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Great Dismal Library

你说不清这到底是一座图书馆还是一座寺庙。高大紧闭的窗户,昏暗摇烁的烛光,穿着长袍戴着罩帽的管理员让你想起印记城里的Dustman,

阿斯特纽斯在帕兰萨斯图书馆里记载过去和现在,智者阿兰多在烛堡里撰写未来,苦力们在大阴暗图书馆里挖坑......呃,是的,这些僧侣似的家伙都被称作“苦力众”,他们喜欢在图书馆里四处挖坑,有些良心没有泯灭的家伙过些时候会主动把坑填上,但大多数坑就这么放在那,有时两个苦力会挖到同一个坑里,他们管这个叫“撞车”......

好罢不管那些乱七八糟的事,这地方就实在太暗了!你决定先向管理员们提出这个意见,很快你得到了答复:请自行调节显示器的亮度和对比度,建议购买非礼扑LightFrame系列产品.......

 

 
 




 
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最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第五章·异能详述
《心灵异能手册》第五章·异能详述
日期:2004-08-22  作者:Jim Raynor、Andor  来自:  点击: 16115
 
 

 

异能详述-T字头系列
 制作记忆(Tailor Memory)
  心灵附魔系(魅力)[魅惑、影响心灵]
  等级:心灵术士4
  异象:听觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:一个体型不超过中型的类人生物
  持续时间:立即
  豁免检定:意志,通过则无效 (见说明)
  异能抗力:可
  灵能点:7
  你将你选择的一段记忆嵌入受术者的头脑。你最多能够嵌入每四个显能者等级一轮时间的记忆。因此,你在第八级时可以嵌入最多12秒长的虚假回忆。你可以在上周内任意选择虚假事件的发生时间。你无法利用本异能阅读受术者的记忆,因此除非你有关于他上星期行动的知识,否则最好使嵌入的记忆概略。
  创造一段记忆是很棘手的,因为如果做得不好,受术者的头脑会辨别出这段“记忆”是假的。如果你嵌入一段与受术者的经历不相符合的回忆将会导致不协调。比如,你创造了一段记忆,内容是受术者在三天前看到你从某个城市的某间酒吧中走出,但现实中,受术者那时根本不在那座城市。他的豁免检定将会得到+1到+4的加值,取决于你所创造出的未衔接的记忆不协调的程度。由DM决定。在上面的例子中,如果受术者在上个星期的某个时间(但不是三天前)去过那座城市,他将得到 +1加值;但如果他从未去过那座城市他将得到+4加值。同样的,嵌入一段包括了受术者作出有违天性的动作的记忆也将提供+1到+4的加值,取决于嵌入记忆的种类。嵌入一段几乎不可能真实的记忆将自动使本异能失败。例如,一段内容为受术者如何自杀的记忆显然是假的。
 
Tailor Memory
  Telepathy (Cha) [Charm, Mind-Affecting]
  Level: Psion 4
  Display: Au
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One humanoid of Medium-size or smaller
  Duration: Instantaneous
  Saving Throw: Will negates (see text)
  Power Resistance: Yes
  Power Points: 7
  You insert a memory of your own choosing in your subject’s mind. You can insert a memory of up to 1 round duration per four manifester levels. Thus, at 8th level you could insert a false memory up to 12 seconds in length. You choose when the fake event occurred any time within the last week. You can’t read the subject’s memory with this power, so unless you have specific knowledge of his activities in the last week, it is best to keep the inserted memory general.
   Tailoring a memory is tricky, because if it is not done right, the subject’s mind recognizes the “memory” as false. Dissonance occurs if you insert a memory that is out of context with the subject’s past experience. For instance, you create a memory of the subject seeing you emerge from a specific bar in a specific city three days ago, but in reality, the subject was not in that city at that time. He gains a bonus of +1 to +4 to his saving throw, depending on the magnitude of dissonance you create by specifying an out-of-context memory, as determined by the DM. In the above example, the subject would gain a +1 bonus on his Will save if he had been to the city sometime last week (just not three days ago) but would get a +4 bonus if he had never been to that city. Likewise, inserting a memory of the subject taking an action against his nature grants a +1 to +4 bonus, depending on the type of memory inserted. Inserting a memory that couldn’t possibly be true causes the power to fail automatically. For example, a subject’s memory of committing suicide is obviously false.
 
魔爪术(Talons)
  心灵自塑系(力量)
  等级:心灵术士0、心灵武士0
  异象:视觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟
  灵能点:1
  你双手的指甲长出丑陋的1吋长的尖端。你徒手攻击的伤害增加+1(淤伤变成正常伤害)。同时,你的徒手攻击被视为武装攻击并因此而不会引发借机攻击。此+1加值与“爪”系异能所提供的基本伤害累加。
 
Talons
  Psychometabolism (Str)
  Level: Psion 0/Psychic Warrior 0
  Display: Vi
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute
  Power Points: 1
  The fingernails on both your hands grow to wicked, 1-inchlong points. Your unarmed attacks deal +1 damage (normal instead of subdual damage). Equally important, you are considered armed and thus do not draw an attack of opportunity for an unarmed attack. The +1 damage bonus stacks with the base damage granted by the various claw powers.
 
