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Great Dismal Library

你说不清这到底是一座图书馆还是一座寺庙。高大紧闭的窗户,昏暗摇烁的烛光,穿着长袍戴着罩帽的管理员让你想起印记城里的Dustman,

阿斯特纽斯在帕兰萨斯图书馆里记载过去和现在,智者阿兰多在烛堡里撰写未来,苦力们在大阴暗图书馆里挖坑......呃,是的,这些僧侣似的家伙都被称作“苦力众”,他们喜欢在图书馆里四处挖坑,有些良心没有泯灭的家伙过些时候会主动把坑填上,但大多数坑就这么放在那,有时两个苦力会挖到同一个坑里,他们管这个叫“撞车”......

好罢不管那些乱七八糟的事,这地方就实在太暗了!你决定先向管理员们提出这个意见,很快你得到了答复:请自行调节显示器的亮度和对比度,建议购买非礼扑LightFrame系列产品.......

 

 
 




 
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最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第五章·异能详述
《心灵异能手册》第五章·异能详述
日期:2004-08-22  作者:Jim Raynor、Andor  来自:  点击: 16110
 
 

 

异能详述-G、H、I字头系列
 起源术(Genesis)
  心灵创造系(智力)
  等级:心灵术士9
  异象:物质
  显能时间:1周 (每天8小时)
  距离:10呎半径/等级 (见说明)
  效果:见说明
  持续时间:立即
  豁免检定:无
  异能抗力:不可
  灵能点:17
  你创造出一个出入受限的有限位面:一个半位面。被本异能创造的半位面是非常小的非常不成熟的位面。
  本异能应在以太位面或星界展现。展现本异能後,你所在位置的密度将迅速增加直至生成这个半位面的起始点。最初,新生的位面以每天1呎半径的速度增长至每显能者等级10呎半径的初始大小,这被看作是它极快的汲取周围的以太虚体或者星质。新建的半位面达到它的最大尺寸後,它并不真的停止增长,但它的增长速度锐减至每星期1/2吋半径(每年只有两呎多)。
  半位面内部的环境由显能者在显能时确定,反映出显能者所能想象的最强的愿望,只要DM允许(尽管半位面内的环境效果无法复制高于三级异能的效果)。固体地面、水、空气以及温度等要素也必须由显能者决定。本异能无法创造生命,也无法创造诸如房屋、道路、井、地城等建筑物。这些个别部分必须以其他方式引入半位面。所有以“起源术”创造的半位面都与星界和以太位面相连。
  反起源术:“起源术”可以在普通的位面和半位面展现,但只有最变态或最邪恶的创形者会考虑这样做。如果“起源术”被展现在普通的位面或半位面内,本异能按照上述的速度产生效果;然则,新位面的能量将精确地被原位面的能量抵消掉,在原位面造成一个像毒瘤一样不断扩大的死区。死区不断扩张的边界彻底的抹去所有的构造,粉碎正常的地形并且蒸发水源。留下一片毫无生气的灰土之原。穿过死区边界的生物并不受到直接伤害,但植物无法从死区的灰土中找到养分,水生生物在水变为灰土时死得比植物更快,走兽明白需要立即离开这个区域。一个“反起源术”将在10d100年後消散,或者被另一个“起源术”抵消。
 
Genesis
  Metacreativity (Int)
  Level: Psion 9
  Display: Ma
  Manifestation Time: 1 week (8 hours/day)
  Range: 10-ft. radius/level (see text)
  Effect: See text
  Duration: Instantaneous
  Saving Throw: None
  Power Resistance: No
  Power Points: 17
  You create a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
  This power should be manifested only while you are on the Ethereal or Astral Plane. Manifestation of the power creates a local density fluctuation that precipitates the creation of a demiplane. At first, the fledgling plane grows at a rate of 1 foot in radius per day to an initial maximum radius of 10 feet per manifester level as it rapidly draws substance from surrounding ethereal vapors and protomatter or astral ectoplasm. Once the new demiplane reaches its maximum size, it doesn’t really stop growing, but its growth rate decreases dramatically to only 1/2 inch in radius per week (just over 2 feet per year).
  The environment within the demiplane is determined by the manifester when genesis is first manifested, reflecting most any desire the psion can visualize, as long as the DM approves (although no environmental effect within the plane can duplicate effects greater than those of 3rd-level powers). Factors such as solid ground, air, water, and temperature must be determined by the manifester. This power cannot create life, nor can it create construction such as buildings, roads, wells, dungeons, and so forth; such particulars must be introduced to the demiplane in some other fashion. All demiplanes created with genesis are in contact with the Astral and Ethereal Planes.
  Antigenesis: It is possible to manifest genesis on normal planes and demiplanes, but only the most perverse or evil shaper would consider doing so. If genesis is manifested within a normal plane or demiplane, the power takes effect according to the speed noted above; however, the energies of the new plane are exactly canceled by the energies of the original plane, creating a growing dead spot like a cancer on the original plane. The expanding boundary of the dead spot utterly wipes away all construction, crumbles natural land forms, and evaporates water, leaving behind a uniformly level plain of inert dust. Living things that pass the boundary of the growing dead spot are not directly harmed. But plants can find no sustenance in the dust of the dead spot, marine creatures die even more quickly when water turns to dust, and mobile animals know enough to leave the area alone. An antigenesis wave dies out after 100d10 years, or can be canceled by yet another manifestation of genesis.
 
