心灵战斗
PSIONIC COMBAT
灵能人物可以在非灵能生物和施法者看不见的地方彼此进行对抗。心灵战斗模式利用灵能对手的精神构造,沿着心灵通道径直将侵犯性的心灵能量推入其脑中最敏感的部分,恶意侵蚀目标最脆弱的精神和物理属性。幸运的是所有的灵能生物都对这种攻击有天然的抵抗,而非灵能个体可以享有非灵能生物对抗心灵攻击模式的保障。然而,即便非灵能生物也会迟钝地感受到心灵攻击模式造成的痛苦。
Psionic characters can oppose each other in areas where nonpsionic creatures and spellcasters are blind. Psionic attack modes take advantage of a psionic enemy’s mental architecture, forcing aggressive psionic energy along psionic pathways right into the most sensitive portions of the brain, and viciously abrade the subject’s most vulnerable mental and physical attributes. Luckily, all psionic creatures are naturally resistant against such attacks, but no psionic entity can ever enjoy the security of a nonpsionic creature against psionic attack modes. Still, even a nonpsionic being can feel the pain of a psionic attack mode albeit blunted.
如何进行心灵战斗?
HOW DOES PSIONIC COMBAT WORK?
当传心者艾达波迪(Ialdabode)和他的夺心魔劲敌Shuluth战斗时,双方之间严酷的脑对脑搏斗远多于身体对抗,而最後必有一方被消灭。
When Ialdabode the telepath squares off against his nemesis, Shuluth the mind flayer, mere physical conflict is eclipsed by a brutal brain-to-brain struggle where both suffer, but one is finally eradicated.
概观
Overview
有五种心灵攻击模式和五种心灵防御模式(见下文)。每种模式就像一种特殊的心灵异能一样,并且大体上遵从异能的使用规则,但也有一些不同。灵能生物用心灵攻击模式过招,并用心灵防御模式防御对方的攻击。成功的心灵攻击造成暂时属性伤害,而成功的心灵防御模式则保护自己不受属性伤害。灵能人物可以对非灵能对手使用攻击模式,尽管非灵能人物天生抵抗多数这种攻击。
There are five psionic attack modes and five psionic defense modes (see below). Each mode is like a specialized psionic power and generally follows the rules for using a psionic power, but there are also differences. Psionic creatures trade psionic attack modes back and forth, while each defends against the other’s attack with one of the psionic defense modes. Successful psionic attacks deal temporary ability damage, while successful psionic defenses protect the subject from taking that ability damage. Psionic characters can target nonpsionic opponents with attack modes, though nonpsionic creatures are naturally resistant to most such attacks.
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心灵攻击模式 心灵防御模式
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自性鞭击(敏捷) 心灵空白
本我暗示(力量) 智力堡垒
心灵爆破(魅力) 精神障壁
心灵穿刺(智力) 思维之盾
心力榨取(感知) 坚固意志
(非灵能缓冲)
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Psionic Attack Modes Psionic Defense Modes
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Ego Whip (Dex) Empty Mind
Id Insinuation (Str) Intellect Fortress
Mind Blast (Cha) Mental Barrier
Mind Thrust (Int) Thought Shield
Psychic Crush (Wis) Tower of Iron Will
(Nonpsionic buffer)
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攻击和防御模式并不属于任何能系,也没有能级,然而每种攻击模式都有特殊的关键属性值(在心灵攻击模式旁的括号中注明了)。攻击者在设置防御者对抗该攻击的意志豁免DC时,将自己的该属性调整值加入。该属性也指出了该攻击成功时对何属性造成暂时属性伤害。
Attack and defense modes do not fall under any one discipline, nor do they possess levels; however, each attack mode is keyed to a particular ability score (noted next to each attack mode in parentheses). The attacker adds the ability modifier to his roll to set the defender’s will save DC against the attack. The ability also indicates the specific type of temporary ability damage the attack deals if successful.