心灵遥控(Telekinesis)
  心灵转化系(体质)
  等级:心灵术士4、心灵武士4
  异象:视觉
  显能时间:单动作
  距离:远距 (400呎+40呎/等级)
  目标或目标群:见说明
  持续时间:专注,最长1轮/等级 或 立即 (见说明)
  豁免检定:意志,通过则无效 (物体) (见说明)
  异能抗力:可 (物体) (见说明)
  灵能点:7
  你通过集中精神于物体而移动之。本异能既可提供和缓持续的力量,也可提供短暂暴力的冲击(由显能者选择)。
  持续发力:持续的力量可以将重量不超过每等级25磅的生物或物体每轮移动20呎。依靠异能抗力或成功通过意志豁免的生物可以为自己或所持物品抵消该效果。
  这种用法可持续每显能者等级1轮,但期间只要你停止专注就会终止。重物移动的方向可以是垂直、水平或两者综合。物体不能被移出异能有效距离。当物体被迫超出异能有效距离时本异能将终止。不管你因为什么而停止专注,该物体都会落下或停止。
  念力可以如同单手一样操纵物体。例如,可以拉杠杆或绳子,可以转动钥匙,可以旋转物体等等,只要所需的力量不超过重量限制。你甚至可以解开简单的结,然而DM可能会要求对这样精细的动作进行智力检定。
  猛烈冲击:另一种选择是将“心灵遥控”异能在一轮内用掉。你可以将影响区域内的两两之间相距不超过10呎的若干物体或生物猛力掷向距离所有这些物体不超过10呎/等级的目标。你可以掷出的物体的总重量至多为每显能者等级25磅。
  你必须成功通过命中检定(为掷出的每一个生物或物体)才能用该物品命中目标,使用你的基本攻击加值加上智力调整值。武器造成普通伤害(没有力量加值)。其他物体造成每25磅1点(像桶这种低危物品)到6点(像大石块这种坚硬高密度物体)的伤害。
  不超过重量限制的生物可以被掷出,但他们可以进行意志豁免以抵消该效果,被异能作为投掷目标的持用品也是如此。如果生物被念力掷向坚硬的表面,将受到如同坠落10呎的伤害(1d6点)。
 
Telekinesis
  Psychokinesis (Con)
  Level: Psion 4/Psychic Warrior 4
  Display: Vi
  Manifestation Time: 1 action
  Range: Long (400 ft. + 40 ft./level)
  Target or Targets: See text
  Duration: Concentration, up to 1 round/level, or instantaneous (see text)
  Saving Throw: Will negates (object) (see text)
  Power Resistance: Yes (object) (see text)
  Power Points: 7
  You move objects or creatures by concentrating on them. The power can provide either a gentle, sustained force or a single short, violent thrust (manifester’s choice).
  Sustained Force: A sustained force moves a creature or object weighing up to 25 pounds per manifester level up to 20 feet per round. A creature can negate the effect against itself or against an object it possesses with a successful Will save or with power resistance.
  This version of the power lasts up to 1 round per manifester level, but it ends if you cease concentration. The weight can be moved vertically, horizontally, or both. An object cannot be moved beyond your range. The power ends if the object is forced beyond the range. If you cease concentration for any reason, the object falls or stops.
  An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots, though fine actions such as these require Intelligence checks against a DC set by the DM.
  Violent Thrust: Alternatively, the telekinetic power can be expended in a single round. You can hurl one or more objects or creatures that are within range and all within 10 feet of each other toward any target within 10 feet/level of all the objects. You can hurl up to a total weight of 25 pounds per manifester level.
  You must succeed at attack rolls (one per creature or object thrown) to hit the target with the items, using your base attack plus your Intelligence modifier. Weapons cause standard damage (with no Strength bonus). Other objects cause damage ranging from 1 point per 25 pounds (for less dangerous objects such as a barrel) to 1d6 points of damage per 25 pounds for hard, dense objects (such as a boulder).
  Creatures who fall within the weight capacity of the power can be hurled, but they are allowed Will saves to negate the effect, as are those whose held possessions are targeted by the power. If creatures are telekinetically hurled against solid surfaces, they take damage as if they had fallen 10 feet (1d6 points).
 
