。(感知) Expanded Vision. Wider vision allows you to see more. (Wis) 感光术:你的触觉具有视觉能力。(力量) Feel Light. You use tactile sensation to see. (Str) 感声术:你的触觉具有听觉能力。(力量) Feel Sound. You use tactile sensation to hear. (Str) 听光术:你的听觉具有视觉能力。(力量) Hear Light. You use auditory sensation to see. (Str) 急速术:得到一个额外的部分动作。(力量) Hustle. You gain one extra partial action. (Str) 次级强化武器:武器得到+1加值。(智力) Lesser Metaphysical Weapon. Weapon gains a +1 bonus. (Int) 次级造物术:创造出衣物或木质物品。(力量) Minor Creation. Creates one cloth or wood object. (Int) 观声术:你的视觉具有听觉能力。(力量) See Sound. You use visual sensation to hear. (Str) 滑行术:受术者(灵活的)在地面上滑动,如同在冰面上。(敏捷) Skate. Subject slides (skillfully) along the ground as if on ice. (Dex) 活力术:你得到每等级3点暂时生命值,最多18点。(力量) Vigor. You gain 3 temporary hit points. (Str) 心灵武士的二级异能 2nd-LEVEL PSYCHIC WARRIOR POWERS 仿生术:你获得一种动物的一项属性。(力量) Animal Affinity. You possess one ability score of a chosen animal. (Str) 身体平衡:你能够在非固体的表面行走。(力量) Body Equilibrium. You can walk on nonsolid surfaces. (Str) 熊爪术:徒手攻击造成1d12点伤害。(力量) Claws of the Bear. Your unarmed attack deals 1d12 damage. (Str) 战斗远见:你的攻击掷骰得到+2洞察加值。(感知) Combat Prescience. You gain a +2 insight bonus on your attack roll. (Wis) 黑暗视觉:你能在黑暗中视物。(感知) Darkvision. You can see in the dark. (Wis) 膨胀术:你变大10%/等级(最多到100%)。(力量) Expansion. You grow 10%/level (max +100%). (Str) 浮空术:受术者按照你的指示上下移动。(敏捷) Levitate. Subject moves up and down at your direction. (Dex) 痛苦之触:你的徒手攻击多造成1d6淤伤。(力量) Painful Touch. Your unarmed attacks deal an extra 1d6 subdual damage. (Str) 次级瞬间造物术:快速的创造衣服或木质物品。(智力) Sudden Minor Creation. Quickly create cloth or wood object. (Int) 警惕术:看透迷雾术和黑暗术。(感知) Vigilance. See through mists, murk, and darkness. (Wis) 心灵武士的三级异能 3rd-LEVEL PSYCHIC WARRIOR POWERS 虎牙术:你的啮咬攻击造成2d8伤害。(力量) Bite of the Tiger. Your bite attack deals 2d8 damage. (Str) 吸血鬼之爪:你的徒手攻击造成1d8伤害,同时你得到相同数量的医疗。(力量) Claws of the Vampire. Your unarmed attack deals 1d8 damage. You heal the same amount. (Str) 感知危险:对陷阱获得+4加值。(感知) Danger Sense. You gain a +4 bonus against traps. (Wis) 移位术:对你的攻击有50%的失手几率。(力量) Displacement. Attacks miss you 50% of the time. (Str) 高等生物反馈:你完全掌控着你身体所受的伤害类型。(力量) Improved Biofeedback. You take charge of your body’s damage. (Str) 强化武器:武器得到+3加值。(智力) Metaphysical Weapon. Weapon gains a +3 bonus. (Int) 卓越战技:你可以做一次额外的借机攻击。(感知) Prowess. You may take one extra attack of opportunity. (Wis) 全域视野:获得周围全域的视野。(感知) Ubiquitous Vision. You have all-around vision. (Wis) 心灵武士的四级异能 4th-LEVEL PSYCHIC WARRIOR POWERS 任意门:将自己和最多500磅的物体传送一段距离。(敏捷) Dimension Door. Teleports you and up to 500 lb. short distances. (Dex) 腐蚀之触:你的接触造成7d6酸液伤害。(力量) Dissolving Touch. Your touch deals 7d6 acid damage. (Str) 固定术:你几乎不可能移动。(力量) Immovability. You are almost impossible to move. (Str) 惰性障壁:受术者得到伤害减免10/+5。(体质) Inertial Barrier. Subject gains damage reduction 10/+5. (Con) 变形自己:你得到一个新的外形。(力量) Polymorph Self. You assume a new form. (Str) 心力回馈:使用灵能点数来增强你肉体属性调整值。(力量) Psychofeedback. Use power points to boost your physical ability modifiers. (Str) 坚定感知:你在对抗幻象时获得+4加值,侦察和搜索技能获得+2加值。(感知) Steadfast Perception. You gain a +4 bonus against illusions,+2 bonus on Spot and Search checks. (Wis) 心灵遥控:远距离移动最多25磅/等级的物品。(体质) Telekinesis. Lift or move 25lb./level at long range. (Con) 心灵武士的五级异能 5th-LEVEL PSYCHIC WARRIOR POWERS 龙爪手:你的擒抱检定获得+10加值。(力量) Adamant Grasp. You gain a +10 bonus on your grapple checks. (Str) 身体适应:你使自己的身体适应不利环境。(力量) Adapt Body. You adapt your body to hostile environments. (Str) 抑能术:心灵噪音阻碍异能的展现。(魅力) Catapsi. Psychic static is a drag on power manifestation. (Cha) 星质护甲:受术者的AC得到+10盔甲加值。(智力) Ectoplasmic Armor. Subject gains a +10 armor bonus. (Int) 能量障壁:你将能量攻击转变成无害的闪光。(力量) Energy Barrier. You convert energy attacks to harmless light. (Str) 武器嫁接:你将武器变为身体的一部分。(力量) Graft Weapon. A weapon becomes a natural part of you. (Str) 心力吸取:你的接触攻击从对手吸取2灵能点/等级加于自身。(体质) Psychic Vampire. Your touch attack drains 2 power points/level from foe, which you gain. (Con) 心灵武士的六级异能 6th-LEVEL PSYCHIC WARRIOR POWERS 消融术:受术者更难以被“消解灵能”影响。(体质) Ablating. Subject is buffered from one negate psionics effect. (Con) 龙息术:喷吐火焰造成11d4伤害。(力量) Breath of the Dragon. Breathe fire for 11d4 damage. (Str) 召唤部属:传送你的部属到你所在位置。(敏捷) Call Cohort. Teleport your cohort to your location. (Dex) 以太漫步:你在1轮/等级时间内变为灵体生物。(敏捷) Ethereal Jaunt. You become ethereal for 1 round/level (Dex) 高等活力术:你得到每等级3点暂时生命值,最多60点。(力量) Improved Vigor. You gain 13 temporary hit points. (Str) 谨慎之盾:你的AC得到+6洞察加值。(感知) Shield of Prudence. You gain a +6 insight bonus to AC. (Wis) 暂缓生命:你的生命活动非常缓慢以至于无法侦测。(力量) Suspend Life. Your life functions slow to imperceptibility. (Str)
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异能格式
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{ Andor注:以下由 Andor 翻译。 } 异能格式 POWER FORMAT 每道异能的描述都按如下格式。 Each power description follows the same format. 名称 NAME 这是该异能通常为人所知的名称。异能可能在某些地区有其他名称,灵能人物也常常给他们的异能其个其他名称,例如将“萃取术”叫成“瓦解时间”。 This is the name by which the power is generally known. Powers might be known by other names in some locales, and psionic characters often have different names for their powers, such as “collapse time” for quintessence. 能系和性质描述 DISCIPLINE AND DESCRIPTORS 这是异能所属的能系。详情请见第38页的“心灵能系”。适用的性质描述都在[方括号内]给出。 This is the discipline to which the power belongs. See Psionic Disciplines, page 38, for more information. Any descriptors that apply are given here [in brackets]. 能系:包括心灵预言系、心灵创造系、心灵转化系、心灵自塑系、心灵传送系和心灵附魔系。每个能系用于计算目标DC的关键属性都在(圆括号内)给出。 Disciplines: Clairsentience, Metacreativity, Psychokinesis, Psychometabolism, Psychoportation, and Telepathy. The key ability score for each discipline is given (in parentheses) for ease of calculating target DCs. 性质描述:包括强酸、混乱、魅惑*、寒冷、胁迫*、黑暗、死亡、电击、邪恶、恐惧、火焰、力场、善良、依赖语言、守序、光明、影响心灵、音波和传送。 Descriptors: Acid, chaotic, charm*, cold, compulsion*, darkness, death, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic, and teleportation. *胁迫和魅惑被视为《玩家手册》中附魔学派魔法的子学派,但在此作为同样效果的性质描述。 *Compulsion and charm are treated as subschools of the Enchantment school of magic in the Player's Handbook but are used as descriptors here, to the same effect. 能级 LEVEL 这是异能的强度等级,从零级(天赋异能)到九级(最强的)。本条目标明了哪些职业可以展现该异能。异能的能级影响对抗该异能的豁免检定DC(如果可以豁免)。 This is the strength level of the power, ranging from 0-level (talents) through 9th level (the most powerful). This entry notes which classes can manifest this power. A power’s level affects the DC for any saving throw allowed against the power. 异象 DISPLAY 这里给出了伴随该异能的展现产生的异象的种类。 This gives the type of display that accompanies manifestation of the power. 异象:听觉、物质、精神、嗅觉、视觉。详情请见第34页的“异象”。 Displays: Au (Audible), Ma (Material), Me (Mental), Ol (Olfactory), and Vi (Visible). See Display, page 34, for more information. 显能时间 MANIFESTATION TIME 展现该异能所需要的时间。详情请见第32页的“显能时间”。 The time required to manifest the power. See Manifestation Time, page 32, for more information. 距离 RANGE 该异能从你的所在点能够延伸触及到的最远距离。详情请见第32页的“距离”。 The maximum distance from you at which the power can affect a target. See Range, page 32, for more information. 目标或目标群、效果、区域 TARGET OR TARGETS/EFFECT/AREA 该异能可以影响的生物数、次元、体积、重量。详情请见第32页的“瞄准”。如果目标是“自己”,你不用进行豁免,异能抗力也不生效。 The number of creatures, dimensions, volume, weight, and soon, that the power affects. See Aiming a Power, page 32, for more information. If the target is you, you do not receive a saving throw, and power resistance does not apply. 持续时间 DURATION 该异能能持续多久。详情请见第34页的“持续时间”。 How long the power lasts. See Duration, page 34, for more information. 豁免检定 SAVING THROW 该异能是否允许豁免检定,允许何种豁免检定,豁免成功的效果。详情请见第33页的“豁免检定”。 Whether a power allows a saving throw, what type of saving throw it is, and the effect of a successful saving throw. See Saving Throw, page 33, for more information. 异能抗力 POWER RESISTANCE 异能抗力(PR)(和法术抗力类似的特殊防御能力)是否能抵抗该异能。详情请见第33页的“异能抗力”。 Whether power resistance (PR), a special defensive ability on par with spell resistance, resists the power. See Power Resistance, page 33, for more information. 灵能点 POWER POINTS 展现该异能的费用。天赋异能(零级异能)在每日免费显能次数被用光後每次耗费1点灵能点。 The powers cost to manifest. Talents (0-level powers) cost 1 power point to manifest after a character uses up her allotted free manifestations per day. 详细说明 DESCRIPTIVE TEXT 这部分说明了异能做什么和怎么做的细节。如果之前的说明部分包含了“(见说明)”,那么你将在这里找到解释。如果你阅读的异能是某异能链中的一环,你可能还得参考其他异能的“(见说明)”信息。 This portion of the power description details what the power does and how it works. If one of the previous portions of the description included “(see text),” this is where the explanation is found. If the power you’re reading about is part of a chain, you might have to refer to a different power for the “(see text)” information.
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异能详述-A字头系列
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异能详述 POWERS 下列异能按英文字母顺序排列。 The powers herein are presented in alphabetical order.
消融术(Ablating) 心灵转化系(体质) 等级:心灵术士6、心灵武士6 异象:物质、嗅觉 显能时间:单动作 距离:个人 或 近距 (25呎+5呎/2等级) 目标:自己 或 自愿的单一生物 或 单一物品 (总重量至多100磅/等级) 持续时间:1小时/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:11 你创造出包围目标的念力护罩以提高其上异能在“消解灵能”异能(或“解除魔法”法术)下的幸存率。“消融术”被展现在生物或物体上时,其上每道生效的异能对“消解灵能”的消解检定或解除检定的DC+6。因而,每道异能的检定DC等于 11 + 欲消解的异能的显能者等级 +6。持续期满或其目标被展现过“消解灵能”的“消融术”将终止。 “消解灵能”可以消解“消融术”,但对于目标性消解,“消融术”总是最後被检定。对于区域性消解,“消融术”依其显能者等级顺序检定(但由于其显能者等级较高,可能在较弱的异能之前被消解)。 Ablating Psychokinesis (Con) Level: Psion 6/Psychic Warrior 6 Display: Ma, Ol Manifestation Time: 1 action Range: Personal or close (25 ft. + 5 ft./2 levels) Target: You or one willing creature or one object (total weight up to 100 lb./level) Duration: 1 hour/level (D) Saving Throw: None Power Resistance: No Power Points: 11 You create a psychokinetic shield around the subject that bolsters its powers’ chance to survive a negate psionics power (or dispel magic spell). When ablating is manifested on a creature or object, add +6 to the DC of the negation check or dispel check for each ongoing power subject to negate psionics. Thus, the DC for each power check is equal to 11 + the power-to-be-negated’s manifester level +6. Ablating ends when its duration expires or after a negate psionics is manifested on its subject. Negate psionics can negate ablating, but against a targeted negation, ablating is always checked last. Against an area negation, ablating is checked according to its level (but because of its relatively high level, it could well be negated before weaker powers). 龙爪手(Adamant Grasp) 心灵自塑系(力量) 等级:心灵武士5 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1轮/等级 灵能点:9 本异能持续时间内,你的所有擒抱检定得到+10能力加值。 Adamant Grasp Psychometabolism (Str) Level: Psychic Warrior 5 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level Power Points: 9 All your grapple checks receive a +10 competence bonus while the duration lasts. 身体适应(Adapt Body) 心灵自塑系(力量) 等级:心灵术士5、心灵武士5 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 灵能点:9 你能够使自己的身体适应不利环境。你可以在展现本异能的时候选择环境。你可以适应水下、酷热、严寒,甚至真空环境,如同土著生物(如果有的话)一般在此环境中存活。你可以呼吸和移动,并且你不会因纯粹的环境因素而受到伤害。你可以对酸液、熔岩、火焰、电击以及其他极端环境有些许的适应力。能够造成每轮一个或以上伤害骰的环境(比如浸入熔岩每轮将受到20d6的伤害)对于此异能来说是过于严酷了(虽然它仍能吸收每轮的第一个伤害骰)。 相同类型的攻击不能算作环境。比如:即使你选择适应极地环境,你仍然会因造成冰冷伤害的灵能或魔法攻击而受伤。 Adapt Body Psychometabolism (Str) Level: Psion 5/Psychic Warrior 5 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 9 You can adapt your body to hostile environments. You choose the environment at the time you manifest the power. You can adapt to underwater, extremely hot, extremely cold, and even airless environments, allowing you to survive like a creature native to that environment, if any. You can breathe and move, and you take no damage simply from being in that environment. You can somewhat adapt to extreme environments such as acid, lava, fire, electricity, and other volatile areas. Any environment that normally directly deals 1 or more dice of damage per round (such as lava, which deals 20d6 points of damage per round of immersion) is too extreme for this power (although it subtracts the first die of damage from the total dealt per round). An attack form does not constitute an environment. For example, even if you’re adapted to arctic conditions, you are still vulnerable to psionic or magical attacks that deal cold damage. 共鸣力场(Affinity Field) 心灵自塑系(力量) 等级:心灵术士9 异象:视觉、物质 显能时间:单动作 距离:20呎 区域:以你为中心,半径20呎的弥漫范围 持续时间:10分钟 (解消) 豁免检定:无 异能抗力:可 灵能点:17 你创造出一个共鸣反馈环加于区域内的所有生物。在持续时间内,受影响的生物会受到你所受的身体影响,并因此而得到或失去生命值直到本异能结束。例如,如果你受到10点剑伤,范围内的所有生物也受到10点剑伤。另一方面,如果你受灵能或魔法的治疗,所有在共鸣力场中的其他生物也受到治疗。 范围内的生物也会受到作用于你的三级或以下的法术或灵能效果,但当本异能结束时所有被转移的灵能和魔法效果都将失效,虽然即时效果,例如治疗性的异能效果仍然保留。比如;如果你展现“仿生术”来得到黑熊的平均力量值,你身边的所有生物也将得到此力量值。但是,即使“仿生术”持续的时间要长得多,在“共鸣力场” 结束後,受到影响的生物都将失去仍旧影响你的异能效果。 Affinity Field Psychometabolism (Str) Level: Psion 9 Display: Vi, Ma Manifestation Time: 1 action Range: 20 ft. Area: 20-ft.-radius emanation, centered on you Duration: 10 minutes (D) Saving Throw: None Power Resistance: Yes Power Points: 17 You create an affinity feedback loop with all creatures within the area. While the duration lasts, affected creatures feel all physical forces that you feel. Hit point gain or loss persists after this power ends. For instance, if you take 10 points of damage from a sword wound, all creatures within the area also take 10 points of damage. On the other hand, if you are subject to healing psionics or magic, all creatures in the affinity field are also healed. Creatures in range are also subject to magical and psionic effects of 3rd level or less, but all magic and psionic effects transferred to others fade at the end of this power’s duration, although instantaneous effects remain, such as the effects of curing power. For instance, if you manifest animal affinity to gain the average Strength score of a black bear, so too do all creatures in range. However, even though animal affinity lasts much longer, when affinity field ends, all affected creatures lose the benefit of whatever power or powers still remain in affect on you. 增强隐形术(Amplified Invisibility) 心灵转化系(体质) 等级:心灵术士4 异象:物质 目标:自己 或 接触到的生物 持续时间:1分钟/等级 (解消) 豁免检定:意志,通过则无效 (无害) 灵能点:7 如同“隐形术”,但本异能在你进行一次攻击後仍然持续。第二次攻击後本异能将正常结束。{Andor注:这点和类似法术不同。} Amplified Invisibility Psychokinesis (Con) Level: Psion 4 Display: Ma Target: You or creature touched Duration: 1 minute/level (D) Saving Throw: Will negates (harmless) Power Points: 7 As invisibility, except the power persists through one attack made by you. It ends normally after a second attack. 导航术(Anchored Navigation) 心灵预言系(感知) 等级:心灵术士4 异象:嗅觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 豁免检定:无 异能抗力:不可 灵能点:7 你知道你的固定起点的相对位置。当异能持续时,你能意识到你回到固定起点的精确距离和路线(物理的或是心灵传送的)。你第一次展现该异能时必须指明“锚定”的起点。欲指明另外的起点,你必须再次展现“导航术”异能。 例如,如果你在进入迷宫前使用本异能并指定了起点,在异能持续期内你都可以回溯你的足迹从迷宫中回来。本异能还可以让“传送术”以精确地将你送回起点。此外,不论距离远近,本异能还允许你和固定点60呎半径内的接收者进行心灵通讯(假如你有异能或能力让你进行心灵通讯)。“导航术”的效果仅限于它被展现时所在的位面。 Anchored Navigation Clairsentience (Wis) Level: Psion 4 Display: Ol, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level Saving Throw: None Power Resistance: No Power Points: 7 You know where you are in relation to a fixed starting point. While the duration lasts, you are aware of your exact distance and route (physical or psychoportive) back to a fixed starting point. You must designate the “anchored” starting point when you first manifest the power. To designate other anchored starting points, you must manifest additional anchored navigation powers. For instance, if you designated a starting point using this power before entering a maze, you can retrace your steps through the maze automatically while the power lasts. This power also allows teleport to return you to the fixed point with no chance of error. Moreover, this power allows normal telepathic communication (assuming you have a power or ability that grants telepathic communication) with any receptive beings within a 60-foot radius of the fixed point, regardless of distance. Use of anchored navigation is confined to the plane of existence where you manifest it. 仿生术(Animal Affinity) 心灵自塑系(力量) 等级:心灵术士2、心灵武士2 异象:物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 灵能点:3 你重塑自身以与一种选定的动物(“动物”是《怪物图鉴》所定义的一种生物类型)变得相似,你因此而能够仿效它的一项属性值。 每次展现仿生术只能仿效一项属性值,虽然多次展现的效果可以同时作用于你。在仿效不同属性的各个异能持续期间,你全部的六项属性都可以通过这种方式得到增强。你最多能够将你的属性值增强1d4+1。因此,如果你拥有10点敏捷,你最多可以把它提升到15(如果你运气好)。异能持续期间内,新的属性值将代替你原有的属性值。 你无法仿效所有的身体特性,比如翼、爪、牙以及类似的组织结构,但是你会呈现出一些你所选动物的细微特征,这由你的DM来决定。 Animal Affinity Psychometabolism (Str) Level: Psion 2/Psychic Warrior 2 Display: Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 3 You forge a psychometabolic affinity with a chosen kind of animal (“animal” is a creature type defined in the Monster Manual), from which you emulate one ability score. You can emulate only one ability score per manifestation of animal affinity, although multiple manifestations can affect you, as long as each emulates different ability score. Any of the six ability scores can be enhanced in this fashion. You can increase your own ability score by a maximum or 1d4+1 points. Thus, if you have a Dexterity of 10, you could raise it to a maximum of 15 (on a good roll). The new ability score takes the place of your own for the duration of the power. You cannot emulate gross physical qualities such as wings, claws, fangs, and related anatomies, but you do take on some subtle characteristics of the chosen animal, at the DM’s discretion. 抹除灵能(Apopsi) 心灵附魔系(魅力) 等级:心灵术士9 异象:视觉、物质、听觉 显能时间:一整轮 距离:近距 (25呎+5呎/2等级) 目标:单一灵能活物 持续时间:立即 豁免检定:强韧,通过则无效 异能抗力:可 灵能点:17 当使用“抹除灵能”,你将永久的抹除受术者所知的1d4道异能。你指定要抹除异能的能级,由DM随机决定受术者的哪道异能将被抹除。“心灵手术”可以恢复失去的异能,但是这必须在失去异能的一星期以内进行。 Apopsi Telepathy (Cha) Level: Psion 9 Display: Vi, Ma, Au Manifestation Time: 1 full round Range: Close (25 ft. + 5 ft./2 levels) Target: One living psionic creature Duration: Instantaneous Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 17 Using apopsi [ab-po-sigh], you delete 1d4 powers permanently from the subject’s mind. You specify the level of each power, and the DM randomly determines which of the subject’s powers is actually deleted. Psychic chirurgery may be used to restore the lost power, but it must be performed within 1 week of losing the power. 一级星质构装体(Astral Construct I) 心灵创造系(智力) 等级:心灵术士1 异象:视觉、物质 显能时间:一整轮 距离:近距 (25呎+5呎/2等级) 效果:一个造出的星质构装体 持续时间:1轮/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:1 本异能创造一个的由固态星质构成的一级星质构装体(参见第八章“怪物”)攻击你的敌人。它会在你的回合中出现在指定地点,并立即展开行动,全力攻击你的敌人。你可以用心灵指挥它不进行攻击,或攻击特定目标,或进行其他活动。星质构装体通常在异能持续的最後一轮行动後在自己的回合内消散。 在学习高级的“星质构装体”异能之前不一定要学会低级的此种异能。 Astral Construct I Metacreativity (Int) Level: Psion 1 Display: Vi, Ma Manifestation Time: 1 full round Range: close (25 ft. + 5 ft./2 levels) Effect: One created astral construct Duration: 1 round/level (D) Saving Throw: None Power Resistance: No Power Points: 1 This power creates one 1st-level astral construct (see Chapter 8: Monsters) of solidified ectoplasm that attacks your enemies. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. You can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The astral construct acts normally on the last round of the power and dissipates at the end of its turn. It is not necessary to learn a lower-level astral construct power before learning a higher-level version. 二级星质构装体(Astral Construct II) 心灵创造系(智力) 等级:心灵术士2 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:3 如同“一级星质构装体”,但你可以创造二级星质构装体或者1d3个一级星质构装体。 Astral Construct II Metacreativity (Int) Level: Psion 2 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 3 As astral construct I, except you can create one 2nd-level astral construct or 1d3 1st-level astral constructs. 三级星质构装体(Astral Construct III) 心灵创造系(智力) 等级:心灵术士3 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:5 如同“一级星质构装体”,但你可以创造一个三级星质构装体,1d3个二级星质构装体或者1d4+1个一级星质构装体。 Astral Construct III Metacreativity (Int) Level: Psion 3 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 5 As astral construct I, except you can create one 3rd-level astral construct, 1d3 2nd-level astral constructs, or 1d4+1 1st-level astral constructs. 四级星质构装体(Astral Construct IV) 心灵创造系(智力) 等级:心灵术士4 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:7 如同“一级星质构装体”,但你可以创造一个四级星质构装体,1d3个三级星质构装体或者1d4+1个更低级的星质构装体。 Astral Construct IV Metacreativity (Int) Level: Psion 4 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 7 As astral construct I, except you can create one 4th-level astral construct, 1d3 3rd-level astral constructs, or 1d4+1 astral constructs of lower level. 九级星质构装体(Astral Construct IX) 心灵创造系(智力) 等级:心灵术士9 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:17 如同“一级星质构装体”,但你可以创造一个九级星质构装体,1d3个八级星质构装体或者1d4+1个更低级的星质构装体。 Astral Construct IX Metacreativity (Int) Level: Psion 9 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 17 As astral construct I, except you can create one 9th-level astral construct, 1d3 8th-level astral constructs, or 1d4+1 astral constructs of lower level. 五级星质构装体(Astral Construct V) 心灵创造系(智力) 等级:心灵术士5 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:9 如同“一级星质构装体”,但你可以创造一个五级星质构装体,1d3个四级星质构装体或者1d4+1个更低级的星质构装体。 Astral Construct V Metacreativity (Int) Level: Psion 5 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 9 As astral construct I, except you can create one 5th-level astral construct, 1d3 4th-level astral constructs, or 1d4+1 astral constructs of lower level. 六级星质构装体(Astral Construct VI) 心灵创造系(智力) 等级:心灵术士6 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:11 如同“一级星质构装体”,但你可以创造一个六级星质构装体,1d3个五级星质构装体或者1d4+1个更低级的星质构装体。 Astral Construct VI Metacreativity (Int) Level: Psion 6 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 11 As astral construct I, except you can create one 6th-level astral construct, 1d3 5th-level astral constructs, or 1d4+1 astral constructs of lower level. 七级星质构装体(Astral Construct VII) 心灵创造系(智力) 等级:心灵术士7 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:13 如同“一级星质构装体”,但你可以创造一个七级星质构装体,1d3个六级星质构装体或者1d4+1个更低级的星质构装体。 Astral Construct VII Metacreativity (Int) Level: Psion 7 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 13 As astral construct I, except you can create one 7th-level astral construct, 1d3 6th-level astral constructs, or 1d4+1 astral constructs of lower level. 八级星质构装体(Astral Construct VIII) 心灵创造系(智力) 等级:心灵术士8 效果:一个或多个星质构装体,其中任何两个相距不可超过30呎 灵能点:15 如同“一级星质构装体”,但你可以创造一个八级星质构装体,1d3个七级星质构装体或者1d4+1个更低级的星质构装体。 Astral Construct VIII Metacreativity (Int) Level: Psion 8 Effect: One or more astral constructs, no two of which can be more than 30 ft. apart Power Points: 15 As astral construct I, except you can create one 8th-level astral construct, 1d3 7th-level astral constructs, or 1d4+1 astral constructs of lower level. 星界投射(Astral Projection) 心灵传送系(敏捷) 等级:心灵术士9 异象:无 显能时间:30分钟 距离:接触 目标群:自己,每2等级再增加一个接触到的生物 持续时间:见说明 豁免检定:无 异能抗力:可 灵能点:17 将你的灵魂从物质身体中释放出来,本异能还可以将你的星界体投射到其他位面。你可以带其他生物的星界体一起去,但显能时须在一起且互相接触。旅行伙伴必须一直跟你在一起。若你在旅途中发生任何事,则伙伴会在你离开他的地方一直徘徊。 你将你的星界体投射至星界,而将身体留在主物质位面。你的身体会保持暂停状态,本异能将会将你与你所有装备的星界体投射至星界。因为星界又与其他位面连接,所以你的星界体可以在这些位面自由旅行。一旦离开星界进入另一个位面,你与装备就会化为新的实体,以存在于该位面。 当你在星界或其他外层位面时,你的星界体与实体间会一直被一条银线所连接。若这条线断掉,你将死亡。幸运的是,很少有东西能破坏这条银线。当你在另一个位面形成新的实体时,这条无形的银线仍然存在于你的新实体与原本实体间。若星界体或第二身体死亡,则这条银线会自动回到主物质位面的身体中,并使你由暂停状态回复。虽然星界投射也可以在星界中使用,但只对星界生物有效,实体生物还是必须在其他位面拥有实体。 你和伙伴可以无限期的在星界穿梭,主物质位面的实体会一直保持在暂停状态,直到你选择将灵魂归回体内。异能会一持续到你决定结束为止,或被外在因素所打断,例如对你的实体或者星界体展现“消解灵能”,或破坏你的实体(这将杀死你)。 Astral Projection Psychoportation (Dex) Level: Psion 9 Display: None Manifestation Time: 30 minutes Range: Touch Targets: You plus one additional creature touched per two levels Duration: See text Saving Throw: None Power Resistance: Yes Power Points: 17 Freeing your spirit from your physical body, this power allows you to project an astral body into another plane altogether. You can bring the astral forms of other creatures with you, provided the creatures are linked in a circle with you at the time of the manifestation. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, the companions are stranded wherever you left them. You project your astral self into the Astral Plane, leaving your physical body behind on the Material Plane in a State of suspended animation. The power projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral plane touches upon every other plane, you can travel astrally to other planes as you will. You then leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter. On the Astral plane or any outer plane, the astral body is connected at all times to the material body by a silvery cord. If the cord is broken, the affected person is killed, astrally and materially. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the incorporeal silvery cord remains invisibly attached to the new body. If the second body or astral form is slain, the cord simply returns to the person’s body where it rests on the Material Plane, reviving it from its state of suspended animation. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes. You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to their physical bodies. The power lasts until you desire to end it, or until it is terminated by some outside means, such as negate psionics manifested upon either the physical body or the astral form, or the destruction of your body back on the Material Plane (which kills you). 星界驹(Astral Steed) 心灵传送系(敏捷) 等级:心灵术士3 异象:物质 显能时间:10分钟 距离:0呎 效果:一匹似幻似真,像马一样的生物 持续时间:1小时/等级 豁免检定:无 异能抗力:不可 灵能点:5 你从星界召来一匹似幻似真,像马一样的生物。这匹马只能被你或你事先指定的另一人骑乘。星界驹的一些部分看上去是不定形的,并且它半透明的身体也常常泛起涟漪。它的身体带有马鞍,辔头以及缰绳。它并不主动攻击,但普通生物会尽量避开并拒绝攻击它(但狂暴动物以及无智力生物仍然有可能攻击它)。 星界驹的其他方面与《玩家手册》第十一章中所述的魅影驹相同,包括高等级显能者召唤的星界驹具有的特殊能力。 Astral Steed Psychoportation (Dex) Level: Psion 3 Display: Ma Manifestation Time: 10 minutes Range: 0 ft. Effect: One quasi-real, horselike creature Duration: 1 hour/level Saving Throw: None Power Resistance: No Power Points: 5 You call a quasi-real, horselike creature from the Astral Plane. The steed can be ridden only by you or by the one person for whom you specifically call the mount. An astral steed looks partially amorphous, and its translucent body appears to constantly ripple. Its body forms the rudiments of a saddle, bit, and bridle. It does not fight, but all normal animals shun it and refuse to attack it. (Dire animals and nonintelligent creatures, such as vermin, can attack it.) The mount is otherwise identical with a phantom steed as described in Chapter 11 of the Player’s Handbook, including the improved abilities of a mount called at higher manifester levels. 迷恋术(Attraction) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士1 异象:听觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:1小时/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你将一种强迫性的吸引力植入受术者的心智中。这种吸引力可能来自某个特定的人、物件、动作或者事件。本异能的受术者将会尽可能的与目标人物会面、接近,或注意、寻找目标物体,或做出目标动作。就本异能而言,“尽可能”意味着虽然极度入迷,受术者并非盲目的着魔。他既不会从悬崖上跳下也不会跳进火里,或是爬进一头龙的怀抱。他仍然能分辨危险,但是除非是相当直接的威胁,否则他不会逃跑。如果你使受术者受你吸引,你仍不能命令他,虽然他很乐于听你讲话(即使他不同意你的观点)。本异能在涉及到受术者时为你的魅力调整值提供+4加值。 Attraction Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 1 Display: Au Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 hour/level Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You plant a compelling attraction in the mind of the subject. The attraction can be toward a particular person, an object, an action, or an event The power’s subject will take reasonable steps to meet, get close to, attend, find, or perform the, object of its implanted attraction. For the purposes of this power, “reasonable” means that while fascinated, the subject doesn’t suffer from blind obsession. He won’t leap into a fire or over a cliff, or climb into the arms of a dragon. He can still recognize danger, but he will not flee unless the threat is immediate. If you make the subject feel an attraction to yourself, you can’t command him indiscriminately although he will be willing to listen to you (even if he disagrees). This power grants you a +4 bonus to your Charisma modifier when dealing with the subject. 卜筮(Augury) 心灵预言系(感知) 等级:心灵术士2 异象:嗅觉、听觉 显能时间:单动作 距离:个人 目标:自己 持续时间:立即 灵能点:3 “卜筮”可以告诉你即将进行的特定动作将带来好结果还是坏结果。例如,队伍想要破坏封住某个入口的奇异封印,“卜筮”可能能判定这是不是好主意。 得到有意义的回答的基本几率是70%加每显能者等级1%,由DM秘密掷骰。DM可以判定该问题太简单以至于自动成功,或者太含混以至于不可能成功。如果“卜筮”成功,你将得到这四个结果之一: ·“吉”(该行动很可能带来好结果)。 ·“凶”(坏结果)。 ·“吉且凶”(两者都有)。 ·“平”(该行动没有特别的好结果或坏结果)。 如果本异能失败,你得到“平”的结果。得到结果“平”的心灵术士无法得知这是不是由失败导致的。 “卜筮”可以只能预见未来半小时左右,此後将会发生的事情不影响“卜筮”的结果。因此,它可能会忽视将要进行的动作的长期後果。同一人对同一行动多次使用“卜筮”,都将得到和第一次同样的结果。 Augury Clairsentience (Wis) Level: Psion 2 Display: Ol, Au Manifestation Time: 1 action Range: Personal Target: You Duration: Instantaneous Power Points: 3 An augury can tell you whether a particular action will bring good or bad results for you in the immediate future. For example, if a parry is considering destroying a weird sea that closes a portal, an augury might determine whether it’ a good idea. The base chance for receiving a meaningful reply is 70% plus 1% per manifester level; the DM makes the roll secretly. The DM may determine that the question is so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, you get one of four results: ·“Weal” (if the action will probably bring good results). ·“Woe” (for bad results). ·“Weal and woe” (for both). ·“Nothing” (for actions that don’t have especially good 0r bad results). If the power fails, you get the “nothing” result. A psion who gets the “nothing” result has no way to tell whether it resulted from a failed or successful augury. The augury can see into the future only about half an hour so anything that might happen after that does not affect the augury. Thus, it might miss the long-term consequences the contemplated action. All auguries manifested by the same person about the same action use the same die to result as the first augury. 改造灵光(Aura Alteration) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士6 异象:物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:单一活物 持续时间:立即 或 10分钟/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:11 你能够伪装受术者的灵光(阵营)、等级,或移除胁迫效果例如“呼吸危机”、“致命迷恋”、诅咒以及“指使术”。“改造灵光”也可以切断影响受术者所有六级或以下的魅惑与胁迫性异能。 如果是用于伪装受术者的阵营或等级,本异能的持续时间是10分钟/等级。你只能把受术者的阵营改变一阶。比如,你无法让一个混乱邪恶的生物看起来像是守序善良的,但是你可以让他变为混乱中立或中立邪恶。你最多可以把受术者的等级数改变你等级数的一半(向下取整)。 如果是用于净化受术者的灵光,持续时间则为立即。当“改造灵光”被展现,受术者可以针对所受的负面效果再做一次豁免检定,豁免的DC不变,但受术者的豁免检定得到+2加值。你可以移除上述负面效果,你也可能能够移除其他的负面效果,这由你的DM判断。 Aura Alteration Telepathy (Cha) [Mind-Affecting] Level: Psion 6 Display: Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous or 10 minutes/level Saving Throw: Will negates Power Resistance: Yes Power Points: 11 You can disguise the subject’s aura (alignment), level, or remove compulsions such as crisis of breath, fatal attraction, curses, geases, and quests. Aura alteration can also sever all charm and compulsion powers of 6th level or lower that might affect a target. If disguising the subject’s alignment or level, the power has a duration of 10 minutes/level You may change the subject’s alignment by only one degree. For instance, you could not make a chaotic evil creature appear lawful good, but you could make it appear chaotic neutral or neutral evil. You may adjust the subject’s apparent level by a number equal to half your own level (round down). If attempting to cleanse the subject’s aura, the duration is instantaneous. When aura alteration is manifested, the subject gains another saving throw against the affliction at the original DC, but with a +2 bonus on her roll. You can remove the afflictions noted above, and you may be able to remove others at the DM’s discretion. 观察灵光(Aura Sight) 心灵预言系(感知) 等级:心灵术士4 异象:视觉 显能时间:单动作 距离:30呎 区域:以你为中心,半径30呎的弥漫范围 持续时间:专注,最长10分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:7 你能觉察灵光。灵光是肉眼看不见的,但对于灵能观察者而言所有的事物都有有色的光环或覆膜。获得的信息量取决于你对特定区域观察了多久。 第一轮:区域内是否存在善良或邪恶灵光。在这一步你无法得知灵光的具体位置。 第二轮:区域内灵光的数量(生物、物体、异能或法术)。 第三轮:揭示每个灵光的拥有者,除非该个体以某种方法隐藏了。如果你的人物比目标的真实经验等级低至少5级,你将被它的存在“震撼”并因此震慑一轮,同时异能立即终止。当然,这仍然揭示了一些什么。 Aura Sight Clairsentience (Wis) Level: Psion 4 Display: Vi Manifestation Time: 1 action Range: 30 ft. Area: 30-ft.-radius emanation, centered on you Duration: Concentration, up to 10 minutes/level (D) Saving Throw: None Power Resistance: No Power Points: 7 You discern auras. Auras are invisible to the naked eye, but to the psionic viewer appear as glowing halos or envelopes of colored light that surround all things. The amount of information revealed depends on how long you study a particular area. 1st round: Presence of good or evil auras in the area. You can’t pin an aura to a particular object or individual at this stage. 2nd round: Number of auras (creatures, objects, powers, or spells) in the area. 3rd round: The owner of each aura is revealed, unless the individual is somehow hidden. If your character level is 5 or more levels below a target’s actual experience level or HD, you are “overwhelmed” by its presence and stunned for 1 round, and the power ends. Of course, this also reveals something. 厌恶术(Aversion) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士2 异象:听觉、物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:1小时/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:3 你将一种强烈的厌恶植入受术者的心智中。这种厌恶可能针对一个特定的人、物品、动作或者事件。本异能的受术者将尽可能的远离被强迫厌恶的目标。如果目标是物质实体,受术者将不会靠近它30呎以内;如果是一个字,受术者将不会说出或者去想它;如果是一个动作,受术者将不会去做它;而如果是一个事件,受术者会故意忽略它。例如:你不能使受术者对“战斗”(这是很多动作的集合)厌恶,但是你可以使他厌恶他的剑,导致他将剑扔掉并退开。 如果不做出被厌恶的动作将会直接威胁到受术者,则他将做此动作但在所有与之相关的攻击检定、属性检定和技能检定上受到-2士气减值。 Aversion Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 2 Display: Au, Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 hour/level Saving Throw: Will negates Power Resistance: Yes Power Points: 3 You plant a powerful aversion in the mind of the subject. The aversion can be toward a particular parson, an object, an action, or an event. The power’s subject will take reasonable steps to avoid the object of its implanted aversion. If a physical object, she will not approach within 30 feet of it. If a word, she will not utter or think it, if an action she will not perform it, and if an event she will not attend it. For example, you can’t make the subject have an aversion to fighting (which is a combination of many actions), but you could give her an aversion to her sword, causing her to drop it and back away. If not taking a taboo action directly threatens the subject, she may perform the action at a -2 morale penalty on any attack rolls, ability checks, or skill checks involved.
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异能详述-B字头系列
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恶意传送术(Baleful Teleport) 心灵传送系(敏捷)[传送] 等级:心灵术士5 异象:视觉、物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:任何重量不超过300磅/等级的物体或生物 豁免检定:意志,通过则效果减半 异能抗力:可 灵能点:9 你以心灵传送方式疏散受术者的细胞,造成9d6伤害。“次元锚”可以保护目标不受“恶意传送术”的影响。 Baleful Teleport Psychoportation (Dex) [Teleportation] Level: Psion 5 Display: Vi, Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Any object or creature whose weight does not total more than 300 lb./level Saving Throw: Will half Power Resistance: Yes Power Points: 9 You psychoportively disperse minuscule portions of the subject, dealing 9d6 points of damage. Targets are protected from the effects of a baleful teleport by dimensional anchor. 放逐术(Banishment) 心灵传送系(敏捷) 等级:心灵术士6 异象:听觉、物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标群:一个或多个异界生物,其中任何两个相距不可超过30呎 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:11 “放逐术”是“驱逐术”的加强版。它可以使异界生物离开你的原属位面。每显能者等级可以驱散2HD的生物。要以某生物为目标,你必须首先展现出它讨厌、害怕或与之对立的物质或物品。每展现出一种这类物品,你对抗目标的异能抗力时显能者等级检定就得到+1加值并且异能的豁免检定DC+2。例如,若这个异能要对讨厌光,同时害怕圣水与铁制武器的恶魔展现时,你就可以使用圣水,铁和火把作为放逐器材。这三样物品使你在对抗它的异能抗力时得到+3加值,而异能的 DC+6。 DM可以让某些稀有物品功效加倍(即每件物品提供+2穿透抗力加值并使本异能DC+4)。 Banishment Psychoportation (Dex) Level: Psion 6 Display: Au, Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Targets: One or more extraplanar creatures, no two of which can be more than 30 ft. apart Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 11 Banishment is a more powerful version of the dismissal power. It enables you to force extraplanar creatures out of your home plane. Up to 2 HD of creatures per manifester level can be banished. To target a creature, you must present at least one object or substance that it hates, fears, or otherwise opposes. For each such object or substance, you gain +1 on your manifester level check to overcome the target’s PR (If any) and +2 on the saving throw DC. For example, if this power were manifested on a demon that hated light and was vulnerable to holy water and iron weapons, you might present iron, holy water, and a torch while manifesting the power. The three items would add +3 to your check to overcome the demon’s spell resistance (or power resistance, if psionic) and add +6 to the power’s DC. At the DM’s option, certain rare items might work twice as well (+2 to penetrate resistance and +4 to the power’s DC). 生物电流(Biocurrent) 心灵转化系(体质) 等级:心灵术士1 异象:视觉 (见说明) 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:两个相距不超过15呎的活物 持续时间:专注,最长1分钟/等级 (见说明) 豁免检定:强韧,通过则效果减半 异能抗力:可 灵能点:1 你体内以灵能为能源的生物电产生蓝白色的电弧,该电弧每轮对满足条件(见下文)的主要目标造成1d4点电击伤害。电流还会弧击开始时在主要目标15呎内的,或者在异能持续期内进入主要目标15呎内的敌人。次要敌人在持续期内也受到每轮1d4点伤害。如果主要或次要敌人生命值降到0以下,仍在持续期内的 “生物电流”会随机选定新的主要和次要敌人予以电击。目标敌人每轮都可以移动或通过豁免检定使伤害减半(仅针对当轮),但只要他们待在异能有效距离内就会持续受到影响。 维持“生物电流”是整轮动作(你只能进行5呎快步)。如果你在维持“生物电流”时受到伤害,就必须通过“专注”检定。如果没有满足以上任一要求,电弧就熄灭了。 Biocurrent Psychokinesis (Con) Level: Psion 1 Display: Vi (see text) Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Any two living creatures who are no more than 15 ft. apart Duration: Concentration, up to 1 minute/level (see text) Saving Throw: Fortitude half Power Resistance: Yes Power Points: 1 Your body’s psionically fueled bioelectric currents produce an arc of blue-white electricity that targets a primary foe for 1d4 points of electricity damage per round that you meet the requirements (see below). Electricity also arcs off the primary foe to strike one additional foe initially within 15 feet of the primary foe, or who subsequently moves within 15 feet of the primary foe while the duration lasts. Secondary foes also take 1d4 points of damage per round the duration lasts. Should either the primary or secondary foe fall to below 0 hit points, biocurrent’s electrical arc randomly retargets another primary and secondary foe while the duration continues. Targeted foes may move or make a saving throw each round for half damage (on that round only), but as long as they remain in range, they continue to be affected. Maintaining biocurrent is a full-round action (you are limited to only 5-foot steps and no other actions). If you take damage while maintaining biocurrent, you must make a successful Concentration check. If any of these requirements are not met, the electrical arc winks out. 生物反馈(Biofeedback) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:1 你能够阻碍伤口的流血,减轻伤处的影响。你把攻击所造成普通伤害中等于你力量调整值的一部分转化为淤伤。如此,一个具有15点力量值的人物如果受到异能或武器的10点伤害将会得到8点普通伤害与2点淤伤。本异能不会影响到展现“生物反馈”之前受到的伤害。 Biofeedback Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 1 You can constrict bleeding around wounds, lessening their impact. You take a portion of any attack that deals damage as points of subdual damage equal to your Strength modifier. Thus, a character with a Strength score of 15 who is dealt 10 points of damage by a power or weapon actually takes 8 points of normal damage and 2 points of subdual damage. This power is not retroactive to wounds received prior to manifesting biofeedback. 虎牙术(Bite of the Tiger) 心灵自塑系(力量) 等级:心灵术士3、心灵武士3 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 豁免检定:无 异能抗力:不可 灵能点:5 你的身体向前伏下,同时你长出老虎一般的口鼻以及尖利的牙齿。本异能给予你啮咬攻击能力(该种攻击不会导致借机攻击),该种攻击的基本伤害是2d8。能够使你在一轮内进行多次攻击的专长、法术与其他异能可以配合本异能使用,且它也可以从等级提升得到额外攻击次数。 如何处理多次攻击,请参见第四章“灵能综述”的“心灵自塑系异能”部分。 Bite of the Tiger Psychometabolism (Str) Level: Psion 3/Psychic Warrior 3 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level Saving Throw: None Power Resistance: No Power Points: 5 Your posture becomes stooped forward, and you grow a tigerlike muzzle complete with rending fangs. The power grants you a bite attack (which does not draw an attack of opportunity) with a base damage of 2d8 points. You can use this power in conjunction with feats, powers, or spells allowing additional attacks in one round, and it can be used with: multiple attacks gained through level advancement. See Psychometabolism Powers in Chapter 4: Psionics for how to handle multiple attacks. 狼牙术(Bite of the Wolf) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 灵能点:1 你的身体向前伏下,同时你长出狼一般的口鼻及尖牙。本异能给予你啮咬攻击能力(该种攻击不会导致借机攻击),该种攻击的基本伤害是2D8。能够使你在一轮内进行多次攻击的专长,法术与其他异能可以配合本异能使用,且它也可以从等级提升得到额外攻击次数。 如何处理多次攻击,请参见第四章“灵能综述”的“心灵自塑系异能”部分。 Bite of the Wolf Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level Power Points: 1 Your posture becomes stooped forward, and you grow a wolflike muzzle complete with fangs. The power grants you a bite attack (which does not draw an attack of opportunity) with a base damage of 1d8 points. You can use this power in conjunction with feats, powers, or spells allowing additional attacks in one round, and it can be used with multiple attacks gained through level advancement. See Psychometabolism Powers in Chapter 4: Psionics for how to handle multiple attacks. 身体调节(Body Adjustment) 心灵自塑系(力量) 等级:心灵术士2 异象:听觉、物质 显能时间:一整轮 距离:个人 目标:自己 持续时间:立即 灵能点:3 你完全掌控着你自己的身体,这使你可以治疗损伤。你可以治疗3d6点伤害。 作为另一种选择,你可以对付一种疾病或毒素。你必须分别为每种疾病或毒素展现“身体调节”。如果用于一种疾病,你第二天对抗疾病的强韧豁免检定得到 4 + 显能者等级 的加值。如果用于对抗毒素,你对抗後续伤害的强韧豁免检定(一般在毒素首次发作的一分钟之後)得到 4 + 显能者等级的加值。多次展现“身体调节”对抗疾病或毒素其效果并不累计。 最後,你还可以选择使用“身体调节”来治疗2点暂时属性伤害。你不能通过一次展现同时得到以上三项益处。 Body Adjustment Psychometabolism (Str) Level: Psion 2 Display: Au, Ma Manifestation Time: 1 full round Range: Personal Target: You Duration: Instantaneous Power Points: 3 You take control of your own living body, allowing you to heal injury. You cure yourself of3d6 points of damage. Alternatively, you can focus on a disease or poison. You must manifest body adjustment separately for each different condition. If used against a disease, your next daily Fortitude save to attempt to throw off the infection gains a bonus equal to 4 + your manifester level. If used against a poison, your secondary Fortitude save (usually made 1 minute after the first exposure to poison) gains a bonus equal to 4 + your manifester level Multiple uses of body adjustment for use against poison or disease do not stack. Finally, you can use body adjustment to heal 2 points of temporary ability damage. You don’t gain all three benefits from a single manifestation of this power. 身体平衡(Body Equilibrium) 心灵自塑系(力量) 等级:心灵术士2、心灵武士2 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:3 你能够让自己平衡的站在地面或者液面上。你因此可以在水面、流沙或甚至是蛛网上行走而不会沉没或陷入(这并不能够抵抗特别有黏性的蛛网)。你可以以你的正常速度移动,但你不能在不稳固的地面上奔跑(4倍速移动)而不沉没或陷入。如果你在使用本异能时沉没,则你因此受到的伤害减半。 Body Equilibrium Psychometabolism (Str) Level: Psion 2/Psychic Warrior 2 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 3 You can adjust your body equilibrium to correspond with any solid or liquid that you stand on. Thus, you can walk on water, quicksand, or even a spider’s web without sinking breaking through (this does not confer any resistance to particularly sticky webs). You can move at your normal speed, but you cannot run (x4 speed) on an unfirm surface without sinking or breaking. If you fall while using this power, damage from the impact is halved. 箭石术(Bolt) 心灵创造系(智力) 等级:心灵术士0、心灵武士0 异象:物质 显能时间:单动作 距离:0呎 效果:一只非魔法的箭、矢或弹丸 持续时间:2轮 豁免检定:无 异能抗力:不可 灵能点:1 你创造出一个简单的,非魔法的,标准尺寸的弩矢、箭或者投石索弹丸。此弹射体将在异能持续时间之後消散成为构成它的星质物质。 Bolt Metacreativity (Int) Level: Psion 0/Psychic Warrior 0 Display: Ma Manifestation Time: 1 action Range: 0 ft. Effect: A nonmagical bolt, arrow, or sling bullet Duration: 2 rounds Saving Throw: None Power Resistance: No Power Points: 1 You create a single, nonmagical, standard-size crossbow bolt, arrow, or sling bullet, which dissipates into its constituent ectoplasmic particles when the duration lapses. 脑力锁定(Brain Lock) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士2 异象:视觉、物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个体型不超过中型的类人生物 持续时间:1轮/等级 (解消) 豁免检定:意志,通过则无效 异能抗力:可 灵能点:3 受术者的高等智力被锁藏起来。他将精神麻痹的站着,无法作出任何动作。“脑力锁定”的受术者并未被震慑(所以攻击者并不得到特殊优势)。他会对针对自己的物理攻击进行自卫(防御等级的敏捷加值仍然有效),但是他不会做其他的动作,也无法使用心灵异能。 一个被“脑力锁定”的飞行者会因无法拍打翅膀而坠落。而一个游泳者会无法游泳而溺死。 Brain Lock Telepathy (Cha) [Mind-Affecting] Level: Psion 2 Display: Vi, Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One humanoid of Medium-size or smaller Duration: 1 round/level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 3 The subject’s higher mind is locked away. He stands mentally paralyzed, unable to take any actions. The brain locked subject is not stunned (so attackers get no special advantage). He can defend himself against physical attacks (Dexterity bonus to AC still applies), but otherwise can’t move, and can’t use psionic powers. A brain locked flyer cannot flap its wings and falls. A swimmer can’t swim and may drown. 龙息术(Breath of the Dragon) 心灵自塑系(力量)[火焰] 等级:心灵术士6、心灵武士6 异象:视觉 (见说明)、物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 区域:锥状 持续时间:立即 豁免检定:反射,通过则效果减半 异能抗力:可 灵能点:11 你喷吐出狂暴的烈焰,从你的口中发出而向外延伸为锥状。此攻击造成11d4火焰伤害。 Breath of the Dragon Psychometabolism (Str) [Fire] Level: Psion 6/Psychic Warrior 6 Display: Vi (see text), Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: Cone Duration: Instantaneous Saving Throw: Reflex half Power Resistance: Yes Power Points: 11 You breathe forth raging fire, originating from your mouth and extending outward in a cone. This attack deals 11d4 points of fire damage. 光爆术(Brilliant Blast) 心灵转化系(体质) 等级:心灵术士5 异象:视觉 (见说明) 显能时间:单动作 距离:远距 (400呎+40呎/等级) 区域:半径20呎的扩散范围 持续时间:立即 豁免检定:反射,通过则效果减半 异能抗力:可 灵能点:9 你的心灵将即使是最微弱的光聚焦成炎热的光爆,对异能有效范围内所有生物造成9d4点热伤害。无人持有的物品也受到伤害。 Brilliant Blast Psychokinesis (Con) Level: Psion 5 Display: Vi (see text) Manifestation Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: A 20-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Power Resistance: Yes Power Points: 9 You psychokinetically focus even the tiniest ambient light into a shriveling blast of brilliance, dealing 9d4 points of heat damage to all creatures within the area. Unattended objects also take damage. 燃烧射线(Burning Ray) 心灵创造系(智力)[火焰] 等级:心灵术士2 异象:视觉 (见说明) 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 效果:射线 持续时间:立即 豁免检定:无 异能抗力:可 灵能点:3 一道燃烧的星质射线从你的额头(你的镶额眼)射出。你必须通过远程接触攻击检定才能击中目标。此射线造成3d6点火焰伤害。 Burning Ray Metacreativity (Int) [Fire] Level: Psion 2 Display: Vi (see text) Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 3 A ray of hellish, ectoplasm projects from your brow (your “third eye”). You must succeed at a ranged touch attack to strike a target with the ray, which deals 3d6 points of fire damage. 速度爆发(Burst) 心灵传送系(敏捷) 等级:心灵术士0、心灵武士0 异象:听觉 显能时间:见说明 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:1轮 灵能点:1 受术者的速度在瞬间爆发。受术者在下一轮行动中速度变为其基本速度+10。 你可以将本异能即时展现在自己身上并在本轮内就受益。此时展现本异能为即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。如果本异能被展现于其他生物,那么显能时间为单动作。 Burst Psychoportation (Dex) Level: Psion 0/Psychic Warrior 0 Display: Au Manifestation Time: See text Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 round Power Points: 1 The subject receives a burst of speed. The subject has a speed equal to her original speed +10 on her next round of actions. You can manifest this power instantly on yourself, quickly enough to gain the benefit of the speed increase in the same round. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. If manifested on another creature, the manifestation time is 1 action.
