异能详述
POWERS
下列异能按英文字母顺序排列。
The powers herein are presented in alphabetical order.
消融术(Ablating)
心灵转化系(体质)
等级:心灵术士6、心灵武士6
异象:物质、嗅觉
显能时间:单动作
距离:个人 或 近距 (25呎+5呎/2等级)
目标:自己 或 自愿的单一生物 或 单一物品 (总重量至多100磅/等级)
持续时间:1小时/等级 (解消)
豁免检定:无
异能抗力:不可
灵能点:11
你创造出包围目标的念力护罩以提高其上异能在“消解灵能”异能(或“解除魔法”法术)下的幸存率。“消融术”被展现在生物或物体上时,其上每道生效的异能对“消解灵能”的消解检定或解除检定的DC+6。因而,每道异能的检定DC等于 11 + 欲消解的异能的显能者等级 +6。持续期满或其目标被展现过“消解灵能”的“消融术”将终止。
“消解灵能”可以消解“消融术”,但对于目标性消解,“消融术”总是最後被检定。对于区域性消解,“消融术”依其显能者等级顺序检定(但由于其显能者等级较高,可能在较弱的异能之前被消解)。
Ablating
Psychokinesis (Con)
Level: Psion 6/Psychic Warrior 6
Display: Ma, Ol
Manifestation Time: 1 action
Range: Personal or close (25 ft. + 5 ft./2 levels)
Target: You or one willing creature or one object (total weight up to 100 lb./level)
Duration: 1 hour/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 11
You create a psychokinetic shield around the subject that bolsters its powers’ chance to survive a negate psionics power (or dispel magic spell). When ablating is manifested on a creature or object, add +6 to the DC of the negation check or dispel check for each ongoing power subject to negate psionics. Thus, the DC for each power check is equal to 11 + the power-to-be-negated’s manifester level +6. Ablating ends when its duration expires or after a negate psionics is manifested on its subject.
Negate psionics can negate ablating, but against a targeted negation, ablating is always checked last. Against an area negation, ablating is checked according to its level (but because of its relatively high level, it could well be negated before weaker powers).
龙爪手(Adamant Grasp)
心灵自塑系(力量)
等级:心灵武士5
异象:视觉
显能时间:单动作
距离:个人
目标:自己
持续时间:1轮/等级
灵能点:9
本异能持续时间内,你的所有擒抱检定得到+10能力加值。
Adamant Grasp
Psychometabolism (Str)
Level: Psychic Warrior 5
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level
Power Points: 9
All your grapple checks receive a +10 competence bonus while the duration lasts.
身体适应(Adapt Body)
心灵自塑系(力量)
等级:心灵术士5、心灵武士5
异象:视觉
显能时间:单动作
距离:个人
目标:自己
持续时间:1小时/等级 (解消)
灵能点:9
你能够使自己的身体适应不利环境。你可以在展现本异能的时候选择环境。你可以适应水下、酷热、严寒,甚至真空环境,如同土著生物(如果有的话)一般在此环境中存活。你可以呼吸和移动,并且你不会因纯粹的环境因素而受到伤害。你可以对酸液、熔岩、火焰、电击以及其他极端环境有些许的适应力。能够造成每轮一个或以上伤害骰的环境(比如浸入熔岩每轮将受到20d6的伤害)对于此异能来说是过于严酷了(虽然它仍能吸收每轮的第一个伤害骰)。
相同类型的攻击不能算作环境。比如:即使你选择适应极地环境,你仍然会因造成冰冷伤害的灵能或魔法攻击而受伤。
Adapt Body
Psychometabolism (Str)
Level: Psion 5/Psychic Warrior 5
Display: Vi
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 9
You can adapt your body to hostile environments. You choose the environment at the time you manifest the power. You can adapt to underwater, extremely hot, extremely cold, and even airless environments, allowing you to survive like a creature native to that environment, if any. You can breathe and move, and you take no damage simply from being in that environment. You can somewhat adapt to extreme environments such as acid, lava, fire, electricity, and other volatile areas. Any environment that normally directly deals 1 or more dice of damage per round (such as lava, which deals 20d6 points of damage per round of immersion) is too extreme for this power (although it subtracts the first die of damage from the total dealt per round).
