地下城中有
33
位冒险者
         
  一束奇特的神经纤维,你可以通过它直接向城主传送信息 把你的文章交给Altar of Article的祭司,通过审核后就能收录到地下城里……    
       
黄色Mimir:地下城旅行指南 红色Mimir:查询最近更新 蓝色Mimir:它提供本站的FAQ 眼魔书记,负责办理居民登记业务 提供自动搜索服务的密银魔像 眼魔书记,负责办理居民登记业务 《Book of Dark Denizens》,你可以使用它修改个人资料
首页:公告、新闻、最近更新
新手入门:TRPG简介,龙与地下城基础知识,奇幻文学相关
TRPG玩家交流:留言板、跑团信息、战报
龙与地下城资料:游戏规则、角色扮演参考资料
龙与地下城资料:游戏背景、世界设定
原创文章
龙与地下城资料:神祗、信仰
龙与地下城资料:种族、怪物、奇幻生物
实体桌面游戏专区
TRPG资料:DND以外的TRPG游戏
相关资源下载
网络资源,推荐链接
 
 

 

Great Dismal Library

你说不清这到底是一座图书馆还是一座寺庙。高大紧闭的窗户,昏暗摇烁的烛光,穿着长袍戴着罩帽的管理员让你想起印记城里的Dustman,

阿斯特纽斯在帕兰萨斯图书馆里记载过去和现在,智者阿兰多在烛堡里撰写未来,苦力们在大阴暗图书馆里挖坑......呃,是的,这些僧侣似的家伙都被称作“苦力众”,他们喜欢在图书馆里四处挖坑,有些良心没有泯灭的家伙过些时候会主动把坑填上,但大多数坑就这么放在那,有时两个苦力会挖到同一个坑里,他们管这个叫“撞车”......

好罢不管那些乱七八糟的事,这地方就实在太暗了!你决定先向管理员们提出这个意见,很快你得到了答复:请自行调节显示器的亮度和对比度,建议购买非礼扑LightFrame系列产品.......

 

 
 




 
居民专用通道
你的姓名?
报出口令!

 
最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第五章·异能详述
《心灵异能手册》第五章·异能详述
日期:2004-08-22  作者:Jim Raynor、Andor  来自:  点击: 16113
 
 

 

异能详述-N、O、P字头系列
 天生护甲(Natural Armor)
  心灵自塑系(力量)
  等级:心灵术士4
  持续时间:1小时/等级 (解消)
  灵能点:7
  如同“次级天生护甲”,但你的防御等级得到+4天生防御加值。并且持续时间也更久。
 
Natural Armor
  Psychometabolism (Str)
  Level: Psion 4
  Duration: 1 hour/level (D)
  Power Points: 7
  As lesser natural armor, but you gain a +4 natural armor bonus to AC. Also, the duration is considerably longer.
 
消解灵能(Negate Psionics)
  心灵转化系(体质)
  等级:心灵术士3
  异象:视觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标或区域:单个灵能人物、生物或物品 或 半径30呎的爆发范围
  持续时间:立即
  豁免检定:无
  异能抗力:不可
  灵能点:5
  你可以用“消解灵能”来终止展现在生物或物体上的正在生效的异能、暂时压制灵能物品的心灵能力或终止正在区域内生效的异能(至少终止其效果)。被消解的异能如同持续时间结束一样终止。“消解灵能”可以消解(但不能反制)超自然能力的效果,如同消解心灵异能一样。“消解灵能”也能如同影响异能(和法术)一样地消解类法术能力。你不能用“消解灵能”持续时间为“立即”的异能造成的效果。
  你在“消解灵能”的两种用法间选择其一:目标性消解和区域性消解。
  目标性消解:本异能的目标是单个物体、生物或异能。你针对该异能或是物体或生物上正在生效的每道异能进行消解检定。消解检定为 1d20 + 显能者等级(至多+10),对抗的DC为 11 + 欲消解的异能的显能者等级。
  如果你以灵能物品为目标,你必须针对该物品的显能者等级进行消解检定。如果检定成功,该物品的所有灵能属性被压制1d4轮,之後物品恢复正常。灵能物品在被压制期间变成非灵能物品。
  针对自己所展现的异能的消解检定将自动成功。
  区域性解除:本异能影响30呎半径内的所有事物。
  对每个带有一道或多道异能的生物,你对其所带的显能者等级最高的异能进行消解检定。如果失败,则对显能者等级次高的异能进行检定,以此类推,直到成功消解一道异能(这道“消解灵能”对此目标再无他效)或全部检定都失败。生物所拥有的灵能物品不受影响。
  对每个带有一道或多道异能的物体,以对生物同样的方式进行消解检定。灵能物品不受区域性消解的影响。
  对每道有效区域的中心位于“消解灵能”有效区域内的正在生效的异能,你针对该异能进行消解检定以消解之。
  对每道有效区域和消解区域交迭的异能,你针对该异能进行消解检定,但只能消解交迭区域的效果。
 