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异能详述-C字头系列
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召唤部属(Call Cohort) 心灵传送系(敏捷)[传送] 等级:心灵武士6 异象:物质、视觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:自己的部属,如果有的话 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:11 “召唤部属”把你的部属从同一位面的任何地方传送至你处(但无法跨越位面)。部属可以通过“领导力”专长获得(参见《地下城主指南》第二章)。你可以在近距范围内指定部属到达的位置。如果你的部属并没有和你分开,本异能允许你将部属从所在位置传送到你的近距范围内的任何一处。 Call Cohort Psychoportation (Dex) [Teleportation] Level: Psychic Warrior 6 Display: Ma, Vi Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Your cohort, if any Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 11 Call cohort teleports your cohort to you from any distance within a plane (but not between planes). A cohort is gained with the Leadership feat (described in Chapter 2 of the DUNGEON MASTER’s Guide). You determine the arrival point of your cohort at any point within close range. If your cohort is not separated from you when you manifest this power, it instead allows you to teleport your cohort from one point to another within close range. 召唤武器(Call Weaponry) 心灵传送系(敏捷)[传送] 等级:心灵术士1、心灵武士1 异象:听觉、物质 显能时间:单动作 距离:接触 效果:1件无人持有的武器 (见说明) 持续时间:1小时/等级 (见说明) (解消) 豁免检定:无 异能抗力:不可 灵能点:1 (见说明) 你在空着的手中“无中生有地”变出一把武器(事实上,这是从多元宇宙的某个角落召唤来的真实武器)。要召唤某件武器,你不需要看到或者知道它——事实上,你永远不能召唤一件特定的武器。你只能指定武器的类型。如果这种类型的武器是你当前的等级所能够召唤的,它就出现。如果你召唤一件弹射武器,它将会与和它匹配的3d6只箭、矢或弹丸一起出现(这些弹药没有增强加值,即使由10级或者更高级的显能者召唤)。如果你松开该武器至少两轮,它将自动返回原来的位置。 随着你等级的提升,你可以召唤越来越好的武器,不过灵能点费用也随之增加。 ────────────────────── 等级 武器 例子 灵能点 ────────────────────── 1─3 简单 木棒、弩 1 4─6 军用 长剑、长弓 3 7─9 异种 重剑 7 10─12 +1增强加值 短弓+1 11 13─15 +2增强加值 短矛+2 13 16─17 +3增强加值 弯刀+3 15 18─20 +4增强加值 战锤+4 17 ────────────────────── 具有增强加值的武器将被假定是灵能强化的,除非你特别指定。通过“召唤武器”得到的武器会因发出低沉的嗡嗡声而显得与众不同。 Call Weaponry Psychoportation (Dex) [Teleportation] Level: Psion 1/Psychic Warrior 1 Display: Au, Ma Manifestation Time: 1 action Range: Touch Effect: 1 unattended weapon (see text) Duration: 1 hour/level (see text) (D) Saving Throw: None Power Resistance: No Power Points: 1 (see text) You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from some other random location in the multiverse). You don’t have to see or know of a weapon to call it --- in fact, you can’t ever call a specific weapon. You just specify the type. If the specified weapon type is one you can call at your level, it appears. If you call a projectile weapon, it comes complete with 3d6 bolts, arrows, or sling bullets, as appropriate (the ammunition does not have an enhancement bonus, even at 10th level and above). If you relinquish your grip on the weapon you called for 2 or more rounds, it automatically returns to wherever it originally came from. As your level increases, you can summon better and better weapons, although the power point cost is also greater. ──────────────────────────── Level Weapons Example Power Points ──────────────────────────── 1--3 Simple Club, crossbow 1 4--6 Martial Longsword, longbow 3 7--9 Exotic Bastard sword 7 10--12 +1 enhancement +1 shortbow 11 13--15 +2 enhancement +2 shortspear 13 16--17 +3 enhancement +3 scimitar 15 18--20 +4 enhancement +4 warhammer 17 ──────────────────────────── Weapons with enhancement bonuses are assumed to be psionic, unless you specify otherwise. Weapons gained by call weaponry are distinctive due to the low hum they emit. 抑能术(Catapsi) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士5、心灵武士5 异象:视觉、精神 显能时间:单动作 距离:100呎 区域:以你为中心,半径100呎的弥漫范围 持续时间:1分钟/等级 豁免检定:意志,通过则无效 (见说明) 异能抗力:可 灵能点:9 你通过“抑能术”创造出一个心灵力场,使其他灵能人物难以展现其异能(你不会被自己展现的“抑能术”所影响)。在此力场内的所有灵能活动都将花费两倍于平时的灵能点,除非对手在他展现异能时成功的通过意志豁免检定。在抑能力场中免费展现零级异能会花费一整轮而非单动作。如果两个“抑能术”的影响区域重叠,其中一个(随机决定)会盖过另一个。 Catapsi Telepathy (Cha) [Mind-Affecting] Level: Psion 5/Psychic Warrior 5 Display: Vi, Me Manifestation Time: 1 action Range: Medium 100 feet Area: 100-ft.-radius emanation centered on you Duration: 1 minute/level Saving Throw: Will negates (see text) Power Resistance: Yes Power Points: 9 With catapsi [kat-ah-sigh], you generate psychic static, making it more difficult for other psionic characters to manifest their powers (you are not affected by your own catapsi manifestation). All psionic activity within the area requires twice as many power points to manifest, unless opponents make a successful Will save each time they manifest a power. Freely manifesting 0-level powers takes 1 full round, instead of 1 action, in a calapsi field. If two or more fields of catapsi overlap, one field cancels out the other (determine randomly). 猫落术(Catfall) 心灵传送系(敏捷) 等级:心灵术士0、心灵武士0 异象:听觉 显能时间:见说明 距离:个人 目标:自己 持续时间:1轮/等级 灵能点:1 你可以在跌落时立即恢复平衡并抵消一部分摔伤。无论从多高的地方跌落你都保持双脚着地,且头3点摔伤变为淤伤。 你可以即时展现本异能,快到足够让你在失足跌落时挽救自己。展现本异能是即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。 Catfall Psychoportation (Dex) Level: Psion 0/Psychic Warrior 0 Display: Au Manifestation Time: See text Range: Personal Target: You Duration: 1 round/level Power Points: 1 You recover instantly from a fall and can absorb some damage from falling. You land on your feet no matter how far you fall, and the first 3 points of falling damage are treated as subdual damage. You can manifest this power instantly, quickly enough to save yourself if you unexpectedly fall. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. 避役术(Chameleon) 心灵自塑系(力量) 等级:心灵术士2 异象:嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 (解消) 灵能点:3 你的皮肤与装备得到与周围环境(包括地板与墙)相同的颜色与纹理,你的“躲藏”检定得到+10增强加值。 Chameleon Psychometabolism (Str) Level: Psion 2 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level (D) Power Points: 3 Your skin and equipment take on the color and texture of nearby objects, including floors and walls. You receive a +10 enhancement bonus on Hide checks. 魅惑怪物(Charm Monster) 心灵附魔系(魅力)[魅惑、影响心灵] 等级:心灵术士3 目标:单一活物 持续时间:1天/等级 灵能点:5 如同“魅惑人类”,但本异能可以影响任意类型与体型的生物,并且你不必懂得该生物的语言。 Charm Monster Telepathy (Cha) [Charm, Mind-Affecting] Level: Psion 3 Target: One living creature Duration: 1 day/level Power Points: 5 As charm person, except that the power is not restricted by creature type or size, and you need not speak the creature’s language. 魅惑人类(Charm Person) 心灵附魔系(魅力)[魅惑、影响心灵、依赖语言] 等级:心灵术士1 异象:精神 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:一个人 持续时间:1小时/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 本异能使一个不超过中等体型的类人生物把你当作可信任的朋友和盟友。如果该生物正受到来自于你或者你伙伴的直接威胁或攻击,他的豁免检定将得到+5加值。 本异能并不能使你像控制机器人一般控制被魅惑的人,但他会认为你的话与行动是有利于他的。你可以尝试对他下令,但是你必须通过对抗魅力检定才能说服他去做本来不愿意去做的事情(失败不能重试)。被魅惑的人决不会听从自杀或明显对其有害的命令,但是如果你让他相信让你活命的唯一机会就是把那条猛冲过来的红龙阻止仅仅“几秒钟”,他也许会相信你。任何来自你或你伙伴的威胁都将结束本异能。 Charm Person Telepathy (Cha) [Charm, Mind-Affecting, Language-Dependent] Level: Psion 1 Display: Me Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One person Duration: 1 hour/level Saving Throw: Will negates Power Resistance: Yes Power Points: 1 This power makes a humanoid of Medium-size or smaller regard you as his trusted friend and ally. If the creature is currently being threatened or attacked by you or your allies, however, he receives a +5 bonus on his saving throw. The power does not enable you to control the charmed person as if he were an automaton, but he perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed charisma check to convince him to do anything he would not ordinarily do. (Retries are not allowed.) A charmed person never obeys suicidal or obviously harmful orders, but he might believe you if you assured him that the only chance to save your life is for him to hold back an onrushing red dragon for “just a few seconds.” Any act by you or your apparent allies that threatens the charmed person breaks the power. Note also that you must speak the person’s language to communicate your commands, or else be good at pantomiming. 锐耳术/鹰眼术(Clairaudience/Clairvoyance) 心灵预言系(感知) 等级:心灵术士2 异象:视觉、听觉 显能时间:单动作 距离:见说明 效果:灵能感应场 持续时间:1分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:3 “锐耳术/鹰眼术”使你专注于某个地点,并如同身临其境般地聆听或观察(由你选择)。距离并不重要,但该场所必须为你所知——你熟悉的地方或者显而易见的地方(比如门後、不速之客的周围、灌木树丛之中等等)。你无法让灵能强化过的感官通过本异能产生作用。如果选定的区域是魔法或灵能黑暗区,你将什么也看不见。如果是自然黑暗,你将能看见以异能影响区域为中心周围的10呎半径。铅板、魔法防护(例如“防魔法力场”、“精神障壁”、“回避侦测”)或灵能防护(例如“反灵能力场”)将阻挡本异能,并且你能觉察到本异能被阻挡了。本异能在目的地创造了一个无形的感官,如同“遥视术”异能一样,该感官可以被解除或消解。本异能只在你所在的位面内生效。 Clairaudience/Clairvoyance Clairsentience (Wis) Level: Psion 2 Display: Vi, Au Manifestation Time: 1 action Range: See text Effect: Psionic sensor Duration: 1 minute/level (D) Saving Throw: None Power Resistance: No Power Points: 3 Clairaudience/clairvoyance enables you to concentrate upon some locale and hear or see (your choice) almost as if you were there. Distance is not a factor, but the locale must be known --- a place familiar to you or an obvious one (such as behind a door, around a comer, in a copse of trees, and so on). The power does not allow psionically enhanced senses to work through it. If the chosen locale is magically or psionically dark, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the power’s effect. Lead sheeting, magical protection (such as antimagic field, mind blank, or nondetection) or psionic protection (such as null psionics field) blocks the power, and you sense that the power is so blocked. The power creates an invisible sensor, similar to that created by a remote viewing power, that can be dispelled or negated. The power functions only on your current plane of existence. 超距接触(Clairtangency) 心灵转化系(体质) 等级:心灵术士5 异象:视觉、听觉、精神 显能时间:单动作 距离:见说明 区域:见说明 持续时间:最长1分钟/等级 (见说明) (解消) 豁免检定:无 异能抗力:不可 灵能点:9 你可以在任意距离上仿效“隔空之手”或“隔空之击”效果,同时将仿效“锐耳术/鹰眼术”。你对某场所集中精神便可如同你亲临其境一样观察那里。距离并不重要,但该场所必须为你所知——你熟悉的地方或者显而易见的地方(比如门後、不速之客的周围、灌木树丛之中等等)。当你凝视特定位置时,你可以使用类似 “隔空之手”或“隔空之击”的效果(你无需展现这两道异能)。“超距接触”的持续时间在使用“隔空之手”效果时为最长1分钟/等级,但一使用“隔空之击” 效果本异能就立即终止。 Clairtangency Psychokinesis (Con) Level: Psion 5 Display: Vi, Au, Me Manifestation Time: 1 action Range: See text Area: See text Duration: Up to 1 minute/level (see text) (D) Saving Throw: None Power Resistance: No Power Points: 9 You can emulate a far hand or far punch effect at any distance, simultaneously emulating clairaudience/clairvoyance. You can concentrate upon some locale and see almost as if you were there. Distance is not a factor, but the locale must be known --- a place familiar to you or an obvious one (such as behind a door, around a comer, in a copse of trees, and so on). Once you are gazing upon a particular location, you may use an effect similar to either far hand or far punch (you don’t need to manifest either power). Clairtangency’s duration is up to 1 minute/level when used with a far hand effect, but it expires as soon as a far punch effect is used. 熊爪术(Claws of the Bear) 心灵自塑系(力量) 等级:心灵术士2、心灵武士2 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 灵能点:3 你的前臂伸长,你的手变宽为手爪,同时你的双手长出镰刀状的熊爪。本异能给予你基本伤害为1d12的爪抓攻击(此攻击不会引发借机攻击)。能够使你在一轮内进行多次攻击的专长,法术与其他异能可以配合本异能使用,且它也可以从等级提升得到额外攻击次数。 如何处理多次攻击,请参见第四章“灵能综述”的“心灵自塑系异能”部分。 Claws of the Bear Psychometabolism (Str) Level: Psion 2/Psychic Warrior 2 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level Power Points: 3 Your forearms lengthen, your hands broaden into wide paws, and you grow sicklelike bear claws on both hands. The power grants you a claw attack (which does not draw an attack of opportunity) with a base damage of id12. You can use this power in conjunction with feats, powers, or spells allowing additional attacks in 1 round, and it can be used with multiple attacks gained through level advancement. See Psychometabolism Powers in Chapter 4: Psionics for how to handle multiple attacks. 吸血鬼之爪(Claws of the Vampire) 心灵自塑系(力量) 等级:心灵术士3、心灵武士3 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 灵能点:5 长出两吋长的惹人厌恶的长指甲。本异能给予你基本伤害为1d8的爪抓攻击(此攻击不会引发借机攻击)。同时,你可以治疗自己,数量等于你使用吸血鬼之爪所造成的伤害。能够使你在一轮内进行多次攻击的专长,法术与其他异能可以配合本异能使用,且它也可以从等级提升得到额外攻击次数。 如何处理多次攻击,请参见第四章“灵能综述”的“心灵自塑系异能”部分。 Claws of the Vampire Psychometabolism (Str) Level: Psion 3/Psychic Warrior 3 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level Power Points: 5 The fingernails on both your hands grow to wicked, 2-inchlongpoints. The power grants you a claw attack (which does not draw an attack of opportunity) with a base damage of 1d8. Simultaneously, you heal as many points of damage as you deal with claws of the vampire. You can use this power in conjunction with feats, powers, or spells allowing additional attacks in one round, and it can be used with multiple attacks gained through level advancement. See Psychometabolism Powers in Chapter 4: Psionics for how to handle multiple attacks. 战斗预感(Combat Precognition) 心灵预言系(感知) 等级:心灵术士1、心灵武士1 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:1 你能觉察到不足一秒的将来,使你能够更好地规避敌人的攻击。你的AC获得+1洞察加值。如果你陷入措手不及,该加值便无效。 Combat Precognition Clairsentience (Wis) Level: Psion 1/Psychic Warrior 1 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Saving Throw: None Power Resistance: No Power Points: 1 Your awareness extends a fraction of a second into the future, allowing you to better evade an opponent’s blows. You gain a +1 insight bonus to AC. If you are caught flatfooted, this bonus to AC does not apply. 战斗远见(Combat Prescience) 心灵预言系(感知) 等级:心灵术士2、心灵武士2 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:3 你能觉察到不足一秒的将来,使你能够更好地击中敌人。你的攻击检定获得+2洞察加值。 Combat Prescience Clairsentience (Wis) Level: Psion 2/Psychic Warrior 2 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Saving Throw: None Power Resistance: No Power Points: 3 Your awareness extends a fraction of a second into the future, allowing you to better land blows against your opponent. You gain a +2 insight bonus on your attack roll. 缩身术(Compression) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:1 你能够减小自己的体型。你最多可以将高度、宽度和厚度减小每显能者等级10%(最多到50%)。重量的降低近似的与体积降低成正比,如下表所示: ───────────────────── 高度缩减 重量缩减 ───────────────────── -10%(×0.9) -30%(×0.7) -20%(×0.8) -50%(×0.5) -30%(×0.7) -60%(×0.4) -40%(×0.6) -80%(×0.2) -50%(×0.5) -90%(×0.1) ───────────────────── 你的装备也将减小相同比例。你的生命值,防御等级和攻击检定不变,但力量随体型而变小。体型每缩小10%,你的力量值便会受到-1体型变化减值(最多减至1)。 多种减小体型的灵能或魔法效果并不累计。 Compression Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 1 You can decrease your size. You shrink up to 10% per your manifester level, decreasing by this amount in height, width and depth (to a maximum reduction of 50%). Weight decreases by approximately the cube of the size decrease as follows: ──────────────── Height Decrease Weight Decrease ──────────────── -10% (x0.9) -30% (x0.7) -20% (x0.8) -50% (x0.5) -30% (x0.7) -60% (x0.4) -40% (x0.6) -80% (x0.2) -50% (x0.5) -90% (x0.1) ──────────────── Your equipment also shrinks. Your hit points, Armor Class and attack rolls do not change, but Strength decreases along with size. For every 10% of reduction, your Strength score suffers an enlargement penalty of -1, to a minimum score of 1. Multiple psionic or magical effects that decrease size do not stack. 隐匿思想(Conceal Thoughts) 心灵附魔系(魅力) 等级:心灵术士1 异象:视觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:1小时/等级 豁免检定:可 (无害) 异能抗力:可 (无害) 灵能点:1 你能保护你的思想不被分析。异能持续期内,“心力测谎”专长无法对你使用,并且当对抗别人试图看穿你真实意图的“察言观色”检定时,你的“唬骗”技能得到+20环境加值。同时你在对抗用于侦测你思想的异能(例如“侦测思想”或者“心智探针”)时豁免检定得到+4加值。 Conceal Thoughts Telepathy (Cha) Level: Psion 1 Display: Vi Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 hour/level Saving Throw: Yes (harmless) Power Resistance: Yes (harmless) Power Points: 1 You protect your thoughts from analysis. While the duration lasts, the feat Psychic Inquisitor fails to operate against you, and you gain a +20 circumstance bonus on Bluff checks against those attempting to discern your true intentions with Sense Motive. You also gain a +4 bonus on your saving throw against any power used to read your mind (such as detect thoughts or mind probe). 冲击波(Concussion) 心灵转化系(体质) 等级:心灵术士2 异象:听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:单个生物或个体 持续时间:立即 豁免检定:强韧,通过则效果减半 异能抗力:可 灵能点:3 你选择的目标被念动力击打,造成3d6点伤害。你可以选择让本异能造成淤伤而非正常伤害。 “冲击波”总能命中你看得见的目标,即使目标正在缠斗或有部分掩蔽或隐蔽。本异能无法伤害死物(门、墙、锁等等)。 Concussion Psychokinesis (Con) Level: Psion 2 Display: Au Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One individual Duration: Instantaneous Saving Throw: Fortitude half Power Resistance: Yes Power Points: 3 A target you select is pummelled with telekinetic force for 3d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead. Concussion always affects a subject within range that you can see, even if the subject is in melee or has partial cover or concealment. Inanimate objects (doors, walls, locks, and so on) are also damaged by the power. 超声锥(Cone of Sound) 心灵转化系(体质)[音波] 等级:心灵术士3 异象:视觉、听觉 (见说明) 显能时间:单动作 距离:60呎 区域:锥状 持续时间:立即 豁免检定:反射,通过则效果减半 异能抗力:可 灵能点:5 你释放出的被聚焦的音波能量对区域内所有生物造成5d4点伤害。声锥从你的口中发出,以超声波形式释放。(“超声锥”在魔法沉默区内无效。) 无人持有的物体也会受到伤害,音波能量会打破易碎品。如果对障碍物造成的伤害足以震碎或击穿它,那么声音会在异能有效距离内继续传播,否则将会如同其他异能效果一样被阻断。 Cone of Sound Psychokinesis (Con) [Sonic] Level: Psion 3 Display: VI, Au (see text) Manifestation Time: 1 action Range: 60 ft. Area: Cone Duration: Instantaneous Saving Throw: Reflex half Power Resistance: Yes Power Points: 5 You release a focused scream of sonic energy that deals 5d4 points of damage to each creature within its area. The cone begins at your mouth, instigated by the barest whisper. (Cone of sound doesn’t work in an area of magical silence.) Unattended objects also take damage, and the sonic energy can break fragile items. If the damage caused to an interposing barrier shatters or breaks through it, the sound may continue beyond the barrier if the power’s range permits; otherwise, it stops there just as any other power effect does. 知己术(Confidante) 心灵附魔系(魅力) 等级:心灵术士9 持续时间:立即 灵能点:17,消耗经验值 如同“次级连心术”,但你与另一生物之间的心灵感应链接是永久的。 经验值费用:2000点经验值。 Confidante Telepathy (Cha) Level: Psion 9 Duration: Instantaneous Power Points: 17, XP cost As lesser mindlink, except the telepathic bond is permanent between you and one other creature. XP Cost: 2,000 XP. 触发术(Contingency) 心灵创造系(智力) 等级:心灵术士7 异象:嗅觉 显能时间:至少10分钟 (见说明) 距离:个人 目标:自己 持续时间:1天/等级 或 能量散发 灵能点:13 展现“触发术”时需指定触发条件,并将另一个异能展现在你身上,当到达触发条件时,相伴随的异能就会发生效力。两个异能须同时展现。此显能时间至少需要10分钟,若相伴随的异能显能时间超过10分钟,则以该伴随异能的显能时间为准。 被触发的异能必须以你自己为目标,其能级不得超过显能者等级的三分之一(向下取整),最高为六级异能。 触发条件必须定义清楚,不过可以用普遍时间作为触发条件。比如,同时展现“触发术”与“战斗远见”时可以设定条件为:当你进入一场战斗时,“战斗远见”立即生效。 当条件发生时,“触发术”会立即触发伴随异能的效果。若设定条件太过复杂,则可能会失效。只要达到条件,相伴随异能的效力立即启动,无论你愿不愿意。 你一次只能使用一个“触发术”,若前一个“触发术”尚未失效前又展现一次,则前一次展现的“触发术”自动失效。 Contingency Metacreativity (Int) Level: Psion 7 Display: Ol Manifestation Time: At least 10 minutes (see text) Range: Personal Target: You Duration: 1 day /level or until discharged Power Points: 13 You can place another power upon your person so that the latter power comes into effect under some condition you dictate when manifesting contingency. The contingency power and the power it is to bring into effect are manifested at the same time. The 10-minute manifestation time is the minimum total for both manifestations; if the companion power has a manifestation time longer than 10 minutes, use that manifestation time instead. The power to be brought into effect by the contingency must be one that affects your person and be of a power level no higher than one-third your manifester level (rounded down, maximum 6th level). The conditions needed to bring the power into effect must be clear, although they can be general For example, a contingency manifested with combat prescience might prescribe that any time you enter combat, the combat pre science power instantly comes into effect. The contingency immediately brings into effect the second power, the latter being “manifested” instantaneously when the prescribed circumstances occur. Note that if complicated or convoluted conditions are prescribed, the whole power complex (contingency and the companion power) may fail when called on. The companion power occurs based solely on the stated conditions, regardless of whether you want it to. You can use only one contingency power at a time; if a second is manifested, the first one (if still active) is negated. 操控气流(Control Air) 心灵转化系(体质) 等级:心灵术士2 异象:精神 显能时间:单动作 距离:1000呎+500呎/等级 区域:半径1000呎+500呎/等级的扩散范围 持续时间:专注,最长1分钟/等级 豁免检定:见说明 异能抗力:不可 灵能点:3 你对风速和风向有了一些控制力。区域内的风速可以被加快或减慢至多每小时10+5/等级哩。你还可以将不超过此速度的风变向至多90度。高速的风会带来飞砂走石,煽动大火,弄翻小船,并能吹散气体或汽体。足够强的风甚至可以击倒人物(不同风速的效果详见《地下城主指南》第三章中的表3-17)。 Control Air Psychokinesis (Con) Level: Psion 2 Display: Me Manifestation Time: 1 action Range: 1,000 feet + 500 ft./level Area: 1,0o0-ft.-radius spread + 500 ft./level Duration: Concentration, up to 1 minute/level Saving Throw: See text Power Resistance: No Power Points: 3 You have some control over wind speed and direction. The speed of air within the area can be increased or decreased by up to 10 +5/level miles per hour. You can alter the direction of any wind that moves at this speed or less by up to 90 degrees from its original direction. High winds can create a stinging spray of sand or dust, fan a large fire, heel over a small boat, and blow gases or vapors away. If powerful enough, they can even knock characters down (see Table 3-17 in Chapter 3 of the DUNGEON MASTER’s Guide for specific effects of various wind speeds). 操控肢体(Control Body) 心灵转化系(体质) 等级:心灵术士2 异象:物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个体型不超过中型的类人生物 持续时间:专注,最长1分钟/等级 豁免检定:强韧,通过则无效 异能抗力:可 灵能点:3 你以念动方式操控任一体型不超过中型的类人生物的行动。“操控肢体”无需和目标进行精神接触。你可以强迫目标行动,虽然你只是初步地控制他的肢体。你可以让目标起立、坐下、行走、转向等等,但控制声带就太难了,而展现异能则根本不可能。 你可以强迫目标从事战斗,但攻击骰和AC不是他自己的。被控制的目标的攻击加值等于 你的基本攻击加值 + 目标的力量调整值(远程攻击则为敏捷调整值),并有-4环境减值。被控制的目标不能进行借机攻击。被控制的目标的AC无法从敏捷值中获得益处,但他获得你的敏捷加值(如果是加值)的一半加值。当然,你也可以控制目标静止,以使其无助。 目标会反抗该控制,强迫其进行违背本性的动作会引起一次新的豁免,并有+2士气加值。你得能看见目标才能控制之。 目标的躯体被控制时,心智并没有被控制。可以以意念启动能力的生物仍可以启动该能力。因而,被“操控肢体”异能控制的心灵术士可以展现异能。在此情况下每次尝试展现异能需要通过“专注”检定,对抗的DC为 10 + 目标尝试展现的异能能级。 Control Body Psychokinesis (Con) Level: Psion 2 Display: Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One humanoid of Medium-size or smaller Duration: Concentration, up to 1 minute/level Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 3 You psychokinetically control the actions of any humanoid that is Medium-size or smaller. Control body doesn’t require mental contact with the subject. You can force the subject to perform, although you have only rudimentary control over his limbs. You can make the subject stand up, sit down, walk, turn around, and so on, but operating the vocal cords is too difficult, and power manifestation is not possible. You can force the subject to engage in combat, but its attack roll and AC are not its own. The controlled subject’s attack bonus is equal to your base attack bonus + the subject’s Strength modifier (or Dexterity modifier if a ranged attack) with a -4 circumstance penalty applied. The controlled subject cannot make attacks of opportunity against creatures the subject threatens. The controlled subject’s AC gains no benefit from his Dexterity score, but he does gain a positive benefit, if any, equal to half your own Dexterity modifier. of course, you could also hold the subject immobile, rendering it helpless. Subjects resist this control, and those forced to take actions against their natures receive one new saving throw with a morale bonus of +2. You need to see the subject to control it. While the subject’s body is under control, the subject’s mind is not. Creatures that can trigger abilities by an act of will alone can continue to do so. Thus, a psion in the grip of a control body power could attempt to manifest powers. Attempting to manifest powers in this fashion requires a Concentration check for each power manifested against a DC of 10 + the level of the power the subject attempts to manifest. 操控火焰(Control Flames) 心灵转化系(体质) 等级:心灵术士2 异象:听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:单个非魔法火源,面积最大1平方呎/等级 (见说明) 持续时间:专注,最长1分钟/等级 豁免检定:见说明 异能抗力:不可 灵能点:3 你以念动力控制单个火源的强度或移动。基部面积不超过1平方呎/等级的非魔法火源可以被控制,更大面积的火则无法控制。只要维持专注,你就可以随意切换控制哪个火源或控制火源的那种特性,但每轮只能进行一种改变。当停止控制火源时,火焰立即恢复原先的状态(如果没有燃料或被移离原先的基部则熄灭)。 增大/减小火焰:你可以将火焰的大小增加至多1平方呎/等级。火焰每增大一平方呎,其能够造成的伤害将+1。你可以增加火焰的大小至超出原先的区域,只要不超过本来允许的大小。你可以人为地保持由于没有燃料而本该熄灭的火焰,但将被控制的火焰浸入充足的水中仍会使其熄灭。例如,被燃烧着的油作为目标或有其他着火危险的敌人必须通过反射豁免(DC=15)才能躲过这种灾祸。若豁免检定失败,受害者遭受1d6点伤害。通常受害者每轮可以进行一次反射豁免来熄灭火焰,但正在使用 “操控火焰”的4级心灵术士可以人为地保持火焰不熄并以精神增大它们以使受害者每轮遭受1d6+4点伤害。 你可以将火焰的面积减小1平方呎/等级。火焰每减小一平方呎,其能够造成的伤害将-1(最小为1)。将火焰的大小减少到零将使其彻底熄灭。 活化火焰:你可以让火焰象活体生物那样移动。活化的火焰以30呎的速度移动。只要火焰的体积不超过原始体积,它可以有粗略的人形或粗略的其他形状(以“手艺[雕刻]”技能检定成功对抗DM设定的DC则可更加精细)。被移离燃料或原始基部的火焰一旦停止控制就立即熄灭。活化的火焰可以以控制者的基本攻击加值对目标进行接触攻击。成功的攻击将有机会使敌人着火(敌人必须通过反射检定[DC=15]来避免)。通常受害者每轮都可以进行反射豁免以扑灭火焰,否则火焰将在造成1d6点伤害。被活化的火焰命中多次意味着着火的机会更大。多重普通火焰的伤害累计,但受害者每轮进行一次豁免检定,通过则熄灭所有火焰。可以将控制从活化的火焰切换到点着的火焰上(这将导致敌人无法进行之後的反射豁免)。 Control Flames Psychokinesis (Con) Level: Psion 2 Display: Au Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: One nonmagical fire source up to 1 sq. ft./level (see text) Duration: Concentration, up to 1 minute/level Saving Throw: See text Power Resistance: No Power Points: 3 You pyrokinetically control the intensity or movements of one fire source. A nonmagical fire source can be controlled if its bed or base is equal to or less than 1 square foot/level; larger fires cannot be controlled. You can freely switch control between fire sources, or change the character of control while you maintain concentration, but only one specified change can be made to one fire source in a round. When control over a fire source lapses, that fire immediately returns to its original state (or goes out if it has no fuel or has been moved beyond its original bed). Increase/Decrease Flame: You can increase a fire’s size by up to 1 square foot/level. Each 1-square-foot expansion increases the potential damage the flames can deal by +1. You can increase a fire’s size beyond the original area, as long as it was equal to or smaller than the allowed size to begin with. You can artificially keep a fire burning that would normally expire for lack of fuel, but dousing a controlled fire in sufficient water still puts it out. For instance, an opponent targeted by burning oil or otherwise at risk of catching fire must succeed at a Reflex save (DC 15) to avoid this fate. On a failed saving throw, the victim takes 1d6 points of damage. Normally the victim is allowed a Reflex save each round to put out the flames, but a 4th-level psion using control flames can artificially keep the flames alive, and moreover, mentally fan them so that the victim takes 1d6+4 points of damage each round. You can decrease the intensity of a flame by 1 square foot/level Bach such decrease in flame intensity causes a -1 reduction to its damage potential (to a minimum of 1 point). Reducing a fire’s size to zero extinguishes it permanently. Animate Fire: You can make a fire move as if a living creature. An animated fire moves with a speed of 30 feet. It can have a crude humanoid or crude shape (or something more artistic, with an appropriate Craft [sculpting] check against a DC set by the DM), as long as the fire’s overall volume does not exceed its original volume. A fire that moves away from its fuel or its original bed dies as soon as control over it lapses. The animated fire can attack a target using the controller’s base attack bonus to deliver touch attacks. A successful attack has a chance to set the foe on fire (the foe must roll a Reflex save [DC 15] to avoid this). Normally the victim is allowed a Reflex save each round to put out the flames; otherwise the fire burns for another 1d6 points of damage. Additional hits by the animated fire mean additional chances of ignition. The damage from multiple normal fires stacks, but the victim gets a saving throw each round to negate each fire. It is possible to switch control from the animated fire to intensify flames that are already burning (thus denying the foe Reflex saves after the first). 操控光亮(Control Light) 心灵转化系(体质) 等级:心灵术士1 异象:听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:9个棱长10呎的立方区域,每等级再增加3个棱长10呎的立方区域 持续时间:专注,最长1分钟/等级 豁免检定:见说明 异能抗力:不可 灵能点:1 你操控区域的环境亮度。你可以将一块区域的总亮度增强或减弱至多每显能者等级20%。这种增强和减弱大体上会使依赖光线的人物或生物的视觉距离按同样的比例增减。例如,人类在火把的光亮下可以看见30呎远。如果用“操控光亮”将亮度增强20%,在异能影响区域内,人类将能见看36呎远,而精灵(有昏暗视觉)能看见72呎远。如果你将亮度减弱100%(在不低于5级时才能做到),即使拥有昏暗视觉的人在受影响的区域内也会目盲。这种亮度的改变可以是逐渐的,也可以是突然的。 环境亮度每减弱40%,在区域内进行“躲藏”检定就有+1环境加值。你可以将区域内的环境亮度增强为“眩目强光”,使区域内所有强韧豁免失败的正常视觉的生物目盲1轮。 Control Light Psychokinesis (Con) Level: Psion 1 Display: Au Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 9 10-ft. cubes + 3 1 0-ft. cubes/level Duration: Concentration, up to 1 minute/level Saving Throw: See text Power Resistance: No Power Points: 1 You manipulate ambient light levels within the area. You can increase or decrease total illumination in an area by up to 20% per manifester level This increases or decreases overall effective range of vision for characters and creatures dependent on light by the same percentage. For instance, a human can see 30 feet with the light of a torch. If control light is used to increase illumination by 20%, humans can see 36 feet and elves (with low-light vision) can see 72 feet within the power’s area. If you decrease the ambient light in an area by 100% (at 5th level or higher), even those with low-light vision are blinded within the affected area. The change in intensity can be gradual or sudden. Decreasing ambient light grants circumstance bonuses to Hide checks in the area by +1 for each 40% graduation. You can increase the ambient light in the area to “blinding intensity”, blinding all normally sighted creatures in the area who fail Fortitude save for 1 round. 操控物体(Control Object) 心灵转化系(体质) 等级:心灵术士1 异象:物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个重量不超过100磅的无人持有的非魔法物体 持续时间:专注,最长1轮/等级 豁免检定:无 异能抗力:不可 灵能点:1 你以念动物移的方式给死物“带来生命”。物体不是真正活过来,只是在你的控制下移动。例如,椅子迈足走路,死树曳步移动,石头蹒跚而行。活者的草木不会被这种方式控制,活化物体以及亡灵也是。被控制的物体像木偶一样愚笨地移动。你控制的硬物会发出叽叽嘎嘎、咯吱咯吱或刺耳的声音。物体可以以10呎速度移动。被控制的物体可对敌人进行一次攻击加值为+0的挥击,该攻击造成1d4点钝击伤害。 注意:你可以尝试“控制”普通的锁,使它以尝试打开自己的方式进行移动。如此使用本异能将给对该锁的“开锁”检定以+4能力加值。 Control Object Psychokinesis (Con) Level: Psion 1 Display: Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One nonmagical, unattended object weighing up to 100 pounds Duration: Concentration, up to 1 round/level Saving Throw: None Power Resistance: No Power Points: 1 You telekinetically “bring to life” inanimate objects. Though not actually alive, objects move under your control. For instance, a chair may walk, a dead tree shuffle, a stone waddle. Live vegetation may not be controlled in this fashion, nor may already animate objects or undead. The controlled object moves like a puppet, with jerky and clumsy movements. If rigid, it makes creaking, groaning, or grating sounds as you control it. The object can move with a speed of 10 feet. A controlled object that attacks an opponent has one slam attack with an attack bonus of +0, dealing 1d4 points of bludgeoning damage. Note: You may attempt to “control” a normal lock, making it move in such a way as to attempt to unlock itself. Using this power in this fashion grants a +4 competence bonus on Open Lock checks involving that particular lock. 操控阴影(Control Shadow) 心灵转化系(体质) 等级:心灵术士0、心灵武士0 异象:嗅觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:任何物体或生物的影子,总面积不超过100平方呎 持续时间:专注,最长1分钟/等级 豁免检定:无 异能抗力:不可 灵能点:1 你控制任何人或物的影子。被控制的影子像木偶一样拙劣地模仿假想的主人的行动,即使该人或物一动不动。你甚至可以将影子移出原位,只要它被投射在异能有效距离内的墙或平面上。 Control Shadow Psychokinesis (Con) Level: Psion 0/Psychic Warrior 0 Display: 01 Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: Shadow cast by any object or creature with a total area of up to 100 sq. ft. Duration: Concentration, up to 1 minute/level Saving Throw: None Power Resistance: No Power Points: 1 You control the shadow cast by anyone or anything. The controlled shadow is like a puppet that parodies imagined actions of the object or creature casting the shadow, even if the subject stands still. You can even make the shadow move away from its source, so long as it is cast along a wall or flat surface and remains within range. 操控声音(Control Sound) 心灵转化系(体质) 等级:心灵术士3 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一种声音 或 混合的相关声音 持续时间:专注,最长1分钟/等级 豁免检定:见说明 异能抗力:不可 灵能点:5 你塑造并改变存在的声音。你可以以某个声音为目标,比如某人的话声或歌声,也可以以一组相关的声音为目标,比如许多雨滴的滴答声或一队行进的士兵的脚步声。轻如响指的声音可以控制,但再轻就不行了。你可以将目标声音替换成你听过的任何非魔法声音。你可以将说话者的词句改成含糊不清的呓语或者其他词句(然而说话者发现说出来的每个词都不是原词时通常都会停下来)。如果你打算精确复制特定个体的嗓音或者天生恐怖的声音(比如龙的咆哮),你必须使用有+5环境加值的“唬骗”检定成功击败对方的“察言观色”检定以避免被识破。 你可以将某声音完全压制住,或将其放大至能够粉碎非魔法的水晶、玻璃、陶瓷物体(药瓶、酒瓶、扁瓶、水瓮、镜子等等)。当声音以此法破环性地放大时,原声音3呎内所有适当的物品都被粉碎成小片。重量超过每显能者等级1磅的物体不被影响。作为另一种选择,你可以调节声音使其只影响单个重量不超过每显能者等级10磅的适当材料制成的物体,只要该物体在原声音5呎范围内。原声音5呎内任何重量的水晶生物都受到每显能者等级1d6点伤害(最多10d6)。 Control Sound Psychokinesis (Con) Level: Psion 3 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One sound or mixture of related sounds Duration: Concentration, up to 1 minute/level Saving Throw: See text Power Resistance: No Power Points: 5 You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled, but no quieter. You can substitute any nonmagical sound you’ve heard for the target sound. For instance, you could replace the sound of a dragon’s snores with the sound of a trickling waterfall. You can change the words of a speaker into inarticulate babble or into other words entirely (though a speaker generally winds to a halt when every word comes out as something unintended). If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed at a Bluff check with a +5 circumstance bonus opposed by the defender’s Sense Motive check to avoid arousing suspicion. You can muffle a sound all the way to nothing, or magnify a sound to such loudness that it can shatter nonmagical objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth). When a sound is destructively magnified in this manner, all applicable objects within a 3-foot radius of the originating sound are smashed into dozens of pieces. Objects weighing more than 1 pound per manifester level are not affected. Alternatively, you can modulate a sound so that it affects only a single item of the appropriate material weighing up to 10 pounds per manifester level, if within 5 feet of the originating sound. Crystalline creatures of any weight take 1d6 points of damage per manifester level (maximum 10d6) if within 5 feet of the originating sound. 造粮术(Create Food and Water) 心灵创造系(智力) 等级:心灵术士3 异象:听觉、物质 显能时间:10分钟 距离:近距 (25呎+5呎/2等级) 效果:每等级能够喂饱三个人或一匹马一天的粮食与水 持续时间:1天 (见说明) 豁免检定:无 异能抗力:不可 本异能可造出你想要的便餐,虽然营养丰富,但平淡无味。这些食物在24小时後就会腐烂不能食用。造粮术造出的饮水如同洁净的雨水,这些水不会如食物一样腐坏。 Create Food and Water Metacreativity (Int) Level: Psion 3 Display: Au, Ma Manifestation Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Effect: Food and water to sustain three humans or one horse/level for 1 day Duration: 1 day (see text) Saving Throw: None Power Resistance: No The food that this power fashions is simple fare of your choice --- highly nourishing, if rather bland. The food decays and becomes inedible within 24 hours. The water created by this power is just like clean rain water. The water doesn’t go bad as the food does. 创造声音(Create Sound) 心灵转化系(体质) 等级:心灵术士1 异象:视觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 效果:声音 (见说明) 持续时间:1轮/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:1 你创造出的声音出现、後退、前进或停在原地。你在展现本异能时可以选择创造的声音的类型,之後就不能更改其基本特性了。声音的音量依赖于你的等级。你可以制造相当于每显能者等级四个普通人类的音量(最多二十人)。说话、唱歌、喊叫、走路、行军或奔跑都可以被创造。只要在音量限制内,声音实际上可以是任何类型的。一大群老鼠奔跑尖叫的音量约等于八个人类奔跑喊叫。狮子的咆哮约等于十六个人类的音量,而凶暴猫的咆哮相当于二十个人的音量。如果你希望产生特定的讯息,那么只能制造少量的词语,这些词语将被不断重复,直到持续期满或被解消。如果你打算复制特定个体的嗓音或天生恐怖的声音(比如龙的咆哮),你必须使用有+2环境加值的“唬骗”检定成功击败对方的“察言观色”检定以避免被识破。“创造声音”可被用来作为“操控声音”的基础。 Create Sound Psychokinesis (Con) Level: Psion 1 Display: Vi Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Sounds (see text) Duration: 1 round/level (D) Saving Throw: None Power Resistance: No Power Points: 1 You create a volume of sound that arises, recedes, approaches, or remains at a fixed place. You choose what type of sound the power creates when first manifesting it and cannot thereafter change its basic character. The volume of sound created, however, depends on your level. You can produce as much noise as four normal humans per manifester level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise produced can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire cat is equal to the noise from twenty humans. If you wish to create a specific message, only a few words can be created, and they repeat over and over until the duration expires or is dismissed. If you attempt to exactly duplicate the voice of a specific individual or an inherently terrifying sound (such as a dragon’s roar), you must succeed at a Bluff check with a +2 circumstance bonus opposed by the defender’s Sense Motive check to avoid arousing suspicion. Create sound can be used as a basis for control sound effects. 呼吸危机(Crisis of Breath) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士3 异象:听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个体型不超过超大型的生物 持续时间:2轮/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:5 你强迫受术者呼出他肺中所有的空气,从而打破受术者的正常呼吸循环。异能持续期间受术者的肺将不会自主的吸气。有意识的调整自己呼吸(试图重新得到一些空气)的受术者因呼吸困难而在每一轮内都只能作一个部分动作。 受到影响的生物也可以选择正常行动,但是这样做的每个回合都冒着因缺氧而休克的危险。他必须在每个无呼吸的回合成功通过体质检定(DC=10)才能保持清醒。每经过一个无呼吸回合,该DC便会+1,不过一次正常呼吸可以让此DC由10开始重新累计。 如果受术者的体质检定失败,他将立即瘫痪(生命值为0)。而在下个回合他的生命值下降为-1并昏迷,除非异能在此之前结束。如果异能仍在持续,受术者将在第三个回合死亡。 Crisis of Breath Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 3 Display: Au Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One creature of Huge size or smaller Duration: 2 rounds/level Saving Throw: Will negates Power Resistance: Yes Power Points: 5 You compel the subject to purge its entire store of air in one explosive exhalation, and thereby disrupt the subject’s autonomic breathing cycle. The subject’s lungs do not automatically breathe in again while the power’s duration lasts. Those who choose to consciously control their breathing each round (in an attempt to regain some air) are limited only to partial actions during that round as they gasp for breath. Affected creatures can choose to take action normally, but each round they do so they risk blacking out from lack of oxygen. They must succeed at a Constitution check (DC 10) every round that passes without a breath to remain conscious. Every round that goes by without a breath, the DC increases by 1, but the DC drops back to 10 if a normal breath is taken. If a subject fails a Constitution check, it is staggered (0 hp). The following round it drops to -1 hit points and is dying, unless the duration lapses first. Failing a lapse in the power’s duration, the subject dies on the third round.
