心灵异能
PSIONIC POWERS
心灵术士和心灵武士展现心灵异能。心灵异能注重于直接控制个人的精神能量。这种控制能力需要自然天赋和个人修行。
Psions and psychic warriors manifest psionic powers. Psionic powers involve the direct manipulation of personal physiomental energy. These manipulations require natural talent and personal meditation.
心灵术士和心灵武士
PSIONS AND PSYCHIC WARRIORS
和施展奥术的法师不同,心灵术士和心灵术士并无“异能书”也无须准备异能——在某些方面,灵能人物很像可以随时施展奥术的术士。灵能人物的等级限制了展现异能所需的可用灵能点数(见第一章“灵能职业”)。心灵术士最重要的属性值由他的基本能系所决定,足够高的话可以给予他额外灵能点。心灵武士最重要的属性值可能是力量,虽然其他属性值对该职业也同样重要。这两个职业的成员都需要至少等于 10 + 异能能级 的关键属性值方可显能。
Unlike arcane spellcasting wizards, psions and psychic warriors do not have “power” books and do not prepare powers --- in some ways, psionic characters are akin to arcane sorcerers, who cast spells on the fly. A psionic character’s level limits the number of power points available for manifesting powers (see Chapter 1: Psionic Classes). A psion’s most important ability score is determined by his primary discipline, which if high enough grants additional power points per level. A psychic warrior’s most important ability Score is probably Strength, although other ability scores can be equally important to this class. Members of either class must have a key ability score equal to at least 10 + the power’s level to manifest that power.
获取每日灵能点:心灵术士或心灵武士每日需要进行8小时休息,然後花15分钟专注。在这期间,灵能人物的精神重新充满灵能点并到达最大值。最大值由等级和基本能系的关键属性值(只限心灵术士)以及获得的专长确定。不经过这样的精力恢复期,令能人物就无法重新获得前一天用掉的灵能点。灵能人物每24小时只能如此恢复灵能点一次。许多灵能人物选择在每日特定的时辰恢复精力,然而并非一定得在该时刻。
Daily Power Point Acquisition: Each day, a psion or psychic warrior needs 8 hours of rest, after which he or she spends 15 minutes concentrating. During this period, the psionic character’s mind is charged anew with power points, reaching the maximum allowed for the character based on level, key ability score (for psion only), and feat acquisition. Without such a period of refreshment, the psionic character does not regain power points used up the day before. A psionic character can only refresh his or her power points once every twenty-four hours. Most psionic characters choose a specific time of day for refreshment, though it is not necessary to stick to a schedule.
举个例子,灵旅者亚历珊卓在3级时有8点灵能点(4点额外灵能点来自18的敏捷值——心灵传送系的关键属性——加上3级心灵术士应有的4点灵能点)。如果她展现了8道一级异能,她的灵能点就用尽了并且直到第二天恢复灵能点之前都不能再展现异能了。
For example, at 3rd level, Alexandra the nomad has 8 power points (4 bonus power points for her 18 Dexterity --- key to Psychoportation --- plus the 4 power points granted to a 3rd-level psion). If she manifests eight 1st-level powers, she runs out of power points and can’t manifest any more powers until the next day, after she refreshes her power point total.
零级异能:又称“天赋异能”,零级异能是普通的灵能点支付规则的例外。灵能人物每日可免费任意展现 职业奖励(心灵术士是3,心灵武士是2) + 职业等级 道天赋异能。此後,直到第二天之前,每展现一道零级异能需花费1点灵能点。
0-Level Powers: Also called talents, 0-level powers are an exception to the normal rules governing the payment of power points. Psionic characters can manifest 0-level powers a number of times per day equal to their class bonus (three for psions, two for psychic warriors) + manifester level. After that, they must pay 1 power point each time they wish to manifest a 0-level power, until the next day.