Negate Psionics
  Psychokinesis (Con)
  Level: Psion 3
  Display: Vi
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target or Area: One psionic character or creature, or one object; or 30-ft.-radius burst
  Duration: Instantaneous
  Saving Throw: None
  Power Resistance: No
  Power Points: 5
  You can use negate psionics to end ongoing powers that are manifested on a creature or object, to temporarily suppress the psionic abilities of a psionic item, or to end ongoing power (or at least their effects) within an area. A negated power ends as if its duration had expired. Negate psionics can negate (but not counter) the ongoing effects of supernatural abilities as well as psionic powers. Negate psionics affects spelllike abilities just as it affects powers (and spells). You can’t use negate psionics to undo the effects of any power with instantaneous duration.
  You choose to use negate psionics in one of two ways: a targeted negation or an area negation:
  Targeted Negation: One object, creature, or power is the target of the power. You make a negation check against the power or against each ongoing power currently in effect on the object or creature. A negation check is 1d20 + 1 per manifester level (maximum +10) against a DC of 11 + the power-to-be-negated’s manifester level.
  If the object that you target is a psionic item, you make a negation check against the item’s manifester level. If you succeed, all the item’s psionic properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonpsionic for the duration of the effect.
  You automatically succeed in your negation check against any power that you manifest yourself.
  Area Negation: The power affects everything within a 30-foot radius.
  For each creature that is the target of one or more powers, you make a negation check against the power with the highest manifester level. If that fails, you make negation checks against progressively weaker powers until you negate one power (which discharges the negate psionics so far as that target is concerned) or fail all your checks. The creature’s psionic items are not affected.
  For each object that is the target of one or more powers, you make negation checks as with creatures. Psionic items are not affected by area negations.
  For each ongoing power with an area centered within the negate psionics target area, you make a negation check to negate the power.
  For each ongoing power whose area overlaps with that of the negation, you make a negation check to end the effect but only within the area of the negate psionics.
 
回避侦测(Nondetection)
  心灵预言系(感知)
  等级:心灵术士3
  异象:无
  显能时间:单动作
  距离:接触
  目标:接触到的生物或物体
  持续时间:1小时/等级
  豁免检定:意志,通过则无效 (无害、物体)
  异能抗力:可 (无害、物体)
  灵能点:5
  受保护的生物或物体变得难以用诸如“锐耳术/鹰眼术”和“遥视术”这样的心灵预言系异能或者让他人能从远处观察目标的灵能和魔法物品侦测。如果有人尝试对受保护的生物或物品展现心灵预言系异能,则必须通过显能者等级检定(1d20 + 显能者等级),DC为 11 + 展现“回避侦测”者的显能者等级。如果你是对自己或自己的持有物展现的“回避侦测”,那么该DC为 15 + 你的显能者等级。
  如果对生物展现该异能,“回避侦测”除了保护该生物本身,还保护该生物的装备。
 
Nondetection
  Clairsentience (Wis)
  Level: Psion 3
  Display: None
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature or object touched
  Duration: 1 hour/level
  Saving Throw: Will negates (harmless, object)
  Power Resistance: Yes (harmless, object)
  Power Points: 5
  The warded creature or object becomes difficult to detect by Clairsentience powers such as clairaudience/clairvoyance and remote viewing, or psionic and magic items that allow others to view the subject from afar. If a Clairsentience power is attempted against the warded creature or item, the manifester of the Clairsentience power must succeed at a manifester level check (1d20 + manifester level) with a DC of 11 + the manifester level of the psionic creature or character who manifested nondetection. If you manifested nondetection on yourself or on an item currently in your possession, the DC is 15 + your manifester level.
  If manifested on a creature, nondetection wards the creature’s gear as well as the creature itself.
 
反灵能力场(Null Psionics Field)
  心灵转化系(体质)
  等级:心灵术士6
  异象:视觉、听觉
  显能时间:单动作
  距离:10呎
  区域:以你为中心,半径10呎的弥漫范围
  持续时间:10分钟/等级 (解消)
  豁免检定:无
  异能抗力:见说明
  灵能点:11
  隐形屏障环绕着你并随你移动。屏障内的空间不受大多数灵能效果影响。同样地,其内的任何灵能物品和心灵异能也都失效。该力场对任何在其内使用、带入其内或对其内部使用的异能或灵能效果都有禁制作用,但并不会消解它们。例如,被支配的生物在力场内时不被支配,但只要他离开力场,支配就会重新生效。异能受禁制的时间依然计入其持续时间。
  进入力场(或在创造力场时位于其内)的星界构装体会消失,直到力场不再覆盖其消失的地点时才在同一地点重新出现。消失期间正常计入制造该生物的异能的持续时间。如果构装体有异能抗力,你在展现“反灵能力场”时必须针对构造体的PR进行显能者等级检定(1d20 + 显能者等级)以使其消失。
  灵能剑在异能影响区域内灵能效果无效,但仍是一把剑(而且是精制品)。在创造过程中注入灵能,但完成後即自行活动的构装生物(和只在异能持续期间存在的星质构装体不同)则不受本异能影响。亡灵及外位面者也同样不受影响(除非是召唤而来的)。然而这些生物的心灵异能、类法术能力和超自然能力会暂时被力场废除。
  “消解灵能”无法移除本力场。两个或多个“反灵能力场”彼此并无影响。神器、圣迹(relics)和半神或更高位阶的生物不受此种凡间灵能的影响。
  注意:若你的体型大于力场覆盖的区域,则超出范围的身体部位不受力场影响。
 
Null Psionics Field
  Psychokinesis (Con)
  Level: Psion 6
  Display: Vi, Au
  Manifestation Time: 1 action
  Range: 10 ft.
  Area: A 10-ft.-radius emanation, centered on you
  Duration: 10 minutes/level (D)
  Saving Throw: None
  Power Resistance: See text
  Power Points: 11
  An invisible barrier surrounds you and moves with you. The space within this barrier is totally impervious to most psionic effects. Likewise, it prevents the functioning of any psionic items or psionic powers within its confines. The field suppresses any powers or psionic effects used within, brought into, or manifested into the area, but does not negate them. A dominated creature, for example, is not dominated while inside the field, but the power resumes functioning when it leaves the field. Time spent within a null psionics field counts against the suppressed power’s duration.
  Astral constructs wink out if they enter the field (or are inside one when it is created). The construct reappears in the same spot once the null psionics field no longer covers the spot where the construct was. Time spent winked out counts normally against the duration of the power that’s maintaining the creature. If the construct has power resistance, when you manifest the null psionics field you must make a manifester level check (1d20 + manifester level) against the construct’s PR to make it wink out.
  A psionic sword does not function psionically within the area, but it is still a sword (and a masterwork sword at that). The power has no effect on constructs that are imbued with psionics during their creation process and are thereafter selfsupporting (unlike astral constructs that persist only so long as a power’s duration). Undead and outsiders are likewise unaffected (unless summoned). These creatures’ psionic powers, spell-like abilities, or supernatural abilities, however, may be temporarily nullified by the field.
  A negate psionics power does not remove the field. Two or more null psionics fields have no appreciable effect on each other. Artifacts, relics, and creatures of demigod or higher status are unaffected by mortal psionics such as this.
  Note: Should you be larger than the area enclosed by the field, any part of your person that lies outside the field is unaffected by the field.
 