滑翔术(Glide)
  心灵传送系(敏捷)
  等级:心灵术士2
  异象:视觉
  显能时间:单动作
  距离:接触
  目标:接触到的生物
  持续时间:1分钟/等级
  豁免检定:无
  异能抗力:可 (无害)
  灵能点:3
  本异能的受术者能在空中以20呎(如果穿着中甲或重甲则为10呎)的速度滑翔。受术者只能以5呎的速度向上飞行但可以以50呎速度俯冲。滑翔中的受术者的机动性为不良。使用“滑翔术”飞行的专注程度与奔跑相同,所以受术者无法正常攻击或显能。受术者所带物品加上防具负重不能超过中载限制(参见《玩家手册》第九章)。
  持续时间结束後,若受术者仍在空中,灵能效果会渐渐消失。受术者会先以60呎/轮的速度下降1d6轮。如果在这段时间内落地则算平安降落。如果没有落地,剩下高度就会自由落下。(每10呎造成1d6摔伤)。如果“滑翔术”被某种消解灵能的方式所解除,受术者将立即跌落。
 
Glide
  Psychoportation (Dex)
  Level: Psion 2
  Display: Vi
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature touched
  Duration: 1 minute/level
  Saving Throw: None
  Power Resistance: Yes (harmless)
  Power Points: 3
  The power’s subject can glide through the air with a speed of 20 feet (10 feet if the creature wears medium or heavy armor). The subject can only fly upward at a speed of 5 feet but may descend at a speed of 50 feet. The gliding subject’s maneuverability is poor. Using the glide power requires as much concentration as running, so the subject cannot attack or manifest powers normally. The subject of glide cannot carry aloft more weight than its medium load carrying capacity (see Chapter 9 of the Player’s Handbook), plus any armor it wears.
  Should the duration expire while the subject is still aloft, the psionic effect fails slowly. The subject drops 50 feet per round for 1d6 rounds. If it reaches the ground in that time, it is safe. If not, it falls the rest of the distance (falling damage is 1d6 per 10 feet of fall). Since negating a power effectively ends it, the subject falls immediately if glide is negated.
 
武器嫁接(Graft Weapon)
  心灵自塑系(力量)
  等级:心灵术士5、心灵武士5
  异象:嗅觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:立即
  灵能点:9
  你将一把武器任何种类的武器(普通的、附魔的或者灵能的)永久的接在你的一只胳臂前端。这把武器从此成为你胳臂的一部分,而手则消失不见。如果你擅长此武器,你在使用此武器的时候攻击检定和伤害检定得到+1加值(这项加值与所有其他加值累加,包括“专攻武器”与“武器专精”提供的)。被嫁接的武器能受一些通常不会影响装备的异能,例如“膨胀术”。更重要的,由于武器成为你身体的一部分,通常只能增强你徒手攻击的异能现在也可以用于被嫁接的武器(例如“锤击术”、“手刀”甚至是“腐蚀之触”)。
  但是,你失去了一只可用的手,因此你的所有用到手的技能将受到-2能力减值。暂时将你(或者仅仅是你的手)变形或者变化的异能可以不改变嫁接的武器或将其正常改变,这由你来决定。如果武器受到伤害,你也受到伤害。如果你被治疗,嫁接的武器也得到治疗。如果你的武器被毁,你会失去两点体质,直到你嫁接另一把武器或者恢复你原有的组织结构(见下文)。
  你可以通过再次施展本异能来重新得到你的双手。如果你空手施展本异能,便会恢复你原有的身体结构(但是你无法通过本异能来恢复由其他不幸导致的肢体残损)。
 
Graft Weapon
  Psychometabolism (Str)
  Level: Psion 5/Psychic Warrior 5
  Display: Ol
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 9
  You permanently attach any weapon— mundane, psionic, or magical—onto the end of one of your arms. The weapon becomes a natural extension of your arm, and that hand is nowhere to be seen. If you are proficient with the weapon, you add +1 to all attack and damage rolls while using the weapon (this stacks with all other bonuses, including those granted by Weapon Focus and Weapon Specialization). The grafted weapon becomes subject to powers that normally do not effect equipment, such as expansion. More importantly, since the weapon is a natural part of your body, powers that normally only enhance unarmed attacks and touch attacks now apply to your grafted weapon (such as hammer, duodimensional hand, or even dissolving touch).
  However, you lose the use of one hand and receive a -2 competence penalty on all skill checks requiring the use of hands. Powers that temporarily polymorph or metamorphose you (or just your hands) can ignore the grafted weapon or alter it normally, at your discretion. If the weapon takes damage, you take the damage as well. If you are healed, so is your grafted weapon. If your weapon is destroyed, you lose 2 points of Constitution; the ability damage persists until you can graft another weapon or restore your natural anatomy (see below).
  You can change out weapons by using this power again. If you manifest this power without any weapon, your natural anatomy returns (but you can’t use this power to recover a limb lost through some other mishap).
 