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异能详述-D字头系列
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感知危险(Danger Sense) 心灵预言系(感知) 等级:心灵术士3、心灵武士3 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:5 你能在正常感觉到危险之前觉察到它的存在。你的直觉提醒你存在陷阱的威胁,给予你躲避陷阱时的反射豁免及被陷阱攻击时的AC以+4洞察加值。 Danger Sense Clairsentience (Wis) Level: Psion 3/Psychic Warrior 3 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Saving Throw: None Power Resistance: No Power Points: 5 You can sense the presence of danger before your Sense would normally allow it. Your intuitive sense alerts you to danger from traps, giving you a +4 insight bonus on Reflex saves to avoid traps and a +4 insight bonus to AC against attacks by traps. 黑暗视觉(Darkvision) 心灵预言系(感知) 等级:心灵术士2、心灵武士2 异象:视觉 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:1小时/等级 豁免检定:无 异能抗力:可 (无害) 灵能点:3 目标获得在完全黑暗中也能看见60呎远的能力。黑暗视觉看见的是黑白图像,其他地方和普通视觉一样。黑暗视觉无法让人在魔法黑暗区内视物。 Darkvision Clairsentience (Wis) Level: Psion 2/Psychic Warrior 2 Display: Vi Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 1 hour/level Saving Throw: None Power Resistance: Yes (harmless) Power Points: 3 The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. Darkvision does not grant one the ability to see in magical darkness. 晕眩术(Daze) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士0、心灵武士0 异象:精神、物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:一个人 持续时间:1轮 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 本异能可使不超过中等体型的类人生物心智迟钝而无法做出任何动作。具有至少5HD的类人生物不会被影响。晕眩的受术者并非震慑(所以攻击者没有特殊加值),但他无法移动,施法或者显能。 Daze Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 0/Psychic Warrior 0 Display: Me, Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One person Duration: 1 round Saving Throw: Will negates Power Resistance: Yes Power Points: 1 This power clouds the mind of a humanoid of Medium-size or smaller so that he takes no actions. Humanoids of 5 or more HD are not affected. The dazed subject is not stunned (so attackers get no special advantage against him), but he can’t move, use psionic powers, cast spells, and so on. 打压士气(Demoralize) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士1 异象:嗅觉、精神 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:数个活物,其中任何两个相距不可超过15呎 持续时间:1分钟/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你让对手充满疑惧,使他们的豁免检定、攻击检定和技能检定受到-1士气减值。你的伙伴不受影响。 Demoralize Telepathy (Cha) [Mind-Affecting] Level: Psion 1 Display: Ol, Me Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Several living creatures, no two of which are more than 15 ft. apart Duration: 1 minute/level Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You fill your enemies with self-doubt, conferring on them a -1 morale penalty on all saving throws, attack rolls, and skill checks. Allies are unaffected. 体验命运(Destiny Dissonance) 心灵预言系(感知)[影响心灵] 等级:心灵术士1 异象:物质、精神 显能时间:单动作 距离:接触 目标:接触到的生物或物体 持续时间:能量散发 豁免检定:无 异能抗力:可 灵能点:1 你的接触使敌人对未来的各种可能性有了不完全的、不经意的一瞥。由于不习惯并且无法处理这些信息,目标从这种冲突中受到1d8点淤伤。附有异能的接触攻击被视为武装攻击。 Destiny Dissonance Clairsentience (Wis) [Mind-affecting] Level: Psion 1 Display: Ma, Me Manifestation Time: 1 action Range: Touch Target: Creature or object touched Duration: Until discharged Saving Throw: None Power Resistance: Yes Power Points: 1 Your mere touch grants your foe an imperfect, unfocused glimpse of the many possible futures in store. Unused to and unable to process the information, the subject takes 1d8 points of subdual damage from the dissonance. Your touch attack, charged with a psionic power, is treated as an armed attack. 侦测毒性(Detect Poison) 心灵预言系(感知) 等级:心灵术士0 异象:嗅觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标或区域:单一生物、单一物体 或 棱长5呎的立方区域 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:1 你能确定一个生物、物体或区域是否中毒或有毒性。感知检定(DC=20)成功便可以确定毒素的类型。会“炼金术”技能的人物还可以额外尝试进行“炼金术”检定(DC=20)。 注意:本异能可以穿透障碍,但会被1呎厚的石头、1吋厚的普通金属、薄铅片或者3呎厚的木头或泥土阻挡。 Detect Poison Clairsentience (Wis) Level: Psion 0 Display: Ol Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target or Area: One creature, one object, or a 5-foot cube Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 1 You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a successful Wisdom check (DC 20). A character with the Alchemy skill may additionally try an Alchemy check at DC 20. Note: The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. 侦测灵能(Detect Psionics) 心灵预言系(感知) 等级:心灵术士0、心灵武士0 异象:视觉、听觉 显能时间:单动作 距离:60呎 区域:以你为中心,以最大显能距离为半径的四分之一圆的弥漫范围 持续时间:专注,最长1分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:1 你能侦测灵能发出的灵光。揭示的信息量取决于你对特定区域目标观察了多久。 第一轮:区域内是否存在灵能灵光。 第二轮:区域内不同灵能灵光的数量和最强灵光的强度。刺目的灵光将让你震慑一轮并终止本异能。 第三轮:每个灵光的强度和位置。如果产生灵光的物品或生物在视界内,你可以进行“辨识异能”检定来确定其能系。(对每个灵光检定一次,DC = 15 + 异能能级,对非异能效果为 15 + 显能者等级的一半。) 灵能区域、多重能系或强烈弥漫的灵能源可能会干扰或隐蔽较弱的灵光。 灵光强度:灵光的心灵力量和强度取决于正在生效的异能能级或物品的显能者等级。 ───────────────────── 生效的异能能级 物品的显能者等级 灵光强度 ───────────────────── 零级或残留灵光 残留灵光 微弱 一级至三级 1至5级 昏暗 四级至六级 6至11级 中等 七级至九级 12至20级 强烈 神器或神级灵能 超越凡人的显能者 刺目 ───────────────────── 如果灵光符合多种类别,“侦测灵能”会指出最强的那个。 灵光残留时间:灵光能残留多久取决于最初的强度: ───────────── 最初强度 持续时间 ───────────── 昏暗 1d6分钟 中等 1d6×10分钟 强烈 1d6小时 刺目 1d6天 ───────────── 注意:你可以每轮侦测新区域内的物品。你可以分辨魔法和灵能灵能的不同。本异能可以穿透障碍,但会被1呎厚的石头、1吋厚的普通金属、薄铅片或者3呎厚的木头或泥土阻挡。 Detect Psionics Clairsentience (Wis) Level: Psion 0/Psychic Warrior 0 Display: Vi, Au Manifestation Time: 1 action Range: 60 ft. Area: Quarter circle emanating from you to the extreme of the range Duration: Concentration, up to 1 minute/level (D) Saving Throw: None Power Resistance: No Power Points: 1 You detect psionic auras. The amount of information revealed depends on how long you study a particular area or subject: 1st Round: Presence or absence of psionic auras. 2nd Round: Number of different psionic auras and the strength of the strongest aura. An overwhelming aura stuns you for 1 round and the power ends. 3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Psicraft checks to determine the discipline involved in each. (Make one check per aura; DC 15 + power level, or 15 + half manifester level for a non power effect.) Psionic areas, multiple disciplines, or strong local psionic emanations may confuse or conceal weaker auras. Aura Strength: An aura’s psionic power and strength depend on a power’s functioning power level or an item’s manifester level. ───────────────────────────── Functioning Item Aura Power Level Manifester Level Strength ───────────────────────────── 0-level or lingering aura Lingering aura Dim 1st--3rd 1st--5th Faint 4th--6th 6th--11th Moderate 7th--9th 12th--20th Strong Artifact or deity-level Beyond mortal Overwhelming psionics manifester ───────────────────────────── If an aura falls into more than one category, detect psionics indicates the stronger of the two. Time Aura Lingers: How long the aura lingers depends on its original strength: ───────────────── Original Strength Duration ───────────────── Faint 1d6 minutes Moderate 1d6x10 minutes Strong 1d6 hours Overwhelming 1d6 hours ───────────────── Note: Each round, you can turn to detect things in a new area. You can tell the difference between magical and psionic auras. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. 侦测遥视(Detect Remote Viewing) 心灵预言系(感知) 等级:心灵术士4 异象:视觉、精神 显能时间:单动作 距离:120呎 区域:以你为中心,半径120呎的弥漫范围 持续时间:24小时 豁免检定:无 异能抗力:不可 灵能点:7 若有人尝试用“锐耳术/鹰眼术”或“遥视术”观察你,你将立即获悉。本异能的效果以你为中心并随你移动。本异能还能揭示其他方法的遥视,包括魔法“探知术”(除非采用变体规则“灵能异于魔法”)。你明了本异能影响区域内的所有灵能感官的位置。 如果该遥视企图是从影响区域内发起的,你也将知道其位置。如果该尝试从异能有效距离外发起,你和遥视者立即进行“遥视”检定对抗。(如果没有“遥视”技能,则以智力检定代替。如果对抗魔法探知,则以“遥视”检定对抗对方的“探知”检定。)如果你的结果不低于遥视者,你获知遥视者的视觉形象,并且知道他的方向及与你的距离(误差在十分之一以内)。 Detect Remote Viewing Clairsentience (Wis) Level: Psion 4 Display: Vi, Me Manifestation Time: 1 action Range: 120 ft. Area: A 120-ft.-radius emanation centered on you Duration: 24 hours Saving Throw: None Power Resistance: No Power Points: 7 You immediately become aware of any attempt to observe you by means of clairaudience/clairvoyance or remote viewing. The power’s effect radiates from you and moves as you move. The power also reveals the use of other means of viewing, including magical scrying (unless the Psionics Are Different option is used). You know the location of every psionic sensor within the power’s area. If the viewing attempt originates within the area, you also know its location. If the attempt originates outside this range, you and the remote viewer immediately make opposed. Remote View checks. (A Remote View check is the same as an Intelligence check for a creature without the Remote View skill. If opposing magical scrying, your Remote View check is opposed by the opponent’s Scry check) If you at least match the remote viewer’s result, you get a visual image of the remote viewer and a sense of the remote viewer’s direction and distance from you (accurate to within onetenth the distance). 侦测思想(Detect Thoughts) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士2 异象:视觉、精神 显能时间:单动作 距离:60呎 区域:以你为中心,以最大显能距离为半径的四分之一圆的弥漫范围 持续时间:专注,最长1分钟/等级 (解消) 豁免检定:意志,通过则无效 (见说明) 异能抗力:不可 灵能点:3 你可以侦测到浅层思想。得到的信息取决于你专注于某一特定地点或目标的时间。 第一轮:是否存在思想(来自于智力值为1或更高的清醒的生物)。 第二轮:具有思想的头脑数量与每个智力的心智等级。 第三轮:范围内的每个头脑的浅层思想。通过意志豁免的目标能够防止你阅读他的思想,你必须再次展现“侦测思想”才有机会再次尝试阅读其思想。你可以得知只具有动物智力的生物的简单的本能的想法。 ────────── 智力 心智等级 ────────── 1─2 动物 3─5 极低等 6─9 低等 10─11 中等 12─15 高等 16─17 极高等 18─21 天才 22─25 超级天才 26+ 神 ────────── 注意:你在每一轮都可以改变侦测思想的区域。本异能可以穿透障碍,但会被1呎厚的石头、1吋厚的普通金属、薄铅片或者3呎厚的木头或泥土阻挡。 Detect Thoughts Telepathy (Cha) [Mind-Affecting] Level: Psion 2 Display: Vi, Me Manifestation Time: 1 action Range: 60 ft. Area: Quarter circle emanating from you to the extreme of the range Duration: Concentration, up to 1 minute/level (D) Saving Throw: Will negates (see text) Power Resistance: No Power Points: 3 You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject: 1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher). 2nd Round: Number of thinking minds and the mental strength of each. 3rd Round: Surface thoughts of any mind in the area. A target’s Will save prevents you from reading its thoughts, and you must manifest detect thoughts again to have another chance. Creatures of animal intelligence have simple, instinctual thoughts that you can pick up. ─────────────── Intelligence Mental Strength ─────────────── 1--2 Animal 3--5 Very low 6--9 Low 10--11 Average 12--15 High 16--17 Very high 18--21 Genius 22--25 Supra-genius 26+ Godlike ─────────────── Note: Each round, you can turn to detect thoughts in a new area. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. 爆弹术(Detonation) 心灵转化系(体质) 等级:心灵术士9 异能抗力:可 (物体) 灵能点:17 如同“冲击波”,但“爆弹术”造成17d6点伤害。你可以选择让本异能造成淤伤而非正常伤害。 Detonation Psychokinesis (Con) Level: Psion 9 Power Resistance: Yes (object) Power Points: 17 As concussion, except detonation deals 17d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead. 任意门(Dimension Door) 心灵传送系(敏捷)[传送] 等级:心灵术士4、心灵武士4 异象:视觉 显能时间:单动作 距离:远距 (400呎+40呎/等级) 目标:自己和接触到的物品 或 接触到的其他自愿生物 (见说明) 持续时间:立即 灵能点:7 你将自己由目前的位置立即转移到异能有效距离内的任意地点。只要指定看得到的地点,或只指明距离方向,如“正下方900呎”或“西北方向上45度, 1200呎处”,即可准确到达该地。你最多可以携带500磅的无生命物体或250磅活物。展现本异能後,在下一轮行动之前,你不能进行任何动作。 如果你要到达的位置已经被某个实体物质占据,你会被困在星界。被困在星界时,每轮可以进行一次意志检定(DC=25)以试着回到主物质位面,成功时会回到距离原目标地点附近100呎内的随机空地。如果在100呎内没有足够空间,则每分钟进行一次意志检定(DC=25),成功则出现在100呎内的空地。如果在1000呎内没有足够空间,则你被困在星界,直到被救出。 Dimension Door Psychoportation (Dex) [Teleportation] Level: Psion 4/Psychic Warrior 4 Display: Vi Manifestation Time: 1 action Range: Long (400 ft. + 40 ft./level) Target: You and touched objects or other touched willing creatures (see text) Duration: Instantaneous Power Points: 7 You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired-whether by simply visualizing the area or by staring direction, such as “900 feet straight downward,” or “upward to the northwest, 45-degree angle, 1,200 feet” You can bring along up to 500 pounds of nonliving matter or 250 pounds of living matter. After using this power, you can’t take any other actions until your next turn. If you arrive in a place that is already occupied by a solid body, you become trapped in the Astral Plane. Each round that you are trapped in the Astral Plane in this way, you may make a Will save (DC 25) to return to the Material plan at a random open space on a suitable surface within 100 feet of the intended location. If there is no free space within 100 feet, make a Will save each minute to appear in a free space within 1,000 feet. If there is no free space within 1,000 feet, you are stuck on the Astral Plane until rescued. 空间滑动(Dimension Slide) 心灵传送系(敏捷) 等级:心灵术士3 异象:视觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:自己 (见说明) 持续时间:立即 灵能点:5 你将自己由目前的位置立即转移到异能有效距离内你能直接看到的地点。只要你能看到,你就可以准确的达到目标地点。“空间滑动”无法使你穿过固体物体,甚至一道窗帘也会挡住你。你携带的物品不得使你超过中载,你也不能携带超过20磅的活物。展现本异能後,在下一轮行动之前,你不能进行任何动作。 如果你要到达的位置已经被某个实体物质占据(也许你的感觉被某种心灵感应控制了),本异能便告失败。 Dimension Slide Psychoportation (Dex) Level: Psion 3 Display: Vi Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: You (see text) Duration: Instantaneous Power Points: 5 You instantly transfer yourself from your current location to any other spot within range that you can see directly. You arrive at exactly the spot desired, if you can see it. You cannot dimension slide through solid objects; even a curtain blocks you. You cannot bring along more than your medium load carrying capacity, nor can you bring along any living matter that weighs more than 20 pounds. After using this power, you can’t take any other actions until your next turn. If you somehow attempt to transfer yourself to a location occupied by a solid body (perhaps your perceptions are being controlled by a telepath), the power simply fails to function. 次元锚(Dimensional Anchor) 心灵传送系(敏捷) 等级:心灵术士4 异象:听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 效果:射线 持续时间:1分钟/等级 豁免检定:无 异能抗力:可 灵能点:7 从你伸出的手中射出一道半透明的光线。你必须通过远程接触攻击检定来命中目标。任何被击中的生物或物体都会覆满微微发光的星质,这些星质能够完全的阻挡跨位面移动。被次元锚所阻挡的移动形式包括以下种类:“星界投射”、“闪现术”、“任意门”、“空间滑动”、“漫步以太”、“以太化”、“异界之门”、 “迷宫术”、“相位门”、“位面传送”、“行影术”、“梦境旅行”、“传送术”以及与之相似的类法术、魔法或心灵能力。“次元锚”不会影响展现本异能时已经在以太位面或星界的生物,也不会阻挡异次元感知或攻击,例如石化蜥蜴的凝视。“次元锚”也不能阻止星界构装体在“星界构装体”异能结束後消失。 “次元锚”保护受术者不受“恶意传送术”影响。 Dimensional Anchor Psychoportation (Dex) Level: Psion 4 Display: Au Manifestation Time: 1 action Range: Medium (100 ft. + 10ft./level) Effect: Ray Duration: 1 minute/level Saving Throw: None Power Resistance: Yes Power Points: 7 A slick, translucent ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck is covered with a shimmering ectoplasmic film that completely blocks bodily extradimensional travel. Forms of movement barred by the dimensional anchor include those granted by spells such as astral projection, blink, dimension door, dimension slide, ethereal jaunt, etherealness, gate, maze, phase door, plane shift, shadow walk, dream walk, teleport, and similar spell-like, magical, or psionic abilities. The dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the power is manifested, nor does it block extradimensional perception or attack forms such as a basilisk’s gaze. Dimensional anchor does not prevent astral constructs from disappearing at the end of an astral construct power. Dimensional anchor protects a subject from the effects of baleful teleport. 瘫痪暗示(Disable) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士1 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:半径15呎的爆发范围内的数个活物 持续时间:1分钟/等级 (解消) 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你发出一种心理暗示,使一个或多个生物相信他们处于瘫痪状态(生命值为0)。掷2d4决定受影响的生物HD总数。具有最少HD数的生物将最先被影响。 HD相同的生物中,较接近异能源起点的将会最先被影响。具有至少5HD的生物不会被影响,若剩下的HD不足影响其他生物则舍去不计。受本异能影响的生物相信自己的生命值莫名其妙的被减少至0,并且必须据此行动。虽然有些受术者仍然有可能会尝试去做最後的“英雄”壮举(认为自己会因此而失去意识),大多数将会畏缩或退却。 试图行动的生物将立即突破此暗示,并且行动如常。试图治疗自己的生物,或者受到治疗的受术者也将从暗示中解放出来,若他并没有受伤,那么治疗将被浪费掉。遭到攻击并受伤的生物也将立即解除暗示。当持续时间结束,这些生物的生命值“恢复”到它们原有的水平(如同他们发觉了他们的真实身体状况)。 注意:额外生命值不计入HD数。有4d8+8点生命值的食人魔仍然只有4HD。 Disable Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 1 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Several living creatures within a 15-ft.-radius burst Duration: 1 minute/level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You broadcast a mental compulsion that convinces one or more creatures that they are disabled (at 0 hit points). Roll 2d4 to determine how many total HD of creatures can be affected. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the power’s point of origin are affected first. No creature with 5 or more HD is affected, and HD that are not sufficient to affect a creature are wasted. Creatures affected by the power believe that they have somehow been reduced to 0 hit points, and must act accordingly. While its possible that some may attempt one last “heroic” action (expecting to then lose consciousness from the exertion), most will cower or retreat. Creatures do attempt to take actions immediately pierce the compulsion, and may act normally. Creatures that attempt to heal themselves or who receive healing are likewise freed of the compulsion, and if they are not otherwise wounded, the healing is wasted. Creatures who are attacked and take damage are also instantly freed of the compulsion. When the duration ends, the creatures’ hit points “return” to their previous level (as they perceive the true state of their health). Note: Extra hit points are irrelevant for determining how many HD a creature has. An ogre with 4d8+8 hit points still only has 4 HD and can be affected by the power. 解离术(Disintegrate) 心灵转化系(体质) 等级:心灵术士6 异象:视觉、听觉、物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 效果:射线 持续时间:立即 豁免检定:强韧,通过则部分生效 异能抗力:可 灵能点:11 你的指尖射出一道半透明射线,被击中的生物或物体会发光并消失,只留下一些微尘。你必须成功进行远程接触攻击才能命中。体积不超过棱长10呎的立方体的无生命物体会被影响,因此作为目标的巨大物体或结构将只被本异能解离掉一部分。该射线甚至可以影响魔法和灵能物体或具有魔法和灵能性质的能量,例如“力墙术”或“星质墙”,但不能作用于“反灵能力场”或类似的消解灵能或魔法的区域。成功通过强韧豁免的生物或物体只受到5d6点伤害的影响,而不是被解离。只有第一个被该射线命中的生物或物体受到影响,也就是说,每次展现该射线只能影响一个目标。 Disintegrate Psychokinesis (Con) Level: Psion 6 Display: Vi, Au, Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Effect: Ray Duration: Instantaneous Saving Throw: Fortitude partial Power Resistance: Yes Power Points: 11 A slick, translucent ray springs from your pointing finger, causing the creature or object it strikes to glow and vanish, leaving behind only a trace of fine dust. You must make a successful ranged touch attack to hit. Up to a 10-foot cube of nonliving matter is affected, so the power disintegrates only part of any very large object or structure targeted. The ray affects even magical and psionic matter or energy of a magical or psionic nature, such as a wall of force or a wall of ectoplasm, but not a null psionics field or similar areas that negate psionics or magic. A creature or object that makes a successful Fortitude save is only partially affected. It suffers 5d6 points of damage instead of disintegrating. Only the first creature or object struck can be affected (that is, the ray only affects one target per manifestation). 解散星质(Dismiss Ectoplasm) 心灵创造系(智力) 等级:心灵术士4 异象:视觉、听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:半径30呎的爆发范围 持续时间:立即 豁免检定:强韧,通过则无效 异能抗力:不可 灵能点:7 你解散由星质构成的(例如星质构装体)或曾经是由星质构成(例如任何使用心灵创造系异能创造的物品)的生物或物体。本异能影响30呎半径内所有的目标。未通过豁免检定的生物消散为等量的星质,这些星质将在1轮内蒸发。无人持有的物品的豁免检定自动失败,除非它们受到某种形式灵能的增强,此时它们的豁免检定如同灵能物品(见第七章“灵能物品”)。处于星质形态下而未通过豁免检定的人物有一半几率被转移。掷百分骰:结果为01--50代表他们的真身被传送至星界的随机位置,结果为51--100代表他们被彻底毁灭。在旁观者看来,两者同样致命。 Dismiss Ectoplasm Metacreativity (Int) Level: Psion 4 Display: Vi, Au Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 30-ft.-radius burst Duration: Instantaneous Saving Throw: Fortitude negates Power Resistance: No Power Points: 7 You dismiss creatures or objects composed of ectoplasm (such as astral constructs), or that were formerly composed of ectoplasm (such as items created using any of the creation powers). The power affects everything in a 30-foot radius. Creatures that fail their saving throw dissipate into so much constituent ectoplasm, which evaporates in the course of 1 round. Unattended objects automatically fail their saving throws unless they are psionically enhanced in some fashion, in which case they save as psionic items (see Chapter 7: Psionic Items). Characters in ectoplasmic form who fail their saving throws may be displaced. Roll d%: On a 01--50 result they are physically shifted to a random location in the Astral Plane, and on 51-00 they are destroyed outright. To observers, it looks lethal either way. 驱逐术(Dismissal) 心灵传送系(敏捷) 等级:心灵术士4 异象:听觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一异界生物 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:7 本异能迫使一个异界生物回到其原属位面。豁免检定值须加上该生物的HD并减去你的等级。如果异能成功,该生物立刻离去。不过有20%几率将目标送往非原属位面。 Dismissal Psychoportation (Dex) Level: Psion 4 Display: Au Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One extraplanar creature Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 7 This power forces an extraplanar creature back to its proper plane. Add the creature’s HD to its saving throw and subtract your level as well. If the power succeeds, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own. 移位术(Displacement) 心灵自塑系(力量) 等级:心灵术士3、心灵武士3 异象:听觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1轮/等级 (解消) 灵能点:5 类似与移位兽的天生能力,你看起来处于距你真实位置2呎远的位置。对手攻击你时有50%的失手几率,如同你完全隐藏。与完全隐藏不同的是,“移位术”仍可以使敌人以你为目标。“真知术”可以揭示你的真实位置。 Displacement Psychometabolism (Str) Level: Psion 3/Psychic Warrior 3 Display: Au Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level (D) Power Points: 5 Emulating the displacement ability of the displacer beast, you appear to be about 2 feet away from your true location. You benefit from a 50% miss chance as if you had total concealment. However, unlike actual total concealment, displacement does not prevent enemies from targeting you normally. True seeing reveals your true location. 消散之触(Dissipating Touch) 心灵传送系(敏捷)[传送] 等级:心灵术士1 异象:听觉、视觉 (见说明) 显能时间:单动作 距离:接触 目标:接触到的生物或物体 持续时间:能量散发 豁免检定:无 异能抗力:可 (物体) 灵能点:1 你的碰触可使对手或物体的表面材料破碎,将它的一小部分送至远方。这是具有破坏性的。因此,若你近战接触攻击成功将造成1d8伤害。附有异能的接触攻击被视为武装攻击。 Dissipating Touch Psychoportation (Dex) [Teleportation] Level: Psion 1 Display: Au, Vi (see text) Manifestation Time: 1 action Range: Touch Target: Creature or object touched Duration: Until discharged Saving Throw: None Power Resistance: Yes (object) Power Points: 1 Your mere touch can disperse the surface material of a foe or object, sending a tiny portion of it far away. This is disruptive; thus, your successful melee touch attack deals 1d8 points of damage. Your touch attack, charged with a psionic power, is treated as an armed attack. 消散术(Dissolution) 心灵转化系(体质) 等级:心灵术士9 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:单一生物或物体 持续时间:立即 豁免检定:无 (见说明) 异能抗力:可 灵能点:17 你选定的生物或物体被解离,只留下一些微尘。“消散术”类似“解离术”但可以影响体积不超过棱长50呎的立方体的无生命的、硬度小于15的非魔法物体。成功通过强韧豁免的生物或物体只受到10d6点伤害的影响,而不是被解离。只有第一个被作为目标的生物或物体受到影响,也就是说,每次展现本异能只能影响一个目标。 Dissolution Psychokinesis (Con) Level: Psion 9 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One creature or object Duration: Instantaneous Saving Throw: None (see text) Power Resistance: Yes Power Points: 17 A creature or object you select is disintegrated, leaving behind only a trace of fine dust. Dissolution is like disintegrate except that it affects up to a 50-foot cube of nonliving, nonmagical matter whose hardness is less than 15. A creature or object that makes a successful Fortitude save is only partially affected, taking 10d6 points of damage instead of disintegrating. Only the first creature or object targeted can be affected (that is, the power affects only one target per manifestation). 腐蚀之触(Dissolving Touch) 心灵自塑系(力量)[强酸] 等级:心灵术士4、心灵武士4 异象:视觉 显能时间:单动作 距离:接触 目标:接触到的生物或物体 持续时间:能量散发 豁免检定:无 异能抗力:可 (物体) 灵能点:7 你的接触(或啮咬)具有腐蚀性。你对接触到的物品或生物造成7d6点强酸伤害。如果你进行徒手攻击或任何类型的啮咬、爪抓攻击,则可以额外造成此伤害。如果你成功的擒抱或压制一个对手,你的抓握造成10d6点强酸伤害。如果你可以将一个物体(或者一个非常小的生物)用双手整个握住,可以造成12d6点伤害。 你所分泌的酸液将在使用後一回合之内失效,不再具有造成伤害的能力。你对自己分泌的酸液免疫。 Dissolving Touch Psychometabolism (Str) [Acid] Level: Psion 4/Psychic Warrior 4 Display: Vi Manifestation Time: 1 action Range: Touch Target: Creature or object touched Duration: Until discharged Saving Throw: None Power Resistance: Yes (object) Power Points: 7 Your touch (or bite) is corrosive. You deal7d6 points of acid damage to any creature or object you touch. If making an unarmed attack, or using any of the bite or claw powers, this damage is in addition to any other damage you deal. If you successfully grapple or pin a foe, your grasp deals 10d6 points of acid damage. If you can entirely enclose an object (or a very small creature) in the grip of both of your hands, you deal 12d6 points of damage. Acid you secrete denatures 1 round after use, losing all efficacy and ability to deal damage. You are immune to the acid you secrete. 分神术(Distract) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士0、心灵武士0 异象:听觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:专注,最长1分钟/等级 (解消) 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你使受术者分神,转移其注意力。“分神术”的受术者的“聆听”、“侦察”、“搜索”和“察言观色”检定将受到-1减值。 Distract Telepathy (Cha) [Mind-Affecting] Level: Psion 0/Psychic Warrior 0 Display: Au Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2levels) Target: One living creature Duration: Concentration, up to 1 minute/level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You cause your subject’s mind to wander, distracting her. Subjects of distract make all Listen, Spot. Search, and Sense Motive checks at a -1 penalty. 传送变向(Divert Teleport) 心灵传送系(敏捷)[传送] 以及 心灵转化系(体质)[传送] 等级:心灵术士7 异象:视觉 显能时间:见说明 距离:中距 (100呎+10呎/等级) 区域:以你为中心,以最大显能距离为半径的圆形范围 效果:将任何重量不超过300磅/等级的物体或生物的传送变向 持续时间:10分钟/等级 (解消) 豁免检定:意志,通过则无效 (只对变向检定) 异能抗力:可 (只对变向检定) 灵能点:13 如同“感知灵旅”,但你可以将任何在此区域内进行的传送的终点转向。这是一个即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。来到和离开异能有效距离的传送过程你都可以影响,无论是灵能的还是魔法的。你必须克服生物的异能抗力以成功的将其转向,同时传送中的生物也可以通过成功的意志豁免来挫败转向意图。 就本异能而言,“转向”意味着你为你能够影响的传送过程选择新的终点。你所选择的终点必须是你曾经传送到达过的。 Divert Teleport Psychoportation (Dex) [Teleportation]; and Psychokinesis (Con) [Teleportation] Level: Psion 7 Display: Vi Manifestation Time: See text Range: Medium (100 ft. + 10 ft./level) Area: A circle, centered on you, with a radius of 100 ft. + 10 ft./level Effect: Diverts the teleportation of any object or creature whose weight does not total more than 300 lb./level Duration: 10 minutes/level (D) Saving Throw: Will negates (foils diversion) Power Resistance: Yes (foils diversion) Power Points: 13 As sense psychoportation, except you can divert the final destination of any teleportation made by others within the area. This is a free action, like manifesting a quickened power, and counts toward the limit of one quickened power per round. You can divert the destination of both incoming and outgoing teleportations, both psionic and magical. You must overcome the power resistance of creatures that possess it for a successful diversion, and the teleporting creature can make a Will save to foil the diversion as well. For purposes of this power, “divert” means you choose the actual destination of any teleportation you can affect. The destination you choose must be a location to which you yourself have previously teleported. 预言术(Divination) 心灵预言系(感知) 等级:心灵术士4 异象:视觉、精神 显能时间:10分钟 距离:个人 目标:自己 持续时间:立即 灵能点:7 类似“卜筮”但更强,“预言术”异能可对将来一周内发生的关于一个特定目标、事件或行动的问题提供有用的建议。建议可能是简单的短语,也可能是隐晦的韵文或预兆。 例如,假设问题是“猛攻梦塔前门可成功否?”DM知道前门处有八只超大型变种蜘蛛等着埋伏踢门者,但预计队伍在恶战之後能取胜。那么回答可能是“妙策并勇力,携手克强敌。”无论如何,DM控制着你得到的信息。注意,如果你的队伍没有根据情报行动,条件的改变可能导致情报变得无用。 正确预言的基本几率是70%加每显能者等级1%。若环境需要DM可调整该几率(例如,针对心灵预言系异能的特别防范的存在)。如果掷骰失败,你将知道异能失败了,除非制造虚假信息的特殊灵能或魔法正在生效。 与“卜筮”相同,同一显能者对同一行动多次使用“预言术”,都将得到和第一次同样的回答。 Divination Clairsentience (Wis) Level: Psion 4 Display: Vi, Me Manifestation Time: 10 minutes Range: Personal Target: You Duration: Instantaneous Power Points: 7 Similar to augury but more powerful, a divination power can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. For example, suppose the question is “What are our chances of storming the front gate of the Dreaming Tower?” The DM knows that the front gate is guarded by eight invisible Huge monstrous spiders waiting to ambush gatecrashers, but estimates that your party could win past after a hard fight. Therefore the divination response might be: “Terrible danger is conquered by resolute strength of arms and an equal measure of cunning strategy.” In all cases, the DM controls what information you receive. Note that if your party doesn’t act on the information, the conditions probably change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per manifester level. The DM adjusts the chance if unusual circumstances require it (if, for example, unusual precautions against Clairsentience powers have been taken). If the dice roll fails, you know the power failed, unless specific psionics or magic yielding false information is at work. As with augury, multiple divinations about the same action by the same manifester use the same dice roll result as the first divination and yield the same answer each time. 支配术(Domination) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士4 异象:精神 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个体型不超过中型的类人生物 持续时间:1天/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:7 你可以控制体型不超过中型的类人生物的行动。你用心灵链接与受术者的心智相连。如果你与受术者有共有的语言,你可以强迫受术者在其能力范围内做任何事。如果没有共通语言,你只能用基础的命令与之沟通,例如“过来”、“过去”、“战斗”、“站住”之类。你知道受术者的感受但是你不会得到他的直接感官知觉。 受术者会抗拒这种控制,并在被强迫做出违背天性的行动时可以重投一次豁免检定掷骰,并根据被强迫的行动得到+1到+4的加值。明显的自杀性动作必定无效。控制成功之後,其有效距离便没有限制,只要你与受术者在同一位面内即可。 “防护邪恶”或类似的法术与异能可以暂时的压制你对受术者的控制和与受术者的心灵链接,但这并不能阻止或者解除支配关系。 Domination Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 4 Display: Me Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One humanoid of Medium-size or smaller Duration: 1 day/level Saving Throw: Will negates Power Resistance: Yes Power Points: 7 You can control the actions of any humanoid of Medium-size or smaller. You establish a telepathic link with the subject’s mind. If you and your subject share a common language, you can generally force the subject to perform as you desire, within the limits of his abilities, If no common language is shared, you can only communicate basic commands, such as “Come here,” “Go there,” “Fight,” “Stand still,” and so on. You know what the subject is experiencing but do not receive direct sensory input from him. Subjects resist this control, and those forced to take actions against their natures receive a new saving throw with a bonus of +1 to +4, depending on the type of action required. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and subject are on the same plane. You need not see the subject to control it. Protection from evil or a similar spell or power can prevent you from exercising control or using the telepathic link while the subject is so warded, but it does not prevent the establishment of domination or negate it. 梦境旅行(Dream Travel) 心灵传送系(敏捷) 等级:心灵术士8 异象:视觉 显能时间:单动作 距离:接触 目标群:接触到的至多每等级单一生物 持续时间:1小时/等级 (解消) 豁免检定:意志,通过则无效 异能抗力:可 灵能点:15 你和你所接触到的所有生物通过透明的弧形通道到达无意识思维的边缘{Jim Raynor注:此处原文为conscious,疑为unconscious,见下文},并最终进入梦境。你可以携带多于一个的生物与你同行(受你的等级限制),但所有人都必须彼此接触。你的物质身体进入梦境,并不留下任何东西。 在梦境中,你在形形色色的思想、愿望和幻影中穿行,这些都是由身在各处做梦的人所创造的。如果你在梦境中行走一分钟後“醒来”,你就会发现自己在现实的世界中移动了5哩远。因此,人物可以使用本异能进行快速的移动,通过使自己进入一般只有梦在巡游的梦境,移动他所想移动的距离,然後回到现实世界这种手段。你知道当你回到现实世界,你将出现在何处。 “梦境旅行”也可以用于进入拥有做梦的生物的其他位面。不过这需要穿过外位面者的梦,在那里你会遭遇梦中的种种怪异之事。这是种具有潜在危险性的打算,具体情况由你的DM作主。移动到另一个实体位面需要1d4个小时的不间断的旅程。 所有在展现“梦境旅行”时与你接触的生物也需要越过无意识思维的边界。他们可能选择跟随你,或迷失于他人的梦境中,或跌回清醒的世界(如果他们和你走散或者被你抛弃,则後两种情况各有50%可能性会发生)。不愿意跟从你的生物必须通过成功的意志豁免来抵抗本异能的效果。 Dream Travel Psychoportation (Dex) Level: Psion 8 Display: Vi Manifestation Time: 1 action Range: Touch Targets: Up to one touched creature/level Duration: 1 hour/level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 15 You and any creature you touch are drawn along a crystal arc of reverie to the edge of conscious thought, and into the region of dreams. You can take more than one creature along with you (subject to your level limit), but all must be touching each other. You physically enter the land of dreams, leaving nothing behind. In the region of dreams, you move through a menagerie of thoughts, desires, and phantoms created by the minds of dreamers everywhere. For every minute you move through dream, you can “wake” to find yourself five miles displaced in the waking world. Thus, a character can use this power to travel rapidly by physically entering where only dreams normally prowl, moving the desired distance, and then stepping back into the waking world. You know where you will come out in the waking world. Dream travel can also be used to travel to other planes that contain creatures who dream, but this requires crossing into the dreams of outsiders, where you are subject to the vagaries of many dream realities. This is a potentially perilous proposition, at your DM’s option. Transferring to another plane of existence requires 1d4 hours on an uninterrupted journey. Any creatures touched by you when dream travel is manifested also make the transition to the borders of unconscious thought. They may opt to follow you, wander off into the dreams of others, or stumble back into the waking world (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the region of dreams receive a will save, negating the effect if successful. 手刀(Duodimensional Hand) 心灵自塑系(力量) 等级:心灵术士3 异象:物质 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 灵能点:5 你的手变为一个二维平面,这使它如刀一般锋利。你徒手攻击的伤害类型由钝击变为穿刺或挥砍(由你选择),但是伤害能力不变。与此同时,你的手具有锐锋属性,其重击威胁范围变为17--20。如果其他并用的异能使你能够将本异能用于武器(例如“武器嫁接”),则其重击威胁范围不会被增加至比17--20更大,重击倍数使用该武器的重击倍数。 注意:你手的厚度仍然存在,只是暂时被隐藏于以太位面,所以对于以太生物或虚体生物本异能无效。 Duodimensional Hand Psychometabolism (Str) Level: Psion 3 Display: Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level Power Points: 5 Your hand becomes two-dimensional, making it razor-sharp. Instead of bludgeoning damage, your unarmed attacks do slashing or piercing damage (your choice), but your damage potential does not increase. Additionally, your hand is now psionically keen, increasing its critical threat range to 17-20. If a combination of powers would allow you to manifest duodimensional hand on a weapon (such as the graft weapon power), the threat range can increased to no more than 17-20, but the damage multiplier is that of the weapon. Note: The third spatial component of your hand still exists but is temporarily shunted into the Ethereal Plane, so against ethereal or incorporeal targets this power is ineffective.
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异能详述-E字头系列
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星质傀儡(Ecto Puppet) 心灵创造系(智力) 等级:心灵术士2 异象:听觉、视觉 (见说明) 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 效果:一个有“链接”的你能展现的最高级星质构装体 持续时间:专注,最长1轮/等级 豁免检定:无 异能抗力:不可 灵能点:3 如同“一级星质构装体”,但星质构装体以可见的链与你相连,你可以直接控制它的行动。它将出现在距离你5呎的位置并可以在异能有效距离内移动。操纵它的 “链”由连接你的手与它的肢体(当你举起右手,它举起它的相应的肢体)的丝线一样的光构成。除了可见的链之外,星质构装体与第八章“怪物”中所述相同。 本异能可能创造出的最高级星质构装体对应于你所知的最高级“星质构装体”异能。作为你直接控制的结果,构装体的力量与敏捷得到+2增强加值,同时意志豁免得到+2增强加值。 实际运用时,展现“星质傀儡”的费用是可变的,等于你所仿效的“星质构装体”异能的费用+2。 Ecto Puppet Metacreativity (Int) Level: Psion 2 Display: Au, Vi (see text) Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2levels) Effect: A “tethered” astral construct of the highest level you can manifest Duration: Concentration, up to 1 round/level Saving Throw: None Power Resistance: No Power Points: 3 As astral construct I, except the astral construct is visibly tethered to you, and you directly control its actions. It appears within 5 feet of you and can move up to the noted range. The “tether” consists of filamentous light connecting your hands with its forelimbs (when you raise your right hand, the construct raises the corresponding appendage). Except for being visibly tethered, the astral construct is as described in Chapter 8: Monsters. The power creates an astral construct of the highest level possible, corresponding to the highest-level astral construct power you know. As a consequence of your direct control, the construct gains a +2 enhancement bonus to Strength and Dexterity, and a +2 enhancement bonus on Will saves. In practice, the cost to manifest ecto puppet is variable, and is equal to the cost of the astral construct power you emulate + 2. 星质护甲(Ectoplasmic Armor) 心灵创造系(智力) 等级:心灵术士5、心灵武士5 异象:视觉 (见说明) 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:1小时/等级 (解消) 豁免检定:意志,通过则无效 (无害) 异能抗力:可 (无害) 灵能点:9 受术者穿上一套微微发光的星质护甲,为AC提供+10盔甲加值。其他盔甲不能与星质护甲同时穿着。如果受术者脱下星质护甲,它将立刻消散。星质护甲在计算防具减值和速度降低的时候被视作皮甲。因为此装甲由星界物质构成(本异能的作用接近力场),虚体生物无法像穿过普通盔甲一样穿越它。 Ectoplasmic Armor Metacreativity (Int) Level: Psion 5/Psychic Warrior 5 Display: Vi (see text) Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 1 hour/level (D) Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 9 The subject is dressed in a suit of shimmering ectoplasmic armor that provides a +10 armor bonus to AC. Other armor cannot be worn at the same time as ectoplasmic armor. If subject takes off the ectoplasmic armor, it immediately dissipates. Treat ectoplasmic armor as leather armor for purposes of armor check penalty or speed reduction. Because the armor is composed of astral ectoplasm (emulating force for the purposes of this power), incorporeal creatures can’t bypass it the way they do normal armor. 星质茧(Ectoplasmic Cocoon) 心灵创造系(智力) 等级:心灵术士2 异象:物质、听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个体型不超过中型的生物 持续时间:1轮/等级 (解消) 豁免检定:反射,通过则无效 异能抗力:可 灵能点:3 你从星界抽出扭动的丝把受术者绑缚得像一具木乃伊。受术者仍能呼吸但在其他方面处于无助状态,无法看也无法完成任何身体动作。由于星质丝隔音,受术者无法说话,但受术者的鼻孔是畅通的。受术者可以完成纯粹的精神动作(例如展现异能)。星质茧的扭动与再生的特点使得其内的生物无法通过物理手段逃出去。不过,切除或破坏一片足够大的丝仍能把被缚住的受害者释放出来。星质丝具有17点硬度与30点生命值。 在高空被缚住的生物将坠落,而被缚住的游泳者可能会淹死。 Ectoplasmic Cocoon Metacreativity (Int) Level: Psion 2 Display: Ma, Au Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One creature of Medium-size or smaller Duration: 1 round/level (D) Saving Throw: Reflex negates Power Resistance: Yes Power Points: 3 You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subject like a mummy. The subject can still breathe but is otherwise helpless, being unable to see or take any physical actions. The subject cannot speak because the ectoplasmic strands muffle sounds, but the subject’s nostrils are clear. The subject can execute purely mental actions (such as manifesting powers). The writhing, regenerating nature of the cocoon prevents its occupant from making a physical bid for escape. However, cutting or damaging a large enough strand can free the cocooned victim. The strands have hardness 17 and 30 hit points. Creatures that are cocooned high in the air fall, and cocooned swimmers may drown. 星质形态(Ectoplasmic Form) 心灵自塑系(力量) 等级:心灵术士3 异象:嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:2分钟/等级 (解消) 灵能点:5 你与你的装备变为部分透明且泛着涟漪的星质团,此星质团一般会具有你原有的外形。你获得伤害减免20/+1。此时你的物质装甲(包括天生防御)不再有用,不过你的体型、敏捷和闪避加值,以及由力场提供的盔甲加值(例如“惰性护甲”所提供的)仍然有效。你因此而免疫毒素与重击。处于星质形态时你无法攻击或展现异能。如同“变形自己”,你处于星质形态时会失去超自然能力(如果有)。 你无法奔跑,但是你可以游泳,此时你的“游泳”技能检定得到+15环境加值。异能持续时间内,你能够带着你的全身装备与手持的物品穿过小洞或狭窄的开口,甚至是最细微的裂缝。 Ectoplasmic Form Psychometabolism (Str) Level: Psion 3 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 2 minutes/level (D) Power Points: 5 You and all your gear become a partially translucent mass of rippling ectoplasm that generally conforms to your normal shape. You gain damage reduction 20/+1. Your material armor (including natural armor) becomes worthless, although your size, Dexterity, deflection bonuses, and armor bonuses from force effects (such as those gained by the feat Inetrial Armor) still apply. You become immune to poison and critical hits. You cannot attack or manifest powers while in ectoplasmic form. As with polymorph self, you lose supernatural abilities, if any, while in ectoplasmic form. You cannot run, but you can swim with a +15 circumstance bonus on your Swim skill. You can pass through small holes or narrow openings, even mere cracks, along with all you are wearing or holding in your hands while the duration persists. 星质蔓生怪(Ectoplasmic Shambler) 心灵创造系(智力) 等级:心灵术士5 异象:物质、听觉、嗅觉 (见说明) 显能时间:一整轮 距离:远距 (400呎+40呎/等级) 效果:一个60呎宽、最多30呎高的星质构装体 持续时间:1分钟/等级 豁免检定:见说明 异能抗力:不可 灵能点:9 你创造出一个短命而多足的被称为星质蔓生怪的伪生命星质团。蔓生怪可以按照你的指示以10呎速度移动。它可以完全的包围它被展现在其上的或者它移动到其上的物体(以及对手)。由于它具有浓雾一般的密度。在蔓生怪的内部的能见度为10呎,而在蔓生怪的腹中完全无法显能(或施法)。被蔓生怪包围的生物,无论其防御等级如何,在他们仍保持在蔓生怪内部的每个回合的结束时受到1点伤害。逆向吹向蔓生怪的强风将在第一轮把它的速度降为0,而在後续的回合内把它以5 呎的速度吹向风刮向的方向。 Ectoplasmic Shambler Metacreativity (Int) Level: Psion 5 Display: Ma, Au, Ol (see text) Manifestation Time: 1 full round Range: Long (400 ft. +40 ft./level) Effect: One ectoplasmic construct, 60 ft. wide and up to 30 ft. high Duration: 1 minute/level Saving Throw: See text Power Resistance: No Power Points: 9 You fashion an ephemeral, many-legged mass of pseudoliving ectoplasm called an ectoplasmic shambler. The shambler moves as you direct it at a speed of 10 feet. It can completely surround objects (and opponents) over which it is manifested or onto which it moves, because it has the consistency of thick mist. The vision of those within the shambler is limited to 10 feet, and manifesting powers (or casting spells) within the shambler’s “belly” is impossible. Creatures enveloped by the shambIer, regardless of Armor Class, sustain 1 point of damage at the end of each round they remain within the roiling turbulence of the shambler’s medium. A strong wind that blows against the shambler reduces its speed to 0 during the first round, and in subsequent rounds moves it in the direction of the wind at a speed of 5 feet. 精灵视觉(Elfsight) 心灵自塑系(力量) 等级:心灵术士0、心灵武士0 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟 灵能点:1 在异能持续时间内你获得昏暗视觉(如同精灵)。如果“精灵视觉”与“照明术”一同使用,则你可以看到後者作用范围的两倍距离。 Elfsight Psychometabolism (Str) Level: Psion 0/Psychic Warrior 0 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute Power Points: 1 You gain low-light vision (as an elf) for the duration of the power. If elfsight is used in conjunction with my light, you can see twice as far as indicated in the latter power’s description. 伤痛转移(Empathic Transfer) 心灵自塑系(力量) 等级:心灵术士1 异象:物质、听觉 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:立即 豁免检定:无 异能抗力:可 (无害) 灵能点:1 你将其他人所受的伤害转移到自己身上。当你展现本异能时,你可以从受术者转移最多每显能者等级8点伤害到自己身上。 作为另一种选择,你也可以从受术者身上吸收一种毒素或疾病到你的体内。当你吸收毒素或疾病,你并不会吸收它们已经造成的伤害,但你会取代受术者进行以後的强韧豁免检定。 最後,你也可以选择从受术者身上转移最多每显能者等级1点暂时属性伤害到自身。 一般情况下,你只会在打算使用其他心灵自塑系异能医疗自己的时候才会使用“伤痛转移”,但是这并不是必须的。 Empathic Transfer Psychometabolism (Str) Level: Psion 1 Display: Ma, Au Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: None Power Resistance: Yes (harmless) Power Points: 1 You transfer the hurts of others to yourself. when you manifest this power, you can transfer up to 8 points of damage per manifester level from the subject creature to yourself. Alternatively, you can absorb one poison or one disease afflicting the subject creature into yourself. When you absorb a poison or disease, you do not absorb the damage done previously dealt by the affliction, but you do take up the burden of making the secondary and/or continuing Fortitude saves against the affliction. Finally, you can choose to transfer up to 1 point of temporary ability damage per manifester level from the subject to yourself. In most cases, you would only use empathic transfer with the intent to heal yourself using another Psychometabolism power, but self-healing is not mandatory. 感受情绪(Empathy) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士1 异象:精神 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:专注,最长1分钟/等级 (解消) 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你可以侦测范围内你可以看到的任一生物的表面情绪。你可以感觉到基础的需求、动力和情绪。口渴、饥饿、恐惧、疲乏、痛苦、愤怒、憎恨、怀疑、好奇以及友善等等都可以被感知。 Empathy Telepathy (Cha) [Mind-Affecting] Level: Psion 1 Display: Me Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: Concentration, up to 1 minute/level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You detect the surface emotions of any creature you can see that is in range. You can sense basic needs, drives, and emotions. Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness, and so on, can all be sensed. 异能仿效(Emulate Power) 心灵预言系(感知) 等级:心灵术士7 异象:物质 显能时间:单动作 距离:见说明 目标、效果或区域:见说明 持续时间:见说明 豁免检定:无 异能抗力:可 灵能点:13,消耗经验值 展现“异能仿效”时,你选择任何一道不超过六级的其他异能,不论能系或者是否已知,然後如同你展现该异能般地复制它的效果。然而,你将为这种灵活性支付高价。 经验值费用:300点经验值和被仿效异能所需经验值中的较高者。 Emulate Power Clairsentience (Wis) Level: Psion 7 Display: Ma Manifestation Time: 1 action Range: See text Target, Effect, or Area: See text Duration: See text Saving Throw: None Power Resistance: Yes Power Points: 13, XP cost When manifesting emulate power, you choose any other power, regardless of discipline or whether you know the power, of 6th level or less, and duplicate its effect as if you had manifested that power. However, you pay a high price for this flexibility. XP Cost: 300 XP or the XP requirement of the emulated power, whichever is greater. 能量障壁(Energy Barrier) 心灵自塑系(力量) 等级:心灵术士5、心灵武士5 异象:视觉 (见说明) 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 或 能量散发 灵能点:9 你的身体吸收能量攻击并将其转化为无害的光亮。你获得10点对一种特定的能量攻击的抵抗力(忽略此种能量攻击的前10点伤害)。一旦本异能吸收到每显能者等级10点(最多150点)能量伤害,则本异能结束。特定的能量攻击包括能够造成强酸、寒冷、电击、火焰和音波伤害的异能或者法术。吸收伤害後,你发出可见的光亮,持续的回合数等于你成功吸收的伤害。这种光亮强到足够照亮60呎范围。 Energy Barrier Psychometabolism (Str) Level: Psion 5/Psychic Warrior 5 Display: Vi (see text) Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level or until discharged Power Points: 9 Your body assimilates and converts energy attacks to harmless light. You gain resistance 10 to a specific energy attack (you ignore the first 10 points of damage dealt by a specified energy source). Once the power has prevented a total of 10 points of damage per manifester level (maximum 150 points) from specified energy attacks, it is discharged. Specified energy attacks include powers and spells that deal acid, cold, electricity, fire, and sonic damage. When you absorb damage, you radiate visible light for a number of rounds equal to the points of damage you successfully ignore. The light is strong enough to illuminate a 60-foot-radius area. 能量转化(Energy Conversion) 心灵自塑系(力量) 等级:心灵术士7 距离:个人 和 中距 (100呎+10呎/等级) 目标:自己 和 一个物体或生物 灵能点:13 如同“能量障壁”,但你可以用射线形式来释放储存的能量,射线被视为一次远程接触攻击。这是标准动作。此射线由你吸收的能量构成。你可以在能量障壁未饱和之前发射此射线,但这将结束本异能。如果射线成功击中目标,目标将受到能量障壁吸收掉的伤害。 Energy Conversion Psychometabolism (Str) Level: Psion 7 Range: Personal and Medium (100 ft. + 10 ft./level) Target: You and one object or creature Power Points: 13 As energy barrier, except you can discharge stored energy in a ray as a single ranged touch attack. This is a standard action. The ray is composed of the energy type you absorbed. You can choose to fire the ray prior to complete saturation of your energy barrier, though this ends the power. If the ray successfully strikes the target, the target takes a of number hit points equal to the total number of hit points successfully ignored by the energy barrier. 以太漫步(Ethereal Jaunt) 心灵传送系(敏捷) 等级:心灵术士6、心灵武士6 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1轮/等级 (解消) 灵能点:11 你连同装备变为以太体。你处于以太位面,这是一个与主物质位面重叠的位面。当异能结束时,你就会变回实体,回到主物质位面。 注意:以太化的生物是隐形的虚体,可自由往任何方向移动(包括上下,但速度减半)。作为虚体,你可以穿越实质物体,包含生物。以太生物可以听见和看见主物质位面,但影像看起来模糊不清。在主物质位面的视野与听力为60呎。力场效果与防护系魔法效果可以对你正常作用。这些效果可以从主物质位面延伸至以太位面,但反之不然。以太生物无法攻击实体生物。身为以太生物时展现的异能只能影响到其他以太体。不过某些实体生物的攻击或物体效能可影响至以太位面(例如石化蜥蜴的凝视攻击)。以太位面的生物或物体彼此视为正常物体。 若以太生物在穿越实体(例如固体墙)时变成实体,则会从最近的空地中挤出,挤出时每经过5呎会受到1d6伤害。 Ethereal Jaunt Psychoportation (Dex) Level: Psion 6/Psychic Warrior 6 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level (D) Power Points: 11 You become ethereal, along with your equipment. You are in a place called the Ethereal plane that overlaps the normal physical, Material Plane. When the power expires, you return to material existence. Note: An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down (albeit at half normal speed). As an incorporeal creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing onto the Material Plane are limited to 60 feet. Force effects and magical abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and powers you manifest while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane (such as the basilisk and its gaze attack). By contrast, treat other ethereal creatures and ethereal objects as if they had become material. If you end the power and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and suffer 1d6 points of damage per 5 feet that you so travel. 以太化(Etherealness) 心灵传送系(敏捷) 等级:心灵术士7 距离:接触 (见说明) 目标群:自己,每3等级再增加一个接触到的生物 持续时间:1分钟/等级 (解消) 异能抗力:可 灵能点:13 如同“以太漫步”,但可以与其他生物牵手,一起变为以太体(连同他们的装备)。除自己以外,每三个显能者等级还可多带一个生物一起到以太位面。一旦成为以太体,就无需保持身体接触。 当异能结束时,所有变为以太生物的生物都变回实体。 Etherealness Psychoportation (Dex) Level: Psion 7 Range: Touch (see text) Targets: You and one other touched creature/3 levels Duration: 1 minute/level (D) Power Resistance: Yes Power Points: 13 As ethereal jaunt, except you and other creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three manifester levels to the Ethereal Plane. Once ethereal, the creatures need not stay together. When the power expires, all affected creatures in the Ethereal Plane return to material existence. 扩展视野(Expanded Vision) 心灵预言系(感知) 等级:心灵术士1、心灵武士1 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:1 你的视野比平常更广,使你降低减值,但在特殊情况下会降低加值。在效果上,你获得了315度的视野,使你能够对本可以完全夹击你的生物有所防范。因此,夹击你的敌人在攻击检定上只获得+1加值而非+2(然而由于你仍被部分地夹击,游荡者仍可以偷袭你)。你的“侦察”检定获得+1增强加值。同时,在异能持续期间,你对抗凝视攻击时遭受-2增强减值。 Expanded Vision Clairsentience (Wis) Level: Psion 1/Psychic Warrior 1 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level (D) Saving Throw: None Power Resistance: No Power Points: 1 Your field of vision is wider than normal, granting you reduced penalties and even bonuses in specific situations. In effect, you have a 315-degree arc of sight, allowing you some slight vision of creatures that might otherwise fully flank you. Thus, opponents flanking you gain only a +1 bonus on their attack rolls instead of +2 (although rogues can still take sneak attacks because you are still partly flanked). All your Spot checks gain a +1 enhancement bonus. Concurrently, you suffer a -2 enhancement penalty against all gaze attacks while the power persists. 膨胀术(Expansion) 心灵自塑系(力量) 等级:心灵术士2、心灵武士2 异象:嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:3 你能够增大自己的体型。你最多可以将高度、宽度和厚度增大每显能者等级10%(最多到100%)。重量的增加近似的与体积增加成正比,如下表所示: ─────────────────────── 高度增加 重量增加 ─────────────────────── +10%(×1.1) +30%(×1.3) +20%(×1.2) +70%(×1.7) +30%(×1.3) +120%(×2.2) +40%(×1.4) +170%(×2.7) +50%(×1.5) +240%(×3.4) +60%(×1.6) +310%(×4.1) +70%(×1.7) +390%(×4.9) +80%(×1.8) +480%(×5.8) +90%(×1.9) +590%(×6.9) +100%(×2.0) +700%(×8.0) ─────────────────────── 你的装备也将减小相同比例。如果空间不够容纳变大後的体积,你将涨破脆弱的障碍物。不过你的体型仍然会被坚固的障碍物所限制。你不会把自己挤坏。 你的生命值、防御等级和攻击检定不变,但力量随体型而变大。体型每变大20%,你的力量值便会受到+1体型变化加值。 多种增加体型的灵能或魔法效果并不累加。灵能与魔法特性并不会被此异能增强。 Expansion Psychometabolism (Str) Level: Psion 2/Psychic Warrior 2 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 3 You can increase your size. You grow up to 10% per your manifester level, increasing by this amount in height, width, and depth (to a maximum growth of 100%). Weight increases by approximately the cube of the size increase as follows: ──────────────── Height Increase Weight Increase ──────────────── +10% (x1.1) +30% (x1.3) +20% (x1.2) +70% (x1.7) +30% (x1.3) +120% (x2.2) +40% (x1.4) +170% (x2.7) +50% (x1.5) +240% (x3.4) +60% (x1.6) +310% (x4.1) +70% (x1.7) +390% (x4.9) +80% (x1.8) +480% (x5.8) +90% (x1.9) +590% (x6.9) +100% (x2.0) +700% (x8.0) ──────────────── Equipment worn or carried is also enlarged. If insufficient room is available for the desired growth, you burst weak enclosures. However, your larger size is constrained without harm by stronger materials. You cannot crush yourself. Your hit points, Armor Class, and base attack bonus do not change, but Strength increases along with size. For every 20% of enlargement, you gain a +1 enlargement bonus to Strength. Multiple psionic or magical effects that increase size do not stack. Psionic and magical properties are not enhanced with this power.
