《心灵异能手册》第七章·灵能物品
2004-08-23    Andor   
打印自: 最深的地下城 UNDERTOPIA
地址: http://www.ntrpg.org/yy/undertopia/article.php?articleid=463
概述部分
 第七章·灵能物品
PSIONIC ITEMS --- CHAPTER SEVEN
 
  灵能物品是灌输了心灵力量的物品。人们四处寻找并努力从怪物的宝藏或敌人那儿搜刮它们。有志者甚至自己制造它们。灵能物品给予人物别无它法获得的能力或是以神秘的方式补足他的能力。某些灵能物品是智能的——这可有些危险。
  Psionic items are imbued with mental powers, widely sought and hard won from the hoards of conquered monsters or the grasp of fallen foes. Ambitious characters can even craft their own. Psionic items grant abilities to a character that she could never otherwise have or complement her existing capabilities in uncanny ways. Some psionic items are intelligent—a few dangerously so.
 
  《地下城主指南》第八章描述了各种能增强战役的魔法物品。灵能物品也同样被分类:防具、武器、灵容、灵杖、灵能石、灵纹和灵物。最後,非常稀有而强大的灵能物品自成一类:神器。神器包括次等神器(非常稀有但非独一无二)和高等神器(独一无二且非常强力)。
  Chapter 8 of the DUNGEON MASTER’s Guide describes the many sorts of magic items that enhance a campaign. Psionic items are likewise classified into categories: armor, weapons, crystal capacitors, dorjes, power stones, psionic tattoos, and universal items. Finally, psionic items exist of such rarity and power as to belong to a category of their own: artifacts. Artifacts may be minor (extremely rare but not one-of-a-kind items) or major (each unique and extremely potent).
 
  防具:防具(包括盔甲和盾牌)为穿戴者提供更好的灵能保护。某些防具除AC外还提供别的能力。
  Armor and Shields: Armor (including shields) offers improved, psionic protection to the wearer. Some of these items confer abilities beyond a benefit to Armor Class.
 
  武器:武器被灌输了不同的战斗功效,但几乎都会提升使用者的攻击和伤害骰。
  Weapons: Weapons are imbued with a variety of combat powers but almost always improve the attack and damage rolls of the wielder.
 
  灵容:如同精细首饰一样的水晶灵容可以储存灵能点以供灵能人物或生物将来使用。有时灵容被挂在腰带或项链上,或者系在权杖或法杖的末端,这都不影响它们的功能。
  Crystal Capacitors: A crystal capacitor resembles elaborate jewelry and stores power points that can be used later by any psionic creature or character. Sometimes crystal capacitors are hung from belts or necklaces, or attached to the ends of rods or staffs, but that is unnecessary for their function.
 
  灵杖:灵杖是细长的水晶,灌输了可供将来使用的异能。
  Dorjes: a dorje is a slender, elongated crystal imbued with the ability to manifest a specific psionic power fifty times.
 
  灵能石:灵能石是注入了可供将来使用的异能的小水晶。
  Power Stones: A power stone is a small crystal encoded with psionic powers that can be used later.
 
  灵纹:灵纹是绘在活体生物皮肤上的奇特图案,灌输了只对佩戴者生效的异能。
  Psionic Tattoos: A psionic tattoo is a strange design placed on the skin of a living creature, imbued with a psionic power that affects only the wearer.
 
  灵物:灵物是包括首饰、工具、面具、衣物和许多其他物品的杂项类别。
  Universal Items: Universal items belong to a catchall category that includes jewelry, tools, masks, clothing, and much more.
 
 
使用物品
USING ITEMS
 
  灵能物品使用时须启动,尽管有时启动只是指持用盾牌。某些物品一旦穿戴就持续生效。但多数情况下,使用物品需要一个启动灵能物品动作,该动作不引发借机攻击。然而,使用灵能触发物品(见下文)视为在战斗中展现异能。
  A psionic item must be activated for use, although sometimes activation simply means holding a shield. Some items, once donned, function constantly. In most cases though, using an item requires an activate psionic item action that does not provoke attacks of opportunity. However, the use of power trigger items (see below) is treated just like manifesting powers in combat.
 
  启动灵能物品是标准动作,除非物品说明中另外指出。异能的显能时间就是启动物品中该异能所需的时间,无论是灵能石、灵杖或灵纹,除非该物品的说明中另外声明。
  Activating a psionic item is a standard action unless the item description indicates otherwise. The manifestation time of psionic power is the time required to activate the same power in an item, whether it’s a power stone, a dorje, or a tattoo, unless the item description specifically states otherwise.
 
  启动灵能物品有如下三种方式:
  The three ways to activate psionic items are these:
 
  异能触发:这是灵能石的启动方式。这需要展现异能的专门知识,适当的人物会明白并组成恰当的命令思想。这意味着如果一个心灵武士拣到储有心灵武士异能的灵能石,他能辨认出如何使用。若异能在某人物的异能列表中(心灵术士列表或心灵武士列表之一),该人物就能知道如何使用储有该异能的异能触发物品。使用者仍需在启动物品前确定何种异能储于其中。和展现异能一样,启动异能触发物品是标准动作,会引发借机攻击。
  Power Trigger: This is the activation method for power stones. It requires the special knowledge of psionic power manifestation that an appropriate character would know and forming the appropriate command thought. This means that if a psychic warrior picks up a power stone that stores a psychic warrior power, she can figure out how to use it. If a power is on a character’s power list (either the psion list or the psychic warrior list), the character knows how to use a power trigger item that stores that power. The user must still determine what power is stored in the item before activating it. Activating a power trigger item is a standard action that provokes attacks of opportunity exactly as manifesting a power does.
 
  命令思想:若灵能物品说明及其自然属性都未能指明启动方法,便可认为它是用命令思想启动的。命令思想启动是指人物在心里说出某个词于是这物品便启动,不需要其他专门知识。启动命令思想灵能物品是标准动作,不引发借机攻击。
  Command Thought: If no activation method is suggested either in the psionic item description or by the nature of the item, assume that a command thought is needed to activate it. Command thought activation means that a character mentally projects a word and the item activates. No other special knowledge is needed. Activating a command thought psionic item is a standard action that does not provoke attacks of opportunity.
 
  有时启动某物品的命令思想被灌输在其中,人物第一次拣起它时便会在脑中听见密语。其他物品是沉默的,但灵能知识和历史知识技能可能会有助于识别命令思想。这种情况下需要一个成功的检定(DC=30)才能得知该命令思想。
  Sometimes the command thought to activate an item is mentally encoded within it and is whispered into the mind of a creature first picking it up. Other items are silent, but Knowledge (psionics) or Knowledge (history) skills might be useful in helping to identify command thoughts. A successful check (DC 30) is needed to come up with the command thought in this case.
 
  异能“鉴定术”可揭示命令思想。
  The power identify reveals command thoughts.
 
  即效:这种灵能物品使用便是启动——人物必须开启灵纹、挥舞宝剑、举盾格挡、佩戴面具或穿上灵能皮肤。即效物品通常是显而易见、不言自明的(你仍需知道或猜出如何使用该物品)。
  Use-Activated: This type of psionic item has to be used to activate. A character must tap a psionic tattoo, swing a sword, interpose a shield to deflect a blow in combat, wear a mask, or don a psychoactive skin. Use activation is generally straightforward and self-explanatory (you must still know or guess what the item does to activate it).
 
  如果使用即效物品在生效前需要花时间(例如开启灵纹),那么使用它是一个标准动作。如果使用激活物品不用额外时间(例如挥舞内含增强加值的灵能宝剑),那么使用它甚至不算动作。两种情况都不引发借机攻击,除非用法包括了本身引发借机攻击的动作,例如在威胁区域内拉开灵能弓。
  If using the item takes time (such as tapping a psionic tattoo does) before a psionic effect occurs, then use activation is a standard action. If the item’s activation takes no extra time (such as swing a psionic sword that has a built-in enhancement bonus), use activation is usually not even an action. Neither provokes attacks of opportunity unless the use involves taking an action that in itself provokes them, such as drawing a psionic bow within a threatened area.
 
 
对抗灵能物品的豁免检定
SAVING THROWS AGAINST PSIONIC ITEM POWERS
 
  灵能物品可以产生异能。对抗灵能物品中的异能的豁免检定DC总是等于 10 + 该异能或效果的能级 + 展现该异能所需最低属性的加值。例如,一道三级异能的DC是 10 +3(因为是三级) +1(因为相关属性至少要13才能展现三级异能),总共是14。另一种结果相同的计算方法是把异能能级乘以1.5再加上10。
  Psionic items produce psionic powers. The DC of a saving throw against a power from a psionic item is always 10 + the level of the power or effect + the ability bonus of the minimum ability score needed to manifest that level of power. For example, a 3rd-level power’s DC would be 10 + 3 (for being 3rd level) + 1 (for needing at least a 13 in the relevant ability score to manifest a 3rd-level power), for a total of 14. Another way to figure the same number is to multiply the power’s level by 1.5 and add 10 to the result.
 
  某些物品的说明中给出了不同效果的豁免检定DC,尤其是该效果没有完全等效的异能时(为其指定能级则不利于快速计算)。
  Some item descriptions give saving throw DCs for various effects, particularly when the effect has no exact power equivalent (making its level otherwise difficult to quickly determine).
 
 
破坏灵能物品
DAMAGING PSIONIC ITEMS
 
  灵能物品对于可能使其受到伤害的异能或法术总是可以进行豁免检定——即使是凡物通常不可豁免的攻击。所有类型的豁免检定——强韧、反射、意志——都同样计算:豁免加值等于 2 + 其显能者等级的一半(向下取整)。唯一例外是智能灵能物品,其依照感知值进行意志豁免。
  Psionic items should always get a saving throw against powers or spells that might deal damage to them --- even against attacks from which a mundane item would normally get no chance to save. All types of psionic item saves --- Fortitude, Reflex, and Will --- are calculated the same way: The saving throw bonus equals 2 + one-half its manifester level (round down). The only exceptions to this are intelligent psionic items, which make Will saves based on their own Wisdom scores.
 
  除非另外说明,灵能物品和普通物品受到同种伤害。受损的灵能物品仍然可用,直到完全被毁(就是说,生命值耗尽)。
  A psionic item, unless otherwise noted, takes damage as a normal item of the same type. A damaged psionic item continues to function until completely broken (that is, its hit points are exhausted).
 
 
“魔法”物品对于灵能人物
“MAGIC” ITEMS FOR PSIONIC CHARACTERS
 
  除非DM采用变体规则“灵能异于魔法”,《地下城主指南》中描述的许多魔法物品对灵能人物同样有帮助。大部分情况下,简单地用异能替换法术就行了。例如,一个灵能“心灵感应头盔”的功能完全和同名魔法物品相同,除了实质上它的能力是灵能的而非魔法的。一些建议如下,尽管这并非囊括所有可能的完全列表。
  Unless the DM is using the Psionics Are Different option, many magic items described in the DUNGEON MASTER’s Guide could potentially aid psionic characters as well. In most cases, this is as simple as substituting a psionic power for a spell. For instance, a psionic helm of telepathy functions exactly as the magic item of that name, except that all its powers are psionic rather than magical in nature. A few suggestions are noted below, though this is by no means a complete list of possibilities.
 
表7-1:魔法—灵能等价表
───────────────────────
魔法物品   灵能效果
───────────────────────
心灵感应头盔 用异能替换法术
法力再生珍珠 各方面都视为等价能级
       对应的灵能点数容量的灵容
水晶球    用异能替换法术
艾恩石:
 鲜紫    储存能级总和为六级的异能
 淡紫    吸收最高四级的异能(照常耗竭)
 彩虹*   提供5灵能点/天(再生)
 暗灰※   为灵能人物提供1灵能点,随後解离
───────────────────────
*新物品:视为艾恩石形态的灵容,但其每日再生其所储灵能点;交易价格:16000金币。
※暗灰石对于魔法无用,但作为堪用的谐振体仍能在消散前为灵能人物提供1灵能点。
 
TABLE 7-1: MAGIC-PSIONIC EQUIVALENCIES
─────────────────────────────────
Magic Item     Psionic Effect
─────────────────────────────────
Helm of telepathy  Substitute psionic power for spell
Pearl of power   Treat in all ways as a crystal capacitor with
          power point capacity appropriate to the
          equivalent power level
Crystal ball    Substitute psionic power for spell
Ioun stones:
 Vibrant purple  Stores 6 levels of psionic powers
 Pale lavender   Absorbs powers up to 4th lever (burns out as
          normal)
 Rainbow*     Provides 5 power points/day (regenerates)
 Dull gray**    Provides 1 power point to a psionic character,
          then disintegrates
─────────────────────────────────
*New Item: Treat as a crystal capacitor in ioun stone form, except it regenerates its stored power points each day; Market Price: 16,000 gp.
**Dull gray stones are useless for magic but still harbor just enough resonance that a psionic character can take out 1 power point before the stone is gone forever.
灵能物品说明

 灵能物品说明
PSIONIC ITEM DESCRIPTIONS
 
  以下部分将先概括描述灵能物品的一般类型,例如防具或灵纹,再对具体物品做描述。
  In the following sections, each general type of psionic item, such as armor or psionic tattoos, gets an overall description, followed by descriptions of specific items.
 
  概括描述包括启动方式、随机产生和其他资料。某些类型的灵能物品会给出典型实例的AC、硬度、生命值和破坏DC。此AC是假定该物品无人持用且由于有效敏捷值为0带来的-5减值。若有生物持用该物品,使用该生物的敏捷调整值代替上述-5减值。
  General descriptions include notes on activation, random generation, and other material. The AC, hardness, hit points, and break DC are given for typical examples of some types of psionic items. The AC assumes that the item is unattended and includes a -5 penalty for the item’s effective Dexterity of 0. If a creature holds the item, use the creature’s Dexterity modifier in place of the -5 penalty.
 
  某些仅仅简单储有异能的物品个体没有完整的说明,参考第五章“异能详述”中的异能说明便可。假设异能以所需最低等级展现,除非你由于某些原因而刻意提高。但你这么做将增加物品的费用,见《地下城主指南》第八章的表8-40,分别用“异能”和“显能者等级”相应替换“法术”和“施法者等级”。然而,提升显能者等级通常是为了威力,例如“星质构装体”的持续时间随显能者等级增加。
  Some individual items, notably those that simply store psionic powers and nothing else, don’t get full-blown descriptions. Simply reference the power’s description in Chapter 5: Powers. Assume that the power is manifested at the minimum level required to manifest it, unless you choose to make it higher for some reason. Doing so increases the cost of the item; see Table 8-40 in Chapter 8 of the DUNGEON MASTER’s Guide, substituting “power” for “spell” and “manifester level” for “caster level” as appropriate. However, raising the manifester level is common for powers such as astral construct, the duration of which increases with the level of the manifester.
 
  有些物品会详细说明能力细节,并会在说明的最後总结以下各项。
  Items with full descriptions have their abilities detailed, and each of the following aspects of the item is summarized at the end of the description.
 
  显能者等级:制造者的显能者等级(或置入其中的异能的显能者等级,若低于制造者的真实显能者等级)。显能者等级影响物品的豁免检定加值、距离和其他与等级相关的方面,还决定该物品受到“消解灵能”或类似影响时表现的等级。
  Manifester Level: The level of the creator (or the manifester level of the psionic powers placed within the item, if lower than the actual level of the creator). The manifester level provides the item’s saving throw bonus, as well as range and other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a negate psionics power or similar situation.
 
  先决条件:人物必须符合这些条件才能制造该物品。先决条件包括专长、异能和各种条件,例如等级、阵营和种族。物品制造的先决条件的更多内容,见《地下城主指南》第八章的“先决条件”。
  Prerequisites: The requirements that must be met in order for a character to make the item. These include feats, psionic powers, and miscellaneous requirements such as level, alignment, and race or kind. For more about item creation prerequisites in general, see Prerequisites in Chapter 8 of the DUNGEON MASTER’s Guide.
 
  交易价格:购买该物品的参考价格,随机物品列表中都有交易价格以便参考。可用制造物品专长制作的物品的交易价格通常等于底价加法术成分费(特殊材料或经验值费用)。
  Market Price: The going rate if a character wants to buy the item. Market price is also included on the random tables for easy reference. The market price for an item that can be constructed with the item creation feats is usually equal to the base price plus the price for any components (special materials or experience point expenditure).
 
  重要说明:所有给出的灵能物品交易价格都假定其制造者在制作时使用别出心裁专长(见第三章“专长”),除非另外注明。
  Important: All market prices given for psionic items assume that the item’s creator used the Metacreative feat (see Chapter 3: Feats) in its construction, unless noted otherwise.
 
  制造费用:制造该物品花费的金币与经验值。仅当法术成分(材料或经验值)使物品的交易价格高于底价时才列出此项。此时其制造费用等于底价加法术成分费用。无需法术成分的物品没有“制造费用”项目,此时交易价格和底价相同。制造费用为交易价格一半的金币和交易价格1/25的经验值。
  Cost to Create: The cost in gp and XP to create the item. This entry appears only for items with components (material or XP) that make their market prices higher than their base prices. The cost to create includes the costs derived from the base cost plus the cost of the components. Items without components do not have a “Cost to Create” entry. For them, the market price and base price are the same. The cost in gp is half the market price, and the cost in XP is 1/25 the market price.
 
  重量:“─”表示该物品的重量不值一提。
  Weight: An entry of “—” indicates an item that has no weight worth noting.
 
 
随机灵能物品
RANDOM PSIONIC ITEMS
 
  《地下城主指南》第七章中的表7-4给出了发现次级、中级和高级魔法物品的几率,通过该书中的表8-2可进一步确定种类。你可以使用下表替换为相似能力的灵能物品,或简单地挑一个恰当类型的物品。若物品有使用次数,随机决定剩余次数。
  Table 7-4 in Chapter 7 of the DUNGEON MASTER’s Guide gives the chances of discovering minor, medium, and major magic items, whose nature is determined from Table 8-2 in that book. You can substitute psionic items of similar potency by using the table below instead, or simply pick an item of the appropriate type. If the item has charges or uses, coil randomly to determine how many it has.
 
表7-2:产生随机灵能物品
───────────────────────────────────
次级     中级     高级     物品
───────────────────────────────────
01─02  01─05  01─05  盔甲(表7-3)
03─04  06─10  06─10  盾牌(表7-4)
05─06  11─15  11─15  近战武器(表7-5)
07─09  16─20  16─20  远程武器(表7-6)
10─40  21─40  21─35  灵纹(表7-11)
41─46  41─50  36─45  灵容(表7-7)
47─81  51─68  46─75  灵能石(表7-9、7-10)
82─91  69─83  76─80  灵杖(表7-8)
92─100 84─100 81─100 灵物(表7-12)
───────────────────────────────────
 
TABLE 7-2: RANDOM PSIONIC ITEM GENERATION
─────────────────────────────
Minor  Medium  Major  Item
─────────────────────────────
01--02  01--05  01--05  Armor (Table 7-3)
03--04  06--10  06--10  Shields (Table 7-4)
05--06  11--15  11--15  Melee weapons (Table 7-5)
07--09  16--20  16--20  Ranged weapons (Table 7-6)
10--40  21--40  21--35  Psionic tattoos (Table 7-11)
41--46  41--50  36--45  Crystal capacitors (Table 7-7)
47--81  51--68  46--75  Power stones (Tables 7-9, 7-10)
82--91  69--83  76--80  Dorjes (Table 7-8)
92--100 84--100 81--100 Universal items (Table 7-12)
─────────────────────────────

 

防具
 防具
ARMOR AND SHIELDS
 
  通常,灵能防具和等价的魔法物品相同,包括增强加值、类加和相关的其他基本能力。增强加值就是增强加值,不管是魔法还是灵能带来的。见《地下城主指南》第八章的表8-3及附文,需要时用“灵能”替换“魔法”。灵能防具的与其魔法对应物不同的特殊能力将在本节说明。
  In general, psionic armor and shields follow the rules for the equivalent magic items, as far as enhancement bonuses, stacking, and other base abilities are concerned. An enhancement bonus is an enhancement bonus, regardless whether magic or psionics created it. See Table 8-3 in Chapter 8 of the DUNGEON MASTER’s Guide and the accompanying text, substituting “psionic” for “magic” as necessary. The specific powers of psionic armor and shields diverge from their magical counterparts, however, and are described in this section.
 
  灵能防具和标准及魔法等价品不同之处是每一块结构都嵌入了水晶。特别强力的防具可能完全由明亮色调的或透明的水晶组成。
  Psionic armor and shields differ from standard and magical equivalents in that every piece incorporates one or more crystals into its construction. Particularly powerful armor and shields may be entirely composed of brightly hued or transparent crystal.
 
  随机产生:随机产生灵能防具请参考《地下城主指南》第八章并相应选取表8-4或8-5进行掷骰,然後回到本节并选取以下相应的表(表7-3“盔甲特殊能力”或表7-4“盾牌特殊能力”)掷骰。
  Random Generation: To generate psionic armor and shields randomly, consult Chapter 8 of the DUNGEON MASTER’s Guide and roll on Table 8-4 or Table 8-5 as appropriate. Then return to this section and roll on the appropriate table below (Table 7-3: Armor Special Abilities or Table 7-4: Shield Special Abilities).
 