橡木身躯(Oak Body)
  心灵自塑系(力量)
  等级:心灵术士7
  异象:听觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟/等级 (解消)
  灵能点:13
  如同“钢铁身躯”,但本异能是将你的身体变为活生生的橡木。
  你得到伤害减免20/+1。你对目盲、属性伤害、耳聋、疾病、溺水、毒素、震慑以及所有影响你的生理系统与呼吸的异能、法术或攻击免疫,因为在本异能持续期间你不具有任何生理构造,也没有呼吸。你只受到3/4的强酸与寒冷伤害,无论其来源。但你也容易被任何能影响木制品的特殊攻击所影响。
  你的力量得到+3增强加值,但是你的敏捷受到-3增强减值(敏捷值最低为1)。你的速度降为正常的一半。你无法喝水(因此无法使用药水),也不能吹奏管乐器。
  你的徒手攻击造成1d6点正常伤害(小体型的显能者造成1d4伤害),并且你的徒手攻击被视为“武装”的。
  你的体重增加为原来的5倍,但是你能漂浮在水面上。
 
Oak Body
  Psychometabolism (Str)
  Level: Psion 7
  Display: Au
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute/level (D)
  Power Points: 13
  As iron body, but this power transforms your body into living oak.
  You gain damage reduction 20/+1. You are immune to blindness, damage to ability scores, deafness, disease, drowning, poison, stunning, and all powers, spells, or attacks that affect your physiology or respiration, because you have no physiology or respiration while this power is in effect. You only suffer three-quarters damage from acid and cold of all kinds. However, you also become vulnerable to all special attacks that affect wood.
  You gain a +3 enhancement bonus to Strength, but you suffer a -3 enhancement penalty to Dexterity as well (to a minimum score of 1), and your speed is reduced to half normal. You cannot drink (and thus can’t use potions), nor play wind instruments.
  Your unarmed attacks deal 1d6 points of normal damage, and you are considered “armed” when making unarmed attacks (a Small manifester instead deals 1d4 points of damage).
  Your weight increases by a factor of five, but you float in water.
 
阅读物体(Object Reading)
  心灵预言系(感知)
  等级:心灵术士1
  异象:听觉、物质
  显能时间:单动作
  距离:接触
  目标:单一物体
  持续时间:专注,最长10分钟/等级 (解消)
  豁免检定:无
  异能抗力:可
  灵能点:1
  你能获悉无生命物体以前的主人的详细资料。物体上积聚着的以前的主人留下的精神痕迹可以被本异能读取。揭示的信息量取决于你对特定物体研究了多久。
  第一轮:前一任主人的种族。
  第二轮:前一任主人的性别。
  第三轮:前一任主人的年龄。
  第四轮:前一任主人的阵营。
  第五轮:前一任主人如何得到和失去该物体。
  第六轮及以後:前前任主人的种族,依此类推。
  以前没有主人的物品不会揭示出信息。只要异能持续,你可以继续依次追溯前任主人列表并获悉他们的详细资料。如果你再次阅读同样的物体,你不会接着上次在前任主人列表中中断的位置继续。
 
Object Reading
  Clairsentience (Wis)
  Level: Psion 1
  Display: Au, Ma
  Manifestation Time: 1 action
  Range: Touch
  Target: One object
  Duration: Concentration, up to 10 minutes/level (D)
  Saving Throw: None
  Power Resistance: Yes
  Power Points: 1
  You can learn details of an inanimate object’s previous owner. Objects accumulate psychic impressions left by their previous owners, which can be read by use of this power. The amount of information revealed depends on how long you study a particular object.
  1st Round: Last owner’s race.
  2nd Round: Last owner’s gender.
  3rd Round: Last owner’s age.
  4th Round: Last owner’s alignment.
  5th Round: How last owner gained and lost the object.
  6th+ Round: Previous-to-last owner’s race, and so on.
  An object without any previous owners reveals no information. You can continue to run down the list of previous owners and learn details about them as long as the power’s duration lasts. If you read the same object again, you do not pick up where you left off in the list of previous owners.
 
痛苦之触(Painful Touch)
  心灵自塑系(力量)
  等级:心灵术士2、心灵武士2
  异象:视觉、物质
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1轮/等级 (解消)
  灵能点:3
  你的徒手攻击造成额外的伤害。当你成功的进行徒手攻击并造成伤害(或配合“牙”与“爪”系列的异能使用),你对目标造成额外的1d6点淤伤。
 
Painful Touch
  Psychometabolism (Str)
  Level: Psion 2/Psychic Warrior 2
  Display: Vi, Ma
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 round/level (D)
  Power Points: 3
  Your unarmed attacks cause additional pain. When you make a successful unarmed attack that deals damage (or in conjunction with any bite or claw powers), you deal an additional 1d6 points of subdual damage to the target.
 