An attack form does not constitute an environment. For example, even if you’re adapted to arctic conditions, you are still vulnerable to psionic or magical attacks that deal cold damage.
共鸣力场(Affinity Field)
心灵自塑系(力量)
等级:心灵术士9
异象:视觉、物质
显能时间:单动作
距离:20呎
区域:以你为中心,半径20呎的弥漫范围
持续时间:10分钟 (解消)
豁免检定:无
异能抗力:可
灵能点:17
你创造出一个共鸣反馈环加于区域内的所有生物。在持续时间内,受影响的生物会受到你所受的身体影响,并因此而得到或失去生命值直到本异能结束。例如,如果你受到10点剑伤,范围内的所有生物也受到10点剑伤。另一方面,如果你受灵能或魔法的治疗,所有在共鸣力场中的其他生物也受到治疗。
范围内的生物也会受到作用于你的三级或以下的法术或灵能效果,但当本异能结束时所有被转移的灵能和魔法效果都将失效,虽然即时效果,例如治疗性的异能效果仍然保留。比如;如果你展现“仿生术”来得到黑熊的平均力量值,你身边的所有生物也将得到此力量值。但是,即使“仿生术”持续的时间要长得多,在“共鸣力场” 结束後,受到影响的生物都将失去仍旧影响你的异能效果。
Affinity Field
Psychometabolism (Str)
Level: Psion 9
Display: Vi, Ma
Manifestation Time: 1 action
Range: 20 ft.
Area: 20-ft.-radius emanation, centered on you
Duration: 10 minutes (D)
Saving Throw: None
Power Resistance: Yes
Power Points: 17
You create an affinity feedback loop with all creatures within the area. While the duration lasts, affected creatures feel all physical forces that you feel. Hit point gain or loss persists after this power ends. For instance, if you take 10 points of damage from a sword wound, all creatures within the area also take 10 points of damage. On the other hand, if you are subject to healing psionics or magic, all creatures in the affinity field are also healed.
Creatures in range are also subject to magical and psionic effects of 3rd level or less, but all magic and psionic effects transferred to others fade at the end of this power’s duration, although instantaneous effects remain, such as the effects of curing power. For instance, if you manifest animal affinity to gain the average Strength score of a black bear, so too do all creatures in range. However, even though animal affinity lasts much longer, when affinity field ends, all affected creatures lose the benefit of whatever power or powers still remain in affect on you.
增强隐形术(Amplified Invisibility)
心灵转化系(体质)
等级:心灵术士4
异象:物质
目标:自己 或 接触到的生物
持续时间:1分钟/等级 (解消)
豁免检定:意志,通过则无效 (无害)
灵能点:7
如同“隐形术”,但本异能在你进行一次攻击後仍然持续。第二次攻击後本异能将正常结束。{Andor注:这点和类似法术不同。}
Amplified Invisibility
Psychokinesis (Con)
Level: Psion 4
Display: Ma
Target: You or creature touched
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless)
Power Points: 7
As invisibility, except the power persists through one attack made by you. It ends normally after a second attack.