进行心灵攻击
Making a Psionic Attack
灵能人物对距离内的对手使用五种心灵攻击模式中他所知的一种便发动了心灵战斗。使用心灵攻击模式是标准动作,通常一轮只能进行一次心灵攻击。
A psionic character initiates psionic combat by targeting any opponent in range with one of the five psionic attack modes he or she knows. Using a psionic attack mode is a standard action, and normally only one attack is allowed in a round.
每种心灵攻击模式都有灵能点费用(如表4-2“心灵攻击模式”中所注)。攻击者为防御者设置意志豁免DC时是掷d20加上两种额外因素:攻击者相应属性调整值和“DC调整值”。攻击者的属性调整值始终是他的基本能系的关键属性调整值,不管特定攻击模式使用哪个。“DC调整值”由防御者启用的防御模式(如果有的话)决定,攻击模式和防御模式相对照的DC调整值在表4-1 “心灵战斗DC调整值”中。防御者在决定防御模式前并不知道正在防御何种攻击,而攻击者也直到发动攻击後才知道何种防御被启用。
Each psionic attack mode has a power point cost (as noted on Table 4-2: Psionic Attack Modes). The attacker sets the defender’s will save DC with a d20 roll modified by two additional components: the attacker’s appropriate ability modifier and the DC modifier. The attacker's ability modifier is always his key ability modifier, regardless of the specific attack mode used. { Andor: sic in errata, the original text is: The attacker’s ability modifier depends on the specific attack mode used. } The DC modifier is determined by the defense mode raised by the defender, if any, which is found by cross-referencing the attack mode and defense mode on Table 4-1: Psionic Combat DC Modifiers. The defender does not know what specific attack he or she is defending against until after the defense is raised, nor does the attacker know what defense will be raised until after the attack is launched.
{ Andor注:使用种族心灵能力的生物按其说明处理(例如灵吸怪洞察者免费使用“心灵爆破”时按魅力调整值计算DC)。无基本能系者(例如未兼职心灵术士的心灵武士)使用攻击模式的关键属性值。但作者非官方地提出了对心灵武士更为公平的新规则:心灵武士使用最高的属性值(通常是力量)当作“关键”属性值。 }
攻击者可以选择通过所拥有的特定专长,例如“精神强攻”和“心力消解”,来强化心灵攻击。攻击者不可将未注明可供心灵攻击模式使用的专长用于强化心灵攻击。
The attacker may choose to enhance the psionic attack through the use of specific feats, if possessed, such as Mental Adversary and Disarm Mind. An attacker cannot use feats in conjunction with psionic combat that are not specifically for use with psionic attack modes.
进行心灵防御
Making a Psionic Defense
防御心灵攻击模式的人物要进行意志豁免以确定该攻击成功与否。除非措手不及或灵能点不够,灵能人物都可以启用五种心灵防御模式之一来回应该心灵攻击。不管攻击是否成功造成暂时属性伤害,防御者都会在攻击之後得知这是何种攻击。
A character defending against a psionic attack mode makes a Will save to determine the success or failure of the attack. Unless flat-footed or out of power points, psionic characters can respond to a psionic attack by putting up one of the five psionic defense modes. The defender is aware of the attack but not the specific attack mode. Following the attack, the defender knows which attack mode it was, regardless of the success or failure of the attack to deal temporary ability damage.
灵能人物必须有意识地启用心灵防御模式。不管先攻权顺序如何,防御者只要有足够的灵能点且并非措手不及,就可以尝试启用心灵防御模式。
A psionic character must be conscious to raise a psionic defense mode. Regardless of initiative order, a defender may always attempt to put up a defense mode as a free action if he or she has sufficient power points to pay for it and is not flatfooted.
如果防御者措手不及或者灵能点耗尽了,他就必须以没有任何心灵防御模式加值的“裸脑”进行意志豁免检定。未得到回应的心灵攻击模式的DC调整值为+8。
If caught flat-footed, or if the defender’s power points are exhausted, the defender must make a “bare-brained” Will save, without the benefit of a psionic defense mode’s bonus on the saving throw. The DC modifier of an unanswered psionic attack mode is +8.