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异能详述-F字头系列
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鬼斧神工(Fabricate) 心灵创造系(智力) 等级:心灵术士4 异象:物质 显能时间:见说明 距离:近距 (25呎+5呎/2等级) 目标:至多1立方码/等级 (见说明) 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:7 可将某种原料转变为同种原料的物品。例如将一丛树木转变为一座木桥,一片荨麻转变为一条麻绳,亚麻布或羊毛转变为衣服等。生物以及灵能物品无法被“鬼斧神工”创造或改变。转变出来的物品品质与其原料品质相当,如果作用对象是矿物,目标大小的限制减为“至多每等级1立方呎”而非“每等级1立方码”。 若要制造需要熟练工匠技术才能制做的物品(例如珠宝,剑,玻璃制品,水晶制品等),你必须通过相关的“手艺”技能检定。 本异能每作用于1立方码(或1立方呎)原料就需要1整轮显能时间。 Fabricate Metacreativity (Int) Level: Psion 4 Display: Ma Manifestation Time: See text Range: Close (25 ft. + 5 ft./2 levels) Target: Up to 1 cubic yard/level (see text) Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 7 You convert material of one sort into a product that is of the same material. Thus, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, clothes from flax or wool, and so forth. Creatures and psionic or magic items cannot be created or altered by fabricate. The quality of items made by this power is commensurate with the quality of material used as the basis for the new fabrication. If you work with a mineral, the target is reduced to 1 cubic foot per manifester level instead of 1 cubic yard. You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship (jewelry, swords, glass, crystal, and so on). Manifesting requires 1 full round per cubic yard (or cubic foot) of material to be affected by the power. 伪造感觉(False Sensory Input) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士3 异象:精神 显能时间:一整轮 距离:远距 (400呎+40呎/等级) 目标:单一活物 持续时间:专注,最长1分钟/等级 (解消) 豁免检定:意志,通过则无效 异能抗力:可 灵能点:5 你能够有限的伪造受术者的一种感觉。受术者以为自己看到、听到、闻到、嗅到或摸到的是与真实情况不同的事物。你不能凭空捏造一个感觉,也不能使受术者完全忽略一个感觉,但是你可以将一种感觉伪造成不同的感觉。例如,你可以令一个人类看起来像是个矮人(或者使一个人看上去像是另一个人)、令一扇关着的门看上去像是开着的、令一缸酸液闻起来就像玫瑰香水、令一只鹦鹉看上去像是镇纸、令腐烂的食物尝起来像是新鲜的水果、令轻推感觉上就像匕首的戳刺、令尖叫听上去像是风的呼啸等等。你每轮都可以选择你所伪造的感觉。你最多能把一个感觉的“强度”改变50%。因此,你不能让一个城堡看上去像是个茅屋,但你可以让它像另一个城堡,或一个与其体积类似的不规则的小丘。虽然你可以让酸雾闻上去很舒服,但你不可能让它像糖一样甜。如果本异能被用来使对方正在显能的的心灵术士分神,对手必须通过“专注”检定,如同对抗一个非伤害性异能(这种情况下DC为被分神的异能的DC+3)。 False Sensory Input Telepathy (Cha) [Mind-Affecting] Level: Psion 3 Display: Me Manifestation Time: 1 full round Range: Long (400 ft. + 40 ft./level) Target: One living creature. Duration: Concentration, up to 1 minute/level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 5 You have a limited ability to falsify one of the subject’s senses. The subject thinks she sees, hears, smells, tastes or feels something other than what her senses actually report. You can’t fabricate a sensation where none exists, nor make the subject completely oblivious to a sensation, but you can falsify the specifics of one sensation for different specifics. For instance, you could make a human look like a dwarf (or one human look like another specific human), a closed door look like it is open, a vat of acid smell like rose water, a parrot look like a bookend, stale rations taste like fresh fruit, a light pat feel like a dagger thrust, a scream sound like the howling wind, and so on. You can switch between senses you falsify round by round. You can’t alter a sensation’s “intensity” by more than 50%. Thus, you couldn’t make a castle look like a hovel, but you could make it look like a different castle, or a rough hillock of approximately the same size. While you might be able to make acidic fumes smell nice, you can’t get acid to taste like candy. If this power is used to distract an enemy psion who is attempting to manifest a power, the enemy must make a Concentration check as if against a nondamaging power (the DC equals the distracting power’s save DC + 3 in this case). 隔空之手(Far Hand) 心灵转化系(体质) 等级:心灵术士0 异象:视觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:重量不超过5磅的无人持用的非魔法物品 持续时间:专注 豁免检定:无 异能抗力:不可 灵能点:1 你可以从远处随意提起并移动物品。你可以以移动等效动作向任何方向移动该物体15呎。如果你和物体间的距离超过了异能有效距离,本异能就终止了。 Far Hand Psychokinesis (Con) Level: Psion 0 Display: Vi Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: A nonmagical, unattended object weighing up to 5 pounds Duration: Concentration Saving Throw: None Power Resistance: No Power Points: 1 You can lift and move an object at will from a distance. As a move-equivalent action, you can move the object up to 15 feet in any direction, though the power ends if the distance between you and the object ever exceeds the power’s range. 隔空之击(Far Punch) 心灵转化系(体质) 等级:心灵术士0、心灵武士0 异象:视觉、精神 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单个生物或个体 持续时间:立即 豁免检定:无 异能抗力:可 灵能点:1 你选择的单个目标被念动力打击并造成1点伤害。“格空之击”总能命中你看得见的目标,即使目标正在缠斗或有部分掩蔽或隐蔽。然而,“护盾术”可以保护目标。本异能无法伤害死物(门、墙、锁等等)。 Far Punch Psychokinesis (Con) Level: Psion 0/Psychic Warrior 0 Display: Vi, Me Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One individual Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 1 A target you select is buffeted with telekinetic force for 1 point of damage. Far punch always affects a target within range that you can see, even if the target is in melee or has partial cover or concealment. However, a shield spell protects the target. Inanimate objects (doors, walls, locks, and so on) cannot be damaged by the power. 厌世术(Fatal Attraction) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士4 异象:精神 (只有受术者可感知) 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:单一活物 持续时间:立即 豁免检定:强韧,通过则无效 异能抗力:可 灵能点:7 你向受术者的潜意识植入一种潜藏的对死亡的强烈欲望。这种欲望会慢慢的生根并在受术者心灵的某个角落渐渐成长1d4天时间。受术者仍然对心中如溃疡般悄悄生长的死亡欲毫无察觉。如果受术者的伙伴们(如果有)在此阶段的最後一天通过感知检定,则会发现受术者显得莫名其妙的阴沉和听天由命。 当这种欲望增长为无法抗拒的变态心理时(1d4天後),受术者将会寻找最快且最可行的结束自己的生命的手段并试图这样做。比如,如果站在悬崖边,他将会跳崖;如果找不到更好的办法,受术者会对自己进行致命一击;如果他没有武器,他会试图在一面墙或者其他表面上撞死;如果受术者尝试了一种自杀方式而没有成功,他可以再进行一次强韧豁免检定对抗同样的DC来破除这种暗示。若未通过,这种欲望将会再次慢慢增长1d4天,如此继续循环。 Fatal Attraction Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 4 Display: Me (detectable only by victim) Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 7 You plant a hidden death-urge impulse in the subject’s unconscious. The impulse slowly takes root and reinforces itself in the dark cellars of the subject’s mind over a period of 1d4 days. The subject’s conscious mind remains completely unaware of the death urge secretly swelling within like an abscess. The subject’s companions, if any, may each make, one Wisdom check on the final day of the time period to notice that he seems unaccountably dour and fatalistic. When the urge has grown to an overpowering psychosis (after 1d4 days), the subject looks for the quickest, most likely method to end his life and attempts to do so. For instance, if standing next to a cliff, he would step off. If nothing better offered itself, the subject would attempt to perform a coup de grace on himself. If he had no weapon, he would attempt to batter himself to death on a wall or other surface. If the subject goes through with a method but fails to die, he can make another Fortitude save against the original DC to break the compulsion. Otherwise, the urge secretly grows again over 1d4 days, and the cycle repeats. 命运链接(Fate Link) 心灵附魔系(魅力) 等级:心灵术士3 异象:嗅觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:任何两个开始时相距不超过30呎的活物 持续时间:1小时/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:5 如果两个受术生物都没有通过豁免检定,你便能够把他们的命运暂时的连接起来。若这两个生物中的任何一个感到疼痛,则两个都会感觉到。若一个失去生命值,另外一个也失去相同的数量。如果其中一个死亡,另一个必须立刻成功的通过强韧豁免检定,未通过则会得到与死者等级相同的负向等级(最多被降至1级)。其他效果不会经由“命运链接”转移。如果愿意,你也可以创造一条连接了多个生物的命运链。 Fate Link Telepathy (Cha) Level: Psion 3 Display: Ol Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Any two living creatures that are initially no more than 30 ft. apart. Duration: 1 hour/level Saving Throw: Will negates Power Resistance: Yes Power Points: 5 You temporarily link the fates of any two creatures, if both fail their saving throws. If either linked creature experiences pain, both feel it. When one loses hit points, the other loses the same amount. If either dies, the other must immediately succeed at a Fortitude save or gain a number of negative levels equal to the character level of the creature that died (minimum one). All other effects are not transferred by the fate link. You could attempt to create a chain of fate linked creatures, if desired. 逆天术(Fate of One) 心灵预言系(感知) 等级:心灵术士4 异象:精神、视觉 显能时间:见说明 距离:个人 目标:自己 持续时间:立即 灵能点:7 你有限的全知能力让你可以重掷豁免检定、攻击检定或技能检定并使用两次掷骰结果中较好的一个。 你可以即时展现本异能,快到足够紧要关头带来好处。展现本异能是即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。 Fate of One Clairsentience (Wis) Level: Psion 4 Display: Me, Vi Manifestation Time: See text Range: Personal Target: You Duration: Instantaneous Power Points: 7 Your limited omniscience allows you to reroll a saving throw, attack roll, or skill check, and use the better of the two rolls for your result. You can manifest this power instantly, quickly enough to gain its benefits in a clutch situation. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. 羽落术(Feather Fall) 心灵传送系(敏捷) 等级:心灵术士1 异象:听觉 显能时间:见说明 距离:近距 (25呎+5呎/2等级) 目标群:半径10呎内的自由落下的总重不超过300磅/等级的物体或生物 持续时间:直到落地,或经过1轮/等级 豁免检定:意志,通过则无效 (物体) 异能抗力:可 (物体) 灵能点:1 受影响的生物或物体会在空中缓慢落下,落下的速度立即变为每轮约60呎(与从数呎落下的速度相若)。在异能持续时间内落地不会受伤,超过持续时间後就恢复正常下落的速度。 你可以即时展现本异能,快到足够在失足跌落时挽救你自己。展现本异能是即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。 本异能对远程武器没有影响,除非它是从高空坠落。如果异能目标是从高出正在坠落的物品,例如从城堡上掷下的大石,物品只对下面的生物造成一半伤害(每400磅造成1d6伤害),且没有坠落高度加值。 本异能只对自由下落的物体起效。它不能影响剑的挥砍或飞行生物的冲锋。 Feather Fall Psychoportation (Dex) Level: Psion 1 Display: Au Manifestation Time: See text Range: Close (25 ft. + 5 ft./2 levels) Targets: Any free-falling objects or creatures in a 10-ft. radius whose weight does not total more than 300 lb./level Duration: Until landing or 1 round/level Saving Throw: Will negates (object) Power Resistance: Yes (object) Power Points: 1 The creatures or objects affected fall slowly. The rate of fall is instantly changed to a mere 60 feet per round (equivalent to the end of a fall from a few feet), with no damage incurred upon landing while the power is in effect. However, when the duration expires, a normal rate of fall occurs. You can manifest this power instantly, quickly enough to save yourself if you unexpectedly fall. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. This power has no special effect on ranged weapons unless they are falling quite a distance. If manifested on a falling item, such as a boulder dropped from the top of a castle wall, the item does half normal damage based on weight (1d6 per 400 pounds) with no bonus for the height of the drop. The power works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature. 感光术(Feel Light) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:物质 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 (解消) 灵能点:1 你能够透过触觉(触到)感受光。你的整个身体都变为视觉器官。换句话说,你的身体代替了你的眼睛。你能“看见”通常你的眼睛能够看见的事物。你的视野范围没有变化,但如果你有黑暗视觉,“感光术”不会把此视觉转变为触觉。 如果你的视力正常,扩展後的视觉给予你的“搜索”和“侦察”技能+1增强加值。如果本异能与“听光术”共用,则增强加值为+2。 Feel Light Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level (D) Power Points: 1 You experience light translated through tactile sensation (by touch). Your entire body becomes a receiver for light. In effect, your body replaces your eyes. You can “see” what your eyes would normally reveal. Your field of vision does not change, but if you have darkvision, sight is not translated to touch via feel light. If your eyes are working normally, the expanded view gives you a +1 enhancement bonus on all Spot and Search checks. If this power is used in conjunction with hear light, the bonus is +2. 感声术(Feel Sound) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:物质 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 (解消) 灵能点:1 如同“感光术”,但你透过触觉(触到)听到声音。你的整个身体都变为听觉器官。换句话说,你的身体代替了你的耳朵。你能“听见”通常你的耳朵能够听见的事物。你的听力范围没有变化。 如果你的耳朵正常,扩展後的听觉给予你的“聆听”技能+1增强加值。如果本异能与“观声术”共用,则增强加值为+2。 Feel Sound Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level (D) Power Points: 1 As feel light, except you experience sound translated through tactile sensation (by touch). Your entire body becomes a receiver for sound. In effect, your body replaces your ears. You can “hear” what your ears would normally reveal. Your range of hearing does not change. If your ears are working normally, the expanded reception gives you a +1 enhancement bonus on all Listen checks. If this power is used in conjunction with see sound, the bonus is +2. 燃烧一指(Finger of Fire) 心灵创造系(智力)[火焰] 等级:心灵术士0 异象:视觉 (见说明) 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 效果:射线 持续时间:立即 豁免检定:无 异能抗力:可 灵能点:1 一道不稳定的燃着的星质射线从你的指尖射出,你必须通过远程接触攻击检定来使射线对目标造成伤害。此射线造成1d3点火焰伤害。 Finger of Fire Metacreativity (Int) [Fire] Level: Psion 0 Display: Vi (see text) Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 1 A ray of unstable, burning ectoplasm projects from your pointing finger. You must succeed at a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of fire damage. 落炎术(Firefall) 心灵创造系(智力)[火焰] 等级:心灵术士1 异象:视觉 (见说明) 显能时间:单动作 距离:20呎 区域:半径10呎的爆发范围 持续时间:立即 豁免检定:反射,通过则效果减半 异能抗力:可 灵能点:1 不稳定的星质微粒忽然爆炸,在你指定的范围内爆开。在此范围内的所有生物都受到1d4点火焰伤害。易燃材料如布料,纸张,羊皮纸,薄木板等等,在被火焰接触到的时候会燃着。人物可以用一个全回合动作熄灭燃烧物上的火。 Firefall Metacreativity (Int) [Fire] Level: Psion 1 Display: Vi (see text) Manifestation Time: 1 action Range: 20 ft. Area: 10-ft. radius burst Duration: Instantaneous Saving Throw: Reflex half Power Resistance: Yes Power Points: 1 Motes of unstable ectoplasm flare and dissipate explosively within the area you designate. Any creature in the area takes 1d4 points of fire damage. Flammable materials such as cloth, paper, parchment, thin wood, and so on, burn if the flames touch them. A character can extinguish burning items as a full-round action. 分身术(Fission) 心灵自塑系(力量) 等级:心灵术士7 异象:嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1轮/等级 (解消) 灵能点:13 你能够把自己分开,在5呎距离内创造一个副本。你副本的思维和举止和你完全一样,并听从你的命令,尽管它不会去做你不愿自己去做的事情。你的副本具有你的属性但没有任何装备。你的副本拥有与你相同的生命值,你一半(扣除本异能的费用之後再行计算)的灵能点数,以及你在展现此异能时所有的其他的身体特征。异能、法术或其他影响你的效果并不影响到你的副本。 当异能效果结束或你解除这个异能,你与你的副本重新聚合,无论你们相距多远。聚合时你受到你的副本所受伤害的一半。这有可能把你的生命值降至0或者更低,但这不会把你的生命值降至-10或更少。同样,你失去你的副本所用去的灵能点数的一半。如果其中一个你在异能结束前死亡,那么将不发生聚合;然而你(无论是本体还是副本)获得一个负向等级。 Fission Psychometabolism (Str) Level: Psion 7 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level (D) Power Points: 13 You can divide yourself, creating a duplicate up to 5 feet away. Your duplicate thinks and acts exactly as you do and follows your orders, although it will not do anything you wouldn’t do yourself. Your duplicate has all your abilities but none of your equipment. Your duplicate has all your hit points, half your power points (figured after you deduct the cost of this power), and other physical traits you had at the time you manifested the power. Powers, spells, or other effects affecting you do not affect your duplicate. When the duration expires or when you dismiss the power, you and your duplicate rejoin, no matter how far from each other you are. You take half of the damage your duplicate has suffered at the time of rejoining. This could potentially put you at 0 hit points or lower, but it can’t bring you to -10 hit points or less. Also, you lose half of the power points your duplicate used up. If one of you dies before the duration expires, there is no rejoining; however, you (either in your original flesh or that of your duplicate) gain one negative level. 烈焰帷幕(Flaming Shroud) 心灵创造系(智力) 等级:心灵术士6 异象:物质 (见说明) 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个体型不超过大型的生物 持续时间:立即 豁免检定:反射,通过则无效 异能抗力:可 灵能点:11 你从星界抽出扭动的丝把受术者绑缚在地狱般的火幕中。如果目标未通过敏捷豁免检定,则会受到11d6点火焰伤害。 Flaming Shroud Metacreativity (Int) Level: Psion 6 Display: Ma (see text) Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One creature of Large size or smaller Duration: Instantaneous Saving Throw: Reflex negates Power Resistance: Yes Power Points: 11 You draw writhing strands of unstable ectoplasm from the Astral Plane and wrap the subject in a shroud of hellish fire. If the target fails its Reflex save, it suffers 11d6 points of fire damage. 漂浮术(Float) 心灵传送系(敏捷) 等级:心灵术士0、心灵武士0 异象:听觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标群:任何重量不超过300磅/等级的物体或生物 持续时间:专注 豁免检定:无 异能抗力:不可 灵能点:1 你可以用精神力支撑一个在附近的水或类似液体中的生物或物体。你无法移动漂浮物,但如果本异能的受术者是活物,他可以不用担心沉没(或溺死,如果受术者不擅长游泳)地在水中移动。一旦受术者与显能者的距离超过异能有效距离,则本异能结束。 Float Psychoportation (Dex) Level: Psion 0/Psychic Warrior 0 Display: Au Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Targets: Any object or creature whose weight does not total more than 300 lb./level Duration: Concentration Saving Throw: None Power Resistance: No Power Points: 1 You can mentally support one creature or object in water or similar liquid at will from a distance. You cannot move the floating object, but if the subject of the power is animate, it can move through the water without fear of submerging (or drowning, if an unskilled swimmer). The power ends if the distance between you and the subject ever exceeds the power’s range. 飞行术(Fly) 心灵传送系(敏捷) 等级:心灵术士3 异象:视觉 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:10分钟/等级 豁免检定:无 异能抗力:可 (无害) 灵能点:5 受术者可以以90呎的速度飞行(如果穿着中甲或重甲则只能以60呎速度飞行)。他能以一半速度上升,或者以两倍速度下降。他的机动性为良好。使用“飞行术”飞行的专注程度与行走相同,所以受术者可以正常攻击或显能。受术者可以冲刺但不能奔跑。物品加上防具负重不能超过最大负重限制(参见《玩家手册》第九章)。 超过持续时间後,若受术者仍在空中,灵能效果会渐渐消失。受术者会先以60呎/轮的速度下降1d6轮。如果在这段时间内落地则算平安降落。如果没有落地,剩下高度就会自由落下。(每10呎造成1d6摔伤)。如果“飞行术”被某种消解灵能的方式所解除,受术者将立即跌落{Andor注:这点和对应法术不同}。 Fly Psychoportation (Dex) Level: Psion 3 Display: Vi Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 10 minutes/level Saving Throw: None Power Resistance: Yes (harmless) Power Points: 5 The power’s subject can fly at a speed of 90 feet (60 feet if the creature wears medium or heavy armor). The subject can fly up at half speed and descend at double speed. The flying subject’s maneuverability is good. Using the fly power requires as much concentration as walking, so the subject can attack or manifest powers normally. The subject of fly can charge but not run, and it cannot carry aloft more weight than its maximum load (see Chapter 9 of the Player’s Handbook), plus any armor it wears. Should the duration expire while the subject is still aloft, the psionic effect fails slowly. The subject drops 60 feet per round for 1d6 rounds. If it reaches the ground in this time, it is safe. If not, it falls the rest of the distance (falling damage is 1d6 per 10 feet of fall). Since negating a power effectively ends it, the subject falls immediately if fly is negated. 强制连心术(Forced Mindlink) 心灵附魔系(魅力) 等级:心灵术士4 豁免检定:意志,通过则无效 异能抗力:可 灵能点:7 如同“次级连心术”,但你可以尝试与不情愿的生物建立心灵链接。不过即使你成功的与不情愿的生物建立了心灵链接,它也可以选择不通过心灵链接对你“说话”。 Forced Mindlink Telepathy (Cha) Level: Psion 4 Saving Throw: Will negates Power Resistance: Yes Power Points: 7 As lesser mindlink, except you can attempt to create a telepathic bond with a creature who is not willing. Even if you create a bond with an unwilling creature, it can still decide not to “speak” with you through the telepathic bond. 预警术(Foresight) 心灵预言系(感知) 等级:心灵术士8 异象:视觉、物质 显能时间:单动作 距离:个人 或 接触 目标:见说明 持续时间:10分钟/等级 豁免检定:无 或 意志,通过则无效 (见说明) 异能抗力:不可 或 可 (无害) 灵能点:15 你获得关于自己或他人的强大第六感。当异能展现後,只要有人想危害受术者,你就会立刻警觉。因此,如果本异能目标是自己,如果有游荡者企图偷袭你,或有生物将从你没注意到的方向跳出,或有攻击者正用异能、法术或远程武器瞄准你,你都会事先警觉。你不会被突袭或措手不及。此外,本异能可使你以直觉行动保护自己——弯腰、向右跳、闭眼等等——并给你的AC和反射豁免以+2洞察加值。只要你失去对AC的敏捷加值,你就失去该洞察加值。 当异能目标是其他生物时,你会得到关于该生物的警报。你必须与之沟通才能传达有用的警报,否则他可能在无预警的情况下中埋伏。你得到警报後,及时大声警告、将他拉住,甚至心灵感应沟通(通过相应异能),都可以达到预警目的。然而,目标并无AC或反射检定的洞察加值。 Foresight Clairsentience (Wis) Level: Psion 8 Display: Vi, Ma Manifestation Time: 1 action Range: Personal or touch Target: See text Duration: 10 minutes/level Saving Throw: None or Will negates (see text) Power Resistance: No or Yes (harmless) Power Points: 15 You gain a powerful sixth sense in relation to yourself or another. Once the power is manifested, you receive instantaneous warnings of impending danger or harm to the subject of the power. Thus, if you are the subject of the power you would be warned in advance if a rogue were about to attempt a sneak attack on you, or if a creature were about to leap out from an unexpected direction, or if an attacker were specifically targeting you with a power, spell, or ranged weapon. You are never surprised or flat-footed. In addition, the power gives you a general idea of what action you might take to best protect yourself—duck, jump right, close your eyes, and so on—and gives you a +2 insight bonus to AC and Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC. When another creature is the object of the power, you receive warnings about that creature. You must communicate what you learn to the other creature for the warning to be useful, and it can be caught unprepared in the absence of such a warning. Shouting a warning, yanking a person back, and even telepathically communicating (via an appropriate power) can all be accomplished before some danger befalls me power’s subject, provided you act on the warning without delay. The subject, however, does not gain the insight bonus to AC or Reflex saves. 行动自如(Freedom of Movement) 心灵传送系(敏捷) 等级:心灵术士4 异象:听觉 显能时间:单动作 距离:个人 或 接触 目标:自己 或 接触到的生物 持续时间:10分钟/等级 豁免检定:无 异能抗力:不可 或 可 (无害) 灵能点:7 即使处于妨碍行动的灵能(例如“星质茧”)的影响下,你或你碰触的受术者仍然能正常移动和攻击。 本异能同样可以令受术者在水中如常移动和攻击,只要武器是手持挥舞而非投掷的,无论是挥砍武器(比如斧和剑)或钝击武器(比如链枷、战锤和硬头锤)都可如常进行攻击。但是,本异能并不能使受术者得到水下呼吸的能力,受术者需要从其他的灵能中得到这个能力。 Freedom of Movement Psychoportation (Dex) Level: Psion 4 Display: Au Manifestation Time: 1 action Range: Personal or touch Target: You or creature touched Duration: 10 minutes/level Saving Throw: None Power Resistance: No or Yes (harmless) Power Points: 7 This power enables you or the creature you touch to move and attack normally for the duration of the power, even under the influence of psionics that usually impedes movement, such as ectoplasmic cocoon. The power also allows a character to move and attack normally while underwater, even with cutting weapons such as axes and swords and with smashing weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The power does not, however, allow water breathing without further appropriate psionic adaptation.
