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Great Dismal Library

你说不清这到底是一座图书馆还是一座寺庙。高大紧闭的窗户,昏暗摇烁的烛光,穿着长袍戴着罩帽的管理员让你想起印记城里的Dustman,

阿斯特纽斯在帕兰萨斯图书馆里记载过去和现在,智者阿兰多在烛堡里撰写未来,苦力们在大阴暗图书馆里挖坑......呃,是的,这些僧侣似的家伙都被称作“苦力众”,他们喜欢在图书馆里四处挖坑,有些良心没有泯灭的家伙过些时候会主动把坑填上,但大多数坑就这么放在那,有时两个苦力会挖到同一个坑里,他们管这个叫“撞车”......

好罢不管那些乱七八糟的事,这地方就实在太暗了!你决定先向管理员们提出这个意见,很快你得到了答复:请自行调节显示器的亮度和对比度,建议购买非礼扑LightFrame系列产品.......

 

 
 




 
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最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第五章·异能详述
《心灵异能手册》第五章·异能详述
日期:2004-08-22  作者:Jim Raynor、Andor  来自:  点击: 16106
 
 

 

异能详述-C字头系列
 召唤部属(Call Cohort)
  心灵传送系(敏捷)[传送]
  等级:心灵武士6
  异象:物质、视觉
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标:自己的部属,如果有的话
  持续时间:立即
  豁免检定:无
  异能抗力:不可
  灵能点:11
  “召唤部属”把你的部属从同一位面的任何地方传送至你处(但无法跨越位面)。部属可以通过“领导力”专长获得(参见《地下城主指南》第二章)。你可以在近距范围内指定部属到达的位置。如果你的部属并没有和你分开,本异能允许你将部属从所在位置传送到你的近距范围内的任何一处。
 
Call Cohort
  Psychoportation (Dex) [Teleportation]
  Level: Psychic Warrior 6
  Display: Ma, Vi
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Target: Your cohort, if any
  Duration: Instantaneous
  Saving Throw: None
  Power Resistance: No
  Power Points: 11
  Call cohort teleports your cohort to you from any distance within a plane (but not between planes). A cohort is gained with the Leadership feat (described in Chapter 2 of the DUNGEON MASTER’s Guide). You determine the arrival point of your cohort at any point within close range. If your cohort is not separated from you when you manifest this power, it instead allows you to teleport your cohort from one point to another within close range.
 
召唤武器(Call Weaponry)
  心灵传送系(敏捷)[传送]
  等级:心灵术士1、心灵武士1
  异象:听觉、物质
  显能时间:单动作
  距离:接触
  效果:1件无人持有的武器 (见说明)
  持续时间:1小时/等级 (见说明) (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:1 (见说明)
  你在空着的手中“无中生有地”变出一把武器(事实上,这是从多元宇宙的某个角落召唤来的真实武器)。要召唤某件武器,你不需要看到或者知道它——事实上,你永远不能召唤一件特定的武器。你只能指定武器的类型。如果这种类型的武器是你当前的等级所能够召唤的,它就出现。如果你召唤一件弹射武器,它将会与和它匹配的3d6只箭、矢或弹丸一起出现(这些弹药没有增强加值,即使由10级或者更高级的显能者召唤)。如果你松开该武器至少两轮,它将自动返回原来的位置。
  随着你等级的提升,你可以召唤越来越好的武器,不过灵能点费用也随之增加。
 
──────────────────────
等级    武器     例子    灵能点
──────────────────────
1─3   简单     木棒、弩  1
4─6   军用     长剑、长弓 3
7─9   异种     重剑    7
10─12 +1增强加值 短弓+1  11
13─15 +2增强加值 短矛+2  13
16─17 +3增强加值 弯刀+3  15
18─20 +4增强加值 战锤+4  17
──────────────────────
 
  具有增强加值的武器将被假定是灵能强化的,除非你特别指定。通过“召唤武器”得到的武器会因发出低沉的嗡嗡声而显得与众不同。
 
Call Weaponry
  Psychoportation (Dex) [Teleportation]
  Level: Psion 1/Psychic Warrior 1
  Display: Au, Ma
  Manifestation Time: 1 action
  Range: Touch
  Effect: 1 unattended weapon (see text)
  Duration: 1 hour/level (see text) (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 1 (see text)
  You call a weapon “from thin air” into your waiting hand (actually, it is a real weapon hailing from some other random location in the multiverse). You don’t have to see or know of a weapon to call it --- in fact, you can’t ever call a specific weapon. You just specify the type. If the specified weapon type is one you can call at your level, it appears. If you call a projectile weapon, it comes complete with 3d6 bolts, arrows, or sling bullets, as appropriate (the ammunition does not have an enhancement bonus, even at 10th level and above). If you relinquish your grip on the weapon you called for 2 or more rounds, it automatically returns to wherever it originally came from.
  As your level increases, you can summon better and better weapons, although the power point cost is also greater.
 