成功启用心灵防御模式的防御者对于心灵攻击(也仅对该次攻击有效)享有意志豁免加值形式{Andor注:分明是DC调整值形式嘛。}的保护,同时很可能有对抗暂时属性伤害的精神硬度(仍仅对该次攻击),视使用的模式而定。意志豁免加值在表4-1“心灵战斗DC调整值”中说明。
A defender who successfully raises a psionic defense mode enjoys protection in the form of a bonus on the Will save against that psionic attack (and that attack only) and possibly mental hardness against temporary ability score damage, depending on the mode utilized (again, only for the specific attack). This Will save bonus is set out in Table 4-1: Psionic Combat DC Modifiers.
特殊事项:若防御者启用了心灵防御模式但意志豁免仍失败,该防御模式提供的精神硬度(如果有的话)仍可减免该攻击造成的属性伤害总值(除了“本我暗示”的特殊情况)。意志豁免失败并且精神硬度不足以完全抵挡属性伤害的防御者遭受减免後相应数量和适当类型的暂时属性伤害。
Special Considerations: If the defender raises a psionic defense mode but still fails the Will save, the mental hardness granted by the mode, if any, still reduces the total ability damage dealt by the attack (except in the special case of id insinuation). A defender who fails the Will save and does not have sufficient mental hardness to block out all the ability damage takes the balance as the appropriate amount and type of temporary ability damage.
防御者可以选择通过所拥有的特定专长,例如“心力堡垒”和“心灵陷阱”,来强化心灵防御。防御者不可将未注明可供心灵防御模式使用的专长用于强化心灵防御。
The defender may choose to enhance the psionic defense through the use of specific feats, if possessed, such as Psychic Bastion and Mind Trap. A defender cannot use feats in conjunction with psionic combat that are not specially for use with psionic defense modes.
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心灵战斗概要
PSIONIC COMBAT IN A NUTSHELL
攻击者支付花费发动心灵攻击,防御者如果不是措手不及或灵能点不够便可启用防御模式。非灵能生物总是享有非灵能缓冲,无论他们是否意识到正被攻击,甚至措手不及。(见下文“对非灵能生物进行心灵攻击”。)
The attacker initiates a psionic attack by paying its cost, and the defender can put up a defense mode if not flat-footed or out of power points. Nonpsionic creatures always enjoy the nonpsionic buffer, whether or not they realize they are under attack, and even if they are flat-footed. (See Psionic Attacks against Nonpsionic Creatures, on the following page.)
防御者在不知道攻击模式的情况下启用防御模式。于是攻击者和防御者同时声明所选模式,可对照表4-1“心灵战斗DC调整值”。
The defender raises a defense mode without knowledge of the specific attack mode. Both attacker and defender then declare the selected modes, which are cross-referenced on Table 4-1: Psionic Combat DC Modifiers.
灵能生物防御心灵攻击时进行意志豁免。攻击者设定防御者的意志豁免DC: d20 + DC调整值(见表4-1) + 攻击者对应属性调整值(由所用攻击模式确定)。
Psionic beings defend against psionic attacks by making Will saves. The attacker sets the defender’s Will save DC with a d20 roll + DC modifier (see Table 4-1) + the attacker’s appropriate ability modifier (determined by the attack mode used).
成功的攻击对防御者相应的属性值造成暂时属性伤害。对非灵能生物,成功的攻击将防御者震慑等同于所得属性伤害值那么多轮而不造成属性伤害。
A successful attack deals temporary ability damage against a specific ability score of the defender. Against nonpsionic creatures, a successful attack stuns the defender for a number of rounds equal to the points of ability damage it would otherwise deal.
心灵攻击和防御模式在表4-2“心灵攻击模式”和表4-3“心灵防御模式”中有总结。每种模式的详细介绍在本章最後。
Psionic attack and defense modes are summarized on Table 4-2: Psionic Attack Modes and Table 4-3: Psionic Defense Modes. Each mode is described in expanded format at the end of this chapter.