表7-3:盔甲特殊能力
───────────────────────────────────
次级     中级     高级     特殊能力   交易价格调整*
───────────────────────────────────
01─30  01─05  01─05  着陆     +1加值
─      06─07  06─07  次级固命   +1加值
31─52  08─19  09     浮力     +1加值
53─74  20─30  10─11  提速     +1加值
75─96  31─49  12─14  视域     +1加值
─      50     15─16  抗能(13) +2加值
─      51─60  17─21  穿墙     +3加值
─      ─      22─23  水晶     +3加值
97─98  61─65  24─27  中级固命   +3加值
─      66     28─29  抗能(15) +3加值
─      67─71  30─31  护心     +3加值
─      72─76  32─41  连心     +3加值
─      77─81  42─51  消隐     +3加值
─      82─86  52─61  星质     +3加值
─      87─91  62─64  搬运     +3加值
─      92─94  65─67  抗能(17) +4加值
─      95     68─69  辐射     +5加值
─      96─98  70─72  高级固命   +5加值
─      ─      73─74  抗能(19) +5加值
99─100 99─100 75─100 重掷两次※
───────────────────────────────────
*和《地下城主指南》第八章中的表8-3的结果相加以决定总交易价格。
※如果两次掷得相同特殊能力,则只算其一。若掷得同类特殊能力的不同版本,则只得到较好者。
 
{ Andor注:
附表:防具的灵能能力和魔法能力对应表
───────────────────────────────────────────
灵能能力 魔法能力
───────────────────────────────────────────
固命   护命(Fortification)
抗能   抗法(Spell Resistance)
辐射   综合抗酸、抗寒、抗火、抗电和抗音(Acid/Cold/Fire/Lightning/Sonic Resistance)
───────────────────────────────────────────
}
 
TABLE 7-3: ARMOR SPECIAL ABILITIES
────────────────────────────────
              Special         Market Price
Minor  Medium  Major  Ability         Modifier*
────────────────────────────────
01--30  01--05  01--05  Landing         +1 bonus
--    06--07  06--07  Reinforcement, minor  +1 bonus
31--52  08--19  09    Floating        +1 bonus
53--74  20--30  10--11  Quickness        +1 bonus
75--96  31--49  12--14  Sight          +1 bonus
--    50    15--16  Power resistance (13)  +2 bonus
--    51--60  17--21  Phasing         +3 bonus
--    --    22--23  Crystalline       +3 bonus
97--98  61--65  24--27  Reinforcement, medium  +3 bonus
--    66    28--29  Power resistance (15)  +3 bonus
--    67--71  30--31  Mindarmor        +3 bonus
--    72--76  32--41  Linked         +3 bonus
--    77--81  42--51  Vanishing        +3 bonus
--    82--86  52--61  Ectoplasmic       +3 bonus
--    87--91  62--64  Aporter         +3 bonus
--    92--94  65--67  Power resistance (17)  +4 bonus
--    95    68--69  Radiant         +5 bonus
--    96--98  70--72  Reinforcement, greater +5 bonus
--    --    73--74  Power resistance (19)  +5 bonus
99--100 99--100 75--100 Roll twice again**
────────────────────────────────
*Add to enhancement bonus on Table 8-3 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.
 
表7-4:盾牌特殊能力
──────────────────────────────────
次级    中级     高级     特殊能力   交易价格调整*
──────────────────────────────────
01─30 ─      ─      鼓舞     +1加值
31─50 ─      ─      远程     +1加值
51─60 ─      ─      次级固命   +1加值
61─99 01─10  ─      思维堡垒   +2加值
─     11─16  01─15  厌恶     +2加值
─     17─20  16─20  抗能(13) +2加值
─     21─25  21─25  墙壁     +3加值
─     26─30  26─35  中级固命   +3加值
─     31─40  36─38  护心     +3加值
─     41─50  39─41  连心     +3加值
─     51─60  42─44  消隐     +3加值
─     61─70  45─47  显能     +3加值
─     71─80  48─50  搬运     +3加值
─     ─      51─55  抗能(15) +3加值
─     ─      56─60  抗能(17) +4加值
─     ─      61─65  高级固命   +5加值
─     81─90  66─70  时隙     +5加值
─     ─      71─80  抗能(19) +5加值
100   91─100 81─100 重掷两次※
──────────────────────────────────
*和《地下城主指南》第八章中的表8-3的结果相加以决定总交易价格。
※如果两次掷得相同特殊能力,则只算其一。若掷得同类特殊能力的不同版本,则只得到较好者。
 
TABLE 7-4: SHIELD SPECIAL ABILITIES
────────────────────────────────
              Special         Market Price
Minor  Medium  Major  Ability         Modifier*
────────────────────────────────
01--30  --    --    Hearten         +1 bonus
31--50  --    --    Ranged         +1 bonus
51--60  --    --    Reinforcement, light  +1 bonus
61--99  01--10  --    Thought bastion     +2 bonus
--    11--16  01--15  Averter         +2 bonus
--    17--20  16--20  Power resistance (13)  +2 bonus
--    21--25  21--25  Wall          +3 bonus
--    26--30  26--35  Reinforcement,moderate +3 bonus
--    31--40  36--38  Mindarmor        +3 bonus
--    41--50  39--41  Linked         +3 bonus
--    51--60  42--44  Vanishing        +3 bonus
--    61--70  45--47  Manifester       +3 bonus
--    71--80  48--50  Aporter         +3 bonus
--    --    51--55  Power resistance (15)  +3 bonus
--    --    56--60  Power resistance (17)  +4 bonus
--    --    61--65  Reinforcement, heavy  +5 bonus
--    81--90  66--70  Time buttress      +5 bonus
--    --    71--80  Power resistance (19)  +5 bonus
100   91--100 81--100 Roll twice again**
────────────────────────────────
*Add to enhancement bonus on Table 8-3 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.
 
  特殊性质:掷百分骰。01表示该物品是智能的,02--31表示命令思想(如果有的话)被灌输在物品中并会自动耳语到获得它的使用者脑中,32--100表示没有特殊性质。
  Special Qualities: Roll d%. An 01 result indicates the item is intelligent, a 02--31 result indicates that the command thought (if any) is psionically encoded and whispers itself into the user’s mind on acquisition, and 32--100 indicates no special qualities.
 
  智能物品有特殊能力,有时会有非凡能力和特殊意图。使用《地下城主指南》第八章中的角色来定义智能物品,按需要用显能替换施法。无论如何,智能物品该有独特的风格——别害怕给它心灵能力。例如,一个灵能头盔可以有权自己展现异能:心灵创造、心灵预言和心灵附魔系都是可能的(关键属性为物理属性的能系则不行)。或者一面盾牌可以对抗特定的灵能生物(例如吉斯彦克人)时给予额外的保护。
  Intelligent items have extra abilities and sometimes also extraordinary powers and special purposes. Use the roles in Chapter 8 of the DUNGEON MASTER’s Guide for defining intelligent items, substituting psionic manifestation for spellcasting as required. However, an intelligent item should have a unique flavor—don’t be afraid to give it interesting psionic capabilities. For example, a psionic helmet might have the ability to manifest psionic powers in its own right: Metacreativity, Telepathy, and Clairsentience are all possible (disciplines keyed to physical abilities such as Strength are not eligible). Or a shield could grant additional protection against specified psionic beings, such as githyanki.
 
 
防具特殊能力说明
Armor and Shield Special Abilities Descriptions
 
  许多灵能防具只有增强加值。拥有特殊能力的防具将在这里详述。有特殊能力的防具必须至少有+1增强加值。
  Most psionic armor and shields only have enhancement bonuses. Such items can also have the special abilities detailed here. Armor or a shield with a special ability must have at least a +1 enhancement bonus.
 
 
  搬运:以一个移动等效动作,该防具立即如同“任意门”异能那样将穿戴者及其装备转移到800呎内的任意地点,只要他能看见或指明该地点。该防具每日可如此传送穿戴者两次。
  Aporter: As a move-equivalent action, this suit of armor or shield instantly transports the wearer and her equipment to any spot within 800 feet that she can visualize or specify, as the dimension door power. The armor or shield can transport the wearer in this fashion twice per day.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“任意门”;交易价格:+3加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, dimension door; Market Price: +3 bonus.
 
 
  厌恶:通过命令,每日最多三次,穿戴者指定的生物必须通过意志检定(DC=13)否则将对持用者(其实是盾牌本身)产生强烈的嫌恶,并且不愿进入他周围30呎内。如同“厌恶术”异能,这是影响心灵的强迫效果。
  Averter: On command, up to three times per day, any creature to whom the wearer presents this shield must succeed at a will save (DC 13) or be overcome by a powerful aversion to the wielder (actually the shield), and will not approach within 30 feet. This is a mind-affecting compulsion effect, as the aversion power.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“厌恶术”;交易价格:+2加值。
  Manifester Level: 12th; Prerequisites: craft Psionic Arms and Armor, aversion; Market Price: +2 bonus.
 
 
  水晶:该盔甲完全由水晶制成,然而其拥有同类盔甲的一切性质。闪烁的光芒使穿戴者及其盔甲看起来“模糊”,使穿戴者得到半隐蔽。该隐蔽使对手每次攻击有20%失手率。
  Crystalline: This armor is made completely of crystal, although it possess all the qualities of armor of its type. Gleams and flashes within the crystal give the wearer and his armor a “fuzzy” appearance, granting the wearer one-half concealment. This concealment translates into a 20% miss chance for each attack.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“移位术”;交易价格:+3加值。
  Manifester Level: 15th; Prerequisites: Craft Psionic Arms Armor, displacement; Market Price: +3 bonus.
 
 
  星质:以一个移动等效动作,该盔甲每日将自身、其穿戴者及其装备转化为星质形态最多15分钟,如同异能“星质形态”(细节请参阅第五章“异能详述”中的条目)。穿戴者在该半流体形态下获得20/+1的伤害减免。穿戴者可以呈现星质形态最多5分钟,但即使是花在星质形态上的一轮也要计入。
  Ectoplasmic: As a move-equivalent action, this armor converts itself, its wearer, and all the wearer’s equipment into ectoplasmic form for up to 15 minutes per day, similar to the power ectoplasmic form (see the entry in Chapter 5: Powers for more details). In this semiliquid state the wearer gains damage reduction 20/+1. The wearer can take on ectoplasmic form in increments of up to 5 minutes, but even 1 round spent in ectoplasmic form counts as one such increment.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”、“星质形态”;交易价格:+3加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, ectoplasmic form; Market Price: +3 bonus.
 
 
  浮力:在水或类似液体中该盔甲的灵能浮力抵消穿戴该盔甲的游泳检定减值。此外,该盔甲还为游泳检定提供+4环境加值。
  Floating: This armor is psionically buoyant in water or similar liquid, negating the normal Swim check penalty for wearing armor. Additionally, it grants a +4 circumstance bonus on Swim checks.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“漂浮术”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, float; Market Price: +1 bonus.
 
 
  鼓舞:该盾牌每日在命令下给予持用者最多5点暂时生命值。这些暂时生命值在4分钟後消失。穿戴者随时可以以即时动作启动该能力。
  Hearten: This shield grants the owner up to 5 temporary hit points per day on command. These temporary hit points fade after 4 minutes. The wearer can activate this power as a free action at any time.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“魄力术”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, verve; Market Price: +1 bonus.
 
 
  着陆:有该能力的盔甲看起来很普通。然而穿戴者坠落时自动忽略最初20呎的伤害。不管从多高的地方坠落,穿戴者始终双脚落地。
  Landing: A suit of armor with this capability appears normal. The wearer, however, automatically ignores any damage dealt by the first 20 feet of a fall. Regardless of the height of the fall, the wearer always lands on her feet.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“猫落术”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, catfall; Market Price: +1 bonus.
 
 
  连心:该防具的穿戴者与10哩内的其他连心防具穿戴者形成心灵联结。该能力其他方面和“连心术”异能相似。
  Linked: The wearer of this armor or shield forms a telepathic bond with other wearers of linked armor or shields within 10 miles. This ability is otherwise similar to the mindlink power.
 
  显能者等级:6;先决条件:“制造灵能武器及防具”、“连心术”;交易价格:+3加值。
  Manifester Level: 6th; Prerequisites: Craft Psionic Arms and Armor, mindlink; Market Price: +3 bonus.
 
 
  显能:该盾牌至少有一种有每日次数限制的其他特殊能力。持用者可以比正常次数更频繁地使用那种能力。持用者每次进行额外使用都需要以一个标准动作支付5灵能点。
  Manifester: This shield must have at least one other special quality with a specified number of uses per day. It allows the wielder to use that ability more often than otherwise allowed. For each additional use, the wielder pays 5 power points as a standard action.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“心灵手术”;交易价格:+4加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, psychic chirurgery; Market Price: +4 bonus.
 
 
  护心:该防具使穿戴者对抗影响心灵和/或强迫性异能时意志豁免检定有+4加值。
  Mindarmor: This armor or shield grants the wearer a +4 bonus on Will saving throws to resist all mind-affecting and/or compulsion powers.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“消解灵能”;交易价格:+3加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, negate psionics; Market Price: +3 bonus.
 
 
  穿墙:该盔甲的穿戴者可以穿越木头、灰泥或石墙,但不包括其他材质。该穿戴者每日可以总共穿越60呎距离,可以随意将该距离分成很多小段或者作为一整段使用。超过每日使用距离的穿戴者将从该材料的进入处被弹出,仆倒在无法穿越的墙壁前。
  Phasing: The wearer of this armor can move through wooden, plaster, or stone walls, but not other materials. Each day, the wearer can pass through a total length of 60 feet, breaking this distance up into several smaller passages or one long one, as desired. A wearer who exceeds this daily allotment is ejected from the material at the point of entry, ending up prone in front of the now impassible wall.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“相位门”;交易价格:+3加值。
  Manifester Level: 15th; Prerequisites: Craft Psionic Arms and Armor, phase door; Market Price: +3 bonus.
 
 
  抗能:穿戴有该能力的盔甲时会获得心灵异能抗力。对于不同的盔甲,心灵异能抗力可能为13、15、17或19。
  Power Resistance: This ability grants the armor’s wearer power resistance while the armor is worn. The power resistance can be PR 13, PR 15, PR 17, or PR 19, depending on the armor.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“异能抗力”;交易价格:+2加值(PR 13)、+3加值(PR 15)、+4加值(PR 17)、+5加值(PR 19)。
  Manifester Level: 15th; Prerequisites: craft Psionic Arms and Armor, power resistance; Market Price: +2 bonus (PR 13); +3 bonus (PR 15); +4 bonus (PR 17); +5 bonus (PR 19).
 
 
  提速:该盔甲使穿戴者的速度增加5呎。如此,正常着甲速度为20呎的人物穿戴“提速盔甲”时能以25呎速度移动。
  Quickness: This armor increases the wearer’s speed by 5 feet. Thus, a character whose normal speed in armor is 20 feet moves 25 feet in armor of quickness.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“速度爆发”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, burst; Market Price: +1 bonus.
 
 
  辐射:穿戴者对抗能量攻击(强酸、寒冷、电击、火焰和音波)时获得10点能量抗力。该盔甲每轮吸收这些攻击的最初10点伤害并持续发光等同所吸收的伤害点数的回合数,光亮强度足以照亮60呎半径的区域。
  Radiant: The wearer gains energy resistance 10 against energy attacks (acid, cold, electricity, fire, and sonic). The armor absorbs the first 10 points of damage dealt by any such attack, causing it to shine for a number of rounds equal to the points of damage absorbed. This light is sufficient to illuminate a 60-foot-radius area.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“能量障壁”;交易价格:+5加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, energy barrier; Market Price: +5 bonus.
 
 
  远程:该盾牌的持用者可以在战斗中将其掷出,射程单位按30呎计算。该盾牌在空中被完全视为远程武器,并且无相应专长者不可格挡或攫取之。无论持用者体型,小盾牌造成1d6点伤害儿大盾牌则是1d8。持用者的力量调整值(若目标在30呎内)和盾牌的增强加值加在基本伤害上。
  Ranged: The wielder of this shield can throw it in combat, with a range increment of 30 feet. While in the air, the shield is treated in all ways as a ranged weapon and cannot be blocked or grabbed except by appropriate feats. No matter the size of the wielder, a small shield deals 1d6 points of damage and a large one 1d8. The wielder’s Strength modifier (if within 30 feet of the target) and the shield’s enhancement bonus, if any, add to the base damage.
 
  无论是否命中目标,该盾牌从空中返回将其扔出的持用者手中。该盾牌在持用者做下一个移动等效动作时返回,持用者可以在盾牌返回过程中做一个移动等效动作。如果没有清楚的返回路线,盾牌将落在地上。
  Whether it misses or strikes its target, the shield returns through the air to the wielder that threw it. It returns on the next move-equivalent action of the wielder, who can also take a move-equivalent action as the shield returns. If no clear route exists back to the wielder, the shield falls to the ground.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“隔空之手”;交易价格:+1加值。
  Manifester Level: 5th; Prerequisites: craft Psionic Arms and Armor, far hand; Market Price: +1 bonus.
 
 
  固命:这种防具会产生有效保护穿戴者要害的灵能力场。当穿戴者遭到重击或偷袭时,有一定的几率抵销重击或偷袭造成的伤害而只受到正常伤害。
  Reinforcement: This suit of armor or shield produces a psionic force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical or sneak attack is negated and damage is instead rolled normally:
 
────────────────────
固命类型 只受到正常伤害的几率 交易价格
────────────────────
次级   25%        +1加值
中级   75%        +3加值
高级   100%       +5加值
────────────────────
 
───────────────────
Reinforcement Chance for   Market
Type      Normal Damage Price
───────────────────
Minor     25%      +1 bonus
Medium     75%      +3 bonus
Greater    100%      +5 bonus
───────────────────
 
  显能者等级:13;先决条件:“制造灵能武器及防具”、“钢铁身躯”;交易价格:不定(见上表)。
  Manifester Level: 13th; Prerequisites: Craft Psionic Arms and Armor, iron body; Market Price: varies (see above).
 
 
  视域:该盔甲给予穿戴者更广的视野,因此敌人夹击穿戴者时只在攻击骰上获得+1加值而不是+2(由于穿戴者被部分夹击,因此游荡者仍能偷袭)。穿戴者在所有“侦察”检定上获得+1增强加值但同时在对抗凝视攻击时遭受-2减值。
  Seeing: This armor grants a wider than normal field of vision, so that opponents flanking the wearer gain only a +1 bonus on their attack rolls instead of +2 (rogues still get their sneak attack because the wearer is still partly flanked). The wearer gains a +1 enhancement bonus on all Spot checks but concurrently suffers a -2 penalty on saves against all gaze attacks.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“扩展视野”;交易价格:+1加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, expanded vision; Market Price: +1 bonus.
{ Andor注:表7-3中“Sight”与此处“Seeing”应为同一属性,大概是作者笔误。 }
 
 
  思维堡垒:该盾牌如同“心力堡垒”专长那样保护持用者。当持用该盾牌时,持用者对抗敌人成功的心灵攻击——包括“本我暗示”——时获得+1的精神硬度。该加值和来自“心力堡垒”或心灵防御模式的其他精神硬度加值累加。
  Thought Bastion: This shield protects the wielder as the Psychic Bastion feat. While holding the shield, the wielder gains mental hardness +1 against a foe’s successful psionic attack—even id insinuation. This bonus stacks with other mental hardness bonuses due to the Psychic Bastion feat or through psionic defense modes.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“心力堡垒”、“思维之盾”;交易价格:+2加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, Psychic Bastion, Thought Shield; Market Price: +2 bonus.
 
 
  时隙:该盾牌可以通过重回片刻前而使持用者避免明知的打击。持用者可以每日如同展现“时光倒流”般使用一次该异能。
  Time Buttress: This shield gives the wielder a chance to avoid telling blows by reliving the last few moments of combat. Once per day, the wielder can use time regression as though manifesting the power.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“时光倒流”;交易价格:+5加值。
  Manifester Level: 15th; Prerequisites: Craft Psionic Arms and Armor, time regression; Market Price: +5 bonus.
 
 
  消隐:该防具一旦收到命令便使其穿戴者及其装备隐形。该隐形将被普通方式终止。穿戴者每日可以使用该能力两次。
  Vanishing: On command, this suit of armor or shield renders its wearer and all the wearer’s equipment invisible. This invisibility is broken by the standard methods. The wearer can use this ability twice per day.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“隐形术”;交易价格:+3加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, invisibility; Market Price: +3 bonus.
 
 
  墙壁:以一个标准动作,持用者可以命令该盾牌从边缘长出星质墙。这样产生的墙可达120平方呎面积或是半径达12呎的球或半球。该盾牌成为墙的一部分,直到持续时间结束或持用者取回它,同时星质墙将消散。
  Wall: As a standard action, the wielder can hold forth this shield and command a wall of ectoplasm to grow from the edges of the shield. This forms a wall whose area is up to 120 feet square or a sphere or hemisphere with a radius of up to 12 feet. The shield remains part of the wall until the duration elapses or until repossessed by the wearer, at which time the wall of ectoplasm dissipates.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“星质墙”;交易价格:+3加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, wall of ectoplasm; Market Price: +3 bonus.
武器
 武器
WEAPONS
 
  尽管通常它们通常遵循魔法武器的规则,但灵能武器在设计上和普通及魔法武器不同。许多灵能武器都有水晶成分,有一些完全由水晶组成。许多灵能武器在刃或柄上还有复杂的花纹,引导心灵能量流时会不断闪烁。
  Although they generally follow the rules for magic weapons, psionic weapons can differ from mundane and magic weapons in their design. Most possess some crystal components, and some are completely composed of crystal. Many also sport intricate traceries along the blade or haft, which flicker now and then as if channeling flows of psychic energy.
 
  灵能武器有+1到+5范围的增强加值。这些加值作用于战斗中的攻击和伤害骰。所有灵能武器都是精制品武器,但精制品加值不和增强加值累加。
  Psionic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All psionic weapons are also masterwork weapons, but their masterwork bonus to attack does not stack with their enhancement bonus to attack.
 
  武器分为两大类:近战和远程。有些近战武器(如匕首)可当作远程武器使用。这种情况下,增强加值对两种攻击方式都有效。
  Weapons come in two basic categories: melee and ranged. Some of the weapons listed as melee weapons (for example, daggers) can also be used as ranged weapons. In this case, their enhancement bonus applies to either type of attack.
 
  许多灵能武器只有增强加值。拥有特殊能力的武器将在这里详述。有特殊能力的武器必须至少有+1增强加值。灵能武器的伤害加骰、远程武器和弹药、硬度及生命值的规则和魔法武器相同,详见《地下城主指南》第八章中的说明。
  Many psionic weapons only have enhancement bonuses. Such items can also have the special abilities detailed here. A weapon with a special ability must have at least a +1 enhancement bonus. The rules for bonus damage dice, ranged weapons and ammunition, hardness, and hit points for psionic weapons are the same as for magic weapons as described in Chapter 8 of in the DUNGEON MASTER’s Guide.
 