相位门(Phase Door)
  心灵传送系(敏捷)
  等级:心灵术士7
  异象:视觉
  显能时间:单动作
  距离:接触
  效果:一个5呎×8呎的以太位面通道,深度1呎/等级
  持续时间:使用一次/2等级
  豁免检定:无
  异能抗力:不可
  灵能点:13
  本异能可以在木墙、土墙或石墙上打开一个以太位面通道,对其他材质的墙壁无效。“相位门”是隐形的,而且只有你可以看到并使用它。一旦踏入“相位门”你就会消失,直到从另一端离开才会再度出现。如果你愿意,也可以带一个体型不超过中型的生物同行,但视为使用两次。光线、声音、灵能和法术效果都无法穿过此门。所以你也没法看到门对面的东西。展现“相位门”是个逃跑的好办法,但某些生物(例如相位蜘蛛)还是能轻易的追上你。灵能或魔法“真知术”效果可以揭示 “相位门”,但他人还是无法使用此门。
  “消解灵能”可以解除已经存在的“相位门”。如果此时有生物正在门内,该生物会由最近的出口弹出,就如同在魔法通道内那样。
  展现“异能恒定术”可以使一个“相位门”永远存在。你可以在门上设定一些触发条件,使别人也能使用此门。这些条件可以很简单也可以很繁杂。你可以设定有形特质为触发条件,如名字、身份或阵营等,但不能用等级、职业、HD或生命值等无形特质作为条件。
 
Phase Door
  Psychoportation (Dex)
  Level: Psion 7
  Display: Vi
  Manifestation Time: 1 action
  Range: Touch
  Effect: Ethereal 5-ft. x 8-ft. opening, 1 ft./level deep
  Duration: One usage/2 levels
  Saving Throw: None
  Power Resistance: No
  Power Points: 13
  You create an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the phase door and appear when you exit. If you desire, you can take one other creature (Medium-size or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, psionic effects, or spell effects through it, nor can you see through it without using it. Thus, the power can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. True seeing psionics or magical effects reveal a phase door but do not allow its use.
  A phase door is subject to negate psionics. If anyone is within the passage when it is negated, she is harmlessly ejected just as if she were inside a magical passwall effect.
  A phase door can be made permanent with a incarnate power. You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, HD, and hit points don’t qualify.
 
位面传送(Plane Shift)
  心灵传送系(敏捷)
  等级:心灵术士7
  异象:听觉、精神
  显能时间:单动作
  距离:接触
  目标:接触到的生物 或 至多八个手牵手的生物
  持续时间:立即
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:13
  你可以把自己或其他生物传送到另一个位面或次元。如果至多八个自愿的受术者手牵手围成一个环,则受术者可以同时被“位面传送”影响。你可以从主物质位面传送至任何位面,但要准确的到达指定的地点近乎不可能,你出现的距离会距离你原本目的地5到500哩(5个百分骰的总和)。
  注意:位面传送完成後,异能立即结束。如果想回去的话,必须用其他方法。
 
Plane Shift
  Psychoportation (Dex)
  Level: Psion 7
  Display: Au, Me
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature touched, or up to eight willing creatures joining hands
  Duration: Instantaneous
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 13
  You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, up to eight can be affected by the plane shift at the same time. Pinpoint accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.
  Note: Plane shift transports the creatures instantaneously and then ends. The creatures need to find other means if they are to travel back.
 
感知毒性(Poison Sense)
  心灵预言系(感知)
  等级:心灵术士3
  异象:嗅觉
  显能时间:单动作
  距离:30呎
  目标:以你为中心,半径30呎的扩散范围
  持续时间:10分钟/等级 (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:5
  你能觉察到临近场所的毒素的存在。当异能持续时,你能意识到30呎内的毒素的存在及其大致位置。例如,如果你走向一扇隐藏着毒针陷阱的门,你能觉察到毒素和这扇门有关系。感知检定(DC=16)成功便可以确定毒素的类型。会“炼金术”技能的人物还可以额外尝试进行“炼金术”检定(DC=16)。
  注意:本异能可以穿透障碍,但会被3呎厚的石头、3吋厚的普通金属、1吋厚的铅或者6呎厚的木头或泥土阻挡。
 
Poison Sense
  Clairsentience (Wis)
  Level: Psion 3
  Display: Ol
  Manifestation Time: 1 action
  Range: 30 ft.
  Target: 30-ft.-radius spread, centered on you
  Duration: 10 minutes/level (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 5
  You sense poison’s presence in your immediate locale. While the duration lasts you become aware of the presence of poison within 30 feet of you, and its general location. For instance, if you walk up to a door with a hidden poison needle trap, you sense that poison is somehow associated with the door. You can determine the exact type of poison with a successful Wisdom check (DC 16). A character with the Alchemy skill may additionally try an Alchemy check (DC 16).
  Note: The power can penetrate barriers of up to 3 feet of stone, 3 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt.
 
