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最深的地下城 UNDERTOPIA / 纹章堡 / 多元宇宙研究 / 位面手册—外层位面
位面手册—外层位面
日期:2004-08-25  作者:spector  来自:大法师之塔  点击: 33065
 
 

 

奥林匹亚林地之奔放之野
奔放之野——奥林匹亚林地

这是一个热情与和平的位面。
它有着丰富多彩的自然环境。
它是精灵之主的领域。

奔放之野是一个由各种气候和环境拼凑而成的地方。奔放之野生长着各种雄伟庞大的树木,包括枫树、桦树以及橡树。这些高大的落叶植物直冲天空,而下层林木和灌木丛则要相对自由一些。在林冠之下的地面有着被苔藓与蕨类植物所点缀的高低起伏的地势。不过有时树林会在开阔的野生林间空地前退缩,在这片区域内生长着出自人类之手的大小麦蕙,以及排列整齐的果树。在这里的树木永远也看不到伐木者的斧头,只会有着丰富的谷物,以及硕果累累的果树园。
奔放之野的天气似乎很容易无预兆的突然变化。风暴总会从突然之间吹起,用强风吹打着林间小道。狂风在数分钟后离去并留下温暖的气流,以及直通林冠的明亮光弧。在这里似乎到处都可以听到音乐;有时精灵和精怪们在一起嬉戏,就如同那微弱的曲调一般随风环绕着那些巨大树木的主干。
奔放之野是一个鲜花盛开、硕果累累的地方。这里还有着被雪覆盖的高地,这些雪在水晶般瓒蓝的天空下辉映着光芒。奔放之野几乎有着压倒性的美,和这里的大地一样具备着野性与魅力。
不过奔放之野仅仅只有它的第一层面才具有与其名字相称的庞大森林。而奔放之野的第二层面是个无尽的海洋,第三层面则是个无尽的白色砂地。这三个层面都有着多变的气候,突然的侵袭以及强烈的激情。奔放之野是一个混合了愉悦与悲伤的位面。


OLYMPIAN GLADES OF ARBOREA

It is a plane of passion and peace.
It is abundant nature in its patchwork glory.
It is the domain of the Elven Lords.

The Olympian Glades of Arborea are a crazy quilt of climates and environments,all of which thrive.Arborea contains great woods of towering maples,birch,and oak.These great deciduous trees strain skyward,leaving a forest floor relatively free of undergrowth and brush.The ground beneath the canopy itself is a rolling landscape of velvet moss and ferns.But the forestscape sometimes retreats before open glades of wildflowers,fields of swaying wheat and barley,and neat rows of fruit trees untended by any human hand.Here are trees that have never seen the woodsman's axe,fields rich with grain,and orchards heavy with fruit.
The very air of Arborea seems charged with anticipation and excitement.Sudden squalls brew up out of nowhere,beating the tree-lined paths with heavy winds.They pass within minutes and leave behind warm,sunny arcs of light filtering through the forest canopy.In the distance there always seems to be music;sometimes the elves and the fey are playing,but just as often the faint tune is merely the wind curling through the boles of the great trees.
Arborea is a place with flowers in bloom and trees bearing fruit simultaneously.There are uplands covered with snow,but even the snow shines beneath a crystalblue sky.Arborea is almost overwhelming in its beauty,and the land embodies both wilderness and loveliness in one package.
Yet only the top layer of Arborea has the great forest implied in the name of the plane.Arborea's second layer is an endless ocean,and its third layer a borderless desert of white dust.All three layers are places of mercurial weather,sudden attacks,and strong passions.Arborea is a plane of joy and sorrow.

奔放之野的特性

奔放之野有着以下的特性。

·正常重力。
·正常时间。
·无限空间:对于来自主位面的旅行者们来说,奔放之野最出名的地方便是精灵庭院。在那里有着一个由强大神祗统治着的国度。
·神力塑性:神祗们可以改变奔放之野的特性以及位面景色;而凡物则必须使用法术和物理效应来改变他们所处的环境。
·无元素及能量特性。
·轻微善良倾向以及轻微无序倾向:邪恶或守序角色会在所有基于魅力的检定上受到-2罚值。而守序邪恶角色会受到-4罚值。
·正常魔法。

ARBOREA TRAITS

Arborea has the following traits.

