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Caves of Million Eyes

Monster Maze是那种最典型的地下城,它有悠久的历史,现在更是被广泛应用于各种大型多人在线游戏中。为了避免变成小白们的练级圣地,Undertopia的DM把那些在城中四处游荡的怪物都集中到一起,扔进Caves of Million Eyes中......

这里就是万眼洞穴——地底最深处的怪物牧场。走进造型诡异的入口,你看到的不是错综复杂的隧道,而是深不见底的垂直坑洞,许多无法分辨的诡异叫声从黑暗深处传来,你感到脚下的地面在轻微震动,仿佛下面有什么巨大的东西在缓缓移动,这里的洞壁光滑平整,既非人工雕琢也非天然生成......“嗨,伙计!”这个声音把你吓了一跳,因为你发现,那是一只眼魔在向你打招呼!“我的天哪,这只怪物为什么会呆在上面!”你决定一旦活着出去,就要向管理部门投诉,那只眼魔似乎看出了你的困惑,突然大笑起来:“废柴,我就是售票处跟你讲的导游,我将带你游览这片生态保护区,因为我参与过这里的建设,你难道看不出来么?只有眼魔才能承担这么宏大的地下工程!我们的设计保证偷猎者无法随意出入这些洞穴,不过那些过于大胆的练级狂通常很难从这里面活着出来,因为空间有限,我们无法为所有怪物建立保护区和人工繁殖基地,所以城主专门收集那些特别的、稀有的怪物——特别是EPIC怪物——它们可不是那种靠挂机就能应付的炮灰......总之,我将带你游览整个景区,你会见到很多难得一见的怪物,还可以了解它们的历史和相关知识,来,骑在我头上,噢!你这个白痴!不要压住那只眼睛!”......

 

 
 




 
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最深的地下城 UNDERTOPIA / 万眼之穴 / 怪物巢穴 / 《位面手册之怪物大全》
《位面手册之怪物大全》
日期:2004-08-25  作者:spector  来自:大法师之塔  点击: 48942
 
 

 

吉斯洋基人与吉斯瑟雷人

 

宿敌·吉斯洋基人与吉斯瑟雷人!



吉斯洋基人

中型异界生物(邪恶)
生命骰:1d8+1(5 HP)
先攻值:+1(敏捷)
速度:30 英尺
防御等级:16(+1 敏捷,+5 胸甲)
攻击:精制品巨剑 +3 近战;或复合长弓 +2 远程
伤害:巨剑 2d6;复合长弓 1d8
面宽/触及:5英尺乘5英尺/5英尺
特殊攻击:心灵异能
特性:心灵异能,法术抗力 可变(见说明)
豁免:强韧 +3,反射 +3,意志 +1
属性:力量 10,敏捷 12,体格 13,智力 11,感知 8,魅力 10
技能:手艺(铠匠) +2,手艺(武器工匠) +2,搜索 +4
专长:专攻武器(巨剑)
气候/地形:任意陆地及地底
组织:结伴(2-4 3级战士),组队(11-20 3级战士,外加2个7级士官,及1名9级指挥官和1头青年红龙),或成群(30-40 3级战士,另外每10名成员便有2名7级士官,5个7级尉官,3个9级指挥官,1个16级的最高司令官,以及每30个成员便附带1头成年红龙)
挑战等级:1
宝物:标凖
阵营:总是邪恶(任意)
进化:视人物职业而定

GITHYANKI
Medium-Size Outsider(Evil)
Hit Dice:1d8+1(5 hp)
Initiative:+1(Dex)
Speed:30 ft.
AC:16(+1 Dex,+5 breastplate)
Attacks:Masterwork greatsword +3 melee;or composite longbow +2 ranged
Damage:Greatsword 2d6;composite longbow 1d8
Face/Reach:5 ft.by 5 ft./5 ft.
Special Attacks:Psionics
Special Qualities:Psionics,SR variable(see text)
Saves:Fort +3,Ref +3,Will +1
Abilities:Str 10,Dex 12,Con 13,Int 11,Wis 8,Cha 10
Skills:Craft(armorsmithing) +2,Craft(weaponsmithing) +2,Search +4
Feats:Weapon Focus(greatsword)
Climate/Terrain:Any land and underground
Organization:Company(2-4 3rd-level fighters),squad(11-20 3rd-level fighters,plus 2 7th-level sergeants,1 9th-level captain,and 1 young red dragon),or regiment(30-100 3rd-level fighters,plus 1 7th-level sergeant per 10 members,5 7th-level lieutenants,3 9th-level captains,1 16th-level supreme leader,and 1 adult red dragon per 30 members)
Challenge Rating:1
Treasure:Standard
Alignment:Always evil(any)
Advancement:By character class