油腻术(Grease)
  心灵创造系(智力)
  等级:心灵术士1
  异象:嗅觉
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标或区域:单一物体 或 10呎×10呎的区域
  持续时间:1轮/等级 (解消)
  豁免检定:见说明
  异能抗力:不可
  灵能点:1
  异能“油腻术”可使平面附上一层滑溜的油脂。任何进入或陷入此区域的生物,都必须进行反射检定,失败者会打滑,滑行或滑倒。通过检定者可在此平面上半速移动,但每一轮都必须再进行反射检定,以决定是否能够移动或滑倒。DM应视情况调整豁免检定值。
  本异能也可以在物体表面创造一个滑溜的覆膜,例如针对绳索,阶梯或武器把手。
  目标物品只要不是正被人使用,异能便一定成功。但若正被人装备或持有,则该生物需要进行反射检定,检定失败的物品将立刻从该生物身上滑落。若该生物试图捡起或使用此物品,则每轮都要进行反射检定。
 
Grease
  Metacreativity (Int)
  Level: Psion 1
  Display: Ol
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Target or Area: One object or a 10-ft. x 10-ft. square
  Duration: 1 round/level (D)
  Saving Throw: See text
  Power Resistance: No
  Power Points: 1
  A grease power covers a solid surface with a layer of slippery grease. Any creature entering the area or caught in it when the power is manifested must make a successful Reflex save or slip, skid, and fall. Those who successfully save can move at half speed across the surface. However, those who remain in the area must each make a new saving throw each round to avoid falling and to be able to move. The DM should adjust saving throws by circumstance.
  The power can also be used to create a greasy coating on an item—a rope, ladder rungs, weapon handle, and so on.
  Material objects not in use are always affected by this power, while objects wielded or employed by creatures receive a Reflex save to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made each round the creature attempts to pick up or use the greased item.
 
高等生物电流(Greater Biocurrent)
  心灵转化系(体质)
  等级:心灵术士6
  目标:四个相距不超过15呎的活物
  灵能点:11
  如同“生物电流”,但每轮对满足条件的目标造成6d6点电击伤害。电流除了主要目标外还会弧击开始时在主要目标15呎内的,或者在异能持续期内进入主要目标15呎内的三个额外敌人。次要敌人在持续期内也受到每轮6d6点电击伤害。如果主要或次要敌人生命值降到0以下,仍在持续期内的“高等生物电流”会随机选定新的主要和次要敌人予以电击。目标敌人每轮都可以移动或通过豁免检定使伤害减半(仅针对当轮),但只要他们待在异能有效距离内就会持续受到影响。
 
Greater Biocurrent
  Psychokinesis (Con)
  Level: Psion 6
  Target: Any four living creatures that are no more than 15 ft. apart
  Power Points: 11
  As bicurrent except you deal 6d6 points of electricity damage per round you meet the requirements. Electricity also arcs off the primary target to strike three additional foes initially within 15 feet of the primary foe, or who subsequently move within 15 feet of the primary foe while the duration lasts. Secondary foes also take 6d6 points of damage per round the duration lasts. Should any of the primary or secondary foes fall to below 0 hit points, greater biocurrent’s electrical arc randomly retargets another primary and other secondary foes while the duration continues. Targeted foes may move or make a saving throw each round for half damage (on that round only), but as long as they remain in range, they continue to be affected.
 
高等冲击波(Greater Concussion)
  心灵转化系(体质)
  等级:心灵术士3
  灵能点:5
  如同“冲击波”,但“高等冲击波”造成5d6点伤害。你可以选择让本异能造成淤伤而非正常伤害。
 
Greater Concussion
  Psychokinesis (Con)
  Level: Psion 3
  Power Points: 5
  As concussion, except greater concussion deals 5d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead.
 
高等支配术(Greater Domination)
  心灵附魔系(魅力)[胁迫、影响心灵]
  等级:心灵术士5
  灵能点:9
  如同“支配术”,但你可以控制一个没有共通语言的受术者。
 
Greater Domination
  Telepathy (Cha) [Compulsion, Mind-Affecting]
  Level: Psion 5
  Power Points: 9
  As domination, except you can control a subject with whom you do not share a common language.
 
高等异能仿效(Greater Emulation)
  心灵预言系(感知)
  等级:心灵术士9
  异象:物质
  显能时间:单动作
  距离:见说明
  目标、效果或区域:见说明
  持续时间:见说明
  豁免检定:无
  异能抗力:可
  灵能点:17,消耗经验值
  如同“异能仿效”,但你能选择任何一道不超过八级的其他异能,不论能系或者是否已知。
  经验值费用:5000点经验值和被仿效异能所需经验值中的较高者。
 
Greater Emulation
  Clairsentience (Wis)
  Level: Psion 9
  Display: Ma
  Manifestation Time: 1 action
  Range: See text
  Target, Effect, or Area: See text
  Duration: See text
  Saving Throw: None
  Power Resistance: Yes
  Power Points: 17, XP cost
  As emulate power, except that you can duplicate the effect of any other power, regardless of its discipline or whether you know the power, of 8th level or lower.
  XP Cost: 5,000 XP or the XP requirement of the emulated power, whichever is greater.
 
锤击术(Hammer)
  心灵自塑系(力量)
  等级:心灵术士1
  异象:听觉、物质
  显能时间:单动作
  距离:接触
  目标:接触到的生物或物体
  持续时间:能量散发
  豁免检定:无
  异能抗力:可 (物体)
  灵能点:1
  本异能给予你的接触以重锤下击的力量。一次成功的近战接触攻击检定将造成1d8点钝击伤害。被灵能强化的接触攻击被视为武装攻击。
 
Hammer
  Psychometabolism (Str)
  Level: Psion 1
  Display: Au, Ma
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature or object touched
  Duration: Until discharged
  Saving Throw: None
  Power Resistance: Yes (object)
  Power Points: 1
  This power charges your mere touch with the force of a sledgehammer. A successful melee touch attack deals 1d8 points of bludgeoning damage. Your touch attack, charged with a psionic power, is treated as an armed attack.
 