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心灵战斗实例
An Example of Psionic Combat
艾达波迪抓住夺心魔Shuluth措手不及的机会,以部分动作发动了攻击模式“自性鞭击”。艾达波迪还有23点灵能点,足以支付“自性鞭击”的3点费用。他设置Shuluth的DC时1d20掷出了10,加上他的敏捷调整值+1。通常需要看Shuluth启用何种心灵防御模式才能计算最终的豁免检定 DC,然而Shuluth正措手不及,这意味着DC调整值自动取+8。Shuluth的豁免DC为 10 + 1 + 8 = 19。{ Andor注:由于攻击模式的规则被修改了,攻击者如果有基本能系,则使用他的“基本能系的关键属性调整值”而非“攻击模式的关键属性调整值”,这里“敏捷调整值”应改为“魅力调整值”,以下“感知调整值”也一样改为“魅力调整值”。 }
Ialdabode somehow catches Shuluth the mind flayer flatfooted, and attacks with the attack mode ego whip as a partial action. Ialdabode has 23 power points remaining, easily more than the cost of ego whip (3). Now he sets Shuluth’s DC by rolling a 10 on 1d20. To this number he adds his Dexterity modifier, +1. Normally, he would wait to see what defense Shuluth raised before computing the final saving throw DC; however, Shuluth is flat-footed, which means the DC modifier is automatically +8. Shuluth’s save DC is 10 + 1 + 8 = 19.
如果夺心魔没有措手不及,它是可以以即使动作启用心灵防御模式的。然而,麻痹大意的 Shuluth必须进行普通意志豁免检定——它得到了16。Shuluth需要19或更高的结果才能豁免艾达波迪的“自性鞭击”,于是夺心魔受到该攻击造成的暂时敏捷伤害。艾达波迪掷伤害骰1d4,得到了2,这次攻击对Shuluth的敏捷值造成了2点暂时伤害。由于敏捷值下降了2点,它的AC下降了1,和敏捷调整值相关的技能检定也是。
If it weren’t caught flat-footed, the mind flayer would be allowed to put up a defense mode as a free action. Instead, Shuluth is caught off guard and must make a normal, unmodified Will save --- it gets a 16. Shuluth needed a 19 or higher to save against Ialdabode’s ego whip, so the mind flayer suffers all the temporary Dexterity damage dealt by that attack. Ialdabode rolls 1d4 for damage and gets a 2; Shuluth allocates the 2 points of temporary damage to its Dexterity score. Since its Dexterity drops 2 points, its AC drops by 1, as well as any modifiers for skills that rely on Dexterity.
部分动作之後,接下来是掷先攻骰。好运相随的艾达波迪获得了先手。他随即支付了5点灵能点对Shuluth发动“心力榨取”。艾达波迪设置的豁免DC为 1d20(掷出8) + 他的感知调整值+1(感知是“心力榨取”的关键属性) +8(Shuluth仍然措手不及),总共是 17。夺心魔再次进行裸脑意志检定并得到了15——不够好。Shuluth受到沉重一击。艾达波迪掷2d4伤害得到了4,于是夺心魔又遭受了4点暂时属性伤害,这次是感知。假如灵吸怪并非措手不及,它本可自动竖起心灵防御,使得DC调整值下降到合理的程度并且即使豁免检定失败还可能享有某些防御模式提供的精神硬度的保护。
With the partial action resolved, initiative is rolled. Luck is with Ialdabode, and he goes first. Pulling out the stops, he attacks Shuluth with a psychic crush, paying its cost of 5 power points. Ialdabode sets the save DC with a 1d20 roll (8) + his Wisdom modifier of + 1 (Wisdom is the key ability for psychic crush) +8 (Shuluth is still flat-footed) for a total of 17. The mind flayer makes yet another bare-brained Will save and rolls a 15 --- not good enough. Shuluth is really taking a pounding. Ialdabode rolls 2d4 for damage and gets a 4, so the mind flayer takes another 4 points of temporary ability damage, this time to Wisdom. Had the illithid not been caught flat-footed, it could have erected a defense automatically. In addition to bringing the DC modifier down to a reasonable level, the illithid might have benefited from the mental hardness provided by some defenses even if it had missed its saving throw.