吉斯洋基人是生活于星界位面的古老类人生物,他们不断的在争斗、袭击和战争中填充着他们的军火库。
他们非常瘦弱,平均身高在6尺3寸左右,而标凖体重则为170磅。他们有着粗糙的黄色皮肤,加上常常扎有一个或更多小辫的黑色头发。还有暗淡无光的眼睛,尖尖的耳朵以及锯齿般的肯部。他们喜欢加工自己的铠甲,令它看起来比同伴的更为气度不凡。
吉斯洋基人使用他们自己的神秘语言,不过还是有许多人使用通用语和龙语。如同矮人一般,吉斯洋基人是手艺大师,尽管他们只把精力放在制造战争武器上。他们的物品非常有特色,而非吉斯洋基人若使用这次物品便会立刻遇到前来报复的吉斯洋基人。
玩家遭遇到的吉斯洋基人多为战士;不过,法师(他们称之为沃洛克)和高阶职业者(他们称之为吉西)也可以遇到。

战斗
吉斯洋基人是经验丰富的战士,他们了解各种战术如埋伏、隐慝以及从远处进行心灵狙击。不管怎么样,就算是会使自己的近战武器被毁他们也要与敌人面对面的交战。吉斯洋基人的武器通常是经过他们特别处理过的巨剑,重剑或是其它特别大型的武器,这些全都是精制品,而且每个都有自己的特色装饰及名字。吉斯洋基法师则极度精密的引导着力量帮助处于近战中的同伴。
心灵异能(Sp):随意施展——锐耳术/鹰眼术,任意门,法师之手,心灵遥控。当吉斯洋基角色升至8级时,还可以一天使用一次位面传送。这些能力在施展时如同于一个16级法师的同名法术。
法术抗力(Ex):吉斯洋基人的法术抗力为5+角色等级。

Githyanki are an ancient line of humanlike beings who reside in the Astral Plane,filling their armories for their next skirmish,raid,or war.
They are gaunt,averaging 6 feet 3 inches tall and typically weighing around 170 pounds.They possess rough,yellow skin and black hair that is often pulled into one or more topknots.Their eyes gleam darkly,and their ears are pointed and serrated in back.They enjoy elaborate dress armor,and it is not uncommon for githyanki to show more regard for their panoply than for a mate.
Githyanyi speak their own secret tongue,but most also know Common and Draconic.Like dwarves,githyanki are craftmasters,although they focus exclusively on items of warfare.Their items are distinctive,and nongithyanki who acquire them run the risk of immediate retribution should they encounter githyanki.
Most githyanki encountered outside their homes are fighters;however,wizards(called warlocks)and multiclass githyanki(called gish)are also found.

COMBAT
Githyanki are seasoned warriors,familiar with the tactical use of ambush,cover,and psionic sniper attacks from afar.However,they prefer to engage their enemies hand-to-hand so they can bring their devastating melee weapon to bear.Githyanki weapons are usually greatwords,bastard swords,and other particularly largebladed weapons of special githyanki manufacture,all masterwork and each distinctively decorated and named.Githyanki wizards direct their power with pinpoint accuracy to support their comrades in melee.
Psionics(Sp):At will--clairaudience/clairvoyance,dimension door,mage hand,telekinesis.Upon advancing to 8th character level,a githyanki can use plane shift once per day.These abilities are as the spells cast by a 16th-level wizard.
Spell Resistance(Ex):A githyanki has spell resistance of 5+1 per character level.