导航术(Anchored Navigation)
心灵预言系(感知)
等级:心灵术士4
异象:嗅觉、物质
显能时间:单动作
距离:个人
目标:自己
持续时间:1小时/等级
豁免检定:无
异能抗力:不可
灵能点:7
你知道你的固定起点的相对位置。当异能持续时,你能意识到你回到固定起点的精确距离和路线(物理的或是心灵传送的)。你第一次展现该异能时必须指明“锚定”的起点。欲指明另外的起点,你必须再次展现“导航术”异能。
例如,如果你在进入迷宫前使用本异能并指定了起点,在异能持续期内你都可以回溯你的足迹从迷宫中回来。本异能还可以让“传送术”以精确地将你送回起点。此外,不论距离远近,本异能还允许你和固定点60呎半径内的接收者进行心灵通讯(假如你有异能或能力让你进行心灵通讯)。“导航术”的效果仅限于它被展现时所在的位面。
Anchored Navigation
Clairsentience (Wis)
Level: Psion 4
Display: Ol, Ma
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: None
Power Resistance: No
Power Points: 7
You know where you are in relation to a fixed starting point. While the duration lasts, you are aware of your exact distance and route (physical or psychoportive) back to a fixed starting point. You must designate the “anchored” starting point when you first manifest the power. To designate other anchored starting points, you must manifest additional anchored navigation powers.
For instance, if you designated a starting point using this power before entering a maze, you can retrace your steps through the maze automatically while the power lasts. This power also allows teleport to return you to the fixed point with no chance of error. Moreover, this power allows normal telepathic communication (assuming you have a power or ability that grants telepathic communication) with any receptive beings within a 60-foot radius of the fixed point, regardless of distance. Use of anchored navigation is confined to the plane of existence where you manifest it.
仿生术(Animal Affinity)
心灵自塑系(力量)
等级:心灵术士2、心灵武士2
异象:物质
显能时间:单动作
距离:个人
目标:自己
持续时间:1小时/等级 (解消)
灵能点:3
你重塑自身以与一种选定的动物(“动物”是《怪物图鉴》所定义的一种生物类型)变得相似,你因此而能够仿效它的一项属性值。
每次展现仿生术只能仿效一项属性值,虽然多次展现的效果可以同时作用于你。在仿效不同属性的各个异能持续期间,你全部的六项属性都可以通过这种方式得到增强。你最多能够将你的属性值增强1d4+1。因此,如果你拥有10点敏捷,你最多可以把它提升到15(如果你运气好)。异能持续期间内,新的属性值将代替你原有的属性值。
你无法仿效所有的身体特性,比如翼、爪、牙以及类似的组织结构,但是你会呈现出一些你所选动物的细微特征,这由你的DM来决定。
Animal Affinity
Psychometabolism (Str)
Level: Psion 2/Psychic Warrior 2
Display: Ma
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: 1 hour/level (D)
Power Points: 3
You forge a psychometabolic affinity with a chosen kind of animal (“animal” is a creature type defined in the Monster Manual), from which you emulate one ability score.
You can emulate only one ability score per manifestation of animal affinity, although multiple manifestations can affect you, as long as each emulates different ability score. Any of the six ability scores can be enhanced in this fashion. You can increase your own ability score by a maximum or 1d4+1 points. Thus, if you have a Dexterity of 10, you could raise it to a maximum of 15 (on a good roll). The new ability score takes the place of your own for the duration of the power.
You cannot emulate gross physical qualities such as wings, claws, fangs, and related anatomies, but you do take on some subtle characteristics of the chosen animal, at the DM’s discretion.
抹除灵能(Apopsi)
心灵附魔系(魅力)
等级:心灵术士9
异象:视觉、物质、听觉
显能时间:一整轮
距离:近距 (25呎+5呎/2等级)
目标:单一灵能活物
持续时间:立即
豁免检定:强韧,通过则无效
异能抗力:可
灵能点:17
当使用“抹除灵能”,你将永久的抹除受术者所知的1d4道异能。你指定要抹除异能的能级,由DM随机决定受术者的哪道异能将被抹除。“心灵手术”可以恢复失去的异能,但是这必须在失去异能的一星期以内进行。
Apopsi
Telepathy (Cha)
Level: Psion 9
Display: Vi, Ma, Au
Manifestation Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living psionic creature
Duration: Instantaneous
Saving Throw: Fortitude negates
Power Resistance: Yes
Power Points: 17
Using apopsi [ab-po-sigh], you delete 1d4 powers permanently from the subject’s mind. You specify the level of each power, and the DM randomly determines which of the subject’s powers is actually deleted. Psychic chirurgery may be used to restore the lost power, but it must be performed within 1 week of losing the power.