听光术(Hear Light)
  心灵自塑系(力量)
  等级:心灵术士1、心灵武士1
  异象:物质
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:10分钟/等级 (解消)
  灵能点:1
  如同“感光术”,但你能够透过听觉(听到)感受光。你能够用你的耳朵去“看到”光,因为到达你耳朵的光将被转化成声音,于是你“听到”了影像。你能“看见”通常你的眼睛能够看见的事物,但如果你有黑暗视觉,“感光术”不会把此视觉转变为触觉。
  如果你的视力正常,扩展後的视觉给予你的“搜索”和“侦察”技能+1增强加值。如果本异能与“感光术”共用,则增强加值为+2。
 
Hear Light
  Psychometabolism (Str)
  Level: Psion 1/Psychic Warrior 1
  Display: Ma
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 10 minutes/level (D)
  Power Points: 1
  As feel light, except you experience light translated through auditory sensation (by hearing). You can “see” with your ears because any light waves that reach you are converted to sound, and you “hear” the image. You can see what your eyes would normally reveal, but if you have darkvision, sight is not translated to sound via hear light.
  If your eyes are working normally, the expanded view gives you a +1 enhancement bonus on all Spot and Search checks. If this power is used in conjunction with feel light, the bonus is +2.
 
急速术(Hustle)
  心灵自塑系(力量)
  等级:心灵武士1
  异象:听觉
  显能时间:单动作
  距离:个人
  目标:自己
  效果:一个额外的部分动作
  灵能点:1
  在你的下个回合,你可以多做一个部分动作。也就是说,你放弃施展本异能的回合的标准动作,并在下一回合得到一个额外的部分动作。这视作增强加值。
 
Hustle
  Psychometabolism (Str)
  Level: Psychic Warrior 1
  Display: Au
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Effect: 1 extra partial action
  Power Points: 1
  You can take an extra partial action, but you must wait until your next round’s worth of actions to do so. In effect, you give up a standard action on the round you manifest this power, but gain an extra partial action on the following round. This benefit counts as an enhancement bonus.
 
极化认知(Hypercognition)
  心灵预言系(感知) 以及
  心灵自塑系(力量)
  等级:心灵术士8
  异象:精神
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:立即
  豁免检定:无
  异能抗力:不可
  灵能点:15
  你根据头脑中最细小的线索,模型或记忆的片断作出闪电般的推理。你可以从非常少的认识出发,得到关于一个人、地点或物件的合理推论。不过,这实际上是你强迫你的心智深入发掘每一条与此相关的信息(甚至可能是从星界汲取的信息)并使之建立关联,完成极其严谨的逻辑推理过程後得到的结果。
  你所得到的关于分析目标的知识由DM来决定,它可能包含一个谜语的答案、一个迷宫的出口、关于某个人的一小段信息、一个地点或物件的传奇,或者甚至是你的意识层面根本无法理解的一道难题的结论。
  DM可能会要求你通过一个智力检定来得到你想要的信息(由DM暗中确定DC)。由“极化认知”协助作出的智力检定得到+30加值。
 
Hypercognition
  Clairsentience (Wis); and
  Psychometabolism (Str)
  Level: Psion 8
  Display: Me
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Instantaneous
  Saving Throw: None
  Power Resistance: No
  Power Points: 15
  You make lightning-fast deductions based on only the slightest clue, pattern, or scrap of memory resident in your mind. You can make reasonable statements about a person, place, or object, seemingly from very little knowledge. However, it is in fact the result of a rigorously logical process you forced your mind to undertake, digging up and correlating every possible piece of knowledge bearing on the topic (possibly even extracting echoes from the Astral Plane).
  The nature of the knowledge you gain concerning the subject of your analysis is subject to your DM’s discretion but might include the answer to a riddle, the way out of a maze, stray bits of information about a person, legends about a place or object, or even a conclusion concerning a dilemma that your conscious mind is unable to produce.
  Your DM may ask for an Intelligence check to receive the desired information (DM secretly determines the DC). Intelligence checks made with the aid of hypercognition have a +30 bonus.
 
鉴定术(Identify)
  心灵预言系(感知)
  等级:心灵术士1
  异象:精神、物质
  显能时间:8小时
  距离:接触
  目标:接触到的至多每等级一个物体
  持续时间:立即
  豁免检定:无
  异能抗力:不可
  灵能点:1
  本异能能确定灵能物品的最基本的一项功能,包括如何启动该功能(如果需要的话)以及还剩多少发(如果有的话)。
  如果灵能物品有多个基本功能,“鉴定术”将确定最低级的功能。如果多个功能等级相同,DM随机决定鉴定出哪个。
 
Identify
  Clairsentience (Wis)
  Level: Psion 1
  Display: Me, Ma
  Manifestation Time: 8 hours
  Range: Touch
  Target: Up to 1 touched object per level
  Duration: Instantaneous
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  This power determines the single most basic function of a psionic item, including how to activate that function (if appropriate), and how many charges are left (if any).
  If a psionic item has multiple different functions that are equally basic, identify determines the lowest-level function. If these functions are also of equal level, the DM decides randomly which is identified.
 