  心灵可闻:至少30%的灵能武器在第一次出鞘、第一次见血或干掉一个重要敌人时会以心灵感应方式嘀咕、低吟、背战诗、尖叫或产生其他心灵“噪声”。这些心灵感应武器显然是灵能的。拔出这样的武器时无法向15呎内的生物掩藏,也无法制止它的心灵“声迹”。
  Mentally Audible: Fully 30% of psionic weapons telepathically mutter, croon, recite battle poems, scream, or produce other mental “noises” when first drawn, at first blood, or when they slay a significant enemy. These telepathic weapons are obviously psionic. Such a weapon can’t be concealed from creatures within 15 feet when drawn, nor can its mental “soundtrack” be curbed.
 
  启动:灵能武器的用法和普通武器一样——用它进行攻击。如果某武器有需要启动的特殊能力,那么使用者通常需要传达命令思想(一个标准动作)。
  Activation: Usually a character benefits from a psionic weapon in exactly the way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate, then the user usually needs to project the command thought (a standard action).
 
  随机产生:随机产生灵能武器请参考《地下城主指南》第八章并按表8-11进行掷骰,然後按该书中的表8-12、8-13或8-14掷骰,然後回到本节并选取以下相应的表(表7-5“近战武器特殊能力”或表7-6“远程武器特殊能力”)掷骰。
  Random Generation: To generate psionic weapons randomly, consult Chapter 8 of the DUNGEON MASTER’s Guide and roll on Table 8-11. Then roll on Table 8-12, 8-13, or 8-14 in that book. Then return to this section and roll on the appropriate table below (Table 7-5: Melee Weapon Special Abilities or Table 7-6: Ranged Weapon Special Abilities).
 
  特殊性质:掷百分骰。01--20表示该物品初次出鞘或首次见血时会发出心灵“噪声”(15呎内者“可闻”),21--25表示该武器是智能的,26--35表示该武器既是智能的又发出心灵噪声,36--50表示命令思想(如果有的话)被灌输在物品中并会自动耳语到获得它的使用者脑中,而51--100表示没有特殊性质。
  Special Qualities: Roll d%. A 01--20 result indicates that the item produces telepathic “noise” when first drawn or at first blood (“audible” to all within 15 feet), 21-25 indicates that the weapon is intelligent, 26-35 indicates that the weapon is both intelligent and produces telepathic noise, 36-50 indicates that the command thought (if any) is psionically encoded and whispers itself into the user’s mind on acquisition, and 51-100 indicates no special qualities.
 
  智能物品有特殊能力,有时会有非凡能力和特殊意图。使用《地下城主指南》第八章中的角色来定义智能物品,按需要用显能替换施法。无论如何,智能物品该有独特的风格——别害怕给它心灵能力。例如,一个包含夺心魔本质的灵能战斧可以有权自己展现异能:心灵创造、心灵预言和心灵附魔系都是可能的(关键属性为物理属性的能系则不行)。或者一把弓可以对特定的灵能生物(例如脑魔)造成致命打击。
  Intelligent items have extra abilities and sometimes also extraordinary powers and special purposes. Use the rules in Chapter 8 of the DUNGEON MASTER’s Guide for defining intelligent items, substituting psionic manifestation for spellcasting as required. However, an intelligent item should have a unique flavor—don’t be afraid to give it interesting psionic capabilities. For example, a psionic battleaxe might contain the trapped essence of a mind flayer, with the ability to manifest psionic powers in its own right: Metacreativity, Telepathy, and Clairsentience are all possible (disciplines keyed to physical abilities such as Strength are not eligible). Or a bow could launch deadly strikes against specified psionic beings, such as cerebriliths.
 
表7-5:近战武器特殊能力
─────────────────────────────────
次级    中级     高级     特殊能力  交易价格调整*
─────────────────────────────────
01─15 01─10  ─      幸运    +1加值
16─45 11─25  01─09  充能    +1加值
46─55 26─30  10─12  消散    +1加值
56─70 31─40  ─      冲击    +1加值
71─80 41─50  13─17  切离    +1加值
81─89 51     18─19  储能    +1加值
90─99 52─56  20─21  格挡    +1加值
─     57─65  22─33  压制    +2加值
─     66─71  34─41  吸命    +2加值
─     72─79  42─47  吸心    +2加值
─     80─85  48─57  破灵    +2加值
─     86─88  58─62  吸魂    +3加值
─     89─91  63─67  榨心    +3加值
─     92     68─73  显能    +4加值
─     93     74─76  夺命    +5加值
─     94─95  77─80  灵力    +5加值
100   96─100 81─100 重掷两次※
─────────────────────────────────
*和《地下城主指南》第八章中的表8-10的结果相加以决定总交易价格。
※若掷得重复的特殊能力、和已掷得能力矛盾的能力或使超过+10限制的能力,则重掷。武器的增强加值和特殊能力加值当量之和不可超过+10。
 
{ Andor注:
附表:武器的灵能能力和魔法能力对应表
───────────────
灵能能力 魔法能力
───────────────
储能   储法(Spell Storing)
───────────────
}
 
TABLE 7-5: MELEE WEAPON SPECIAL ABILITIES
──────────────────────────────
              Special       Market Price
Minor  Medium  Major  Ability       Modifier*
──────────────────────────────
01--15  01--10  --    Lucky        +1 bonus
16--45  11--25  01--09  Charged       +1 bonus
46--55  26--30  10--12  Dissipater     +1 bonus
56--70  31--40  --    Impact       +1 bonus
71--80  41--50  13--17  Sunderer      +1 bonus
81--89  51    18--19  Power storing    +1 bonus
90--99  52--56  20--21  Parrying      +1 bonus
--    57--65  22--33  Suppression     +2 bonus
--    66--71  34--41  Body feeder     +2 bonus
--    72--79  42--47  Mind feeder     +2 bonus
--    80--85  48--57  Psibane       +2 bonus
--    86--88  58--62  Soul feeder     +3 bonus
--    89--91  63--67  Mindcrusher     +3 bonus
--    92    68--73  Manifester     +4 bonus
--    93    74--76  Coup de grace    +5 bonus
--    94--95  77--80  Psychic       +5 bonus
100   96--100 81--100 Roll again twice**
──────────────────────────────
*Add to enhancement bonus on Table 8-10 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.
 
表7-6:远程武器特殊能力
──────────────────────────────────
次级     中级     高级     特殊能力  交易价格调整*
──────────────────────────────────
01─20  01─15  ─      传送    +1加值
21─40  16─30  ─      冲击    +1加值
41─100 31─45  01─30  充能    +1加值
─      46─50  31─40  压制    +2加值
─      51─66  41─65  爆破    +2加值
─      67─74  66─70  破灵    +2加值
─      75─82  71─75  击离    +3加值
─      83─98  76─85  强力击离  +4加值
─      ─      86─90  显能    +4加值
─      ─      91─97  夺命    +5加值
─      99─100 98─100 重掷两次※
──────────────────────────────────
*和《地下城主指南》第八章中的表8-10的结果相加以决定总交易价格。
※若掷得重复的特殊能力、和已掷得能力矛盾的能力或使超过+10限制的能力,则重掷。武器的增强加值和特殊能力加值当量之和不可超过+10。
 
TABLE 7-6: RANGED WEAPON SPECIAL ABILITIES
──────────────────────────────
              Special       Market Price
Minor  Medium  Major  Ability       Modifier*
──────────────────────────────
01--20  01--15  --    Teleporting     +1 bonus
21--40  16--30  --    Impact        +1 bonus
41--100 31--45  01--30  Charged       +1 bonus
--    46--50  31--40  Suppression     +2 bonus
--    51--66  41--65  Psychokinetic burst +2 bonus
--    67--74  66--70  Psibane       +2 bonus
--    75--82  71--75  Dislocator      +3 bonus
--    83--98  76--85  Great dislocator   +4 bonus
--    --    86--90  Manifester      +4 bonus
--    --    91--97  Coup de grace    +5 bonus
--    99--100 98--100 Roll again twice**
──────────────────────────────
*Add to enhancement bonus on Table 8-10 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.
 
 
灵能武器特殊能力说明
Psionic Weapon Special Abilities Descriptions
 
  许多灵能武器只有增强加值。拥有特殊能力的防具将在这里详述。有特殊能力的武器必须至少有+1增强加值。
  Most psionic weapons only have enhancement bonuses. They can also have the special abilities detailed here. A weapon with a special ability must have at least a +1 enhancement bonus.
 
 
  吸命:造成重击时吸命武器的特殊能力生效。吸命武器给予持用者等同于成功重击造成的伤害点数的暂时生命值。这些暂时生命值持续10分钟。
  Body Feeder: All feeder weapons have a special ability that functions on scoring a successful critical bit. A body feeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. These temporary hit points last 10 minutes.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“吸血鬼之爪”、“强化武器”;交易价格:+2加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, claws of the vampire, metaphysical weapon; Market Price: +2 bonus.
 
 
  充能:一旦收到命令,该武器便从内部发出致命的心灵能量。该能量不会伤害持用武器的手。充能武器的伤害有1d4点加值。弓、弩和投石器将此能量施加于其弹药上。
  Charged: Upon command, this weapon glows from the inside with lethal psionic energy. The energy does not harm the hands that hold the weapon. Charged weapons deal, +1d4 points of bonus damage on a successful hit. Bows, crossbows, and slings bestow the energy upon their ammunition.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“灵能武器”、“强化武器”;交易价格:+1加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, Psionic Weapon, metaphysical weapon; Market Price: +1 bonus.
 
 
  爆破:该武器成功重击时释放破坏性的心灵能量爆炸。爆破武器成功重击时伤害有+1d10加值,若该武器的重击倍数是×3,改为+2d10加值,若该武器的重击倍数是×4,改为+3d10加值。弓、弩和投石器将此能量施加于其弹药上。
  Psychokinetic Burst: This weapon releases a blast of destructive psionic energy upon striking a successful critical hit. Psychokinetic burst weapons deal +1d10 points of bonus damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add +2d10 points of bonus damage instead, and if the multiplier is ×4, add +3d10 points of bonus damage. Bows, crossbows, and slings bestow the energy upon their ammunition.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“冲击波”、“强化武器”;交易价格:+2加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, concussion, metaphysical weapon; Market Price: +2 bonus.
 
 
  夺命:夺命武器异常危险。每日一次,持用者者可以使用全力攻击动作进行单次攻击,如果命中敌人,持用者此次攻击视为发动致命一击(见《玩家手册》第八章)。如果失手,本日效用便浪费了。弓、弩和投石器将此能力施加于其弹药上。
  Coup de Grace: Coup de grace weapons are exceptionally dangerous. Once per day, the wielder can use a full attack action to make one attack that, if it hits, strikes the foe as if the wielder had delivered a coup de grace (see Chapter 8 of the Player’s Handbook). On a miss, the use is wasted for the day. Bows, crossbows, and slings bestow this power on their ammunition.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“劲贯武器”、“高等支配术”;交易价格:+5加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, Deep Impact, greater domination; Market Price: +5 bonus.
 
 
  击离:该武器的持用者可以每日三次尝试“击离”指定敌人。成功命中时该敌人必须通过意志豁免(DC=17),否则被向随机方向传送1至100哩。若该武器失手,该次效用被浪费。弓、弩和投石器将此能力施加于其弹药上。
  Dislocator: The wielder of this weapon can attempt to dislocate a designated foe up to three times per day. On a successful hit, the foe must succeed at a Will save (DC 17) or be teleported 1--100 miles in a random direction. If the weapon misses, the use is wasted. Bows, crossbows, and dings bestow this power on their ammunition.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“传送术”;交易价格:+3加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, teleport; Market Price: +3 bonus.
 
 
  消散:该武器对由星质组成的生物和物体(例如“星质构装体”、“星质墙”、“星质形态”下的生物和用心灵创造系创造的物品)具有毁灭性。对于这类目标,消散武器忽略其伤害减免并将所有成功命中视为重击。
  Dissipater: This weapon is devastating to creatures and objects composed of or originally formed from ectoplasm (such as astral constructs, walls of ectoplasm, creatures in ectoplasmic form, and items created using the Metacreativity discipline). Against qualifying targets, a dissipater weapon ignores damage reduction and treats all successful hits as critical hits.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“解散星质”;交易价格:+1加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, dismiss ectoplasm; Market Price: +1 bonus.
 
 
  强力击离:该武器的持用者可以每日三次尝试“击离”指定敌人。成功命中时该敌人必须通过意志豁免(DC=20),否则被扔到随机位面(例如星界位面、阴影位面甚至无底深渊)。若该武器失手,该次效用被浪费。弓、弩和投石器将此效果施加于其弹药上。
  Great Dislocator: The wielder of this weapon can attempt to dislocate a designated foe up to three times per day. On a successful hit, the foe must succeed at a Will save (DC 20) or be cast into a random alternate plane of existence (such as the Astral Plane, the Plane of Shadow, or even the Abyss). If the weapon misses, the use is wasted. Bows, crossbows, and slings bestow their effects upon their ammunition.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“异界传送”;交易价格:+4加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, plane shift; Market Price: +4 bonus.
 
 
  冲击:冲击武器每次舞动或射击时会神奇地增加自身末端的质量。这种武器的伤害除了增强加值还有+2加值。弓、弩和投石器将对伤害的加值施加于其弹药上。
  Impact: Impact weapons psionically increase their own mass at the end point of each swing or shot. Such weapons deal +2 points of bonus damage on each successful strike, in addition to the weapon’s enhancement bonus. Bows, crossbows, and slings bestow the bonus damage upon their ammunition.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“物质重组”;交易价格:+1加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, matter rearrangement; Market Price: +1 bonus.
 
 
  幸运:幸运武器提供额外的成功率。每日一次,持用者可以以即时动作重掷失败的攻击骰(无论是单次攻击还是多重攻击中的一次)。重掷的攻击使用和失手那次相同的加值或减值。
  Lucky: A lucky weapon offers a second chance at success. Once per day, the wielder can reroll a failed attack roll (whether a single attack or one in a series of multiple attacks) as a free action. The rerolled attack uses the same bonuses or penalties as the missed roll.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”、“逆天术”;交易价格:+1加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, fate of one; Market Price: +1 bonus.
 
 
  显能:该武器至少有一种有每日次数限制的其他特殊能力。持用者可以比正常次数更频繁地使用那种能力。持用者每次进行额外使用都需要以一个标准动作支付5灵能点。有此性质的储能武器(见下文)不会失去所储异能——除非持用者希望如此——代之以允许持用者通过支付与所储异能相当能级的灵能点而反复展现该异能。如果持用者支付同样的灵能点,则弓、弩和投石器将此能力施加于其弹药上。
  Manifester: This weapon must have at least one other special quality with a specified number of uses per day. It allows the wielder to use that ability more often than otherwise allowed. For each additional use, the wielder pays 5 power points as a standard action. Power storing weapons (see below) with this quality do not lose the power stored— unless the wielder so desires—but instead allow the wielder to manifest that power over and over by paying power points commensurate with the level of the power stored. Bows, crossbows, and slings bestow this ability upon their ammunition if the wielder makes the same power point payment.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“心灵手术”;交易价格:+4加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, psychic chirurgery; Market Price: +4 bonus.
 
 
  榨心:被该武器命中的的灵能生物失去等同于伤害点数的灵能点。灵能用尽的生物或自由展现异能的生物必须通过意志豁免(DC=17),否则受到1d2点暂时感知伤害。
  Mindcrusher: Any psionic creature struck in combat by this weapon loses a number of power points equal to the points of damage dealt. A creature that is out of power or a psionic creature that freely manifests its powers, must succeed at a Will save (DC 17) or take 1d2 points of temporary Wisdom damage.
 
  显能者等级:14;先决条件:“制造灵能武器及防具”、“心力消解”;交易价格:+2加值。
  Manifester Level: 14th; Prerequisites: Craft Psionic Arms and Armor, Disarm Mind; Market Price: +2 bonus.
 
 
  吸心:造成重击时吸心武器的特殊能力生效。吸心武器给予持用者等同于成功重击造成的伤害点数的暂时灵能点。这些暂时灵能点持续10分钟。即便目标没有灵能点,持用者也可以获得(生命值转化所得的)灵能点。
  Mind Feeder: All feeder weapons have a special ability that functions on scoring a successful critical hit. A mind feeder weapon grants its wielder temporary power points equal to the total damage dealt by a successful critical hit. These temporary power points last 10 minutes. The wielder gains power points even if the target has none (its hit points are converted).
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“强化武器”、“心力吸取”;交易价格:+2加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, metaphysical weapon, psychic vampire; Market Price: +2 bonus.
 
 
  格挡:该武器觉察到紧接的将来,并自动格挡针对持用者的近战或远程攻击,为持用者的AC提供+1洞察加值。无论持用者是否挥舞该武器甚至措手不及,都能获得该加值。
  Parrying: The weapon perceives an instant into the future, and of its own accord parries melee and ranged attacks aimed at the wielder, granting a +1 insight bonus to the wielder’s Armor class. The bonus is granted whenever the wielder holds the weapon, even if flat-footed.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“战斗预感”;交易价格:+1加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, combat precognition; Market Price: +1 bonus.
 
 
  储能:显能者可以在储能武器中储存一道单一目标、最高三级的异能(此异能的显能时间必须为单动作)。只要储能武器命中生物且造成伤害,持用者就可以决定是否要以即时动作对该生物展现武器内所储的异能。(通常使用物品中所储异能的时间不会短于直接展现该异能所花的时间,但此特殊能力例外。)一旦该异能被展现,储能武器就空了,显能者可以再次灌输一个最高三级的法术。该武器通过心灵感应告知持用者其中所储异能的名称。随机掷出的储能武器有50%几率储有异能。不可储存灵能攻击模式。
  Power Storing: A power storing weapon allows a manifester to store a single targeted psionic power of up to 3rd level in the weapon. (The power must have a manifestation time of 1 action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately manifest the power on that creature as a free action if the wielder desires. (This ability is a special exception to the general rule that manifesting a power from an item takes at least as long as manifesting that power normally.) Once the power has been manifested, the weapon is empty, and a manifester can imbed any other targeted power of up to 3rd level into it. The weapon telepathically whispers to the wearer the name of the power currently stored within it. A randomly rolled power storing weapon has a 50% chance to have a power stored in it already. Psionic attack modes cannot be stored.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”,制造者必须是至少12级的显能者;交易价格:+1加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, creator must be a manifester of at least 12th level; Market Price: +1 bonus.
 
 
  破灵:破灵武器是为对付灵能生物而造的。它对灵能对手的伤害有2d6点加值。尝试持用它的灵能生物要承受一个负向等级,直到放下武器後负向等级才会消失。此负向等级不会使真实等级减少,但只要持用该武器,任何方法都不能移除此负向等级。破灵弓、弩和投石器将此能力施加于其弹药上。
  Psibane: A psibane weapon is crafted to oppose psionic beings. It deals +2d6 points of bonus damage against all psionic opponents. It bestows one negative level on any psionic creature attempting to wield it. This negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way while the weapon is wielded. Psibane bows, crossbows, and slings bestow this ability upon their ammunition.
 
  显能者等级:7;先决条件:“制造灵能武器及防具”、“冲击波”;交易价格:+2加值。
  Manifester Level: 7th; Prerequisites: Craft Psionic Arms and Armor, concussion; Market Price: +2 bonus.
 
 
  灵力:灵力武器的能力依赖于持用者。在非灵能生物手中,它拥有和同类普通武器的性质。然而被灵能生物持用时,该武器便基于持用者当前灵能点馀量而显露能力并生效。以下所注增强加值和特殊能力并不累加:有至少15灵能点的持用者并不会同时使该武器显露较少灵能馀量对应的能力。
  Psychic: A psychic weapon’s power depends on its wielder. In the hands of a nonpsionic creature, it possesses the qualities of a mundane weapon of its type. When wielded by a psionic creature, however, the weapon’s abilities are revealed and become functional, based on the wielder’s current power point reserve. The enhancement bonus and special abilities noted below do not stack: A wielder with 15+ power points doesn’t also have access to powers revealed at lower reserves.
 
  如下所注,有效能力的交易价格不可超过+2加值。由DM选择或按表7-5“近战武器特殊能力”进行随机掷骰。一旦某加值的能力被显露,它便被“锁定”了。
  Available abilities cannot exceed a +2 bonus to market price, as noted below. The DM chooses or rolls randomly on Table 7-5: Melee Weapon Special Abilities. Once a bonus ability is revealed, it is “locked in.”
 
────────────────────────
灵能点馀量 增强加值 特殊能力
────────────────────────
1+    +1   无
5+    +1   一项+1加值能力
15+   +2   一项+1加值能力
30+   +2   两项+1加值能力
50+   +3   两项+1加值能力
80+   +3   两项+1、一项+2加值能力
130+  +4   两项+1、一项+2加值能力
────────────────────────
 
────────────────────────────
Power Point Enhancement
Reserve   Bonus    Special Ability
────────────────────────────
1+      +1      None
5+      +1      One +1 bonus ability
15+     +2      One +1 bonus ability
30+     +2      Two +1 bonus abilities
50+     +3      Two +1 bonus abilities
80+     +3      Two +1, one +2 bonus abilities
130+     +4      Two +1, one +2 bonus abilities
────────────────────────────
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“异能仿效”、“强化武器”以及所封印的异能;交易价格:+5加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, emulate power, metaphysical weapon, and powers specifically imprinted; Market Price: +5 bonus.
 
 
  吸魂:造成重击时吸魂武器的特殊能力生效。吸魂武器成功重击时使敌人承受一个负向等级。被击中24小时後,目标必须为每一个负向等级进行一次强韧豁免检定(DC=18),失败则失去一级人物等级。
  Soul Feeder: All feeder weapons have a special ability that functions on scoring a successful critical hit. On a successful critical hit, a soul feeder weapon bestows one negative level on the foe. One day after being struck, the subject must succeed at a Fortitude save (DC 18) for each negative level or lose a character level.
 