────────────────────────────
Level  Weapons     Example       Power Points
────────────────────────────
1--3  Simple     Club, crossbow   1
4--6  Martial     Longsword, longbow 3
7--9  Exotic     Bastard sword    7
10--12 +1 enhancement +1 shortbow     11
13--15 +2 enhancement +2 shortspear    13
16--17 +3 enhancement +3 scimitar     15
18--20 +4 enhancement +4 warhammer    17
────────────────────────────
 
  Weapons with enhancement bonuses are assumed to be psionic, unless you specify otherwise. Weapons gained by call weaponry are distinctive due to the low hum they emit.
 
抑能术(Catapsi)
  心灵附魔系(魅力)[影响心灵]
  等级:心灵术士5、心灵武士5
  异象:视觉、精神
  显能时间:单动作
  距离:100呎
  区域:以你为中心,半径100呎的弥漫范围
  持续时间:1分钟/等级
  豁免检定:意志,通过则无效 (见说明)
  异能抗力:可
  灵能点:9
  你通过“抑能术”创造出一个心灵力场,使其他灵能人物难以展现其异能(你不会被自己展现的“抑能术”所影响)。在此力场内的所有灵能活动都将花费两倍于平时的灵能点,除非对手在他展现异能时成功的通过意志豁免检定。在抑能力场中免费展现零级异能会花费一整轮而非单动作。如果两个“抑能术”的影响区域重叠,其中一个(随机决定)会盖过另一个。
 
Catapsi
  Telepathy (Cha) [Mind-Affecting]
  Level: Psion 5/Psychic Warrior 5
  Display: Vi, Me
  Manifestation Time: 1 action
  Range: Medium 100 feet
  Area: 100-ft.-radius emanation centered on you
  Duration: 1 minute/level
  Saving Throw: Will negates (see text)
  Power Resistance: Yes
  Power Points: 9
  With catapsi [kat-ah-sigh], you generate psychic static, making it more difficult for other psionic characters to manifest their powers (you are not affected by your own catapsi manifestation). All psionic activity within the area requires twice as many power points to manifest, unless opponents make a successful Will save each time they manifest a power. Freely manifesting 0-level powers takes 1 full round, instead of 1 action, in a calapsi field. If two or more fields of catapsi overlap, one field cancels out the other (determine randomly).
 
猫落术(Catfall)
  心灵传送系(敏捷)
  等级:心灵术士0、心灵武士0
  异象:听觉
  显能时间:见说明
  距离:个人
  目标:自己
  持续时间:1轮/等级
  灵能点:1
  你可以在跌落时立即恢复平衡并抵消一部分摔伤。无论从多高的地方跌落你都保持双脚着地,且头3点摔伤变为淤伤。
  你可以即时展现本异能,快到足够让你在失足跌落时挽救自己。展现本异能是即时动作,如同展现瞬发异能,这将计入每轮可使用的瞬发异能限制。
 
Catfall
  Psychoportation (Dex)
  Level: Psion 0/Psychic Warrior 0
  Display: Au
  Manifestation Time: See text
  Range: Personal
  Target: You
  Duration: 1 round/level
  Power Points: 1
  You recover instantly from a fall and can absorb some damage from falling. You land on your feet no matter how far you fall, and the first 3 points of falling damage are treated as subdual damage.
  You can manifest this power instantly, quickly enough to save yourself if you unexpectedly fall. Manifesting the power is a free action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
 
避役术(Chameleon)
  心灵自塑系(力量)
  等级:心灵术士2
  异象:嗅觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:10分钟/等级 (解消)
  灵能点:3
  你的皮肤与装备得到与周围环境(包括地板与墙)相同的颜色与纹理,你的“躲藏”检定得到+10增强加值。
 
Chameleon
  Psychometabolism (Str)
  Level: Psion 2
  Display: Ol
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 10 minutes/level (D)
  Power Points: 3
  Your skin and equipment take on the color and texture of nearby objects, including floors and walls. You receive a +10 enhancement bonus on Hide checks.
 