一级星质构装体(Astral Construct I)
心灵创造系(智力)
等级:心灵术士1
异象:视觉、物质
显能时间:一整轮
距离:近距 (25呎+5呎/2等级)
效果:一个造出的星质构装体
持续时间:1轮/等级 (解消)
豁免检定:无
异能抗力:不可
灵能点:1
本异能创造一个的由固态星质构成的一级星质构装体(参见第八章“怪物”)攻击你的敌人。它会在你的回合中出现在指定地点,并立即展开行动,全力攻击你的敌人。你可以用心灵指挥它不进行攻击,或攻击特定目标,或进行其他活动。星质构装体通常在异能持续的最後一轮行动後在自己的回合内消散。
在学习高级的“星质构装体”异能之前不一定要学会低级的此种异能。
Astral Construct I
Metacreativity (Int)
Level: Psion 1
Display: Vi, Ma
Manifestation Time: 1 full round
Range: close (25 ft. + 5 ft./2 levels)
Effect: One created astral construct
Duration: 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1
This power creates one 1st-level astral construct (see Chapter 8: Monsters) of solidified ectoplasm that attacks your enemies. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. You can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The astral construct acts normally on the last round of the power and dissipates at the end of its turn.
It is not necessary to learn a lower-level astral construct power before learning a higher-level version.
二级星质构装体(Astral Construct II)
心灵创造系(智力)
等级:心灵术士2
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:3
如同“一级星质构装体”,但你可以创造二级星质构装体或者1d3个一级星质构装体。
Astral Construct II
Metacreativity (Int)
Level: Psion 2
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 3
As astral construct I, except you can create one 2nd-level astral construct or 1d3 1st-level astral constructs.
三级星质构装体(Astral Construct III)
心灵创造系(智力)
等级:心灵术士3
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:5
如同“一级星质构装体”,但你可以创造一个三级星质构装体,1d3个二级星质构装体或者1d4+1个一级星质构装体。
Astral Construct III
Metacreativity (Int)
Level: Psion 3
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 5
As astral construct I, except you can create one 3rd-level astral construct, 1d3 2nd-level astral constructs, or 1d4+1 1st-level astral constructs.
四级星质构装体(Astral Construct IV)
心灵创造系(智力)
等级:心灵术士4
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:7
如同“一级星质构装体”,但你可以创造一个四级星质构装体,1d3个三级星质构装体或者1d4+1个更低级的星质构装体。
Astral Construct IV
Metacreativity (Int)
Level: Psion 4
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 7
As astral construct I, except you can create one 4th-level astral construct, 1d3 3rd-level astral constructs, or 1d4+1 astral constructs of lower level.
九级星质构装体(Astral Construct IX)
心灵创造系(智力)
等级:心灵术士9
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:17
如同“一级星质构装体”,但你可以创造一个九级星质构装体,1d3个八级星质构装体或者1d4+1个更低级的星质构装体。
Astral Construct IX
Metacreativity (Int)
Level: Psion 9
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 17
As astral construct I, except you can create one 9th-level astral construct, 1d3 8th-level astral constructs, or 1d4+1 astral constructs of lower level.
五级星质构装体(Astral Construct V)
心灵创造系(智力)
等级:心灵术士5
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:9
如同“一级星质构装体”,但你可以创造一个五级星质构装体,1d3个四级星质构装体或者1d4+1个更低级的星质构装体。
Astral Construct V
Metacreativity (Int)
Level: Psion 5
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 9
As astral construct I, except you can create one 5th-level astral construct, 1d3 4th-level astral constructs, or 1d4+1 astral constructs of lower level.
六级星质构装体(Astral Construct VI)
心灵创造系(智力)
等级:心灵术士6
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:11
如同“一级星质构装体”,但你可以创造一个六级星质构装体,1d3个五级星质构装体或者1d4+1个更低级的星质构装体。
Astral Construct VI
Metacreativity (Int)
Level: Psion 6
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 11
As astral construct I, except you can create one 6th-level astral construct, 1d3 5th-level astral constructs, or 1d4+1 astral constructs of lower level.