  显能者等级:14;先决条件:“制造灵能武器及防具”、“强化武器”、“洗脑术”;交易价格:+3加值。
  Manifester Level: 14th; Prerequisites: Craft Psionic Arms and Armor, metaphysical weapon, mind wipe; Market Price: +3 bonus.
 
 
  切离:该武器使拥有精通击破武器专长的持用者攻击对手的武器时视同拥有“强力击破武器”专长。每轮仅可尝试一次这种做法。
  Sundering: This weapon allows a wielder with the Sunder feat to attack opponents’ weapons as if with the Great Sunder feat. Only one such attempt is allowed per round.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”、“强力击破武器”、“次级强化武器”;交易价格:+1加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, Great Sunder, lesser metaphysical weapon; Market Price: +1bonus.
{ Andor注:表7-5中“Sunderer”与此处“Sundering”应为同一属性,大概是作者笔误。 }
 
  压制:被该武器命中的对手或物体成为“消解灵能”异能的目标(参阅第五章“异能详述”中的条目)。持用者进行 1d20 + 5 + 显能者等级(最多+15) 的检定,对抗 11 + 欲消解的异能的显能者等级的DC。弓、弩和投石器将该消解效果施加于其弹药上,但每日只能这么做三次。
  Suppression: An opponent or object struck by this weapon is subject to a targeted negate psionics power (see the entry in Chapter 5: Powers). The wielder makes a power check at 1d20 +5 + manifester level (maximum +15) against a DC of 11 + the power to be negated’s manifester level. Bows, crossbows, and slings bestow the negating effect upon their ammunition but may only do so three times per day.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“消解灵能”;交易价格:+2加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, negate psionics; Market Price: +2 bonus.
 
 
  传送:该能力只能灌输于可以投掷的武器。传送武器通过星界返回投出它的生物手中。它在被投出的回合的下一回合,恰于该生物行动前,传送到投掷生物的空手中。于是它在该轮又可以使用了。
  Teleporting: This ability can only be imbedded in weapons that can be thrown. A teleporting weapon returns through the Astral plane to the creature that threw it. It teleports into the throwing creature’s empty hand on the round following the round that it was thrown, just before that creature’s turn. It is therefore ready to use again that turn.
 
  显能者等级:7;先决条件:“制造灵能武器及防具”、“任意门”;交易价格:+1加值。
  Manifester Level: 7th; Prerequisites: Craft Psionic Arms and Armor, dimension door; Market Price: +1 bonus.
灵容、灵杖、灵能石和灵纹
 灵容
CRYSTAL CAPACITORS
 
  灵能人物可以使用灵容所储的灵能点支付显能费用。
  Crystal capacitors store power points that psionic characters can use to pay for manifesting their powers.
 
  物理描述:灵容包括用特定方式穿在银线上的主水晶和两三个小水晶。这些水晶发出微弱的光芒。典型的灵容重约1磅,AC为7,生命值10,硬度8,破坏DC为16。
  Physical Description: A crystal capacitor consists of a core crystal and two or three smaller crystals, arranged on strands of silver wire, in specific positions around it. The crystals give off a faint glow. A typical crystal capacitor weighs approximately 1 pound, has an AC of 7, 10 hit points, a hardness of 8, and a break DC of 16.
 
  启动:使用者必须传达命令思想以取用灵容所储的灵能点。使用者可以使用其中的灵能点展现所知的异能。
  Activation: The user must project a command thought to unlock power points stored in a crystal capacitor. This allows the use of the points to manifest psionic powers the user knows.
 
  灵容的容量总是奇数,并且不会超过17。它的储量不能超过制造时定好的容量。灵能点用尽的灵容失去光泽。然而,使用者可以按1换1的比例支付灵能点为其重新充能,使用者所消耗的自己本日灵能点馀量会保留在灵容中直到被使用。
  The maximum number of points a crystal capacitor can store is always an odd number, and is never more than 17. It can never store more power points than its original maximum, set at the time of its creation. Once a crystal capacitor’s power points are used up, its crystals dim. However, the user can recharge it by paying power points on a 1-for-1 basis. While this depletes the user’s own power point reserve for the day, those power points remain available in the crystal capacitor until used.
 
  使用者不能直接用灵容所储的灵能点补充自己的灵能点,也不能展现某道异能或攻击/防御模式时从超过一个来源中汲取灵能点。更多信息请参阅第四章“灵能综述”中的“使用储存的灵能点”。
  A user cannot directly replenish personal power points from those stored in a crystal capacitor, nor can the user draw power points from more than one source to manifest a power or attack/defense mode. See Using Stored Power Points in Chapter 4: Psionics for more information.
 
  随机产生:随机产生灵容请按表7-7“灵容”掷骰。
  Random Generation: To generate crystal capacitors randomly, roll on Table 7-7: Crystal Capacitors.
 
  特殊性质:掷百分骰。01--25表示命令思想被灌输在其中并会自动耳语到获得它的使用者的脑中,26--100表示没有特殊性质。
  Special Qualities: Roll d%. A 01--25 result indicates that the command thought is mentally encoded and whispers itself into the user’s mind on acquisition, and 26--100 indicates no special qualities.
 
表7-7:灵容
────────────────────────────────────
次级     中级     高级     灵能点最大储量    交易价格
────────────────────────────────────
01─100 01─40  ─      1        1000金币
─      41─74  ─      3        4000金币
─      75─89  01─39  5        9000金币
─      90─98  40─59  7       16000金币
─      99─100 60─69  9       25000金币
─      ─      70─79  11      36000金币
─      ─      80─89  13      49000金币
─      ─      90─95  15      64000金币
─      ─      96─100 17      81000金币
────────────────────────────────────
 
TABLE 7-7: CRYSTAL CAPACITORS
───────────────────────────
              Maximum Power
Minor  Medium  Major  Point Storage Market Price
───────────────────────────
01--100 01--40  --    1         1,000 gp
--    41--74  --    3         4,000 gp
--    75--89  01--39  5         9,000 gp
--    90--98  40--59  7        16,000 gp
--    99--100 60--69  9        25,000 gp
--    --    70--79  11        36,000 gp
--    --    80--89  13        49,000 gp
--    --    90--95  15        64,000 gp
--    --    96--100 17        81,000 gp
───────────────────────────
 
 
灵杖
DORJES
 
  灵杖是包含单一异能的细水晶。新制灵杖有50发可用,每消耗一发可展现一次所储异能。发数消耗完的灵杖就只是一条普通水晶。
  A dorje is a slender crystal that contains a single power. Each dorje has 50 charges when created, and each charge expended allows one use of that power. A dorje that runs out of charges is just a simple crystal.
 
  物理描述:典型的灵杖是单色(或无色)的细长水晶,长八到十吋,厚约半吋,重达1/4磅。灵杖的水晶表面常有雕刻或符文。典型灵杖AC为7,生命值7,硬度8,破坏DC为18。
  Physical Description: A typical dorje is an elongated crystal of one color (or colorless), between 8 inches and 10 inches long and about 1/2 inch thick, and can weigh up to 1/4 pound. Occasionally, a dorje is decorated with carvings or inscribed runes along a face of the crystal. A typical dorje has an AC of 7, 7 hit points, a hardness of 8, and a break DC of 18.
 
  启动:灵杖使用命令思想启动方式,因此用灵杖展现灵能通常属于标准动作且不引发借机攻击。(如果该异能的显能时间超过单动作,则以灵杖展现该异能也要同样多的时间。)即便使用者知道命令思想,也只能使用自己职业列表中的异能(见第五章“异能详述”)。另外,人物使用灵杖时必须手持灵杖并指向目标(区域)的大致方向。
  Activation: Dorjes use the command thought activation method, so manifesting a power from a dorje is usually a standard action that doesn’t provoke attacks of opportunity. (If the power being manifested has a longer manifestation time than 1 action, however, it takes that long to manifest the power from a dorje.) The user must have the power on his class list (see Chapter 5: Powers), even if he knows the command thought. Additionally, to activate a dorje, a character must hold it in hand and point it in the general direction of the target or area.
 
  随机产生:随机产生灵杖请按表7-8“灵杖”掷骰。
  Random Generation: To generate dorjes randomly, roll on Table 7-8: Dorjes.
 
  特殊性质:掷百分骰。01--30表示命令思想被灌输在其中并会自动耳语到获得它的使用者的脑中,31--100表示没有特殊性质。
  Special Qualities: Roll d%. A 01--30 result indicates that the command thought is mentally encoded and whispers itself into the user’s mind on acquisition, and 31--100 indicates no special qualities.
 
表7-8:灵杖
─────────────────────────────────
次级     中级     高级     能级*    交易价格※
─────────────────────────────────
01─25  ─      ─      零     375金币
26─50  ─      ─      一     750金币
51─95  01─05  ─      二    4500金币
96─100 06─65  ─      三   11250金币
─      66─95  01─05  四   21000金币
─      96─100 06─50  五   33750金币
─      ─      51─70  六   49500金币
─      ─      71─85  七   68250金币
─      ─      86─95  八   90000金币
─      ─      95─100 九  114750金币
─────────────────────────────────
*灵杖的显能者等级可以高于最低标准,这样会相应提高费用。例如,显能者等级为10的“消除隐形”灵杖的交易价格为22500金币。见《地下城主指南》第八章中的表8-40。和魔杖不同的是,灵杖可以拥有最高九级的异能。
※储有含XP费用的异能的灵杖的费用比这里所注的要相应高一些。见《地下城主指南》第八章中的表8-40。
 
TABLE 7-8: DORJES
────────────────────────────
Minor  Medium  Major  Power Level* Market Price**
────────────────────────────
01--25  --    --    0         375 gp
26--50  --    --    1st        750 gp
51--95  01--05  --    2nd       4,500 gp
96--100 06--65  --    3rd       11,250 gp
--    66--95  01--05  4th       21,000 gp
--    96--100 06--50  5th       33,750 gp
--    --    51--70  6th       49,500 gp
--    --    71--85  7th       68,250 gp
--    --    86--95  8th       90,000 gp
--    --    95--100 9th      114,750 gp
────────────────────────────
*Dorjes could have higher manifester levels than the minimum, which would give them commensurately higher costs. For instance, a dorje of invisibility purge with a manifester level of 10 has a market price of 22,500 gp. See Table 8-40 in Chapter 8 of the Dungeon Master’s Guide. Unlike magical wands, psionic dorjes can hold powers of up to 9th level.
**Any dorje that stores a psionic power with an XP cost also carries a commensurate cost above that noted here. See Table 8-40 in Chapter 8 of the Dungeon Master’s Guide.
 
 
灵能石
POWER STONES
 
  每块灵能石储存了一道(或数道)异能。每道所储异能只能被用一次,之後便“清洗”掉了。使用灵能石基本上和展示异能一样。
  A power stone stores a psionic power (or collection of powers). A stored power can be used only once, “flushing” the stone. Using a power stone is basically like manifesting a psionic power.
 
  物理描述:灵能石是拇指大小的水晶,储有异能时拥有难以觉察的内在光芒。注入了多个异能或更高能级异能的灵能石会更亮一些,但自身决不足以提供照明。典型的灵能石AC为7,生命值5,硬度8,破坏DC为20。
  Physical Description: A power stone is a thumb-sized chunk of crystal, which possesses a barely detectable interior glow while it holds a power. A stone encoded with more than one power or higher-level powers glows more brightly, but never enough to provide illumination in its own right. A typical power stone has an AC of 7, 5 hit points, a hardness of 8, and a break DC of 20.
 
  启动:显能者必须与灵能石进行精神接触以启动它。这包括以下步骤和条件。
  Activation: To activate a power stone, a manifester must mentally contact it. Doing so involves several steps and conditions.
 
  问候灵能石:你要向灵能石“打招呼”後才能使用或了解其中所储异能。这需要通过辨识灵能检定(DC = 15 + 异能能级)。问候过的灵能石无需再次问候。人物预先问候过的灵能石可以在使用时直接进行下一步。
  Address the Stone: The power stone must be “hailed” before a character can use it or know exactly what power it contains. This requires a successful Psicraft check (DC 15 + power level). Once a particular power stone has been addressed, it is not necessary to do so again. Addressing a power stone in advance lets a character proceed directly to the next step when the time comes to use it.
 
  启动异能:启动灵能石所储的异能需要握住灵能石并自愿展现该异能,如果正常展现异能那样。启动灵能石和正常展现异能一样可能被打断。
  Activate the Power: Activating a power stone requires holding the stone and willing the power’s manifestation, as if manifesting a power normally. Activating a power stone is subject to disruption just as manifesting a normally manifested power would be.
 
  另外,使用者必须满足以下条件。
  Additionally, the user must meet the following requirements:
 
  ·使用者的职业列表中必须含有该异能(见第五章“异能详述”)。
  ·The user must have the power on his or her class list (see Chapter 5: Powers).
 
  ·使用者的属性值必须足够高(例如,心灵术士智力值达15才能展现心灵创造系异能)。
  ·The user must have the requisite ability score (for example, Intelligence 15 for a psion manifesting a 5th-level Metacreativity power).
 
  满足上述所有条件的使用者如果显能者等级至少等于展现该异能所需的等级,则无须检定即可启动该异能。如果满足上述条件但显能者等级小于该异能的显能者等级,则必须进行显能者等级检定(1d20 + 使用者显能者等级),DC为 灵能石的显能者等级 + 1,通过才能成功展现异能。如果检定失败,使用者必须通过感知检定(DC=5)以避免灵能灼流(见下文)。无论调整值多少,自然骰为1则必然失败。
  If the user meets these requirements and has a manifester level at least equal to that required to manifest the power, she can automatically activate the power without a check. If she meets both requirements but her own level is below the power stone’s manifester level, then she has to make a manifester level check (1d20 + user’s level), against a DC equal to the power stone’s manifester level + 1, to manifest the power successfully. On a failure, the user must succeed at a Wisdom check (DC 5) to avoid brainburn (see below). A natural roll of 1 always fails, whatever the modifiers.
 
  决定效果:从灵能石展现的异能和正常显能效果一样。除非制造者另行指定,否则灵能石的显能者等级总是注能者展现该异能所须的最低等级(通常是两倍异能能级)。
  Determine Effect: A power successfully activated from a power stone works exactly as if manifested normally. Assume the power stone’s manifester level is always the minimum level required to manifest the power for the character who encoded the stone (usually twice the power’s level), unless the creator specifically desires otherwise.
 
  所储异能洗空的灵能石光芒会消失。
  A power stone’s glow fades when its power is flushed.
 
  灵能灼流:产生失误时,灵能物品的使用者有时会错误展现所储异能。除非把灵能石扔出15呎外或摧毁,否则灵能将会剧烈波动1d4回合。此波动每轮造成所储异能每能级 1d4点电伤害并如同“生物电流”那样电击多个目标(见第五章“异能详述”):使用者是主要目标,附近的盟友成为次要目标(随机选择)。
  Brainburn: When things go awry, the user of a psionic item sometimes improperly manifests the stored power. The resultant psionic surge persists for 1d4 rounds, unless the power stone is flung 15 feet or feet away or destroyed. The surge deals 1d4 points of electricity damage per power stored per round and arcs across multiple targets, similar to biocurrent (see Chapter 5: Powers): The user is the primary target, and one nearby ally is the secondary target (chosen at random).
 
  随机产生:随机产生灵能石请先按表7-9“灵能石所储异能数”决定灵能石内注入了多少道异能。对每道异能,按表7-10“灵能石异能能级”掷骰决定其能级,然後从第五章“异能详述”的说明中选择所得能级的具体异能。你可以挑一道合适的异能或者随机决定。
  Random Generation: To generate power stones randomly, first determine how many powers are encoded in the stone, according to Table 7-9: Powers Encoded in a Power Stone. For each encoded power, roll on Table 7-10: Stone Power Levels to determine its level, then choose the specific power of a given level from those described in Chapter 5: Powers. You may pick a likely power or determine it randomly.
 
表7-9:灵能石所储异能数
──────────
灵能石类型 异能数量
──────────
次级    1d3道
中级    1d4道
高级    1d6道
──────────
 
TABLE 7-9: POWERS ENCODED IN A POWER STONE
─────────────────
Power Stone Type Number of Powers
─────────────────
Minor       1d3 powers
Medium      1d4 powers
Major       1d6 powers
─────────────────
 
表7-10:灵能石异能能级
───────────────────────────────
次级     中级     高级     能级   交易价格*
───────────────────────────────
01─25  ─      ─      零    25金币
26─50  ─      ─      一    25金币
51─95  01─05  ─      二   150金币
96─100 06─65  ─      三   375金币
─      66─95  01─05  四   700金币
─      96─100 06─50  五  1125金币
─      ─      51─70  六  1650金币
─      ─      71─85  七  2275金币
─      ─      86─95  八  3000金币
─      ─      95─100 九  3825金币
───────────────────────────────
*储有含XP费用的异能的灵能石的费用比这里所注的要相应高一些。见《地下城主指南》第八章中的表8-40。
 
TABLE 7-10: STONE POWER LEVELS
───────────────────────────
Minor  Medium  Major  Power Level Market Price*
───────────────────────────
01--25  --    --    0         25 gp
26--50  --    --    1st        25 gp
51--95  01--05  --    2nd        150 gp
96--100 06--65  --    3rd        375 gp
--    66--95  01--05  4th        700 gp
--    96--100 06--50  5th       1,125 gp
--    --    51--70  6th       1,650 gp
--    --    71--85  7th       2,275 gp
--    --    86--95  8th       3,000 gp
--    --    95--100 9th       3,825 gp
───────────────────────────
*Any dorje that stores a psionic power with an XP cost also carries a commensurate cost above that noted here. See Table 8-40 in Chapter 8 of the Dungeon Master’s Guide.
{ Andor注:此处“dorje”应为“power stone”。 }
 
 
灵纹
PSIONIC TATTOOS
 
  灵纹是绘制在皮肤上的图案,可以对佩戴者展现异能。佩戴者无法决定灵纹的效果——绘制它的显能者已经决定了。例如,“身体调节”灵纹被用来治疗佩戴着。灵纹有时被称为“灵能线路”或“灵能印记”。
  Psionic tattoos are designs scribed on the skin that manifest powers on their wearers. The wearer doesn’t get to make any decisions about the tattoo’s effect—the manifester who scribed it has already done so. For example, a tattoo of body adjustment is designed to heal the wearer. Tattoos are sometimes referred to as “psionic circuits” or “psionic seals.”
 
  灵纹有各种尺寸,但一个生物最多只能佩戴十七幅灵纹——增加新的将导致所有已绘制的灵纹同时“消失”。灵纹用後即褪去。
  Psionic tattoos may vary in size, but a creature can only wear a total of seventeen tattoos—adding one more causes all the scribed tattoos to simultaneously “go off.” A psionic tattoo fades away after use.
 
  物理描述:典型灵纹是由上百条交错的细线组成的彩色图案。这可能只是一个简单的圈或星,也可能是复杂得只有艺术家才能画出。绘好的灵纹不会改变。灵纹常常覆盖不到5吋直径的一块皮肤(可以画得更大,但并无额外效果)。
  Physical Description: A typical psionic tattoo is a colorful pattern of hundreds of tiny, interlacing lines within a larger design. This could be as simple as a circle or star, or as complex as an artist can make it. Once scribed, the tattoo’s design does not change. A psionic tattoo usually covers an area of skin no more than 5 inches in diameter (larger ones could be designed, but would have no added effect).
 
  绘制和转移灵纹:灵纹的显能者等级是展现所绘异能所须的最低等级。灵纹只能包含零至三级异能。
  Scribing and Transferring Tattoos: The manifester level for a psionic tattoo is the minimum level required to manifest the scribed power. A psionic tattoo can contain only powers of level 0 to 3.
 
  画在佩戴者身上的灵纹相比普通纹身而言具有移动性。佩戴者可以以一个标准动作将灵纹转移到身体其他部分或所接触的自愿的(或昏迷的)活体生物的皮肤上。如果灵纹的佩戴者昏迷或被杀,另一个意识到的生物可以接触灵纹并以一个标准动作引导其离开先前的佩戴者而来到来到自己身上。一幅灵纹不会覆盖另一幅。
  A psionic tattoo inscribed on a wearer is potentially more mobile than a mundane tattoo. As a standard action, the wearer can will the tattoo to a different part of his body or onto the skin of any willing (or unconscious) living creature he touches. If the wearer of a psionic tattoo is rendered unconscious or is slain, another sentient creature can touch the tattoo and will it to leave the previous wearer and apply itself to the new creature as a standard action. Psionic tattoos cannot overlay one another.
 
  鉴定灵纹:除了普通鉴定方法外,灵纹的佩戴者还可以“专注”于其上以尝试获得对该灵能启动後的效果的感性认识。通过智力检定(DC=13)者可以得到灵纹效果的提示。例如,“身体调节”灵纹会让人物大致感受到舒适、健康。
  Identifying Psionic Tattoos: In addition to the standard methods of identification, the wearer of a tattoo can concentrate on it and attempt to gain some sense of how it would feel if activated. A successful Intelligence check (DC 13) provides a hint to the tattoo’s effect. For instance, a tattoo of body adjustment may give the character a brief feeling of well being and health.
 
  启动:佩戴者接触灵纹并希望其生效(称之为“开启”)时灵纹就生效了。开启灵纹是一个标准动作。灵纹使用後将褪去。
  Activation: A psionic tattoo produces its effect when touched by its wearer and willed to do so (this is called “tapping”). Tapping a tattoo is a standard action. A psionic tattoo fades away after use.
 
  以下规则约束了灵纹的使用:
  The following rules govern the use of psionic tattoos:
 
  ·生物必须有适合绘制图案的物理表面(因而虚体生物不能使用灵纹)。
  ·A creature must have an appropriate physical surface on which to scribe the pattern (thus, incorporeal creatures cannot use psionic tattoos).
 