·Normal Gravity.
·Normal Time.
·Infinite Size:The part of Arborea best known to visitors from the Material Plane is the home of the Elven Court.There may be realms beyond it presided over by deities unknown.
·Divinely Morphic:Deities can change the traits of the plane and remake the landscape;mortals must use spells and physical effort to change their environment.
·No Elemental or Energy Traits.
·Mildly Good-Aligned and Mildly Chaos-Aligned:Evil or Lawful characters suffer a -2 penalty on all Charisma-based checks.Lawful evil characters suffer a -4 penalty.
·Normal Magic.

奔放之野的联接

奔放之野邻接着万兽源和约瑟园。通向这些地区的天然传送门非常普遍,当旅行者移动到一个边界处时便会自动的被传送到它所邻接的那个位面去。

ARBOREA LINKS

Arborea borders the Beastlands and Ysgard.Natural portals between these locations are common,as are shifting borders that automatically switch travelers from one plane to its neighbor.

奔放之野的居民

在奔放之野,天界生物十分常见,特别是位面中的类精灵守护者,盖丁天族。在这里最著名也最普遍的一种便是迦勒天使,他们常常会在这个位面的野生环境中进行狩猎。除了迦勒天使之外,同为盖丁天族的呤游天使在这里也很常见。他们都有着精灵的外形,但都比主位面的精灵要来得高贵。他们看起来很有帝王之气,并且在战斗中相当勇猛。因此,那些潜伏在奔放之野的邪恶的生物便会在他们进行狩猎活动的脚步声中不断的颤抖。
许多翼蛇人在奔放之野安家落户,在这个位面的激情荡漾中蓬勃发展着。
奔放之野也是很多天界生物与游离生物的家。天界生物倾向于远离旅行者除非不得不与其擦肩而过,而无论怎么样它们都是很好斗的。至于游离生物,从另一种方面来说,它们将会是远超出你意料之外的不可靠及不可预知。

奔放之野的祈并者

奔放之野有两种常见的祈并者类型。第一种是死去精灵的精神,这些灵魂在死后被引导入奔放之野。一些被溶入到位面之中,其它的则被改变为天界生物或游离生物,而最后残留的则成为祈并者,居住在奔放之野第一层面绿林空地的精灵国度之中。
这种祈并者通常充当整个位面的侦察员和社团看守者,服务于他们那位于魔法林地与巨大城堡中的精灵庭院。精灵之神,柯瑞隆·拉瑞斯安,允许那些杰出精灵的灵魂进入并服务于他的橡树大厅。在这里他们会享受到精灵式的狩猎、约会以及聚会。
这些祈并者,比如著名的绿林空地的选民,会有着以下这些祈并者特性:
额外免疫:电击,毒素。
抗性:寒冷 20,火炎 20。
其它特性:伤害减免 10/+1。

除了精灵之魂外的其他祈并者也可能会在这个位面上被找到。他们被称为浆果者,这些祈并者是生活于野外的酒醉者,他们通常会斜靠在林地的树木上,或是在森林中疯言疯语的乱窜,以及聚在一起喝酒庆祝。
浆果者是喜好酒色之徒,其形态介于人与兽之间。浆果者是价值观在善良与无序之间的灵魂,他喜欢得有且过并会尝试取得最好的成果。他们最大的危险在于会迷惑旅行者加入到他们的狂欢之中。
浆果者有着以下的祈并者特性:
额外免疫:电击,变形。
抗性:强酸 20。
其它特性:诱骗。
诱骗(Su):一个行走在一群浆果者附近100英尺内的旅行者,必须通过一次成功的意志检定(DC 10+在此范围内的浆果者数量;最大DC为25)否则就会加入到他们的聚会之中。陷入浆果者之中的受害者会在所有喝、吃以及咬的检定上失败,并作出各种搞笑的动作和蠢事。不过他们不会得到任何营养,也不会受到没有食物与水的苦难。浆果者的诱骗能力会在101天后结束,或者直到受害者因为没有营养品而崩溃为止。移动到浆果者100英尺以外的范围也可以结束诱骗效果,不过以这种方式摆脱的人仍然会无法自制的进行狂欢作乐。
浆果者通常不喜欢使用暴力,一旦受到攻击就会逃掉——或者向他们的攻击者提供面包和蜜酒来借此逃脱。在他们的前世里,浆果者通常是美食家、暴食者、比较有品的酒鬼,以及其它类型的家伙。