七级星质构装体(Astral Construct VII)
心灵创造系(智力)
等级:心灵术士7
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:13
如同“一级星质构装体”,但你可以创造一个七级星质构装体,1d3个六级星质构装体或者1d4+1个更低级的星质构装体。
Astral Construct VII
Metacreativity (Int)
Level: Psion 7
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 13
As astral construct I, except you can create one 7th-level astral construct, 1d3 6th-level astral constructs, or 1d4+1 astral constructs of lower level.
八级星质构装体(Astral Construct VIII)
心灵创造系(智力)
等级:心灵术士8
效果:一个或多个星质构装体,其中任何两个相距不可超过30呎
灵能点:15
如同“一级星质构装体”,但你可以创造一个八级星质构装体,1d3个七级星质构装体或者1d4+1个更低级的星质构装体。
Astral Construct VIII
Metacreativity (Int)
Level: Psion 8
Effect: One or more astral constructs, no two of which can be more than 30 ft. apart
Power Points: 15
As astral construct I, except you can create one 8th-level astral construct, 1d3 7th-level astral constructs, or 1d4+1 astral constructs of lower level.
星界投射(Astral Projection)
心灵传送系(敏捷)
等级:心灵术士9
异象:无
显能时间:30分钟
距离:接触
目标群:自己,每2等级再增加一个接触到的生物
持续时间:见说明
豁免检定:无
异能抗力:可
灵能点:17
将你的灵魂从物质身体中释放出来,本异能还可以将你的星界体投射到其他位面。你可以带其他生物的星界体一起去,但显能时须在一起且互相接触。旅行伙伴必须一直跟你在一起。若你在旅途中发生任何事,则伙伴会在你离开他的地方一直徘徊。
你将你的星界体投射至星界,而将身体留在主物质位面。你的身体会保持暂停状态,本异能将会将你与你所有装备的星界体投射至星界。因为星界又与其他位面连接,所以你的星界体可以在这些位面自由旅行。一旦离开星界进入另一个位面,你与装备就会化为新的实体,以存在于该位面。
当你在星界或其他外层位面时,你的星界体与实体间会一直被一条银线所连接。若这条线断掉,你将死亡。幸运的是,很少有东西能破坏这条银线。当你在另一个位面形成新的实体时,这条无形的银线仍然存在于你的新实体与原本实体间。若星界体或第二身体死亡,则这条银线会自动回到主物质位面的身体中,并使你由暂停状态回复。虽然星界投射也可以在星界中使用,但只对星界生物有效,实体生物还是必须在其他位面拥有实体。
你和伙伴可以无限期的在星界穿梭,主物质位面的实体会一直保持在暂停状态,直到你选择将灵魂归回体内。异能会一持续到你决定结束为止,或被外在因素所打断,例如对你的实体或者星界体展现“消解灵能”,或破坏你的实体(这将杀死你)。
Astral Projection
Psychoportation (Dex)
Level: Psion 9
Display: None
Manifestation Time: 30 minutes
Range: Touch
Targets: You plus one additional creature touched per two levels
Duration: See text
Saving Throw: None
Power Resistance: Yes
Power Points: 17
Freeing your spirit from your physical body, this power allows you to project an astral body into another plane altogether. You can bring the astral forms of other creatures with you, provided the creatures are linked in a circle with you at the time of the manifestation. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, the companions are stranded wherever you left them.
You project your astral self into the Astral Plane, leaving your physical body behind on the Material Plane in a State of suspended animation. The power projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral plane touches upon every other plane, you can travel astrally to other planes as you will. You then leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.
On the Astral plane or any outer plane, the astral body is connected at all times to the material body by a silvery cord. If the cord is broken, the affected person is killed, astrally and materially. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the incorporeal silvery cord remains invisibly attached to the new body. If the second body or astral form is slain, the cord simply returns to the person’s body where it rests on the Material Plane, reviving it from its state of suspended animation. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.