固定术(Immovability)
  心灵自塑系(力量)
  等级:心灵术士4、心灵武士4
  异象:视觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1小时/等级 (解消)
  灵能点:7
  你几乎无法移动。这并不是由于你重量的改变,而是你用意志力把自己紧贴在所处的位面结构上。因此,你甚至能够令人难以置信将自己定在半空。你在对抗任何尝试移动你的力量检定中得到三倍于你的显能者等级的加值。因此,8级时你对抗移动的加值为+24。一旦被固定,你便无法移动到新的位置,除非你先解消本异能或等到持续时间结束。
  在固定时,你失去AC的敏捷加值。你也不能进行攻击或者其他动作。不过,被固定的身体得到伤害减免20/+3。
 
Immovability
  Psychometabolism (Str)
  Level: Psion 4/Psychic Warrior 4
  Display: Vi
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 hour/level (D)
  Power Points: 7
  You are almost impossible to move. Your weight does not vary; instead, you mentally attach yourself to the underlying fabric of the plane. Thus, you could conceivably anchor yourself in midair. You oppose any attempt to move you by a Strength check modified by a bonus equal to three times your manifester level Thus, at 8th level, your bonus to resist being moved is +24. Once immovable, you can’t move to a new location unless you first dismiss the power or its duration expires.
  While you are immovable, you lose all Dexterity bonuses to AC. Neither can you attack or make any other movement. However, your anchored body gains damage reduction 20/+3.
 
高等导航术(Improved Anchored Navigation)
  心灵预言系(感知)
  等级:心灵术士7
  持续时间:1天/等级
  灵能点:13
  如同“导航术”,但本异能的效果能越过所有位面的边界,并且对心灵传送系所有异能都有用(并且只需被使用的旅行方法的最短时间)。
 
Improved Anchored Navigation
  Clairsentience (Wis)
  Level: Psion 7
  Duration: 1 day/level
  Power Points: 13
  As anchored navigation, except the effect of the power extends across all planar boundaries, and it is useful for all psychoportation powers (and in the minimum time for the method of travel utilized).
 
高等生物反馈(Improved Biofeedback)
  心灵自塑系(力量)
  等级:心灵术士3、心灵武士3
  持续时间:1小时/等级 (解消)
  灵能点:5
  如同“生物反馈”,但你每次可以把两倍于你的力量调整值的伤害转变为淤伤,并且持续的时间更长。
 
Improved Biofeedback
  Psychometabolism (Str)
  Level: Psion 3/Psychic Warrior 3
  Duration: 1 hour/level (D)
  Power Points: 5
  As biofeedback, except you take a portion of each damaging attack as subdual damage equal to twice your Strength modifier, and the duration is extended.
 
高等超距接触(Improved Clairtangency)
  心灵转化系(体质)
  等级:心灵术士8
  灵能点:15
  如同“超距接触”,但你可以仿效“心灵遥控”来配合“锐耳术/鹰眼术”效果(你无需展现“心灵遥控”即可使用该异能)。“高等超距接触”的持续时间在使用“心灵遥控”的持续发力效果时为最长1分钟/等级,但使用猛烈冲击後本异能将立即终止。
 
Improved Clairtangency
  Psychokinesis (Con)
  Level: Psion 8
  Power Points: 15
  As clairtangency, except you can emulate telekinesis in conjunction with a clairaudience/clairvoyance effect (you don’t need to manifest telekinesis to use this power). Improved clairtangency’s duration is up to 1 minute/level when the telekinesis effect is used as a sustained force, but it expires immediately after a violent thrust.
 
高等以太化(Improved Etherealness)
  心灵传送系(敏捷)
  等级:心灵术士8
  持续时间:10分钟/等级 (解消)
  异能抗力:可
  灵能点:15
  如同“以太化”,但异能的持续时间大大变长了。
 
Improved Etherealness
  Psychoportation (Dex)
  Level: Psion 8
  Duration: 10 minutes/level (D)
  Power Resistance: Yes
  Power Points: 15
  As etherealness, except the duration is an order of magnitude greater.
 
高等鬼斧神工(Improved Fabricate)
  心灵创造系(智力)
  等级:心灵术士6
  目标:至多10立方码/等级
  灵能点:11
  如同“鬼斧神工”,但可以作用于十倍体积的材料。
 
Improved Fabricate
  Metacreativity (Int)
  Level: Psion 6
  Target: Up to 10 cubic yd./level
  Power Points: 11
  As fabricate, except ten times as much material is affected by the power.
 
高等飞行术(Improved Fly)
  心灵传送系(敏捷)
  等级:心灵术士6
  灵能点:11
  如同“飞行术”,但受术者的速度变为180呎(穿着中甲或重甲则为150呎)。
 
Improved Fly
  Psychoportation (Dex)
  Level: Psion 6
  Power Points: 11
  As fly, except the subject can fly at a speed of 180 feet (150 feet if the creature wears medium or heavy armor).
 