银刃
这些给人印象深刻的武器通常由7级或更高等级的吉斯洋基武士使用。出自于吉斯洋基人之手的银刃看起来非常象吉斯洋基人的标凖武器,它是一把+3的巨剑。每当银刃被投入到战斗中时,它的剑身就会变为银色的流体,在剑身的流动和闪烁中不断改变着形体。在没有精通异种武器专长的人手中,银刃将非常笨重(在攻击投骰上将会有-4罚值),而且仅仅只有它最基本的加值。而在星界的熟练使用者手中,银刃将会有斩断联接物质本体与星界联接的银线的能力。这些脆弱的线将视同有着与拥有者共同防御等级的可触目标,硬度为10,并有20点HP(请看玩家手册第135页关于攻击物体的说明)。一根银线在它于星界介质中褪色前将会在星界施行者的后面留下长5英尺的明显痕迹。攻击银钱将会引发星界旅行者的借机攻击。
当银线受到伤害时,星界施行者必须通一次成功的强韧检定(DC 13)否则便立即被迫返回到他的身体——当旅行者们不愿与处在主场位面的吉基洋基人冲突时,这倒是一个不错的逃跑办法。银钱一旦被斩断,那么目标在主位面的身体便会与星界失去联系。
一些银刃有着+5加值而且还有斩首的特性,但这是属于相对来说非常少量的制品,而且仅仅出自于一些英雄人物之手。当银刃落于非吉斯洋基人的手中时,吉斯洋基人会尽可能的去杀死持有者,实在不行的话就会去偷回或是与人谈判,而最后一着就是与偷窃者的敌人结盟来共同对付他。
施法者等级:11级;先决条件:制造魔法武器及铠甲,制造者必须为吉斯洋基人;交易价格:98,350枚金币;所需成本:49,000枚金币,920点经验。

Silver Swords
These impressive weapons are carried by githyanki combatants of 7th level and higher.Of githyanki make,a silver sword is a +3 greatsword that looks much like a standard githyanki weapon.However,when the weapon is drawn in melee,the blade transforms into a column of silvery liquid,altering the weapon's balance round by round as the blade's shape flows and shimmers.In the hands of someone without the appropriate Exotic Weapon Proficiency feat,the weapon is clumsy(-4 penalty on attack rolls)and possesses only its enhancement bonus.A proficient user on the Astral Plane,however,is able to attack the silver cord that connects the astral form to its material counterpart.The normally insubstantial cord is treated as a tangible object with the owner's AC,hardness 10,and 20 hit points(see Attack an Object page 135 of the Player's Handbook).A silver cord visibly trails 5 feet behind an astral traveler before fading into the astral medium.Attacking it draws an attack of opportunity from the astral traveler.
When the cord is damaged,the astral traveler must succeed at a Fortitude save(DC 13)or be immediately forced to return to its body--which might be a good idea anyway if the traveler is not up to fighting githyanki on their home plane.Severing the silver cord destroys both the astral form and the body on the Material Plane.
Silver swords with an enhancement bonus of +5 and vorpal characteristics exist,but these are minor artifacts,relatively few,and only handed down to heroes of the race.If a silver sword falls into the hands of a nongithyanki,githyanki kill the possessor if they can,steal the weapon if they have to,negotiate if they must,or ally with the thief's most potent foe as a last resort.
Caster Level:11th;Prerequisites:Craft Magic Arms and Armor,creator must be a githyanki;Market Price:98,350 gp;Cost to Creat:49,000 gp+3,920 XP.