You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to their physical bodies. The power lasts until you desire to end it, or until it is terminated by some outside means, such as negate psionics manifested upon either the physical body or the astral form, or the destruction of your body back on the Material Plane (which kills you).
星界驹(Astral Steed)
心灵传送系(敏捷)
等级:心灵术士3
异象:物质
显能时间:10分钟
距离:0呎
效果:一匹似幻似真,像马一样的生物
持续时间:1小时/等级
豁免检定:无
异能抗力:不可
灵能点:5
你从星界召来一匹似幻似真,像马一样的生物。这匹马只能被你或你事先指定的另一人骑乘。星界驹的一些部分看上去是不定形的,并且它半透明的身体也常常泛起涟漪。它的身体带有马鞍,辔头以及缰绳。它并不主动攻击,但普通生物会尽量避开并拒绝攻击它(但狂暴动物以及无智力生物仍然有可能攻击它)。
星界驹的其他方面与《玩家手册》第十一章中所述的魅影驹相同,包括高等级显能者召唤的星界驹具有的特殊能力。
Astral Steed
Psychoportation (Dex)
Level: Psion 3
Display: Ma
Manifestation Time: 10 minutes
Range: 0 ft.
Effect: One quasi-real, horselike creature
Duration: 1 hour/level
Saving Throw: None
Power Resistance: No
Power Points: 5
You call a quasi-real, horselike creature from the Astral Plane. The steed can be ridden only by you or by the one person for whom you specifically call the mount. An astral steed looks partially amorphous, and its translucent body appears to constantly ripple. Its body forms the rudiments of a saddle, bit, and bridle. It does not fight, but all normal animals shun it and refuse to attack it. (Dire animals and nonintelligent creatures, such as vermin, can attack it.)
The mount is otherwise identical with a phantom steed as described in Chapter 11 of the Player’s Handbook, including the improved abilities of a mount called at higher manifester levels.
迷恋术(Attraction)
心灵附魔系(魅力)[胁迫、影响心灵]
等级:心灵术士1
异象:听觉
显能时间:单动作
距离:近距 (25呎+5呎/2等级)
目标:单一活物
持续时间:1小时/等级
豁免检定:意志,通过则无效
异能抗力:可
灵能点:1
你将一种强迫性的吸引力植入受术者的心智中。这种吸引力可能来自某个特定的人、物件、动作或者事件。本异能的受术者将会尽可能的与目标人物会面、接近,或注意、寻找目标物体,或做出目标动作。就本异能而言,“尽可能”意味着虽然极度入迷,受术者并非盲目的着魔。他既不会从悬崖上跳下也不会跳进火里,或是爬进一头龙的怀抱。他仍然能分辨危险,但是除非是相当直接的威胁,否则他不会逃跑。如果你使受术者受你吸引,你仍不能命令他,虽然他很乐于听你讲话(即使他不同意你的观点)。本异能在涉及到受术者时为你的魅力调整值提供+4加值。
Attraction
Telepathy (Cha) [Compulsion, Mind-Affecting]
Level: Psion 1
Display: Au
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
You plant a compelling attraction in the mind of the subject. The attraction can be toward a particular person, an object, an action, or an event The power’s subject will take reasonable steps to meet, get close to, attend, find, or perform the, object of its implanted attraction. For the purposes of this power, “reasonable” means that while fascinated, the subject doesn’t suffer from blind obsession. He won’t leap into a fire or over a cliff, or climb into the arms of a dragon. He can still recognize danger, but he will not flee unless the threat is immediate. If you make the subject feel an attraction to yourself, you can’t command him indiscriminately although he will be willing to listen to you (even if he disagrees). This power grants you a +4 bonus to your Charisma modifier when dealing with the subject.