艾达波迪攻击後,轮到了Shuluth的回合。夺心魔展现了最喜欢的心灵攻击模式“心灵爆破”,而且并无费用(许多灵能生物可以免费展现特定异能)。Shuluth设置艾达波迪的豁免DC为: d20(掷得13) + 灵吸怪魅力(“心灵爆破”的关键属性)调整值+3 + 由艾达波迪的防御模式确定的DC调整值。即使艾达波迪已经进行了移动等效动作和攻击动作,他仍可在这轮作为回应启用心灵防御模式——倘若他的灵能点馀量足够。由于害怕灵吸怪的能力,艾达波迪选择了最大保护,启用了提供3点精神硬度的“智力堡垒”。在“表4-1”中查“心灵爆破”和“智力堡垒”得到DC调整值为+0,因此,艾达波迪的意志豁免DC为 13 + 3 + 0 = 16。如果他愿意再额外支付3点灵能点,那么就可以使用“心力堡垒”专长再增加一点精神硬度得到总共4点精神硬度。艾达波迪支付了“智力堡垒”的5点灵能点费用但放弃了“心力堡垒”。他掷意志豁免得到结果15:失败!Shuluth掷伤害骰1d4得到了4。幸运的是,艾达波迪虽然豁免检定失败,但“智力堡垒”的保护使他只遭受了1点暂时魅力伤害。Shuluth的触须不安地扭动着……
After Ialdabode resolves his attack, it’s Shuluth’s turn. The mind flayer manifests its favorite psionic attack mode, mind blast, at no cost (many psionic creatures freely manifest specific powers). Shuluth sets Ialdabode’s save DC with a d20 roll (13) + 3 for the illithid’s Charisma (the key ability for mind blast) + a DC modifier determined by Ialdabode’s defense mode. Even if laldabode had already taken a move-equivalent action as well as his attack action, he can put up a psionic defense mode in the same round as a reaction --- provided he has sufficient power points in reserve. Fearing the illithid’s power, Ialdabode opts for maximum protection and chooses intellect fortress, which grants mental hardness 3. Cross-referencing mind blast and intellect fortress on Table 4-1 gives a DC modifier of +0; thus, Ialdabode’s DC for his will save is 13 + 3 + 0 = 16. If he decides to pay an additional cost of 3 power points, he can also use his Psychic Bastion feat to add another point of mental hardness, for a total of 4. Ialdabode pays the cost of 5 power points for intellect fortress but forgoes Psychic Bastion. He rolls his Will save and gets a result of 15: a failure! Shuluth rolls its damage on 1d4 and gets a 4. Luckily, even though he failed his saving throw, Ialdabode’s intellect fortress protects him from all but 1 point of temporary Charisma damage. Shuluth’s tentacles writhe nervously ...
防御多重攻击
Defending against Multiple Attacks
除非措手不及,否则灵能人物同一轮内可以防御来自不同攻击者的多重心灵攻击,只要有足够的灵能点支付每次防御费用。例如,假如艾达波迪被三只灵吸怪同时用心灵攻击模式攻击,他可以在同一轮内尝试对所有三次攻击各启用一次心灵防御模式。
Unless flat-footed, a psionic character can defend against multiple psionic attacks from different aggressors in the same round, if he has sufficient power points to pay the cost of each defense. For instance, if Ialdabode were targeted with psionic attack modes by three illithids, he could attempt to raise psionic defense modes against all three attacks during the same round.