ARBOREA INHABITANTS

Celestials are common in Arborea,especially the eladrin,powerful elflike protectors of the plane.The best known and most common of this breed is the ghaele,which are often found hunting in the wilderness of this plane.In addition to ghaele eladrin,the firre eladrin,guardians of beauty and art,are common here.Both appear elven,but they have a more noble demeanor than elves of the Material Plane.Though regal-looking,the eladrin are fierce in combat.Evil creatures lurking in Arborea quake in their boots at the thought of an eladrin hunting party.
Many lillends make their homes in Arborea,thriving on the emotions that ripple through the plane.
Arborea is also the home of many celestial or anarchic versions of creatures found on the Material Plane.Celestial creatures tend to leave travelers alone unless crossed,at which point they fight with relish.Anarchic creatures,on the other hand,are as unreliable and unpredictable as you'd expect.

Arborea Petitioners

Arborea has two common types of petitioners.The first are the spirits of the elven dead,whose souls have migrated to Arborea and their final reward.Some infuse the plane itself,others are reformed into celestial or anarchic creatures,and still others serve as petitioners in the elven realm of Arvandor,the first layer of Arborea.
These last act as scouts and wardens for the communities on the plane,serving the Elven Court in their magic glades and great castles.The deity of the elves,Corellon Larethian,rewards worthy souls in the arterlife with elven form and service in his oak-lined halls.Here they enjoy an afterlife of hunts,trysts,and celebrations in the elven fashion.
These petitioners,known as the Chosen of Arvandor,have the following special petitioner qualities:
Additional Immunities:Electricity,poison.
Resistances:Cold 20,fire 20.
Other Special Qualities:Damage reduction 10/+1.

Other peitioners may be found in Arborea besides the elven souls on the plane.Called bacchae,these petitioners are wild mobs of drunken revelers found reclining in glades or running through the forest in raving,winesotted celebrations.
The bacchae are satyrlike,caught in mid-transformation between man and beast.Bacchae are spirits of equal measures good and chaos,living for the moment and making it the best moment possible.The greatest danger they pose to travelers is enticing newcomers to join in their celebrations.
Bacchae have the following special petitioners qualities:
Additional Immunities:Electricity,polymorph.
Resistances:Acid 20.
Other Special Qualities:Entice.
Entice(Su):A traveler within 100 feet of a mob of bacchae must make a Will saving throw(DC 10+ the number of bacchae within range;maximum DC 25)or else join the party.While partying among the bacchae,those who failed their saves drink,eat,and engage in all manner of pranks and foolery.But they take no sustenance,and suffer the effects of being without food and water.The bacchae entice ability lasts either for 101 days or until the enticed character collapses from lack of sustenance.Moving the character more than 100 feet from the bacchae ends the entice effect,but those under its sway do not leave the bacchae revelers willingly.
Bacchae petitioners are generally nonviolent,fleeing if attacked--or more likely offering bread and mead to their assailants.In previous lives,bacchae were the spirits of gourmands,gluttons,well-meaning drunkards,and others who relished the act of living.

移动与战斗

令来自主位面的旅行者失望的是,在奔放之野中移动无法获得任何加值。在绿林空地,道路蜿蜒而行至直下层丛林而清洁的林间空地则象是纠结于其中的蔷薇。生物们可以在奔放之野的森林化地区内于树枝间攀抓或者吊来荡去(从一个树权荡到另一个树枝)以进行移动,完全不必接触地面。
第二层面无尽之海,是一个完全水生的世界。所以玩家只有从一个地方游至另一个地方。
奔放之野的战斗:在这个位面中战斗无法获得任何的自然优势或是加值。在绿林空地有很多可用来当作被覆物和伪装的树林,而在无尽之海战斗则完全遵守和在水元素位面一样的战斗规则。

MOVEMENT AND COMBAT

Arborea does not present any penalty to movement beyond what travelers from the Material Plane expect.On Arvandor,paths snake through the undergrowth and clear gladers are as patches of briar and tangles.Creatures that can climb or brachiate(swing from branch to branch)move through the forested sections of Arborea without touching the ground.
Aquallor,the second layer,is entirely aquatic,so characters have to swim from place to place.
Arborea Combat:The plane does not present any inherent benefit or penalty to combat.Cover and concealment are plentiful in the forests of Arvandor,while combats in Aqualor use the same water combat rules as on the Elemental Plane of Water.