卜筮(Augury)
心灵预言系(感知)
等级:心灵术士2
异象:嗅觉、听觉
显能时间:单动作
距离:个人
目标:自己
持续时间:立即
灵能点:3
“卜筮”可以告诉你即将进行的特定动作将带来好结果还是坏结果。例如,队伍想要破坏封住某个入口的奇异封印,“卜筮”可能能判定这是不是好主意。
得到有意义的回答的基本几率是70%加每显能者等级1%,由DM秘密掷骰。DM可以判定该问题太简单以至于自动成功,或者太含混以至于不可能成功。如果“卜筮”成功,你将得到这四个结果之一:
·“吉”(该行动很可能带来好结果)。
·“凶”(坏结果)。
·“吉且凶”(两者都有)。
·“平”(该行动没有特别的好结果或坏结果)。
如果本异能失败,你得到“平”的结果。得到结果“平”的心灵术士无法得知这是不是由失败导致的。
“卜筮”可以只能预见未来半小时左右,此後将会发生的事情不影响“卜筮”的结果。因此,它可能会忽视将要进行的动作的长期後果。同一人对同一行动多次使用“卜筮”,都将得到和第一次同样的结果。
Augury
Clairsentience (Wis)
Level: Psion 2
Display: Ol, Au
Manifestation Time: 1 action
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 3
An augury can tell you whether a particular action will bring good or bad results for you in the immediate future. For example, if a parry is considering destroying a weird sea that closes a portal, an augury might determine whether it’ a good idea.
The base chance for receiving a meaningful reply is 70% plus 1% per manifester level; the DM makes the roll secretly. The DM may determine that the question is so straightforward that a successful result is automatic, or so vague as to have no chance of success. If the augury succeeds, you get one of four results:
·“Weal” (if the action will probably bring good results).
·“Woe” (for bad results).
·“Weal and woe” (for both).
·“Nothing” (for actions that don’t have especially good 0r bad results).
If the power fails, you get the “nothing” result. A psion who gets the “nothing” result has no way to tell whether it resulted from a failed or successful augury.
The augury can see into the future only about half an hour so anything that might happen after that does not affect the augury. Thus, it might miss the long-term consequences the contemplated action. All auguries manifested by the same person about the same action use the same die to result as the first augury.
改造灵光(Aura Alteration)
心灵附魔系(魅力)[影响心灵]
等级:心灵术士6
异象:物质
显能时间:单动作
距离:中距 (100呎+10呎/等级)
目标:单一活物
持续时间:立即 或 10分钟/等级
豁免检定:意志,通过则无效
异能抗力:可
灵能点:11
你能够伪装受术者的灵光(阵营)、等级,或移除胁迫效果例如“呼吸危机”、“致命迷恋”、诅咒以及“指使术”。“改造灵光”也可以切断影响受术者所有六级或以下的魅惑与胁迫性异能。
如果是用于伪装受术者的阵营或等级,本异能的持续时间是10分钟/等级。你只能把受术者的阵营改变一阶。比如,你无法让一个混乱邪恶的生物看起来像是守序善良的,但是你可以让他变为混乱中立或中立邪恶。你最多可以把受术者的等级数改变你等级数的一半(向下取整)。
如果是用于净化受术者的灵光,持续时间则为立即。当“改造灵光”被展现,受术者可以针对所受的负面效果再做一次豁免检定,豁免的DC不变,但受术者的豁免检定得到+2加值。你可以移除上述负面效果,你也可能能够移除其他的负面效果,这由你的DM判断。
Aura Alteration
Telepathy (Cha) [Mind-Affecting]
Level: Psion 6
Display: Ma
Manifestation Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature
Duration: Instantaneous or 10 minutes/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 11
You can disguise the subject’s aura (alignment), level, or remove compulsions such as crisis of breath, fatal attraction, curses, geases, and quests. Aura alteration can also sever all charm and compulsion powers of 6th level or lower that might affect a target.
If disguising the subject’s alignment or level, the power has a duration of 10 minutes/level You may change the subject’s alignment by only one degree. For instance, you could not make a chaotic evil creature appear lawful good, but you could make it appear chaotic neutral or neutral evil. You may adjust the subject’s apparent level by a number equal to half your own level (round down).