遥控法球(Telekinetic Sphere)
  心灵转化系(体质)[力场]
  等级:心灵术士8
  异象:物质
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  效果:以生物或物体为中心,直径1呎/等级的球形范围
  持续时间:1分钟/等级 (解消)
  豁免检定:反射,通过则无效 (物体)
  异能抗力:可 (物体)
  灵能点:15
  发亮的球形力场将生物或物体装入其中,倘若该生物或物体小到法球的直径包得下。该法球在异能持续期间都包含着目标。法球不受任何种类的伤害,除了消能镶额眼(或类似魔法物品)、“解离术”或进行“目标性消解”的“消解灵能”异能。这些摧毁法球的方法不会伤害法球里的目标。任何东西都无法进出法球,但目标可以正常呼吸。
  法球内的生物或物体几乎失重。念力法球内的任何事物都只有正常重量的十六分之一重。你可以以念动方式升起法球内的任何正常重量不超过5000磅的事物。当法球完全装好其乘客後,念力控制的距离扩展到中距(100呎+10呎/显能者等级)。
  你集中精神于法球内的物体或生物便可移动之。法球在展现本异能的下一轮开始移动。一轮专注(标准动作)可以将法球移动30呎。如果你停止专注,法球在这轮就不会移动(如果在水平面上)或开始按下落速度下降(如果在高处)直到到达水平面、异能持续期满或你重新开始专注。由于重量被减轻,法球只以每轮60呎的速率坠落,这不会对乘客造成伤害。如果你停止专注(自愿或由于“专注”检定失败),你可以在下一轮或之後的任何一轮恢复专注,只要还在异能持续期内。你可以念动方式移动法球,即使你就在里面。
  注意即使装入了超过5000磅重量的东西,法球的感知重量也只是真实重量的十六分之一,所以可以不太费力地滚动法球。
 
Telekinetic Sphere
  Psychokinesis (Con) [Force]
  Level: Psion 8
  Display: Ma
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Effect: 1-ft.-diameter/level sphere, centered on creatures or objects
  Duration: 1 minute/level (D)
  Saving Throw: Reflex negates (object)
  Power Resistance: Yes (object)
  Power Points: 15
  A globe of shimmering force encloses a creature or object, provided it is small enough to fit within the diameter of the sphere.’The sphere contains its subject for the power’s duration. The sphere is not subject to damage of any sort except from a third eye negate (or similar magical items), disintegrate, or a targeted negate psionics power. These destroy the sphere without harm to the subject. Nothing can pass through the sphere, inside or out, though the subjects can breathe normally.
  Creatures or objects inside the globe are nearly weightless. Anything contained within a telekinetic sphere weighs only one-sixteenth of its normal weight. You can telekinetically lift anything in the sphere that normally weighs up to 5,000 pounds. Telekinetic control extends to a maximum distance of medium range from you (100 feet + 10 feet per manifester level) after the sphere has actually encapsulated its contents.
  You move objects or creatures in the sphere by concentrating on them. The sphere begins moving the round after manifesting the power. A round’s concentration (a standard action) moves the sphere up to 30 feet. If you cease concentrating, the sphere does not move that round (if on a level surface) or descends at its falling rate (if aloft) until it reaches a level surface, the power’s duration ends, or you begin concentrating again. Because of the reduced weight, the sphere falls at a rate of only 60 feet per round, which is not fast enough to cause damage to its contents. If you cease concentrating (voluntarily or due to failing a Concentration check), you can resume concentrating on your next turn or any later turn during the power’s duration. You can move the sphere telekinetically even if you are in it.
  Note that even if more than 5,000 pounds of weight is englobed, the perceived weight is only one-sixteenth of the actual weight, so the sphere can be rolled without exceptional effort.
 
心灵投影(Telempathic Projection)
  心灵附魔系(魅力)[魅惑、影响心灵]
  等级:心灵术士0
  异象:视觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  区域:单一活物
  持续时间:1分钟/等级
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:1
  你可以改变受术者的心情。被影响到的生物感受到新的情绪,但“心灵投影”无法根本上改变其情绪状况,而是仅能将它的情绪调整一阶。比如把一个不友好的生物转为中立的,或者把一个敌对的生物转为仅仅是不友好的(关于NPC的态度请参见《地下城主指南》第五章)。你(或他人)的“唬骗”、“交涉”、“恐吓” 与“表演”技能能够得到+1加值,这视为你适当的调整了受术者的情绪(你也可以选择在类似的交流技能中受到-1罚值,如果你选择这么做)。
 
Telempathic Projection
  Telepathy (Cha) [Charm, Mind-Affecting]
  Level: Psion 0
  Display: Vi
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Area: One living creature
  Duration: 1 minute/level
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 1
  You can alter the subject’s mood. An affected creature feels the new emotion, but telempathic projection cannot radically change its emotional state. Instead, you adjust its emotions by one step. For instance, an unfriendly creature might be made indifferent, or a hostile creature simply unfriendly. (See Chapter 5 of the DUNGEON MASTER’s Guide for a summary of NPC attitudes.) You can grant up to a +1 bonus on your own (or others’) attempts at Bluff, Diplomacy, Intimidate, and Perform actions with affected creatures, assuming you adjust the subject’s emotions in the proper direction (you could also inflict a -1 penalty on similar interactions, if you so choose).
 