  ·开启灵纹引发借机攻击。成功攻击(包括擒抱)佩戴者将迫使其进行“专注”检定。检定失败的佩戴者无法有效“专注”以使用灵纹。灵纹将保持未开启状态,并且佩戴者可以再次尝试开启。
  ·Tapping a psionic tattoo provokes attacks of opportunity. A successful attack (including grappling attacks) against the wearer forces a Concentration check. A wearer who fails this check cannot concentrate effectively on the tattoo to use it. The tattoo remains untapped, and the wearer can make another attempt.
 
  ·如果佩戴者昏迷,身上的灵纹效果可以由别人发动。启动者需要花一个整轮动作来找到、接触并“专注”于昏迷生物的灵纹。
  ·A character can trigger the effects of another’s psionic tattoo if the other wearer is unconscious. It is a full-round action to find, touch, and concentrate on the unconscious creature’s tattoo.
 
  随机产生:随机产生灵纹请按表7-11“灵纹”掷骰决定其能级,然後从第五章“异能详述”的说明中选择所得能级的具体异能。你可以挑一道合适的异能或者随机决定。
  Random Generation: To generate psionic tattoos randomly, roll on Table 7-11: Psionic Tattoos, then choose the specific power of a given level from those described in Chapter 5: Powers. You may pick a likely power or determine it randomly.
 
{ Andor注:哪些异能可绘成灵纹详见绘制灵纹(Scribe Tattoo)专长。 }
 
表7-11:灵纹
─────────────────────────────
次级     中级     高级     能级  交易价格
─────────────────────────────
01─25  ─      ─      零   25金币
26─47  01─08  ─      一   50金币
47─98  09─75  01─50  二  300金币
99─100 76─100 51─100 三  750金币
─────────────────────────────
 
TABLE 7-11: PSIONIC TATTOOS
──────────────────────────
Minor  Medium  Major  Power Level Market Price
──────────────────────────
01--25  --    --    0         25 gp
26--47  01--08  --    1st        50 gp
47--98  09--75  01--50  2nd        300 gp
99--100 76--100 51--100 3rd        750 gp
──────────────────────────
 
灵物

 灵物
UNIVERSAL ITEMS
 
  这是所有不在其他类别中的物品的归总。任何人都能使用灵物(除非说明中另有指明)。
  This is a catch-all category for anything that doesn’t fall into the other groups. Anyone can use a universal item (unless specified otherwise in the description).
 
  物理描述:不定。
  Physical Description: Varies.
 
  启动:通常是命令思想,但不同物品细节各异。
  Activation: Usually use a command thought, but details vary from item to item.
 
  随机产生:随机产生灵物请按表7-12“灵物”掷骰。
  Random Generation: To generate universal items randomly, roll on Table 7-12: Universal Psionic Items.
 
  特殊性质:掷百分骰。01表示该灵物是智能的,02--31表示命令思想被灌输在物品中并会自动耳语到获得它的使用者脑中,32--100表示没有特殊性质。
  Special Qualities: Roll d%. An 01 result indicates the universal item is intelligent, 02--31 indicates that the command thought is mentally encoded and whispers itself into the user’s mind on acquisition, and 32--100 indicates no special qualities.
 
  智能物品有特殊能力,有时会有非凡能力和特殊意图。使用《地下城主指南》第八章中的规则来定义智能物品,按需要用显能替换施法。
  Intelligent items have extra abilities and sometimes also extraordinary powers and special purposes. Use the rules in Chapter 8 of the DUNGEON MASTER’s Guide for defining intelligent items, substituting psionic manifestation for spellcasting as required.
 
表7-12:灵物
──────────────────────────────────────
次级     中级     高级     物品           交易价格
──────────────────────────────────────
01─02  ─      ─      碎晶(+1)       20金币
03─04  ─      ─      碎晶(+2)       30金币
05─07  ─      ─      碎晶(+3)       40金币
08─09  ─      ─      蠕行灵纹(零级)     50金币
10─11  ─      ─      碎晶(+4)       60金币
12─14  ─      ─      蠕行灵纹(一级)    100金币
15─16  ─      ─      碎晶(+5)      100金币
17─18  ─      ─      碎晶(+6)      140金币
19─21  ─      ─      碎晶(+7)      200金币
22─23  ─      ─      碎晶(+8)      250金币
24─25  ─      ─      碎晶(+9)      320金币
26─28  ─      ─      碎晶(+10)     400金币
29─30  ─      ─      水晶知识面具      500金币
31─32  ─      ─      水晶语言面具      500金币
33─35  ─      ─      蠕行灵纹(二级)    600金币
36─37  ─      ─      脑力锁定珍珠     1000金币
38─39  ─      ─      次级灵铐       1000金币
40─42  ─      ─      夺能珍珠       1000金币
43─44  ─      ─      重踏靴        1200金币
45─46  ─      ─      蠕行灵纹(三级)   1400金币
47─49  ─      ─      滑行靴        2000金币
50─51  ─      ─      阅读物体手套     2000金币
52─53  ─      ─      心灵预言灵锥     2000金币
54─55  ─      ─      心灵创造灵锥     2000金币
56─58  ─      ─      心灵攻击灵锥     2000金币
59─60  ─      ─      心灵防御灵锥     2000金币
61─62  ─      ─      心灵转化灵锥     2000金币
63─65  ─      ─      心灵自塑灵锥     2000金币
66─67  ─      ─      心灵传送灵锥     2000金币
68─69  ─      ─      心灵附魔灵锥     2000金币
70─72  ─      ─      稳定戒指       2000金币
73─74  ─      ─      自满戒指       2000金币
75─76  ─      ─      敏捷灵皮       2000金币
77─78  ─      ─      觉察镶额眼      2000金币
79─81  ─      ─      专注镶额眼      2000金币
82─83  ─      ─      心力堡垒护符     2000金币
84─85  ─      ─      水晶心防面具     4000金币
86─88  ─      ─      知觉镶额眼      4000金币
89─90  ─      ─      穿透镶额眼      4000金币
91─92  ─      ─      避役灵皮       4500金币
93─95  ─      ─      晶锚(零级)     5000金币
96─97  ─      ─      中级灵铐       6000金币
98─100 ─      ─      夺能镜片       7200金币
─      01─05  ─      晶锚(一级)    10000金币
─      06─10  ─      灵能之力项圈    10000金币
─      11─15  ─      晶锚(二级)    10400金币
─      16─20  ─      吸收镶额眼     11200金币
─      21─25  ─      晶锚(三级)    11300金币
─      26─30  ─      抑能护符      12000金币
─      31─35  ─      水晶探测面具    12000金币
─      36─40  ─      高级灵铐      12000金币
─      41─45  ─      暗示镜       12000金币
─      46─50  ─      测谎镶额眼     12000金币
─      51─55  ─      开阔镶额眼     12000金币
─      56─60  ─      自由意志项圈    12000金币
─      61─65  ─      固能项圈      12000金币
─      66─70  ─      晶锚(四级)    12600金币
─      71─75  ─      晶锚(五级)    14300金币
─      76─80  ─      利爪灵皮      16000金币
─      81─85  ─      晶锚(六级)    16400金币
─      86─90  ─      蜘蛛灵皮      20000金币
─      91─95  ─      阻尼灵铐      24000金币
─      96─100 ─      反击灵皮      24000金币
─      ─      01─08  防御灵皮      32000金币
─      ─      09─15  遥视镶额眼     42000金币
─      ─      16─24  消能镶额眼     44600金币
─      ─      25─32  水晶恐怖面具    56000金币
─      ─      33─41  吸能镜片      61000金币
─      ─      42─49  英雄灵皮      68000金币
─      ─      50─58  灵能灵皮      66000金币
─      ─      59─66  隐匿镶额眼     90000金币
─      ─      67─75  变形灵皮      90000金币
─      ─      76─83  巨魔灵皮      90000金币
─      ─      84─92  控制镶额眼     96000金币
─      ─      93─98  反相灵容     182000金币
─      ─      99─100 钢铁灵皮     240000金币
──────────────────────────────────────
 
TABLE 7-12: UNIVERSAL PSIONIC ITEMS
──────────────────────────────────
Minor  Medium  Major  Item             Market Price
──────────────────────────────────
01--02  --    --    Shard (+1)             20 gp
03--04  --    --    Shard (+2)             30 gp
05--07  --    --    Shard (+3)             40 gp
08--09  --    --    Crawling tattoo (0-level)      50 gp
10--11  --    --    Shard (+4)             60 gp
12--14  --    --    Crawling tattoo (1st-level)    100 gp
15--16  --    --    Shard (+5)             100 gp
17--18  --    --    Shard (+6)             140 gp
19--21  --    --    Shard (+7)             200 gp
22--23  --    --    Shard (+8)             250 gp
24--25  --    --    Shard (+9)             320 gp
26--28  --    --    Shard (+10)            400 gp
29--30  --    --    Crystal mask of knowledge     500 gp
31--32  --    --    Crystal mask of language      500 gp
33--35  --    --    Crawling tattoo (2nd-level)    600 gp
36--37  --    --    Brain lock pearl         1,000 gp
38--39  --    --    Psionic restraints, lesser    1,000 gp
40--42  --    --    Powerleech pearl         1,000 gp
43--44  --    --    Boots of stomping        1,200 gp
45--46  --    --    Crawling tattoo (3rd-level)   1,400 gp
47--49  --    --    Boots of skating         2,000 gp
50--51  --    --    Gloves of object reading     2,000 gp
52--53  --    --    Psionatrix of Clairsentience   2,000 gp
54--55  --    --    Psionatrix of Metacreativity   2,000 gp
56--58  --    --    Psionatrix of psionic attack   2,000 gp
59--60  --    --    Psionatrix of psionic defense  2,000 gp
61--62  --    --    Psionatrix of Psychokinesis   2,000 gp
63--65  --    --    Psionatrix of Psychometabolism  2,000 gp
66--67  --    --    Psionatrix of Psychoportation  2,000 gp
68--69  --    --    Psionatrix of Telepathy     2,000 gp
70--72  --    --    Ring of stabilization      2,000 gp
73--74  --    --    Ring of self-sufficiency     2,000 gp
75--76  --    --    Skin of nimbleness        2,000 gp
77--78  --    --    Third eye, perceive       2,000 gp
79--81  --    --    Third eye, concentrate      2,000 gp
82--83  --    --    Amulet of Psychic Bastion    2,000 gp
84--85  --    --    Crystal mask of mind armor    4,000 gp
86--88  --    --    Third eye, aware         4,000 gp
89--90  --    --    Third eye, penetrate       4,000 gp
91--92  --    --    Skin of the chameleon      4,500 gp
93--95  --    --    Crystal anchor (0-level)     5,000 gp
96--97  --    --    Psionic restraints, average   6,000 gp
98--100 --    --    Eyes of powerleech        7,200 gp
--    01--05  --    Crystal anchor (1st-level)   10,000 gp
--    06--10  --    Torc of psionic might      10,000 gp
--    11--15  --    Crystal anchor (2nd-level)   10,400 gp
--    16--20  --    Third eye, assimilate      11,200 gp
--    21--25  --    Crystal anchor (3rd-level)   11,300 gp
--    26--30  --    Amulet of catapsi        12,000 gp
--    31--35  --    Crystal mask of detection    12,000 gp
--    36--40  --    Psionic restraints, greater   12,000 gp
--    41--45  --    Mirror of suggestion      12,000 gp
--    46--50  --    Third eye, expose        12,000 gp
--    51--55  --    Third eye, open         12,000 gp
--    56--60  --    Torc of free will        12,000 gp
--    61--65  --    Torc of power          12,000 gp
--    66--70  --    Crystal anchor (4th-level)   12,600 gp
--    71--75  --    Crystal anchor (5th-level)   14,300 gp
--    76--80  --    Skin of the claw        16,000 gp
--    81--85  --    Crystal anchor (6th-level)   16,400 gp
--    86--90  --    Skin of the spider       20,000 gp
--    91--95  --    Psionic restraints, damping   24,000 gp
--    96--100 --    Skin of striking        24,000 gp
--    --    01--08  Skin of the defender      32,000 gp
--    --    09--15  Third eye, view         42,000 gp
--    --    16--24  Third eye, negate        44,600 gp
--    --    25--32  Crystal mask of fear      56,000 gp
--    --    33--41  Eyes of vampiric powerleech   61,000 gp
--    --    42--49  Skin of the hero        68,000 gp
--    --    50--58  Skin of the psion        66,000 gp
--    --    59--66  Third eye, conceal       90,000 gp
--    --    67--75  Skin of proteus         90,000 gp
--    --    76--83  Skin of the troll        90,000 gp
--    --    84--92  Third eye, dominate       96,000 gp
--    --    93--98  Reverse capacitor       182,000 gp
--    --    99--100 Skin of iron          240,000 gp
──────────────────────────────────

 

灵物说明
 灵物说明
抑能护符:该铜护符帮助佩戴者对抗其他灵能任务。佩戴者每日可以三次触发“抑能术”异能,以心灵噪声覆盖100呎半径10分钟。范围内的其他灵能人物若要展现灵能,必须通过意志豁免(DC=17)或者支付两倍于平常的灵能点费用。
显能者等级:10;先决条件:“制造灵物”、“抑能术”;交易价格:12000金币;重量:—。

UNIVERSAL ITEM DESCRIPTIONS
Amulet of Catapsi: This copper amulet aids the wearer against other psionic characters. Three times per day, the wearer can trigger the catapsi power, which blankets a 100-foot radius in telepathic noise for 10 minutes. Each time other psionic characters within this range attempt to manifest a psionic power, they must succeed at a Will save (DC 17) or pay double the normal power point cost.
Manifester Level: 10th; Prerequisites: Craft Universal Item, catapsi; Market Price: 12,000 gp; Weight: —.

心力堡垒护符:该护符如同“心力堡垒”专长那样保护佩戴者。佩戴者对抗敌人成功的心灵攻击时获得+1的精神硬度。该加值不能和来自“心力堡垒”的加值累加,但两者都可以和来自心灵防御模式的其他精神硬度加值累加。
显能者等级:10;先决条件:“制造灵物”、“心力堡垒”;交易价格:2000金币;重量:—。

Amulet of Psychic Bastion: When worn, this amulet protects the wearer as the Psychic Bastion feat. The wearer gains mental hardness +1 against a foe’s successful psionic attack. This bonus does not stack with that granted by Psychic Bastion, but either bonus alone stacks with mental hardness bonuses from psionic defense modes.
Manifester Level: 10th; Prerequisites: Craft Universal Item, Psychic Bastion; Market Price: 2,000 gp; Weight: —.

脑力锁定珍珠:当扔向目标时,这个珍珠般的小球爆炸成大量黄色火花。这被视为远程接触攻击。被命中的目标如同中了“脑力锁定”一样晕眩4轮。“脑力锁定珍珠”是投炸武器 (见《玩家手册》第七章和《地下城主指南》第三章),因此失手也能对5呎内的所有生物造成飞溅伤害而影响他们1轮。此爆炸摧毁该物品。
显能者等级:4;先决条件:“制造灵物”、“脑力锁定”;交易价格:1000金币;重量:—。

Brain Lock Pearl: When hurled at a target, this tiny pearllike sphere bursts into a shower of yellow sparks. Treat this as a ranged touch attack. A target that is hit stands dazed as if by brain lock for 4 rounds. Brain lock pearls are grenadelike weapons (see Chapter 7 of the Player’s Handbook and Chapter 3 of the DUNGEON MASTER’s Guide), so a miss can potentially deal splash damage against all creatures within 5 feet, affecting them for 1 round. The burst destroys the item.
Manifester Level: 4th; Prerequisites: Craft Universal Item, brain lock; Market Price: 1,000 gp; Weight: —.

滑行靴:这双靴使穿着者可以如同使用“滑行术”异能一样随意在地上滑行。此收益计为增强价值。
显能者等级:3;先决条件:“制造灵物”、“滑行术”;交易价格:2000金币;重量:1磅。

Boots of Skating: These boots allow the wearer to slide along the ground at will as if using the skate power. This benefit counts as an enhancement bonus.
Manifester Level: 3rd; Prerequisites: Craft Universal Item, skate; Market Price: 2,000 gp; Weight: 1 lb.

重踏靴:这双靴使穿着者每日可以使用三次“重踏术”异能(反射豁免DC=12)。
显能者等级:3;先决条件:“制造灵物”、“重踏术”;交易价格:1200金币;重量:1磅。

Boots of Stomping: These boots allow the wearer to use stomp as the power three times per day (Reflex save DC 12).
Manifester Level: 3rd; Prerequisites: Craft Universal Item, stomp; Market Price: 1,200 gp; Weight: 1 lb.

蠕行灵纹:这些玩艺很像灵纹,但它们的功效通常是进攻而非受益。和灵纹一样,“蠕行灵纹”只能绘入零至三级的异能,且目标必须是生物或生物群。“身体调节”系列异能是例外,尽管它们的效果是自己但却可以绘制。另一个例外是强迫性异能,它们根本不能绘制。通常有区域的异能,例如“苍火”,绘成“蠕行灵纹”後将只影响单个目标。另外,“蠕行灵纹”在佩戴者启动其之前在各方面都被视为灵纹(见前述“灵纹”)。
“蠕行灵纹”的佩戴者可以以一个会引发借机攻击的标准动作开启灵纹,并在心中指定一个目标(必须在佩戴者视界内)。可以指定物体为目标。代替触发所储异能,这将活化该灵纹,该灵纹将落在地上并快速爬向目标。活化的灵纹无需原先的佩戴者“专注”。
活化的灵纹在原先的佩戴者的下一个回合开始时开始向指定目标移动。将其视为AC为18,生命值10,硬度5,速度30,攻击加值+5的超微型构造体。和真正的构造体不同的是,“蠕行灵纹”受幻术、黑暗、雾及类似效果的影响。倘若目标在被接触前被杀、传送走或因其他方式失踪,佩戴者可以收回灵纹。被消灭的灵纹粉碎并消失。
蠕行灵纹必须进入目标所在的方格才能攻击,这样会由于穿越目标的威胁区域而引发借机攻击。在命中目标或被消灭前,该灵纹将一直对目标近战接触攻击。“蠕行灵纹”成功命中目标时,其中的异能,即使通常允许豁免,也将自动影响此目标。“蠕行灵纹”也可以用来传递有益异能,并且只要目标愿意,可以让灵纹的接触攻击直接成功。
{ Andor注:“苍火”(Whitefire)可以绘成灵纹或蠕行灵纹么? }

所储异能的能级 交易价格
零 50金币
一 100金币
二 600金币
三 1400金币

显能者等级:6;先决条件:“制造灵物”、适当种类和能级的异能;重量:—。

Crawling Tattoos: These resemble standard psionic tattoos, but their effects are often offensive rather than beneficial. Like psionic tattoos, a crawling tattoo can be scribed only with powers of level 0 to 3 that target a creature or creatures. The exceptions are body adjustment powers, which can be scribed despite their effect being personal, and compulsion powers, which cannot be scribed at all. Powers that normally have an area, such as whitefire, only affect one target if scribed in a crawling tattoo. Otherwise, crawling tattoos are treated in all ways as psionic tattoos (see “Psionic Tattoos” above) until they are activated by the wearer.
The wearer of a crawling tattoo can tap the tattoo as a standard action that draws an attack of opportunity, mentally specifying a target (to which the wearer must have line of sight). The designated target could be an object. Instead of triggering its stored power, this animates the tattoo, which drops to the floor and scuttles toward the target. The original wearer need no longer concentrate on the tattoo once animated.
The animated tattoo begins to move toward its designated target at the beginning of the original wearer’s next round. Treat it as a Fine construct that has an AC of 18, 10 hit points, a hardness of 5, speed 30, and an attack bonus of +5. Crawling tattoos, unlike true constructs, are subject to illusions, darkness, fog, and similar effects. Should the target be killed, teleport away, or otherwise absent itself before contact, the wearer can reclaim the tattoo. If destroyed, a crawling tattoo shatters and evaporates.
A crawling tattoo must enter the target’s square to attack and thus draws an attack of opportunity as it passes through the target’s threatened area. The tattoo makes melee touch attacks until it strikes its target or is destroyed. On a successful attack, the power scribed in the crawling tattoo automatically affects the target, even if a save is normally allowed. Crawling tattoos can ferry beneficial powers as well, and the target can allow the touch attack to succeed if it desires.

Stored Power Level Market Price
0 50 gp
1st 100 gp
2nd 600 gp
3rd 1,400 gp

Manifester Level: 6th; Prerequisites: Craft Universal Item, power of the appropriate type and level; Weight: —.

蠕行灵纹实例
“冲击波”灵纹:该“蠕行灵纹”传递“冲击波”效果,对被其接触攻击命中的生物造成3d6点伤害。
显能者等级:6;先决条件:“制造灵物”、“冲击波”;交易价格:600金币;重量:—。

Crawling Tattoo Example
Concussion Tattoo: This crawling tattoo delivers a concussion effect, dealing 3d6 points of damage against a creature hit by its touch attack.
Manifester Level: 6th; Prerequisites: Craft Universal Item, concussion; Market Value: 600 gp; Weight: —.