奔放之野的特征

奔放之野分有三个层面。最上层也是最有名的层面:绿林空地,它是精灵庭院的所在地,是许多善良精灵的灵魂和他们的盟友的最终生息之地。第二层面无尽之海,则是完全由水构成。至于最下层的第三层面被称为白银砂地,这是一片由白色砂尘构成的平原。

FEATURES OF ARBOREA

Arborea is divided into three layers.The top is the best known layer:Arvandor,home of the Elven Court and the final resting place of many good elven spirits and their allies.The second layer,Aquallor,is made entirely of water.The third and deepest of the known layers is called Mithardir,a plain of white dust.

绿林空地

多数旅行者都知道绿林空地是神话般的席德瑞恩——柯瑞隆·拉瑞斯安的精灵庭院国度。
绿林空地是一个位于树木之下的巨大空地。绿林空地的选民们的村落聚集在天顶之下,享受着理想化的精灵生活。在白天他们狩猎及相互挑战,在晚间则围在火堆旁聚会及讲故事。
这里的日夜更替与主位面一样,在白天时会有一个金色的太阳从树顶处射下明亮的光线,而在夜晚则会有一个白色的月亮居于乳白色的星河之中。绿林空地的夜晚比较闷热。而在树木之下,巨大的萤火虫灵活的群集飞行于巨大的像树与椴木之间。

Arvandor

Most travelers know Arvandor as the realm of the Elven Court of Corellon Larethian,the mythical Seldarine.
Arvandor is a place of great open spaces beneath the trees.Within these canopied clearings lie the settlements of the Chosen of Arvandor,engaged in an idealized elven life.In the day there are hunts and challenges,in the evenings feasts and tales told around the fire.
The cycle of day and night matches the Material Plane,with a golden sun beaming above the treetops in the day and a white moon nestled among a milky river of stars at night.The nights are warm in Arvandor.Even beneath the trees,great fireflies form their own elastic constellations among the huge oaks and lindens.

席德瑞恩:绿林空地的主人们用艺术般的手腕治理着这里。席德瑞恩的众多厅堂可以是由树木形成的庞大圣堂。它们也有可能是由水晶和汉白玉构成的宫殿并附有黄金塔楼,这一种建筑非常适合神祗这样的高贵存在居住。柯瑞隆·拉瑞斯安的塔楼是属于后面那一种。这个建筑装饰以华丽的旗帜,统治着所有境内的郊区。不过只有精灵和柯瑞隆的盟友才可以被允许通过它的大门,时入其中分享歌声与宴会。

The Seldarine:The masters of Arvandor rule it with an artistic hand.The Seldarine's halls can be natural,huge cathedrals grown from the living trees.They can also be wondrous palaces made of crystal and white marble with golden towers,as befits the deity of such a noble race.Corellon Larethian's tower is the latter type.Festooned with colorful banners,it dominates the surrounding countryside.But only elves and Corellon's allies are permitted through its doors to share in the sone and feast.

柯瑞隆的庭院:柯瑞隆将自己的神职分工给在他庭院之中的成员们。瑟赫娜恩·月弓可以运用自己的力量超越死亡和梦境,汉纳里·塞拉里尔是爱与艺术的典范,拉贝拉斯·艾诺瑞斯则是时间的管理者。阿瑞德里·菲恩雅是空气与天候之主,伊瑞瓦·伊雷色瑞深藏在许多庭院的恶作剧之后,而芬玛瑞尔·梅斯塔林是与野精灵交涉的大使。最后,深邃的萨舍拉斯是海精灵之神。

Corellon's Court:Corellon has divided some of his duties as deity of the elves among members of his court.Sehanine Moonbow wields power over death and dreams,Hanali Celanil is the paragon of love and beauty,and Labelas Enoreth is the administrator of time.Aerdrie Faenya is the master of air and weather,Erevan Ilesere is behind much of the court's mischief,and Fenmarel Mestarine is the ambassador to the wild elves.Finally,Deep Sashelas is the deity of the sea elves.

选项:绿林空地上的更多神祗

龙与地下城的系统中只有柯瑞隆·拉瑞斯安是精灵之神。如果你的战役中有精灵角色并且希望有更多的精灵神祗,请使用柯瑞隆庭院中的成员来担当低级或中级神祗。
如果你要创造属于自己的精灵神祗,你需要决定他们的阵营、喜好的武器,以及他们的神职领域。

OPTION:MORE DEITIES IN ARVANDOR

The D&D game presents Corellon Larethian as the deity of the elves.If your campaign has may elven characters and you want more elven deities,use the members of Corellon's court as lesser and intermediate deities.
If you create your own elven deities,you'll need to pick alignments,favored weapons,and domains for them.