高等心灵遥控(Improved Telekinesis)
  心灵转化系(体质)
  等级:心灵术士7
  持续时间:专注,最长10分钟/等级 或 立即 (见说明)
  灵能点:13
  如同“心灵遥控”,但力量更强,持续更久(对于持续发力)。当产生持续发力时,你可以将重量不超过每显能者等级100磅的生物或物体每轮移动50呎。当产生猛烈冲击时,物体造成的伤害如同“心灵遥控”,不超过重量限制的生物则受到6d6点伤害(如同从60呎高处坠落)。
 
Improved Telekinesis
  Psychokinesis (Con)
  Level: Psion 7
  Duration: Concentration, up to 10 minutes/level, or instantaneous (see text)
  Power Points: 13
  As telekinesis, except stronger and longer lasting (if a sustained force). When generating a sustained force, you move a creature or object weighing up to 100 pounds per manifester level up to 50 feet per round. When generating a violent thrust, objects cause damage as noted in telekinesis, and creatures within the weight range take 6d6 points of damage (as if they had fallen from 60 feet).
 
高等活力术(Improved Vigor)
  心灵自塑系(力量)
  等级:心灵术士6、心灵武士6
  灵能点:11
  如同“活力术”,但暂时生命值最大为60。
 
Improved Vigor
  Psychometabolism (Str)
  Level: Psion 6/Psychic Warrior 6
  Power Points: 11
  As vigor, except the maximum hit point cap is 60.
 
灵能恒定术(Incarnate)
  心灵创造系(智力)
  等级:心灵术士5
  异象:物质
  显能时间:2轮
  距离:见说明
  目标、效果或区域:见说明
  持续时间:永久 (见说明)
  豁免检定:无
  异能抗力:不可
  灵能点:9,消耗经验值
  你将自持续的能量给予其他异能,使它们永远持续。你至少要达到展现本异能所要求的最低等级。本异能对已经恒定的异能不产生效果。你不能恒定一个没有持续时间或持续时间为立即的异能。你不能恒定一个需要花费经验值的异能,也不能恒定六级以上的异能。展现本异能时你必须花费经验值。你不能花费将使你下降一个或多个等级的经验值数量(虽然你可以放弃升级来恒定一个特别昂贵的异能)。经验值费用的浮动取决于其目标。
  “灵能恒定术”可以被更高级的心灵术士所展现的“灵能恒定术”或者使用“心灵手术”所取消。
  DM可能不允许一些异能被“灵能恒定术”恒定。(使用“魔法恒定术”的说明作为异能可与不可恒定的指南)。你在尝试恒定一个异能之前知道它是否能够被恒定。
  经验值费用:要恒定一个自己身上的异能,你必须花费等于本异能的能级×300的经验值。要恒定其他生物身上的异能,你必须花费等于本异能能级×600的经验值,要恒定一个物品或一个地点上的异能,你必须花费等于本异能能级×900的经验值。
 
Incarnate
  Metacreativity (Int)
  Level: Psion 5
  Display: Ma
  Manifestation Time: 2 rounds
  Range: See text
  Target, Effect, or Area: See text
  Duration: Permanent (see text)
  Saving Throw: None
  Power Resistance: No
  Power Points: 9, XP cost
  You invest other powers with self-sustaining energy so that they become permanent. You must be at least the minimum level required to manifest the power. This power has no affect on powers that already create a permanent effect. You can’t incarnate a power with no duration or a duration of instantaneous. You can’t incarnate a power that has an XP cost of its own, nor can you incarnate a power of level 6 or higher. You must expend XP when manifesting this power. You can never expend so much XP that doing so would drop you one or more levels (though you could forgo gaining a level in order to incarnate a particularly costly power). The XP costs vary depending on the target.
  Incarnate can be negated by a higher-level psion who also manifests incarnate or by use of psychic chirurgery.
  The DM may not allow some powers to become permanent through incarnate. (Use the permanency spell description for a guide to what can and cannot be made permanent.) You know before you attempt to incarnate a power if you can or cannot make it permanent.
  XP Cost: To make a power permanent in regard to yourself, you must expend a number of XP equal to the power’s level x 300. To make a power permanent in regard to another creature, you must expend a number of XP equal to the power’s level x 600. To make a power permanent on an abject or location, you must expend a number of XP equal to the power’s level x 900.
 
惰性障壁(Inertial Barrier)
  心灵转化系(体质)
  等级:心灵术士4、心灵武士4
  异象:听觉、精神
  显能时间:单动作
  距离:接触
  目标:接触到的生物
  持续时间:10分钟/等级 或 能量散发
  豁免检定:意志,通过则无效 (无害)
  异能抗力:可 (无害)
  灵能点:7
  你在目标的周围创造出念力障壁以提高其对殴打、切割、刺击和挥砍的抵抗力,还对坠落提供一些保护。目标获得伤害减免10/+5。本异能成功阻止每显能者等级10点伤害(最多150点)後即告消散。惰性障壁还吸收坠落的正常伤害。吸收的坠落伤害也算在以上消散的效果内。念力障壁将空气中的毒气效果延迟 2d4轮。
 
Inertial Barrier
  Psychokinesis (Con)
  Level: Psion 4/Psychic Warrior 4
  Display: Au, Me
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature touched
  Duration: 10 minutes/level or until discharged
  Saving Throw: Will negates (harmless)
  Power Resistance: Yes (harmless)
  Power Points: 7
  You create a psychokinetic barrier around the subject that resists blows, cuts, stabs, and slashes, as well as providing some protection against falling. The subject gains damage reduction 10/+5. Once the power has prevented a total of 10 points of damage per manifester level (maximum 150 points), it is discharged. Inertial barrier also absorbs up to half the damage from a fall. Damage absorbed from a fall counts toward discharging the effect. The psychokinetic barrier delays the effects of gases in the atmosphere for 2d4 rounds.
 