变形自己(Polymorph Self)
  心灵自塑系(力量)
  等级:心灵术士4、心灵武士4
  异象:物质、嗅觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1小时/等级 (解消)
  灵能点:7
  你可以把自己变形为另外一种生物。变形後生物的体型最小是微型,最大仅能比你的体型大一级。变形後的HD不能高过你的HD,并且无论如何最高不能超过15HD。你不能变为构装体、元素生物、异界生物或亡灵生物,除非你本来就属于这种类型。
  变形後,你将恢复受损的生命值,如同你休息了一整天(但无法恢复暂时属性伤害,也不会得到休息一天所带来的其他好处。而且变回原型时不会再得到生命值)。如果变形时被杀,你会变回原型,但不会复活。
  你获得新形体的肉体和天生能力:体型、身体相关属性(力量、敏捷、体质的种族平均值)、天生防御、天生武器(比如爪抓或者啮咬,但不包括石化、喷吐、能量吸取、能量攻击等),以及类似的肉体特性(有无翅膀、手脚数目等)。拥有更多的手足并不能使你得到比平时更多的攻击次数(发动双武器攻击时也不会较有利)。天生能力包括一般移动能力(比如走路、游泳与用翅膀飞翔)。
  你并不获得新形体的超自然能力、特异能力或类法术能力。你也不能变成变体生物(例如半龙食人魔)也不能变成虚体或气态生物。
  你保留你的智力、感知、魅力、职业与等级、生命值(因体质造成的改变不计)、阵营、基本攻击加值与基本豁免加值(新的力量、敏捷与体质会影响最终的攻击加值与豁免加值)。你保留你的特异能力和类法术能力,但不保留超自然能力(如果有的话)。你可以展现异能,或施展能够满足其成分的法术,你要能够发出类人的声音才可以念咒语,要有像人的手才能施展含有姿势成分的法术。
  如果你的新形体是精类生物、巨人、类人生物、变形怪或亡灵生物,则你的装备也会变成合适的形式。否则,它将变为新身体的一部分并失去效用。变形後的法术材料与器材都不能用来施法。如果装备或者身体的一部分与身体分离的话,会立即变为原型。
  你可以指定新形态的身体特征(比如毛色、高度和性别),但不能超出该生物应有的正常范围。你能够轻易的易容为该种族的一员。如果你展现本异能来进行易容,则“易容”检定可以得到+10加值。
 
Polymorph Self
  Psychometabolism (Str)
  Level: Psion 4/Psychic Warrior 4
  Display: Ma, Ol
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 hour/level (D)
  Power Points: 7
  You change your form to that of another creature. The new form can range in size from Diminutive to one size category larger than your normal form. It can have no more Hit Dice than you have, and in any case the assumed form cannot have more than 15 Hit Dice. You cannot change into a construct, elemental, outsider, or undead unless you are already are that type.
  Upon changing, you regain lost hit points as if having rested for a day (though this healing does not restore temporary ability damage and provide other benefits of resting for a day; and changing back does not heal you further). If slain, you revert to your original form, though you remain dead.
  You acquire the physical and natural abilities of the new form: natural size, physical ability scores (average Strength, Dexterity, and Constitution for your new form's kind), natural armor, natural weapons (such as claws or bite, but not petrification, breath weapons, energy drain, energy effects, or the like), and similar gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. Natural abilities also include mundane movement capabilities, such as walking, swimming, and flight with wings.
  You do not acquire the extraordinary, supernatural, or spell-like abilities of your new form. You cannot change into a variant form of a creature, such as a half-dragon ogre. Incorporeal or gaseous forms cannot be assumed.
  You retain your Intelligence, Wisdom, and Charisma scores, level and class, hit points (despite any change to your Constitution score), alignment, base attack bonus, and base save bonuses. (New Strength, Dexterity, and Constitution scores may affect final attack and save bonuses.) You retain your extraordinary abilities, spells, and spell-like abilities, but not your supernatural abilities (if any). You can manifest powers, or cast spells for which you have components, but you need a humanlike voice for verbal components and humanlike hands for somatic components.
  If your new form is a fey, giant, humanoid, shapechanger, or undead, your equipment changes to match the new form and retains its properties. Otherwise, it melds into the new form and becomes nonfunctional. Melded material components and focuses cannot be used to cast spells. Any part of the body or piece of equipment that is separated from the whole reverts to its original form.
  You choose your form's physical qualities (such as hair color, height, and gender), but they must fall within the normal ranges for the form. You are effectively disguised as an average member of the new form's race. If you use this power to create a disguise, you get a +10 bonus on your Disguise check.
 
异能抗力(Power Resistance)
  心灵预言系(感知)
  等级:心灵术士5
  异象:物质、视觉
  显能时间:单动作
  距离:接触
  目标:接触到的生物
  持续时间:1分钟/等级
  豁免检定:意志,通过则无效 (无害)
  异能抗力:可 (无害)
  灵能点:9
  你给予目标等于 12 + 你的显能者等级 的异能抗力(PR)。
  欲对有异能抗力的生物使用异能,显能者必须掷 1d20 + 显能者等级,结果不低于该生物的异能抗力才能生效。有异能抗力的生物可以自愿降低异能抗力以接受灵能效果。
 
Power Resistance
  Clairsentience (Wis)
  Level: Psion 5
  Display: Ma, Vi
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature touched
  Duration: 1 minute/level
  Saving Throw: Will negates (harmless)
  Power Resistance: Yes (harmless)
  Power Points: 9
  You grant the subject a power resistance (PR) equal to 12 + your manifester level.
  In order to affect a creature that has power resistance with a power, roll the creature’s power resistance or higher on 1d20 + manifester level A creature with power resistance may voluntarily lower it in order to accept a psionic effect.
 
异能反转(Power Turning)
  心灵转化系(体质)
  等级:心灵术士7
  异象:视觉、精神
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:直到耗尽或10分钟/等级
  灵能点:13
  以你为目标的异能(或类法术效果)将弹回原先的显能者身上。本异能只反转以你为目标的异能。效果型和区域型异能不受影响。“异能反转”也不能有效距离为 “接触”的异能。因而,对你展现的“魅惑人类”异能将被反转并可能将显能者魅惑,但“苍火”和“体验命运”就无法反转。
  可反转的异能能级总和为1d4+6(总共7至10个能级),由DM秘密掷骰确定。每道被反转的异能都将使剩余的可反转能级减少该异能能级。
  若剩余的可反转能级不够,可能只部分反转某道异能。从该异能能级中减去剩余的可反转能级,所得的差除以该异能能级,这就是该异能对你生效的比例。对于伤害性异能,你和原先的显能者各自按此比例受到伤害。对于非伤害性异能,这就是你们各自的被影响几率。{Andor注:投一个百分骰(或其他更合适的骰子) 决定。}
  如果你和攻击者都正在受到“异能反转”效果的保护,则会产生共振场。掷百分骰确定结果:
 