传送术(Teleport)
  心灵传送系(敏捷)[传送]
  等级:心灵术士5
  异象:视觉
  显能时间:单动作
  距离:个人 和 接触
  目标:自己 和 接触到的重量不超过50磅/等级的物品或其他自愿生物
  持续时间:立即
  豁免检定:无 和 意志,通过则无效 (物体)
  异能抗力:不可 和 可 (物体)
  灵能点:9
  本异能可将你立即传到指定地点,不管距离有多远,但不能传到其他位面。你可以携带物体和自愿生物,总重量不得超过每显能者等级50磅。你自己不需进行豁免检定和异能抗力。若所携物品为他人拥有或持有则可以进行豁免检定,异能抗力也有效。
  你必须对目的地有某些清晰的概念。你不能连一个军阀的营帐在哪,营帐是什么样子,营帐里有什么都不知道就想要传送到那营帐里。你对目的地越熟悉,越能在心中清楚描述目的地的景象,则传送就越容易成功。有些地方充斥着强大的自然、心灵或魔法能量,传送时可能很危险,甚至无法传送。
  注意:传送术是通过星界做即时旅行,任何能够妨碍星界通行的事物都能够妨碍传送术。
  要决定传送的精确程度,掷百分骰并参照下表:
 
─────────────────────────────
熟悉程度 准确到达  产生误差  相似地区  遇难
─────────────────────────────
非常熟悉 01─97 98─99  100    ─
极有研究 01─94 95─97 98─99  100
偶尔经过 01─88 89─94 95─98 99─100
见过一次 01─76 77─88 89─96 97─100
听闻   01─52 53─76 77─92 93─100
查无此地   ─     ─   81─92 93─100
(1d20+80)
─────────────────────────────
 
  熟悉程度:“非常熟悉”指的是你常去并感觉很自在的地方。“极有研究”是你很了解的地方,无论是因为你常去或者通过其他途径(例如“遥视术”)研究过这个地方。“偶尔经过”是你经过几次的地方,但是你不很熟悉。“见过一次”是你只见过一次的地方(可能是透过灵能)。“听闻”是你通过他人描述或地图才知道的地方。
  “查无此地”是根本不存在的地方,例如你可能被某本古籍误导,想传到某个藏宝处,但该处根本不存在。或者某个叛变的向导,把敌方的总部以完全错误的方式描述给你听。当传送到“查无此地”时,所掷的不再是百分骰,而是1d20+80再查表。因为地点完全错误,所以无所谓准确到达或产生误差。
  准确到达:你出现在你想要到达的正确地点。
  产生误差:你安全出现,但距离与方向有误差。决定误差距离时,掷2d10,将两个数字相乘即为误差百分比。再乘以传送距离计算出误差距离。例如:你想传送120哩,但抵达时产生误差。此时掷2d10得到6和3,则有18%的误差,既是说误差21哩。此时由DM随机决定误差方向。比如掷1d8,掷出1为北方,2为东北,以此类推。如果你想要传送到某个港口城市,结果却传送到了21哩远的海面上,那可就麻烦大了。
  相似区域:你被误传到某个相似的环境。例如一个法师想传送到自己的实验室时,可能误传到别人的实验室,或具有类似设备的法术商店。通常你仍会出现在目的地附近,但是因为本异能没有距离限制,所以也可能被传到另一个大陆。{Andor注:法师?作者也太懒了吧?}
  遇难:你和其他被传送者发生意外并“迫降”。所有人都受到1d10伤害,然後你重掷1d20+80决定再次出现的位置。若再次掷出“遇难”则所有人再度受伤并需要再次重掷。
 
Teleport
  Psychoportation (Dex) [Teleportation]
  Level: Psion 5
  Display: Vi
  Manifestation Time: 1 action
  Range: Personal and touch
  Target: You and touched objects or other touched willing creatures weighing up to 50 lb./level
  Duration: Instantaneous
  Saving Throw: None and Will negates (object)
  Power Resistance: No and Yes (object)
  Power Points: 9
  This power instantly transports you to a designated destination. Distance is not a factor, but interplanar travel is not possible. You can bring along objects and willing creatures totaling up to 50 pounds per manifester level. As with all powers where the range is personal and the target is you, you need not make a saving throw, nor is power resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and power resistance.
  You must have some clear idea of the location and layout of the destination. You can’t simply teleport to the warlord’s tent if you don’t know where that tent is, what it looks like, or what’s in it. The clearer your mental image, the more likely the teleportation works. Areas of strong physical, psionic, or magical energies may make teleportation more hazardous or even impossible.
  Note: Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.
  To see how well the teleportation works, roll d% and consult the table below.
 
──────────────────────────
          On   Off   Similar
Familiarity    Target Target Area   Mishap
──────────────────────────
Very familiar   01--97 98--99 100   --
Studied carefully 01--94 95--97 98--99  100
Seen casually   01--88 89--94 95--98  99--100
Viewed once    01--76 77--88 89--96  97--100
Description    01--52 53--76 77--92  93--100
False destination --   --   81--92  93--100
 (1d20+80)
──────────────────────────
 