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异能详述-G、H、I字头系列
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起源术(Genesis) 心灵创造系(智力) 等级:心灵术士9 异象:物质 显能时间:1周 (每天8小时) 距离:10呎半径/等级 (见说明) 效果:见说明 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:17 你创造出一个出入受限的有限位面:一个半位面。被本异能创造的半位面是非常小的非常不成熟的位面。 本异能应在以太位面或星界展现。展现本异能後,你所在位置的密度将迅速增加直至生成这个半位面的起始点。最初,新生的位面以每天1呎半径的速度增长至每显能者等级10呎半径的初始大小,这被看作是它极快的汲取周围的以太虚体或者星质。新建的半位面达到它的最大尺寸後,它并不真的停止增长,但它的增长速度锐减至每星期1/2吋半径(每年只有两呎多)。 半位面内部的环境由显能者在显能时确定,反映出显能者所能想象的最强的愿望,只要DM允许(尽管半位面内的环境效果无法复制高于三级异能的效果)。固体地面、水、空气以及温度等要素也必须由显能者决定。本异能无法创造生命,也无法创造诸如房屋、道路、井、地城等建筑物。这些个别部分必须以其他方式引入半位面。所有以“起源术”创造的半位面都与星界和以太位面相连。 反起源术:“起源术”可以在普通的位面和半位面展现,但只有最变态或最邪恶的创形者会考虑这样做。如果“起源术”被展现在普通的位面或半位面内,本异能按照上述的速度产生效果;然则,新位面的能量将精确地被原位面的能量抵消掉,在原位面造成一个像毒瘤一样不断扩大的死区。死区不断扩张的边界彻底的抹去所有的构造,粉碎正常的地形并且蒸发水源。留下一片毫无生气的灰土之原。穿过死区边界的生物并不受到直接伤害,但植物无法从死区的灰土中找到养分,水生生物在水变为灰土时死得比植物更快,走兽明白需要立即离开这个区域。一个“反起源术”将在10d100年後消散,或者被另一个“起源术”抵消。 Genesis Metacreativity (Int) Level: Psion 9 Display: Ma Manifestation Time: 1 week (8 hours/day) Range: 10-ft. radius/level (see text) Effect: See text Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 17 You create a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes. This power should be manifested only while you are on the Ethereal or Astral Plane. Manifestation of the power creates a local density fluctuation that precipitates the creation of a demiplane. At first, the fledgling plane grows at a rate of 1 foot in radius per day to an initial maximum radius of 10 feet per manifester level as it rapidly draws substance from surrounding ethereal vapors and protomatter or astral ectoplasm. Once the new demiplane reaches its maximum size, it doesn’t really stop growing, but its growth rate decreases dramatically to only 1/2 inch in radius per week (just over 2 feet per year). The environment within the demiplane is determined by the manifester when genesis is first manifested, reflecting most any desire the psion can visualize, as long as the DM approves (although no environmental effect within the plane can duplicate effects greater than those of 3rd-level powers). Factors such as solid ground, air, water, and temperature must be determined by the manifester. This power cannot create life, nor can it create construction such as buildings, roads, wells, dungeons, and so forth; such particulars must be introduced to the demiplane in some other fashion. All demiplanes created with genesis are in contact with the Astral and Ethereal Planes. Antigenesis: It is possible to manifest genesis on normal planes and demiplanes, but only the most perverse or evil shaper would consider doing so. If genesis is manifested within a normal plane or demiplane, the power takes effect according to the speed noted above; however, the energies of the new plane are exactly canceled by the energies of the original plane, creating a growing dead spot like a cancer on the original plane. The expanding boundary of the dead spot utterly wipes away all construction, crumbles natural land forms, and evaporates water, leaving behind a uniformly level plain of inert dust. Living things that pass the boundary of the growing dead spot are not directly harmed. But plants can find no sustenance in the dust of the dead spot, marine creatures die even more quickly when water turns to dust, and mobile animals know enough to leave the area alone. An antigenesis wave dies out after 100d10 years, or can be canceled by yet another manifestation of genesis. 滑翔术(Glide) 心灵传送系(敏捷) 等级:心灵术士2 异象:视觉 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:1分钟/等级 豁免检定:无 异能抗力:可 (无害) 灵能点:3 本异能的受术者能在空中以20呎(如果穿着中甲或重甲则为10呎)的速度滑翔。受术者只能以5呎的速度向上飞行但可以以50呎速度俯冲。滑翔中的受术者的机动性为不良。使用“滑翔术”飞行的专注程度与奔跑相同,所以受术者无法正常攻击或显能。受术者所带物品加上防具负重不能超过中载限制(参见《玩家手册》第九章)。 持续时间结束後,若受术者仍在空中,灵能效果会渐渐消失。受术者会先以60呎/轮的速度下降1d6轮。如果在这段时间内落地则算平安降落。如果没有落地,剩下高度就会自由落下。(每10呎造成1d6摔伤)。如果“滑翔术”被某种消解灵能的方式所解除,受术者将立即跌落。 Glide Psychoportation (Dex) Level: Psion 2 Display: Vi Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 1 minute/level Saving Throw: None Power Resistance: Yes (harmless) Power Points: 3 The power’s subject can glide through the air with a speed of 20 feet (10 feet if the creature wears medium or heavy armor). The subject can only fly upward at a speed of 5 feet but may descend at a speed of 50 feet. The gliding subject’s maneuverability is poor. Using the glide power requires as much concentration as running, so the subject cannot attack or manifest powers normally. The subject of glide cannot carry aloft more weight than its medium load carrying capacity (see Chapter 9 of the Player’s Handbook), plus any armor it wears. Should the duration expire while the subject is still aloft, the psionic effect fails slowly. The subject drops 50 feet per round for 1d6 rounds. If it reaches the ground in that time, it is safe. If not, it falls the rest of the distance (falling damage is 1d6 per 10 feet of fall). Since negating a power effectively ends it, the subject falls immediately if glide is negated. 武器嫁接(Graft Weapon) 心灵自塑系(力量) 等级:心灵术士5、心灵武士5 异象:嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:立即 灵能点:9 你将一把武器任何种类的武器(普通的、附魔的或者灵能的)永久的接在你的一只胳臂前端。这把武器从此成为你胳臂的一部分,而手则消失不见。如果你擅长此武器,你在使用此武器的时候攻击检定和伤害检定得到+1加值(这项加值与所有其他加值累加,包括“专攻武器”与“武器专精”提供的)。被嫁接的武器能受一些通常不会影响装备的异能,例如“膨胀术”。更重要的,由于武器成为你身体的一部分,通常只能增强你徒手攻击的异能现在也可以用于被嫁接的武器(例如“锤击术”、“手刀”甚至是“腐蚀之触”)。 但是,你失去了一只可用的手,因此你的所有用到手的技能将受到-2能力减值。暂时将你(或者仅仅是你的手)变形或者变化的异能可以不改变嫁接的武器或将其正常改变,这由你来决定。如果武器受到伤害,你也受到伤害。如果你被治疗,嫁接的武器也得到治疗。如果你的武器被毁,你会失去两点体质,直到你嫁接另一把武器或者恢复你原有的组织结构(见下文)。 你可以通过再次施展本异能来重新得到你的双手。如果你空手施展本异能,便会恢复你原有的身体结构(但是你无法通过本异能来恢复由其他不幸导致的肢体残损)。 Graft Weapon Psychometabolism (Str) Level: Psion 5/Psychic Warrior 5 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: Instantaneous Power Points: 9 You permanently attach any weapon— mundane, psionic, or magical—onto the end of one of your arms. The weapon becomes a natural extension of your arm, and that hand is nowhere to be seen. If you are proficient with the weapon, you add +1 to all attack and damage rolls while using the weapon (this stacks with all other bonuses, including those granted by Weapon Focus and Weapon Specialization). The grafted weapon becomes subject to powers that normally do not effect equipment, such as expansion. More importantly, since the weapon is a natural part of your body, powers that normally only enhance unarmed attacks and touch attacks now apply to your grafted weapon (such as hammer, duodimensional hand, or even dissolving touch). However, you lose the use of one hand and receive a -2 competence penalty on all skill checks requiring the use of hands. Powers that temporarily polymorph or metamorphose you (or just your hands) can ignore the grafted weapon or alter it normally, at your discretion. If the weapon takes damage, you take the damage as well. If you are healed, so is your grafted weapon. If your weapon is destroyed, you lose 2 points of Constitution; the ability damage persists until you can graft another weapon or restore your natural anatomy (see below). You can change out weapons by using this power again. If you manifest this power without any weapon, your natural anatomy returns (but you can’t use this power to recover a limb lost through some other mishap). 油腻术(Grease) 心灵创造系(智力) 等级:心灵术士1 异象:嗅觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标或区域:单一物体 或 10呎×10呎的区域 持续时间:1轮/等级 (解消) 豁免检定:见说明 异能抗力:不可 灵能点:1 异能“油腻术”可使平面附上一层滑溜的油脂。任何进入或陷入此区域的生物,都必须进行反射检定,失败者会打滑,滑行或滑倒。通过检定者可在此平面上半速移动,但每一轮都必须再进行反射检定,以决定是否能够移动或滑倒。DM应视情况调整豁免检定值。 本异能也可以在物体表面创造一个滑溜的覆膜,例如针对绳索,阶梯或武器把手。 目标物品只要不是正被人使用,异能便一定成功。但若正被人装备或持有,则该生物需要进行反射检定,检定失败的物品将立刻从该生物身上滑落。若该生物试图捡起或使用此物品,则每轮都要进行反射检定。 Grease Metacreativity (Int) Level: Psion 1 Display: Ol Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target or Area: One object or a 10-ft. x 10-ft. square Duration: 1 round/level (D) Saving Throw: See text Power Resistance: No Power Points: 1 A grease power covers a solid surface with a layer of slippery grease. Any creature entering the area or caught in it when the power is manifested must make a successful Reflex save or slip, skid, and fall. Those who successfully save can move at half speed across the surface. However, those who remain in the area must each make a new saving throw each round to avoid falling and to be able to move. The DM should adjust saving throws by circumstance. The power can also be used to create a greasy coating on an item—a rope, ladder rungs, weapon handle, and so on. Material objects not in use are always affected by this power, while objects wielded or employed by creatures receive a Reflex save to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made each round the creature attempts to pick up or use the greased item. 高等生物电流(Greater Biocurrent) 心灵转化系(体质) 等级:心灵术士6 目标:四个相距不超过15呎的活物 灵能点:11 如同“生物电流”,但每轮对满足条件的目标造成6d6点电击伤害。电流除了主要目标外还会弧击开始时在主要目标15呎内的,或者在异能持续期内进入主要目标15呎内的三个额外敌人。次要敌人在持续期内也受到每轮6d6点电击伤害。如果主要或次要敌人生命值降到0以下,仍在持续期内的“高等生物电流”会随机选定新的主要和次要敌人予以电击。目标敌人每轮都可以移动或通过豁免检定使伤害减半(仅针对当轮),但只要他们待在异能有效距离内就会持续受到影响。 Greater Biocurrent Psychokinesis (Con) Level: Psion 6 Target: Any four living creatures that are no more than 15 ft. apart Power Points: 11 As bicurrent except you deal 6d6 points of electricity damage per round you meet the requirements. Electricity also arcs off the primary target to strike three additional foes initially within 15 feet of the primary foe, or who subsequently move within 15 feet of the primary foe while the duration lasts. Secondary foes also take 6d6 points of damage per round the duration lasts. Should any of the primary or secondary foes fall to below 0 hit points, greater biocurrent’s electrical arc randomly retargets another primary and other secondary foes while the duration continues. Targeted foes may move or make a saving throw each round for half damage (on that round only), but as long as they remain in range, they continue to be affected. 高等冲击波(Greater Concussion) 心灵转化系(体质) 等级:心灵术士3 灵能点:5 如同“冲击波”,但“高等冲击波”造成5d6点伤害。你可以选择让本异能造成淤伤而非正常伤害。 Greater Concussion Psychokinesis (Con) Level: Psion 3 Power Points: 5 As concussion, except greater concussion deals 5d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead. 高等支配术(Greater Domination) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士5 灵能点:9 如同“支配术”,但你可以控制一个没有共通语言的受术者。 Greater Domination Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 5 Power Points: 9 As domination, except you can control a subject with whom you do not share a common language. 高等异能仿效(Greater Emulation) 心灵预言系(感知) 等级:心灵术士9 异象:物质 显能时间:单动作 距离:见说明 目标、效果或区域:见说明 持续时间:见说明 豁免检定:无 异能抗力:可 灵能点:17,消耗经验值 如同“异能仿效”,但你能选择任何一道不超过八级的其他异能,不论能系或者是否已知。 经验值费用:5000点经验值和被仿效异能所需经验值中的较高者。 Greater Emulation Clairsentience (Wis) Level: Psion 9 Display: Ma Manifestation Time: 1 action Range: See text Target, Effect, or Area: See text Duration: See text Saving Throw: None Power Resistance: Yes Power Points: 17, XP cost As emulate power, except that you can duplicate the effect of any other power, regardless of its discipline or whether you know the power, of 8th level or lower. XP Cost: 5,000 XP or the XP requirement of the emulated power, whichever is greater. 锤击术(Hammer) 心灵自塑系(力量) 等级:心灵术士1 异象:听觉、物质 显能时间:单动作 距离:接触 目标:接触到的生物或物体 持续时间:能量散发 豁免检定:无 异能抗力:可 (物体) 灵能点:1 本异能给予你的接触以重锤下击的力量。一次成功的近战接触攻击检定将造成1d8点钝击伤害。被灵能强化的接触攻击被视为武装攻击。 Hammer Psychometabolism (Str) Level: Psion 1 Display: Au, Ma Manifestation Time: 1 action Range: Touch Target: Creature or object touched Duration: Until discharged Saving Throw: None Power Resistance: Yes (object) Power Points: 1 This power charges your mere touch with the force of a sledgehammer. A successful melee touch attack deals 1d8 points of bludgeoning damage. Your touch attack, charged with a psionic power, is treated as an armed attack. 听光术(Hear Light) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:物质 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 (解消) 灵能点:1 如同“感光术”,但你能够透过听觉(听到)感受光。你能够用你的耳朵去“看到”光,因为到达你耳朵的光将被转化成声音,于是你“听到”了影像。你能“看见”通常你的眼睛能够看见的事物,但如果你有黑暗视觉,“感光术”不会把此视觉转变为触觉。 如果你的视力正常,扩展後的视觉给予你的“搜索”和“侦察”技能+1增强加值。如果本异能与“感光术”共用,则增强加值为+2。 Hear Light Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level (D) Power Points: 1 As feel light, except you experience light translated through auditory sensation (by hearing). You can “see” with your ears because any light waves that reach you are converted to sound, and you “hear” the image. You can see what your eyes would normally reveal, but if you have darkvision, sight is not translated to sound via hear light. If your eyes are working normally, the expanded view gives you a +1 enhancement bonus on all Spot and Search checks. If this power is used in conjunction with feel light, the bonus is +2. 急速术(Hustle) 心灵自塑系(力量) 等级:心灵武士1 异象:听觉 显能时间:单动作 距离:个人 目标:自己 效果:一个额外的部分动作 灵能点:1 在你的下个回合,你可以多做一个部分动作。也就是说,你放弃施展本异能的回合的标准动作,并在下一回合得到一个额外的部分动作。这视作增强加值。 Hustle Psychometabolism (Str) Level: Psychic Warrior 1 Display: Au Manifestation Time: 1 action Range: Personal Target: You Effect: 1 extra partial action Power Points: 1 You can take an extra partial action, but you must wait until your next round’s worth of actions to do so. In effect, you give up a standard action on the round you manifest this power, but gain an extra partial action on the following round. This benefit counts as an enhancement bonus. 极化认知(Hypercognition) 心灵预言系(感知) 以及 心灵自塑系(力量) 等级:心灵术士8 异象:精神 显能时间:单动作 距离:个人 目标:自己 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:15 你根据头脑中最细小的线索,模型或记忆的片断作出闪电般的推理。你可以从非常少的认识出发,得到关于一个人、地点或物件的合理推论。不过,这实际上是你强迫你的心智深入发掘每一条与此相关的信息(甚至可能是从星界汲取的信息)并使之建立关联,完成极其严谨的逻辑推理过程後得到的结果。 你所得到的关于分析目标的知识由DM来决定,它可能包含一个谜语的答案、一个迷宫的出口、关于某个人的一小段信息、一个地点或物件的传奇,或者甚至是你的意识层面根本无法理解的一道难题的结论。 DM可能会要求你通过一个智力检定来得到你想要的信息(由DM暗中确定DC)。由“极化认知”协助作出的智力检定得到+30加值。 Hypercognition Clairsentience (Wis); and Psychometabolism (Str) Level: Psion 8 Display: Me Manifestation Time: 1 action Range: Personal Target: You Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 15 You make lightning-fast deductions based on only the slightest clue, pattern, or scrap of memory resident in your mind. You can make reasonable statements about a person, place, or object, seemingly from very little knowledge. However, it is in fact the result of a rigorously logical process you forced your mind to undertake, digging up and correlating every possible piece of knowledge bearing on the topic (possibly even extracting echoes from the Astral Plane). The nature of the knowledge you gain concerning the subject of your analysis is subject to your DM’s discretion but might include the answer to a riddle, the way out of a maze, stray bits of information about a person, legends about a place or object, or even a conclusion concerning a dilemma that your conscious mind is unable to produce. Your DM may ask for an Intelligence check to receive the desired information (DM secretly determines the DC). Intelligence checks made with the aid of hypercognition have a +30 bonus. 鉴定术(Identify) 心灵预言系(感知) 等级:心灵术士1 异象:精神、物质 显能时间:8小时 距离:接触 目标:接触到的至多每等级一个物体 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:1 本异能能确定灵能物品的最基本的一项功能,包括如何启动该功能(如果需要的话)以及还剩多少发(如果有的话)。 如果灵能物品有多个基本功能,“鉴定术”将确定最低级的功能。如果多个功能等级相同,DM随机决定鉴定出哪个。 Identify Clairsentience (Wis) Level: Psion 1 Display: Me, Ma Manifestation Time: 8 hours Range: Touch Target: Up to 1 touched object per level Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 1 This power determines the single most basic function of a psionic item, including how to activate that function (if appropriate), and how many charges are left (if any). If a psionic item has multiple different functions that are equally basic, identify determines the lowest-level function. If these functions are also of equal level, the DM decides randomly which is identified. 固定术(Immovability) 心灵自塑系(力量) 等级:心灵术士4、心灵武士4 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 灵能点:7 你几乎无法移动。这并不是由于你重量的改变,而是你用意志力把自己紧贴在所处的位面结构上。因此,你甚至能够令人难以置信将自己定在半空。你在对抗任何尝试移动你的力量检定中得到三倍于你的显能者等级的加值。因此,8级时你对抗移动的加值为+24。一旦被固定,你便无法移动到新的位置,除非你先解消本异能或等到持续时间结束。 在固定时,你失去AC的敏捷加值。你也不能进行攻击或者其他动作。不过,被固定的身体得到伤害减免20/+3。 Immovability Psychometabolism (Str) Level: Psion 4/Psychic Warrior 4 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 7 You are almost impossible to move. Your weight does not vary; instead, you mentally attach yourself to the underlying fabric of the plane. Thus, you could conceivably anchor yourself in midair. You oppose any attempt to move you by a Strength check modified by a bonus equal to three times your manifester level Thus, at 8th level, your bonus to resist being moved is +24. Once immovable, you can’t move to a new location unless you first dismiss the power or its duration expires. While you are immovable, you lose all Dexterity bonuses to AC. Neither can you attack or make any other movement. However, your anchored body gains damage reduction 20/+3. 高等导航术(Improved Anchored Navigation) 心灵预言系(感知) 等级:心灵术士7 持续时间:1天/等级 灵能点:13 如同“导航术”,但本异能的效果能越过所有位面的边界,并且对心灵传送系所有异能都有用(并且只需被使用的旅行方法的最短时间)。 Improved Anchored Navigation Clairsentience (Wis) Level: Psion 7 Duration: 1 day/level Power Points: 13 As anchored navigation, except the effect of the power extends across all planar boundaries, and it is useful for all psychoportation powers (and in the minimum time for the method of travel utilized). 高等生物反馈(Improved Biofeedback) 心灵自塑系(力量) 等级:心灵术士3、心灵武士3 持续时间:1小时/等级 (解消) 灵能点:5 如同“生物反馈”,但你每次可以把两倍于你的力量调整值的伤害转变为淤伤,并且持续的时间更长。 Improved Biofeedback Psychometabolism (Str) Level: Psion 3/Psychic Warrior 3 Duration: 1 hour/level (D) Power Points: 5 As biofeedback, except you take a portion of each damaging attack as subdual damage equal to twice your Strength modifier, and the duration is extended. 高等超距接触(Improved Clairtangency) 心灵转化系(体质) 等级:心灵术士8 灵能点:15 如同“超距接触”,但你可以仿效“心灵遥控”来配合“锐耳术/鹰眼术”效果(你无需展现“心灵遥控”即可使用该异能)。“高等超距接触”的持续时间在使用“心灵遥控”的持续发力效果时为最长1分钟/等级,但使用猛烈冲击後本异能将立即终止。 Improved Clairtangency Psychokinesis (Con) Level: Psion 8 Power Points: 15 As clairtangency, except you can emulate telekinesis in conjunction with a clairaudience/clairvoyance effect (you don’t need to manifest telekinesis to use this power). Improved clairtangency’s duration is up to 1 minute/level when the telekinesis effect is used as a sustained force, but it expires immediately after a violent thrust. 高等以太化(Improved Etherealness) 心灵传送系(敏捷) 等级:心灵术士8 持续时间:10分钟/等级 (解消) 异能抗力:可 灵能点:15 如同“以太化”,但异能的持续时间大大变长了。 Improved Etherealness Psychoportation (Dex) Level: Psion 8 Duration: 10 minutes/level (D) Power Resistance: Yes Power Points: 15 As etherealness, except the duration is an order of magnitude greater. 高等鬼斧神工(Improved Fabricate) 心灵创造系(智力) 等级:心灵术士6 目标:至多10立方码/等级 灵能点:11 如同“鬼斧神工”,但可以作用于十倍体积的材料。 Improved Fabricate Metacreativity (Int) Level: Psion 6 Target: Up to 10 cubic yd./level Power Points: 11 As fabricate, except ten times as much material is affected by the power. 高等飞行术(Improved Fly) 心灵传送系(敏捷) 等级:心灵术士6 灵能点:11 如同“飞行术”,但受术者的速度变为180呎(穿着中甲或重甲则为150呎)。 Improved Fly Psychoportation (Dex) Level: Psion 6 Power Points: 11 As fly, except the subject can fly at a speed of 180 feet (150 feet if the creature wears medium or heavy armor). 高等心灵遥控(Improved Telekinesis) 心灵转化系(体质) 等级:心灵术士7 持续时间:专注,最长10分钟/等级 或 立即 (见说明) 灵能点:13 如同“心灵遥控”,但力量更强,持续更久(对于持续发力)。当产生持续发力时,你可以将重量不超过每显能者等级100磅的生物或物体每轮移动50呎。当产生猛烈冲击时,物体造成的伤害如同“心灵遥控”,不超过重量限制的生物则受到6d6点伤害(如同从60呎高处坠落)。 Improved Telekinesis Psychokinesis (Con) Level: Psion 7 Duration: Concentration, up to 10 minutes/level, or instantaneous (see text) Power Points: 13 As telekinesis, except stronger and longer lasting (if a sustained force). When generating a sustained force, you move a creature or object weighing up to 100 pounds per manifester level up to 50 feet per round. When generating a violent thrust, objects cause damage as noted in telekinesis, and creatures within the weight range take 6d6 points of damage (as if they had fallen from 60 feet). 高等活力术(Improved Vigor) 心灵自塑系(力量) 等级:心灵术士6、心灵武士6 灵能点:11 如同“活力术”,但暂时生命值最大为60。 Improved Vigor Psychometabolism (Str) Level: Psion 6/Psychic Warrior 6 Power Points: 11 As vigor, except the maximum hit point cap is 60. 灵能恒定术(Incarnate) 心灵创造系(智力) 等级:心灵术士5 异象:物质 显能时间:2轮 距离:见说明 目标、效果或区域:见说明 持续时间:永久 (见说明) 豁免检定:无 异能抗力:不可 灵能点:9,消耗经验值 你将自持续的能量给予其他异能,使它们永远持续。你至少要达到展现本异能所要求的最低等级。本异能对已经恒定的异能不产生效果。你不能恒定一个没有持续时间或持续时间为立即的异能。你不能恒定一个需要花费经验值的异能,也不能恒定六级以上的异能。展现本异能时你必须花费经验值。你不能花费将使你下降一个或多个等级的经验值数量(虽然你可以放弃升级来恒定一个特别昂贵的异能)。经验值费用的浮动取决于其目标。 “灵能恒定术”可以被更高级的心灵术士所展现的“灵能恒定术”或者使用“心灵手术”所取消。 DM可能不允许一些异能被“灵能恒定术”恒定。(使用“魔法恒定术”的说明作为异能可与不可恒定的指南)。你在尝试恒定一个异能之前知道它是否能够被恒定。 经验值费用:要恒定一个自己身上的异能,你必须花费等于本异能的能级×300的经验值。要恒定其他生物身上的异能,你必须花费等于本异能能级×600的经验值,要恒定一个物品或一个地点上的异能,你必须花费等于本异能能级×900的经验值。 Incarnate Metacreativity (Int) Level: Psion 5 Display: Ma Manifestation Time: 2 rounds Range: See text Target, Effect, or Area: See text Duration: Permanent (see text) Saving Throw: None Power Resistance: No Power Points: 9, XP cost You invest other powers with self-sustaining energy so that they become permanent. You must be at least the minimum level required to manifest the power. This power has no affect on powers that already create a permanent effect. You can’t incarnate a power with no duration or a duration of instantaneous. You can’t incarnate a power that has an XP cost of its own, nor can you incarnate a power of level 6 or higher. You must expend XP when manifesting this power. You can never expend so much XP that doing so would drop you one or more levels (though you could forgo gaining a level in order to incarnate a particularly costly power). The XP costs vary depending on the target. Incarnate can be negated by a higher-level psion who also manifests incarnate or by use of psychic chirurgery. The DM may not allow some powers to become permanent through incarnate. (Use the permanency spell description for a guide to what can and cannot be made permanent.) You know before you attempt to incarnate a power if you can or cannot make it permanent. XP Cost: To make a power permanent in regard to yourself, you must expend a number of XP equal to the power’s level x 300. To make a power permanent in regard to another creature, you must expend a number of XP equal to the power’s level x 600. To make a power permanent on an abject or location, you must expend a number of XP equal to the power’s level x 900. 惰性障壁(Inertial Barrier) 心灵转化系(体质) 等级:心灵术士4、心灵武士4 异象:听觉、精神 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:10分钟/等级 或 能量散发 豁免检定:意志,通过则无效 (无害) 异能抗力:可 (无害) 灵能点:7 你在目标的周围创造出念力障壁以提高其对殴打、切割、刺击和挥砍的抵抗力,还对坠落提供一些保护。目标获得伤害减免10/+5。本异能成功阻止每显能者等级10点伤害(最多150点)後即告消散。惰性障壁还吸收坠落的正常伤害。吸收的坠落伤害也算在以上消散的效果内。念力障壁将空气中的毒气效果延迟 2d4轮。 Inertial Barrier Psychokinesis (Con) Level: Psion 4/Psychic Warrior 4 Display: Au, Me Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 10 minutes/level or until discharged Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 7 You create a psychokinetic barrier around the subject that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. The subject gains damage reduction 10/+5. Once the power has prevented a total of 10 points of damage per manifester level (maximum 150 points), it is discharged. Inertial barrier also absorbs up to half the damage from a fall. Damage absorbed from a fall counts toward discharging the effect. The psychokinetic barrier delays the effects of gases in the atmosphere for 2d4 rounds. 造成痛苦(Inflict Pain) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士2 异象:听觉 显能时间:单动作 距离:远距 (400呎+40呎/等级) 目标:单一活物 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:3 你以传心术戳刺对手的精神,造成极度的痛苦。这种精神攻击造成3d6点伤害。 Inflict Pain Telepathy (Cha) [Mind-Affecting] Level: Psion 2 Display: Au Manifestation Time: 1 action Range: Long (400 ft. + 40 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 3 You telepathically stab the mind of your foe, causing horrible agony. The telepathic strike deals 3d6 points of damage. 模糊直觉(Inkling) 心灵预言系(感知) 等级:心灵术士0 灵能点:1 如果“卜筮”,但得到有意义的回答的基本几率是50%。 注意:你每天展现“模糊直觉”的次数不能超过你的感知调整值+1,即使你支付更多的灵能点,或是还剩有免费显能次数。该限制反映了尝试用如此低能级的异能获取未来的信息会让你的心灵疲惫。 Inkling Clairsentience (Wis) Level: Psion 0 Power Points: 1 As augury, except the base chance for receiving a meaningful reply is 50%. Note: You may only manifest inkling a number of times per day equal to your Wisdom modifier +1, regardless of further payment of power points or number of free manifestations left in the day. This restriction reflects the strain you put on your mind by using such a low-level power to attempt to wrench information from the future. 摄魂术(Insanity) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士7 异象:精神 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:单一活物 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:13 被本异能影响的生物将永久的疯掉并不断做出随机动作,如下表所示: ─────────────────── d10 动作 ─────────────────── 1 一分钟内四处乱走(除非被阻挡) 2─6 一轮内无行动 7─9 一轮内攻击最接近的生物 10 一轮内正常行动 ─────────────────── 除非掷出1,否则每轮都要掷骰来决定受术者本轮内的行动。四处乱走的生物将会若无其事的离开现场。攻击他们不会有任何加值。每个受术者的行动将在他们的回合开始时决定。任何疯狂的生物若受到攻击则会自动的在下回合反击攻击者。 只有“心灵手术”和其他极端的方法才能恢复受术者的神智。 Insanity Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 7 Display: Me Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 13 Creatures affected by this power are permanently insane and constantly behave randomly, as indicated on the follow table: ─────────────────────────── d10 roll Action ─────────────────────────── 1 Wander away for 1 minute (unless prevented) 2-6 Do nothing for 1 round 7-9 Attack nearest creature for 1 round 10 Act normally for 1 round ─────────────────────────── Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if uninterested. Attackers are not at any special advantage when attacking them. Actions are checked at the beginning of each creature’s turn. Any insane creature that is attacked automatically attacks its attackers on its next rum. Only psychic chirurgery and other extreme measures can restore the subject’s sanity. 感官入侵(Intrusive Sense Link) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士2 灵能点:3 如同“感觉链接”,但改为受术者能感觉到你所感觉的(只对一种感官有效)。比如,如果你连接味觉然後吃一些显然腐败了的东西(由DM来判断),受术者必须通过意志豁免检定对抗正常DC,未通过则被震慑一轮。如果你吃掉能使你受伤的东西,受术者不会受到伤害,但必须通过对抗正常DC的豁免检定,未通过则震慑1d2轮。同样的,如果你连接视觉并被凝视攻击,则受术者也受到此次攻击。 Intrusive Sense Link Telepathy (Cha) [Mind-Affecting] Level: Psion 2 Power Points: 3 As sense link, except the subject creature senses what you sense (one sense only). For example, if you link taste and then eat something particularly foul (DM’s discretion), the subject creature must make another Will save against the original DC or be stunned for 1 round. If you eat something that causes you damage, the subject creature takes no damage but must make a saving throw against the original DC or be stunned for 1d2 rounds. Likewise, if you link sight and are subject to a gaze attack, so is the subject. 隐形术(Invisibility) 心灵转化系(体质) 等级:心灵术士2 异象:无 显能时间:单动作 距离:个人 或 接触 目标:自己 或 一个重量不超过100磅/等级的生物或物体 持续时间:10分钟/等级 (解消) 豁免检定:意志,通过则无效 (无害、物体) 异能抗力:可 (无害、物体) 灵能点:3 你接触到的生物或物体从视线(包括黑暗视觉)中消失。如果受术者带着装备,他的装备也一同消失。如果你对他人展现本异能,你和你的盟友都将看不见目标,除非你原本就能看见隐形的事物或使用灵能做到这点。 从被隐形的生物身上掉下或放下的物品将显形,被该生物捡起并塞进穿在身上的衣服或口袋里的物体会隐形。虽然光源可以隐形,但光本身决不会隐形(因而,效果就是有光却看不见光源)。目标携带的物体的任何延伸到远离他10呎以上之处的部分将会显形,例如拖着的绳子。 当然,目标并非受到魔法沉默效果,某些其他情况会导致受术者被侦测到(例如踏足泥浆)。目标攻击任何生物都将导致本异能结束。对本异能而言,“攻击”包括以敌人或包括敌人的区域为目标的异能。(谁是敌人严格按照隐形人物的感知而定。)针对无人持有的物品的行动不会结束本异能。间接导致伤害也不算攻击。因而,隐形生物可以开门、交谈、进食、爬楼、塑造星质构装体并令其替自己进攻、切断正有敌人通过的索桥的吊绳、远程触发陷阱、开闸放恶犬等等。然而如果他直接进行攻击,就会立即连同装备一起显形。注意只影响盟友而不影响敌人的异能在这里不算攻击,即使敌人被包括在异能影响区域内。 隐形的攻击者的攻击骰获得+2加值(只对单次攻击有效,不管是近战还是远程,这在显形前生效),对抗隐形攻击的防御者失去任何对防御等级的敏捷加值。 Invisibility Psychokinesis (Con) Level: Psion 2 Display: None Manifestation Time: 1 action Range: Personal or touch Target: You or a creature or object weighing no more than 100 lb./level Duration: 10 minutes/level (D) Saving Throw: Will negates (harmless, object) Power Resistance: Yes (harmless, object) Power Points: 3 The creature or object touched vanishes from sight, even from darkvision. If the recipient is a creature carrying gear, the gear vanishes, too. If you manifest the power on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or employ psionics to do so. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from her becomes visible, such as a trailing rope. Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The power ends if the subject attacks any creature. For purposes of this power, an “attack” includes any power targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not negate the power. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, fashion an astral construct and have it attack for her, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so on. If she attacks directly, however, she immediately becomes visible along with all her gear. Note that powers that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. An invisible attacker gains a +2 bonus on his attack roll (for the single attack, either melee or ranged, that he is allowed before becoming visible), and the defender against such an attack loses any Dexterity bonus to Armor Class. 消除隐形(Invisibility Purge) 心灵预言系(感知) 等级:心灵术士3 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:5 环绕着你的半径为每显能者等级5呎球形力场消解一切形式的隐形。任何隐形者在异能影响区域内都将显形。 Invisibility Purge Clairsentience (Wis) Level: Psion 3 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 5 You surround yourself with a sphere of power with a radius of 5 feet per manifester level that negates all forms of invisibility. Anything invisible becomes visible while in the area. 钢铁身躯(Iron Body) 心灵自塑系(力量) 等级:心灵术士8 异象:听觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:15 本异能将你的身体变为活生生的钢铁,这给予你以下几项抗力与能力。 你获得伤害减免50/+3。你对目盲、重击、属性伤害(除了心灵战斗所导致的属性伤害)、耳聋、疾病、溺水、毒素、震慑以及所有影响你的生理系统与呼吸的异能、法术或攻击免疫,因为在本异能持续期间你不具有任何生理构造,也没有呼吸。你只受一半强酸和火焰伤害,无论其来源。但你也容易被任何能影响钢铁魔像的特殊攻击所影响。 你的力量得到+6增强加值,但是你的敏捷受到-6增强减值(敏捷值最低为1)。你的速度降为正常的一半。你无法喝水(因此无法使用药水),也不能吹奏管乐器。 你的徒手攻击造成1d6点正常伤害(小体型的显能者造成1d4伤害),并且你的徒手攻击被视为“武装”的。 你的体重增加为原来的10倍,这使你在水中会如同石块一样沉没。但是,你仍然可以在海底的巨大压力与无空气状态下存活————至少在本异能结束之前。 Iron Body Psychometabolism (Str) Level: Psion 8 Display: Au Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 15 This power transforms your body into living iron, which grants you several powerful resistances and abilities. You gain damage reduction 50/+3. You are immune to blindness, critical hits, damage to ability scores (except if that damage comes as a result of psionic combat), deafness, disease, drowning, poison, stunning, and all powers, spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect. You only suffer half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score but you suffer a -6 enhancement penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You cannot drink (and thus can’t use potions), nor play wind instruments. Your unarmed attacks deal 1d6 points of normal damage, and you are considered “armed” when making unarmed attacks (a small manifester instead deals 1d4 points of damage). Your weight increases by a factor of 10, causing you to sink like a stone in water. However, you could survive the crushing pressure and lack of air at the bottom of the ocean— at least until the power expires.
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异能详述-K、L字头系列
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敲击术(Knock) 心灵传送系(敏捷) 等级:心灵术士2 异象:物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:面积不超过10平方呎/等级的一扇门、一个箱子或盒子 持续时间:立即 (见说明) 豁免检定:无 异能抗力:不可 灵能点:3 异能“敲击术”可以打开卡住,闩住,锁住或以灵能锁住的门(以及以魔法固定或以“秘法锁”锁住的门,除非使用变体规则“灵能异于魔法”),它也可以打开密门、锁住的箱子或盒子。同时也可以将熔接、铐住或拴住的部分松开(如果它们被用来锁住容器)。如果用来打开被“灵能锁”锁住的门,它不会移除“灵能锁”,而只是使其停止作用10分钟。除此之外,其他的门都不会自行再锁上或卡住。“敲击术”不能抬起被闩住的城门或类似障碍(如铁闸门),也不会影响绳索、藤蔓等物。4级显能者可以对面积不超过40呎的门展现“敲击术”,每展现一次可以去除两种闭门法。例如:同时被锁住,闩住,封住的门需要两次“敲击术”才能打开。 Knock Psychoportation (Dex) Level: Psion 2 Display: Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One door, box, or chest with an area of up to 10 sq. ft./level Duration: Instantaneous (see text) Saving Throw: None Power Resistance: No Power Points: 3 The knock power opens stuck, barred, locked, or psionically locked doors (and magically held and arcane locked doors, unless the Psionics Are Different option is in use). It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a psionically locked door, the power does not remove the psionic lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or becomes stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. Note that the effect is limited by the area. A 4th-level manifester can manifest knock on a door of 40 square feet or less. Each power can undo up to two means of preventing egress through a portal. Thus if a door is locked, barred, and held, or quadruple locked, opening it requires two knock powers. 指北术(Know Direction) 心灵预言系(感知) 等级:心灵术士0、心灵武士0 异象:精神 显能时间:单动作 距离:个人 目标:自己 持续时间:立即 灵能点:1 你能立即知道哪个方向是北。如果位于磁力线不能指明北方的地方,你可能会得知某显著地标的方向,这由DM决定。你只在展现本异能後的那一瞬间知道北的方向。你随後的移动可能再次导致迷失方向。 Know Direction Clairsentience (Wis) Level: Psion 0/Psychic Warrior 0 Display: Me Manifestation Time: 1 action Range: Personal Target: You Duration: Instantaneous Power Points: 1 You instantly know which way is north. If in a place where magnetic field lines do not specify north, you may know the direction of a prominent landmark, at the DM’s discretion. You only know the direction of north immediately after manifesting this power. Subsequent movement on your part could confuse matters once again. 明了位置(Know Location) 心灵预言系(感知) 等级:心灵术士1 异象:精神 显能时间:单动作 距离:个人 目标:自己 持续时间:立即 灵能点:1 你大致知道你在哪里。本异能对于常常由传送、“异界之门”或通过其他位面的旅行者很有用。本异能揭示你的位置的一般信息。该信息通常只包括参照本地显著地标的相对位置,例如“灰鹰城西北西约20哩”。如果附近没有显著位置,像“漂泊在阴森之海(Sunless Sea)上”这样的答案也是可能的,这至少提供了一些关于位置的信息。你随後的移动可能再次导致迷失方向。 Know Location Clairsentience (Wis) Level: Psion 1 Display: Me Manifestation Time: 1 action Range: Personal Target: You Duration: Instantaneous Power Points: 1 You generally know where you are. This power is useful to characters who frequently travel via teleportation, gates, or via other planes of existence. The power reveals general information about the character’s location. The information is usually no more detailed than a summary that locates you according to a prominent local landmark, such as “approximately 20 miles west-northwest of Greyhawk City.” If no prominent locations are nearby, answers such as “adrift on the Sunless Sea” are also possible, which at least provide some information about location. Subsequent movement on your part could confuse matters once again. 次级身体调节(Lesser Body Adjustment) 心灵自塑系(力量) 等级:心灵术士1 灵能点:1 如同“身体调节”,但你能够自疗1d8生命值,或使你对抗毒素或疾病的下一次强韧检定得到+1加值,又或者治疗1点暂时属性伤害。你不能通过一次展现同时得到以上三项益处。 Lesser Body Adjustment Psychometabolism (Str) Level: Psion 1 Power Points: 1 As body adjustment, except you cure yourself of 1d8 hit points, or gain just a +1 bonus on your next Fortitude save against poison or disease, or heal 1 point of temporary ability damage. You don’t gain all three benefits simultaneously for a single manifestation. 次级冲击波(Lesser Concussion) 心灵转化系(体质) 等级:心灵术士1 灵能点:1 如同“冲击波”,但“次级冲击波”造成1d6点伤害。 Lesser Concussion Psychokinesis (Con) Level: Psion 1 Power Points: 1 As concussion, except lesser concussion deals 1d6 points of damage. 次级支配术(Lesser Domination) 心灵附魔系(魅力)[胁迫、影响心灵、依赖语言] 等级:心灵术士3 灵能点:5 如同支配术,但如果你与受术者没有共通语言,本异能将完全无效。 Lesser Domination Telepathy (Cha) [Compulsion, Mind-Affecting, Language-Dependent] Level: Psion 3 Power Points: 5 As domination, except that if no common language is shared between you and the subject, the power does not function at all. 次级强化武器(Lesser Metaphysical Weapon) 心灵创造系(智力) 等级:心灵术士1、心灵武士1 灵能点:1 如同“强化武器”,但你的武器在攻击和伤害检定上获得+1增强加值。 Lesser Metaphysical Weapon Metacreativity (Int) Level: Psion 1/Psychic Warrior 1 Power Points: 1 As metaphysical weapon, except the weapon gains a +1 enhancement bonus on attack and damage rolls. 次级连心术(Lesser Mindlink) 心灵附魔系(魅力) 等级:心灵术士1 异象:物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标群:你和另一个开始时相距不超过30呎的生物 持续时间:10分钟/等级 豁免检定:无 异能抗力:不可 灵能点:1 你创造出与另一生物的心灵链接,受术者的智力值必须至少为6。此链接只能设立于自愿的受术者,因此他不会得到豁免检定或者利用异能抗性。你可以通过此链接与受术者心灵沟通,即使并无共通语言。此链接并无其他的能力或影响。链接被建立後,便没有任何距离限制(不过仍然不能跨越位面作用)。 Lesser Mindlink Telepathy (Cha) Level: Psion 1 Display: Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Targets: You and one other creature who is initially no more than 30 ft. away Duration: 10 minutes/level Saving Throw: None Power Resistance: No Power Points: 1 You forge a telepathic bond with another creature, which must have an Intelligence score of 6 or higher. The bond can be established only with a willing subject, who therefore receives no saving throw and gains no benefit from power resistance. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although nor from one plane to another). 次级天生护甲(Lesser Natural Armor) 心灵自塑系(力量) 等级:心灵术士0 异象:嗅觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟 灵能点:1 你的皮肤长出粗厚的皱褶,使你的防御等级得到+1天生防御加值。与普通装甲不同,“天生护甲”没有盔甲检定减值和速度降低。 Lesser Natural Armor Psychometabolism (Str) Level: Psion 0 Display: Ol, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute Power Points: 1 Your skin grows thick ridges, providing a +1 natural armor bonus to your AC. Unlike mundane armor, natural armor entails no armor check penalty or speed reduction. 浮空术(Levitate) 心灵传送系(敏捷) 等级:心灵术士2、心灵武士2 异象:嗅觉 显能时间:单动作 距离:个人 或 近距 (25呎+5呎/2等级) 目标:自己 或 自愿的单一生物 或 单一物品 (总重量至多100磅/等级) 持续时间:10分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:3 “浮空术”可以使你任意垂直移动自己、另一生物或物品。如果要移动该生物,该生物必须自愿。如果要移动物品,该物品必须是无人持有或持有者愿意的物品。你每轮可以移动目标物垂直移动20呎,这属于移动等效动作。你无法控制目标物水平移动,但受术者可以攀上悬崖或贴着天花板慢慢挪动(速度为基本速度的一半)。 一个浮空的生物无法稳定的使用近战武器或远程武器。他的第一次攻击会受到-1减值,第二次攻击会受到-2减值,以此类推,最多受到-5减值。如果该生物花费一整轮来恢复平衡,他下一次攻击的减值会从-1开始重新计算。 Levitate Psychoportation (Dex) Level: Psion 2/Psychic Warrior 2 Display: Ol Manifestation Time: 1 action Range: Personal or close (25 ft. + 5 ft./2 levels) Target: You or one willing creature or one object (total weight up to 100 lb./level) Duration: 10 minutes/level (D) Saving Throw: None Power Resistance: No Power Points: 3 Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down up to 20 feet each round; doing so is a move-equivalent action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base speed). A levitating creature who attacks with a melee or ranged weapon finds himself increasingly unstable; the first attack has an attack roll penalty of -1, the second –2, and so on, up to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.
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异能详述-M字头系列
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高等造物术(Major Creation) 心灵创造系(智力) 等级:心灵术士5 显能时间:10分钟 距离:近距 (25呎+5呎/2等级) 持续时间:见说明 灵能点:9 如同“次级造物术”,但你可以塑造矿物:石头、水晶、金属等。所造物品的持续时间根据其硬度和稀有程度而改变: ────────────────── 硬度以及稀有度范例 持续时间 ────────────────── 植物 2小时/等级 石头、水晶、基本金属 1小时/等级 贵重金属 20分钟/等级 宝石 10分钟/等级 密银* 2轮/等级 精金※ 1轮/等级 ────────────────── *包括类似的稀有金属。密银制品比相同的钢制品轻50%。 ※精金制品只有相同钢制品重量的75%。硬度较高而且不易磨损。所以精金打造的防具具有AC加值,而武器则有命中与伤害加值。(即使它并非魔法物品或灵能物品)详细描述参见《地下城主指南》。 Major Creation Metacreativity (Int) Level: Psion 5 Manifestation Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Duration: See text Power Points: 9 As minor creation, except you can also create an object of mineral nature: stone, crystal, metal, and so on. The duration of the created item varies with its relative hardness and rarity: ─────────────────────── Hardness and Rarity Examples Duration ─────────────────────── Vegetable matter 2 hours/level Stone, crystal; base metals 1 hour/level Precious metals 20 minutes/level Gems 10 minutes/level Mithral* 2 rounds/level Adamantine** 1 round/level ─────────────────────── *Includes similar rare metals. Items made of mithral are 50% lighter than similar items made of steel. **Items made of adamantine weigh 75% as much as similar items made of steel. They are also harder and better capable of retaining an edge, so armor and shields provide higher AC and weapons allow a bonus on attack and damage rolls (although the Items are not psionic or magical). See the DUNGEON MASTER’s Guide for details. 集体星质茧(Mass Cocoon) 心灵创造系(智力) 等级:心灵术士7 异象:物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 区域:体积等于棱长10呎的立方体的茧 持续时间:2小时/等级 豁免检定:无 异能抗力:不可 灵能点:13 如同“星质茧”,但你可以把几个生物(或者一个占据10呎边长的立方体的大型生物)裹进一团扭动的、紧密的星质中。并且,目标不能进行豁免。在此范围内目标被绑缚并裹住,除非它们与茧的容量相比过大了。传送与其他形式的移动能力提供了一种逃脱的手段。但茧延伸至以太位面,阻止借助以太位面的移动。集体星质茧能抵抗“消解异能”,但它可以被解离或被强力所毁掉(它具有25点硬度与100点生命值)。 Mass Cocoon Metacreativity (Int) Level: Psion 7 Display: Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: A 10-ft. cube-sized cocoon Duration: 2 hours/level Saving Throw: None Power Resistance: No Power Points: 13 As ectoplasmic cocoon, except you can cocoon several creatures (or a single large creature that fits in a 10-foot cube) in a mass of writhing, tightening ectoplasm. Also, no saving throw is granted; targets within the area are caught and cocooned unless they are too big to fit inside. Teleport and other forms of travel provide a means of escape, but the cocoon extends into the Ethereal Plane, blocking ethereal travel The mass cocoon resists negate psionics, but it can be disintegrated or destroyed through brute force (it has hardness 25 and 100 hit points). 集体冲击波(Mass Concussion) 心灵转化系(体质) 等级:心灵术士4 异象:物质 显能时间:单动作 距离:远距 (400呎+40呎/等级) 区域:半径20呎的球形范围 持续时间:立即 豁免检定:无 异能抗力:可 灵能点:7 如同“冲击波”,但爆裂的念动压力影响区域内所有的生物,对生物和无人持用的物体造成7d4点伤害。 Mass Concussion Psychokinesis (Con) Level: Psion 4 Display: Ma Manifestation Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: 20-ft. radius sphere Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 7 As concussion, except telekinetic pressure causes all creatures and objects within the area to explosively rupture, dealing 7d4 points of damage to creatures and unattended objects. 集体支配术(Mass Domination) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士7 目标群:一个生物/等级,其中任何两个相距不可超过30呎 灵能点:13 如同“支配术”,但你可以影响更多生物并且可以控制没有共通语言的受术者。你可以给每个生物不同的指示。 Mass Domination Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 7 Targets: One creature/level, no two of which can be more than 30 ft. apart Power Points: 13 As domination, except you can affect more creatures and can control a subject with whom you do not share a common language. You can give different directions to different creatures. 集体暗示(Mass Suggestion) 心灵附魔系(魅力)[胁迫、影响心灵、依赖语言] 等级:心灵术士6 距离:中距 (100呎+10呎/等级) 目标群:一个生物/等级,其中任何两个相距不可超过30呎 灵能点:11 如同“暗示”,但本异能可以影响多个目标。所有受影响的生物会得到同一条暗示。 Mass Suggestion Telepathy (Cha) [Compulsion, Mind-Affecting, Language-Dependent] Level: Psion 6 Range: Medium (100 ft. + 10 ft./level) Targets: One creature/level, no two of which can be more than 30 ft. apart Power Points: 11 As suggestion, except that it can affect more creatures. The same suggestion applies to all these creatures. 物质激灼(Matter Agitation) 心灵转化系(体质) 等级:心灵术士1 异象:听觉、物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 区域:一个物体或生物的2平方呎的表面区域 持续时间:专注,最长2轮/等级 豁免检定:无 异能抗力:可 灵能点:1 你可以激发非魔法物体的结构,使其随时间流逝而加热至燃点。如果你切换你的注意力到另一个物体上,第一个物体将冷却而第二个物体将被加热。 第一轮:非常易燃的材料(纸、干草、火绒、火把)点燃。皮肤变红(1点伤害)。 第二轮:木材闷燃并发烟,金属摸起来滚烫,皮肤起水泡(1d4点伤害),毛发闷烧,油漆起皱,水沸腾。 第三轮:木材点燃,金属烤焦(握持金属物体者受到1d4点伤害),皮肤烧伤且毛发点燃(1d6点伤害),铅熔化。 只要保持专注,你可以继续激灼所选的表面区域,但你只能对活物或亡灵目标造成最多1d6点伤害。 Matter Agitation Psychokinesis (Con) Level: Psion 1 Display: Au, Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: 2 sq. ft. of surface area of an object or creature Duration: Concentration, up to 2 rounds/level Saving Throw: None Power Resistance: Yes Power Points: 1 You can excite the structure of a nonmagical object, heating it to the point of combustion over time. If you shift your focus to another object, the first object cools and the second object begins to heat up. 1st Round: Readily flammable materials (paper, dry grass, tinder, torches) ignite. Skin reddens (1 point of damage). 2nd Round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 points of damage), hair smolders, paint shrivels, water boils. 3rd Round: Wood ignites, metal scorches (1d4 points of damage for those holding metallic objects). Skin burns and hair ignites (1d6 points of damage), lead melts. You can continue to agitate a chosen surface area up to the duration of the power if concentration holds, but you can only deal a maximum of 1d6 points of damage against a living or undead subject. 物质重塑(Matter Manipulation) 心灵转化系(体质) 等级:心灵术士8 异象:听觉、精神 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 区域:1立方呎/等级的非活化物质 持续时间:立即 豁免检定:无 异能抗力:可 灵能点:15,消耗经验值 你可以削弱或巩固组成物体或结构的物质。你可以影响平凡的和魔法的无生命材料。削弱物体的物质将减少其硬度和生命值,而巩固则将增加其硬度和生命值。你至多可以将物体的硬度增加或减少5点(见《玩家手册》第八章的表8-12、表8-13和表8-15)。物体(或物体的部分)每增加一点硬度,就获得每吋厚度3点的生命值,而物体(或物体的部分)每减少一点硬度,就失去每吋厚度2点的生命值(每吋厚度至少会有1点生命值)。你不能使硬度已经为0的物体减少硬度(或生命值)。例如,你可以将一吋宽的绳子的硬度从0增加到5,同时使其总生命值变成17。你也可以将石墙的硬度减少到3,同时使其每吋厚度生命值减少到5,使受影响的区域更容易被打破。 物质重塑:对物体或其部分的硬度的改变是永久的。如果铁锭的硬度被增加到15,它们将拥有秘银的强度特性(而且生命值还更多)。如果秘银的硬度被重塑成20,它将拥有精金打造的武器的特殊性质(尽管看起来像秘银)。将精金淬炼成25点硬度是可以的,但这除了更高硬度和每吋厚度有更多生命值外没有其他好处。你还可以巩固或削弱打造好的武器、防具或其他成品。 经验值费用:物品的最终硬度×100点经验值。 Matter Manipulation Psychokinesis (Con) Level: Psion 8 Display: Au, Me Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: 1 cu. ft./level of inanimate material Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 15, XP cost You can weaken or strengthen the substance of an object or structure. You can affect both mundane and magical inanimate material. Weakening an object’s substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points. You can increase or decrease an object’s hardness by up to 5 from its base hardness (see Table 8-12, Table 8-13, and Table 8-15 in Chapter 8 of the Player’s Handbook). When hardness increases, the object (or portion of an object) gains 3 hit points per inch of thickness per increased hardness. When hardness decreases, the object (or portion of an object) loses 2 hit points per inch of thickness per decreased hardness (to a minimum of 1 hit point/inch of thickness). You can’t decrease the hardness (or the hit points) of an object that already has a hardness of 0. For instance, you can increase the hardness of a 1-inch-thick rope from 0 to 5, at the same time giving it a total of 17 hit points. You could also reduce the hardness of a stone wall to 3 and its hit points/inch of thickness to 5, making the affected area much more easily breached. Working Manipulated Metals: An object or portion thereof whose hardness is decreased or increased is permanently changed. If several ingots of iron were increased to hardness 15, they would possess the strength qualities of mithral (although having more hit points). If mithral were manipulated to hardness 20, it would share the special characteristics of a weapon or armor forged of adamantine (though it would look like mithral). Hardening adamantine to 25 is possible, but this confers no benefits other than a higher hardness and more hit points/inch of thickness. You can also harden or weaken a preforged weapon, armor, or other finished item. XP Cost: The item’s final hardness x 100 XP. 物质重组(Matter Rearrangement) 心灵转化系(体质) 等级:心灵术士5 异象:物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:若干总重量不超过1/10磅的非魔法金属物体,彼此相距不超过1吋 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:9,消耗经验值 你可以将一种金属转换成另一种。你每次展现本异能都可以影响一个或多个总重量不超过1/10磅的金属物体。在实践中,1/10磅相当于五枚硬币(5铜币、5银币、5金币等等)。 经验值费用:经验值的费用等于以金币为单位的转换後的金属价格,或至少1点经验值。例如,将5枚铜币转化为5枚金币的费用是5点经验值,而将5枚铜币转化为5枚铂币的费用就是50点经验值。 Matter Rearrangement Psychokinesis (Con) Level: Psion 5 Display: Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Nonmagical metal objects weighting up to a total of 1/10 pound, each no more than 1 inch from another Duration: instantaneous Saving Throw: None Power Resistance: No Power Points: 9, XP cost You can transmute one metal into another. Each time you manifest the power, you affect a metal object up to 1/10 pound, or several metal objects whose total weight does not exceed 1/10 pound. In practical terms, 1/10 pound equals five standard coins (5 cp, 5 sp, 5 gp, and so on). XP Cost: The XP cost equals the gp value of the newly transmuted metal, or a minimum of 1 XP. For instance, if you transmute 5 copper coins into 5 gold coins, the cost is 5 XP. If you transmute 5 copper coins to 5 platinum coins, the cost is 50 XP. 超能共鸣(Metaconcert) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士5 异象:视觉 (见说明) 显能时间:1分钟 距离:10呎 目标:自己 和 最多十五名也懂得“超能共鸣”的其他心灵术士 持续时间:1轮/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:9 你将自己的精神力与其他心灵术士相连,创造出比参与者的简单加总强大的多的实体。所有参与者(最多16个,包括自己)都必须是自愿的,因此,豁免检定和异能抗力不起作用。一旦连接成功,你所有的异能点都将汇入共享的灵能储备,此灵能储备的储量将比参与者储量的总和多20%。因此,如果10个心灵术士每人贡献10点灵能点,则初始的共享灵能储量将为120。当本异能被展现後,一个个体将会被所有成员共同选出作为领导意志。在本异能结束之前,这个“领导者” 指挥团队的行动。在视觉上,雾状的炽热灵能线把所有成员的额头连接到一个复杂并不断变形的图样上。 由“超能共鸣”创造出的精神实体知道其参与者所知的全部异能。此实体并不能比一般个体做更多动作,但是它展现的异能更为强大。每个参与构成此实体的心灵术士都为展现异能时(也包括在使用心灵战斗模式时)所设置的DC和对抗异能时(包括对抗心灵战斗模式的意志豁免)所做出的豁免检定提供可累加的+1加值。如果精神实体由于心灵战斗而受到暂时属性伤害,则伤害总数将按照成员的共同意愿被分配在个体上(所以如果一个十人心灵术士团体受到3点暂时属性伤害,他们可以选择三个不同的成员,每个成员只受到1 点伤害)。 连接一旦建立,所有成员必须留在20呎直径区域内,并且只能以集体形式按10呎的速度移动。成员可以自愿的在“超能共鸣”结束之前离去,但是他们离开时将不会恢复灵能点数。偶然或强制移出本异能范围的成员也会以0点灵能点状态从本异能离开。 当“超能共鸣”正常结束或被解散,剩余的灵能储量将被平分给所有的成员(向下取整)。你不可能在离开时得到比参加“超能共鸣”时更多的灵能点数——多出的点数将化为弧光而消散。 Metaconcert Telepathy (Cha) [Mind-Affecting] Level: Psion 5 Display: Vi (see text) Manifestation Time: 1 minute Range: 10 feet Target: You and up to fifteen other psions who also know metaconcert Duration: 1 round/level (D) Saving Throw: None Power Resistance: No Power Points: 9 You link your psychic might with other psions, creating an entity more powerful than the sum of its parts. All participants (up to sixteen total, including you) must be willing; thus, saving throws and power resistance do not reply. Once linked, all your power points flow into a collective pool, the total of which is 20% more than the sum of the participants’ pools. Thus, if ten psions each contribute 10 power points, the initial total of the pooled power points is 120. When the power is manifested, one individual is chosen as the lead mind by mutual consent of the other participants. Until the power ends, this “conductor” directs the efforts of the group. Visually, misty strands of glowing power link the brows of all the participants in a complex and shifting pattern. All the powers of each participant are known to the mental entity constructed by metaconcert. This entity can’t take any more actions than a normal individual, but it manifests all its powers more effectively. Each individual psion making up the entity provides a cumulative +1 bonus to DCs set when manifesting a power (including using a psionic attack mode) and a cumulative +1 bonus when making saving throws against powers (including will saves against psionic attack modes). If the psionic entity takes temporary ability damage from a psionic attack, the total is divided up among all the members as they see fit (so if a ten-psion group took 3 points of ability damage, they could select three different participants to each take only 1 point). Once linked, the participants must remain within a 20-foot-diameter area, and as a group may only move at a speed of 10 feet. Participants can willingly drop out before the overall metaconcert ends, but they come away with 0 power points. Participants who accidentally move beyond the range of the power or who are forcibly removed also end up with 0 power points. When metaconcert ends normally or is dismissed, remaining power points in the pool are evenly divided among all the participants (round down). You do not leave a metaconcert with more power points than you joined with --- extra power points are lost in bright arcs of light. 超感术(Metafaculty) 心灵预言系(感知) 等级:心灵术士9 异象:视觉、嗅觉、精神 显能时间:单动作 距离:个人 目标:自己 持续时间:专注,最长10分钟/等级 (解消) 豁免检定:无 (见说明) 异能抗力:见说明 灵能点:17,消耗经验值 你对之前由其他心灵预言系或心灵附魔系异能侦测到的任何个人或生物获得超常洞察力。就本异能而言,“超常洞察力”包括姓名、目标的精神映像、目标的阵营以及目标的位置(目标当前位置的图像,足以如同“极有研究”般地传送过去)。异能、特殊能力、法术都无法阻挡“超感术”查明真相,即使是“心灵屏障”或 “许愿术”这样的法术也不行。 经验值费用:你支出的经验值数等于你关注的个体的等级(或生命骰数)×500。因此,获得对10级或10HD目标的超常洞察力需要支出5000点经验值。你使用“超感术”时不能支出多到会让你降级的经验值。在这种情况下,“超感术”仅仅是失败(这本身也提供了一些信息)。 Metafaculty Clairsentience (Wis) Level: Psion 9 Display: Vi, Ol, Me Manifestation Time: 1 action Range: Personal Target: You Duration: Concentration, up to 10 minutes/level (D) Saving Throw: None (see text) Power Resistance: See text Power Points: 17, XP cost You gain exceptional insight concerning any individual or creature whom you have previously detected via any other Clairsentience or Telepathy power. For purposes of this power, “exceptional insight” includes a name, a mental image of the subject, the subject’s alignment, and the subject’s location (an image of the subject’s current location that is good enough to teleport to as if studied carefully). Powers, special abilities, and spells do not protect against metafaculty’s ability to find the truth, not even mind blank or spells such as wish. XP Cost: You expend a number of XP equal to the total level (or HD) of the individual you focus on x 500. Thus, you would expend 5,000 XP to gain exceptional insight about a 10th-level or 10-HD subject. You can never expend so much XP using metafaculty that you would lose a level. If that would be the case, metafaculty simply fails to work (which provides some information by itself). 超态变化(Metamorphosis) 心灵自塑系(力量) 等级:心灵术士5 异象:物质、嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 灵能点:9 如同“变形自己”,但你可以像变为其他生物一样变为无生命的物体。因此,你可以把自己变为一块石子(不得小于微型),也可以变成一块巨石(不得大于你的体形)。如同“变形自己”,你每一轮都可以选择你的形态。你可以变形为你所能想到的大多数东西,例如椅子、宝剑或地毯,但是如果你打算变为一个复杂的物品,你必须通过与之对应的技能检定。例如,如果你要变成一副漂亮的油画,你必须做一个手艺(绘画)检定通过由你的DM决定的DC来确定油画的质量。与之类似的,你无法变形为复杂的钟表或机械装置,除非你具有与之相关的技能。你无法变化为灵能强化或附魔的材料或物品,也不能变为任何具有15点或更高硬度的物品。你同样不能变为被灵能活化的装置或由星质构成的物品。 当你变为死物,你失去所有的活动能力。但是你仍保留原有的显能能力。如果你在物品状态下受到伤害,你也会受到伤害(但是受到此物品具有的硬度的保护)。 