─────────────────────────
百分骰    效果
─────────────────────────
01─70  异能未产生效果便衰竭。
71─80  异能对你们双方都完全生效。
81─97  致使双方的反转效果均无效1d4分钟。
98─100 双方都进入另一位面。
─────────────────────────
 
Power Turning
  Psychokinesis (Con)
  Level: Psion 7
  Display: Vi, Me
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: Until completely expended or 10 minutes/level
  Power Points: 13
  Powers (and spell-like effects) targeted against you rebound on the original manifester. This power only turns psionic powers that have you as a target. Effect and area powers are not affected. Power turning also fails to affect touch range powers. Thus, a charm person power manifested at you could be turned back upon and possibly charm the manifester, but whitefire could not be turned back, and neither could destiny dissonance.
  From 7 to 10 (1d4+6) power levels are affected by the turning. The DM secretly rolls the exact number. Each power turned subtracts its level from the amount of power turning left.
  A power might be only partially turned. Subtract these from the power level of the incoming psionic power. Divide the number of the remaining levels of the incoming power by the power level of the incoming power to see what fraction of the effect gets through. For damaging power, you and the original manifester each suffer a fraction of the damage. For nondamaging powers, each of you has a proportional chance to be affected.
  If you and an attacker are both warded by power turning effects in operation, a resonating field is created. Roll randomly to determine the result:
 
─────────────────────────────────────
d%    Effect
─────────────────────────────────────
01--70  Power drains away without effect.
71--80  Power affects both of you equally at full effect.
81--97  Both turning effects are rendered non-functional for 1d4 minutes.
98--100 Both of you go through a rift into another plane.
─────────────────────────────────────
 
预知术(Precognition)
  心灵预言系(感知)
  等级:心灵术士6
  异象:视觉、听觉
  显能时间:10分钟
  距离:个人
  目标:自己
  持续时间:1分钟/等级 (解消)
  灵能点:11
  类似“预言术”但更强,“预知术”异能可对将来一年内发生的关于一个特定目标、事件或行动的问题提供有用的景象。景象可能是有意义的图像的简短闪现,也可能是持续数分钟的无删节的梦景形式。
  例如,假设问题是“下面这一年里我等面对的最大危险是什么?”DM最终决定让PC们对抗一条他准备了多时的黑龙,并且他认为这最可能成为队伍“命中注定”的最大威胁。因此“预知术”的回应可能是这样的景象:“你看见你和同伴们站在高大的、黑暗的洞口前。洞口被散发着蒸汽的强酸池挡住了,而周围的石头尽被强酸烧焦,并且有着只有巨大的爪子才能造成的撕裂。”无论如何,DM控制着你得到的信息。注意,如果你的队伍没有根据情报行动,条件的改变可能导致情报变得无用。
  正确预知的基本几率是80%加每显能者等级1%。若环境需要DM可调整该几率(例如,针对心灵预言系异能的特别防范的存在)。如果掷骰失败,你将知道异能失败了,除非制造虚假信息的特殊灵能或魔法正在生效。
  与“预言术”相同,同一显能者对同一问题多次使用“预知术”,都将得到和第一次同样的回答。
 
Precognition
  Clairsentience (Wis)
  Level: Psion 6
  Display: Vi, Au
  Manifestation Time: 10 minutes
  Range: Personal
  Target: You
  Duration: 1 minute/level (D)
  Power Points: 11
  Similar to divination but more powerful, the precognition power provides you with a useful vision in reply to a question concerning a specific goal, event, or activity that is to occur within a year. The vision can be as simple as a short glimpse of a meaningful image, or it might take the form of a fulllength dream lasting several minutes.
   For example, suppose the question is “What is the greatest danger our party will face in the coming year?” The DM eventually wants to pit the player characters against a black dragon he has long prepared, and he considers this is in all likelihood the worst threat that “fate” has in store for the party. Therefore the precognition response might be this vision: “You see you and your comrades standing before the mouth of a high, dark cave-mouth. The entrance is blocked by a steaming pool of acid, while the rock all around is scorched by acid and lacerated by what can only be gargantuan claws.” In all cases, the DM controls what information you receive. Note that if your party doesn’t act on the information, the conditions may change so that the information is no longer useful.
  The base chance for a correct precognition is 80%, plus 1% per manifester level. The DM adjusts the chance if unusual circumstances require it (if, for example, unusual precautions against Clairsentience powers have been taken). If the dice roll fails, you know the power failed, unless specific psionics or magic yielding false information is at work.
  As with divinations, multiple precognitions about the same action by the same manifester use the same die roll result as the first precognition and yield the same answer each time.
 
星界旅行(Probability Travel)
  心灵传送系(敏捷)
  等级:心灵术士9
  异象:无
  显能时间:1分钟
  距离:接触
  目标群:自己,每2等级再增加一个接触到的生物
  持续时间:见说明
  豁免检定:无
  异能抗力:可
  灵能点:17
  如同“星界投射”,但你和你的伙伴(如果有的话)按你的意愿,可以用真实身体代替星界体进入星界。通过“星界旅行”,你不再拥有“银线”并因此而不再受到那些能切断它的袭击的威胁。不过,如果你在星界中被杀死,你会真的死去,如同你在原属位面被杀一样。
 
Probability Travel
  Psychoportation (Dex)
  Level: Psion 9
  Display: None
  Manifestation Time: 1 minute
  Range: Touch
  Targets: You plus one additional creature touched per two levels
  Duration: See text
  Saving Throw: None
  Power Resistance: Yes
  Power Points: 17
  As astral projection, except you and your companions, if any, traverse the Astral Plane as you will physically instead of with an astral surrogate. With probability travel, you possess no silver cord and thus are not vulnerable to those who might sever it. However, if you perish while out journeying amid the planes, you are just as dead as if you had perished in your home plane.
 