吉斯洋基人的社会结构
在很久以前,夺心魔奴役着许多的种族,包括一些吉斯洋基人的祖先。数世纪的囚徒生活造就了这些奴隶们强烈的仇恨,而漫长的时间使他们也被慢慢灌输入一些心灵力量。于是,在一个强大的领袖(传说中的吉斯)的领导之下,拥有心灵异能的起义军发动了越位面的大起义,最终摧毁了夺心魔的帝国,给幸存的奴隶们带来了自由之身。但是,不久便因为人种等级而使他们分裂为吉斯洋基人,以及他们的宿敌吉斯瑟雷人(见下面关于吉斯瑟雷人的内容)。无论哪一边都不断的尝试着消灭对方。他们的仇恨之火燃烧了数世纪之久,使吉斯洋基人变得非常邪恶,并形成了如今的军国主义式的社会结构。两个种族对于夺心魔有着无以复加的恨意,如果有机会的话他们会暂时中断彼此的敌意而共同杀死这些邪恶的灵吸怪。
吉斯洋基人生活于飘浮在星界位面的大量军事要塞中。在那里他们进行贸易、铸造宝物、种植粮食以及过他们的生活。家庭居所是不存在的,吉斯洋基人更喜欢住自己的住宅;不管怎样,吉斯洋基人总会被发现正在进行集团练兵,以煅炼他们的战斗技艺。一个要塞一般都会包含等同于全体战斗人员20%数量的非战斗人员(大部分是孩子)。吉斯洋基人的男性和女性几乎从事任何的角色和职业。
吉斯洋基人不崇拜神,但是却会对一个巫妖女皇致以最崇高的敬意。做为一个好嫉妒的偏执狂,她是一个喜欢吸食吉斯洋基人精髓的16级角色。当她除去潜在的竞争对手时,就会吸食对方的生命精髓来增强自己的力量。
红龙协定:吉斯洋基人与红龙之间有着种族协定,使它们有时会如同马一般服务于吉斯洋基人。而与红龙交易时吉斯洋基人将会在交涉检定上获得+4的种族加值。在一个大型群体中,吉斯洋基人可以与红龙达成暂时的同盟,这点可以由城主来决定。

吉斯洋基人的角色
吉斯洋基人的天赋职业是战士。吉斯洋基人决不会有牧师,除非他们发誓抛弃对巫妖女皇的崇拜(这将是一个导致死亡的危险决定)。有一些强力的吉斯洋基军阀的职业则是黑暗卫士。

GITHYANKI SOCIETY
In eons past,the mind flayers enslved entire races,including the forerunners of the githyanki.Centuries of captivity bred hatred,nurtured resolve,and finally instilled psionic power into these slaves.With mental armaments of their own and a powerful leader to rally behind(the legendary Gith),the slaves instingated a cross-planar struggle that,in the end,threw down the mind flayer empire,bringing freedom to the surviving slaves.However,these soon split into the racially distinct githyanki and their mortal enemies,the githzerai(see the Githzerai entry,below).Each constantly attempts the extinction of the other.This animosity has burned through the centuries,warping the githyanki into the evil,militaristic creatures they are today.Both peoples'hatred of the mind flayers knows no bounds,though,and they break off hostilities to slay illithids if the opportunity presents itself.
Githyanki live within massive fortresses adrift in the Astral Plane.Here they conduct commerce,manufacture goods,grow food,and live out their lives.Family dwellings are nonexistent,since most githyanki prefer their own abode;however,githyanki are often found in groups,honing their fighting skills.A fortress contains nocombatants(mostly children)equal to 20% of the fighting population.Githyanki males and females may be found in almost any role or class.
The githyanki have no deity but pay homage to a lich-queen.A jealous and paranoid overlord,she devours the essence of any githyanki that rises above 16th character level.As she eliminates potential rivals,the lich-queen enhances her power with the stolen life essence.
Red Dragon Pact:Githyanki have a racial pact with red dragons,who sometimes serve githyanki as steeds.Individually,githyanki gain a +4 racial bonus on Diplomacy checks when dealing with red dragons.In large groups,they can make temporary alliances with red dragons a the option of the Dungeon Master.
GITHYANKI CHARACTERS
Fither is the favored class of the githyanki.Githyanki are never clerics,unless they've forsworn the lich-queen(a dangerous and ultimately lethal choice).Some of the most powerful githyanki warlords are blackguards.