  Familiarity: “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you’ve been there often or you have used other means (such as remote viewing) to study the place. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using psionics. “Description” is a place whose location and appearance you know through someone else’s description, perhaps even from a precise map.
  “False destination” is a place that doesn’t exist, such as if you have mistranslated an ancient tome and tried to teleport into a nonexistent treasure vault that you believe you read about, or if a traitorous guide has carefully described an enemy’s sanctum to you when that sanctum is completely different from what the traitor described. When traveling to a false destination, roll 1d20+8o to obtain results on the table, rather than rolling d%, since there is no real destination for you to arrive at or even be off target from.
  On Target: You appear where you want to be.
  Off Target: You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10×1d10% of the distance that was to be traveled. For example, it you tried to travel 120 miles, landed off target, and rolled 6 and 3 on the two d10s, then you would be 18% off target. That’s 21 miles, in this case. The DM would determine the direction off target randomly, such as by rolling 1d8 and designating 1 as north, 2 as northeast, and so on. If you were teleporting to a coastal city and wound up 21 miles out at sea, you could be in trouble.
  Similar Area: You wind up in an area that’s visually or thematically similar to the target area. A wizard heading for her home laboratory might wind up in another wizard’s laboratory or in an alchemy supply shop that has many of the same tools and implements as in her laboratory. Generally, you appear in the closest similar place, but since the power has no range limit, you could conceivably wind up somewhere else across the globe.
  Mishap: You and anyone else teleporting with you have gotten “scrambled.” You each suffer 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters suffer more damage and must reroll.
 
触发传送术(Teleport Trigger)
  心灵传送系(敏捷)[传送]
  等级:心灵术士5
  异象:物质
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1小时/等级 (解消)
  灵能点:9
  你指定一个条件,在此条件达到时你将自动的展现一个“传送术”到达预定的地点(你必须能够展现异能“传送术”并有足够的灵能点来支付它的费用)。“传送术”将在指定条件达到之後立即发生,即使你处于措手不及状态或已经完成了正常行动。指定条件可以是一般性的(“若我被攻击”)或者详细的(“若我的生命值下降到8或更低”)。本异能的其他方面如同“传送术”。
 
Teleport Trigger
  Psychoportation (Dex) [Teleportation]
  Level: Psion 5
  Display: Ma
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 hour/level (D)
  Power Points: 9
  You specify a situation whereby you automatically manifest a teleport power to a predetermined location (you must know the teleport power and have sufficient power points to pay its cost). The teleport occurs on the initiative count immediately after the specified situation, even if you are flat-footed or if you have already taken a normal action. Specified situations can be general (“if I’m attacked”) or specific (“if my hit points reach 8 or less”). Otherwise, rules for teleportation work normally.
 
准确传送术(Teleport without Error)
  心灵传送系(敏捷)[传送]
  等级:心灵术士7
  灵能点:13
  如同“传送术”,但不会发生误差。你至少要有一个关于你的目标地点的可靠描述。如果你试图传送到一个信息不足(或者信息错误)的地点,你会消失一下并重新出现在原地。
 
Teleport without Error
  Psychoportation (Dex) [Teleportation]
  Level: Psion 7
  Power Points: 13
  As teleport, except with no chance that you arrive off target. You must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location.
 
传送法阵(Teleportation Circle)
  心灵传送系(敏捷)[传送]
  等级:心灵术士8
  异象:精神
  显能时间:10分钟
  距离:接触
  效果:半径至多5呎的法阵,启动者将被传送
  持续时间:10分钟/等级 (解消)
  豁免检定:无
  异能抗力:可
  灵能点:15
  你可以在地上或其他水平面上创造出传送法阵。如同“准确传送术”,任何生物只要踏入此法阵,便会被传送到指定地点。如果你试图将其他生物传送到其他位面,固体内或者你不熟悉或无法清楚描述的地点,则本异能无效。
  此法阵本身相当隐秘,几乎无法被人发觉。如果你想避免其他生物无意间启动法阵,则可以做些标记,或者将法阵设于高于地面的平台上。
  只有游荡者可以使用“搜索”技能找到并使用“解除装置”技能除去一个法阵(DC=34)。
 
Teleportation Circle
  Psychoportation (Dex) [Teleportation]
  Level: Psion 8
  Display: Me
  Manifestation Time: 10 minutes
  Range: Touch
  Effect: A circle up to 5 ft. in radius that teleports those who activate it
  Duration: 10 minutes/level (D)
  Saving Throw: None
  Power Resistance: Yes
  Power Points: 15
  You create a circle on the floor or other horizontal surface that teleports, as teleport without error, any creature who stands on it to a designated spot. Once you designate the destination for the circle, you can’t change it. The power fails if you attempt to set the circle to teleport creatures into a solid object, to a place with which you are not familiar and have no clear description, or to another plane.
  The circle itself is subtle and nearly impossible to notice. If you intend to keep creatures from activating it accidentally, you need to mark the circle in some way, such ash, placing it on a raised platform.
  The DC for a rogue (only) to use the Search skill to find the circle and thwart it with Disable Device is 34.
 
时间加速(Temporal Acceleration)
  心灵传送系(敏捷)
  等级:心灵术士8
  持续时间:2轮 (表观时间)
  灵能点:15
  如同“时间疾行”,但你将自由行动2轮的表观时间而後迷惑1轮。
 
Temporal Acceleration
  Psychoportation (Dex)
  Level: Psion 8
  Duration: 2 rounds (apparent time)
  Power Points: 15
  As temporal velocity, except you are free to act for 2 rounds of apparent time and are disoriented for 1 round afterward.
 