卓越战技(Prowess)
  心灵预言系(感知)
  等级:心灵武士3
  异象:精神
  显能时间:见说明
  距离:个人
  目标:自己
  灵能点:5
  即使你已经用尽了本轮的借机攻击次数(通常是1次),如果敌人的动作会引发借机攻击,你仍可以进行借机攻击。本异能无法使你在一轮内对同一个目标进行两次借机攻击,除非目标引发了两次独立的借机攻击。
  你可以即时展现本异能,快到足够让你在本轮内获得额外的借机攻击。展现本异能是即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。
 
Prowess
  Clairsentience (Wis)
  Level: Psychic Warrior 3
  Display: Me
  Manifestation Time: See text
  Range: Personal
  Target: You
  Power Points: 5
  If an enemy provokes an attack of opportunity, you can take it, even if you’ve already taken your allotted number of attacks of opportunity this round (usually one). You may not make two attacks of opportunity against the same target in one round even if using this power, unless the target provokes two separate attacks.
  You can manifest this power instantly, quickly enough to gain an extra attack of opportunity in the same round. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
 
灵能锁(Psionic Lock)
  心灵传送系(敏捷)
  等级:心灵术士2
  异象:物质
  显能时间:单动作
  距离:接触
  目标:面积不超过30平方呎的门、箱子或入口
  持续时间:永久
  豁免检定:无
  异能抗力:不可
  灵能点:3
  将“灵能锁”展现于门、箱子或入口上将使它们被灵能锁住。你可以自由的越过你自己的锁而不触发它;其他人就只能以暴力,或成功的“消解灵能”或者异能 “敲击术”来打开它。要撞开受“灵能锁”锁上的门时,DC+10。注意:“敲击术”并不能解除“灵能锁”,而只是使它失效10分钟。
 
Psionic Lock
  Psychoportation (Dex)
  Level: Psion 2
  Display: Ma
  Manifestation Time: 1 action
  Range: Touch
  Target: The door, chest, or portal touched, up to 30 square ft./level in size
  Duration: Permanent
  Saving Throw: None
  Power Resistance: No
  Power Points: 3
  A psionic lock power manifested upon a door, chest, or portal psionically locks it. You can freely pass your own lock without affecting it; otherwise, a door or object secured with psionic lock can be opened only by breaking in or by a successful negate psionics or knock power. Add +10 to the normal DC to bash open a door or portal affected by this power. Note that knock does not remove psionic lock; it only suppresses it for 10 minutes.
 
心灵手术(Psychic Chirurgery)
  心灵附魔系(魅力)
  等级:心灵术士9
  异象:视觉、听觉、精神
  显能时间:10分钟
  距离:近距 (25呎+5呎/2等级)
  目标:单一活物
  持续时间:立即
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:17,消耗经验值 (见说明)
  你可以修补精神损伤。你也可以授予其他生物你所知道的异能。
  修补损伤:你可以移除任何强迫与魅惑(比如“呼吸危机”和“厌世术”),甚至那些高于六级的(比如“真实支配术”和“奴役术”)。事实上,你可以利用“心灵手术”移除任何由心灵异能造成的正在持续的或永久的效果,除了生命值的损伤以外。
  你也可以恢复受术者所有被吸取的等级(或者解除所有负向等级),无论他是怎样失去这些等级的,受术者将被恢复至他以前达到过的最高等级。这些被吸取的等级只有在失去後不超过每显能者等级一小时的时间内才能被恢复。与“改造灵光”不同,这些效果在异能展现完毕後立即停止或被解除,不需要再进行豁免检定。你也可以解除所有伤害受术者属性的异能效果,治愈所有的暂时属性伤害并且恢复所有的永久属性吸取。“心灵手术”同样移除所有形式的精神错乱、困惑以及类似效果,但是它不能恢复因死亡而丧失的等级或体质值。
  传授知识:如果愿意,你可以直接把你所知的一个异能传授给另一个灵能人物。你无法传授比受术者所能展现的异能更高级的异能。但是你可以传授本来不在此人物的异能列表中的异能。通过“心灵手术”传授的异能不计入人物每等级可知的异能数。
  经验值费用:每次向另一生物传授一道异能,你需要支付的经验值等于 3000×所传授异能的能级。
 
Psychic Chirurgery
  Telepathy (Cha)
  Level: Psion 9
  Display: Vi, Au, Me
  Manifestation Time: 10 minutes
  Range: Close (25 ft. + 5 ft./2 levels)
  Target: One living creature
  Duration: Instantaneous
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 17, XP cost (see text)
  You can repair psychic damage. You can also grant another creature knowledge of powers you know.
  Repair Damage: You can remove any compulsions ant charms (such as crisis of breath and fatal attraction), even those higher than 6th level (such as true domination and thrall). In fact, you can remove any ongoing or permanent effect caused by a psychic power with psychic chirurgery, save for hit points.
  You can also restore all drained levels (or disperse all negative levels) afflicting the subject, regardless of how he lost those levels, restoring him to the highest level he had previously achieved. The drained levels are restored only if the time since the subject lost the level is no more than 1 hour per manifester level. Unlike aura alteration, these effects end or are reversed as soon as the manifestation time is completed without need for another saving throw. You can also remove all psionic effects penalizing the subject’s abilities, heal all temporary damage to all ability _ and restore all points permanently drained from all ability scores. Psychic chirurgery also removes all forms of insanity, confusion, and so on, but it does not restore levels or Constitution points lost due to death.
  Transfer Knowledge: If desired, you can directly transfer knowledge of a power you know to another psionic character. You can’t give a character knowledge of a psionic power of a level higher than she could normally manifest, but you could give her knowledge of a power that is not normally on the character’s power list. Knowledge of powers granted through psychic chirurgery does not count toward the maximum number of powers a character can know per level.
  XP Cost: Each time you use psychic chirurgery to implant knowledge of a power in another creature, you pay an XP cost equal to 3,000 x the level of the power implanted.
 