对非灵能生物进行心灵攻击
Psionic Attacks against Nonpsionic Creatures
对抗心灵攻击的防御者进行意志豁免以确定该攻击成功与否,而不管他们自己的心灵潜能。然而,非灵能人物和生物由于“头脑迟钝”而享有精神保护。心灵能量就像精神标枪,对灵能个体造成巨大伤害,但非灵能生物并无可有效传送攻击模式地心灵通道。这给了他们对心灵攻击的非灵能缓冲。此外,他们的的大脑自然地将属性伤害按1比1的比例转换成被震慑的轮数。因此,本应遭受3点暂时属性伤害的非灵能目标将改为被震慑3轮。
Defenders against a psionic attack make will saves to determine its success or failure, regardless of their own psionic potential. However, nonpsionic characters and creatures enjoy mental protection due to their “Thick-headedness.” Psionic energies are thrown like mental lances, wreaking havoc against other psionic entities, but nonpsionic beings don’t possess the mental pathways necessary to channel attack modes efficiently. This gives them a nonpsionic buffer against psionic attack. Furthermore, their brains naturally convert ability damage to rounds of being stunned on a 1-for-1 basis. Thus, a nonpsionic target that would otherwise take 3 points of temporary ability damage is stunned for 3 rounds instead.
震慑:被震慑的人物掉落所持物品,失去对AC的敏捷加值(如果有加值),并且不能行动。对被震慑的人物进行攻击可获得+2加值。然而,非灵能生物即使被震慑也仍然保留非灵能缓冲。
Stunned: A stunned character drops whatever he is holding, loses his Dexterity bonus to AC (if any), and can take no actions. Foes gain a +2 bonus to hit stunned characters. Even when stunned, however, a nonpsionic being retains its nonpsionic buffer.
心灵攻击产生的属性伤害
Ability Damage from Psionic Attacks
所有在心灵战斗中受到的伤害都是暂时属性伤害。使用的具体攻击模式决定了对何属性造成暂时属性伤害。每种暂时属性伤害都以每日1点(如果被通过“医疗” 技能检定者照料则为2点)的速率恢复。诸如“次级身体调节”、“身体调节”和“回春术”这样的异能对于快速恢复暂时属性伤害非常有效。如果灵能人物的任一种属性由于攻击模式的伤害而减少到0,他便陷入无助状态。此後所有心灵攻击都将对他造成体质伤害。无助的生物对这些攻击将无法启用心灵防御。如果他的体质减少到0,他便立即死亡。如果通过魔法或灵能手段起死回生,受害者回到人世时体质值为1。失去的属性值将以正常方式随着暂时伤害消失而继续恢复(详情见《地下城主指南》第三章中的“属性值减少”)。
All damage taken during psionic combat is in the form of temporary ability damage. The specific attack mode used determines the type of temporary ability damage dealt. Temporary ability damage returns naturally at a rate of 1 point per day for each damaged ability (2 points per day under the care of someone versed in the Heal skill). Powers such as lesser body adjustment, body adjustment, and rejuvenation are useful for healing temporary ability damage more quickly. If a psionic being’s score in anyone ability damaged by an attack mode reaches 0, he drops helpless. All further psionic attacks against that target deal temporary Constitution damage. The downed being cannot raise psionic defenses against these attacks. If his Constitution reaches 0, he immediately dies. If brought back to life through magical or psionic means, the victim comes back to the world of the living with a Constitution score of 1. Lost ability points continue to return normally as the temporary damage fades (See Ability Score Loss in Chapter 3 of the DUNGEON MASTER’s Guide for more information.)