时间疾行(Temporal Velocity)
  心灵传送系(敏捷)
  等级:心灵术士9
  异象:无
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:3d4轮 (表观时间)
  灵能点:17
  你进入另一个时间体系,在这里时间行进的如此之快以至于其他的生物看上去就像静止一般,虽然事实上他们仍旧在按照正常速度移动着。你可以在3d4轮的表观时间内自由行动。普通和魔法火焰、寒冷、强酸这类效果仍能伤害到你。在“时间疾行”持续时间内,其他生物将不会受到物理伤害和异能影响。不过你可以展现异能,其结果将会在“时间疾行”结束之後立即发生作用(异能的持续时间将在“时间疾行”结束之後开始计算)。
  你无法移动或伤害被标准时间体系内的其他生物持用、携带或佩戴着的物品。但是你可以影响任何无人占有的物品。
  在“时间疾行”持续期间你不会被侦测。但你也不能进入“反灵能力场”或能够抑制高等级异能或法术的异能/法术区域。
  “时间疾行”结束後,你将在进入标准时间体系时迷惑。你的攻击检定,豁免检定和技能检定在接下来的几个回合(“时间疾行”持续回合数的半数,向下取整)内受到-2减值。
 
Temporal Velocity
  Psychoportation (Dex)
  Level: Psion 9
  Display: None
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 3d4 rounds (apparent time)
  Power Points: 17
  You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 3d4 rounds of apparent lime. Normal and magical fire, cold, acid, and the like can still harm you. While temporal velocity is in effect, other creatures are invulnerable to your attacks and power; however, you can manifest powers and leave their effects to appear when the temporal velocity power ends. (The powers’ durations do not begin until the temporal velocity duration is over.)
  You cannot move or harm items held, carried, or worn by a creature stuck in the standard time frame, but you can affect any item that is not in another creature’s possession.
  You are undetectable while temporal velocity lasts. You cannot enter an area protected by a null psionics field or by powers or spells that neutralize highlevel powers or spells.
  When temporal velocity lapses, you are disoriented on your return to the standard time frame. You suffer a -2 penalty on all attack rolls, saving throws, and skill checks for half the number of rounds (round down) you were accelerated.
 
奴役术(Thrall)
  心灵附魔系(魅力)[胁迫、影响心灵]
  等级:心灵术士9
  持续时间:立即
  灵能点:17,消耗经验值
  如同“真实支配术”,但若受术者未通过首次豁免检定,他将永远被支配。被强迫进行违背天性的行动的受术者必须以-10减值进行豁免检定来抗拒所指定行动。但即使豁免成功,即使进行小小的反抗,它仍是你的奴隶。一旦“奴役术”的受术者成功的通过了抵抗特定命令的豁免检定,它将来对抗相同命令时所进行的豁免检定将不再受到减值。
  解除奴役关系的唯一方法就是成功的以解放奴隶为目的再次展现“奴役术”,或使用法术“魔邓肯裂解术”。
  经验值费用:5000点经验值。
 
Thrall
  Telepathy (Cha) [Compulsion, Mind-Affecting]
  Level: Psion 9
  Duration: Instantaneous
  Power Points: 17, XP cost
  As true domination, except the subject is permanently dominated if it fails the initial Will save. A subject forced to take actions against its nature receives a saving throw with a penalty of -10 to resist raking that particular action, but even if it succeeds, it still remains your thrall despite its minor mutiny. Once a subject of thrall makes a successful saving throw to resist a specific order, it makes all future saving throws to resist taking that specific action without a penalty.
  The only way to dissolve thralldom is through the successful manifestation of another thrall power, manifested with the intention of freeing the thrall, or the successful use of the spell Mordenkainen’s disjunction.
  XP Cost: 5,000 XP.
 
时间跳跃(Time Hop)
  心灵传送系(敏捷)
  等级:心灵术士3
  异象:视觉、听觉 (见说明)
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标群:任何重量不超过600磅/等级的物体或生物
  持续时间:立即
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:5
  受术者跳过3d6轮时间(只会向未来跳跃,而不会回到过去)。这种效果看上去好像受术者消失在一片银色电光中,而在3d6轮之後再次出现。受术者保持原先的状态并出现在原位。对受术者来说,这个过程并没有花费时间。
  如果受术者返回时间流动中时他原先的位置被实体占据,他将会出现在最近的未占据空间,状态则保持不变。如果需要,随机决定出现的位置。
 
Time Hop
  Psychoportation (Dex)
  Level: Psion 3
  Display: Vi, Au (see text)
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Targets: Any object or creature whose weight is 600 lb. or less
  Duration: Instantaneous
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 5
  The subject of the power hops forward in rime 3d6 rounds (always into the future, never into the past). In effect, the subject seems to disappear in a shimmer of silver electricity, then reappear after 3d6 rounds. The subject reappears in exactly the same orientation and condition as before. For the subject, no time has passed at all.
  If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.
 