Metamorphosis Psychometabolism (Str) Level: Psion 5 Display: Ma, Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 9 As polymorph self, except you can also assume the form of inanimate objects as well as creatures. Thus, you could change yourself into a rock (if no smaller than Diminutive size), or a boulder (if no more than one size larger than your normal size). As with polymorph self, you can switch forms each round. You can take the shape of most any object you can think of, such as a chair, a sword, or a rug, but if you attempt to take the form of a complex object, you must make an appropriate skill check. For instance, if you take the form of a beautiful painting, you must make a Craft (painting) check against a DC set by your DM to determine the quality of the painting. Likewise, you cannot take the form of a complex clockwork or mechanical mechanism unless you have some sort of skill associated with the object. You cannot metamorphose into inherently psionic or magical materials or objects, or any object with a hardness of 15 or greater. You also cannot take the form of a psionically animated mechanism or any sort of object formed of ectoplasm. As an inanimate object, you lose all mobility; however, you retain your ability to manifest powers normally. If you take damage as an object, you also take damage (but the objects natural hardness, if any, protects you). 强化武器(Metaphysical Weapon) 心灵创造系(智力) 等级:心灵术士3、心灵武士3 异象:视觉 (见说明) 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单个武器 或 50只弹射体(在显能时弹射体必须彼此接触) 持续时间:1小时/等级 豁免检定:意志,通过则无效 (无害、物体) 异能抗力:可 (无害、物体) 灵能点:5 武器的攻击检定与伤害检定获得+3增强加值。受到增强的武器发出银白色的光(不够提供照明),增强加值与精制品的+1攻击命中加值不累计。 或者,你也可以影响至多50只箭、矢或弹丸。这些弹射体必须属于同一种类,并且它们必须放在一起作为一个整体(比如放在同一个箭袋中)。弹射体(不包括投掷武器)在使用後将失去它们的增强加值。 Metaphysical Weapon Metacreativity (Int) Level: Psion 3/Psychic Warrior 3 Display: Vi (see text) Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One weapon or fifty projectiles (all of which must be in contact with each other at the time of manifestation) Duration: 1 hour/level Saving Throw: Will negates (harmless, object) Power Resistance: Yes (harmless, object) Power Points: 5 A weapon gains a +3 enhancement bonus on attack and damage rolls. The enhanced weapon glows with pale silver radiance (not sufficient to provide illumination). An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attacks. Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must all be of the same type, and they have to be together in one group (such as in the same quiver). Projectiles (but not thrown weapons) lose their enhancement when used. 幻境术(Microcosm) 心灵附魔系(魅力)[魅惑、影响心灵] 等级:心灵术士9 异象:物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标或区域:单一活物 或 半径15呎的球形区域内的若干生物 持续时间:立即 豁免检定:无 异能抗力:可 灵能点:17 在展现“幻境术”时,你可以选择目标为单个生物或是区域。 指定目标:如果“幻境术”是针对单个生命值不超过100的生物,则该生物的所有感觉都将从真实世界中被剪除。受术者的感受将完全由它自己的意志产生,虽然它并不会意识到这一点。而在现实中,受术者将会毫无生气的躺着,流着口水并呜咽着,并在无援情况下最终死于口渴与饥饿。受术者将活在完全由自己编造的世界里直到他的真实身体死亡。 区域效果:如果“幻境术”以区域效果展现,它将15呎半径内的生物送入它们自己(互不联系)的幻境中。它只会影响具有30点生命值或更少的生物,并且受影响的生物的生命值总和不得超过300。本异能将首先影响生命值最少的生物,直到下一个生物就会使生命值总数高过 300为止(具有负生命值的生物视为生命值为0)。 对同一受术者再次展现“幻境术”将会再次回到现实世界。否则,只有极为强大的心灵异能或类似的效果(比如“心灵手术”或者法术“高等复原术”)能恢复这种执着于幻境的精神错乱。 Microcosm Telepathy (Cha) [Charm, Mind-Affecting] Level: Psion 9 Display: Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target or Area: One living creature or one or more creatures within a 15-foot-radius sphere Duration: Instantaneous Saving Throw: None Power Resistance: Yes Power Points: 17 When microcosm is manifested, you can target either a single creature or a group. Targeted: If microcosm targets a single creature, that creature’s senses are pinched off from the real world if it has 100 or fewer hit points. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and will eventually die of thirst and starvation without aid. However, the subject lives within its own madeup world until the time of its actual death. Area Effect: If microcosm is manifested as an area effect, it sends creatures in a 15-foot-radius sphere into their own (unlinked) catatonias. It affects only creatures that have 30 or fewer hit points, and only up to a total of 300 hit points of such creatures. The power affects creatures with the lowest hit point totals first until the next creature would put the total over the 300 hit point limit. (Creatures with negative hit points count as having 0 hit points.) Manifesting microcosm a second time on a subject can turn its sensory pathways outward once more. Otherwise, only very powerful psionic powers or similar effects (such as psychic chirurgery or the spell greater restoration) can undo the mental crosswiring that creates a private world. 心灵屏障(Mind Blank) 心灵附魔系(魅力) 等级:心灵术士8 异象:嗅觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一生物 持续时间:1天 豁免检定:意志,通过则无效 (无害) 异能抗力:可 (无害) 灵能点:15 本异能保护受术者完全不被任何侦测、影响和阅读情绪与思想的装置或异能所影响。本异能可以针对所有影响心灵的异能与效果,以及搜集情报的预言系异能或效果(除了“极化认知”)进行防护。“心灵屏障”甚至能够阻止超凡的异能与法术(例如“有限许愿术”、“奇迹术”、“许愿术”),只要它们被用来以前述方式影响受术者的心智或搜集其情报。当使用“遥视术”或者“探知”被保护生物所在区域时,这些异能仍然有效但是被保护生物完全不被探知。特别针对受术者的“遥视术”与“侦测”完全失效。 “心灵屏障”对心灵攻击模式无效。 Mind Blank Telepathy (Cha) Level: Psion 8 Display: Ol Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 day Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 15 The subject is totally protected from all devices and power that detect, influence, or read emotions or thoughts. This protects against all mind-affecting powers and effects, as well as information gathering by Clairsentience powers or effects (except metafaculty). Mind blank even foils extraordinary powers and spells (such as limited wish, miracle, and wish) when they are used in such a way as to affect the subject’s mind or to gain information about him. In the case of remote viewing or scrying that scans an area that the creature is in, the power works but the creature simply isn’t detected. Remote viewing and scrying attempts that are targeted specifically at the subject do not work at all. Mind blank is not effective against psionic attack modes. 心智探针(Mind Probe) 心灵附魔系(魅力)[魅惑] 等级:心灵术士5 异象:视觉、物质、听觉 显能时间:1分钟 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:1分钟/等级 豁免检定:强韧,通过则无效 异能抗力:可 灵能点:9 从心中最深的角落存留的回忆到仍然能轻易想起的那些,受术者的全部知识和记忆全部对你敞开。你每个回合能得到一个问题的答案,这个答案由受术者的全部知识给出。你也可以窥视睡着的目标,虽然受术者在每个问题之後都将进行意志豁免对抗“心智探针”的DC,通过则会醒来。不愿意被刺探的受术者可以尝试离开本异能的有效距离,除非他以某种方式被阻挡。你以传心术提问,而这些问题的答案将直接传入你的大脑。你和受术者不必使用同一种语言,虽然低智能的生物可能只能提供一些相关的视觉影像作为你问题的答案。 被“心灵屏障”保护的生物不受“心智探针”的影响。 Mind Probe Telepathy (Cha) [Charm] Level: Psion 5 Display: Vi, Ma, Au Manifestation Time: 1 minute Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 minute/level Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 9 All the subject’s memories and knowledge are accessible to you, from memories deep below the surface to those still easily called to mind. You can learn the answer to one question per round, to the best of the subject’s knowledge. You can also probe a sleeping subject, though the subject may make a Will save against the DC of the mind probe to wake after each question. Subjects who do not wish to be probed can attempt to move beyond the power’s range, unless somehow hindered. You pose the questions telepathically, and the answers to those questions are imparted directly to your mind. You and the subject do not need to speak the same language, though less intelligent creatures may yield up only appropriate visual images in answer to your questions. Creatures protected by mind blank are immune to mind probe. 心智魔种(Mind Seed) 心灵附魔系(魅力)[魅惑、影响心灵] 等级:心灵术士8 异象:物质 显能时间:3轮 距离:5呎 目标:一个体型不超过中型的类人生物 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:15,消耗经验值 你将你的全部心智印入受术者的潜意识。如果灌输成功,你心智的种子将会在一星期後“发芽”。在这个时期内,受术者将会无意识的呈现出你的特殊习惯。比如,如果你习惯于咕哝“是的,当然,没错”,这种同样的冗长咕哝声不久後就会被受术者的嘴唇说出,虽然这绝不是出于自觉。七天的最终期限之前的任何时候, “心智魔种”都可以被“心灵手术”或者法术“高等复原术”从受术者的心中清除(再次施展“心智魔种”也会净化受术者的心智)。 当同化完成(七天之後),受术者变为具有你展现本异能时心智的你,但是他会比你低8个等级。他没有你的身体属性和装备,但是他会拥有你8个等级前具有的智力、感知和魅力值。受术者也知道你你在此等级时所知的所有异能。 在受术者成为你精神上的副本之後,两个人格将立即开始分离。虽然受术者由你的经验出发,他仍然保留他原本的“灵魂”和物质身体,并能够根据他自己的感受自由的发展个性。因此,受术者并非你的奴隶或是仆人,而是一个凭自由意志行动且具有你的早期记忆的NPC。 “防护邪恶”或者类似的法术与异能能够保护你不被植入“心智魔种”。 经验值费用:3000点经验值。 Mind Seed Telepathy (Cha) [Charm, Mind-Affecting] Level: Psion 8 Display: Ma Manifestation Time: 3 rounds Range: 5 feet Target: One humanoid of Medium-size or smaller Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 15, XP cost You impress the totality of your psyche into a subject’s subconscious. If successfully implanted, the seed of your mind “germinates” over a period of one week. During this time, the subject begins to unconsciously take on your mannerisms. For instance, if you habitually mutter, “Sure, sure, sure,” this same litany will soon be heard from the subject’s lips, though never consciously. Any time before the sevenday deadline, the mind seed can be purged from the subject’s mind with psychic chirurgery or the spell greater restoration (manifesting mind seed again also cleanses the mind). When integration is complete (after seven days), the subject becomes you in mind as you were when you manifested the power but eight levels lower in experience. He does not possess any of your physical statistics or equipment, but does possess your ability scores in Intelligence, Wisdom, and Charisma as they were eight levels earlier. The subject also knows the powers you knew at the appropriate level. As soon as the subject becomes your mental duplicate, the two personalities begin to diverge. Although the subject starts off with your experiences, he possesses his original “soul” and physical body and is free to develop his own personality based on its own experiences. Thus, the subject is not your slave or servant, but instead an NPC in his own right who shares your earlier memories. Protection from evil or a similar spell or power can prevent you from implanting mind seed. XP Cost: 3,000 XP. 储存心智(Mind Store) 心灵创造系(智力) 等级:心灵术士8 异象:物质 (见说明) 显能时间:10分钟 距离:接触 效果:一个水晶储存器 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:15 本异能制造出一个贮藏着你心智原质的储存水晶(本异能无法作用于一个已死亡的目标)。在你死亡或与之类似的时刻到来之前,储存水晶都是完全静止的。如果将来的某一日你被杀害,你的灵魂将转移进储存水晶中,此水晶将开始发出朦胧的光。在转移的基础上,你的物质剩余(它们将存留下来)变为惰性物质并在此之後无法被复活。从被杀的躯体到储存水晶的灵魂转移过程可以通过任意距离,在同一位面或跨越位面发生作用,除非一些特殊位面的特性阻止这种转移。 当你的身体死亡,储存水晶被激活,你具备相应等级的灵晶仆能力,加上你在展现“储存心智”时所有的已知异能和拥有的灵能点数,但等级会低1级。你有30天时间去得到一个新的身体,超过该期限後若你仍未进入一个新身体,你的知觉将消退,你的灵魂也将消失。 要培养一个身体,你(在储存水晶内)必须花费完全不被打扰的10天。身体的组成部分将从星界抽取星质,然後慢慢成形并转化成一具活生生的逼真的身体,此身体是你展现“储存心智”时的身体的精确副本(水晶本身慢慢的破碎并成为新的有机身体的一部分)。当十天期满,你完全的移居到新的身体中。你拥有比你展现 “储存心智”时的全部能力,除了等级少1,不过你没有任何装备。如果培养中的身体受到任何数量的伤害,它将被毁而你的灵魂将消失。 另一种可能是,你可以展现“心智互换”来利用一个临时躯体。不过只有邪恶的心灵术士会打破埋藏着他人心智的储存水晶来永久的占据受术者的身体(除非受术者本身就是不可救药的恶人)。 Mind Store Metacreativity (Int) Level: Psion 8 Display: Ma (see text) Manifestation Time: 10 minutes Range: Touch Effect: One storage crystal Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 15 This power makes a storage crystal containing the essence of your living mind (this power can’t be used on a dead subject). Until such time as you perish, the storage crystal is utterly inert. If you are slain at some later date, your soul transfers into the storage crystal, which begins to dimly glow. Upon transference, your physical remains (should they still exist) become inert matter and cannot thereafter be restored to life. The transfer from the slain body to the storage crystal works over any distance, physical or extradimensional, unless some sort of special planar geometry supersedes the transfer. Once the storage crystal is activated by your physical body’s demise, you have the abilities of a psicrystal of the appropriate level, plus all the powers you knew and the power points you possessed when mind store was manifested but at one level lower. You have thirty days to grow an organic body, after which time your sentience fades and your soul passes on if it hasn’t entered a new body. To grow a body, you (in the storage crystal) must spend ten days in uninterrupted solitude. The body’s constituent parts are pulled as ectoplasm from the Astral Plane, and slowly molded and transformed into a living, breathing body that is an exact duplicate of your body at the time you manifested mind store (the crystal itself slowly breaks down and becomes a part of the new organic body). When the ten days are completed, you completely and totally inhabit the new body. You possess all the abilities you possessed when mind store was manifested, at one level lower, but you have none of your equipment. If the growing body is struck for any amount of damage, it is destroyed and your soul passes on. Conceivably, you could manifest mind switch to utilize a temporary body, but only an evil psion would smash the storage crystal with an imbedded mind in order to permanently usurp the subject’s organic body (unless the subject is, itself, irredeemably evil). 心智互换(Mind Switch) 心灵附魔系(魅力) 等级:心灵术士6 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:自己和另一个体型不超过中型的生物 持续时间:直到你回到自己的身体为止 豁免检定:意志,通过则无效 (见说明) 异能抗力:可 灵能点:11 你可以尝试控制附近的一个生物,迫使它的心智(和灵魂)进入你的身体。你随时都可以让自己的心智返回自己的身体(同时也会把受术者的心智送回它的身体)。当你的意识回到你的身体内,本异能即告结束。 尝试互换心智是整轮动作。防护邪恶和类似的魔法与灵能的防护会阻挡“心智互换”。除非受术者成功通过意志豁免检定,否则你将占据该生物的身体,并迫使它的心智进入你的身体。 如果互换成功,你的生命力将占领寄主的身体,同时寄主的生命力也接管你的。你能够使用寄主生物基础的天生的知识,但得不到它後天学习到的知识(它对于你的身体也是一样)。比如,你不能自动掌握该生物所知的语言或异能。你与寄主都将保留自己的阵营、智力、感知和魅力值、职业、等级、技能、基本攻击加值、基本豁免加值、生命值(忽略新的体质值)、灵能点(如果有)和异能抗力(如果有)。双方都会得到新身体的力量、体质和敏捷值(包括这些属性的调整值),同时也获得对方的(非魔法的)天生防御。双方都无法获得对方的特殊能力。 你可以以一个标准动作回到你自己的身体,只要身体在异能范围内(这将结束本异能)。 如果你的新身体死亡而你的身体又在异能范围内,你将回到自己的身体,而寄主的生命力将消失。如果新身体被杀时不在异能范围内,你将死亡,而被转换的生物将永远的活在你的身体内。如果你的身体在被受术者占据时死亡,它将死亡,而你将会永远占据新的身体。脱离身体的生命力将会消失。 如果两个身体间距离不超过异能范围,对两个身体中的任一个成功展现“消解异能”都会把双方的心智送回原有身体。如果不在范围内,那么“消解异能”无效。 Mind Switch Telepathy (Cha) Level: Psion 6 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: You and one other living Medium-size or smaller creature Duration: Until you return to your body Saving Throw: Will negates (see text) Power Resistance: Yes Power Points: 11 You can attempt to take control of a nearby living creature, forcing its mind (and soul) into your body. You may move your mind back into your own body whenever your desire (which returns the subject’s mind to its own body). The power ends when you send your mind back to your own body. Attempting to switch minds is a full-round action. It is blocked by protection from evil or a similar magical or psionic ward. You possess the body and force the creature’s mind into your body unless it succeeds at a Will save. If successful, your life force occupies the host body, and the host’s life force takes over yours. You can call on rudimentary or instinctive knowledge of the subject creature, but not upon its real or acquired knowledge (as can it in your body). For example, you do not automatically know the language or powers of the creature. You each retain your own alignment, Intelligence, Wisdom, and Charisma scores, class, level, skills, base attack bonus, base saving throw bonuses, hit points (regardless of new Constitution score), power points (if any), and power resistance (if any). You each gain the new body’s Strength, Constitution, and Dexterity scores (including modifiers based on these abilities), as well as natural (but not magical) armor. Neither of you gains the other’s special abilities. As a standard action, you can return to your own body, if within range (which ends the power). If your new body is slain, you return to your own body, if within range, and the life force of the original body departs. If your new body is slain beyond the range of the power, you die, but the switched creature lives on in your body permanently. If your body is slain while inhabited by the power’s subject, it dies, and you continue to inhabit the new body permanently. Any life force with nowhere to go is treated as slain. A successful targeted negate psionics manifested on either switched body causes both minds to return to their original bodies, if within range. If they are out of range, negate psionics has no effect. 连心术(Mindlink) 心灵附魔系(魅力) 等级:心灵术士3 目标群:一个生物/等级,其中任何两个相距不可超过30呎 灵能点:5 如同“次级连心术”,但你可以连接包括你自己的多个生物。 Mindlink Telepathy (Cha) Level: Psion 3 Targets: One creature/level, no two of which are initially more than 30 ft. apart Power Points: 5 As lesser mindlink, except you can link more than just yourself and one other creature. 洗脑术(Mindwipe) 心灵附魔系(魅力) 等级:心灵术士4 异象:视觉、物质、听觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:立即 豁免检定:强韧,通过则无效 异能抗力:可 灵能点:7 你把受害者的一部分经历从他的脑海中抹去,每两个显能者等级给予受术者一个负向等级(最多5个负向等级)。 如果受术者得到的负向等级等于或多于其HD,则立即死亡。每个负向等级都将为此生物带来以下减值:命中检定-1减值、豁免检定、技能检定、属性检定以及有效等级(用于决定异能、法术和特殊能力的强度、持续时间、DC和其他细节)。生物也会因此失去5点生命值。除此之外,灵能人物或生物将会失去一个他可用的最高能级异能(施法者则失去一个可用的最高能级法术或法术栏位)。负向等级可以累计。 假如受术者幸免一死,他将在每显能者等级一小时之後重新获得失去的等级。通常,负向等级有可能造成永久性的等级吸取,但是由“洗脑术”造成的负向等级不会久到产生这种情况。 Mindwipe Telepathy (Cha) Level: Psion 4 Display: Vi, Ma, Au Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: Instantaneous Saving Throw: Fortitude Negates Power Resistance: Yes Power Points: 7 You partially wipe your victim’s mind of past experiences, bestowing one negative level per two manifester levels (maximum five negative levels). If the subject has at least as many negative levels as HD, he dies. Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of power, spells, or special abilities). The creature also loses 5 hit points. Additionally, a psionic character or creature loses one power from her highest available level (a spellcaster loses one spell or spell slot from her highest available level). Negative levels stack. Assuming the subject survives, he regains lost levels after a number of hours equal to your manifester level. Usually, negative levels have a chance of permanently draining the subject’s levels, but the negative levels from mindwipe don’t last long enough to do so. 次级造物术(Minor Creation) 心灵创造系(智力) 等级:心灵术士1、心灵武士1 异象:物质 显能时间:单动作 距离:0呎 效果:一个无人持有的、非魔法的、以无生命植物为原料的物体,体积至多1立方呎/等级 持续时间:1小时/等级 豁免检定:无 异能抗力:不可 灵能点:1 你创造出一个的非魔法非灵能的以无生命植物原料的无人持有物品:亚麻布衣服、麻绳、木梯等等。创造物的体积不得超过每显能者等级1立方呎。你必须通过相应的技能检定来创造复杂的物品,例如通过一个“手艺(制弓)”检定来创造一枝笔直的箭杆。 试图利用任何创造物作为法术的施法材料将导致法术失败。 Minor Creation Metacreativity (Int) Level: Psion 1/Psychic Warrior 1 Display: Ma Manifestation Time: 1 action Range: 0 ft. Effect: An unattended, nonmagical object of nonliving plant matter, up to 1 cu. ft./level Duration: 1 hour/level Saving Throw: None Power Resistance: No Power Points: 1 You create a nonmagical, nonpsionic, unattended object of nonliving, vegetable matter: linen clothes, a hemp rope, a wooden ladder, and so on. The volume of the item created cannot exceed 1 cubic foot per manifester level. You must succeed at an appropriate skill check to make a complex item, such as a Craft (bowmaking) check to make straight arrow shafts. Attempting to use any created object as a material component in a spell causes the spell to fail. 心灵短讯(Missive) 心灵附魔系(魅力) 等级:心灵术士0 异象:视觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 效果:传递给受术者的精神短讯 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你可以向异能范围内的任何活物送出一条不超过10个单词的心灵短讯。此短讯是单向的,只能由你向受术者发出。如果你与受术者没有共通语言,受术者仅能“听见”毫无意义的音节。 Missive Telepathy (Cha) Level: Psion 0 Display: Vi Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Effect: Mental message delivered to subject Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You send a telepathic message of up to ten words to any living creature within range. Missive is strictly a one-way exchange from you to the subject. If you do not share a common language, the subject “hears” meaningless mental syllables. 支配怪物术(Monster Domination) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士9 目标:单一活物 持续时间:1天/等级 灵能点:17 如同“支配术”,但你可以支配任何种类的生物,无论其种类与体型(虽然它必须是活着的)。 Monster Domination Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 9 Target: One living creature Duration: 1 day/level Power Points: 17 As domination, except any kind of creature can be dominated, regardless of size or type (though it must be alive). 照明术(My Light) 心灵转化系(体质)[光明] 等级:心灵术士0 异象:听觉、视觉 显能时间:单动作 距离:个人 和 20呎 目标:自己 和 20呎锥状范围 持续时间:10分钟/等级 (解消) 灵能点:1 你的眼中向前射出20呎的光锥。你和其他生物可以靠此光亮正常观察。如果你进入灵能或魔法黑暗区域,只要你待在其中,“照明术”就会暂时无效。 My Light Psychokinesis (Con) [Light] Level: Psion 0 Display: Au, Vi Manifestation Time: 1 action Range: Personal and 20 ft. Target: You and 20-ft. cone Duration: 10 minutes/level (D) Power Points: 1 Your eyes beam forth a 20-foot-long cone of light. You and other creatures can see normally in the light. If you walk into an area filled with psionic or magical darkness, my light goes dark while you stay within it.
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异能详述-N、O、P字头系列
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天生护甲(Natural Armor) 心灵自塑系(力量) 等级:心灵术士4 持续时间:1小时/等级 (解消) 灵能点:7 如同“次级天生护甲”,但你的防御等级得到+4天生防御加值。并且持续时间也更久。 Natural Armor Psychometabolism (Str) Level: Psion 4 Duration: 1 hour/level (D) Power Points: 7 As lesser natural armor, but you gain a +4 natural armor bonus to AC. Also, the duration is considerably longer. 消解灵能(Negate Psionics) 心灵转化系(体质) 等级:心灵术士3 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标或区域:单个灵能人物、生物或物品 或 半径30呎的爆发范围 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:5 你可以用“消解灵能”来终止展现在生物或物体上的正在生效的异能、暂时压制灵能物品的心灵能力或终止正在区域内生效的异能(至少终止其效果)。被消解的异能如同持续时间结束一样终止。“消解灵能”可以消解(但不能反制)超自然能力的效果,如同消解心灵异能一样。“消解灵能”也能如同影响异能(和法术)一样地消解类法术能力。你不能用“消解灵能”持续时间为“立即”的异能造成的效果。 你在“消解灵能”的两种用法间选择其一:目标性消解和区域性消解。 目标性消解:本异能的目标是单个物体、生物或异能。你针对该异能或是物体或生物上正在生效的每道异能进行消解检定。消解检定为 1d20 + 显能者等级(至多+10),对抗的DC为 11 + 欲消解的异能的显能者等级。 如果你以灵能物品为目标,你必须针对该物品的显能者等级进行消解检定。如果检定成功,该物品的所有灵能属性被压制1d4轮,之後物品恢复正常。灵能物品在被压制期间变成非灵能物品。 针对自己所展现的异能的消解检定将自动成功。 区域性解除:本异能影响30呎半径内的所有事物。 对每个带有一道或多道异能的生物,你对其所带的显能者等级最高的异能进行消解检定。如果失败,则对显能者等级次高的异能进行检定,以此类推,直到成功消解一道异能(这道“消解灵能”对此目标再无他效)或全部检定都失败。生物所拥有的灵能物品不受影响。 对每个带有一道或多道异能的物体,以对生物同样的方式进行消解检定。灵能物品不受区域性消解的影响。 对每道有效区域的中心位于“消解灵能”有效区域内的正在生效的异能,你针对该异能进行消解检定以消解之。 对每道有效区域和消解区域交迭的异能,你针对该异能进行消解检定,但只能消解交迭区域的效果。 Negate Psionics Psychokinesis (Con) Level: Psion 3 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target or Area: One psionic character or creature, or one object; or 30-ft.-radius burst Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 5 You can use negate psionics to end ongoing powers that are manifested on a creature or object, to temporarily suppress the psionic abilities of a psionic item, or to end ongoing power (or at least their effects) within an area. A negated power ends as if its duration had expired. Negate psionics can negate (but not counter) the ongoing effects of supernatural abilities as well as psionic powers. Negate psionics affects spelllike abilities just as it affects powers (and spells). You can’t use negate psionics to undo the effects of any power with instantaneous duration. You choose to use negate psionics in one of two ways: a targeted negation or an area negation: Targeted Negation: One object, creature, or power is the target of the power. You make a negation check against the power or against each ongoing power currently in effect on the object or creature. A negation check is 1d20 + 1 per manifester level (maximum +10) against a DC of 11 + the power-to-be-negated’s manifester level. If the object that you target is a psionic item, you make a negation check against the item’s manifester level. If you succeed, all the item’s psionic properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonpsionic for the duration of the effect. You automatically succeed in your negation check against any power that you manifest yourself. Area Negation: The power affects everything within a 30-foot radius. For each creature that is the target of one or more powers, you make a negation check against the power with the highest manifester level. If that fails, you make negation checks against progressively weaker powers until you negate one power (which discharges the negate psionics so far as that target is concerned) or fail all your checks. The creature’s psionic items are not affected. For each object that is the target of one or more powers, you make negation checks as with creatures. Psionic items are not affected by area negations. For each ongoing power with an area centered within the negate psionics target area, you make a negation check to negate the power. For each ongoing power whose area overlaps with that of the negation, you make a negation check to end the effect but only within the area of the negate psionics. 回避侦测(Nondetection) 心灵预言系(感知) 等级:心灵术士3 异象:无 显能时间:单动作 距离:接触 目标:接触到的生物或物体 持续时间:1小时/等级 豁免检定:意志,通过则无效 (无害、物体) 异能抗力:可 (无害、物体) 灵能点:5 受保护的生物或物体变得难以用诸如“锐耳术/鹰眼术”和“遥视术”这样的心灵预言系异能或者让他人能从远处观察目标的灵能和魔法物品侦测。如果有人尝试对受保护的生物或物品展现心灵预言系异能,则必须通过显能者等级检定(1d20 + 显能者等级),DC为 11 + 展现“回避侦测”者的显能者等级。如果你是对自己或自己的持有物展现的“回避侦测”,那么该DC为 15 + 你的显能者等级。 如果对生物展现该异能,“回避侦测”除了保护该生物本身,还保护该生物的装备。 Nondetection Clairsentience (Wis) Level: Psion 3 Display: None Manifestation Time: 1 action Range: Touch Target: Creature or object touched Duration: 1 hour/level Saving Throw: Will negates (harmless, object) Power Resistance: Yes (harmless, object) Power Points: 5 The warded creature or object becomes difficult to detect by Clairsentience powers such as clairaudience/clairvoyance and remote viewing, or psionic and magic items that allow others to view the subject from afar. If a Clairsentience power is attempted against the warded creature or item, the manifester of the Clairsentience power must succeed at a manifester level check (1d20 + manifester level) with a DC of 11 + the manifester level of the psionic creature or character who manifested nondetection. If you manifested nondetection on yourself or on an item currently in your possession, the DC is 15 + your manifester level. If manifested on a creature, nondetection wards the creature’s gear as well as the creature itself. 反灵能力场(Null Psionics Field) 心灵转化系(体质) 等级:心灵术士6 异象:视觉、听觉 显能时间:单动作 距离:10呎 区域:以你为中心,半径10呎的弥漫范围 持续时间:10分钟/等级 (解消) 豁免检定:无 异能抗力:见说明 灵能点:11 隐形屏障环绕着你并随你移动。屏障内的空间不受大多数灵能效果影响。同样地,其内的任何灵能物品和心灵异能也都失效。该力场对任何在其内使用、带入其内或对其内部使用的异能或灵能效果都有禁制作用,但并不会消解它们。例如,被支配的生物在力场内时不被支配,但只要他离开力场,支配就会重新生效。异能受禁制的时间依然计入其持续时间。 进入力场(或在创造力场时位于其内)的星界构装体会消失,直到力场不再覆盖其消失的地点时才在同一地点重新出现。消失期间正常计入制造该生物的异能的持续时间。如果构装体有异能抗力,你在展现“反灵能力场”时必须针对构造体的PR进行显能者等级检定(1d20 + 显能者等级)以使其消失。 灵能剑在异能影响区域内灵能效果无效,但仍是一把剑(而且是精制品)。在创造过程中注入灵能,但完成後即自行活动的构装生物(和只在异能持续期间存在的星质构装体不同)则不受本异能影响。亡灵及外位面者也同样不受影响(除非是召唤而来的)。然而这些生物的心灵异能、类法术能力和超自然能力会暂时被力场废除。 “消解灵能”无法移除本力场。两个或多个“反灵能力场”彼此并无影响。神器、圣迹(relics)和半神或更高位阶的生物不受此种凡间灵能的影响。 注意:若你的体型大于力场覆盖的区域,则超出范围的身体部位不受力场影响。 Null Psionics Field Psychokinesis (Con) Level: Psion 6 Display: Vi, Au Manifestation Time: 1 action Range: 10 ft. Area: A 10-ft.-radius emanation, centered on you Duration: 10 minutes/level (D) Saving Throw: None Power Resistance: See text Power Points: 11 An invisible barrier surrounds you and moves with you. The space within this barrier is totally impervious to most psionic effects. Likewise, it prevents the functioning of any psionic items or psionic powers within its confines. The field suppresses any powers or psionic effects used within, brought into, or manifested into the area, but does not negate them. A dominated creature, for example, is not dominated while inside the field, but the power resumes functioning when it leaves the field. Time spent within a null psionics field counts against the suppressed power’s duration. Astral constructs wink out if they enter the field (or are inside one when it is created). The construct reappears in the same spot once the null psionics field no longer covers the spot where the construct was. Time spent winked out counts normally against the duration of the power that’s maintaining the creature. If the construct has power resistance, when you manifest the null psionics field you must make a manifester level check (1d20 + manifester level) against the construct’s PR to make it wink out. A psionic sword does not function psionically within the area, but it is still a sword (and a masterwork sword at that). The power has no effect on constructs that are imbued with psionics during their creation process and are thereafter selfsupporting (unlike astral constructs that persist only so long as a power’s duration). Undead and outsiders are likewise unaffected (unless summoned). These creatures’ psionic powers, spell-like abilities, or supernatural abilities, however, may be temporarily nullified by the field. A negate psionics power does not remove the field. Two or more null psionics fields have no appreciable effect on each other. Artifacts, relics, and creatures of demigod or higher status are unaffected by mortal psionics such as this. Note: Should you be larger than the area enclosed by the field, any part of your person that lies outside the field is unaffected by the field. 橡木身躯(Oak Body) 心灵自塑系(力量) 等级:心灵术士7 异象:听觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:13 如同“钢铁身躯”,但本异能是将你的身体变为活生生的橡木。 你得到伤害减免20/+1。你对目盲、属性伤害、耳聋、疾病、溺水、毒素、震慑以及所有影响你的生理系统与呼吸的异能、法术或攻击免疫,因为在本异能持续期间你不具有任何生理构造,也没有呼吸。你只受到3/4的强酸与寒冷伤害,无论其来源。但你也容易被任何能影响木制品的特殊攻击所影响。 你的力量得到+3增强加值,但是你的敏捷受到-3增强减值(敏捷值最低为1)。你的速度降为正常的一半。你无法喝水(因此无法使用药水),也不能吹奏管乐器。 你的徒手攻击造成1d6点正常伤害(小体型的显能者造成1d4伤害),并且你的徒手攻击被视为“武装”的。 你的体重增加为原来的5倍,但是你能漂浮在水面上。 Oak Body Psychometabolism (Str) Level: Psion 7 Display: Au Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 13 As iron body, but this power transforms your body into living oak. You gain damage reduction 20/+1. You are immune to blindness, damage to ability scores, deafness, disease, drowning, poison, stunning, and all powers, spells, or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect. You only suffer three-quarters damage from acid and cold of all kinds. However, you also become vulnerable to all special attacks that affect wood. You gain a +3 enhancement bonus to Strength, but you suffer a -3 enhancement penalty to Dexterity as well (to a minimum score of 1), and your speed is reduced to half normal. You cannot drink (and thus can’t use potions), nor play wind instruments. Your unarmed attacks deal 1d6 points of normal damage, and you are considered “armed” when making unarmed attacks (a Small manifester instead deals 1d4 points of damage). Your weight increases by a factor of five, but you float in water. 阅读物体(Object Reading) 心灵预言系(感知) 等级:心灵术士1 异象:听觉、物质 显能时间:单动作 距离:接触 目标:单一物体 持续时间:专注,最长10分钟/等级 (解消) 豁免检定:无 异能抗力:可 灵能点:1 你能获悉无生命物体以前的主人的详细资料。物体上积聚着的以前的主人留下的精神痕迹可以被本异能读取。揭示的信息量取决于你对特定物体研究了多久。 第一轮:前一任主人的种族。 第二轮:前一任主人的性别。 第三轮:前一任主人的年龄。 第四轮:前一任主人的阵营。 第五轮:前一任主人如何得到和失去该物体。 第六轮及以後:前前任主人的种族,依此类推。 以前没有主人的物品不会揭示出信息。只要异能持续,你可以继续依次追溯前任主人列表并获悉他们的详细资料。如果你再次阅读同样的物体,你不会接着上次在前任主人列表中中断的位置继续。 Object Reading Clairsentience (Wis) Level: Psion 1 Display: Au, Ma Manifestation Time: 1 action Range: Touch Target: One object Duration: Concentration, up to 10 minutes/level (D) Saving Throw: None Power Resistance: Yes Power Points: 1 You can learn details of an inanimate object’s previous owner. Objects accumulate psychic impressions left by their previous owners, which can be read by use of this power. The amount of information revealed depends on how long you study a particular object. 1st Round: Last owner’s race. 2nd Round: Last owner’s gender. 3rd Round: Last owner’s age. 4th Round: Last owner’s alignment. 5th Round: How last owner gained and lost the object. 6th+ Round: Previous-to-last owner’s race, and so on. An object without any previous owners reveals no information. You can continue to run down the list of previous owners and learn details about them as long as the power’s duration lasts. If you read the same object again, you do not pick up where you left off in the list of previous owners. 痛苦之触(Painful Touch) 心灵自塑系(力量) 等级:心灵术士2、心灵武士2 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1轮/等级 (解消) 灵能点:3 你的徒手攻击造成额外的伤害。当你成功的进行徒手攻击并造成伤害(或配合“牙”与“爪”系列的异能使用),你对目标造成额外的1d6点淤伤。 Painful Touch Psychometabolism (Str) Level: Psion 2/Psychic Warrior 2 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level (D) Power Points: 3 Your unarmed attacks cause additional pain. When you make a successful unarmed attack that deals damage (or in conjunction with any bite or claw powers), you deal an additional 1d6 points of subdual damage to the target. 相位门(Phase Door) 心灵传送系(敏捷) 等级:心灵术士7 异象:视觉 显能时间:单动作 距离:接触 效果:一个5呎×8呎的以太位面通道,深度1呎/等级 持续时间:使用一次/2等级 豁免检定:无 异能抗力:不可 灵能点:13 本异能可以在木墙、土墙或石墙上打开一个以太位面通道,对其他材质的墙壁无效。“相位门”是隐形的,而且只有你可以看到并使用它。一旦踏入“相位门”你就会消失,直到从另一端离开才会再度出现。如果你愿意,也可以带一个体型不超过中型的生物同行,但视为使用两次。光线、声音、灵能和法术效果都无法穿过此门。所以你也没法看到门对面的东西。展现“相位门”是个逃跑的好办法,但某些生物(例如相位蜘蛛)还是能轻易的追上你。灵能或魔法“真知术”效果可以揭示 “相位门”,但他人还是无法使用此门。 “消解灵能”可以解除已经存在的“相位门”。如果此时有生物正在门内,该生物会由最近的出口弹出,就如同在魔法通道内那样。 展现“异能恒定术”可以使一个“相位门”永远存在。你可以在门上设定一些触发条件,使别人也能使用此门。这些条件可以很简单也可以很繁杂。你可以设定有形特质为触发条件,如名字、身份或阵营等,但不能用等级、职业、HD或生命值等无形特质作为条件。 Phase Door Psychoportation (Dex) Level: Psion 7 Display: Vi Manifestation Time: 1 action Range: Touch Effect: Ethereal 5-ft. x 8-ft. opening, 1 ft./level deep Duration: One usage/2 levels Saving Throw: None Power Resistance: No Power Points: 13 You create an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the phase door and appear when you exit. If you desire, you can take one other creature (Medium-size or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, psionic effects, or spell effects through it, nor can you see through it without using it. Thus, the power can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. True seeing psionics or magical effects reveal a phase door but do not allow its use. A phase door is subject to negate psionics. If anyone is within the passage when it is negated, she is harmlessly ejected just as if she were inside a magical passwall effect. A phase door can be made permanent with a incarnate power. You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, HD, and hit points don’t qualify. 位面传送(Plane Shift) 心灵传送系(敏捷) 等级:心灵术士7 异象:听觉、精神 显能时间:单动作 距离:接触 目标:接触到的生物 或 至多八个手牵手的生物 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:13 你可以把自己或其他生物传送到另一个位面或次元。如果至多八个自愿的受术者手牵手围成一个环,则受术者可以同时被“位面传送”影响。你可以从主物质位面传送至任何位面,但要准确的到达指定的地点近乎不可能,你出现的距离会距离你原本目的地5到500哩(5个百分骰的总和)。 注意:位面传送完成後,异能立即结束。如果想回去的话,必须用其他方法。 Plane Shift Psychoportation (Dex) Level: Psion 7 Display: Au, Me Manifestation Time: 1 action Range: Touch Target: Creature touched, or up to eight willing creatures joining hands Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 13 You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, up to eight can be affected by the plane shift at the same time. Pinpoint accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Note: Plane shift transports the creatures instantaneously and then ends. The creatures need to find other means if they are to travel back. 感知毒性(Poison Sense) 心灵预言系(感知) 等级:心灵术士3 异象:嗅觉 显能时间:单动作 距离:30呎 目标:以你为中心,半径30呎的扩散范围 持续时间:10分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:5 你能觉察到临近场所的毒素的存在。当异能持续时,你能意识到30呎内的毒素的存在及其大致位置。例如,如果你走向一扇隐藏着毒针陷阱的门,你能觉察到毒素和这扇门有关系。感知检定(DC=16)成功便可以确定毒素的类型。会“炼金术”技能的人物还可以额外尝试进行“炼金术”检定(DC=16)。 注意:本异能可以穿透障碍,但会被3呎厚的石头、3吋厚的普通金属、1吋厚的铅或者6呎厚的木头或泥土阻挡。 Poison Sense Clairsentience (Wis) Level: Psion 3 Display: Ol Manifestation Time: 1 action Range: 30 ft. Target: 30-ft.-radius spread, centered on you Duration: 10 minutes/level (D) Saving Throw: None Power Resistance: No Power Points: 5 You sense poison’s presence in your immediate locale. While the duration lasts you become aware of the presence of poison within 30 feet of you, and its general location. For instance, if you walk up to a door with a hidden poison needle trap, you sense that poison is somehow associated with the door. You can determine the exact type of poison with a successful Wisdom check (DC 16). A character with the Alchemy skill may additionally try an Alchemy check (DC 16). Note: The power can penetrate barriers of up to 3 feet of stone, 3 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt. 变形自己(Polymorph Self) 心灵自塑系(力量) 等级:心灵术士4、心灵武士4 异象:物质、嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 灵能点:7 你可以把自己变形为另外一种生物。变形後生物的体型最小是微型,最大仅能比你的体型大一级。变形後的HD不能高过你的HD,并且无论如何最高不能超过15HD。你不能变为构装体、元素生物、异界生物或亡灵生物,除非你本来就属于这种类型。 变形後,你将恢复受损的生命值,如同你休息了一整天(但无法恢复暂时属性伤害,也不会得到休息一天所带来的其他好处。而且变回原型时不会再得到生命值)。如果变形时被杀,你会变回原型,但不会复活。 你获得新形体的肉体和天生能力:体型、身体相关属性(力量、敏捷、体质的种族平均值)、天生防御、天生武器(比如爪抓或者啮咬,但不包括石化、喷吐、能量吸取、能量攻击等),以及类似的肉体特性(有无翅膀、手脚数目等)。拥有更多的手足并不能使你得到比平时更多的攻击次数(发动双武器攻击时也不会较有利)。天生能力包括一般移动能力(比如走路、游泳与用翅膀飞翔)。 你并不获得新形体的超自然能力、特异能力或类法术能力。你也不能变成变体生物(例如半龙食人魔)也不能变成虚体或气态生物。 你保留你的智力、感知、魅力、职业与等级、生命值(因体质造成的改变不计)、阵营、基本攻击加值与基本豁免加值(新的力量、敏捷与体质会影响最终的攻击加值与豁免加值)。你保留你的特异能力和类法术能力,但不保留超自然能力(如果有的话)。你可以展现异能,或施展能够满足其成分的法术,你要能够发出类人的声音才可以念咒语,要有像人的手才能施展含有姿势成分的法术。 如果你的新形体是精类生物、巨人、类人生物、变形怪或亡灵生物,则你的装备也会变成合适的形式。否则,它将变为新身体的一部分并失去效用。变形後的法术材料与器材都不能用来施法。如果装备或者身体的一部分与身体分离的话,会立即变为原型。 你可以指定新形态的身体特征(比如毛色、高度和性别),但不能超出该生物应有的正常范围。你能够轻易的易容为该种族的一员。如果你展现本异能来进行易容,则“易容”检定可以得到+10加值。 Polymorph Self Psychometabolism (Str) Level: Psion 4/Psychic Warrior 4 Display: Ma, Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 7 You change your form to that of another creature. The new form can range in size from Diminutive to one size category larger than your normal form. It can have no more Hit Dice than you have, and in any case the assumed form cannot have more than 15 Hit Dice. You cannot change into a construct, elemental, outsider, or undead unless you are already are that type. Upon changing, you regain lost hit points as if having rested for a day (though this healing does not restore temporary ability damage and provide other benefits of resting for a day; and changing back does not heal you further). If slain, you revert to your original form, though you remain dead. You acquire the physical and natural abilities of the new form: natural size, physical ability scores (average Strength, Dexterity, and Constitution for your new form's kind), natural armor, natural weapons (such as claws or bite, but not petrification, breath weapons, energy drain, energy effects, or the like), and similar gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. Natural abilities also include mundane movement capabilities, such as walking, swimming, and flight with wings. You do not acquire the extraordinary, supernatural, or spell-like abilities of your new form. You cannot change into a variant form of a creature, such as a half-dragon ogre. Incorporeal or gaseous forms cannot be assumed. You retain your Intelligence, Wisdom, and Charisma scores, level and class, hit points (despite any change to your Constitution score), alignment, base attack bonus, and base save bonuses. (New Strength, Dexterity, and Constitution scores may affect final attack and save bonuses.) You retain your extraordinary abilities, spells, and spell-like abilities, but not your supernatural abilities (if any). You can manifest powers, or cast spells for which you have components, but you need a humanlike voice for verbal components and humanlike hands for somatic components. If your new form is a fey, giant, humanoid, shapechanger, or undead, your equipment changes to match the new form and retains its properties. Otherwise, it melds into the new form and becomes nonfunctional. Melded material components and focuses cannot be used to cast spells. Any part of the body or piece of equipment that is separated from the whole reverts to its original form. You choose your form's physical qualities (such as hair color, height, and gender), but they must fall within the normal ranges for the form. You are effectively disguised as an average member of the new form's race. If you use this power to create a disguise, you get a +10 bonus on your Disguise check. 异能抗力(Power Resistance) 心灵预言系(感知) 等级:心灵术士5 异象:物质、视觉 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:1分钟/等级 豁免检定:意志,通过则无效 (无害) 异能抗力:可 (无害) 灵能点:9 你给予目标等于 12 + 你的显能者等级 的异能抗力(PR)。 欲对有异能抗力的生物使用异能,显能者必须掷 1d20 + 显能者等级,结果不低于该生物的异能抗力才能生效。有异能抗力的生物可以自愿降低异能抗力以接受灵能效果。 Power Resistance Clairsentience (Wis) Level: Psion 5 Display: Ma, Vi Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 1 minute/level Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 9 You grant the subject a power resistance (PR) equal to 12 + your manifester level. In order to affect a creature that has power resistance with a power, roll the creature’s power resistance or higher on 1d20 + manifester level A creature with power resistance may voluntarily lower it in order to accept a psionic effect. 异能反转(Power Turning) 心灵转化系(体质) 等级:心灵术士7 异象:视觉、精神 显能时间:单动作 距离:个人 目标:自己 持续时间:直到耗尽或10分钟/等级 灵能点:13 以你为目标的异能(或类法术效果)将弹回原先的显能者身上。本异能只反转以你为目标的异能。效果型和区域型异能不受影响。“异能反转”也不能有效距离为 “接触”的异能。因而,对你展现的“魅惑人类”异能将被反转并可能将显能者魅惑,但“苍火”和“体验命运”就无法反转。 可反转的异能能级总和为1d4+6(总共7至10个能级),由DM秘密掷骰确定。每道被反转的异能都将使剩余的可反转能级减少该异能能级。 若剩余的可反转能级不够,可能只部分反转某道异能。从该异能能级中减去剩余的可反转能级,所得的差除以该异能能级,这就是该异能对你生效的比例。对于伤害性异能,你和原先的显能者各自按此比例受到伤害。对于非伤害性异能,这就是你们各自的被影响几率。{Andor注:投一个百分骰(或其他更合适的骰子) 决定。} 如果你和攻击者都正在受到“异能反转”效果的保护,则会产生共振场。掷百分骰确定结果: ───────────────────────── 百分骰 效果 ───────────────────────── 01─70 异能未产生效果便衰竭。 71─80 异能对你们双方都完全生效。 81─97 致使双方的反转效果均无效1d4分钟。 98─100 双方都进入另一位面。 ───────────────────────── Power Turning Psychokinesis (Con) Level: Psion 7 Display: Vi, Me Manifestation Time: 1 action Range: Personal Target: You Duration: Until completely expended or 10 minutes/level Power Points: 13 Powers (and spell-like effects) targeted against you rebound on the original manifester. This power only turns psionic powers that have you as a target. Effect and area powers are not affected. Power turning also fails to affect touch range powers. Thus, a charm person power manifested at you could be turned back upon and possibly charm the manifester, but whitefire could not be turned back, and neither could destiny dissonance. From 7 to 10 (1d4+6) power levels are affected by the turning. The DM secretly rolls the exact number. Each power turned subtracts its level from the amount of power turning left. A power might be only partially turned. Subtract these from the power level of the incoming psionic power. Divide the number of the remaining levels of the incoming power by the power level of the incoming power to see what fraction of the effect gets through. For damaging power, you and the original manifester each suffer a fraction of the damage. For nondamaging powers, each of you has a proportional chance to be affected. If you and an attacker are both warded by power turning effects in operation, a resonating field is created. Roll randomly to determine the result: ───────────────────────────────────── d% Effect ───────────────────────────────────── 01--70 Power drains away without effect. 71--80 Power affects both of you equally at full effect. 81--97 Both turning effects are rendered non-functional for 1d4 minutes. 98--100 Both of you go through a rift into another plane. ───────────────────────────────────── 预知术(Precognition) 心灵预言系(感知) 等级:心灵术士6 异象:视觉、听觉 显能时间:10分钟 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:11 类似“预言术”但更强,“预知术”异能可对将来一年内发生的关于一个特定目标、事件或行动的问题提供有用的景象。景象可能是有意义的图像的简短闪现,也可能是持续数分钟的无删节的梦景形式。 例如,假设问题是“下面这一年里我等面对的最大危险是什么?”DM最终决定让PC们对抗一条他准备了多时的黑龙,并且他认为这最可能成为队伍“命中注定”的最大威胁。因此“预知术”的回应可能是这样的景象:“你看见你和同伴们站在高大的、黑暗的洞口前。洞口被散发着蒸汽的强酸池挡住了,而周围的石头尽被强酸烧焦,并且有着只有巨大的爪子才能造成的撕裂。”无论如何,DM控制着你得到的信息。注意,如果你的队伍没有根据情报行动,条件的改变可能导致情报变得无用。 正确预知的基本几率是80%加每显能者等级1%。若环境需要DM可调整该几率(例如,针对心灵预言系异能的特别防范的存在)。如果掷骰失败,你将知道异能失败了,除非制造虚假信息的特殊灵能或魔法正在生效。 与“预言术”相同,同一显能者对同一问题多次使用“预知术”,都将得到和第一次同样的回答。 Precognition Clairsentience (Wis) Level: Psion 6 Display: Vi, Au Manifestation Time: 10 minutes Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 11 Similar to divination but more powerful, the precognition power provides you with a useful vision in reply to a question concerning a specific goal, event, or activity that is to occur within a year. The vision can be as simple as a short glimpse of a meaningful image, or it might take the form of a fulllength dream lasting several minutes. For example, suppose the question is “What is the greatest danger our party will face in the coming year?” The DM eventually wants to pit the player characters against a black dragon he has long prepared, and he considers this is in all likelihood the worst threat that “fate” has in store for the party. Therefore the precognition response might be this vision: “You see you and your comrades standing before the mouth of a high, dark cave-mouth. The entrance is blocked by a steaming pool of acid, while the rock all around is scorched by acid and lacerated by what can only be gargantuan claws.” In all cases, the DM controls what information you receive. Note that if your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct precognition is 80%, plus 1% per manifester level. The DM adjusts the chance if unusual circumstances require it (if, for example, unusual precautions against Clairsentience powers have been taken). If the dice roll fails, you know the power failed, unless specific psionics or magic yielding false information is at work. As with divinations, multiple precognitions about the same action by the same manifester use the same die roll result as the first precognition and yield the same answer each time. 星界旅行(Probability Travel) 心灵传送系(敏捷) 等级:心灵术士9 异象:无 显能时间:1分钟 距离:接触 目标群:自己,每2等级再增加一个接触到的生物 持续时间:见说明 豁免检定:无 异能抗力:可 灵能点:17 如同“星界投射”,但你和你的伙伴(如果有的话)按你的意愿,可以用真实身体代替星界体进入星界。通过“星界旅行”,你不再拥有“银线”并因此而不再受到那些能切断它的袭击的威胁。不过,如果你在星界中被杀死,你会真的死去,如同你在原属位面被杀一样。 Probability Travel Psychoportation (Dex) Level: Psion 9 Display: None Manifestation Time: 1 minute Range: Touch Targets: You plus one additional creature touched per two levels Duration: See text Saving Throw: None Power Resistance: Yes Power Points: 17 As astral projection, except you and your companions, if any, traverse the Astral Plane as you will physically instead of with an astral surrogate. With probability travel, you possess no silver cord and thus are not vulnerable to those who might sever it. However, if you perish while out journeying amid the planes, you are just as dead as if you had perished in your home plane. 卓越战技(Prowess) 心灵预言系(感知) 等级:心灵武士3 异象:精神 显能时间:见说明 距离:个人 目标:自己 灵能点:5 即使你已经用尽了本轮的借机攻击次数(通常是1次),如果敌人的动作会引发借机攻击,你仍可以进行借机攻击。本异能无法使你在一轮内对同一个目标进行两次借机攻击,除非目标引发了两次独立的借机攻击。 你可以即时展现本异能,快到足够让你在本轮内获得额外的借机攻击。展现本异能是即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。 Prowess Clairsentience (Wis) Level: Psychic Warrior 3 Display: Me Manifestation Time: See text Range: Personal Target: You Power Points: 5 If an enemy provokes an attack of opportunity, you can take it, even if you’ve already taken your allotted number of attacks of opportunity this round (usually one). You may not make two attacks of opportunity against the same target in one round even if using this power, unless the target provokes two separate attacks. You can manifest this power instantly, quickly enough to gain an extra attack of opportunity in the same round. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. 灵能锁(Psionic Lock) 心灵传送系(敏捷) 等级:心灵术士2 异象:物质 显能时间:单动作 距离:接触 目标:面积不超过30平方呎的门、箱子或入口 持续时间:永久 豁免检定:无 异能抗力:不可 灵能点:3 将“灵能锁”展现于门、箱子或入口上将使它们被灵能锁住。你可以自由的越过你自己的锁而不触发它;其他人就只能以暴力,或成功的“消解灵能”或者异能 “敲击术”来打开它。要撞开受“灵能锁”锁上的门时,DC+10。注意:“敲击术”并不能解除“灵能锁”,而只是使它失效10分钟。 Psionic Lock Psychoportation (Dex) Level: Psion 2 Display: Ma Manifestation Time: 1 action Range: Touch Target: The door, chest, or portal touched, up to 30 square ft./level in size Duration: Permanent Saving Throw: None Power Resistance: No Power Points: 3 A psionic lock power manifested upon a door, chest, or portal psionically locks it. You can freely pass your own lock without affecting it; otherwise, a door or object secured with psionic lock can be opened only by breaking in or by a successful negate psionics or knock power. Add +10 to the normal DC to bash open a door or portal affected by this power. Note that knock does not remove psionic lock; it only suppresses it for 10 minutes. 心灵手术(Psychic Chirurgery) 心灵附魔系(魅力) 等级:心灵术士9 异象:视觉、听觉、精神 显能时间:10分钟 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:17,消耗经验值 (见说明) 你可以修补精神损伤。你也可以授予其他生物你所知道的异能。 修补损伤:你可以移除任何强迫与魅惑(比如“呼吸危机”和“厌世术”),甚至那些高于六级的(比如“真实支配术”和“奴役术”)。事实上,你可以利用“心灵手术”移除任何由心灵异能造成的正在持续的或永久的效果,除了生命值的损伤以外。 你也可以恢复受术者所有被吸取的等级(或者解除所有负向等级),无论他是怎样失去这些等级的,受术者将被恢复至他以前达到过的最高等级。这些被吸取的等级只有在失去後不超过每显能者等级一小时的时间内才能被恢复。与“改造灵光”不同,这些效果在异能展现完毕後立即停止或被解除,不需要再进行豁免检定。你也可以解除所有伤害受术者属性的异能效果,治愈所有的暂时属性伤害并且恢复所有的永久属性吸取。“心灵手术”同样移除所有形式的精神错乱、困惑以及类似效果,但是它不能恢复因死亡而丧失的等级或体质值。 传授知识:如果愿意,你可以直接把你所知的一个异能传授给另一个灵能人物。你无法传授比受术者所能展现的异能更高级的异能。但是你可以传授本来不在此人物的异能列表中的异能。通过“心灵手术”传授的异能不计入人物每等级可知的异能数。 经验值费用:每次向另一生物传授一道异能,你需要支付的经验值等于 3000×所传授异能的能级。 Psychic Chirurgery Telepathy (Cha) Level: Psion 9 Display: Vi, Au, Me Manifestation Time: 10 minutes Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 17, XP cost (see text) You can repair psychic damage. You can also grant another creature knowledge of powers you know. Repair Damage: You can remove any compulsions ant charms (such as crisis of breath and fatal attraction), even those higher than 6th level (such as true domination and thrall). In fact, you can remove any ongoing or permanent effect caused by a psychic power with psychic chirurgery, save for hit points. You can also restore all drained levels (or disperse all negative levels) afflicting the subject, regardless of how he lost those levels, restoring him to the highest level he had previously achieved. The drained levels are restored only if the time since the subject lost the level is no more than 1 hour per manifester level. Unlike aura alteration, these effects end or are reversed as soon as the manifestation time is completed without need for another saving throw. You can also remove all psionic effects penalizing the subject’s abilities, heal all temporary damage to all ability _ and restore all points permanently drained from all ability scores. Psychic chirurgery also removes all forms of insanity, confusion, and so on, but it does not restore levels or Constitution points lost due to death. Transfer Knowledge: If desired, you can directly transfer knowledge of a power you know to another psionic character. You can’t give a character knowledge of a psionic power of a level higher than she could normally manifest, but you could give her knowledge of a power that is not normally on the character’s power list. Knowledge of powers granted through psychic chirurgery does not count toward the maximum number of powers a character can know per level. XP Cost: Each time you use psychic chirurgery to implant knowledge of a power in another creature, you pay an XP cost equal to 3,000 x the level of the power implanted. 心力吸取(Psychic Vampire) 心灵转化系(体质) 等级:心灵术士5、心灵武士5 异象:视觉 (见说明)、精神 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:1轮/等级 豁免检定:强韧,通过则无效 异能抗力:可 灵能点:9 本异能用可以吸取对手灵能的黑暗裹住你的手。成功的近战接触攻击将从对手处吸取2灵能点/等级并立即转化为你的。你无法获得超过每日可用点数的灵能点。吸来的灵能点始终保留在你的馀量中,直到被正常用掉。附着异能的接触攻击被视为武装攻击。 对抗没有灵能点的灵能生物(例如灵能点馀量为空的灵能人物或是免费显能的灵能怪物)时,你的接触攻击改为造成1点暂时智力、感知或魅力伤害(由你选择)。你从这次吸取中获得1点灵能点。对于非灵能对手也是同样的效果。 Psychic Vampire Psychokinesis (Con) Level: Psion 5/Psychic Warrior 5 Display: Vi (see text), Me Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 1 round/level Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 9 This power shrouds your hand with darkness that you can use to drain an opponent’s power. Your successful melee touch attack drains 2 power points/level from your foe and transfers them immediately to you. You can’t gain more power points than you normally have available in a day. The stolen power points remain in your reserve until used normally. Your touch attack, charged with a psionic power, is armed as an armed attack. Against psionic beings who have no power points (such as a psionic character with an empty power point reserve, or a psionic monster that freely manifests its powers), your touch instead deals 1 point of temporary Intelligence, Wisdom, or Charisma damage (your choice). You gain 1 power point from this drain. You have the same effect on nonpsionic opponents. 心力回馈(Psychofeedback) 心灵自塑系(力量) 等级:心灵术士4、心灵武士4 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟 (解消) 灵能点:7 你能够利用灵能点来增强你的力量、敏捷和体质调整值,这是即时动作。在异能持续期间,你每轮都能使用灵能点来增强你本轮内的属性调整值(并不是属性值),增强的数量等于你在该轮花费的灵能点数量的一半。比如,你可以将你的力量调整值增加8点(如果你花费16点灵能点)。除非你在下一轮内又花费16 点,否则你的力量修正值将恢复到原有的较低水平。只要你花费所需要的灵能点费用的总和,你也可以同时改变两项属性值,或者同时改变全部三项。你并不需要持续的增强任何属性调整值来维持本异能——只要在异能持续时间内,你就能够在任何回合增强属性调整值。 Psychofeedback Psychometabolism (Str) Level: Psion 4/Psychic Warrior 4 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute (D) Power Points: 7 You can use power points to boost your Strength, Dexterity, and Constitution modifiers as a free action. While the duration lasts, you can use power points on a round-by-round basis to boost any or all of your ability score modifiers (not the actual ability score) by a number equal to half the power points you expend for that round as a free action. For example, you can boost your Strength modifier by as much as 8 points (if you spend 16 power points). Unless you again spend 16 power points the following round, though, your Strength modifier returns to its former lower level. You could simultaneously boost two scores, or all three, as long as you pay the total power point cost. You don’t have to boost an ability modifier every round to keep the power in effect—as long as the duration lasts, you have the potential to boost your ability modifiers on any round you choose. 银光术(Psycholuminescence) 心灵创造系(智力) 等级:心灵术士1 异象:视觉 (见说明)、听觉 显能时间:单动作 距离:接触 目标:接触到的物体 持续时间:10分钟/等级 豁免检定:无 异能抗力:不可 灵能点:1 被碰触的物体发出银色的光,散布于20呎半径内。在强光下受到减值的生物若暴露在银光中将受到同样的减值。本异能无法被展现在生物上。如果本异能被展现于一个小物品上,而该物品被挡光的东西完全遮住,则本异能的效果被阻碍,直到遮盖物被移开为止。 被带入魔法黑暗的银光(反之亦然)将暂时的被抵消,所以两者效果重叠的区域将保持原有的光亮度(除非使用变体规则“灵能异于魔法”)。 Psycholuminescence Metacreativity (Int) Level: Psion 1 Display: Vi (see text), Au Manifestation Time: 1 action Range: Touch Target: Object touched Duration: 10 minutes/level Saving Throw: None Power Resistance: No Power Points: 1 The object touched begins to glow with a silvery light, shedding in a 20-foot radius. Creatures who suffer penalties in bright light suffer them while exposed to this psycholuminescence. The power cannot be manifested on a creature. If the power is manifested on a small object that is then inside or under a lightproof covering, the power’s effects are blocked until the covering is removed. Psycholuminescence brought into an area of magical darkness (or vice versa) is temporarily negated, so that the orherwise prevailing light conditions exist in the overlapping areas (unless the Psionics Are Different option is in force).