心力吸取(Psychic Vampire)
  心灵转化系(体质)
  等级:心灵术士5、心灵武士5
  异象:视觉 (见说明)、精神
  显能时间:单动作
  距离:接触
  目标:接触到的生物
  持续时间:1轮/等级
  豁免检定:强韧,通过则无效
  异能抗力:可
  灵能点:9
  本异能用可以吸取对手灵能的黑暗裹住你的手。成功的近战接触攻击将从对手处吸取2灵能点/等级并立即转化为你的。你无法获得超过每日可用点数的灵能点。吸来的灵能点始终保留在你的馀量中,直到被正常用掉。附着异能的接触攻击被视为武装攻击。
  对抗没有灵能点的灵能生物(例如灵能点馀量为空的灵能人物或是免费显能的灵能怪物)时,你的接触攻击改为造成1点暂时智力、感知或魅力伤害(由你选择)。你从这次吸取中获得1点灵能点。对于非灵能对手也是同样的效果。
 
Psychic Vampire
  Psychokinesis (Con)
  Level: Psion 5/Psychic Warrior 5
  Display: Vi (see text), Me
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature touched
  Duration: 1 round/level
  Saving Throw: Fortitude negates
  Power Resistance: Yes
  Power Points: 9
  This power shrouds your hand with darkness that you can use to drain an opponent’s power. Your successful melee touch attack drains 2 power points/level from your foe and transfers them immediately to you. You can’t gain more power points than you normally have available in a day. The stolen power points remain in your reserve until used normally. Your touch attack, charged with a psionic power, is armed as an armed attack.
  Against psionic beings who have no power points (such as a psionic character with an empty power point reserve, or a psionic monster that freely manifests its powers), your touch instead deals 1 point of temporary Intelligence, Wisdom, or Charisma damage (your choice). You gain 1 power point from this drain. You have the same effect on nonpsionic opponents.
 
心力回馈(Psychofeedback)
  心灵自塑系(力量)
  等级:心灵术士4、心灵武士4
  异象:视觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟 (解消)
  灵能点:7
  你能够利用灵能点来增强你的力量、敏捷和体质调整值,这是即时动作。在异能持续期间,你每轮都能使用灵能点来增强你本轮内的属性调整值(并不是属性值),增强的数量等于你在该轮花费的灵能点数量的一半。比如,你可以将你的力量调整值增加8点(如果你花费16点灵能点)。除非你在下一轮内又花费16 点,否则你的力量修正值将恢复到原有的较低水平。只要你花费所需要的灵能点费用的总和,你也可以同时改变两项属性值,或者同时改变全部三项。你并不需要持续的增强任何属性调整值来维持本异能——只要在异能持续时间内,你就能够在任何回合增强属性调整值。
 
Psychofeedback
  Psychometabolism (Str)
  Level: Psion 4/Psychic Warrior 4
  Display: Vi
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute (D)
  Power Points: 7
  You can use power points to boost your Strength, Dexterity, and Constitution modifiers as a free action. While the duration lasts, you can use power points on a round-by-round basis to boost any or all of your ability score modifiers (not the actual ability score) by a number equal to half the power points you expend for that round as a free action. For example, you can boost your Strength modifier by as much as 8 points (if you spend 16 power points). Unless you again spend 16 power points the following round, though, your Strength modifier returns to its former lower level. You could simultaneously boost two scores, or all three, as long as you pay the total power point cost. You don’t have to boost an ability modifier every round to keep the power in effect—as long as the duration lasts, you have the potential to boost your ability modifiers on any round you choose.
 
银光术(Psycholuminescence)
  心灵创造系(智力)
  等级:心灵术士1
  异象:视觉 (见说明)、听觉
  显能时间:单动作
  距离:接触
  目标:接触到的物体
  持续时间:10分钟/等级
  豁免检定:无
  异能抗力:不可
  灵能点:1
  被碰触的物体发出银色的光,散布于20呎半径内。在强光下受到减值的生物若暴露在银光中将受到同样的减值。本异能无法被展现在生物上。如果本异能被展现于一个小物品上,而该物品被挡光的东西完全遮住,则本异能的效果被阻碍,直到遮盖物被移开为止。
  被带入魔法黑暗的银光(反之亦然)将暂时的被抵消,所以两者效果重叠的区域将保持原有的光亮度(除非使用变体规则“灵能异于魔法”)。
 
Psycholuminescence
  Metacreativity (Int)
  Level: Psion 1
  Display: Vi (see text), Au
  Manifestation Time: 1 action
  Range: Touch
  Target: Object touched
  Duration: 10 minutes/level
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  The object touched begins to glow with a silvery light, shedding in a 20-foot radius. Creatures who suffer penalties in bright light suffer them while exposed to this psycholuminescence. The power cannot be manifested on a creature. If the power is manifested on a small object that is then inside or under a lightproof covering, the power’s effects are blocked until the covering is removed.
  Psycholuminescence brought into an area of magical darkness (or vice versa) is temporarily negated, so that the orherwise prevailing light conditions exist in the overlapping areas (unless the Psionics Are Different option is in force).
责任编辑: dexter_yy

异能详述-Q、R、S字头系列 »

 

发表评论 查看评论 加入收藏 Email给朋友 打印本文
一名沙华鱼人似乎注意到了你的疑惑:“阁下,如果你想对该文章评分,请先携带有效证件到Undertopia城管办事处登记,如果你还没有成为我们地下城的合法居民,请看头顶上方,那有一只丑陋的眼魔,它会给你把事情办妥”。
平均得分 0, 共 0 人评分
1 2 3 4 5 6 7 8 9 10