If attempting to cleanse the subject’s aura, the duration is instantaneous. When aura alteration is manifested, the subject gains another saving throw against the affliction at the original DC, but with a +2 bonus on her roll. You can remove the afflictions noted above, and you may be able to remove others at the DM’s discretion.
观察灵光(Aura Sight)
心灵预言系(感知)
等级:心灵术士4
异象:视觉
显能时间:单动作
距离:30呎
区域:以你为中心,半径30呎的弥漫范围
持续时间:专注,最长10分钟/等级 (解消)
豁免检定:无
异能抗力:不可
灵能点:7
你能觉察灵光。灵光是肉眼看不见的,但对于灵能观察者而言所有的事物都有有色的光环或覆膜。获得的信息量取决于你对特定区域观察了多久。
第一轮:区域内是否存在善良或邪恶灵光。在这一步你无法得知灵光的具体位置。
第二轮:区域内灵光的数量(生物、物体、异能或法术)。
第三轮:揭示每个灵光的拥有者,除非该个体以某种方法隐藏了。如果你的人物比目标的真实经验等级低至少5级,你将被它的存在“震撼”并因此震慑一轮,同时异能立即终止。当然,这仍然揭示了一些什么。
Aura Sight
Clairsentience (Wis)
Level: Psion 4
Display: Vi
Manifestation Time: 1 action
Range: 30 ft.
Area: 30-ft.-radius emanation, centered on you
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 7
You discern auras. Auras are invisible to the naked eye, but to the psionic viewer appear as glowing halos or envelopes of colored light that surround all things. The amount of information revealed depends on how long you study a particular area.
1st round: Presence of good or evil auras in the area. You can’t pin an aura to a particular object or individual at this stage.
2nd round: Number of auras (creatures, objects, powers, or spells) in the area.
3rd round: The owner of each aura is revealed, unless the individual is somehow hidden. If your character level is 5 or more levels below a target’s actual experience level or HD, you are “overwhelmed” by its presence and stunned for 1 round, and the power ends. Of course, this also reveals something.
厌恶术(Aversion)
心灵附魔系(魅力)[胁迫、影响心灵]
等级:心灵术士2
异象:听觉、物质
显能时间:单动作
距离:近距 (25呎+5呎/2等级)
目标:单一活物
持续时间:1小时/等级
豁免检定:意志,通过则无效
异能抗力:可
灵能点:3
你将一种强烈的厌恶植入受术者的心智中。这种厌恶可能针对一个特定的人、物品、动作或者事件。本异能的受术者将尽可能的远离被强迫厌恶的目标。如果目标是物质实体,受术者将不会靠近它30呎以内;如果是一个字,受术者将不会说出或者去想它;如果是一个动作,受术者将不会去做它;而如果是一个事件,受术者会故意忽略它。例如:你不能使受术者对“战斗”(这是很多动作的集合)厌恶,但是你可以使他厌恶他的剑,导致他将剑扔掉并退开。
如果不做出被厌恶的动作将会直接威胁到受术者,则他将做此动作但在所有与之相关的攻击检定、属性检定和技能检定上受到-2士气减值。
Aversion
Telepathy (Cha) [Compulsion, Mind-Affecting]
Level: Psion 2
Display: Au, Ma
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3
You plant a powerful aversion in the mind of the subject. The aversion can be toward a particular parson, an object, an action, or an event. The power’s subject will take reasonable steps to avoid the object of its implanted aversion. If a physical object, she will not approach within 30 feet of it. If a word, she will not utter or think it, if an action she will not perform it, and if an event she will not attend it. For example, you can’t make the subject have an aversion to fighting (which is a combination of many actions), but you could give her an aversion to her sword, causing her to drop it and back away.
If not taking a taboo action directly threatens the subject, she may perform the action at a -2 morale penalty on any attack rolls, ability checks, or skill checks involved.