晶锚:“晶锚”是4至5呎长的杆状透明水晶,一端呈尖锐的矛状。它诱捕在范围内展现某道异能的头脑。晶锚可以被设定对付六级或更低的异能。在制造时指定要诱捕的异能。
使用者将晶锚的尖头插入地面使杆身可独自站立便将其启动。它发出30呎半径的隐形力场。若在范围内展现指定的异能,显能者必须通过意志豁免(DC = 14 + 异能能级),否则便被“脑力锁定”影响10轮。区域外的显能者如将异能展现进区域内则也会被诱捕。晶锚每天只会尝试诱捕五位受害者。一个晶锚可以同时诱捕多个目标,多个晶锚可以共享重叠区域。
当晶锚成功捕捉目标後,一根脆弱的星质细丝将连接显能者和该杆,只要显能者在300呎以内。(超过该距离将没有细丝,但该锚会发亮表示它正在起作用。)这只是视觉异象——切断细线并不影响效果。
晶锚的AC为7,生命值15,硬度8,破坏DC为20。

指定异能的能级 交易价格
零 5000金币
一 10000金币
二 10400金币
三 11300金币
四 12600金币
五 14300金币
六 16400金币

显能者等级:10;先决条件:“制造灵物”、“脑力锁定”、“触发术”,指定的异能;重量:3磅。

Crystal Anchor: A crystal anchor is a shaft of transparent crystal some 4 to 5 feet in length, with a sharpened spearlike head on one end. It ensnares the minds of those who manifest certain psionic powers within range. A crystal anchor can be configured to ward against powers of 6th level and lower. The triggering power is specified at the time of creation.
The user activates a crystal anchor by plunging the sharp head into the ground, leaving the shaft freestanding. It projects an invisible, 30-foot-radius field. If the specified power is manifested within this range, the manifester must succeed at a Will save (DC 14 + power level) or be affected by brain lock for 10 rounds. Someone outside the area can still be ensnared by manifesting the specified power into or within it. A crystal anchor can only attempt to ensnare five victims per day. One crystal anchor can ensnare multiple targets simultaneously, and multiple crystal anchors can share overlapping fields.
When a crystal anchor success fully ensnares a target, a slender filament of insubstantial ectoplasm connects the manifester to the shaft, even one outside the area, up to 300 feet away. (Beyond that distance, there is no filament, although the anchor does glow to indicate it is working.) This is only a visual display: Severing the filament does not dispel the effect.
A crystal anchor has an AC of 7, 15 hit points, a hardness of 8, and a break DC of 20.

Designated
Power’s Level Market Price
0 5,000 gp
1st 10,000 gp
2nd 10,400 gp
3rd 11,300 gp
4th 12,600 gp
5th 14,300 gp
6th 16,400 gp

Manifester Level: 10th; Prerequisites: Craft Universal Item, brain lock, contingency, power to be designated; Weight: 3 lb.

晶锚实例
幽灵晶锚:该“晶锚”诱捕通过“遥视术”或类似异能察看区域内任何地点的生物。
显能者等级:10;先决条件:“制造灵物”、“脑力锁定”、“触发术”、“遥视术”;交易价格:11300金币;重量:3磅。

Crystal Anchor Example
Ghost Anchor: This crystal anchor ensnares those who use remote viewing or similar powers to see anywhere within its area.
Manifester Level: 10th; Prerequisites: Craft Universal Item, brain lock, contingency, remote viewing; Market Price: 11,300 gp; Weight: 3 lb.

水晶面具:每种有着眼鼻开口的不同类型“水晶面具”都自动适应任何中型或小型类人生物的脸庞。面具是透明的,尽管会扭曲佩戴者的面部特征。面具两边的小孔可以供皮绳穿过以用来紧贴佩戴者的脸。
“水晶面具”使佩戴者得到特殊能力或提高技能。

Crystal Masks: Each of the various types of crystal mask fits over the face of any Medium-size or Small humanoid creature, with slits for eyes and nostrils. The mask is transparent, although it distorts the wearer’s features. Small holes on the side admit leather straps for affixing the mask to tilt wearers face.
Crystal masks confer special abilities or improved skills on their wearers.

水晶探测面具:“水晶探测面具”的佩戴者可以如同游荡者那样通过“搜索”检定来侦测陷阱。该面具不为“搜索”检定提供特别加值。
显能者等级:14;先决条件:“制造灵物”,制造者必须有一级游荡者等级;交易价格:12000金币;重量:1磅。

Crystal Mask of Detection: The wearer of a crystal mask of detection can make Search checks to detect traps as a rogue can. The mask grants no special bonus on the wearer’s Search checks.
Manifester Level: 14th; Prerequisites: Craft Universal Item, creator must have 1 level of rogue; Market Price: 12,000 gp; Weight: 1 lb.

水晶恐怖面具水晶恐怖面具的佩戴者可以恐吓他人。佩戴者只需以标准动作凝视某生物。未通过意志豁免(DC=16)的目标会恐慌,有50%几率掉落所持物品,并会逃离你10回合(完整说明见《地下城主指南》第三章中的“惊慌”)。这是影响心灵的恐惧效果。
显能者等级:14;先决条件:“制造灵物”、“异能仿效”;交易价格:56000金币;重量:1磅。

Crystal Mask of Fear: The wearer of a crystal mask of fear can terrify other beings. The wearer need merely meet the gaze of a creature as a standard action. A target who fails a Will save (DC 16) panics, has a 50% chance to drop what it’s holding, and flees away from you for 10 rounds (see Panicked in Chapter 3 of the DUNGEON MASTER’s Guide for a complete description). This is a mind-affecting, fear effect.
Manifester Level: 14th; Prerequisites: Craft Universal Item, emulate power; Market Price: 56,000 gp; Weight: 1 lb.

水晶知识面具:每种不同的“水晶知识面具”给予佩戴者特定种类的知识检定+5能力加值。例如某只面具可能给“神秘知识”检定以加值而另一只可能是“龙类知识”。
显能者等级:10;先决条件:“制造灵物”,制造者的相应知识技能级数必须达5;交易价格:500金币;重量:1磅。

Crystal Mask of Knowledge: Each of the various crystal masks of knowledge grants the wearer a +5 competence bonus on a specific type of Knowledge check. For instance, one mask might add the bonus on Knowledge (arcana) checks while another might do so for Knowledge (dragons).
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must have 5 ranks of a Knowledge skill of the appropriate type; Market Price: 500 gp; Weight: 1 lb.

水晶语言面具:每种不同的“水晶语言面具”给予佩戴者说和写特定语言的能力。例如某只面具可能给予说龙语的能力而另一只可能使佩戴者会说北地冰蛮的人类语言。
显能者等级:10;先决条件:“制造灵物”,制造者必须有相应的语言技能;交易价格:500金币;重量:1磅。

Crystal Mask of Language: Each of the various crystal masks of language grants the wearer the ability to speak and write a specific language. For instance, one mask might grant the ability to speak Draconic, while another might allow the wearer to speak the human language of the northern ice barbarians.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must have the Speak Language skill of the appropriate type; Market Price: 500 gp; Weight: 1 lb.

水晶心防面具:“水晶心防面具”的佩戴者对抗强迫性异能时意志豁免检定有+4增强加值。
显能者等级:10;先决条件:“制造灵物”、“隐匿思维”;交易价格:4000金币;重量:1磅。

Crystal Mask of Mindarmor: A crystal mask of mindarmor grants the wearer a +4 enhancement bonus on saving throws against all compulsion effects while worn.
Manifester Level: 10th; Prerequisites: Craft Universal Item, conceal thoughts; Market Price: 4,000 gp; Weight: 1 lb.

夺能镜片:这对水晶镜片自动适应使用者的双眼。佩戴者可以消耗被自己凝视的灵能人物的灵能点(每轮一个目标)。目标必须通过意志豁免(DC=14),否则失去 2d10灵能点。“夺能镜片”对非灵能目标或灵能点耗尽的(或免费显能的)灵能生物无效。若佩戴者只有一片镜片,豁免检定的DC降为10。佩戴者每日可以三次尝试夺能攻击。
显能者等级:11;先决条件:“制造灵物”、“消解灵能”;交易价格:7200金币;重量:—。

Eyes of Powerleech: These crystal lenses fit over the user’s eyes. The wearer is able to drain power points from psionic characters merely by meeting their gaze (at the rate of one target per round). The target must succeed at a Will save (DC 14) or lose 2d10 power points. The eyes of powerleech have no effect on nonpsionic targets or psionic beings who have exhausted their power points already (or manifest their powers freely). If the wearer has only one lens, the DC of the saving throw is reduced to 10. The wearer can attempt a powerleech attack up to three times per day.
Manifester Level: 11th; Prerequisites: Craft Universal Item, negate psionics; Market Price: 7,200 gp; Weight: —.

吸能镜片:这对水晶镜片自动适应使用者的双眼。佩戴者可以吸取被自己凝视的灵能人物的灵能点(每轮一个目标)。目标必须通过意志豁免(DC=18),否则失去 2d10灵能点,而佩戴者立即将这些灵能点加入自己的灵能点馀量,即便超过他平常的上限。超过佩戴者上限的灵能点会在24小时後消失。“吸能镜片”对非灵能目标或灵能点耗尽的(或免费显能的)灵能生物无效。若佩戴者只有一片镜片,豁免检定的DC降为10。佩戴者每日可以三次尝试吸能攻击。
显能者等级:11;先决条件:“制造灵物”、“消解灵能”、“心力吸取”;交易价格:61000金币;重量:—。

Eyes of Vampiric Powerleech: These crystal lenses fit over the user’s eyes, enabling him to drain power points from psionic characters merely by meeting their gaze (at the rate of one target per round). The target must succeed at a Will saving throw (DC 18) or lose 2d10 power points, which the wearer instantly adds to his own power point reserve, even if these would bring him over his normal maximum. Power points in excess of the wearer’s maximum fade after 24 hours. The eyes of vampiric powerleech have no effect on nonpsionic targets or psionic beings who have exhausted their power points already (or manifest their powers freely). If the wearer has only one lens, the DC of the saving throw is reduced to 10. The wearer can attempt a vampiric powerleech attack up to three times per day.
Manifester Level: 11th; Prerequisites: Craft Universal Item, negate psionics, psychic vampire; Market Price: 61,000 gp; Weight: —.

阅读物体手套:穿戴这双手套者可以如同展现“阅读物体”异能一样了解某无生命物体的前任主人。
显能者等级:3;先决条件:“制造灵物”、“阅读物体”;交易价格:2000金币;重量:—。

Gloves of Object Reading: While wearing these gloves, the user can learn the details of an inanimate object’s previous owner, as if manifesting the object reading power.
Manifester Level: 3rd; Prerequisites: Craft Universal Item, object reading; Market Price: 2,000 gp; Weight: —.

暗示镜:这面小手镜以凝视攻击对30呎内看见其中映像者展现异能。潜在受害者可以如同通常对付凝视攻击那样尝试移开眼睛或观看别处(见《地下城主指南》第三章中的 “凝视攻击”)。被镜中的自己凝视的生物必须通过意志豁免(DC=13),否则被镜子持用者选择的“暗示”效果影响。由于镜子很小,每轮只能使一个生物看见自己的目光。镜子的持用者看见自己时不会被影响。
显能者等级:5;先决条件:“制造灵物”、“暗示”;交易价格:12000金币;重量:1/2磅。

Mirror of Suggestion: This small hand mirror manifests its power against those who see their reflections within it, as a gaze attack with a range of 30 feet. Potential victims can attempt to avert their eyes or look away as they would from a normal gaze attack (see Gaze Attacks in Chapter 3 of the DUNGEON MASTER’s Guide). A creature meeting its own gaze in the mirror must succeed at a Will save (DC 13) or be affected by a suggestion chosen by the mirror’s wielder. Because the mirror is small, only a single creature can meet its own gaze each round. The wielder of the mirror is not affected by seeing herself.
Manifester Level: 5th; Prerequisites: Craft Universal Item, suggestion; Market Price: 12,000 gp; Weight: 1/2 lb.

夺能珍珠:当扔向目标时,这个珍珠般的小球爆炸成大量五彩火花。这被视为远程接触攻击。被命中的目标失去2d4灵能点(免费显能的灵能生物不受影响)。“夺能珍珠” 是投炸武器(见《玩家手册》第七章和《地下城主指南》第三章),因此失手也能对5呎内的所有灵能人物造成飞溅伤害而吸取他们1灵能点。此爆炸摧毁该物品。
显能者等级:6;先决条件:“制造灵物”、“消解灵能”;交易价格:1000金币;重量:—。

Powerleech Pearl: When hurled at a psionic character, this tiny pearllike sphere bursts into a shower of rainbowcolored sparks. Treat this as a ranged touch attack. A target who is hit loses 2d4 power points (psionic creatures, which manifest freely, are not affected). Powerleech pearls are grenadelike weapons (see Chapter 7 of the Player’s Handbook and Chapter 3 of the DUNGEON MASTER’s Guide), so a miss can potentially deal splash damage, draining 1 power point from psionic characters within 5 feet. The burst destroys the item.
Manifester Level: 6th; Prerequisites: Craft Universal Item, negate psionics; Market Price: 1,000 gp; Weight: —.

灵锥:每块这种多面水晶都和护身符一样佩戴,并为佩戴者的异能或攻击/防御模式的豁免DC检定在原有调整值上提供增强加值。

Psionatrices: Each of these multifaceted crystals is worn as an amulet. Any psionatrix adds an enhancement bonus on the wearer’s roll to set the save DC when using psionic powers or attack/defense modes, in addition to the other standard modifiers.

心灵预言灵锥:该水晶的中心闪烁着蓝光。当佩戴者使用心灵预言系异能时,“心灵预言灵锥”提供+1增强加值。
显能者等级:10;先决条件:“制造灵物”,制造者必须是洞察者;交易价格:2000金币;重量:—。

Psionatrix of Clairsentience: Blue light glimmers in this crystal’s heart. A psionatrix of Clairsentience adds a +1 enhancement bonus on the wearer’s roll when using a Clairsentience power.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must be a seer; Market Price: 2,000 gp; Weight: —.

心灵创造灵锥:该水晶的中心闪烁着绿光。当佩戴者使用心灵创造系异能时,“心灵创造灵锥”提供+1增强加值。
显能者等级:10;先决条件:“制造灵物”,制造者必须是创形者;交易价格:2000金币;重量:—。

Psionatrix of Metacreativity: Green light glimmers in this crystal’s heart. A psionatrix of Metacreativity adds a +1 enhancement bonus on the wearer’s roll when using a Metacreativity power.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must be a shaper; Market Price: 2,000 gp; Weight: —.

心灵攻击灵锥:该水晶的中心闪烁着白光。当佩戴者使用特定的心灵攻击模式时,“心灵攻击灵锥”提供+1增强加值。例如“心灵穿刺灵锥”在其他标准调整值之外给予使用“心灵穿刺”的攻击者+1加值。
显能者等级:10;先决条件:“制造灵物”,任一心灵攻击模式;交易价格:2000金币;重量:—。
{ Andor注:应该只有一种对所有心灵攻击都有效的“心灵攻击灵锥”,以下“心灵防御灵锥”也类似。理由:1.对比能系灵锥;2.先决条件中是“任一”而非“相应”;3.“心灵攻击灵锥”在灵物列表中只占一行且无子表或说明。 }

Psionatrix of Psionic Attack: White light glimmers in this crystal’s heart. A psionatrix of psionic attack adds a +1 enhancement bonus on the wearer’s roll when using a specified psionic attack mode. For instance, a psionatrix of mind thrust grants a +1 bonus on the attacker’s roll when using mind thrust, in addition to the other standard modifiers.
Manifester Level: 10th; Prerequisites: Craft Universal Item, any psionic attack mode; Market Price: 2,000 gp; Weight: —.

心灵防御灵锥:该水晶的中心闪烁着白光。当佩戴者使用特定的心灵防御模式时,“心灵防御灵锥”提供意志豁免以+1增强加值。例如“心灵空白灵锥”在其他标准调整值之外给予使用“心灵空白”的防御者+1加值。
显能者等级:10;先决条件:“制造灵物”,任一心灵防御模式;交易价格:2000金币;重量:—。

Psionatrix of Psionic Defense: White light glimmers in this crystal’s heart whenever the wearer is subject to psionic attack modes. A psionatrix of psionic defense adds a +1 enhancement bonus on the wearer’s Will save using a specified psionic defense mode. For instance, a psionatrix of empty mind grants a +1 bonus on the defender’s roll when using empty mind, in addition to the other standard modifiers.
Manifester Level: 10th; Prerequisites: Craft Universal Item, any psionic defense mode; Market Price: 2,000 gp; Weight: —.

心灵自塑灵锥:该水晶的中心闪烁着紫光。当佩戴者使用心灵自塑系异能时,“心灵自塑灵锥”提供+1增强加值。
显能者等级:10;先决条件:“制造灵物”,制造者必须是百变者;交易价格:2000金币;重量:—。

Psionatrix of Psychometabolism: Violet light glimmers in this crystal’s heart. A psionatrix of Psychometabolism adds a +1 enhancement bonus on the wearer’s roll when using a Psychometabolism power.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must be an egoist; Market Price: 2,000 gp; Weight: —.

心灵传送灵锥:该水晶的中心闪烁着黄红相杂的光。当佩戴者使用心灵传送系异能时,“心灵传送灵锥”提供+1增强加值。
显能者等级:10;先决条件:“制造灵物”,制造者必须是灵旅者;交易价格:2000金币;重量:—。

Psionatrix of Psychoportation: Yellow-red light glimmers in this crystal’s heart. A psionatrix of Psychoportation adds a +1 enhancement bonus on the wearer’s roll when using a Psychoportation power.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must be a nomad; Market Price: 2,000 gp; Weight: —.

心灵转化灵锥:该水晶的中心闪烁着红光。当佩戴者使用心灵转化系异能时,“心灵转化灵锥”提供+1增强加值。
显能者等级:10;先决条件:“制造灵物”,制造者必须是操能者;交易价格:2000金币;重量:—。

Psionatrix of Psychokinesis: Red light glimmers in this crystal’s heart. A psionatrix of Psychokinesis adds a +1 enhancement bonus on the wearer’s roll when using a Psychokinesis power.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must be a savant; Market Price: 2,000 gp; Weight: —.

心灵附魔灵锥:该水晶的中心闪烁着刺眼的黄光。当佩戴者使用心灵附魔系异能时,“心灵附魔灵锥”提供+1增强加值。
显能者等级:10;先决条件:“制造灵物”,制造者必须是传心者;交易价格:2000金币;重量:—。

Psionatrix of Telepathy: Piercing yellow light shines from this crystal’s heart. A psionatrix of Telepathy adds a +1 enhancement bonus on the wearer’s roll when using a Telepathy power.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must be a telepath; Market Price: 2,000 gp; Weight: —.

灵铐:每种“灵铐”都是可以巧妙锁住手腕的铁铐(开锁检定DC=27)。该手铐限制佩戴者每轮可用的灵能点数(不管灵能点馀量多少),或者完全阻止使用灵能的能力。“阻尼灵铐”甚至抑制免费显能,因此它们也影响不受其他类型灵铐影响的灵能生物。

灵铐类型 每轮允许的灵能点 交易价格
次级 5点或更少 1000金币
中级 3点或更少 6000金币
高级 1点或更少 12000金币
阻尼 0 24000金币

显能者等级:10;先决条件:“制造灵物”、“消解灵能”;重量:1磅。

Psionic Restraints: Each of the various psionic restraints is an iron cuff that cunningly locks around the wrist (DC 27 for Open Lock checks). The cuff limits the total number of power points a psionic character wearing it can use in a round (regardless of total power point reserve), or completely damps the ability to use psionics. Damping psionic restraints even inhibit free manifestation, so they also affect psionic creatures, which are unaffected by the other types of restraints.

Allowed Power
Restraints Type Points/Round Market Price
Lesser 5 or fewer 1,000 gp
Average 3 or fewer 6,000 gp
Greater 1 or fewer 12,000 gp
Damping 0 24,000 gp

Manifester Level: 10th; Prerequisites: Craft Universal Item, negate psionics; Weight: 1 lb.

灵能皮肤:灵能皮肤(有时又称“星罩”)是拳头大小的一团充满灵能的星质。以一个标准动作正确传达命令思想的中型或小型生物可以使它展开并覆盖自己;同样的命令思想可以使灵皮缩回原来的大小。每种不同的灵能皮肤被灌输了一道或一组异能以持续影响穿戴者。
展开地灵皮如同第二层皮肤一样完全覆盖穿戴者(不包括大件装备如防具、背包和其他大物品),穿戴者可以如常看、听和呼吸。它还能按需要露出身体的不同部分,例如穿戴者需要进食时。最多可同时穿戴三层灵皮,然而任何一轮都只有最外层的生效(内层的灵皮无法展现它们的能力)。可以以一个标准动作切换灵皮层,这将使当前灵皮“蒸发”并显露出内层灵皮。

Psychoactive Skins: Psychoactive skins (also sometimes called “ectoshells”) are fist-sized globs of psionically charged ectoplasm. As a standard action, a skin spreads over and covers a Medium-size or smaller creature who projects the proper command thought; the same command thought causes the skin to shrink back down to its former size. Each of the various psychoactive skins is charged with one of a wide array of powers that constantly affect the wearer.
A deployed skin completely covers the wearer (but not bulky equipment such as armor, backpacks, and other large items) like a second skin, allowing the wearer to see, hear, and breathe normally. It rolls away from various parts of the body as needed, such as when the wearer needs to eat. Up to three skins can be worn simultaneously, although only the outermost is active in any given round (hidden skins cannot manifest their powers). Skin layers can be changed with a command thought as a standard action, which causes the current skin to “boil away” and reveal a lower-layer skin.

避役灵皮:该灵能皮肤自动调节表面纹理和颜色,持续给予穿戴者“躲藏”检定+15环境加值(假如他丢开笨重的盔甲和大件装备)。
显能者等级:10;先决条件:“制造灵物”、“避役术”;交易价格:4500金币;重量:2磅。

Skin of the Chameleon: This psychoactive skin adjusts to surrounding textures and colors, continually granting the wearer a +15 circumstance bonus on Hide checks (assuming she doffs heavy armor and bulky equipment).
Manifester Level: 10th; Prerequisites: Craft Universal Item, chameleon; Market Price: 4,500 gp; Weight: 2 lb.

利爪灵皮:该灵能皮肤使穿戴者的指尖长出结实的镰刀形爪子。穿戴者的徒手攻击由于利爪而有1d12的基本伤害(并且不会引发借机攻击)。
显能者等级:10;先决条件:“制造灵物”、“熊爪术”,交易价格:16000金币;重量:2磅。

Skin of the Claw: This psychoactive skin grows massive, sickle-shaped claws over the wearer’s fingertips. With claws extended, the wearer’s unarmed attacks deal a base damage of 1d12 (and do not draw attacks of opportunity).
Manifester Level: 10th; Prerequisites: Craft Universal Item, claws of the bear, Market Price: 16,000 gp; Weight: 2 lb.