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异能详述-Q、R、S字头系列
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萃取术(Quintessence) 心灵创造系(智力) 等级:心灵术士4 异象:物质 (见说明) 显能时间:1轮 距离:近距 (25呎+5呎/2等级) 效果:1盎司“精粹” (见说明) 持续时间:立即 豁免检定:无 异能抗力:不可 灵能点:7 你能够瓦解连续时间中的一小块,形成一团1吋直径的浓稠的胶状物,这被称为“精粹”。从某些角度观察,“精粹”如同银镜一样反射微光,而从另一些角度观测则是完全透明的。它接触到的皮肤首先会感到冰冷的震动而後慢慢转为完全的麻木。你可以把一小团“精粹”涂在任何小物品的表面,例如一把钥匙,一枚戒指,一张封条或者一枚勋章。 被封闭于精粹之中的物品不受时间流逝的影响;用术语来讲,它们进入了一个停滞的空间。仅有部分接触到“精粹”的活物肉体也将部分的从时光流动中拉出来。这种分裂将在部分接触开始的10轮後导致每轮1点伤害。 “精粹”可以被手工从受保护物体上擦去,将它重新投入时间流动中去。抹去保护膜有75%的机会使“精粹”蒸发并重新回到连续时间中。或者,它将重新结合成一个一吋直径的水珠形,可以被再度使用。 大量的“精粹”集中起来理论上可以保存大型物品或建筑物(或甚至一个完整的活物,如此它将不会受到部分接触造成的伤害)。不过,灵能人物和生物一般不愿意这样做,因为一磅以上的“精粹”团会产生一半强度的“抑能术”效果(DC=16,影响半径5呎,包括显能者在内的所有人都将受到影响)。 Quintessence Metacreativity (Int) Level: Psion 4 Display: Ma (see text) Manifestation Time: 1 round Range: Close (25 ft. + 5 ft./2 levels) Effect: 1 ounce dollop of quintessence (see text) Duration: Instantaneous Saving Throw: None Power Resistance: No Power Points: 7 You can collapse a bit of time from the continuum, forming a 1-inch-diameter dollop of thick, gooey material called quintessence. Quintessence shimmers like a silver mirror from some angles but is transparent from others. It brings a cool shock that slowly fades to complete numbness after contact with the skin. You can smooth a dollop of quintessence around any small object, such as a key, a ring, a seal, or an insignia. Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis. Living flesh with only partial contact with quintessence is also partially pulled out of the timestream. This disruption deals 1 point of damage per round beginning 10 rounds after partial contact begins. Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. Removing the protective film is 75% likely to force the quintessence to evaporate back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter bead, available for later usage. Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living creature, which would prevent the damage taken from partial contact). However, psionic characters and creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more generate a halfstrength catapsi effect (DC 16, radius 5 feet, all are affected, including caster).
体验剧痛(Recall Agony) 心灵预言系(感知) 等级:心灵术士5 灵能点:9 如同“体验痛苦”,但折叠的时间展示出的伤害更严重:对手遭受9d6点伤害。 Recall Agony Clairsentience (Wis) Level: Psion 5 Power Points: 9 As recall pain, except the wounds revealed by folding the fourth dimension are worse: The foe takes 9d6 points of damage. 体验死亡(Recall Death) 心灵预言系(感知)[死亡] 等级:心灵术士8 距离:近距 (25呎+5呎/2等级) 豁免检定:意志,通过则部分生效 灵能点:15 如同“体验痛苦”,但折叠的时间展示出的伤害是致命的。目标可以进行意志豁免以尝试在此攻击下生还。如果豁免成功,他将只受到3d6+15点伤害。 Recall Death Clairsentience (Wis) [Death] Level: Psion 8 Range: Close (25 ft. + 5 ft./2 levels) Saving Throw: Will partial Power Points: 15 As recall pain, except the wounds revealed by folding the fourth dimension are mortal. The target is entitled to a Will save to survive the attack. If she succeeds, she instead sustains 3d6+15 points of damage. 体验痛苦(Recall Pain) 心灵预言系(感知) 等级:心灵术士2 异象:物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:单一活物 持续时间:立即 豁免检定:意志,通过则效果减半 异能抗力:可 灵能点:3 时间的构造按你的意愿断裂,展示出对手曾经(或将会)受到的创伤。该对手由于过去(或未来)对现在的暂时冲击而遭受3d6点的伤害。 Recall Pain Clairsentience (Wis) Level: Psion 2 Display: Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Instantaneous Saving Throw: Will half Power Resistance: Yes Power Points: 3 The fabric of time parts to your will, revealing wounds your foe has received in the past (or has yet to receive). That foe takes 3d6 points of damage as the past (or future) impinges briefly on the present. 异能回弹(Reddopsi) 心灵转化系(体质) 等级:心灵术士7 异象:听觉、嗅觉、精神 显能时间:单动作 距离:个人 目标:自己 持续时间:直到耗尽或10分钟/等级 灵能点:13 当你展现“异能回弹”时,以你为目标的心灵异能(不包括攻击模式)将弹回给原先的显能者。本异能只回弹以你为目标的异能。效果型和区域型异能不受影响。“异能回弹”也不会回应距离为“接触”的异能。 “异能回弹”可以反转任何异能,但反转後便结束,不管被反转的异能多么弱。如果你将某异能反转给了也受到“异能反弹”影响的显能者,那么该异能再次回弹给你。 Reddopsi Psychokinesis (Con) Level: Psion 7 Display: Au, Ol, Me Manifestation Time: 1 action Range: Personal Target: You Duration: Until expended or 10 minutes/level Power Points: 13 When you manifest reddopsi [red-ob-sigh], psionic powers (excluding attack modes) targeted against you rebound on the original manifester. This reverses only powers that have you as a target. Area powers and those that target effects are not affected. Reddopsi also fails to reflect touch range powers. Reddopsi can reverse any power, but ends as soon as it has done so, no matter how minor the power. Should you reverse a power back on a manifester who also is affected by reddopsi, the power rebounds once more upon you. 回春术(Rejuvenation) 心灵自塑系(力量) 等级:心灵术士3 异象:听觉 显能时间:1分钟 距离:个人 目标:自己 持续时间:10小时 灵能点:5 “回春术”每小时都可以治疗1点暂时属性伤害,直到治愈或治疗10点为止。本异能并不能恢复永久性属性吸取(比如缚灵的碰触造成的属性伤害)。 Rejuvenation Psychometabolism (Str) Level: Psion 3 Display: Au Manifestation Time: 1 minute Range: Personal Target: You Duration: 10 hours Power Points: 5 Rejuvenation cures 1 point of temporary ability damage per hour, up to a maximum of 10 points. It does not restore permanent ability drain (such as from a wraith’s touch). 遥视陷阱(Remote View Trap) 心灵预言系(感知) 等级:心灵术士6 异象:视觉、精神 显能时间:单动作 距离:个人 目标:自己 持续时间:24小时 + 1小时/等级 豁免检定:无 异能抗力:不可 灵能点:11 当他人使用“锐耳术/鹰眼术”、“遥视术”或其他从远处观察你的方法时,你准备好的陷阱将给他们一个可怕的意外。在尝试从远处观察你之前,遥视者和你立即进行“遥视”对抗检定,但你的检定获得+10洞察加值。(没有“遥视”技能的生物以智力检定代替。如果对抗魔法探知,则以“遥视”检定对抗对方的“探知”检定。)如果你的结果不低于遥视者,则你未被发现。此外,尝试遥视者从这次麻烦中受到4d4点生物电流(电击)伤害。你意识到有人尝试观察你,但不知道对方的身份及位置。 Remote View Trap Clairsentience (Wis) Level: Psion 6 Display: Vi, Me Manifestation Time: 1 action Range: Personal Target: You Duration: 24 hours + 1 hour/level Saving Throw: None Power Resistance: No Power Points: 11 When others use clairaudience/clairvoyance, remote viewing, or other means of observing you from afar, your prepared trap gives them a nasty surprise. Prior to an attempt to view you from afar, you and the remote viewer immediately make opposed Remote View checks, but you gain a +10 insight bonus on your check. (A Remote View check is the same as an Intelligence check for a creature without the Remote View skill. If opposing a magical scrying, your Remote View check is opposed by the opponent’s Scry check.) If you meet or beat the remote viewer’s result, you are undetected. Moreover, the would-be observer takes 4d14 points of bioelectrical (electricity), damage for his trouble. You are aware of the attempt to view you, but not of the perpetrator or the perpetrator’s location. 遥视术(Remote Viewing) 心灵预言系(感知) 等级:心灵术士3 异象:听觉、视觉 (见说明) 显能时间:1小时 距离:见说明 效果:灵能感应场 持续时间:1分钟/等级 豁免检定:无 异能抗力:不可 灵能点:5 你能看见和听见任意距离外的生物,但必须通过“遥视”检定才行。难度取决于你对目标的了解程度以及你拥有(如果拥有的话)的关于目标的实体线索的类型。此外,若目标在其他位面,你的“遥视”检定得到-5减值。 ───────────────────── 了解程度 “遥视”检定DC ───────────────────── 一无所知* 20 间接了解(你听说过目标) 15 直接了解(你遇见过目标) 10 熟悉(你很了解目标) 5 ───────────────────── *当你对目标生物一无所知时,必须有某种线索才行。 ───────────────────── 线索 “遥视”检定加值 ───────────────────── 肖像或图片 +5 私人物品或衣物 +8 身体部位、毛发、指甲等等 +10 ───────────────────── 本异能在目标附近创造一个难以觉察的透明映像(和你大体相似,但不足以识别)。任何智力值不低于12的生物可进行“遥视”技能检定(或智力检定,DC=20),通过则将注意到映像。 可能通过“遥视术”展现“心灵短讯”和“黑暗视觉”。“观察灵光”也可以通过“遥视术”展现,但只有每显能者等级5%的几率正常运作。 Remote Viewing Clairsentience (Wis) Level: Psion 3 Display: Au, Vi (see text) Manifestation Time: 1 hour Range: See text Effect: Psionic sensor Duration: 1 minute/level Saving Throw: None Power Resistance: No Power Points: 5 You can see and hear some creature, who may be at any distance. You must succeed at a Remote View check to do so. The difficulty of the task depends on how well you know the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, you get a -5 penalty on the Remote View check. ──────────────────────────── Remote View Knowledge Check DC ──────────────────────────── None* 20 Secondhand (You have heard of the subject) 15 Firsthand (You have met the subject) 10 Familiar (You know the subject well) 5 ──────────────────────────── *You must have some sort of connection to a creature whom you have no knowledge of. ──────────────────────────────── Remote View Connection Check Bonus ──────────────────────────────── Likeness or picture +5 Possession or garment +8 Body part, lock of hair, nail clippings, and so on +10 ──────────────────────────────── This power creates a barely detectable translucent image (roughly similar to your own, but not enough to allow recognition) located near the subject. Any creature with an intelligence score of 12 or higher can notice the image with a successful Remote View check (or Intelligence check against DC 20). Missive and darkvision can be manifested through remote viewing. Aura sight can be manifested through remote viewing but with only a 5% chance per manifester level of operating correctly. 回收术(Retrieve) 心灵传送系(敏捷)[传送] 等级:心灵术士6 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个你可以用手抓住的,重量不超过10磅/等级的物体 持续时间:立即 豁免检定:无 (见说明) 异能抗力:不可 灵能点:11 你可以把异能有效距离内你可以看到的物体直接传送到你的手里。如果该物体正被对手占有或持用,你需要尝试以远程攻击加值来卸除武器,如同你正在使用与对手所用相同尺寸的武器。这不会导致借机攻击(参见《玩家手册》第八章中的“卸除武器”)。此时你的攻击检定得到+12能力加值。如果你成功,则你可以“回收”该物品。 Retrieve Psychoportation (Dex) [Teleportation] Level: Psion 6 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One object you could hold in one hand, weighing up to 10 lb./level Duration: Instantaneous Saving Throw: None (see text) Power Resistance: No Power Points: 11 You can teleport an item you can see within range directly to your hand. If the object is in the possession of or held by an opponent, you make a disarm attempt using a ranged attack, as if with a weapon the same size as your opponent's. This does not draw an attack of opportunity (see Disarm in Chapter 8 of the Player's Handbook). You gain a +12 competence bonus on your attack roll. If you win, you successfully retrieve the contended object. 心智分裂(Schism) 心灵附魔系(魅力) 等级:心灵术士3 异象:视觉、听觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1轮/等级 (解消) 灵能点:5 你的心智分裂成两个独立的部分。每个部分都完全自主的行动,就好像一个身体中有两个人格一样。新分裂出来的心智无法控制身体,但是可以每轮进行一个纯思维的部分动作(比如展现异能)。两个心智可以以传心术互相沟通。两个都可以使用心灵异能,甚至可以同时使用,虽然双方的灵能点都来自同一个储备。由新分裂出的心智展现的异能将比标准费用多花费2点。 这个效果使你每轮可以多做一个部分动作,你可以在标准动作之前或之後做出,只要这个动作是展现异能或其他纯精神活动。在威胁区域内展现异能仍然会引起借机攻击。 如果你在分裂期间受到暗示,你可以在第一次豁免检定失败之後再做一次豁免检定。如果你两次豁免均失败,那么你结束分裂状态并且如常受到这个异能的影响。如果你有一次未通过,另外一个心智仍然可以正常行动。 注意:法术“加速术”无法作用于“精神分裂”的生物,这是由于它的片断状思维。其他DM所指定的法术与异能同样未必能够生效,或者在最好的情况下,能影响到一个人格。 Schism Telepathy (Cha) Level: Psion 3 Display: Vi, Au Manifestation Time: 1 action Range: Personal Target: You Duration: 1 round/level (D) Power Points: 5 Your mind splits into two independent parts. Each part functions in complete autonomy, like two characters in one body. The newly partitioned mind does not control the body physically but is free to take one partial action each round that is completely mental (such as manifesting a power). Both minds communicate with each other telepathically. Both can use psionic powers, even at the same time, although both draw from the same power point pool. All powers manifested by the newly partitioned personality cost a number of power points equal to their standard cost + 2. This effect allows you to take an extra partial action each round, either before or after your regular action, as long as that action is the manifestation of a power or some other nonphysical activity. Manifesting powers in threatened areas still provokes attacks of opportunity. If you are subjected to a compulsion or charm effect while you are of two minds, make a second saving throw if you fail the first. If you fail both, then schism ends and you are affected normally by the power. If you fail one, the other part of your mind is still free to act normally. Note: The spell haste does not function on a “split-minded” creature due to its fragmented consciousness. Other spells and powers designated by the DM are likewise unlikely to function, or at the very best, to affect only one of the personalities. 识破隐形(See Invisibility) 心灵预言系(感知) 等级:心灵术士2 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:锥状 持续时间:10分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:3 你能看见任何隐形的物体或生物,还有星界体和以太体,如同他们是正常可见的。 本异能无法揭示隐形的方法,不过有银线的星界旅行者很容易识别。本异能无法揭示幻术或让你看穿不透明的物体。本异能无法揭示躲藏、隐蔽或其他难以发现的生物。 See Invisibility Clairsentience (Wis) Level: Psion 2 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Cone Duration: 10 minutes/level (D) Saving Throw: None Power Resistance: No Power Points: 3 You see any objects or beings that are invisible, as well as any that are astral or ethereal, as if they were normally visible. The power does not reveal the method used to obtain invisibility, although an astral traveler is easy to identify if he has a silver cord. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures that are simply hiding, concealed, or otherwise hard to see. 观声术(See Sound) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 (解消) 灵能点:1 如同“感声术”,但你透过视觉(看到)感受声音。你必须具有正常视力或正受到“感光术”的作用。你的眼睛将声音转化为光:即使在黑暗中你也能“看见”声音,与此同时某些噪声可能会让物品变形。完全安静的环境会让你“目盲”。你的视力范围没有变化。 如果你的耳朵正常,扩展後的听觉给予你的“聆听”技能+1增强加值。如果本异能与“感光术”共用,则增强加值为+2。 See Sound Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level (D) Power Points: 1 As feel sound, except you experience sound translated through visual sensation (by sight). You must be able to see normally or also have feel light active. Your eyes convert sound to light: You can see sound even in darkness, as long as some noise is present to give objects shape. You are “blinded” in complete silence. Your range of sight does not change. If your ears are working normally, the expanded reception gives you a +1 enhancement bonus on all Listen checks. If used in conjunction with feel light, the bonus is +2. 短讯术(Sending) 心灵传送系(敏捷) 等级:心灵术士5 异象:精神 显能时间:10分钟 距离:见说明 目标:单一生物 持续时间:1轮 (见说明) 豁免检定:无 异能抗力:不可 灵能点:9 你与一个你熟悉的生物联系并传送25字以内的短讯给对方。如果对方认识你,便能知道是你传的短信。他能以同样方式立即回复。即使智力只有1的生物也可以理解你短讯的内容,但反应能力却受到智力限制。即使对方收到讯息也不一定按照指示行动。 如果该生物与你在不同的位面,则讯息有5%的几率丢失。(该位面的环境状况可能使丢失的几率增加。这由DM决定) Sending Psychoportation (Dex) Level: Psion 5 Display: Me Manifestation Time: 10 minutes Range: See text Target: One creature Duration: 1 round (see text) Saving Throw: None Power Resistance: No Power Points: 9 You contact a particular creature with whom you are familiar and send a short message of twenty-five words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. Creatures with Intelligence scores as low as 1 can understand the sending, though the subject’s ability to react is limited normally by its Intelligence. Even if the sending is received, the subject creature is not obligated to act upon it in any manner. If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably, at the DM’s option.) 感觉连接(Sense Link) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士1 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:单一活物 持续时间:1分钟/等级 (解消) 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你感觉到受术生物的感官知觉。你只能连接一种感觉,并且你不能在感受间切换。比如,你可以看到受术者能够看到的东西,或者听到它听到的,或尝到它尝到的等等。“感觉链接”一旦被展现,这种连接将保持作用,即使受术生物离开异能有效距离(但是连接无法跨越位面作用)。你无法控制该生物,也无法通过此异能与其交流。 你必须保持专注来使用“感觉链接”。如果你没有集中注意力,你的感觉将回到你周围的环境中。如果需要,本异能的受术生物也可以被其他异能或物品所增强,这将带给你加强後的感觉。如果受术者受到凝视攻击,则你也会成为其目标。针对你或被连接生物展现的成功的“消解灵能”将结束本异能。被连接生物是独立的感觉来源,与你自己的目盲、耳聋互不干扰(比如,即使你自己目盲,受术者也不会目盲,所以你仍然可以在异能持续时间内通过“感觉链接”看到东西)。当与受术者连接时,你按照自己的数值进行感觉类检定(比如“侦察”和“聆听”)而与受术者的“侦察”与“聆听”检定结果(如果有的话)无关。 Sense Link Telepathy (Cha) [Mind-Affecting] Level: Psion 1 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: 1 minute/level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You sense what the subject creature senses. Only one sense is linked, and you may not switch between senses with the same manifestation. For example, you could see what the subject sees, or hear what it hears, or taste what it tastes, and so on. Once sense link is manifested, the link persists even if the subject creature moves out of the original manifestation range (but the link does not work across planes). You do not control the creature, nor can you communicate with it via this power. You must concentrate to access the sense link. If you do not concentrate, that sense returns to your own immediate surroundings. The powers of the subject creature’s senses could be enhanced by other powers or items, if desired, allowing you the same enhanced sense. You are subject to any gaze attack met by the subject creature. A successful negate psionics manifested on you or the linked creature ends the power. With respect to your own blindness, deafness, and so on, the linked creature is an independent sensory organ. (For example, it is not made blind if you are blinded yourself, so you could still see via the sense link while its duration lasts.) When linked to a subject, you make your own perception checks, such as Spot and Listen, regardless of the subject’s Spot and Listen results, if any. 感知灵能(Sense Psionics) 心灵附魔系(魅力) 等级:心灵术士5 异象:视觉 显能时间:单动作 距离:1哩/等级 区域:以你为中心,半径1哩/等级的弥漫范围 持续时间:1小时/等级 豁免检定:无 异能抗力:可 (见说明) 灵能点:9 你能侦测到范围内的所有灵能活动。你能够得知60呎内被使用的异能的方向、距离及其能系,但无法得到其他信息。“感知灵能”不够精细但是却很强大:所有不超过八级的异能都无法阻止“感知灵能”侦测灵能活动。 Sense Psionics Telepathy (Cha) Level: Psion 5 Display: Vi Manifestation Time: 1 action Range: 1 mile/level Area: 1 mile/level radius emanation centered on you Duration: 1 hour/level Saving Throw: None Power Resistance: Yes (see text) Power Points: 9 You detect all psionic activity anywhere within range. You know direction and distance from you to within 60 feet and the discipline of the power being used, but no other information is revealed. Sense psionics is crude but strong: All powers of 8th level or less are ineffectual in preventing sense psionics from detecting psionic activity. 感知灵旅(Sense Psychoportation) 心灵传送系(敏捷) 等级:心灵术士2 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:以你为中心,以最大显能距离为半径的圆形范围 持续时间:1小时/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:3 你得知范围内正在作用的各种传送异能及类似法术。你可以感知不在视野内的传送过程。当你感觉到特定异能发生作用的时候,你将在生物使用它的时候确切的得知。特定的异能包括“任意门”、“空间滑动”、“以太漫步”、“以太化”、“飞行术”、“蛛行术”、“传送术”以及你的DM认可的其他异能。 Sense Psychoportation Psychoportation (Dex) Level: Psion 2 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: A circle, centered on you, with a radius of 100 ft. +10 ft./level Duration: 1 hour/level (D) Saving Throw: No Power Resistance: No Power Points: 3 You sense the use of various Psychoportation powers and similar spells within the area. You sense the use of these powers whether or not you can directly see them. When you sense the use of a specified effect, you know exactly when the creature is using the power. Specified powers include dimension door, dimension slide, ethereal jaunt, etherealness, fly, spider climb, teleport, and possibly others your DM determines. 时间印记(Sensitivity to Psychic Impressions) 心灵预言系(感知) 等级:心灵术士2 异象:听觉、物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:以你为中心,以最大显能距离为半径的扩散范围 持续时间:专注,最长10分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:3 你获得对特定区域的历史视觉。房间、街道、隧道和其他区域的情绪经历都会积聚下精神痕迹。这种痕迹提供你该区域过去的画面。 最容易留下精神痕迹的事件是那些引发强烈情绪的:战争和背叛、结婚和谋杀、出生和剧痛或其他受情绪支配的事情。日常事件不会留下可供显能者侦测的残余痕迹。 对事件的视觉是朦胧虚幻的。你不会获得和视觉相关的特殊认知,可是你能够阅读用你的语言写的大幅标语。例如,你在破碎的礼拜堂的广场展现“时间印记”。你获得的景象是:一群受惊的教民从前门和侧门甚至窗户逃离礼拜堂。同时,一个恶魔般的存在从广场的地下冲出并开始有条理地亵渎从前的神圣场所。你注意到的主要情绪是恐惧。 每专注一轮可以觉察到一个不同的事件,如果有的话。你的感觉向过去延伸的年数等于 100×你的等级。 Sensitivity to Psychic Impressions Clairsentience (Wis) Level: Psion 2 Display: Au, Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: Area within a 25-ft. + 5 ft./2 levels-radius spread, centered on you Duration: Concentration, up to 10 minutes/level (D) Saving Throw: None Power Resistance: No Power Points: 3 You gain historical vision in a given location. Rooms, streets, tunnels, and other discrete locations accumulate psychic impressions left by powerful emotions experienced in a given area. These impressions offer you a picture of the location’s past. The types of events most likely to leave psychic impressions are those that elicited strong emotions: battles and betrayals, marriages and murders, births and great pain, or any other event where one emotion dominates. Everyday occurrences leave no residue for the manifester to detect. The vision of the event is dreamlike and shadowy. You do not gain special knowledge of those involved in the vision, though you might be able to read large banners or othen writing if they are in your language. For example, you manifest sensitivity to psychic impressions in the nave of a shattered chapel. The vision you gain is: A mob of terrified parishioners flees the chapel through front and side doors, and even through windows. Meanwhile, a demonic presence bursts through floor of the nave and systematically begins to desecrate the former holy site. The primary emotion noted by you is terror. You can sense one distinct event per round of concentration, if any exist at all. Your sensitivity extends into the past a number of years equal to 100 x your level. 隔离术(Sequester) 心灵预言系(感知) 等级:心灵术士7 异象:无 显能时间:单动作 距离:接触 目标:一个接触到的生物或体积不超过棱长2呎/等级的立方体的物体 持续时间:1天/等级 (解消) 豁免检定:意志,通过则无效 (物体) 异能抗力:可 (物体) 灵能点:13 本异能不只保护受影响的生物或目标免于被心灵预言系异能侦测或定位,还能使受影响的生物或目标对任何形式的视觉隐形。(它还对预言系魔法有效,除非采用变体规则“灵能异于魔法”。)因此,“隔离术”可用来遮掩密门或宝库等等。本异能无法阻止通过触觉或使用装置(例如百眼法袍或遥视镶额眼)发现目标。受 “隔离术”影响的活物(甚至亡灵生物)会陷入昏睡,呈假死状态,直到异能结束或被消解。 注意:通过意志豁免地生物不会被隔离。用心灵预言系异能侦测被隔离的生物或物体时无法进行豁免检定。 Sequester Clairsentience (Wis) Level: Psion 7 Display: None Manifestation Time: 1 action Range: Touch Target: One creature or one object (up to a 2-ft. cube/level) touched Duration: 1 day/level (D) Saving Throw: Will negates (object) Power Resistance: Yes (object) Power Points: 13 This power not only prevents Clairsentience powers from working to detect or locate the creature or object affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing. (It also shields against divination magic, unless the Psionics Are Different option is in use.) Thus, sequester can mask a secret door, a treasure vault, and so on. The power does not prevent the subject from being discovered through tactile means or through the use of devices (such as a robe of eyes or a third eye view). Living creatures (and even undead creatures) affected by sequester become comatose and are effectively in a state of suspended animation until the power wears off or is negated. Note: The Will save prevents a character from being sequestered. There is no saving throw to see the sequestered creature or object or to detect it with a Clairsentience power. 隔绝术(Sever the Tie) 心灵转化系(体质) 等级:心灵术士2 异象:听觉、物质 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:半径10呎的爆发范围内的数个亡灵生物 持续时间:立即 豁免检定:意志,通过则效果减半 异能抗力:可 灵能点:3 你通过破坏亡灵生物和负能量位面的联结对其造成伤害。你的心灵“镰刀”对异能影响区域内的所有亡灵造成3d8点伤害。被此异能将生命值降到0或更低的亡灵无力地倒下并化为尘埃(如果是实体)或是慢慢消失(如果是虚体)。 Sever the Tie Psychokinesis (Con) Level: Psion 2 Display: Au, Ma Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Several undead creatures within a 10-ft.-radius burst Duration: Instantaneous Saving Throw: Will half Power Resistance: Yes Power Points: 3 You disrupt an undead creature’s tie to the Negative Energy Plane, damaging or destroying the creature. Your psychokinetic “scythe” deals 3d8 points of damage to all undead within the area. Undead that are brought to 0 hit points or below by use of the power fall limply and molder into dust (if corporeal), or slowly disperse (if incorporeal). 阴影身躯(Shadow Body) 心灵自塑系(力量) 等级:心灵术士8 异象:听觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:15 你的身体以及你所有的装备都融进你的阴影里,这将给予你以下几项抗力与能力。 作为一个活着的阴影,你可以完全隐藏于任何阴影或黑暗中。你在光亮环境中看起来像是一个独立的阴影。你可以以正常速度移动,不过你可以在任何表面移动,包括墙壁和天花板、液面——甚至是瀑布的正面。 在阴影状态下,你会被能够侦测思想、生命力或存在的异能(包括“真知术”)所察觉,或因在光亮处的可疑行动而被发现。你无法造成任何物理伤害也不能操作任何物品,但是你仍然可以如常展现心灵异能。 展现心灵异能可能会引起注意,但如果你保持在阴影中,你的“躲藏”技能得到+15加值。你在黑暗环境中几乎不可能被发现(虽然某些异能的异像会短暂的暴露你的精确位置)。 你得到伤害减免50/+5。你对“钢铁身躯”中所述的所有伤害免疫,同时也不会受到针对钢铁魔像的攻击。 Shadow Body Psychometabolism (Str) Level: Psion 8 Display: Au Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 15 Your body and all your equipment are subsumed by your shadow, which grants you several powerful resistances and abilities. As a living shadow, you blend perfectly into any other shadow and vanish in darkness. You appear as an unattached shadow in areas of full light. You can move at your normal speed, but you can move on any surface, including walls and ceilings, as well as across the surfaces of liquids—even up the face of a waterfall. While in shadow form, you can be detected by powers that detect thoughts, life, or presences (including true seeing), or by suspicious movements in lighted areas. You cannot harm anyone physically or manipulate any object, but you can use your psionic powers normally. Using psionic powers may attract notice, but if you remain in a shadowed area, you add +15 to your Hide checks. You are nearly undetectable in darkness (although certain power displays could briefly pinpoint your exact location). You gain damage reduction 50/+5. You are immune to a11 things noted in iron body, as well as to things that would harm an iron golem. 形体变化(Shapechange) 心灵自塑系(力量) 等级:心灵术士9 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 灵能点:17 与“变形自己”相同,但本异能可以使你变为任一位阶低于神的生物(包括独特的龙类)或任何单一物品。新形体的体形不能小于跳蚤,其身高、体长或宽度也不能大于200呎。与“变形自己”不同的是,本异能可以变为虚体生物。 新形体的作用与“变形自己”相同。你仍然不能得到新形体的超自然能力、施法能力、心灵能力或类法术能力,不过你可以得到它的特异能力,同时也将保留你原有的特异能力。你的生物类别也将为新形体的生物类别(比如“龙”或“魔法兽”)所取代。你的装备或身体的部分就算与你分离也不会恢复原状。因此,新形态的剧毒啮咬可以正常作用。 你可以变成任何你熟悉的事物。你每轮都可以以一个自由动作变身一次。变身既可以发生在你的标准动作之前也可以在其後立即发生,不过不能在动作过程中发生。比如,你正在战斗中,并变形为一个鬼火。当此形体不再有用,你可以变形为一个石魔像然後走开。当你被追击,你可以变为一只跳蚤,躲在马匹上直到你可以安全跳走。你也可以变成一头龙、一只蚂蚁或者任何你熟悉的东西。 如果你利用本异能来进行易容,你的“易容”检定得到+10环境加值。 Shapechange Psychometabolism (Str) Level: Psion 9 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level Power Points: 17 As polymorph self, except this power enables you to assume the form of any single creature of less than deity status (including unique dragon types, or the like) or any single object. The assumed form can be no smaller than a flea and no larger than 200 feet in its largest dimension. Unlike polymorph self, this power allows incorporeal forms to be assumed. Your new form works like a polymorph self form. You still do not gain the supernatural, magical, psionic, or spell-like abilities of your new form, though you do gain its extraordinary abilities while keeping your own. You also gain the type of the new form (for example, “dragon” or “magical beast”) in place of your own. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms. Thus, a new form’s poisonous bite is effective. You can become just about anything you are familiar with. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. For example, you are in combat and assume the form of a will o’ wisp. When this form is no longer useful, you change into a stone golem and walk away. When pursued, you change into a flea, which hides on a horse until it can hop off. From there, you can become a dragon, an ant, or just about anything you are familiar with. If you use this power to create a disguise, you get a +10 circumstance bonus on your Disguise check. 谨慎之盾(Shield of Prudence) 心灵预言系(感知) 等级:心灵术士6、心灵武士6 异象:视觉、物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:11 你的警觉性延伸到不足一秒的将来,使你能够更好地规避敌人的攻击。你的AC获得+6洞察加值。如果你陷入措手不及,“谨慎之盾”仍能提供+4洞察加值。 Shield of Prudence Clairsentience (Wis) Level: Psion 6/Psychic Warrior 6 Display: Vi, Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Saving Throw: None Power Resistance: No Power Points: 11 Your awareness extends a few fractions of a second into the future, allowing you to better evade an opponent’s blows. You gain a +6 insight bonus to AC. lf you are caught flat-footed, shield of prudence still grants a +4 insight bonus to AC. 滑行术(Skate) 心灵传送系(敏捷) 等级:心灵术士1、心灵武士1 异象:视觉、物质 显能时间:单动作 距离:接触 目标:自己 或 自愿的单一生物 或 单一物品 (总重量至多100磅/等级) 持续时间:1分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:1 你、另一个自愿生物或一个无人持有的物品可以在固体地面上滑行,犹如在光滑的冰面上滑行一般。如果“滑行术”被展现于自己或自愿生物,受术者仍旧依照他的意愿保持平衡,这使他可以优雅的在地面上滑行、转弯或急停。在持续时间内,受术者的基本速度增加15呎,受术者可以在向上或向下倾斜的斜面上滑行,前提是该斜面是他平时可以安全行走的。上坡将使滑行者的速度降低到正常水平,而下坡将使滑行者的基本速度+30而不是+15。这些加值被视为增强加值。 如果本异能被展现于物体,则在沿地面拖动目标物体时它视为仅有原有重量的1/10。 Skate Psychoportation (Dex) Level: Psion 1/Psychic Warrior 1 Display: Vi, Ma Manifestation Time: 1 action Range: Touch Target: You or one willing creature or one object (total weight up to 100 lb./level) Duration: 1 minute/level (D) Saving Throw: None Power Resistance: No Power Points: 1 You, another willing creature, or an unattended object can slide along solid ground as if on smooth ice. If skate is manifested on yourself or another creature, the subject of the power retains equilibrium by mental desire alone, allowing her to gracefully skate along the ground, turn, or stop suddenly as desired. The subject’s base speed is equal to her normal speed + 15 while the duration lasts. The subject can skate up or down any incline or decline she could normally walk upon without mishap, though skating up an incline reduces the subject’s speed to the normal rate, while skating down a decline adds +30 to the skater’s normal speed. This benefit counts as an enhancement bonus. If manifested on an object, treat the object as weighting only one-tenth of its normal weight for purposes of dragging it along the ground. 蛛行术(Spider Climb) 心灵传送系(敏捷) 等级:心灵术士1 异象:物质 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:10分钟/等级 豁免检定:意志,通过则无效 (无害) 异能抗力:可 (无害) 灵能点:1 受术者能像蜘蛛一样在垂直表面移动,甚至横越天花板。受术者必须赤手赤脚才能以此法攀爬,攀爬速度为原来的一半。力量不小于 20 + 显能者等级 的生物可以将受术者从墙上拉离。 Spider Climb Psychoportation (Dex) Level: Psion 1 Display: Ma Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 10 minutes/level Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 1 The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have bare hands and feet to climb in this manner. The subject climbs at half its speed. A creature with a Strength score of at least 20 +1 per manifester level can pull the subject off a wall. 坚定对视(Steadfast Gaze) 心灵预言系(感知) 等级:心灵术士1 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:10分钟/等级 (解消) 灵能点:1 你能不分心地注视,使你在异能持续期间对所有凝视攻击免疫。 Steadfast Gaze Clairsentience (Wis) Level: Psion 1 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 10 minutes/level (D) Power Points: 1 Your gaze suffers no distractions, granting you immunity to all gaze attacks while the duration lasts. 坚定感知(Steadfast Perception) 心灵预言系(感知) 等级:心灵武士4 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 灵能点:7 你能不分心地注视,在对抗所有虚假幻觉和五官幻觉及其他幻术效果时豁免检定获得+4增强加值。此外,本异能保持作用时,你的“侦察”和“搜索”技能获得+2增强加值。 Steadfast Perception Clairsentience (Wis) Level: Psychic Warrior 4 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 7 Your gaze suffers no distractions, granting you a +4 enhancement bonus on your saving throw to resist all figments, glamers, and other illusory effects. Moreover, your Spot and Search skills receive a +2 enhancement bonus while this power remains in effect. 重踏术(Stomp) 心灵转化系(体质) 等级:心灵术士1 异象:听觉、视觉 显能时间:单动作 距离:20呎 区域:扇形 (见说明) 持续时间:立即 豁免检定:反射,通过则无效 异能抗力:不可 灵能点:1 你沉重的脚步造成念力震荡并沿着地面传播出去,震翻生物和不稳的物体。被影响的区域是锥状的但只在二维上沿着地面延伸(在震荡波上方空中的生物不受影响)。所有站在区域内的反射反射豁免失败的生物倒在地上并因此受到1d4点淤伤。从仆地姿态爬起是移动等效动作。 Stomp Psychokinesis (Con) Level: Psion 1 Display: Au, Vi Manifestation Time: 1 action Range: 20 ft. Area: Two-dimensional “cone” (see text) Duration: Instantaneous Saving Throw: Reflex negates Power Resistance: No Power Points: 1 Your foot stomp precipitates a psychokinetic shock rave that travels along the ground, toppling creatures and loose objects. The area is conelike but extends in only two dimensions, flat along the ground (creatures in the air above the shock wave are not affected). All creatures standing in the area who fail their Reflex saves are thrown to the ground and take 1d4 subdual damage in the process. Rising from a prone position is a move-equivalent action. 次级瞬间造物术(Sudden Minor Creation) 心灵创造系(智力) 等级:心灵术士2、心灵武士2 显能时间:单动作 灵能点:3 如同“次级造物术”,但显能时间由1分钟变为单动作。 Sudden Minor Creation Metacreativity (Int) Level: Psion 2/Psychic Warrior 2 Manifestation Time: 1 action Power Points: 3 As minor creation, except manifestation time is 1 action instead of 1 minute. 暗示(Suggestion) 心灵附魔系(魅力)[胁迫、影响心灵、依赖语言] 等级:心灵术士2 异象:听觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标:单一活物 持续时间:1小时/等级 或 直到完成 豁免检定:意志,通过则无效 异能抗力:可 灵能点:3 你对受术者进行暗示(最多两句话)来影响他的行为。暗示的词句必须听起来合理。暗示生物自残、跳上矛尖、自杀或者做明显有害的事情将会自动使本异能失效。不过,暗示一池强酸是纯净的水,浸泡一下可以清除疲劳则另当别论。劝告红龙停止攻击你的队伍,以利于双方共同寻宝同样属于本异能的合理使用范围。 暗示的行动可以维持整个持续时间,例如在上面提到的红龙的情况下。如果暗示的行动可以在很短的时间内完成,本异能将在受术者完成他被要求做的事情後结束。你可以设定特殊条件来触发特定动作。比如,你可以暗示一位贵族骑士把他的战马送给他遇到的第一个乞丐。如果他在异能结束之前都没有遇到这种情况,则动作将不会做出。非常合理的暗示可以使受术者的豁免检定受到一定的减值(比如-1、-2等),由DM判断。 Suggestion Telepathy (Cha) [Compulsion, Mind-Affecting, Language-Dependent] Level: Psion 2 Display: Au Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: 1 hour/level or until completed Saving Throw: Will negates Power Resistance: Yes Power Points: 3 You influence the actions of the subject creature by suggesting a course of action (limited to a sentence or two). The suggestion must be worded in such a manner as to make the action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the power. However, a suggestion that a pool of acid is actually pure water and that a quick dip would be refreshing is another matter. Urging a red dragon to stop attacking your party so that the dragon and party could jointly loot a rich treasure elsewhere is likewise a reasonable use of the power. The suggested course of action can continue for the entire duration, such as in the case of the red dragon mentioned above. If the suggested action can be completed in a shorter time, the power ends when the subject finishes what he was asked to do. You can instead specify conditions that will trigger a special action during the duration. For example, you might suggest that a noble knight give her warhorse to the first beggar she meets. If the condition is not met before the power expires, the action is not performed. A very reasonable suggestion causes the saving throw to be made with a penalty (such as -1, -2, and so on) at the discretion of the DM. 暂缓生命(Suspend Life) 心灵自塑系(力量) 等级:心灵术士6、心灵武士6 异象:嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:立即 灵能点:11 你让自己陷入极其深沉的出神状态以至于你的生命活动近于停止。即使是侦测生命力或思想的异能也无法察觉你还活着。当你处于出神状态,一年的流逝对你来说不过是过了一天。尽管你的生物钟变慢了,你仍然会在一“天”(虽然实际上已经过了一年)的不吃不喝之後开始饿并因此而感觉到正常的饥饿感与口渴感。你仍然可以感知你的环境,虽然完成于10分钟以内的事件对你来说发生的太快了以至于无法察觉。如果你受到伤害,你将在4轮内从出神状态中恢复。如果你自愿从出神状态恢复,则需要10回合。一旦你结束了这次出神,你必须再次展现本异能来回到暂缓状态。 Suspend Life Psychometabolism (Str) Level: Psion 6/Psychic Warrior 6 Display: Ol Manifestation Time: 1 action Range: Personal Target: You Duration: Instantaneous Power Points: 11 You can place yourself into a trance so deep that all your life functions are essentially halted. Even powers that detect life or thought are incapable of determining that you yet live. While you are suspended, you feel the passage of one day for every year that actually passes. Though on a slower schedule, you grow hungry after a “day” without food (though a year may pass in actuality) and begin to suffer the effects of thirst and starvation as appropriate. You are also aware of your surroundings, though events that take less time than 10 minutes occur too quickly for you to note them. If you take damage, you come out of your trance in 4 rounds. If you choose to come out of the trance voluntarily, it takes 10 rounds. Once you leave the trance, you must manifest this power once more to return to a state of suspension. 辟谷(Sustenance) 心灵自塑系(力量) 等级:心灵术士2 异象:物质 显能时间:单动作 距离:个人 目标:自己 持续时间:立即 灵能点:3 你能够不吃不喝地活动一整天。当你展现此异能,你的身体会从那时开始造出足够的营养和水供给你身体的需求。 Sustenance Psychometabolism (Str) Level: Psion 2 Display: Ma Manifestation Time: 1 action Range: Personal Target: You Duration: Instantaneous Power Points: 3 You can go without food and water for one day. Each time you manifest this power, your body manufactures sufficient nutrition and liquids to fully satisfy your needs for that time.