将异能加入灵能人物的异能列表:心灵术士和心灵武士每次升级时都会获得异能和灵能点,他们无法通过其他途径获得异能。当灵能人物升级时,参考第一章“灵能职业”中相应表格以确定该人物现在可知多少异能。参考相应职业表格还可确定该人物现在的灵能点数。新异能必须在相应职业异能列表中。如果DM允许,心灵术士也可以选择获取可以使用的特殊新异能,如同在心灵术士职业中介绍的那样。
Adding Powers to a Psionic Character’s Repertoire: Psions and psychic warriors gain powers and power points each time they achieve new experience levels; they never gain powers any other way. When a psionic character gains a new level, consult the appropriate table in Chapter 1: Psionic Classes to learn how many powers that character now knows. Refer also to the appropriate class table to learn the number of power points the character now has. The new powers must come from the appropriate class’s power list. With the DM’s permission, psions can also select the powers they gain from new and unusual powers to which they have somehow gained access, as described under the psion class.
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灵能疾病
PSIONIC DISEASE
拥有远远超越常人精神力的心灵异能并非毫无代价。许多灵能人物在意气风发时应该当心特别针对他们异能的源头的苦难。
Possession of psionic power far beyond the capabilities of common minds does not come without a price. While many psionic characters feel that the world is their oyster, they should beware of afflictions that specifically target their source of power.
与任何疾病一样,灵能人物被携带疾病或寄生虫的生物攻击受伤或者接触污染物时,必须立即进行强韧豁免检定。如果成功,疾病将无从立足;如果失败,该人物将在潜伏期过後受到伤害(或者遭受特殊效果)。此後,生病的灵能人物每日须进行一次强韧豁免检定,以避免再次受到伤害。连续两次成功豁免表示他战胜了疾病。
As with any disease, a psionic character who is injured or attacked by a creature carrying a disease or parasite, or who otherwise comes in contact with contaminated material, must make an immediate Fortitude save. On a success, the disease falls to gain a foothold. On a failure, the character takes damage (or suffers the specified effect) after an incubation period. Once per day afterward, the afflicted character must make a successful Fortitude save to avoid repeating the damage. Two successful saving throws in a row indicate she has fought off the disease.
灵崩症(Cascade Flu):由脑鼹(brain mole)或其他害兽传播(伤害),DC为13,潜伏期:一天,伤害:灵能崩塌。
Cascade Flu: Spread by brain moles, other vermin (injury); DC 13; Incubation: one day; Damage: psionic cascade.
灵能崩塌就是对灵能失去控制力。在潜伏期过後,使用灵能点将变得危险。生病的人物每次展现异能都必须进行“专注”检定(DC=16)。如果失败,灵能崩塌就开始了。这道异能正常运作,但在下一轮,两道该人物所知的异能将不受控制地随机展现出来并从该人物的灵能点馀量中支付费用。在第三回合,三道额外异能被随机展现,如此下去,直到该灵能人物所有的灵能点被耗尽。(只有少量已知异能却有大量灵能点的人物可能会将所知异能列表遍历多次)。灵能崩塌触发的异能随机确定目标,掷百分骰:01--50表示该异能影响该人物自己,而51--100表示该异能以附近的生物为目标(距离为“自己”和“接触”的异能总是只影响该人物自己)。(免费展现异能的)灵能生物崩塌到所有所知异能都被展现至少两次才结束。
A psionic cascade is a loss of control over psionic faculties. Following the incubation period, using power points becomes dangerous. Every time the afflicted character manifests a power, she must make a Concentration check (DC 16). On a failed check, a psionic cascade is triggered. The power operates normally, but during the following round, without the character’s volition, two additional powers she knows manifest randomly, debiting their power cost from the character’s reserve. During the third round, three additional powers manifest, and so on, until all the psionic character’s power points are drained. (A psionic character who only knows a few powers but has many power points could run through her repertoire many times.) Powers activated by the cascade target randomly. Roll d%: On a 01--50 result, the power affects the character, and 51-00 indicates that the power targets other creatures in the vicinity (powers with personal and touch range always affect only the psionic character). Psionic creatures (who manifest their powers freely) cascade until all the powers they know have manifested at least twice.
脑虫病(Cerebral Parasites):由被感染的灵能生物接触传播(接触),DC为15,潜伏期:1d4天,伤害:吸取1d8点灵能点。
Cerebral Parasites: Spread by contact with infected psionic creatures (contact); DC 15; Incubation: 1d4 days; Damage: drains 1d8 power points.