时光倒流(Time Regression)
  心灵传送系(敏捷)
  等级:心灵术士9
  异象:无
  显能时间:1d4+1轮
  距离:个人
  目标:自己
  持续时间:立即
  灵能点:17,消耗经验值
  你可以令表观时间倒流1d4+1轮。这样做的结果是,你“回放”之前的几个回合的行动。本异能所倒流的时间长度从你刚开始展现本异能开始计算。时光倒流後,只有你知道未来的1d4+1轮内将会发生什么。当然,如果你愿意,你也可以告知你的队友。在这段你第二次经历的时间内,你可以运用你所得到的对短暂将来的了解来决定你的行动。通常你不会在第二次通过时间流後再次展现“时光倒流”而将选择新的行动,但仍然要支付这次展现的经验值。
  经验值费用:每次展现消耗500经验值。
 
Time Regression
  Psychoportation (Dex)
  Level: Psion 9
  Display: None
  Manifestation Time: 1d4+1 rounds
  Range: Personal
  Target: You
  Duration: Instantaneous
  Power Points: 17, XP cost
  You can regress apparent time 1d4+1 rounds into the past. In effect, you “replay” the previous few rounds of activity. The power regresses time to the point along the timestream when you first began manifesting the power. (You replay the same 1d4+1 rounds noted in the manifestation time.) Once you’ve regressed, only you retain knowledge of the next 1d4+1 rounds; however, you can communicate that knowledge verbally to your companions, if desired. During the rounds that you live through a second time, you can act on knowledge you gained by living through the immediate future. In all likelihood, you’ll probably not choose to manifest time regression during your second pass through the time stream, instead taking completely new actions, but you pay the XP cost all the same.
  XP Cost: Each manifestation costs 500 XP.
 
跟踪传送(Trace Teleport)
  心灵传送系(敏捷)[传送]
  等级:心灵术士6
  异象:视觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  区域:以你为中心,以最大显能距离为半径的圆形范围
  效果:追踪任何重量不超过300磅/等级的物体或生物的传送
  持续时间:1小时/等级 (解消)
  豁免检定:意志,通过则无效 (只对追踪检定)
  异能抗力:可 (只对追踪检定)
  灵能点:11
  如同“感知灵旅”,但你可以追踪异能有效距离内的任何传送过程的起点和终点。无论是灵能方式还是魔法方式进行的传送,你都可以追踪。你必须穿透生物的异能抗力(如果有)来进行追踪,而进行传送的生物也可以通过成功的意志豁免来避免被追踪。
  就本异能而言,“跟踪”意味着如果你愿意(并且能够展现异能“传送术”),你可以把自己传送到同一位置,如同你“偶尔经过”被追踪地点。本异能不会提供除了其精神坐标以外任何关于目标地点的信息。
 
Trace Teleport
  Psychoportation (Dex) [Teleportation]
  Level: Psion 6
  Display: Vi
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Area: Circle, centered on you, with a radius of 100 ft. + 10 ft./level
  Effect: Traces the teleportation of any object or creature whose weight does not total more than 300 lb./level
  Duration: 1 hour/level (D)
  Saving Throw: Will negates (foils trace)
  Power Resistance: Yes (foils trace)
  Power Points: 11
  As sense psychoportation, except you can trace the origination or destination of any teleportation made by others within the area. You can trace both psionic and magical teleportations. You must pierce the power resistance of creatures that possess it for a successful trace, but the creature conducting the teleportation can make a Will save to foil the trace.
  For purposes of this power, “trace” means you could teleport to the location yourself if you so desired (and know the teleport power), as if you had “seen casually” the trace location. This power does not grant you any information on the conditions at the other end of the trace beyond mental coordinates.
 
创造杂物(Trinket)
  心灵创造系(智力)
  等级:心灵术士0
  异象:物质
  显能时间:一整轮
  距离:0
  效果:一个无人持有的、非魔法的、以无生命植物为原料的物体,体积至多1立方吋/等级
  持续时间:1分钟
  豁免检定:无
  异能抗力:不可
  灵能点:1
  如同“次级造物术”,但你所创造的物品更小,且你创造它的时间更短。例如,你可以造出一枚木质戒指、一张纸、一块手帕、一副薄手套或其他物品。你无法造出干药草、毒素或者其他死去植物具有特殊效果的提炼物。
 
Trinket
  Metacreativity (Int)
  Level: Psion 0
  Display: Ma
  Manifestation Time: 1 round
  Range: 0
  Effect: One unattended, nonmagical object of nonliving plant matter, up to 1 cu. in.
  Duration: 1 minute
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  As minor creation, except the object you create is smaller, and you create it quicker. For instance, you could create a wooden ring, a piece of paper, a handkerchief, a thin glove, or other item. You cannot create a dried herb. poison, or other distillate of dead plant matter that has a special secondary effect.
 
超级冲击波(True Concussion)
  心灵转化系(体质)
  等级:心灵术士7
  灵能点:13
  如同“冲击波”,但“超级冲击波”造成13d6点伤害。你可以选择让本异能造成淤伤而非正常伤害。
 
True Concussion
  Psychokinesis (Con)
  Level: Psion 7
  Power Points: 13
  As concussion, except true concussion deals 13d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead.
 
