黑暗召唤者
大型不死生物(虚体)
生命骰:11d12(71HP)
先攻权:+7(+3敏捷,+4精通先攻)
速度:30尺,飞行60尺(良好)
防御等级:14(-1体型,+3敏捷,+2偏斜)
攻击:4虚体触击+7近战
伤害:触击2d6
面宽/触及:5x5/10
特殊攻击:吸取本质,心灵异能
特性:不死,虚体,+2超度抗力,非自然灵光,惧怕阳光
豁免检定:强韧+3,反射+6,意志+9
属性:力量-,敏捷16,体质-,智力14,感知14,魅力15
专长:警觉,盲斗,格斗反射,精通先攻,心灵敌手
技能:躲藏+13,威吓+12,方向感+6,聆听+12,搜索+12,潜行+8,侦察+12
地形/气候:任何地面或地底
组织:单独
挑战级数:9
宝藏:无
阵营:总是混乱邪恶
进化:12-18HD(超大型);19-26HD(巨型)
黑暗召唤者是虚体生物,由在惊骇中一起死去的数十个怨魂的心智组成。它寻求将其他人拉进它被恐惧所扭曲的地狱般的形体中
从远处看,黑暗召唤者像是一段柱状或是翻腾的旋涡状的浓雾,不过在30尺以内在其身体里可以辨别出数十个无声的尖叫着的类人生物的脸
黑暗召唤者不说话
A caller in darkness is an incorporeal creature comprising the minds of dozens or more victims who died together in terror. It seeks to draw others into its fear-wracked, hellish existence.
From a distance, a caller appears as a bank, column, orrling vortex of mist, but within 30 feet or less, dozens of silently screaming humanoid faces are discernible in its form.
Callers in darkness do not speak.
战斗
偷取本质(Su):黑暗召唤者可以吸取一个被他杀死的生物的精神本质(而受害者的肉体仍旧完好),本质将在1d4回合内被消化完毕。黑暗召唤者也可以吸取因心灵战斗而精神属性(智力、感知和魅力)降为0的生物的本质,且不需要先消灭其体质属性。每吸取一个本质,黑暗召唤者就获得12点临时生命,而一个新的哀嚎的面孔将会出现在它的体内。
灵能(Sp):锐耳术/鹰眼术,侦测灵能,厌世术,集体冲击波和暗示。这些能力如同18级心灵术士所展现的同名异能
心灵攻击/防御模式(Su):全部/全部
非自然灵光(Su):任何野生或驯养的动物在接近到离黑暗召唤者30尺的时候都会感觉到这个超自然的存在,它们不会自发的更为接近之,而如果被迫接近,那么只要在此范围内他们就会陷入恐慌。
惧怕阳光(Ex):黑暗召唤者在自然的阳光下(昼明术则无效)完全的无力并会尽力逃脱。暴露在阳光下的召唤者无法攻击,而且只能做部分动作
All creatures fear incorporation into the undead fog of a caller in darkness. Those who lose their lives to the horror are doomed to share its endless misery.
Steal Essence (Su): Any intelligent creature slain by a caller in darkness is mentally absorbed into the monster’s consciousness within 1d4 rounds (the physical body of the victim remains intact). A caller can also absorb the essence of a creature whose ability score in any mental attribute (Int, Wis, or Cha) it has reduced to 0 through psionic combat; it need not first eliminate the downed creature’s Constitution. Stealing a being’s essence grants the caller 12 temporary hit points, and a permanent new screaming face appears within its cloud.
Psionics (Sp): At will--clairaudience/clairvoyance, detect psionics, fatal attraction, mass concussion, and suggestion. These abilities are as the powers manifested by an 18th-level psion.
Attack/Defense Modes (Sp): At will--all/all.
Undead: Immune to mindinfluencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage (except by psionic combat), energy drain, or death from massive damage.
Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better psionic weapons, or psionics, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.
Unnatural Aura (Su): Both wild and domesticated animals can sense the unnatural presence of a caller in darkness at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Daylight Powerlessness (Ex): Callers in darkness are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it. A caller caught in sunlight cannot attack and can take only partial actions.