脑虫(Cerebral Parasites)是肉眼看不见的细小有机体。生病的人物甚至不知道体内有这种寄生虫——直到他发现所剩的灵能点少于预期的馀量。患有脑虫病的(免费展现异能的)灵能生物每日限用每道所知异能一次。
Cerebral parasites are tiny organisms, undetectable to normal sight. An afflicted character may not even know he carries the parasites --- until he discovers he has fewer power points at his disposal than expected. Psionic creatures with cerebral parasites are limited to using each of their known powers only once per day (instead of freely manifesting them).
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使用储存的灵能点
USING STORED POWER POINTS
在任何时刻,灵能人物的生死都系于可用灵能点的数量。别惊讶,存在着多种可以储存灵能点以备不时之需的物品,常用的储存设备叫灵容(见第七章“灵能物品”)。不管哪种储存灵能点的物品,灵能人物都必须按以下限制规则启用所储灵能点。
Psionic characters live and die by the number of power points available to them at any given time. Not surprisingly, a variety of psionic items exist that store power points for later use, chiefly the storage device called the crystal capacitor (see chapter 7: Psionic Items). Regardless of what sort of item stores the power points, psionic characters all must follow strict rules when tapping stored power points.
瓶颈(The Bottleneck):从储能物品中使用灵能点展现异能或心灵攻击/防御模式时,灵能人物不可以用另一件物品或从自己的灵能点馀量中补足异能费用。就是说,试图展现二级异能(费用为3点灵能点)的心灵术士不可以使用最大储量为1点灵能点的物品加上自己拥有的2点灵能点来支付费用。然而,他可以用最大储量较高的储能设备来展现一道或多道小于其储量的异能:最大容量为9点灵能点的灵容可以支付九道一级异能,或者总费用加起来达9点的其他异能组合。
The Bottleneck: When using power points from a storage item to manifest a power or a psionic attack/defense mode, a psionic character may not supplement the power’s cost with power points stored in other items or from his own personal power point reserve. Thus, a psion attempting to manifest a 2nd-level power (with a cost of 3 power points) could not use an item whose maximum storage capacity is only 1 power point, augmenting that single power point with 2 more from his own power point reserve. However, he could use a storage device with a higher maximum to manifest one or more powers whose costs are less than the maximum: A crystal capacitor holding a maximum of 9 power points could pay for nine 1st-level powers, or some other combination of powers whose costs added up to 9.
充能(Recharging):许多灵能点储存设备允许灵能人物用自己的灵能点为该物品“充能”。这会如展现异能一般按1换1的比例消耗该人物自己的馀量。然而这些灵能点将会无限期地被储存起来。
Recharging: Most power point storage devices allow psionic characters to “recharge” the item with their own power points. This depletes the character’s pool on a 1-for-1 basis as if she had manifested a power; however, those power points remain indefinitely stored.
相反的行为是不可以的——灵能人物不能用储能储能物品中所储的灵能点补充他们自己的灵能点馀量。
The opposite is not true --- psionic characters may not use power points stored in a storage item to replenish their own power point reserve.
心灵自塑系异能
PSYCHOMETABOLISM POWERS
心灵自塑能系包括了诸如“熊爪术”和“狼牙术”这样将显能者的徒手攻击(或啮咬)变成标准近战攻击的异能。然而,比如说,即使通过“熊爪术”使显能者双手(或双脚,如果愿意)都长出了熊爪,显能者每轮可攻击的总次数依然不变。显能者现在拥有了副爪形态的副手武器(或者除了所持武器甚至啮咬——如果展现另一道异能——以外的一次爪抓攻击)并且可以使用《玩家手册》中描述的进行副手攻击的标准规则,此时将所有的爪抓和啮咬攻击视为轻武器。持用武器的显能者可以按意愿将本轮中这样的爪抓或啮咬攻击当作副手攻击或者主要攻击。此外,当使用副手的额外攻击时,“双武器攻击”和“双巧手”专长能减少攻击检定减值。
The Psychometabolism discipline includes powers, such as claws of the bear and bite of the wolf, that give a manifester the ability to turn unarmed attacks (or bites) into standard melee attacks. However, even though claws of the bear, for example, grows claws on both of the manifester’s hands (or feet, if desired), the total number of attacks the manifester can make in the round does not change. The manifester does now have an off-hand weapon in the form of a second claw (or a claw attack in addition to a held weapon or even a bite, if manifesting another power) and can use the standard rules for making off-hand attacks described in the Player’s Handbook, treating all claw and bite attacks as light weapons. A manifester wielding a weapon could use such a claw or bite attack as an off-hand attack or as the primary attack in the round, as desired. Additionally, the Two-Weapon Fighting and Ambidexterity feats reduce attack roll penalties when using these enhanced attacks with the offhand.
