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最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第五章·异能详述
《心灵异能手册》第五章·异能详述
日期:2004-08-22  作者:Jim Raynor、Andor  来自:  点击: 16111
 
 

 

异能详述-K、L字头系列
 敲击术(Knock)
  心灵传送系(敏捷)
  等级:心灵术士2
  异象:物质
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:面积不超过10平方呎/等级的一扇门、一个箱子或盒子
  持续时间:立即 (见说明)
  豁免检定:无
  异能抗力:不可
  灵能点:3
  异能“敲击术”可以打开卡住,闩住,锁住或以灵能锁住的门(以及以魔法固定或以“秘法锁”锁住的门,除非使用变体规则“灵能异于魔法”),它也可以打开密门、锁住的箱子或盒子。同时也可以将熔接、铐住或拴住的部分松开(如果它们被用来锁住容器)。如果用来打开被“灵能锁”锁住的门,它不会移除“灵能锁”,而只是使其停止作用10分钟。除此之外,其他的门都不会自行再锁上或卡住。“敲击术”不能抬起被闩住的城门或类似障碍(如铁闸门),也不会影响绳索、藤蔓等物。4级显能者可以对面积不超过40呎的门展现“敲击术”,每展现一次可以去除两种闭门法。例如:同时被锁住,闩住,封住的门需要两次“敲击术”才能打开。
 
Knock
  Psychoportation (Dex)
  Level: Psion 2
  Display: Ma
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One door, box, or chest with an area of up to 10 sq. ft./level
  Duration: Instantaneous (see text)
  Saving Throw: None
  Power Resistance: No
  Power Points: 3
  The knock power opens stuck, barred, locked, or psionically locked doors (and magically held and arcane locked doors, unless the Psionics Are Different option is in use). It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a psionically locked door, the power does not remove the psionic lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or becomes stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. Note that the effect is limited by the area. A 4th-level manifester can manifest knock on a door of 40 square feet or less. Each power can undo up to two means of preventing egress through a portal. Thus if a door is locked, barred, and held, or quadruple locked, opening it requires two knock powers.
 
指北术(Know Direction)
  心灵预言系(感知)
  等级:心灵术士0、心灵武士0
  异象:精神
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:立即
  灵能点:1
  你能立即知道哪个方向是北。如果位于磁力线不能指明北方的地方,你可能会得知某显著地标的方向,这由DM决定。你只在展现本异能後的那一瞬间知道北的方向。你随後的移动可能再次导致迷失方向。
 
Know Direction
  Clairsentience (Wis)
  Level: Psion 0/Psychic Warrior 0
  Display: Me
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 1
  You instantly know which way is north. If in a place where magnetic field lines do not specify north, you may know the direction of a prominent landmark, at the DM’s discretion. You only know the direction of north immediately after manifesting this power. Subsequent movement on your part could confuse matters once again.
 
明了位置(Know Location)
  心灵预言系(感知)
  等级:心灵术士1
  异象:精神
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:立即
  灵能点:1
  你大致知道你在哪里。本异能对于常常由传送、“异界之门”或通过其他位面的旅行者很有用。本异能揭示你的位置的一般信息。该信息通常只包括参照本地显著地标的相对位置,例如“灰鹰城西北西约20哩”。如果附近没有显著位置,像“漂泊在阴森之海(Sunless Sea)上”这样的答案也是可能的,这至少提供了一些关于位置的信息。你随後的移动可能再次导致迷失方向。
 
Know Location
  Clairsentience (Wis)
  Level: Psion 1
  Display: Me
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 1
  You generally know where you are. This power is useful to characters who frequently travel via teleportation, gates, or via other planes of existence. The power reveals general information about the character’s location. The information is usually no more detailed than a summary that locates you according to a prominent local landmark, such as “approximately 20 miles west-northwest of Greyhawk City.” If no prominent locations are nearby, answers such as “adrift on the Sunless Sea” are also possible, which at least provide some information about location. Subsequent movement on your part could confuse matters once again.
 
次级身体调节(Lesser Body Adjustment)
  心灵自塑系(力量)
  等级:心灵术士1
  灵能点:1
  如同“身体调节”,但你能够自疗1d8生命值,或使你对抗毒素或疾病的下一次强韧检定得到+1加值,又或者治疗1点暂时属性伤害。你不能通过一次展现同时得到以上三项益处。
 
Lesser Body Adjustment
  Psychometabolism (Str)
  Level: Psion 1
  Power Points: 1
  As body adjustment, except you cure yourself of 1d8 hit points, or gain just a +1 bonus on your next Fortitude save against poison or disease, or heal 1 point of temporary ability damage. You don’t gain all three benefits simultaneously for a single manifestation.
 