防御灵皮:该灵能皮肤持续给予穿戴者+4天生防御加值。
显能者等级:18;先决条件:“制造灵物”、“天生护甲”;交易价格:32000金币;重量:2磅。

Skin of the Defender: This psychoactive skin continually grants the wearer a +4 natural armor bonus.
Manifester Level: 18th; Prerequisites: Craft Universal Item, natural armor; Market Price: 32,000 gp; Weight: 2 lb.

英雄灵皮:该灵能皮肤持续给予穿戴者AC、所有豁免检定和攻击检点以+3幸运加值。
显能者等级:18;先决条件:“制造灵物”、“逆天术”;交易价格:68000金币;重量:2磅。

Skin of the Hero: This psychoactive skin continually grants the wearer a +3 luck bonus to AC, a +3 luck bonus on all saving throws, and a +3 luck bonus on attack rolls.
Manifester Level: 18th; Prerequisites: Craft Universal Item, fate of one; Market Price: 68,000 gp; Weight: 2 lb.

钢铁灵皮:该灵能皮肤持续给予穿戴者“钢铁身躯”异能效果。
显能者等级:18;先决条件:“制造灵物”、“钢铁身躯”;交易价格:240000金币;重量:2磅。

Skin of Iron: This psychoactive skin continually affects the wearer as the iron body power.
Manifester Level: 18th; Prerequisites: Craft Universal Item, iron body; Market Price: 240,000 gp; Weight: 2 lb.

敏捷灵皮:该灵能皮肤持续给予穿戴者“翻滚”检定+10能力加值。
显能者等级:10;先决条件:“制造灵物”,制造者的“翻滚”技能级数必须达5;交易价格:2000金币;重量:2磅。

Skin of Nimbleness: This psychoactive skin continually grants the wearer a +10 competence bonus on Tumble check.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must have 5 ranks of the Tumble skill; Market Price: 2,000 gp; Weight: 2 lb.

变形灵皮:该灵能皮肤持续给予穿戴者“超态变化”异能效果。当穿戴者变成自己原形以外的形态时,他看上去并没有穿戴该灵皮。
显能者等级:18;先决条件:“制造灵物”、“超态变化”;交易价格:90000金币;重量:2磅。

Skin of Proteus: This psychoactive skin continually affects the wearer as the metamorphosis power. While in a form other than his natural form, the wearer does not appear to be wearing the skin.
Manifester Level: 18th; Prerequisites: Craft Universal Item, metamorphosis; Market Price: 90,000 gp; Weight: 2 lb.

灵能灵皮:该灵能皮肤给予穿戴者7点每日额外灵能点和18的灵能抗力。
显能者等级:16;先决条件:“制造灵物”、“心灵手术”;交易价格:66000金币;重量:2磅。

Skin of the Psion: This psychoactive skin grants the wearer 7 bonus power points per day and a power resistance of 18.
Manifester Level: 16th; Prerequisites: Craft Universal Item, psychic chirurgery; Market Price: 66,000 gp; Weight: 2 lb.

蜘蛛灵皮:该灵能皮肤持续给予穿戴者“攀爬”检定+20能力加值和“身体平衡”异能效果。
显能者等级:10;先决条件:“制造灵物”,制造者的“攀爬”技能级数必须达5,“身体平衡”;交易价格:20000金币;重量:2磅。

Skin of the Spider: This psychoactive skin continually grants the wearer a +20 competence bonus on Climb checks and continually affects the wearer as the body equilibrium power.
Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must have 5 ranks of the Climb skill, body equilibrium; Market Price: 20,000 gp; Weight: 2 lb.

反击灵皮:该灵能皮肤对每轮最先对穿戴者攻击者自动展现“星爆”。该星爆在穿戴者的回合发射,使用穿戴者的远程攻击加值进行远程接触攻击(射程单位10)。若命中,目标受到星爆之焰的3d4点火焰伤害。该攻击不会阻碍穿戴者行动,不计入穿戴者的本轮行动,也不引发借机攻击。
显能者等级:5;先决条件:“制造灵物”、“燃烧射线”、“急速术”;交易价格:24000金币;重量:2磅。

Skin of Striking: This psychoactive skin answers the first attack made against the wearer each round with an automatically manifested and targeted “ectoburst” against the attacker. The burst ejects from the skin on the wearer’s turn, making a ranged touch attack using the wearer’s base ranged attack bonus (range increment 10). If hit, the target takes 3d4 points of fire damage as the ectoburst flames and is consumed. This attack does not in any way hinder the wearer, count against her total actions for the round, or draw an attack of opportunity.
Manifester Level: 5th; Prerequisites: Craft Universal Item, burning ray, hustle; Market Price: 24,000 gp;Weight: 2 lb.

巨魔灵皮:该灵能皮肤持续给予穿戴者每小时而非每日恢复每等级1点生命值的能力。(医疗技能对该能力没有帮助。)淤伤以每5分钟每等级1点的速率恢复。若穿戴者在穿着该灵皮时失去肢体、器官或身体任何部分,该灵皮将使其“再生”。上述情况都只能再生将该灵皮穿在最外层时受到的伤害。
显能者等级:18;先决条件:“制造灵物”、“真实代谢”;交易价格:90000金币;重量:2磅。

Skin of the Troll: This psychoactive skin continually allows a living wearer to heal 1 point of damage per level every hour rather than every day. (This ability cannot be aided by the Heal skill) Subdual damage heals at a rate of 1 point per level every 5 minutes. If the wearer loses a limb, an organ, or any other body part while wearing this skin, the skin regenerates it. In either case, only damage taken while wearing this skin outermost is regenerated.
Manifester Level: 18th; Prerequisites: Craft Universal Item, true metabolism; Market Price: 90,000 gp; Weight: 2 lb.

反相灵容:反相灵容不是储存灵能点而是吸取,这使得将它误当极为相像的灵容的灵能人物诧异而气恼。鉴定灵能物品的异能有50%的可能将“反相灵容”鉴定为灵容。
尝试使用以为“反相灵容”中储有的灵能点的灵能人物必须通过意志豁免(DC=20),否则失去3d6灵能点。如果这超过了人物所剩的灵能点,则按一比一的原则以暂时魅力伤害补足。如果此魅力伤害超过他的魅力值,则以暂时体质伤害补足。
显能者等级:16;先决条件:“制造灵物”、“心力消解”、“触发术”;交易价格:182000金币;重量:1磅。

Reverse Capacitor: A reverse capacitor doesn’t store power points—it drains them, to the surprise and chagrin of a psionic character taken in by its resemblance to a crystal capacitor. Powers that identify psionic items will incorrectly identify a reverse capacitor as a crystal capacitor 50% of the time.
A psionic character attempting to use the power points supposedly stored in a reverse capacitor must succeed at a Will save (DC 20) or lose 3d6 power points. If this drains more power points than the psionic character possesses, he takes the balance in temporary Charisma damage on a point-for-point basis. If this Charisma damage is greater than his Charisma score, he takes the balance as temporary Constitution damage.
Manifester Level: 16th; Prerequisites: Craft Universal Item, Disarm Mind, contingency; Market Price: 182,000 gp; Weight: 1 lb.

稳定戒指:该水晶戒指持续提供佩戴者“自我稳定”检定+10能力加值。
显能者等级:5;先决条件:“制造灵物”,制造者的“自我稳定”技能级数必须达5;交易价格:2000金币;重量:—。

Ring of Stabilization: This crystalline ring continually grants the wearer a +10 competence bonus on Stabilize Self checks.
Manifester Level: 5th; Prerequisites: Craft Universal Item, creator must have 5 ranks of the Stabilize Self skill; Market Price: 2,000 gp; Weight: —.

自满戒指:该水晶戒指持续提供佩戴者“自我催眠”检定+10能力加值。
显能者等级:5;先决条件:“制造灵物”,制造者的“自我催眠”技能级数必须达5;交易价格:2000金币;重量:—。

Ring of Self-Sufficiency: This crystalline ring continually grants the wearer a +10 competence bonus on Autohypnosis checks.
Manifester Level: 5th; Prerequisites: Craft Universal Item, creator must have 5 ranks of the Autohypnosis skill; Market Price: 2,000 gp; Weight: —.

碎晶:这些都是丢弃的水晶碎片,其中留有细微的灵能碎屑。使用碎晶时需要握住它并以一个标准动作传达命令思想(多数碎晶会用心灵感应方式将命令字传入触摸它们的生物的脑中)。碎晶总是提供某种技能的能力加值,包括从+1至+10的范围。此加值在使用技能後消失,且最多持续10回合。例如,“+8跳跃碎晶”给予使用者10回合内的下次“跳跃”检定+8加值。一旦启动,即使加值未被使用,碎晶也会解离。

能力加值 交易价格
+1 20金币
+2 30金币
+3 40金币
+4 60金币
+5 100金币
+6 140金币
+7 200金币
+8 250金币
+9 320金币
+10 400金币

显能者等级:10;先决条件:“制造灵物”,制造者的相应技能级数必须达植入的加值的一半(最少1级);重量:—。

Shards: These are tiny fragments of castoff crystal imprinted with miniscule bits of psionic power. Using a shard requires grasping it and projecting a command thought as a standard action (most shards telepathically whisper their command word into the minds of living creatures who handle them). A shard always grants a temporary competence bonus to one specific skill, ranging from +1 to +10 inclusive. This bonus lasts until the skill is used or 10 rounds pass, whichever comes first. For instance, a shard of Jump +8 grants a +8 bonus on the user’s next jump check if made within the next 10 rounds. Once activated, a shard disintegrates, even if its bonus is not used.

Competence Bonus Market Price
+1 20 gp
+2 30 gp
+3 40 gp
+4 60 gp
+5 100 gp
+6 140 gp
+7 200 gp
+8 250 gp
+9 320 gp
+10 400 gp

Manifester Level: 10th; Prerequisites: Craft Universal Item, creator must have ranks of the specified skill totaling half the encoded bonus (minimum 1 rank); Weight: —.

镶额眼:这些玩艺看上去是有一面宽而平的小水晶,其中包含了不同的能力。以一个标准动作传达正确的命令思想,该水晶会自动附着在佩戴者前额中央(同样的命令思想可以使“镶额眼”脱离)。只能同时佩戴一只“镶额眼”。

Third Eyes: These appear as small crystals, always with at least one wide, flat facet, and contain a variety of powers. With the proper command thought, the crystal self-adheres to the center of the wearer’s forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.

吸收:“吸收镶额眼”的佩戴者每日可以借用目标灵能生物所会的一道异能。这是远程接触攻击,从“镶额眼”中射出银色星质流射线(射程100呎),佩戴者每天可以重复攻击直到命中。若命中,佩戴者将得知受害者的所知异能列表,并从中选择一道以立即获取,而受害者将失去该异能。吸收异能之後,只要佩戴者的等级足以使用该异能,便可正常展现之。若佩戴者从免费展现某异能的生物处吸取了该异能,他展现该异能时仍需支付适量的灵能点。佩戴者保留该异能24小时,之後便失去该异能的知识而先前的拥有者则重获该异能,无论他们是否在一起。若先前的拥有者已死,佩戴者仍失去吸收的该异能。
显能者等级:12;先决条件:“制造灵物”、“强制连心术”;交易价格:11200金币;重量:—。

Assimilate: While worn, a third eye assimilate allows the wearer to borrow one power from a psionic target’s repertoire once per day. This is a ranged touch attack with a ray of silvery plasma streaming from the third eye (range 100 feet), and the wearer can make as many attacks each day as needed until one succeeds. On a successful attack, the wearer becomes aware of the victim’s psionic repertoire, chooses one power from among those and instantly gains it, while the victim loses it. Once the power has been assimilated, the wearer can manifest it normally if she is of sufficient level to use it. If she assimilates a power from a creature that freely manifests it, the wearer must still pay the appropriate number of power points to manifest that power. The wearer retains the power for 24 hours, at which time she loses knowledge of the power and the former owner regains it, regardless of the separation between them. If the former owner is dead, the wearer loses the assimilated power.
Manifester Level: 12th; Prerequisites: Craft Universal Item, forced mindlink; Market Price: 11,200 gp; Weight: —.

知觉:该“镶额眼”持续给予佩戴者“侦察”和“搜索”检定+10能力加值。
显能者等级:5;先决条件:“制造灵物”,制造者的“侦察”和“搜索”技能级数都必须达5;交易价格:4000金币;重量:—。

Aware: This third eye continually grants the wearer a +10 competence bonus on Spot and Search checks.
Manifester Level: 5th; Prerequisites: Craft Universal Item, creator must have 5 ranks of the Spot and Search skills; Market Price: 4,000 gp; Weight: —.

隐匿:“隐匿镶额眼”对所有试图观看、定位或侦测佩戴者的异能隐藏佩戴者,除了心灵预言系异能“超感术”。但即便是“超感术”也只能揭示佩戴者所在的区域名,不包括图像或其他信息。
显能者等级:12;先决条件:“制造灵物”、“隐匿术”,交易价格:90000金币;重量:—。

Conceal: While worn, a third eye conceal hides the wearer from all powers that attempt to view, locate, or otherwise detect the wearer, except for the Clairsentience power metafaculty. But even metafaculty reveals only the name of the location—not an image, nor any other information regarding the wearer.
Manifester Level: 12th; Prerequisites: Craft Universal Item, sequester, Market Price: 90,000 gp; Weight: —.

专注:该“镶额眼”持续给予佩戴者“专注”检定+10能力加值。
显能者等级:5;先决条件:“制造灵物”,制造者的“专注”技能级数必须达5;交易价格:2000金币;重量:—。

Concentrate: This third eye continually grants the wearer a +10 competence bonus on Concentration checks.
Manifester Level: 5th; Prerequisites: Craft Universal Item, creator must have 5 ranks of the Concentration skill; Market Price: 2,000 gp; Weight: —.

控制:该“镶额眼”的佩戴者事实上可以如同有异能“遥视术”一样看见任意距离或任何存在的其他位面,并且可以向/从看见的人的脑中传入/读出无声的精神讯息。佩戴者每日可以尝试对看见的人使用一次“次级支配术”(意志豁免DC=15)。
显能者等级:5;先决条件:“制造灵物”、“次级支配术”、“遥视术”;交易价格:96000金币;重量:—。

Dominate: The wearer of this third eye can see over virtually any distance or into other planes of existence, as with the power remote viewing, and can send and receive silent mental messages to and from the person viewed. Once per day the wearer may attempt to use lesser domination on the person viewed (Will save DC 15).
Manifester Level: 5th; Prerequisites: Craft Universal Item, lesser domination, remote viewing; Market Price: 96,000 gp; Weight: —.

测谎:该“镶额眼”的佩戴者总能察觉别人是否直接对自己说谎。
显能者等级:5;先决条件:“制造灵物”、“心力测谎”;交易价格:12000金币;重量:—。

Expose: The wearer of this third eye always knows when someone lies directly to him.
Manifester Level: 5th; Prerequisites: Craft Universal Item, Psychic Inquisitor; Market Price: 12,000 gp; Weight: —.

消能:“消能镶额眼”的佩戴者每日可以三次压制灵能物品的能力。这是远程接触攻击,从“镶额眼”中射出蓝色颗粒射线(射程100呎)。若命中,此射线压制目标物品正在生效的作用并有75%几率压制该物品的其他异能2d4轮而不管该异能的能级或强度。佩戴者必须用准备动作才能压制即时效果。目标物品不可豁免或抵抗此效果。该“消能镶额眼”不能影响神器(即便是次级神器)。
显能者等级:16;先决条件:“制造灵物”、“异能仿效”、“消解灵能”;交易价格:44600金币;重量:—。

Negate: While worn, a third eye negate allows the wearer to suppress the powers of psionic items three times per day. This is a ranged touch attack with a grainy blue ray that springs from the third eye (range 100 feet). On a successful attack, the ray suppresses any currently active function of the target item and has a 75% chance to suppress any other power from that item, regardless of the level or strength of the power, for 2d4 rounds. To negate instantaneous effects, the wearer needs to use a ready action. The target item gets no saving throw and cannot resist this effect. The third eye negate cannot affect artifacts (even minor ones).
Manifester Level: 16th; Prerequisites: Craft Universal Item, emulate power, negate psionics; Market Price: 44,600 gp; Weight: —.

开阔:该“镶额眼”的佩戴者可以随意展现“锐耳术/鹰眼术”。
显能者等级:5;先决条件:“制造灵物”、“锐耳术/鹰眼术”;交易价格:12000金币;重量:—。

Open: The wearer of this third eye can freely manifest clairaudience/clairvoyance at will.
Manifester Level: 5th; Prerequisites: Craft Universal Item, clairaudience/clairvoyance; Market Price: 12,000 gp; Weight: —.

穿透:“穿透镶额眼”给予佩戴者击穿对手灵能抗力时的显能者等级检定+2加值。这与其他有效加值相累加。
显能者等级:5;先决条件:“制造灵物”、“灵能穿透”;交易价格:4000金币;重量:—。

Penetrate: While worn, a third eye penetrate grants the wearer a +2 bonus on manifester level checks to beat a creature’s power resistance. This stacks with other applicable bonuses.
Manifester Level: 5th; Prerequisites: Craft Universal Item, Power Penetration; Market Price: 4,000 gp; Weight: —.

觉察:该“镶额眼”持续给予佩戴者“察言观色”检定+10能力加值。
显能者等级:5,先决条件:“制造灵物”,制造者的“察言观色”技能级数必须达5;交易价格:2000金币;重量:—。

Perceive: This third eye continually grants the wearer a +10 competence bonus on Sense Motive checks.
Manifester Level: 5th, Prerequisites: Craft Universal Item, creator must have 5 ranks of the Sense Motive skill; Market Price: 2,000 gp; Weight: —.

遥视:该“镶额眼”的佩戴者事实上可以如同有异能“遥视术”一样看见任意距离或任何存在的其他位面。
显能者等级:5;先决条件:“制造灵物”、“遥视术”;交易价格:42000金币;重量:—。

View: The wearer of this third eye can see over virtually any distance or into other planes of existence, as with the power remote viewing.
Manifester Level: 5th; Prerequisites: Craft Universal Item, remote viewing; Market Price: 42,000 gp; Weight: —.

自由意志项圈:这是镶嵌着贵金属的带子,可以戴在脖子或上臂上。佩戴者不受“脑力锁定”异能或产生“脑力锁定”异能的物品(例如“晶锚”)的影响。
显能者等级:6;先决条件:“制造灵物”、“消解灵能”;交易价格:12000金币;重量:2磅。

Torc of Free Will: This is a band inlaid with precious metal, worn around the neck or upper arm. The wearer is not affected by the brain lock power or items that produce brain lock effects (such as crystal anchors).
Manifester Level: 6th; Prerequisites: Craft Universal Item, negate psionics; Market Price: 12,000 gp; Weight: 2 lb.

固能项圈:这是镶嵌着贵金属的带子,可以戴在脖子或上臂上。佩戴者不受“夺能”效果(如由“夺能珍珠”或“夺/吸能镜片”产生的)的影响。
显能者等级:6;先决条件:“制造灵物”、“消解灵能”;交易价格:12000金币;重量:2磅。

Torc of Power: This is a band inlaid with precious metal, worn around the neck or upper arm. The wearer is not affected by powerleech effects, as produced by powerleech pearls or eyes of powerleech/vampiric powerleech.
Manifester Level: 6th; Prerequisites: Craft Universal Item, negate psionics; Market Price: 12,000 gp; Weight: 2 lb.

灵能之力项圈:这是镶嵌着贵金属的带子,可以戴在脖子或上臂上。佩戴者展现任何异能都只需支付等于正常费用-1(最少为1)的灵能点。这不能改变零级和一级异能的费用。因此,展现三级异能花4灵能点而二级异能花2灵能点,但一级异能仍然花1灵能点。免费显能的灵能生物无法从“灵能之力项圈”中获益,非灵能生物也是。
显能者等级:14;先决条件:“制造灵物”、“异能仿效”,交易价格:10000金币;重量:2磅。

Torc of Psionic Might: This is a band inlaid with precious metal, worn around the neck or upper arm. The wearer manifests all powers by paying power points equal to the standard cost -1 (minimum of 1). This does not change the cost of 0-level and 1st-level powers. Thus, a 3rd-level power costs 4 power points to manifest and a 2nd-level power costs 2, but a 1st-level power still costs 1. Psionic creatures that freely manifest their powers gain no benefit from the torc of psionic might, nor do nonpsionic creatures.
Manifester Level: 14th; Prerequisites: Craft Universal Item, emulate power, Market Price: 10,000 gp; Weight: 2 lb.
诅咒物品
 诅咒物品
CURSED ITEMS
 
  灵能人物决不愿意自己首先发现诅咒灵能物品。类似它们的魔法对应物,这些东西可能非常危险也可能只是有故障,并且会直接或间接地伤害使用者。
  Cursed psionic items are a secret psionic characters never want to discover firsthand. Like their magical counterparts, these include both intentionally malefic and malfunctioning items that directly or indirectly harm a user.
 
  如果你打算在你的游戏中加入随机诅咒物品,最好只以小几率出现它们。如常决定宝物,但当你掷得灵物物品时,秘密加掷百分骰。01--05的结果表示该物品是诅咒物品。参考《地下城主指南》第八章中的表8-38。诅咒灵能物品的潜在负面效果和诅咒魔法物品完全一样。掷得91--100时,不是选择诅咒魔法物品的灵能等价品,而是用灵能故障物品来代替。以下是灵能诅咒的实例,请随意在战役中加入你自己的创意。
  If you want to include random cursed items in your game it’s best to allow only a small chance of their occurrence. Determine treasure as usual, but whenever you roll for a psionic item, make a second secret d% roll. On a result of 01--05, the item generated is cursed in some way. Consult Table 8-38 in Chapter 8 of the DUNGEON MASTER’s Guide. The potential negative impact of a cursed psionic item is exactly the same as that of a cursed magic item. On a roll of 91--100, instead of choosing the psionic equivalent of a cursed magic item, you may substitute a psionically malfunctioning item. The following are some examples of psionic curses; feel free to invent your own to suit the campaign.
 