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变体规则:灵能异于魔法(VARIANT: PSIONICS ARE DIFFERENT)
VARIANT: PSIONICS ARE DIFFERENT
标准灵能系统认为心灵能量和魔法可以互相作用,它们受到“驱散魔法”法术或“消解灵能”异能时同样计算。法术抗力抵抗异能时如同抵抗法术一样有效,而异能抗力抵抗法术时也如同抵抗异能一样有效。同样地,协助抵抗影响心灵效果的法术对具有影响心灵效果的异能同样有效,反之亦然。例如,一条有18的法术抗力 (SR)的龙在对抗异能时同样有18的异能抗力。
The standard psionics system treats psionic energy and magic as mutually and equally vulnerable to a dispel magic spell or a negate psionics power. Spell resistance works against psionic powers just as it protects against spells, while power resistance protects against spells as it does against psionic powers. Likewise, spells that protect against mind-affecting effects work against psionic powers that are mind-affecting and vice versa. For example, a dragon with a spell resistance (SR) of 18 also has a power resistance of 18 against any psionic power.
这么处理灵能有很多原因,但最重要的原因是为了游戏平衡。D&D核心游戏中已经规划好了如何处理复杂的魔法。任何偏离这些规则太远的系统都有可能成为无法和游戏的其他部分整合的“附加”系统。
There are many good reasons to treat psionics this way, but the primary reason is one of game balance. The core D&D game is already designed to handle magic in all its intricacies. Any system that strays too far afield from these rules runs the risk of becoming a “Tacked-on” system, not integrated with the rest of the game.
然而,有些人渴望这种区分。比方说你正扮演的人物处于新的没有和魔法整合的灵能系统中,这个战役专门为魔法和施法者做了设计。当你出现在该场景中,你在本地,甚至全世界范围内是孤独的灵能生物。没有什么能阻止你或抵抗你奇异的精神能量(尽管豁免检定仍正常生效)。有利必有弊——对你而言,魔法是不可阻挡的奇异能量,你不能用你的异能抵消或妨害魔法。你唯一可行的办法是交一两个施法者朋友,或者获取能以某种方式对抗魔法的附魔物品。
However, some people crave just this sort of juxtaposition. Say you are playing a character using a new psionics system not integrated with magic, in a campaign designed exclusively for magic and spellcasters. When you appear on the scene, you are the lone psionic being in your region, or even the world. Nothing can stop you or resist the alien energies of your mind (although saving throws still work normally). What’s good for the goose is good for the gander --- to you, magic is the unstoppable alien energy that you cannot negate with your powers or mist successfully. Your only viable option is to befriend a spellcaster or two, or acquire enchanted items that offer some measure of protection against magic.
本节提供了如何分开魔法和灵能的指导方针。记住这只是处理灵能的一种可选方式,只有DM愿意为平衡游戏秩序做额外准备时才应该引入。
This section provides guidelines for differentiating magic and psionics. Remember that this is an optional method of dealing with psionics, one that should be embraced only by a DM who is willing to do additional preparation between games in order to restore balance.
解除和消解:对心灵异能、能力或物品施展“解除魔法”是无效的。同样地,对法术、魔法效果或物品展现的“消解灵能”只是一些声光。
Dispelling and Negating: Dispel magic has no effect when cast against any psionic power, ability, or item. Likewise, negate psionics is only so much noise and light when manifested against a spell, effect, or item.
影响心灵的法术和异能:有些法术和特殊能力保护心智的以对抗魔法魅惑或强迫效果,但它们无法抵抗同样效果的心灵版本。例如,精灵对抗魔法“魅惑人类”时意志豁免检定拥有+2种族加值,但对抗灵能“魅惑人类”时就没有该加值。类似地,“防魔法力场”无法阻碍灵能,而“反灵能力场”也无法妨害魔法。
Mind-Affecting Spells and Powers: Spells and special abilities that protect the mind against magical charm or compulsion effects cannot protect against psionic versions of the same effects. For instance, elves do not gain a +2 bonus on their Will saves against psionic charm person as they do against magical charm person. Similarly, antimagic field does not hinder psionics, nor does null psionics field disrupt magic within its area.