表4-1:心灵战斗DC调整值
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自性鞭击 本我暗示 心灵爆破 心灵穿刺 心力榨取
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心灵空白 +1 -2 +3 -3 -5
智力堡垒 -2 +1 +0 +6 +4
精神障壁 -1 +4 -3 +1 +3
思维之盾 -4 -1 -2 +4 +2
坚固意志 +3 +0 -1 +5 -3
非灵能缓冲 -8 -9 +4 -8 -8
措手不及或 +8 +7 +8 +8 +8
灵能点不够
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TABLE 4-1: PSIONIC COMBAT DC MODIFIERS
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Ego Id Mind Mind Psychic
Whip Insinuation Blast Thrust Crush
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Empty Mind +1 -2 +3 -3 -5
Intellect Fortress -2 +1 +0 +6 +4
Mental Barrier -1 +4 -3 +1 +3
Thought Shield -4 -1 -2 +4 +2
Tower of Iron Will +3 +0 -1 +5 -3
Nonpsionic buffer -8 -9 +4 -8 -8
Flat-footed or out +8 +7 +8 +8 +8
of power points
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防御者知道自己被攻击,但不知道何种攻击来袭,并且只要没有措手不及就可以启用所知的防御模式。同时参考攻击模式和防御模式,防御者DC按表中所示进行调整。由于这是对防御者DC的调整,因此负数表示对防御者有利,正数表示对攻击者有利。
The defender knows she’s being attacked, but not what attack is coming in, and can put up a defense she knows unless flatfooted. Depending on the combination of attack mode and defense mode, the defender’s DC is modified as noted on the table. Because it is the defender’s DC that is being adjusted, negative numbers are good for the defender, positive numbers good for the attacker.
表4-2:心灵攻击模式
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攻击模式◎ 距离 属性伤害 灵能点
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心灵穿刺 近距(25呎+5呎/2等级) 1d2智力 1
自性鞭击 近距(25呎+5呎/2等级) 1d4敏捷 3
本我暗示 近距(25呎+5呎/2等级) 1d2力量* 3
心力榨取 近距(25呎+5呎/2等级) 2d4感知 5
心灵爆破 60呎锥状※ 1d4魅力☆ 9
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*意志豁免失败的防御者忽略精神硬度(如果有的话)。
※所有在影响区域内的生物都必须通过豁免,否则将被影响。
☆被“心灵爆破”影响的非灵能生物将被震慑3d4轮。
◎进行“专注”检定时攻击模式的能级视为:“心灵穿刺”一级,“自性鞭击”和“本我暗示”二级,“心力榨取”三级,“心灵爆破”五级。
TABLE 4-2: PSIONIC ATTACK MODES
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Attack Ability Power
Mode## Range Damage Points
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Mind Thrust Close (25 ft. + 5 ft./2 levels) 1d2 Int 1
Ego Whip Close (25 ft. + 5 ft./2 levels) 1d4 Dex 3
Id Insinuation Close (25 ft. + 5 ft./2 levels) 1d2 Str* 3
Psychic Crush Close (25 ft. + 5 ft./2 levels) 2d4 Wis 5
Mind Blast 60 ft. cone** 1d4 Cha# 9
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*A defender who fails a Will save ignores mental hardness, if any.
**All creatures caught in the area must save or be affected.
#Nonpsionic beings affected by mind blast are stunned for 3d4 rounds.
##Attack mode level equivalents for the purpose of Concentration checks: Mind Thrust, 1st; Ego Whip and Id Insinuation, 2nd; Psychic Crush, 3rd; Mind Blast, 5th.
表4-3:心灵防御模式
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防御模式 二次保护 灵能点
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心灵空白 无 1
思维之盾 1点精神硬度* 1
精神障壁 2点精神硬度* 3
智力堡垒 3点精神硬度* 5
坚固意志 2点精神硬度*,10呎半径※ 5
非灵能缓冲 属性值伤害变成震慑☆ 无
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*精神硬度减免成功的心灵攻击造成的属性伤害。
**交叠的心灵防御并不能累加防御者的意志豁免,但精神硬度将累计。
#非灵能生物被震慑等于本应造成的属性伤害点数那么多轮。
TABLE 4-3: PSIONIC DEFENSE MODES
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Defense Power
Mode Secondary Protection Points
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Empty Mind None 1
Thought Shield 1 mental hardness* 1
Mental Barrier 2 mental hardness* 3
Intellect Fortress 3 mental hardness* 5
Tower of Iron Will 2 mental hardness*, 10-ft. radius** 5
Nonpsionic buffer Ability damage=stun# n/a
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*Mental hardness reduces total ability damage dealt by successful psionic attack.
**Bonus on defender’s Will save does not stack with overlapping psionic defenses, but mental hardness does stack.
#Nonpsionic creatures are stunned for a number of rounds equal to the points of ability damage that would be dealt