  耗能:该物品类似免费启动的普通灵能物品,但其实在启动能力时会消耗使用者的灵能点。例如,某 “耗能项圈”看起来就是“自由意志项圈”,但在“脑力锁定”效果以佩戴者为目标时会使佩戴者失去1灵能点。找到这样的物品不算太糟。上例中的项圈没有“自由意志项圈”好用,但仍可以防止佩戴者晕眩。
  Exhausting: The item resembles a normal psionic item with free activation, but it instead drains the user of power points whenever she activates its ability. For instance, an exhausting torc appears to be a torc of free will until a brain lock effect targets the wearer, who loses 1 power point. Such items aren’t necessarily bad to find. The above example is less useful than a true torc of free will but still prevents in wearer from being dazed.
 
  倒戈:内蕴的灵能效果将以使用者为目标而非指定目标。例如,当某诅咒的“生物电流”蠕行灵纹被开启时不是落在地上并攻击敌人,而是跳到穿戴者的脸上并发动攻击。
  Backfire: The imbedded psionic effect targets the user instead of its intended target. For example, a cursed crawling tattoo of biocurrent when tapped, does not drop from the skin and attack the opponent but instead springs at the wearer’s face and delivers the attack.
 
  颠覆:该物品看起来和通常给予精神硬度的物品一样,例如一枚“心力堡垒护符”,但使用时实际上反而使佩戴者面对灵能攻击时更脆弱。(精神硬度不会被降到零下。)
  Subversive: The item appears identical to one that would normally grant mental hardness, such as an amulet of Psychic Bastion, but when used actually makes the wearer more vulnerable to psionic attack. (Mental hardness can’t be reduced below 0.)
 
  某些诅咒物品需要支付灵能点以取下,或者用“物质改造”使其失效。
  Some cursed psionic items may require a power point expenditure to remove, or to be rendered inactive by matter manipulation.
灵能神器
 灵能神器
PSIONIC ARTIFACTS
 
  灵能神器是有着比大多人类文明更长的历史的强大物品。如同魔法神器一样,整个战役可以基于这些传奇遗物。切勿将高等神器随机(或未深思熟虑地)引入战斗。这些物品的能力足以改变战役的平衡性。
  Psionic artifacts are insanely powerful items with histories that stretch longer than most human civilizations. Like magical artifacts, these are legendary relics that whole campaigns can be based around. Never introduce a major artifact into a campaign randomly or without careful consideration. Such creations are capable of completely altering the balance of a campaign.
 
 
次等神器
MINOR ARTIFACTS
 
  次等神器未必独一无二,它们只是再也无法制造,至少凡间的普通方法不行。吉斯彦克“银剑”(见第八章“怪物”中的吉斯彦克人条目)就是著名的次等神器。
  Minor artifacts are not necessarily unique items; instead, they are psionic items that no longer can be made, at least by common mortal means. Githyanki silver swords (see the githyanki entry in Chapter 8: Monsters) are relatively well known minor artifacts.
 
  静思圣典:这部僧侣典籍记叙了远古的精神集中法,对于灵能修业者来说价值非凡。研究本书需要独自闭关一周,但一旦完成,该灵能人物将获得17点每日额外灵能点,并且经验值提升至下一等级的中点。非灵能人物那混浊的大脑则无法从这秘密中受益。将异能用于邪恶用途者(例如夺心魔)如果读此书,将为他们的鲁莽付出代价,因亵渎此书而失去5d6×1000经验值。他们还有精神错乱的危险:阅读者必须立即通过意志豁免(DC=15),否则将永久“精神错乱”,如同中了同名异能。只有“心灵手术”或类似的极端手段才能恢复心志。
  Sutra of Tranquil Thought: This monastic tome describes ancient techniques of mental focus and is highly prized by psionic practitioners. Study of the work requires one week of solitary contemplation, but upon completion, the psionic character gains 17 additional power points and experience points sufficient to place him halfway to the into the next level of experience. Nonpsionic beings possess minds too clouded to benefit from its secrets, and those who use their powers for evil (such as mind flayers) are punished for their impertinence, losing 5d6×1,000 XP for defiling the book. They also run the risk of insanity: The reader must make an immediate Will save (DC 15) or become permanently insane as the power. Only psychic chirurgery or similarly extreme measures can restore sanity.
 
  对没有灵能资质者,该书的页面上只有神秘的图案和绘画。阅读後该书将消失于星界位面的不知名处。即便被再次找到,同一名人物也不能通过仔细阅读而再次受益。
  To anyone without psionic aptitude, the book’s pages appear to contain nothing but elaborate patterns and drawings of mysterious beings. Once read, the book vanishes into the Astral Plane to an unknown destination. Even if it is found again, the same character cannot benefit twice from perusing its contents.
 
 
高等神器
MAJOR ARTIFACTS
 
  高等神器独一无二——每种只存在一件。它们非常难以发现并且操作起来很危险,一旦被发现就难以被摧毁。高等神器只有一种特定方法可以摧毁(由你提前决定)。
  Major artifacts are unique items—only one of each exists. They are difficult to find and dangerous to handle, but once found, are often even more difficult to destroy. A major psionic artifact should have only a single, specific means of destruction (determined ahead of time by you).
 
  这里介绍的神器只是例子。神器应该按你自己的战役和背景量身定做:高等神器的发现应该在战役所定的时刻。请随意修改这里给出的能力以为你的战役定制神器。
  The artifacts presented here are meant to be examples. Artifacts should be tailored to fit your individual campaign and its history: The discovery of a major artifact should be a campaign-defining moment. Feel free to change the powers given here in order to customize these artifacts to your campaign.
 
 
  半影古杖:这只被赋予了灵能力量的杖是远古的神器,人们猜测它是在传奇半影——被遗忘多时的灵吸怪帝国的神秘地区——里铸造的。它从诞生到现在经历的大事的故事将能写成许多卷书。“半影古杖”是智能的(智力16,感知14,魅力18,自我意识18)但使用之前都在休眠。它的阵营是是守序邪恶。
  Staff of Ancient Penumbra: This psionically endowed staff is an artifact from ancient days, supposedly forged on legendary Penumbra, the mythical seat of the long-forgotten illithid empire. The stories of its passage through the epochs since its creation to the present day would fill volumes. The Staff of Ancient Penumbra is intelligent (Int 16, Wis 14, Cha 18, Ego 18) but quiescent until used. Its alignment is lawful evil.
 
  该杖有5呎长,2吋直径,由叫做“substare”的几乎不可摧毁的材料造成。这种物质甚至比精金坚硬,可惜它成分的秘方已经不为人知了。杖的末端是仿效灵吸怪的头雕刻的,有高而後掠额和应该是眼睛所在的巨大空洞(即使其中曾有宝石,现在也没了)。灵吸怪头部的触须和杖身完美地融合,杂乱地雕刻着许多蠕动的蝌蚪,使得杖的表面非常适合握持。细看蝌蚪会发现它们尾部有四个凸起——它们是灵吸怪的幼崽。
  The staff measures 5 feet in length and 2 inches in diameter, and is crafted of a nigh-indestructible material called “substare.” This substance might very well be harder than adamantine, but the secret of its formulation has been lost. Its head is carved to form a stylized illithid’s head, with a high, swept-back brow and cavernous sockets where eyes might otherwise be (if gemstone eyes once resided here, they’re gone now). The tentacles of the illithid-head meld perfectly with the shaft, itself intricately carved with a multitude of squirming tadpoles, which provide the perfect tough surface for easily grasping the staff. Scrutiny of the tadpoles reveals four-lobed tails—they are illithid young.
 
  该杖会选择谁可以使用它。有希望的请求者必须通过交涉检定(DC=18)。如果失败,该杖将对与之接触的精神做出恶劣回应,冲出的防御性炎能爆每轮对该人物造成5d6点火焰伤害。这还会自动使该人物着火;受害者从第二轮开始每轮可以尝试通过强韧豁免(DC=20)来熄灭火焰(“操控火焰”之类的异能给予该豁免检定+4加值)。若豁免失败,火焰将每轮持续灼烧,但成功豁免可以永久熄灭该火焰。
  The staff is selective about whom it allows to use it. A hopeful petitioner who touches it must make a Diplomacy check (DC 18). On a failure, the staff reacts poorly to the proffered mental contact, lashing out with a defensive pyrokinetic blast that deals 5d6 points of fire damage to that character per round. This also automatically sets the character on fire; the victim can attempt Fortitude saves (DC 20) each round after the first to extinguish the flames (powers such as control flames grant a +4 bonus on the saving throw). The fire continues to burn every round the save is failed but goes out permanently on a successful save.
 
  被火焰杀死者将完全烧光,只留下灰烬。从火焰中幸存的有希望的新主人可以再次进行交涉检定,但每次重复尝试将使检定DC增加+2。
  Anyone killed by the fire burns completely, leaving only ashes. A prospective new owner who survives a burning can make another Diplomacy check, but the check DC increases by +2 with each successive attempt.
 
  能力:若“半影古杖”接受了预期的拥有者,它会通过心灵感应揭示自己的能力。然而,新主人可能并不满意这个发现:该神器的特殊意图是传播灵吸怪统治论。拒绝承认灵吸怪优越的或不能证明对此目标有合理进展的主人必须在发生人格冲突时(由DM决定何时发生)通过意志豁免检定(DC=18)以保持控制权。如果失败,该杖成为主导者(见《地下城主指南》第八章的指导,智能灵能物品遵循和魔法物品相同的规则)。如果该杖获得主导权,它将开始对持用者或15呎内的持用者同胞扔炎能爆。只有使该杖确信自己被带到了夺心魔附近才能安抚它。
  Powers: If the Staff of Ancient Penumbra takes a shine to a prospective owner, it telepathically reveals its powers. However, the new owner may not enjoy this discovery: The artifact’s special purpose is the promulgation of illithid rulership. An owner who refuses to acknowledge illithid superiority and who does not demonstrate reasonable progress toward that goal must succeed at a Will saving throw (DC 18) to remain in control when a personality conflict occurs-the DM decides when. On a failure, the staff is dominant (see Chapter 8 of the DUNGEON MASTER’s Guide for guidance; intelligent psionic items follow the same rules as magic ones). If the staff gains mastery, it begins to throw pyrokinetic blasts at the wielder or at the wielder’s compatriots within 15 feet. Only assuring the staff that it is being brought to the nearest mind flayer will console it.
 
  战斗时该神器是“长棍+5”。该杖若获得重击便会射出炎能爆。持用者也可以以标准动作对15呎内的目标射出炎能爆。任何被炎能爆命中者都会自动如前文所述那样着火。无论如何,对灵吸怪使用该杖(如果持用者不也是灵吸怪)定然会促成人格冲突。
  In combat, the artifact is a +5 quarterstaff. If it scores a critical hit, the staff lashes forth with its pyrokinetic blast. The wielder can also direct the blast against a target within 15 feet as a standard action. Anyone hit by the blast automatically catches fire as described above. However, using the staff against an illithid (if the wielder is not also an illithid) is a sure way to precipitate a personality conflict.
 
  该杖的持用者获得对抗法术或异能的豁免检定如果失败,每日可以额外获得三次豁免机会。
  Three times per day, the wielder of the staff gains an additional saving throw against a spell or psionic power, if the first one fails.
 
  “半影古杖”任何时刻都可以以整轮动作对持用者展现“身体调节”异能。奇怪的是,该杖还能以类似方式使用大量负能量治疗亡灵持用者。
  At any time, the Staff of Ancient Penumbra manifests body adjustment on the wielder as a full-round action. Strangely enough, the staff can also heal an undead wielder in a similar way, using a liberal dose of negative energy.
 
  持用者总能看穿30呎的黑暗、雾、烟或其他减弱视觉的情形。持用者可以以一个标准动作使用该杖看穿6吋固体物品,例如金属(包括铅)、石头、木头,甚至是肉,这将持续3回合。
  The wielder can always see up to 30 feet through darkness, fog, smoke, or other visibility-reducing conditions. As a standard action, the wielder can use the staff to see up to 6 inches through solid objects, such as metal (including lead), stone, wood, and even flesh, for a duration of 3 rounds.
 
  特殊意图能力:如果该神器相信这么做有助于实现意图,该杖的持用者每日可以展现一次“真知术”。
  Special Purpose Power: The wielder of the staff can manifest true seeing once per day, if the artifact believes that doing so will fulfill purpose.
 
  摧毁:必须将该杖扔进恒星的半影中心。
  Destruction: The staff must be thrown into the star at Penumbra’s hub.
 
 
  灭灵之环:这是终极的灵能轰杀者。是现已死去多时的灵吸怪铸造来使拥有大量灵能的敌人们(很可能是别的灵吸怪)陷入绝境的。“灭灵之环”是所有灵能生物都惧怕的神器。它现如今已经被夺心魔和其他类似生物遗忘了,只是寻找它就会因起位面间的动乱。
  Annulus: This is the ultimate psionic nullifier. Forged by long-dead illithids to keep enemies of vast psionic power at bay (possibly other illithids), the Annulus is an artifact that any psionic being should fear. It has been forgotten by mind flayers and nonillithids alike in the modern age, and merely finding it would precipitate a great upheaval across the planes.
 
  “灭灵之环”是银色质地的1呎直径的环形物。环的外表装饰着小孔、触须、球体和其他复杂的凸起,然而该环上有两段便于握持的平滑区。
  The Annulus is a 1-foot-diameter ring of silvery material. Tiny slots, antennae, spheres, and other intricate projections decorate the exterior of the hoop; however, two smoothed lengths of the ring provide adequate grips.
 
  能力:“灭灵之环”有多种能力,都需要持用者以至少一只手紧握该环。当第一次握住该环时,该神器能力的知识便立即涌入持用者的脑中。
  Powers: The Annulus has several powers, all of which require a wielder to tightly grasp the ring with at least one hand. When it is first grasped, knowledge of the artifact’s powers immediately flood the wielder’s mind.
 
  “灭灵之环”持续产生以持用者为中心的100呎半径的“抑能术”效果(持用者不受影响)。持用者的精神硬度获得+4增强加值。
  The Annulus generates a continuous catapsi effect within a 100-foot radius of the wielder (who is unaffected). The wielder gains a +4 enhancement bonus to mental hardness.
 
  持用者每日可以以标准动作触发一次“摧心术”。
  Once per day, the wielder can trigger ultrablast as a standard action.
 
  持用者每日可以以标准动作触发三次影响50呎内所有生物的类似“次元锚”的效果。
  Three times per day, as a standard action, the wielder can trigger an effect similar to dimensional anchor that affects all creatures in a 50-foot radius.
 
  “灭灵之环”的主要能力是灵能轰杀。持用者每年可以以需要10轮完成的特定动作触发一次该效果。持用者指定单个目标或100呎半径内的一群目标,从单个灵能个体或物品到拥有同样特点的一群灵能生物(例如灵吸怪前哨)皆可。对目标进行10整轮“专注”後,废灵效果伴随着从“灭灵之环”射出的光、热和声音的爆炸而生效。非灵能生物或物品不受影响,非目标生物也是,但是目标——不管它有何种防护——在可怕的爆炸中被解离,除浮尘外一点不剩。
  The prime power of the Annulus, however, is psionic nullification. Once per year, the wielder can trigger this effect as a special action requiring 10 rounds to complete. The wielder specifies a target or targets within a 100-foot radius, from a specific psionic individual or item to a group of psionic beings that share the same philosophy (such as an illithid outpost). The nullification effect follows 10 full rounds of concentrating on the target and is accompanied by blasts of light, heat, and sound from the Annulus. Nonpsionic creatures and items are unaffected, as are nontargeted beings, but the target—regardless of any protection it may possess—disintegrates with a terrific explosion. Nothing is left but floating dust.
 
  轰杀单体目标或小群目标相对简单,但强大存在(例如半神或更强的实体)或另一件高等神器则超出了“灭灵之环”的能力极限。如果该神器被用来轰杀这样的目标,它会成功但会在过程中毁灭自身,并且任何方法都无法找回它。
  It is relatively easy to nullify a single target or a small group of targets, but a more powerful being (such as a demigod or greater entity) or another major artifact taxes the Annulus to its limits. If used to nullify such a target, the artifact succeeds but is destroyed in the process and cannot be retrieved by any means.
 
  摧毁:如前所述,必须将“灭灵之环”用于轰杀半神或更强存在,或是另一件高等神器。
  Destruction: The Annulus must be used to nullify a demigod or more powerful being, or another major artifact, as described above.
制造灵能物品
 制造灵能物品
CREATING PSIONIC ITEMS
 
  第三章“专长”中说明的某些专长给予灵能人物制造灵能物品的能力。他们已经可以制造这儿描述的任何物品了。但如果你打算制造全新物品呢?没有什么能阻止你——继续吧!无论如何,你要将新物品和拥有大致相同能力的物品进行比较,并为之合理地定价。
  Several feats described in chapter 4: Feats grant psionic characters the ability to create psionic items. They have everything needed to recreate any of the items described here. But what if you want to create a completely new item? Nothing is stopping you—go ahead! However, you’ll need to price the new item fairly in comparison to others of approximately equal power.
 
  计算有关制造灵能物品的费用请参考《地下城主指南》第八章中的制造魔法物品以及该书中的表8-40的细节。虽然这些资料只是关于魔法物品的,但那里介绍的价格公式对灵能物品同样有用(事实上这里说明的灵能物品就参考了那个)。由于展现等价异能(例如“任意门”)所需的灵能人物等级要高于施法者等级,任何真正打算制造灵能物品的人都极可能选取别出心裁专长。这保证了特定能级的普通灵能物品和该能级的魔法物品有大致相同的交易价格。
  To calculate the costs involved in creating a psionic item, refer to Creating Magic Items in Chapter 8 of the DUNGEON MASTER’s Guide and in particular Table 8-40 in that book. Although that information deals with magic items, the price formulas presented there are identical to those for psionic items (in fact, the psionic items described here use them). While the required psionic character level can be higher than a spellcaster’s level to manifest an equivalent power (such as dimension door), anyone serious about making psionic items has probably taken the Metacreative feat. This ensures that the average psionic Item of a given power level has about the same market value as a magic item of the power level.
 
 
特殊材料
SPECIAL MATERIALS
 
  除了灌入异能的灵能物品外,某些物质有着先天的特殊属性。这里将作为实例介绍一种这样的材料,但你的战役完全可以包括你设计的其他材料。
  In addition to psionic items with imbedded powers, some substances have innate special properties. One such material is presented here as an example, but your campaign might well include others of your own design.
 
  星铁:这种从星界位面的秘密场所开采出来的柔韧金属只在灵能生物手中保持形状。无人持用或被非灵能生物持用时,星铁所铸造的物品会暂时融化并失去所有特殊能力。但当被灵能生物持用时,该物品立即变回真实形状并恢复所有能力。在正常形态下,除非物品的主人在精神上熄灭它,否则星铁物品会发出紫色的光芒(照亮10呎半径)。在灵能不能生效的区域,星铁物品如同被非灵能人物持用一样崩塌。
  Ferroplasm: Mined from secret locations in the Astral Plane, this malleable metal holds its shape only in the hands of a psionic being. When an item forged with ferroplasm is unattended or held by a nonpsionic creature, it melts and temporarily loses all special powers. But when wielded by, psionic creature, such an item immediately springs bad into its true shape and regains all abilities. In its proper form, a ferroplasm item glows with a violet light (illuminating a 10-foot-radius), unless the item’s owner mentally quenches it. In an area where psionic powers do not function, it collapses as if in the hands of a nonpsionic creature.
 
  星铁对武器或防具的品质加强依赖于使用了多少该材料。因此,星铁全身铠甲比起星铁链甲有更多的保护(和更多的费用),而星铁星铁巨剑比星铁长棍有更强的攻击能力。星铁制成的武器在攻击和伤害上都有天生的增强加值。星铁制成的防具在AC上有天生的增强加值。这些加值不和其他增强加值累加。由于制造时的重视,星铁制成的武器和防具视为精制物品,但精制品的性质并不影响武器的增强加值或防具的防具检定减值。
  Ferroplasm adds to the quality of a weapon or suit of armor based on how much of the material is used. Thus, ferroplasm full plate offers greater protection (as well as a greater cost) than ferroplasm chainmail, and a ferropwm greatsword offers greater offensive capability than a ferroplasm quarterstaff. Weapons fashioned from ferroplasm have a natural enhancement bonus to attack and damage. Armor fashioned from ferroplasm bas a natural enhancement bonus to AC. These bonuses do not stack with other enhancement bonuses. Weapons or armor fashioned from ferroplasm are treated as masterwork items with regard to creation times, but the masterwork quality does not affect the enhancement bonus of weapons or the armor check penalty of armor.
 
  每吋真实形态的星铁有20点硬度和40点生命值,而每吋软化的星铁有5点硬度和10点生命值。
  Ferroplasm has hardness 20 and 40 hit points per inch of thickness when in its true form, and a hardness of 5 and 10 hit points per inch of thickness when soft.
 
────────────────────────────────
物品                  增强加值 交易价格调整值
────────────────────────────────
轻型盔甲                +1   +1500金币
中型盔甲                +2   +4000金币
重型盔甲                +3   +8000金币
盾牌                  +1   +1500金币
伤害值1d4或1d6的武器       +1   +2500金币
伤害值1d8、1d10或1d12的武器 +2   +7500金币
────────────────────────────────
 
──────────────────────────────
                 Enhancement Market Price
Item               Bonus     Modifier
──────────────────────────────
Light armor            +1      +1,500 gp
Medium armor           +2      +4,000 gp
Heavy armor            +3      +8,000 gp
Shield              +1      +1,500 gp
Weapon damage 1d4 or 1d6     +1      +2,500 gp
Weapon damage 1d8, 1d10, or 1d12 +2      +7,500 gp
──────────────────────────────
 
************************************************************************
参考资料
PsionicsHBErrataV05302002.pdf
《地下城主指南》
《玩家手册》
《心灵异能手册(Psionics Handbook)》翻译归纳贴中相关链接
Jim Raynor 所译 异能列表
责任编辑: dexter_yy