吉斯瑟雷人
中型异界生物
生命骰:1d8(5 HP)
先攻值:+3(敏捷)
速度:30 英尺
防御等级:17(+3 敏捷,+4 惯性护甲)
攻击:匕首 +2 近战;或复合长弓 +4 远程
伤害:匕首 1d4;复合长弓 1d8
面宽/触及:5英尺乘5英尺/5英尺
特性:心灵异能,惯性护甲,法术抗力 可变(见说明)
豁免:强韧 +2,反射 +5,意志 +3
属性:力量 10,敏捷 16,体格 10,智力 8,感知 12,魅力 11
技能:专注 +4,搜索 +2
专长:专攻武器(匕首)
气候/地形:任意陆地及地底
组织:团队(3-12 3级学员),宗派(12-34 3级学员,外加2名7级教师和1个9级导师),或宗教集团(30-100 3级学员,另外每10成员便有2个7级教师,5个9级导师,2个13级大师,以及1个16级的禅师)
挑战等级:1
宝物:标凖
阵营:任意中立
进化:视人物职业而定

GITHZERAI
Medium-Size Outsider
Hit Dice:1d8(4 hp)
Initiative:+3(Dex)
Speed:30 ft.
AC:17(+3 Dex,+4 inertial armor)
Attacks:Dagger +2 melee;or composite longbow +4 ranged
Damage:Dagger 1d4;composite longbow 1d8
Face/Reach:5 ft.by 5 ft./5 ft.
Special Qualities:Psionics,inertial armor,SR variable(see text)
Saves:Fort +2,Ref +5,Will +3
Abilities:Str 10,Dex 16,Con 10,Int 8,Wis 12,Cha 11
Skills:Concentration +4,Search +2
Feats:Weapon Focus(dagger)
Climate/Terrain:Any land and underground
Organization:Fellowship(3-12 3rd-level students),sect(12-34 3rd-level students,plus 2 7th-level teachers and 1 9th-level mentor),or order(30-100 3rd-level students,plus 1 7th-level teacher per 10 adults,5 9th-level mentors,2 13th-level masters,and 1 16th-level sensei)
Challenge Rating:1
Treasure:Standard
Alignment:Any neutral
Advancement:By character class

吉斯瑟雷人是拥有坚毅心灵,居住在林勃混乱海的类人种族,安全的生活在他们隐蔽的禅林之中。
他们比人类的体形略为纤细且身高较高,而明显的特征则是一付长脸,以及灰色或黄色的眼睛。他们喜欢穿着深色调的衣服来体现吉斯瑟雷人个性中的沉稳与严肃。
作为法则,吉斯瑟雷人通常会紧闭嘴唇以保持缄默,并且很少相信他们之外的种族。他们使用自己的语言(与吉斯洋基人的语言相似,并且他们可以理解对方决定用交涉来代替战斗时的话语),不过仍然有很多人使用通用语。
很多吉斯瑟雷人都是武僧;不过,术士、游荡者以及高阶职业者(他们称之为色西斯)也是禅林中必不可少的成员。
战斗
吉斯瑟雷人不会害怕没有武装,因为他们的身体就是自己的武器。吉斯瑟雷武僧完全可以在无护甲和武器的情况下战斗,并且渴望用一场“精彩的战斗”来回敬他们的死敌,吉斯洋基人及夺心魔。在战斗中,吉斯瑟雷术士会尽全力的利用自己的力量去援助他们的武僧、心灵斗士及游荡者。
心灵异能(Sp):随意施展——眩晕术,羽落术,粉碎音波。当吉斯瑟雷角色升至11级时,还可以一天使用一次位面传送。这些能力在施展时如同于一个16级术士的同名法术。
惯性护甲(Sp):吉斯瑟雷人可以使用精神力量来抵挡敌人的攻击。这使吉斯瑟雷人在保持清醒状态时获得+4的防御加值。
法术抗力(Ex):吉斯瑟雷人的法术抗力为5+角色等级。