造成痛苦(Inflict Pain)
  心灵附魔系(魅力)[影响心灵]
  等级:心灵术士2
  异象:听觉
  显能时间:单动作
  距离:远距 (400呎+40呎/等级)
  目标:单一活物
  持续时间:立即
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:3
  你以传心术戳刺对手的精神,造成极度的痛苦。这种精神攻击造成3d6点伤害。
 
Inflict Pain
  Telepathy (Cha) [Mind-Affecting]
  Level: Psion 2
  Display: Au
  Manifestation Time: 1 action
  Range: Long (400 ft. + 40 ft./level)
  Target: One living creature
  Duration: Instantaneous
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 3
  You telepathically stab the mind of your foe, causing horrible agony. The telepathic strike deals 3d6 points of damage.
 
模糊直觉(Inkling)
  心灵预言系(感知)
  等级:心灵术士0
  灵能点:1
  如果“卜筮”,但得到有意义的回答的基本几率是50%。
  注意:你每天展现“模糊直觉”的次数不能超过你的感知调整值+1,即使你支付更多的灵能点,或是还剩有免费显能次数。该限制反映了尝试用如此低能级的异能获取未来的信息会让你的心灵疲惫。
 
Inkling
  Clairsentience (Wis)
  Level: Psion 0
  Power Points: 1
  As augury, except the base chance for receiving a meaningful reply is 50%.
  Note: You may only manifest inkling a number of times per day equal to your Wisdom modifier +1, regardless of further payment of power points or number of free manifestations left in the day. This restriction reflects the strain you put on your mind by using such a low-level power to attempt to wrench information from the future.
 
摄魂术(Insanity)
  心灵附魔系(魅力)[胁迫、影响心灵]
  等级:心灵术士7
  异象:精神
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:单一活物
  持续时间:立即
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:13
  被本异能影响的生物将永久的疯掉并不断做出随机动作,如下表所示:
 
───────────────────
d10 动作
───────────────────
1   一分钟内四处乱走(除非被阻挡)
2─6 一轮内无行动
7─9 一轮内攻击最接近的生物
10  一轮内正常行动
───────────────────
 
  除非掷出1,否则每轮都要掷骰来决定受术者本轮内的行动。四处乱走的生物将会若无其事的离开现场。攻击他们不会有任何加值。每个受术者的行动将在他们的回合开始时决定。任何疯狂的生物若受到攻击则会自动的在下回合反击攻击者。
  只有“心灵手术”和其他极端的方法才能恢复受术者的神智。
 
Insanity
  Telepathy (Cha) [Compulsion, Mind-Affecting]
  Level: Psion 7
  Display: Me
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One living creature
  Duration: Instantaneous
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 13
  Creatures affected by this power are permanently insane and constantly behave randomly, as indicated on the follow table:
 
───────────────────────────
d10 roll Action
───────────────────────────
1     Wander away for 1 minute (unless prevented)
2-6    Do nothing for 1 round
7-9    Attack nearest creature for 1 round
10    Act normally for 1 round
───────────────────────────
 
  Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if uninterested. Attackers are not at any special advantage when attacking them. Actions are checked at the beginning of each creature’s turn. Any insane creature that is attacked automatically attacks its attackers on its next rum.
  Only psychic chirurgery and other extreme measures can restore the subject’s sanity.
 
感官入侵(Intrusive Sense Link)
  心灵附魔系(魅力)[影响心灵]
  等级:心灵术士2
  灵能点:3
  如同“感觉链接”,但改为受术者能感觉到你所感觉的(只对一种感官有效)。比如,如果你连接味觉然後吃一些显然腐败了的东西(由DM来判断),受术者必须通过意志豁免检定对抗正常DC,未通过则被震慑一轮。如果你吃掉能使你受伤的东西,受术者不会受到伤害,但必须通过对抗正常DC的豁免检定,未通过则震慑1d2轮。同样的,如果你连接视觉并被凝视攻击,则受术者也受到此次攻击。
 
Intrusive Sense Link
  Telepathy (Cha) [Mind-Affecting]
  Level: Psion 2
  Power Points: 3
  As sense link, except the subject creature senses what you sense (one sense only). For example, if you link taste and then eat something particularly foul (DM’s discretion), the subject creature must make another Will save against the original DC or be stunned for 1 round. If you eat something that causes you damage, the subject creature takes no damage but must make a saving throw against the original DC or be stunned for 1d2 rounds. Likewise, if you link sight and are subject to a gaze attack, so is the subject.
 