无尽之海

奔放之野的第二层面是一片永恒之海。它很象水元素位面,并且在两者之间的确有作为通道的漩涡。不过不象那些内层位面,无尽之海这一层面有他的表面及底层。在其海面之下,是完全漆黑一团的世界。
无尽之海是海精灵之神,深邃的萨舍拉斯的家。他的国度是由珊瑚、黄金、以及有着蓝绿条纹的大理石组成的。水晶蓝色的水围绕在它的周边,并以自己的意志散发着光芒。深邃的萨舍拉斯会令那些找到此处的人在他的蓝水国度获得水中呼吸的能力。
这个层面非常缺乏岛屿,在无尽之海的表面上吹动着巨大的风暴,令那些敢于挑战这大海的任何船只沉没。在海面之下,无尽之海有着水域特性,并且在深邃的萨舍拉斯的操控下会令到达深海的人获得抵抗高压的能力。
和奔放之野的第一层面一样,无尽之海也很容易受到易变气候的影响。在水下会有巨大的洪流穿过,旅行者会被这种水流吹到好几英哩远的地方。
海洋生命充满了这一层面,大多数是天界生物或游离生物。大型的兽类和异怪可以在极深的海域中被找到。
无尽之海是海神河的终点处,无数条来自上流位面的支流汇集在这里。不过这些河流会通过无尽之海的大漩涡返回到海神的最上游部分,所以也许这条河流就象是一只咬着自己尾巴的蛇一样,永远无止境的循环着。那些试图逃离无尽之海的人可以进入那些大漩涡之中,不过只会遇到更多不友善的生物而已。

Aquallor

The second layer of Arborea is an eternal ocean.It is like the Elemental Plane of Water,and indeed there are vortices between the two.But unlike that Inner Plane,the layer of Aquallor has both a surface and a bottom.At its lower reaches,it's as black as night.
Aquallor is the home of Deep Sashelas,the deity of the sea elves.His realm is a construct of coral,gold,and marble veined with streaks of blue and green.The water around it is crystal blue and glows of its own volition.Deep Sashelas grants the ability to breathe water to those who find their way into the blue waters of his realm.
What the layer lacks is islands,for great storms stalk Aquallor's surface,swamping any boats that dare its heavy seas.Beneath the surface,Aquallor has the waterdominant trait,and those reaches under Deep Sashelas's control offer protection against the pressures of the deep.
Much like the first layer of Arborea,Aquallor is subject to quicksilver changes in the weather.Such weather takes the form of great underwater currents that drag the traveler miles off course.
Sea life fills this layer,most of it either celestial or anarchic in nature.Larger beasts and aberrations can be found by explorers who swim deep enough.
Aquallor is the ending point of the River Oceanus,which weaves its way through many of the upper planes.Yet there are maelstroms within Aquallor's depths that might lead back to the river's headwaters,so perhaps the river is like a snake swallowing its own tail,endless in nature.Those seeking to escape Aquallor can be swept away by one of the maelstroms,but only at the risk of encountering more unfriendly creatures elsewhere.

白银砂地

白银砂地在精灵语中意为“白色粉尘”,而本层面也的确是一片由细小的白色砂石构成的无边沙漠。这一层面曾经是一片巨大的森林,并且曾居住着一些在营火故事中被描述为巨人或类泰坦的神祗。而为什么他们不再居住在这里没人知道,总之现在白银砂地是一个完全空荡荡的层面。
耐性好的冒险者可以发现一些属于那些失落的神祗或巨人的庞大塔楼以及古墓,他们的尖塔被砂石风化都好象被人刚从坟墓里挖出来一般。勇敢的旅行者会抱着希望去找出那些失落巨人们留下的秘密。然而,相较之下更为常见的是那些探索者们的骨头被这一层不断吹拂着的暴风化为碎末。
如同奔放之野的其它地区,白银砂地的气候同样多变且突然。雷电风暴有规律的轰击着这片沙漠,掀起巨大的沙尘暴。旅行者有可能会被这突如其来的侵袭埋入沙中(请见城主手册第三章中关于沙尘暴的说明)。