Githzerai are a hard-hearted,humanlike people who dwell in the plane of Limbo,secure in the protection of their hidden monasteries.
They are thinner and taller than humans,with sharp features,long faces,and eyes of gray or yellow.Severe and serious,the githzerai tend toward somberness both in dress and personality.
As a rule,githzerai are close-mouthed,keep their own counsel,and trust few outside their own kind.They speak their own language(similar enough to the tongue of the githyanki that either could understand the other if they chose to speak instead of fight),but many also speak Common.
Many githzerai are monks;however,sorceres,rogues,and multiclass githzerai(called zerths)are also indispensable members of a monastery.
COMBAT
Githzerai do not fear being caught defenseless,because their bodies are weapons.Able to fight weaponless and armorless,githzerai monks yearn to bring the "good fight" to their enemies,the githyanki and the mind flayers.In melee,githzerai sorcerers often use their powers to enhance the monks,psychic warriors,and rogues.
Psionics(Sp):At will--daze,feather fall,shatter.Upon advancing to 11th character level,a githzerai can use plane shift once per day.These abilities are as the spells cast by a 16th-level sorcerer.
Inertial Armor(Sp):Githzerai can use psychic force to block an enemy's blows.This gives them a +4 armor bonus as long as they remain conscious.
Spell Resistance(Ex):A githzerai has spell resistance of 5+1 per character level.

吉斯瑟雷人的社会结构
吉斯瑟雷人的祖先在反叛者吉斯(见前面关于吉斯瑟雷人的部分)的带领下摧毁了夺心魔那横跨数个位面的庞大帝国。而在获得自由后,因为意识形态的不同,而最终导致他们分裂成为了基斯瑟雷人以及他们的宿敌,吉斯洋基人。吉斯瑟雷人的历史建立在如同囚禁于修道院的生活方式基础上,无论在哪里,吉斯瑟雷人从孩提时代就必须要学会如何消除潜在的压迫和敌人(绝不会是吉斯瑟雷人)。
吉斯瑟雷人生活于潜藏在混沌海旋涡深处的,类似于要塞的禅林之中。相对于外部空间的混乱,禅林内部则保持着相当的稳定。每一个修道院都由一个等级至少为 16的武僧禅师来对诵经、进餐以军事化训练等活动进行管理,禅师可以完全依个人的喜好及哲学来决定特殊的修习项目。一个修道院一般都会包含等同于全体战斗人员15%数量的非战斗人员(大部分是孩子)。吉斯洋基人的男性和女性可能从事任何的角色和职业。
拉克玛:出于特别的爱好,吉斯瑟雷人有时会组织起一支专门猎杀夺心魔的队伍,他们称之为拉克玛。一队拉克玛由4-5个8级吉斯瑟雷人及1-2个11级吉斯瑟雷人组成,队员基本都是武僧,不过至少会包含一个术士,并且可能会带有一个游荡者。一队拉克玛在杀死至少与他们的队员同样数目的灵吸怪之前绝不能回到自己所属的修道院之中。

吉斯瑟雷人的角色
吉斯瑟雷人的天赋职业是武僧(这样的角色将会是守序中立阵营)。

GITHZERAI SOCIETY
The githzerai forerunners united under the command of the rebel Gith(see the Githyanki entry,above)and threw down the plane-spanning empier of the mind flayers.Once free,the former slaves split ideologically and eventually racially,becoming the githzerai and their foes,the githyanki.The githzerai's history of imprisonment was the foundation of their monastic lifestyle,where all githzerai learn from childhood how to eradicate potential oppressors and enemies(anyone not a githzerai).
Githzerai live within self-contained,fortresslike monasteries hidden deep in the swirling chaos of Limbo.While disorder rules outside,stability holds sway inside.Each monastery is ultimately under the control of a sensei,a monk of at least 16th level,and follows a strict schedule of chants,meals,martial arts training,and devotions,according to a particular sensei's philosophy.A monastery contains noncombatants(mostly children)equal to 15% of the fighting population.Githzerai males and females may be found in almost any role or class.
Rrakkma:As a special devotion,githzerai sometimes organize mind flayer hunting parties called rrakkma.A rrakkma consists of 4-5 githzerai of 8th level and 1-2 of 11th level,mainly monks,but also containing at least on sorcerer and possibly a rogue.A rrakkma does not return to its home monastery before slaying at least as many illithids as its membership.
GITHZERAI CHARACTERS
A githzerai's favored class is monk(such characters are of lawful neutral alignment).


新出现的译名
Silver Swords 银刃
Inertial armor 惯性护甲

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