次级冲击波(Lesser Concussion)
  心灵转化系(体质)
  等级:心灵术士1
  灵能点:1
  如同“冲击波”,但“次级冲击波”造成1d6点伤害。
 
Lesser Concussion
  Psychokinesis (Con)
  Level: Psion 1
  Power Points: 1
  As concussion, except lesser concussion deals 1d6 points of damage.
 
次级支配术(Lesser Domination)
  心灵附魔系(魅力)[胁迫、影响心灵、依赖语言]
  等级:心灵术士3
  灵能点:5
  如同支配术,但如果你与受术者没有共通语言,本异能将完全无效。
 
Lesser Domination
  Telepathy (Cha) [Compulsion, Mind-Affecting, Language-Dependent]
  Level: Psion 3
  Power Points: 5
  As domination, except that if no common language is shared between you and the subject, the power does not function at all.
 
次级强化武器(Lesser Metaphysical Weapon)
  心灵创造系(智力)
  等级:心灵术士1、心灵武士1
  灵能点:1
  如同“强化武器”,但你的武器在攻击和伤害检定上获得+1增强加值。
 
Lesser Metaphysical Weapon
  Metacreativity (Int)
  Level: Psion 1/Psychic Warrior 1
  Power Points: 1
  As metaphysical weapon, except the weapon gains a +1 enhancement bonus on attack and damage rolls.
 
次级连心术(Lesser Mindlink)
  心灵附魔系(魅力)
  等级:心灵术士1
  异象:物质
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标群:你和另一个开始时相距不超过30呎的生物
  持续时间:10分钟/等级
  豁免检定:无
  异能抗力:不可
  灵能点:1
  你创造出与另一生物的心灵链接,受术者的智力值必须至少为6。此链接只能设立于自愿的受术者,因此他不会得到豁免检定或者利用异能抗性。你可以通过此链接与受术者心灵沟通,即使并无共通语言。此链接并无其他的能力或影响。链接被建立後,便没有任何距离限制(不过仍然不能跨越位面作用)。
 
Lesser Mindlink
  Telepathy (Cha)
  Level: Psion 1
  Display: Ma
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Targets: You and one other creature who is initially no more than 30 ft. away
  Duration: 10 minutes/level
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  You forge a telepathic bond with another creature, which must have an Intelligence score of 6 or higher. The bond can be established only with a willing subject, who therefore receives no saving throw and gains no benefit from power resistance. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although nor from one plane to another).
 
次级天生护甲(Lesser Natural Armor)
  心灵自塑系(力量)
  等级:心灵术士0
  异象:嗅觉、物质
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟
  灵能点:1
  你的皮肤长出粗厚的皱褶,使你的防御等级得到+1天生防御加值。与普通装甲不同,“天生护甲”没有盔甲检定减值和速度降低。
 
Lesser Natural Armor
  Psychometabolism (Str)
  Level: Psion 0
  Display: Ol, Ma
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute
  Power Points: 1
  Your skin grows thick ridges, providing a +1 natural armor bonus to your AC. Unlike mundane armor, natural armor entails no armor check penalty or speed reduction.
 
浮空术(Levitate)
  心灵传送系(敏捷)
  等级:心灵术士2、心灵武士2
  异象:嗅觉
  显能时间:单动作
  距离:个人 或 近距 (25呎+5呎/2等级)
  目标:自己 或 自愿的单一生物 或 单一物品 (总重量至多100磅/等级)
  持续时间:10分钟/等级 (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:3
  “浮空术”可以使你任意垂直移动自己、另一生物或物品。如果要移动该生物,该生物必须自愿。如果要移动物品,该物品必须是无人持有或持有者愿意的物品。你每轮可以移动目标物垂直移动20呎,这属于移动等效动作。你无法控制目标物水平移动,但受术者可以攀上悬崖或贴着天花板慢慢挪动(速度为基本速度的一半)。
  一个浮空的生物无法稳定的使用近战武器或远程武器。他的第一次攻击会受到-1减值,第二次攻击会受到-2减值,以此类推,最多受到-5减值。如果该生物花费一整轮来恢复平衡,他下一次攻击的减值会从-1开始重新计算。
 
Levitate
  Psychoportation (Dex)
  Level: Psion 2/Psychic Warrior 2
  Display: Ol
  Manifestation Time: 1 action
  Range: Personal or close (25 ft. + 5 ft./2 levels)
  Target: You or one willing creature or one object (total weight up to 100 lb./level)
  Duration: 10 minutes/level (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 3
  Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down up to 20 feet each round; doing so is a move-equivalent action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base speed).
  A levitating creature who attacks with a melee or ranged weapon finds himself increasingly unstable; the first attack has an attack roll penalty of -1, the second –2, and so on, up to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.
责任编辑: dexter_yy

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