真实造物术(True Creation)
  心灵创造系(智力)
  等级:心灵术士8
  持续时间:立即
  灵能点:15,消耗经验值
  如同“高等造物术”,但创造物将永久存在并且不会被“解除魔法”或“消解灵能”所消灭。从任何方面来讲,这些物品都完全是真实的。
  经验值费用:经验值的费用等于10倍于以金币为单位的物品价格(物品价格请参阅《玩家手册》),或至少1点经验值。
 
True Creation
  Metacreativity (Int)
  Level: Psion 8
  Duration: Instantaneous
  Power Points: 15, XP cost
  As major creation, except items created are permanent and cannot be negated by dispelling magic or negating powers. For all intents and purposes, these items are completely real.
  XP Cost: The XP cost equals 10 times the cost of the item in gold pieces (see the Player’s Handbook for item costs), or a minimum of 1 XP.
 
真实支配术(True Domination)
  心灵附魔系(魅力)[胁迫、影响心灵]
  等级:心灵术士8
  灵能点:15
  如同“支配术”,但被强迫进行违背天性的行动的生物所进行的豁免检定将受到-10减值。如果失败,受术者必须做出此动作;但如果成功,本异能即告瓦解。明显的自残性命令可能被执行,除非受术者通过了前述豁免检定,从而打破本异能。
 
True Domination
  Telepathy (Cha) [Compulsion, Mind-Affecting]
  Level: Psion 8
  Power Points: 15
  As domination, except a subject forced to take actions against its nature receives a new saving throw with a penalty of -10. On a failed save, the subject must take the action, but on a success, the power is broken. Obviously self-destructive orders may be carried out, unless the subject can succeed at the above-noted saving throw, thereby breaking the power.
 
真实代谢(True Metabolism)
  心灵自塑系(力量)
  等级:心灵术士9
  异象:物质
  显能时间:一整轮
  距离:个人
  目标:自己
  持续时间:1分钟
  灵能点:17
  你在1分钟内得到每轮10点生命值的再生能力。
 
True Metabolism
  Psychometabolism (Str)
  Level: Psion 9
  Display: Ma
  Manifestation Time: 1 full round
  Range: Personal
  Target: You
  Duration: 1 minute
  Power Points: 17
  You regenerate 10 hit points every round for 1 minute.
 
真知术(True Seeing)
  心灵预言系(感知)
  等级:心灵术士5
  异象:视觉
  显能时间:单动作
  距离:接触
  目标:接触到的生物
  持续时间:1分钟/等级
  豁免检定:意志,通过则无效 (无害)
  异能抗力:可 (无害)
  灵能点:9
  你授予目标看见万物本来面目的能力。目标能看穿普通和魔法或灵能的黑暗,注意到被魔法或灵能隐藏的密门,看见受“朦胧术”或“移位术”效果影响的生物的确切位置,正常看到隐形的生物或物体,看穿幻术,看穿虚假感觉,看出变形、变化或改变了的事物的原形。此外,目标还能集中视觉以看见以太位面。“真知术” 能看穿的距离为120呎。
  然而“真知术”不能透视固体。它没有X光视觉或相当的效果。它不能抵消隐藏效果,包括由烟雾之类引起的。“真知术” 无法帮助受术者看穿世俗伪装,看见躲藏的生物,或是注意到以世俗方式隐藏的密门。此外,本异能效果无法用其他灵能或魔法方式增强,因此你无法通过开阔镶额眼或配合“锐耳术/鹰眼术”使用“真知术”。
 
True Seeing
  Clairsentience (Wis)
  Level: Psion 5
  Display: Vi
  Manifestation Time: 1 action
  Range: Touch
  Target: Creature touched
  Duration: 1 minute/level
  Saving Throw: Will negates (harmless)
  Power Resistance: Yes (harmless)
  Power Points: 9
  You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical or psionic darkness, notices secret doors hidden by magic or psionics, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, sees through falsified sensory input, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus her vision to see into the Ethereal Plane. The range of true seeing conferred is 120 feet.
  True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not cancel concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures that are simply hiding, or notice secret doors hidden by mundane means. In addition, the power effects cannot be further enhanced with known psionics or magic, so one cannot use true seeing through a third eye open or in conjunction with clairaudience/clairvoyance.
 
真实心灵遥控(True Telekinesis)
  心灵转化系(体质)
  等级:心灵术士9
  持续时间:专注,最长10分钟/等级 或 立即 (见说明)
  灵能点:17
  如同“心灵遥控”和“高等心灵遥控”,但力量更强,持续更久(对于持续发力)。当产生持续发力时,你可以将重量不超过每显能者等级500磅的生物或物体每轮移动100呎。当产生猛烈冲击时,物体造成的伤害如同“心灵遥控”,不超过重量限制的生物则受到16d6点伤害(如同从160呎高处坠落)。
 
True Telekinesis
  Psychokinesis (Con)
  Level: Psion 9
  Duration: Concentration, up to 10 minutes/level, or instantaneous (see text)
  Power Points: 17
  As telekinesis and improved telekinesis, except stronger and longer lasting (if a sustained force). When generating a sustained force, you move a creature or object weighing up to 500 pounds per manifester level up to 100 feet per round. When generating a violent thrust, objects cause damage as noted in telekinesis, and creatures within the weight range take 16d6 points of damage (as if they had fallen from 160 feet).
责任编辑: dexter_yy

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