Mithardir

Mithardir means "White dust" in the elven language,and indeed this layer is a desert of fine,white,chalky grit that extends forever.This layer was once a great forest as well as home to creatures that campfire stories alternately describe as giants or titanlike deities.Why they no longer live on the layer is unknown,but Mithardir is now an empty layer.
Persistent explorers can still find the great towers and tombs of this lost race of deities or giants,their minarets breaking through the grit like fingers straining to escape a premature grave.Brave travelers seek out Mithardir in hopes of prying away the secrets of the lost giants.More often than not,the incessant winds of this layer wind up grinding the bones of such explorers into powder.
As with the rest of Arborea,the weather in Mithardir is sudden and dramatic.Lightning storms regularly lash across the desert,driving huge duststorms ahead of them.Travelers can be buried by a sudden attack(see Duststorm in Chapter 3 of the DUNGEON MASTER'S Guide).

永恒金露

奔放之野对于位面旅行者来说还有一处吸引人的景观,那是被精灵称为永恒金露的美丽喷泉。这是一个围绕着黄金砂石的水晶蓝水池,它的水面上映射着清郎到令人眩晕的明亮光线。那些用这里的水进行洗浴的人会在魅力上得到1d4+1点的增强加值,持续一个月零一天。
永恒金露的准确地点是未知的,不同的目击者报告提出它出现在各种不同的位置。象这样旅行者之间的传言中大多出自被精灵祈并者和浆果者愚弄了的凡物之口,实际上这个水池会在奔放之野中移动,等到自己觉得需要的时候才会出现。汉纳里·塞拉里尔,柯瑞隆·拉瑞斯安庭院的一员声称自己知道它在哪儿并可以随时找到它。

Evergold

One feature of Arborea that makes the plane attractive to visitors is the Fountain of Beauty,called Evergold by the elves.It is a pool of crystal blue water surrounded by golden sand,and it reflects the light so cleanly that it hurts the eyes to gaze upon it.Those that bathe in its waters gain an enhancement bonus to Charisma of 1d4+1 points for a month and a day.
The exact location of the Evergold is unknown,and different reports put it in different locations.Such travelers's tales are probably planted by elven petitioners and bacchae to confound mortals,because the pool itself moves around in Arborea,appearing where it is needed.Hanali Celanil,a member of Corellon Larethian's court,is said to know where it can be found at any time.

奔放之野的遭遇事件

使用表 7-9:天界遭遇事件来随机决定奔放之野上的遭遇事件。

Arborea Encounters

Use Table 7-9:Beatific Encounters for random enounters in Arborea.

表格 7-9:天界遭遇事件

百分骰 遭遇事件 数目 挑战等级 遭遇等级
01-03 箭鹰 1d4+1 7 11
04-10 星界使徒 1 14 14
11-15 鹏羽天使 1d6 9 12
16-21 半人羊 成群* - 12
22-23 老年黄铜龙 1 16 16
24-25 成年赤铜龙 1 13 13
26-32 吟游神使 2 10 12
33-39 迦勒天使 1 13 13
40-42 风暴巨人 2 13 15
43 吉斯洋基人 组队* - 14
44 吉斯瑟雷人 宗派* - 13
45-48 圣光神使 1d6 2 5
49-53 狮首神使 2 12 14
54-62 翼蛇人 1d6 7 10
63-64 位面商旅团 团队* - 12
65-72 祈并者** 1d4 1 2
73-77 异界神使 1 16 16
78-81 伪龙 1 1 1
82-83 银龙 1 14 14
84-86 炽天神侍 1 19 19
87 泰坦 1 21 21
88-91 号角神使 1 14 14
92-94 锡尔族 1d4 6 8
95-97 骷髅 1d4 9 11
98 天界模版生物;掷子列表
01-20 狮 3d6 3 9
21-40 巨胡蜂 3d6 3 9
41-60 犀牛 1d6 6 9
61-80 象 1 10 10
81-100 极地熊 2 5 7
99 半天界模版生物,掷子列表
01-20 鲨蜥兽 1 9 9
21-40 巨魔 2d4 7 11
41-60 恐兽 2 8 10
61-80 猛禽龙 1 8 8
81-100 超巨型蜘蛛 1 12 12
100 恒序模版生物,掷子列表
01-20 鲨蜥兽 2 9 11
21-40 石化蜥蜴 1 7 7
41-60 熊人 2 7 9
61-80 狂暴虎
81-100 云巨人 1 13 13


*更多的信息请看怪物说明中关于结伴同行的说明(怪物图鉴或第九章)。
**祈并者的遭遇类型由玩家所在位面决定。
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