隐形术(Invisibility)
  心灵转化系(体质)
  等级:心灵术士2
  异象:无
  显能时间:单动作
  距离:个人 或 接触
  目标:自己 或 一个重量不超过100磅/等级的生物或物体
  持续时间:10分钟/等级 (解消)
  豁免检定:意志,通过则无效 (无害、物体)
  异能抗力:可 (无害、物体)
  灵能点:3
  你接触到的生物或物体从视线(包括黑暗视觉)中消失。如果受术者带着装备,他的装备也一同消失。如果你对他人展现本异能,你和你的盟友都将看不见目标,除非你原本就能看见隐形的事物或使用灵能做到这点。
  从被隐形的生物身上掉下或放下的物品将显形,被该生物捡起并塞进穿在身上的衣服或口袋里的物体会隐形。虽然光源可以隐形,但光本身决不会隐形(因而,效果就是有光却看不见光源)。目标携带的物体的任何延伸到远离他10呎以上之处的部分将会显形,例如拖着的绳子。
  当然,目标并非受到魔法沉默效果,某些其他情况会导致受术者被侦测到(例如踏足泥浆)。目标攻击任何生物都将导致本异能结束。对本异能而言,“攻击”包括以敌人或包括敌人的区域为目标的异能。(谁是敌人严格按照隐形人物的感知而定。)针对无人持有的物品的行动不会结束本异能。间接导致伤害也不算攻击。因而,隐形生物可以开门、交谈、进食、爬楼、塑造星质构装体并令其替自己进攻、切断正有敌人通过的索桥的吊绳、远程触发陷阱、开闸放恶犬等等。然而如果他直接进行攻击,就会立即连同装备一起显形。注意只影响盟友而不影响敌人的异能在这里不算攻击,即使敌人被包括在异能影响区域内。
  隐形的攻击者的攻击骰获得+2加值(只对单次攻击有效,不管是近战还是远程,这在显形前生效),对抗隐形攻击的防御者失去任何对防御等级的敏捷加值。
 
Invisibility
  Psychokinesis (Con)
  Level: Psion 2
  Display: None
  Manifestation Time: 1 action
  Range: Personal or touch
  Target: You or a creature or object weighing no more than 100 lb./level
  Duration: 10 minutes/level (D)
  Saving Throw: Will negates (harmless, object)
  Power Resistance: Yes (harmless, object)
  Power Points: 3
  The creature or object touched vanishes from sight, even from darkvision. If the recipient is a creature carrying gear, the gear vanishes, too. If you manifest the power on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or employ psionics to do so.
  Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from her becomes visible, such as a trailing rope.
  Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). The power ends if the subject attacks any creature. For purposes of this power, an “attack” includes any power targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not negate the power. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, fashion an astral construct and have it attack for her, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so on. If she attacks directly, however, she immediately becomes visible along with all her gear. Note that powers that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
  An invisible attacker gains a +2 bonus on his attack roll (for the single attack, either melee or ranged, that he is allowed before becoming visible), and the defender against such an attack loses any Dexterity bonus to Armor Class.
 
消除隐形(Invisibility Purge)
  心灵预言系(感知)
  等级:心灵术士3
  异象:视觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟/等级 (解消)
  灵能点:5
  环绕着你的半径为每显能者等级5呎球形力场消解一切形式的隐形。任何隐形者在异能影响区域内都将显形。
 
Invisibility Purge
  Clairsentience (Wis)
  Level: Psion 3
  Display: Vi
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute/level (D)
  Power Points: 5
  You surround yourself with a sphere of power with a radius of 5 feet per manifester level that negates all forms of invisibility. Anything invisible becomes visible while in the area.
 
钢铁身躯(Iron Body)
  心灵自塑系(力量)
  等级:心灵术士8
  异象:听觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟/等级 (解消)
  灵能点:15
  本异能将你的身体变为活生生的钢铁,这给予你以下几项抗力与能力。
  你获得伤害减免50/+3。你对目盲、重击、属性伤害(除了心灵战斗所导致的属性伤害)、耳聋、疾病、溺水、毒素、震慑以及所有影响你的生理系统与呼吸的异能、法术或攻击免疫,因为在本异能持续期间你不具有任何生理构造,也没有呼吸。你只受一半强酸和火焰伤害,无论其来源。但你也容易被任何能影响钢铁魔像的特殊攻击所影响。
  你的力量得到+6增强加值,但是你的敏捷受到-6增强减值(敏捷值最低为1)。你的速度降为正常的一半。你无法喝水(因此无法使用药水),也不能吹奏管乐器。
  你的徒手攻击造成1d6点正常伤害(小体型的显能者造成1d4伤害),并且你的徒手攻击被视为“武装”的。
  你的体重增加为原来的10倍,这使你在水中会如同石块一样沉没。但是,你仍然可以在海底的巨大压力与无空气状态下存活————至少在本异能结束之前。
 
Iron Body
  Psychometabolism (Str)
  Level: Psion 8
  Display: Au
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute/level (D)
  Power Points: 15
  This power transforms your body into living iron, which grants you several powerful resistances and abilities.
  You gain damage reduction 50/+3. You are immune to blindness, critical hits, damage to ability scores (except if that damage comes as a result of psionic combat), deafness, disease, drowning, poison, stunning, and all powers, spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect. You only suffer half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.
  You gain a +6 enhancement bonus to your Strength score but you suffer a -6 enhancement penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You cannot drink (and thus can’t use potions), nor play wind instruments.
  Your unarmed attacks deal 1d6 points of normal damage, and you are considered “armed” when making unarmed attacks (a small manifester instead deals 1d4 points of damage).
  Your weight increases by a factor of 10, causing you to sink like a stone in water. However, you could survive the crushing pressure and lack of air at the bottom of the ocean— at least until the power expires.
责任编辑: dexter_yy

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