法术和异能抗力:恶魔的法术抗力也不能抵挡1级灵能人物展现的最低级异能(尽管豁免检定作用如常)。特别强力的灵能生物地异能抗力对异能有效却对法术毫无用处。
Spell and Power Resistance: A demon’s spell resistance is no good against the least power manifested by a 1st-level psionic character (although saving throws apply as normal). Especially powerful psionic creatures have power resistance, which works against targeted psionic powers but is useless against targeted spells.
生物“进化”:在心灵异能运作但法术抗力却不能抵抗异能的世界中,强力生物如果不同时拥有法术抗力和异能抗力便会很快绝种。对于纯灵能生物也一样,他们对自己操控的这种能量有着特殊防护力却对魔法毫无办法。使用本变体规则时可以利用以下修正。
Creature “Evolution”: In a world where psionic powers work, but where spell resistance won’t protect against a psionic power, powerful creatures must have both spell resistance and power resistance or quickly become extinct. The same can be said of purely psionic creatures that enjoy special protection against the energy they control so well, but none against magic. Take advantage of the following modifications when using this option.
给《怪物图鉴》中所有法术抗力至少有10的生物等于SR-10的异能抗力。例如,有18的法术抗力的龙应该有8的异能抗力。给《怪物图鉴》中所有拥有心灵能力的生物等同于其法术抗力的异能抗力。
Give all creatures from the Monster Manual with a spell resistance of 10 or higher a power resistance equal to their SR -10. For instance, a dragon with a spell resistance of 18 would have a power resistance of 8. Give all creatures In the Monster Manual with psionic abilities a power resistance equal to their spell resistance, if any.
本书第八章“怪物”中介绍了一些拥有异能抗力的生物。在该变体规则下,给异能抗力至少有10的生物等于PR-10的法术抗力。
A few creatures detailed In Chapter 8: Monsters in this book possess power resistance. Under this option, give those creatures with a power resistance of 10 or higher a spell resistance equal to their PR -10.
专门的法术和异能:和前述生物“进化”一样,必须有一些专门的法术和异能让这两种相异的能量有限度地彼此影响。例如,施法者应该有“解除灵能”法术,但远不如“解除魔法”对付等效魔法那样强力。同样地,心灵术士可能也开发了“消解魔法”异能,但也不如“消解灵能”对付等效异能那样有效。
Specialty Spells and Powers: Like creature “Evolution” above, specialty spells and powers must exist that allow the disparate energies to manipulate each other, on a limited scale. For Instance, spell casters could have a dispel psionics spell, but it is not nearly so powerful against psionic powers as dispel magic Is against equivalent spells. So, too, might psions develop the negate magic power, but it is not so potent against spells as negate psionics is against equivalent psionic powers.
一般地,任何能够影响对方能量的法术或异能相比类似名称的“本职”法术或异能应该有更高能级和较低效果。以下是一些例子。
Generally, any spells or powers that allow spells to interact with psionics and vice versa should be of higher level and provide less effect than spells or powers of similar name that remain within their own area of influence. Some examples follow.
“侦测灵能”:这道二级法术和“侦测魔法”法术作用完全类似,但能级更高且是用来侦测灵能的。
Detect Psionics: This 2nd-level spell functions exactly as detect magic, except for its higher level and the fact that it detects for psionics.
“侦测魔法”:这道二级异能和“侦测灵能”异能作用完全类似,但能级更高且是用来侦测魔法的。
Detect Magic: This 2nd-level psionic power functions like a standard detect magic, except for its higher level and the fact that it detects for magic.
“解除灵能”:这道五级法术如同比真实施法者等级低两级的的施法者施展“解除魔法”一样,但是是用来对付灵能的。
Dispel Psionics: This 5th-level spell functions as if cast by a caster two levels below the caster’s actual level. It is otherwise similar to dispel magic, except that it targets psionics.
“消解魔法”:这道五级异能如同比真实显能者等级低两级的的显能者展现“消解灵能”一样,但是是用来对付魔法的。
Negate Magic: This 5th-level power functions as If manifested by a manifester two levels below the manifester’s actual level. Otherwise, it is similar to negate psionics, except that it targets magic.
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