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异能详述-T字头系列
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制作记忆(Tailor Memory) 心灵附魔系(魅力)[魅惑、影响心灵] 等级:心灵术士4 异象:听觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 目标:一个体型不超过中型的类人生物 持续时间:立即 豁免检定:意志,通过则无效 (见说明) 异能抗力:可 灵能点:7 你将你选择的一段记忆嵌入受术者的头脑。你最多能够嵌入每四个显能者等级一轮时间的记忆。因此,你在第八级时可以嵌入最多12秒长的虚假回忆。你可以在上周内任意选择虚假事件的发生时间。你无法利用本异能阅读受术者的记忆,因此除非你有关于他上星期行动的知识,否则最好使嵌入的记忆概略。 创造一段记忆是很棘手的,因为如果做得不好,受术者的头脑会辨别出这段“记忆”是假的。如果你嵌入一段与受术者的经历不相符合的回忆将会导致不协调。比如,你创造了一段记忆,内容是受术者在三天前看到你从某个城市的某间酒吧中走出,但现实中,受术者那时根本不在那座城市。他的豁免检定将会得到+1到+4的加值,取决于你所创造出的未衔接的记忆不协调的程度。由DM决定。在上面的例子中,如果受术者在上个星期的某个时间(但不是三天前)去过那座城市,他将得到 +1加值;但如果他从未去过那座城市他将得到+4加值。同样的,嵌入一段包括了受术者作出有违天性的动作的记忆也将提供+1到+4的加值,取决于嵌入记忆的种类。嵌入一段几乎不可能真实的记忆将自动使本异能失败。例如,一段内容为受术者如何自杀的记忆显然是假的。 Tailor Memory Telepathy (Cha) [Charm, Mind-Affecting] Level: Psion 4 Display: Au Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One humanoid of Medium-size or smaller Duration: Instantaneous Saving Throw: Will negates (see text) Power Resistance: Yes Power Points: 7 You insert a memory of your own choosing in your subject’s mind. You can insert a memory of up to 1 round duration per four manifester levels. Thus, at 8th level you could insert a false memory up to 12 seconds in length. You choose when the fake event occurred any time within the last week. You can’t read the subject’s memory with this power, so unless you have specific knowledge of his activities in the last week, it is best to keep the inserted memory general. Tailoring a memory is tricky, because if it is not done right, the subject’s mind recognizes the “memory” as false. Dissonance occurs if you insert a memory that is out of context with the subject’s past experience. For instance, you create a memory of the subject seeing you emerge from a specific bar in a specific city three days ago, but in reality, the subject was not in that city at that time. He gains a bonus of +1 to +4 to his saving throw, depending on the magnitude of dissonance you create by specifying an out-of-context memory, as determined by the DM. In the above example, the subject would gain a +1 bonus on his Will save if he had been to the city sometime last week (just not three days ago) but would get a +4 bonus if he had never been to that city. Likewise, inserting a memory of the subject taking an action against his nature grants a +1 to +4 bonus, depending on the type of memory inserted. Inserting a memory that couldn’t possibly be true causes the power to fail automatically. For example, a subject’s memory of committing suicide is obviously false. 魔爪术(Talons) 心灵自塑系(力量) 等级:心灵术士0、心灵武士0 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟 灵能点:1 你双手的指甲长出丑陋的1吋长的尖端。你徒手攻击的伤害增加+1(淤伤变成正常伤害)。同时,你的徒手攻击被视为武装攻击并因此而不会引发借机攻击。此+1加值与“爪”系异能所提供的基本伤害累加。 Talons Psychometabolism (Str) Level: Psion 0/Psychic Warrior 0 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute Power Points: 1 The fingernails on both your hands grow to wicked, 1-inchlong points. Your unarmed attacks deal +1 damage (normal instead of subdual damage). Equally important, you are considered armed and thus do not draw an attack of opportunity for an unarmed attack. The +1 damage bonus stacks with the base damage granted by the various claw powers. 心灵遥控(Telekinesis) 心灵转化系(体质) 等级:心灵术士4、心灵武士4 异象:视觉 显能时间:单动作 距离:远距 (400呎+40呎/等级) 目标或目标群:见说明 持续时间:专注,最长1轮/等级 或 立即 (见说明) 豁免检定:意志,通过则无效 (物体) (见说明) 异能抗力:可 (物体) (见说明) 灵能点:7 你通过集中精神于物体而移动之。本异能既可提供和缓持续的力量,也可提供短暂暴力的冲击(由显能者选择)。 持续发力:持续的力量可以将重量不超过每等级25磅的生物或物体每轮移动20呎。依靠异能抗力或成功通过意志豁免的生物可以为自己或所持物品抵消该效果。 这种用法可持续每显能者等级1轮,但期间只要你停止专注就会终止。重物移动的方向可以是垂直、水平或两者综合。物体不能被移出异能有效距离。当物体被迫超出异能有效距离时本异能将终止。不管你因为什么而停止专注,该物体都会落下或停止。 念力可以如同单手一样操纵物体。例如,可以拉杠杆或绳子,可以转动钥匙,可以旋转物体等等,只要所需的力量不超过重量限制。你甚至可以解开简单的结,然而DM可能会要求对这样精细的动作进行智力检定。 猛烈冲击:另一种选择是将“心灵遥控”异能在一轮内用掉。你可以将影响区域内的两两之间相距不超过10呎的若干物体或生物猛力掷向距离所有这些物体不超过10呎/等级的目标。你可以掷出的物体的总重量至多为每显能者等级25磅。 你必须成功通过命中检定(为掷出的每一个生物或物体)才能用该物品命中目标,使用你的基本攻击加值加上智力调整值。武器造成普通伤害(没有力量加值)。其他物体造成每25磅1点(像桶这种低危物品)到6点(像大石块这种坚硬高密度物体)的伤害。 不超过重量限制的生物可以被掷出,但他们可以进行意志豁免以抵消该效果,被异能作为投掷目标的持用品也是如此。如果生物被念力掷向坚硬的表面,将受到如同坠落10呎的伤害(1d6点)。 Telekinesis Psychokinesis (Con) Level: Psion 4/Psychic Warrior 4 Display: Vi Manifestation Time: 1 action Range: Long (400 ft. + 40 ft./level) Target or Targets: See text Duration: Concentration, up to 1 round/level, or instantaneous (see text) Saving Throw: Will negates (object) (see text) Power Resistance: Yes (object) (see text) Power Points: 7 You move objects or creatures by concentrating on them. The power can provide either a gentle, sustained force or a single short, violent thrust (manifester’s choice). Sustained Force: A sustained force moves a creature or object weighing up to 25 pounds per manifester level up to 20 feet per round. A creature can negate the effect against itself or against an object it possesses with a successful Will save or with power resistance. This version of the power lasts up to 1 round per manifester level, but it ends if you cease concentration. The weight can be moved vertically, horizontally, or both. An object cannot be moved beyond your range. The power ends if the object is forced beyond the range. If you cease concentration for any reason, the object falls or stops. An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots, though fine actions such as these require Intelligence checks against a DC set by the DM. Violent Thrust: Alternatively, the telekinetic power can be expended in a single round. You can hurl one or more objects or creatures that are within range and all within 10 feet of each other toward any target within 10 feet/level of all the objects. You can hurl up to a total weight of 25 pounds per manifester level. You must succeed at attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack plus your Intelligence modifier. Weapons cause standard damage (with no Strength bonus). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects such as a barrel) to 1d6 points of damage per 25 pounds for hard, dense objects (such as a boulder). Creatures who fall within the weight capacity of the power can be hurled, but they are allowed Will saves to negate the effect, as are those whose held possessions are targeted by the power. If creatures are telekinetically hurled against solid surfaces, they take damage as if they had fallen 10 feet (1d6 points). 遥控法球(Telekinetic Sphere) 心灵转化系(体质)[力场] 等级:心灵术士8 异象:物质 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 效果:以生物或物体为中心,直径1呎/等级的球形范围 持续时间:1分钟/等级 (解消) 豁免检定:反射,通过则无效 (物体) 异能抗力:可 (物体) 灵能点:15 发亮的球形力场将生物或物体装入其中,倘若该生物或物体小到法球的直径包得下。该法球在异能持续期间都包含着目标。法球不受任何种类的伤害,除了消能镶额眼(或类似魔法物品)、“解离术”或进行“目标性消解”的“消解灵能”异能。这些摧毁法球的方法不会伤害法球里的目标。任何东西都无法进出法球,但目标可以正常呼吸。 法球内的生物或物体几乎失重。念力法球内的任何事物都只有正常重量的十六分之一重。你可以以念动方式升起法球内的任何正常重量不超过5000磅的事物。当法球完全装好其乘客後,念力控制的距离扩展到中距(100呎+10呎/显能者等级)。 你集中精神于法球内的物体或生物便可移动之。法球在展现本异能的下一轮开始移动。一轮专注(标准动作)可以将法球移动30呎。如果你停止专注,法球在这轮就不会移动(如果在水平面上)或开始按下落速度下降(如果在高处)直到到达水平面、异能持续期满或你重新开始专注。由于重量被减轻,法球只以每轮60呎的速率坠落,这不会对乘客造成伤害。如果你停止专注(自愿或由于“专注”检定失败),你可以在下一轮或之後的任何一轮恢复专注,只要还在异能持续期内。你可以念动方式移动法球,即使你就在里面。 注意即使装入了超过5000磅重量的东西,法球的感知重量也只是真实重量的十六分之一,所以可以不太费力地滚动法球。 Telekinetic Sphere Psychokinesis (Con) [Force] Level: Psion 8 Display: Ma Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: 1-ft.-diameter/level sphere, centered on creatures or objects Duration: 1 minute/level (D) Saving Throw: Reflex negates (object) Power Resistance: Yes (object) Power Points: 15 A globe of shimmering force encloses a creature or object, provided it is small enough to fit within the diameter of the sphere.’The sphere contains its subject for the power’s duration. The sphere is not subject to damage of any sort except from a third eye negate (or similar magical items), disintegrate, or a targeted negate psionics power. These destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subjects can breathe normally. Creatures or objects inside the globe are nearly weightless. Anything contained within a telekinetic sphere weighs only one-sixteenth of its normal weight. You can telekinetically lift anything in the sphere that normally weighs up to 5,000 pounds. Telekinetic control extends to a maximum distance of medium range from you (100 feet + 10 feet per manifester level) after the sphere has actually encapsulated its contents. You move objects or creatures in the sphere by concentrating on them. The sphere begins moving the round after manifesting the power. A round’s concentration (a standard action) moves the sphere up to 30 feet. If you cease concentrating, the sphere does not move that round (if on a level surface) or descends at its falling rate (if aloft) until it reaches a level surface, the power’s duration ends, or you begin concentrating again. Because of the reduced weight, the sphere falls at a rate of only 60 feet per round, which is not fast enough to cause damage to its contents. If you cease concentrating (voluntarily or due to failing a Concentration check), you can resume concentrating on your next turn or any later turn during the power’s duration. You can move the sphere telekinetically even if you are in it. Note that even if more than 5,000 pounds of weight is englobed, the perceived weight is only one-sixteenth of the actual weight, so the sphere can be rolled without exceptional effort. 心灵投影(Telempathic Projection) 心灵附魔系(魅力)[魅惑、影响心灵] 等级:心灵术士0 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:单一活物 持续时间:1分钟/等级 豁免检定:意志,通过则无效 异能抗力:可 灵能点:1 你可以改变受术者的心情。被影响到的生物感受到新的情绪,但“心灵投影”无法根本上改变其情绪状况,而是仅能将它的情绪调整一阶。比如把一个不友好的生物转为中立的,或者把一个敌对的生物转为仅仅是不友好的(关于NPC的态度请参见《地下城主指南》第五章)。你(或他人)的“唬骗”、“交涉”、“恐吓” 与“表演”技能能够得到+1加值,这视为你适当的调整了受术者的情绪(你也可以选择在类似的交流技能中受到-1罚值,如果你选择这么做)。 Telempathic Projection Telepathy (Cha) [Charm, Mind-Affecting] Level: Psion 0 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: One living creature Duration: 1 minute/level Saving Throw: Will negates Power Resistance: Yes Power Points: 1 You can alter the subject’s mood. An affected creature feels the new emotion, but telempathic projection cannot radically change its emotional state. Instead, you adjust its emotions by one step. For instance, an unfriendly creature might be made indifferent, or a hostile creature simply unfriendly. (See Chapter 5 of the DUNGEON MASTER’s Guide for a summary of NPC attitudes.) You can grant up to a +1 bonus on your own (or others’) attempts at Bluff, Diplomacy, Intimidate, and Perform actions with affected creatures, assuming you adjust the subject’s emotions in the proper direction (you could also inflict a -1 penalty on similar interactions, if you so choose). 传送术(Teleport) 心灵传送系(敏捷)[传送] 等级:心灵术士5 异象:视觉 显能时间:单动作 距离:个人 和 接触 目标:自己 和 接触到的重量不超过50磅/等级的物品或其他自愿生物 持续时间:立即 豁免检定:无 和 意志,通过则无效 (物体) 异能抗力:不可 和 可 (物体) 灵能点:9 本异能可将你立即传到指定地点,不管距离有多远,但不能传到其他位面。你可以携带物体和自愿生物,总重量不得超过每显能者等级50磅。你自己不需进行豁免检定和异能抗力。若所携物品为他人拥有或持有则可以进行豁免检定,异能抗力也有效。 你必须对目的地有某些清晰的概念。你不能连一个军阀的营帐在哪,营帐是什么样子,营帐里有什么都不知道就想要传送到那营帐里。你对目的地越熟悉,越能在心中清楚描述目的地的景象,则传送就越容易成功。有些地方充斥着强大的自然、心灵或魔法能量,传送时可能很危险,甚至无法传送。 注意:传送术是通过星界做即时旅行,任何能够妨碍星界通行的事物都能够妨碍传送术。 要决定传送的精确程度,掷百分骰并参照下表: ───────────────────────────── 熟悉程度 准确到达 产生误差 相似地区 遇难 ───────────────────────────── 非常熟悉 01─97 98─99 100 ─ 极有研究 01─94 95─97 98─99 100 偶尔经过 01─88 89─94 95─98 99─100 见过一次 01─76 77─88 89─96 97─100 听闻 01─52 53─76 77─92 93─100 查无此地 ─ ─ 81─92 93─100 (1d20+80) ───────────────────────────── 熟悉程度:“非常熟悉”指的是你常去并感觉很自在的地方。“极有研究”是你很了解的地方,无论是因为你常去或者通过其他途径(例如“遥视术”)研究过这个地方。“偶尔经过”是你经过几次的地方,但是你不很熟悉。“见过一次”是你只见过一次的地方(可能是透过灵能)。“听闻”是你通过他人描述或地图才知道的地方。 “查无此地”是根本不存在的地方,例如你可能被某本古籍误导,想传到某个藏宝处,但该处根本不存在。或者某个叛变的向导,把敌方的总部以完全错误的方式描述给你听。当传送到“查无此地”时,所掷的不再是百分骰,而是1d20+80再查表。因为地点完全错误,所以无所谓准确到达或产生误差。 准确到达:你出现在你想要到达的正确地点。 产生误差:你安全出现,但距离与方向有误差。决定误差距离时,掷2d10,将两个数字相乘即为误差百分比。再乘以传送距离计算出误差距离。例如:你想传送120哩,但抵达时产生误差。此时掷2d10得到6和3,则有18%的误差,既是说误差21哩。此时由DM随机决定误差方向。比如掷1d8,掷出1为北方,2为东北,以此类推。如果你想要传送到某个港口城市,结果却传送到了21哩远的海面上,那可就麻烦大了。 相似区域:你被误传到某个相似的环境。例如一个法师想传送到自己的实验室时,可能误传到别人的实验室,或具有类似设备的法术商店。通常你仍会出现在目的地附近,但是因为本异能没有距离限制,所以也可能被传到另一个大陆。{Andor注:法师?作者也太懒了吧?} 遇难:你和其他被传送者发生意外并“迫降”。所有人都受到1d10伤害,然後你重掷1d20+80决定再次出现的位置。若再次掷出“遇难”则所有人再度受伤并需要再次重掷。 Teleport Psychoportation (Dex) [Teleportation] Level: Psion 5 Display: Vi Manifestation Time: 1 action Range: Personal and touch Target: You and touched objects or other touched willing creatures weighing up to 50 lb./level Duration: Instantaneous Saving Throw: None and Will negates (object) Power Resistance: No and Yes (object) Power Points: 9 This power instantly transports you to a designated destination. Distance is not a factor, but interplanar travel is not possible. You can bring along objects and willing creatures totaling up to 50 pounds per manifester level. As with all powers where the range is personal and the target is you, you need not make a saving throw, nor is power resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and power resistance. You must have some clear idea of the location and layout of the destination. You can’t simply teleport to the warlord’s tent if you don’t know where that tent is, what it looks like, or what’s in it. The clearer your mental image, the more likely the teleportation works. Areas of strong physical, psionic, or magical energies may make teleportation more hazardous or even impossible. Note: Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation. To see how well the teleportation works, roll d% and consult the table below. ────────────────────────── On Off Similar Familiarity Target Target Area Mishap ────────────────────────── Very familiar 01--97 98--99 100 -- Studied carefully 01--94 95--97 98--99 100 Seen casually 01--88 89--94 95--98 99--100 Viewed once 01--76 77--88 89--96 97--100 Description 01--52 53--76 77--92 93--100 False destination -- -- 81--92 93--100 (1d20+80) ────────────────────────── Familiarity: “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you’ve been there often or you have used other means (such as remote viewing) to study the place. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using psionics. “Description” is a place whose location and appearance you know through someone else’s description, perhaps even from a precise map. “False destination” is a place that doesn’t exist, such as if you have mistranslated an ancient tome and tried to teleport into a nonexistent treasure vault that you believe you read about, or if a traitorous guide has carefully described an enemy’s sanctum to you when that sanctum is completely different from what the traitor described. When traveling to a false destination, roll 1d20+8o to obtain results on the table, rather than rolling d%, since there is no real destination for you to arrive at or even be off target from. On Target: You appear where you want to be. Off Target: You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10×1d10% of the distance that was to be traveled. For example, it you tried to travel 120 miles, landed off target, and rolled 6 and 3 on the two d10s, then you would be 18% off target. That’s 21 miles, in this case. The DM would determine the direction off target randomly, such as by rolling 1d8 and designating 1 as north, 2 as northeast, and so on. If you were teleporting to a coastal city and wound up 21 miles out at sea, you could be in trouble. Similar Area: You wind up in an area that’s visually or thematically similar to the target area. A wizard heading for her home laboratory might wind up in another wizard’s laboratory or in an alchemy supply shop that has many of the same tools and implements as in her laboratory. Generally, you appear in the closest similar place, but since the power has no range limit, you could conceivably wind up somewhere else across the globe. Mishap: You and anyone else teleporting with you have gotten “scrambled.” You each suffer 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters suffer more damage and must reroll. 触发传送术(Teleport Trigger) 心灵传送系(敏捷)[传送] 等级:心灵术士5 异象:物质 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 (解消) 灵能点:9 你指定一个条件,在此条件达到时你将自动的展现一个“传送术”到达预定的地点(你必须能够展现异能“传送术”并有足够的灵能点来支付它的费用)。“传送术”将在指定条件达到之後立即发生,即使你处于措手不及状态或已经完成了正常行动。指定条件可以是一般性的(“若我被攻击”)或者详细的(“若我的生命值下降到8或更低”)。本异能的其他方面如同“传送术”。 Teleport Trigger Psychoportation (Dex) [Teleportation] Level: Psion 5 Display: Ma Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level (D) Power Points: 9 You specify a situation whereby you automatically manifest a teleport power to a predetermined location (you must know the teleport power and have sufficient power points to pay its cost). The teleport occurs on the initiative count immediately after the specified situation, even if you are flat-footed or if you have already taken a normal action. Specified situations can be general (“if I’m attacked”) or specific (“if my hit points reach 8 or less”). Otherwise, rules for teleportation work normally. 准确传送术(Teleport without Error) 心灵传送系(敏捷)[传送] 等级:心灵术士7 灵能点:13 如同“传送术”,但不会发生误差。你至少要有一个关于你的目标地点的可靠描述。如果你试图传送到一个信息不足(或者信息错误)的地点,你会消失一下并重新出现在原地。 Teleport without Error Psychoportation (Dex) [Teleportation] Level: Psion 7 Power Points: 13 As teleport, except with no chance that you arrive off target. You must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. 传送法阵(Teleportation Circle) 心灵传送系(敏捷)[传送] 等级:心灵术士8 异象:精神 显能时间:10分钟 距离:接触 效果:半径至多5呎的法阵,启动者将被传送 持续时间:10分钟/等级 (解消) 豁免检定:无 异能抗力:可 灵能点:15 你可以在地上或其他水平面上创造出传送法阵。如同“准确传送术”,任何生物只要踏入此法阵,便会被传送到指定地点。如果你试图将其他生物传送到其他位面,固体内或者你不熟悉或无法清楚描述的地点,则本异能无效。 此法阵本身相当隐秘,几乎无法被人发觉。如果你想避免其他生物无意间启动法阵,则可以做些标记,或者将法阵设于高于地面的平台上。 只有游荡者可以使用“搜索”技能找到并使用“解除装置”技能除去一个法阵(DC=34)。 Teleportation Circle Psychoportation (Dex) [Teleportation] Level: Psion 8 Display: Me Manifestation Time: 10 minutes Range: Touch Effect: A circle up to 5 ft. in radius that teleports those who activate it Duration: 10 minutes/level (D) Saving Throw: None Power Resistance: Yes Power Points: 15 You create a circle on the floor or other horizontal surface that teleports, as teleport without error, any creature who stands on it to a designated spot. Once you designate the destination for the circle, you can’t change it. The power fails if you attempt to set the circle to teleport creatures into a solid object, to a place with which you are not familiar and have no clear description, or to another plane. The circle itself is subtle and nearly impossible to notice. If you intend to keep creatures from activating it accidentally, you need to mark the circle in some way, such ash, placing it on a raised platform. The DC for a rogue (only) to use the Search skill to find the circle and thwart it with Disable Device is 34. 时间加速(Temporal Acceleration) 心灵传送系(敏捷) 等级:心灵术士8 持续时间:2轮 (表观时间) 灵能点:15 如同“时间疾行”,但你将自由行动2轮的表观时间而後迷惑1轮。 Temporal Acceleration Psychoportation (Dex) Level: Psion 8 Duration: 2 rounds (apparent time) Power Points: 15 As temporal velocity, except you are free to act for 2 rounds of apparent time and are disoriented for 1 round afterward. 时间疾行(Temporal Velocity) 心灵传送系(敏捷) 等级:心灵术士9 异象:无 显能时间:单动作 距离:个人 目标:自己 持续时间:3d4轮 (表观时间) 灵能点:17 你进入另一个时间体系,在这里时间行进的如此之快以至于其他的生物看上去就像静止一般,虽然事实上他们仍旧在按照正常速度移动着。你可以在3d4轮的表观时间内自由行动。普通和魔法火焰、寒冷、强酸这类效果仍能伤害到你。在“时间疾行”持续时间内,其他生物将不会受到物理伤害和异能影响。不过你可以展现异能,其结果将会在“时间疾行”结束之後立即发生作用(异能的持续时间将在“时间疾行”结束之後开始计算)。 你无法移动或伤害被标准时间体系内的其他生物持用、携带或佩戴着的物品。但是你可以影响任何无人占有的物品。 在“时间疾行”持续期间你不会被侦测。但你也不能进入“反灵能力场”或能够抑制高等级异能或法术的异能/法术区域。 “时间疾行”结束後,你将在进入标准时间体系时迷惑。你的攻击检定,豁免检定和技能检定在接下来的几个回合(“时间疾行”持续回合数的半数,向下取整)内受到-2减值。 Temporal Velocity Psychoportation (Dex) Level: Psion 9 Display: None Manifestation Time: 1 action Range: Personal Target: You Duration: 3d4 rounds (apparent time) Power Points: 17 You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 3d4 rounds of apparent lime. Normal and magical fire, cold, acid, and the like can still harm you. While temporal velocity is in effect, other creatures are invulnerable to your attacks and power; however, you can manifest powers and leave their effects to appear when the temporal velocity power ends. (The powers’ durations do not begin until the temporal velocity duration is over.) You cannot move or harm items held, carried, or worn by a creature stuck in the standard time frame, but you can affect any item that is not in another creature’s possession. You are undetectable while temporal velocity lasts. You cannot enter an area protected by a null psionics field or by powers or spells that neutralize highlevel powers or spells. When temporal velocity lapses, you are disoriented on your return to the standard time frame. You suffer a -2 penalty on all attack rolls, saving throws, and skill checks for half the number of rounds (round down) you were accelerated. 奴役术(Thrall) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士9 持续时间:立即 灵能点:17,消耗经验值 如同“真实支配术”,但若受术者未通过首次豁免检定,他将永远被支配。被强迫进行违背天性的行动的受术者必须以-10减值进行豁免检定来抗拒所指定行动。但即使豁免成功,即使进行小小的反抗,它仍是你的奴隶。一旦“奴役术”的受术者成功的通过了抵抗特定命令的豁免检定,它将来对抗相同命令时所进行的豁免检定将不再受到减值。 解除奴役关系的唯一方法就是成功的以解放奴隶为目的再次展现“奴役术”,或使用法术“魔邓肯裂解术”。 经验值费用:5000点经验值。 Thrall Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 9 Duration: Instantaneous Power Points: 17, XP cost As true domination, except the subject is permanently dominated if it fails the initial Will save. A subject forced to take actions against its nature receives a saving throw with a penalty of -10 to resist raking that particular action, but even if it succeeds, it still remains your thrall despite its minor mutiny. Once a subject of thrall makes a successful saving throw to resist a specific order, it makes all future saving throws to resist taking that specific action without a penalty. The only way to dissolve thralldom is through the successful manifestation of another thrall power, manifested with the intention of freeing the thrall, or the successful use of the spell Mordenkainen’s disjunction. XP Cost: 5,000 XP. 时间跳跃(Time Hop) 心灵传送系(敏捷) 等级:心灵术士3 异象:视觉、听觉 (见说明) 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 目标群:任何重量不超过600磅/等级的物体或生物 持续时间:立即 豁免检定:意志,通过则无效 异能抗力:可 灵能点:5 受术者跳过3d6轮时间(只会向未来跳跃,而不会回到过去)。这种效果看上去好像受术者消失在一片银色电光中,而在3d6轮之後再次出现。受术者保持原先的状态并出现在原位。对受术者来说,这个过程并没有花费时间。 如果受术者返回时间流动中时他原先的位置被实体占据,他将会出现在最近的未占据空间,状态则保持不变。如果需要,随机决定出现的位置。 Time Hop Psychoportation (Dex) Level: Psion 3 Display: Vi, Au (see text) Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Targets: Any object or creature whose weight is 600 lb. or less Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 5 The subject of the power hops forward in rime 3d6 rounds (always into the future, never into the past). In effect, the subject seems to disappear in a shimmer of silver electricity, then reappear after 3d6 rounds. The subject reappears in exactly the same orientation and condition as before. For the subject, no time has passed at all. If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary. 时光倒流(Time Regression) 心灵传送系(敏捷) 等级:心灵术士9 异象:无 显能时间:1d4+1轮 距离:个人 目标:自己 持续时间:立即 灵能点:17,消耗经验值 你可以令表观时间倒流1d4+1轮。这样做的结果是,你“回放”之前的几个回合的行动。本异能所倒流的时间长度从你刚开始展现本异能开始计算。时光倒流後,只有你知道未来的1d4+1轮内将会发生什么。当然,如果你愿意,你也可以告知你的队友。在这段你第二次经历的时间内,你可以运用你所得到的对短暂将来的了解来决定你的行动。通常你不会在第二次通过时间流後再次展现“时光倒流”而将选择新的行动,但仍然要支付这次展现的经验值。 经验值费用:每次展现消耗500经验值。 Time Regression Psychoportation (Dex) Level: Psion 9 Display: None Manifestation Time: 1d4+1 rounds Range: Personal Target: You Duration: Instantaneous Power Points: 17, XP cost You can regress apparent time 1d4+1 rounds into the past. In effect, you “replay” the previous few rounds of activity. The power regresses time to the point along the timestream when you first began manifesting the power. (You replay the same 1d4+1 rounds noted in the manifestation time.) Once you’ve regressed, only you retain knowledge of the next 1d4+1 rounds; however, you can communicate that knowledge verbally to your companions, if desired. During the rounds that you live through a second time, you can act on knowledge you gained by living through the immediate future. In all likelihood, you’ll probably not choose to manifest time regression during your second pass through the time stream, instead taking completely new actions, but you pay the XP cost all the same. XP Cost: Each manifestation costs 500 XP. 跟踪传送(Trace Teleport) 心灵传送系(敏捷)[传送] 等级:心灵术士6 异象:视觉 显能时间:单动作 距离:中距 (100呎+10呎/等级) 区域:以你为中心,以最大显能距离为半径的圆形范围 效果:追踪任何重量不超过300磅/等级的物体或生物的传送 持续时间:1小时/等级 (解消) 豁免检定:意志,通过则无效 (只对追踪检定) 异能抗力:可 (只对追踪检定) 灵能点:11 如同“感知灵旅”,但你可以追踪异能有效距离内的任何传送过程的起点和终点。无论是灵能方式还是魔法方式进行的传送,你都可以追踪。你必须穿透生物的异能抗力(如果有)来进行追踪,而进行传送的生物也可以通过成功的意志豁免来避免被追踪。 就本异能而言,“跟踪”意味着如果你愿意(并且能够展现异能“传送术”),你可以把自己传送到同一位置,如同你“偶尔经过”被追踪地点。本异能不会提供除了其精神坐标以外任何关于目标地点的信息。 Trace Teleport Psychoportation (Dex) [Teleportation] Level: Psion 6 Display: Vi Manifestation Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: Circle, centered on you, with a radius of 100 ft. + 10 ft./level Effect: Traces the teleportation of any object or creature whose weight does not total more than 300 lb./level Duration: 1 hour/level (D) Saving Throw: Will negates (foils trace) Power Resistance: Yes (foils trace) Power Points: 11 As sense psychoportation, except you can trace the origination or destination of any teleportation made by others within the area. You can trace both psionic and magical teleportations. You must pierce the power resistance of creatures that possess it for a successful trace, but the creature conducting the teleportation can make a Will save to foil the trace. For purposes of this power, “trace” means you could teleport to the location yourself if you so desired (and know the teleport power), as if you had “seen casually” the trace location. This power does not grant you any information on the conditions at the other end of the trace beyond mental coordinates. 创造杂物(Trinket) 心灵创造系(智力) 等级:心灵术士0 异象:物质 显能时间:一整轮 距离:0 效果:一个无人持有的、非魔法的、以无生命植物为原料的物体,体积至多1立方吋/等级 持续时间:1分钟 豁免检定:无 异能抗力:不可 灵能点:1 如同“次级造物术”,但你所创造的物品更小,且你创造它的时间更短。例如,你可以造出一枚木质戒指、一张纸、一块手帕、一副薄手套或其他物品。你无法造出干药草、毒素或者其他死去植物具有特殊效果的提炼物。 Trinket Metacreativity (Int) Level: Psion 0 Display: Ma Manifestation Time: 1 round Range: 0 Effect: One unattended, nonmagical object of nonliving plant matter, up to 1 cu. in. Duration: 1 minute Saving Throw: None Power Resistance: No Power Points: 1 As minor creation, except the object you create is smaller, and you create it quicker. For instance, you could create a wooden ring, a piece of paper, a handkerchief, a thin glove, or other item. You cannot create a dried herb. poison, or other distillate of dead plant matter that has a special secondary effect. 超级冲击波(True Concussion) 心灵转化系(体质) 等级:心灵术士7 灵能点:13 如同“冲击波”,但“超级冲击波”造成13d6点伤害。你可以选择让本异能造成淤伤而非正常伤害。 True Concussion Psychokinesis (Con) Level: Psion 7 Power Points: 13 As concussion, except true concussion deals 13d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead. 真实造物术(True Creation) 心灵创造系(智力) 等级:心灵术士8 持续时间:立即 灵能点:15,消耗经验值 如同“高等造物术”,但创造物将永久存在并且不会被“解除魔法”或“消解灵能”所消灭。从任何方面来讲,这些物品都完全是真实的。 经验值费用:经验值的费用等于10倍于以金币为单位的物品价格(物品价格请参阅《玩家手册》),或至少1点经验值。 True Creation Metacreativity (Int) Level: Psion 8 Duration: Instantaneous Power Points: 15, XP cost As major creation, except items created are permanent and cannot be negated by dispelling magic or negating powers. For all intents and purposes, these items are completely real. XP Cost: The XP cost equals 10 times the cost of the item in gold pieces (see the Player’s Handbook for item costs), or a minimum of 1 XP. 真实支配术(True Domination) 心灵附魔系(魅力)[胁迫、影响心灵] 等级:心灵术士8 灵能点:15 如同“支配术”,但被强迫进行违背天性的行动的生物所进行的豁免检定将受到-10减值。如果失败,受术者必须做出此动作;但如果成功,本异能即告瓦解。明显的自残性命令可能被执行,除非受术者通过了前述豁免检定,从而打破本异能。 True Domination Telepathy (Cha) [Compulsion, Mind-Affecting] Level: Psion 8 Power Points: 15 As domination, except a subject forced to take actions against its nature receives a new saving throw with a penalty of -10. On a failed save, the subject must take the action, but on a success, the power is broken. Obviously self-destructive orders may be carried out, unless the subject can succeed at the above-noted saving throw, thereby breaking the power. 真实代谢(True Metabolism) 心灵自塑系(力量) 等级:心灵术士9 异象:物质 显能时间:一整轮 距离:个人 目标:自己 持续时间:1分钟 灵能点:17 你在1分钟内得到每轮10点生命值的再生能力。 True Metabolism Psychometabolism (Str) Level: Psion 9 Display: Ma Manifestation Time: 1 full round Range: Personal Target: You Duration: 1 minute Power Points: 17 You regenerate 10 hit points every round for 1 minute. 真知术(True Seeing) 心灵预言系(感知) 等级:心灵术士5 异象:视觉 显能时间:单动作 距离:接触 目标:接触到的生物 持续时间:1分钟/等级 豁免检定:意志,通过则无效 (无害) 异能抗力:可 (无害) 灵能点:9 你授予目标看见万物本来面目的能力。目标能看穿普通和魔法或灵能的黑暗,注意到被魔法或灵能隐藏的密门,看见受“朦胧术”或“移位术”效果影响的生物的确切位置,正常看到隐形的生物或物体,看穿幻术,看穿虚假感觉,看出变形、变化或改变了的事物的原形。此外,目标还能集中视觉以看见以太位面。“真知术” 能看穿的距离为120呎。 然而“真知术”不能透视固体。它没有X光视觉或相当的效果。它不能抵消隐藏效果,包括由烟雾之类引起的。“真知术” 无法帮助受术者看穿世俗伪装,看见躲藏的生物,或是注意到以世俗方式隐藏的密门。此外,本异能效果无法用其他灵能或魔法方式增强,因此你无法通过开阔镶额眼或配合“锐耳术/鹰眼术”使用“真知术”。 True Seeing Clairsentience (Wis) Level: Psion 5 Display: Vi Manifestation Time: 1 action Range: Touch Target: Creature touched Duration: 1 minute/level Saving Throw: Will negates (harmless) Power Resistance: Yes (harmless) Power Points: 9 You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical or psionic darkness, notices secret doors hidden by magic or psionics, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, sees through falsified sensory input, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus her vision to see into the Ethereal Plane. The range of true seeing conferred is 120 feet. True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not cancel concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures that are simply hiding, or notice secret doors hidden by mundane means. In addition, the power effects cannot be further enhanced with known psionics or magic, so one cannot use true seeing through a third eye open or in conjunction with clairaudience/clairvoyance. 真实心灵遥控(True Telekinesis) 心灵转化系(体质) 等级:心灵术士9 持续时间:专注,最长10分钟/等级 或 立即 (见说明) 灵能点:17 如同“心灵遥控”和“高等心灵遥控”,但力量更强,持续更久(对于持续发力)。当产生持续发力时,你可以将重量不超过每显能者等级500磅的生物或物体每轮移动100呎。当产生猛烈冲击时,物体造成的伤害如同“心灵遥控”,不超过重量限制的生物则受到16d6点伤害(如同从160呎高处坠落)。 True Telekinesis Psychokinesis (Con) Level: Psion 9 Duration: Concentration, up to 10 minutes/level, or instantaneous (see text) Power Points: 17 As telekinesis and improved telekinesis, except stronger and longer lasting (if a sustained force). When generating a sustained force, you move a creature or object weighing up to 500 pounds per manifester level up to 100 feet per round. When generating a violent thrust, objects cause damage as noted in telekinesis, and creatures within the weight range take 16d6 points of damage (as if they had fallen from 160 feet).
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异能详述-U、V、W字头系列
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全域视野(Ubiquitous Vision) 心灵预言系(感知) 等级:心灵术士3、心灵武士3 异象:视觉 显能时间:单动作 距离:个人 目标:自己 持续时间:2轮/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:5 你的後脑勺“长出眼睛”,而脑袋两侧和顶端也是(然而只是效果上,并非真正长出来)。这使你降低减值,并在特殊情况下降低加值。在效果上,你获得了 360度的球形视野,使你能够完美地防范本可以夹击你的生物。因此,夹击你的敌人在攻击检定上并无+2加值,由于你并未失去对AC的敏捷加值,游荡者也不能偷袭你(但他们在你措手不及时仍可偷袭你)。你的“侦察”检定获得+3增强加值,你的“搜索”检定获得+1增强加值。同时,在异能持续期间,你对抗凝视攻击时遭受-4增强减值。 Ubiquitous Vision Clairsentience (Wis) Level: Psion 3/Psychic Warrior 3 Display: Vi Manifestation Time: 1 action Range: Personal Target: You Duration: 2 rounds/level (D) Saving Throw: None Power Resistance: No Power Points: 5 You have “eyes in the back of your head,” and in the sides and top as well (though only in effect, not literally) granting you reduced penalties and bonuses in specific situations. In effect, you have a 360-degree sphere of sight, allowing you perfect view of creatures that might otherwise flank you. Thus, flanking opponents gain no bonus on their attack rolls instead of +2, and rogues are denied their sneak arrack because you do not lose your bonus to Dexterity (but they may still sneak attack you if you are caught flat-footed). Your Spot checks gain a +3 enhancement bonus, and your Search checks gain a +1 enhancement bonus. Concurrently, you suffer a -4 enhancement penalty on saves against all gaze attacks during the power’s duration. 摧心术(Ultrablast) 心灵附魔系(魅力)[影响心灵] 等级:心灵术士7 异象:听觉 (见说明) 显能时间:1轮 距离:中距 (100呎+10呎/等级) 区域:半径15呎的爆发范围内的数个活物 持续时间:立即 豁免检定:意志,通过则效果减半 异能抗力:可 灵能点:13 你“喃喃低语”1轮(灵能生物与非灵能生物都可以感觉到),然後由你的意识中释放出骇人的尖叫,刺透并瓦解受术者大脑中的柔软组织。这种攻击造成13d4点伤害。 Ultrablast Telepathy (Cha) [Mind-Affecting] Level: Psion 7 Display: Au (see text) Manifestation Time: 1 round Range: Medium (100 ft. + 10 ft./level) Area: Several living creatures within a 15-ft.-radius burst Duration: Instantaneous Saving Throw: Will half Power Resistance: Yes Power Points: 13 You “grumble” psychically for 1 round (which both psionic and nonpsionic creatures can detect), then release a horrid shriek from your subconscious that penetrates and disrupts the soft tissues of the subjects’ brains. This attack deals 13d4 points of damage. 感知亡灵(Undead Sense) 心灵预言系(感知) 等级:心灵术士3 异象:视觉 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 区域:以你为中心,以最大显能距离为半径的扩散范围 持续时间:10分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:5 你能觉察到亡灵的存在。当异能持续时,你能够意识到影响区域内亡灵的存在及其大致位置。例如,如果你正在穿过一条走廊,而虚体缚灵正在墙里面等着发动圈套,你能觉察到有亡灵在墙里面或後面。亡灵的类型不会被揭示,但数量被揭示。 Undead Sense Clairsentience (Wis) Level: Psion 3 Display: Vi Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Spread of 25-ft.-radius + 5 ft./2 levels, centered on you Duration: 10 minutes/level (D) Saving Throw: None Power Resistance: No Power Points: 5 You sense the presence of undead. While the duration lasts, you become aware of the presence of undead within the affected space and their general location. For instance, if you walk along a corridor where incorporeal wraiths are waiting within the wall to spring a trap, you sense that undead are either in or behind the wall. The type of undead is not revealed, but numbers are. 英勇术(Valor) 心灵自塑系(力量) 等级:心灵武士0 异象:听觉 显能时间:见说明 距离:个人 目标:自己 灵能点:1 你可以立刻使你的一次豁免检定得到+1士气加值。 你可以瞬发本异能,快到足够让你在本轮内豁免检定得到+1士气加值。展现此异能是一个即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。 Valor Psychometabolism (Str) Level: Psychic Warrior 0 Display: Au Manifestation Time: See text Range: Personal Target: You Power Points: 1 You can immediately apply a +1 morale bonus on a saving throw. You can manifest this power instantly, quickly enough to gain the +1 morale bonus on a saving throw in the same round. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. 魄力术(Verve) 心灵自塑系(力量) 等级:心灵术士0、心灵武士0 异象:物质、嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟 (解消) 灵能点:1 得到1点暂时生命值。此生命值与通过其他来源得到,或由再次使用“魄力术”得到的暂时生命值不累加。关于暂时生命值的更多信息请参见《玩家手册》第八章。 Verve Psychometabolism (Str) Level: Psion 0/Psychic Warrior 0 Display: Ma, Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute (D) Power Points: 1 You gain 1 temporary hit point. This hit point does not stack with temporary hit points from other sources or with additional uses of verve. See Chapter 8 of the Player’s Handbook for more on temporary hit points. 警惕术(Vigilance) 心灵预言系(感知) 等级:心灵武士2 异象:精神 显能时间:单动作 距离:个人 目标:自己 持续时间:1小时/等级 豁免检定:无 异能抗力:不可 灵能点:3 你获得在完全黑暗、烟雾、泥水、充满粉尘的空气以及类似的削弱视觉的媒质中看见30呎远的能力。这种视觉视觉看见的是黑白图像,其他地方和普通视觉一样。在魔法视障区,例如魔法黑暗或烟雾,“警惕术”只能让你看见10呎远。本异能不会给予你看穿固体的能力。 Vigilance Clairsentience (Wis) Level: Psychic Warrior 2 Display: Me Manifestation Time: 1 action Range: Personal Target: You Duration: 1 hour/level Saving Throw: None Power Resistance: No Power Points: 3 You gain the ability to see 30 feet in total darkness, fog, silty water, dust-laden air, and similar vision-impairing media. Vision is black and white only but otherwise like normal sight. In magically obscured regions, such as magical darkness or fog, vigilance allows you to see only 10 feet. The power does not grant you the ability to see through solid objects. 活力术(Vigor) 心灵自塑系(力量) 等级:心灵术士1、心灵武士1 异象:物质、嗅觉 显能时间:单动作 距离:个人 目标:自己 持续时间:1分钟/等级 (解消) 灵能点:1 你让自己充满力量,得到每显能者等级3点(最多18点)暂时生命值。这些生命值与通过其他来源得到,或由再次使用“活力术”得到的暂时生命值不累加。关于暂时生命值的更多信息请参见《玩家手册》第八章。 Vigor Psychometabolism (Str) Level: Psion 1/Psychic Warrior 1 Display: Ma, Ol Manifestation Time: 1 action Range: Personal Target: You Duration: 1 minute/level (D) Power Points: 1 You suffuse yourself with power, gaining 3 temporary hit points per manifester level (maximum 18 hit points). These hit points do not stack with temporary hit points from other sources or with additional uses of vigor. See Chapter 8 of the Player’s Handbook for more on temporary hit points. 星质墙(Wall of Ectoplasm) 心灵创造系(智力) 等级:心灵术士4 异象:视觉 (见说明) 显能时间:单动作 距离:近距 (25呎+5呎/2等级) 效果:面积等于边长10呎/等级的正方形的区域 或 半径1呎/等级的球形或半球形 持续时间:1分钟/等级 (解消) 豁免检定:无 异能抗力:不可 灵能点:7 你制造出一面混沌的星质墙,并使它变得牢固。此墙无法移动且对所有伤害均免疫。星质墙会受可消解灵能的异能的影响,不过此墙在任何决定其是否被消解的检定中获得+4加值。无论从哪个方向,法术、异能以及喷吐武器都无法穿过星质墙,虽然心灵传送仍然能绕过这个障碍。它能如同阻挡实体生物一样的阻挡灵体生物(虽然灵体生物通常可以穿过实体地面或天花板而绕过它)。此墙是不透明的,所以无论是视线或是凝视攻击都无法穿过它。 你能够造出平面星质墙,其面积相当于每等级10呎边长的正方形,也可造成球形或半球形的墙,半径是每等级1呎。 制造出来的星质墙必须连续而无间断。如果它的表面被任何物体或生物隔断,则异能失效。 Wall of Ectoplasm Metacreativity (Int) Level: Psion 4 Display: Vi (see text) Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Wall whose area is up to one 10-ft. square/level or a sphere or hemisphere with a radius of up to 1 ft./level Duration: 1 minute/level (D) Saving Throw: None Power Resistance: No Power Points: 7 You fashion a roiling wall of ectoplasm, imbuing it with solidity. The wall cannot move and is immune to damage of all kinds. Wall of ectoplasm is susceptible to powers that negate psionics, but it gains a +4 bonus on any check to determine if the wall is negated. Spells, powers, and breath weapons cannot pass through the wall in either direction, although psychoportive travel can bypass the barrier. It blocks ethereal creatures as well as material creatures (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). The wall is opaque, so neither vision nor gaze attacks operate through it. You can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level or into a sphere or hemisphere with a radius of up to 1 foot per level. The wall of ectoplasm must be continuous and unbroken when formed. If its surface is broken by any object or creature, the power fails. 苍火(Whitefire) 心灵创造系(智力)[火焰] 等级:心灵术士3 异象:视觉 (见说明) 显能时间:单动作 距离:远距 (400呎+40呎/等级) 区域:半径20呎的扩散范围 持续时间:立即 豁免检定:反射,通过则效果减半 异能抗力:可 灵能点:5 你从星界抽取不稳定的可怕的白热星质。“苍火”对你所指定区域内的所有生物造成5d4点火焰伤害(你必须能够看到目标区域或它的一部分)。无人持有的物品也将受到伤害。 “苍火”点燃区域内的易燃物,伤害区域内的物品。它可以融化低熔点的金属,例如铅、金、铜、银和青铜。 Whitefire Metacreativity (Int) [Fire] Level: Psion 3 Display: Vi (see text) Manifestation Time: 1 action Range: Long (400 ft. + 40 ft./level) Area: 20-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Power Resistance: Yes Power Points: 5 You draw unstable ectoplasm from the Astral plane that ignites with hellish, white-hot fury. Whitefire deals 5d4 points of fire damage to all creatures within the area you designate (you must be able to see the target area or a portion of it). Unattended objects also take damage. Whitefire sets fire to combustibles and damages objects in the area. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze.
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