魅惑怪物(Charm Monster)
  心灵附魔系(魅力)[魅惑、影响心灵]
  等级:心灵术士3
  目标:单一活物
  持续时间:1天/等级
  灵能点:5
  如同“魅惑人类”,但本异能可以影响任意类型与体型的生物,并且你不必懂得该生物的语言。
 
Charm Monster
  Telepathy (Cha) [Charm, Mind-Affecting]
  Level: Psion 3
  Target: One living creature
  Duration: 1 day/level
  Power Points: 5
  As charm person, except that the power is not restricted by creature type or size, and you need not speak the creature’s language.
 
魅惑人类(Charm Person)
  心灵附魔系(魅力)[魅惑、影响心灵、依赖语言]
  等级:心灵术士1
  异象:精神
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标:一个人
  持续时间:1小时/等级
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:1
  本异能使一个不超过中等体型的类人生物把你当作可信任的朋友和盟友。如果该生物正受到来自于你或者你伙伴的直接威胁或攻击,他的豁免检定将得到+5加值。
  本异能并不能使你像控制机器人一般控制被魅惑的人,但他会认为你的话与行动是有利于他的。你可以尝试对他下令,但是你必须通过对抗魅力检定才能说服他去做本来不愿意去做的事情(失败不能重试)。被魅惑的人决不会听从自杀或明显对其有害的命令,但是如果你让他相信让你活命的唯一机会就是把那条猛冲过来的红龙阻止仅仅“几秒钟”,他也许会相信你。任何来自你或你伙伴的威胁都将结束本异能。
 
Charm Person
  Telepathy (Cha) [Charm, Mind-Affecting, Language-Dependent]
  Level: Psion 1
  Display: Me
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Target: One person
  Duration: 1 hour/level
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 1
  This power makes a humanoid of Medium-size or smaller regard you as his trusted friend and ally. If the creature is currently being threatened or attacked by you or your allies, however, he receives a +5 bonus on his saving throw.
  The power does not enable you to control the charmed person as if he were an automaton, but he perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed charisma check to convince him to do anything he would not ordinarily do. (Retries are not allowed.) A charmed person never obeys suicidal or obviously harmful orders, but he might believe you if you assured him that the only chance to save your life is for him to hold back an onrushing red dragon for “just a few seconds.” Any act by you or your apparent allies that threatens the charmed person breaks the power. Note also that you must speak the person’s language to communicate your commands, or else be good at pantomiming.
 
锐耳术/鹰眼术(Clairaudience/Clairvoyance)
  心灵预言系(感知)
  等级:心灵术士2
  异象:视觉、听觉
  显能时间:单动作
  距离:见说明
  效果:灵能感应场
  持续时间:1分钟/等级 (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:3
  “锐耳术/鹰眼术”使你专注于某个地点,并如同身临其境般地聆听或观察(由你选择)。距离并不重要,但该场所必须为你所知——你熟悉的地方或者显而易见的地方(比如门後、不速之客的周围、灌木树丛之中等等)。你无法让灵能强化过的感官通过本异能产生作用。如果选定的区域是魔法或灵能黑暗区,你将什么也看不见。如果是自然黑暗,你将能看见以异能影响区域为中心周围的10呎半径。铅板、魔法防护(例如“防魔法力场”、“精神障壁”、“回避侦测”)或灵能防护(例如“反灵能力场”)将阻挡本异能,并且你能觉察到本异能被阻挡了。本异能在目的地创造了一个无形的感官,如同“遥视术”异能一样,该感官可以被解除或消解。本异能只在你所在的位面内生效。
 
Clairaudience/Clairvoyance
  Clairsentience (Wis)
  Level: Psion 2
  Display: Vi, Au
  Manifestation Time: 1 action
  Range: See text
  Effect: Psionic sensor
  Duration: 1 minute/level (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 3
  Clairaudience/clairvoyance enables you to concentrate upon some locale and hear or see (your choice) almost as if you were there. Distance is not a factor, but the locale must be known --- a place familiar to you or an obvious one (such as behind a door, around a comer, in a copse of trees, and so on). The power does not allow psionically enhanced senses to work through it. If the chosen locale is magically or psionically dark, you see nothing. If it is naturally pitch black, you can see in a 10-foot radius around the center of the power’s effect. Lead sheeting, magical protection (such as antimagic field, mind blank, or nondetection) or psionic protection (such as null psionics field) blocks the power, and you sense that the power is so blocked. The power creates an invisible sensor, similar to that created by a remote viewing power, that can be dispelled or negated. The power functions only on your current plane of existence.
 
超距接触(Clairtangency)
  心灵转化系(体质)
  等级:心灵术士5
  异象:视觉、听觉、精神
  显能时间:单动作
  距离:见说明
  区域:见说明
  持续时间:最长1分钟/等级 (见说明) (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:9
  你可以在任意距离上仿效“隔空之手”或“隔空之击”效果,同时将仿效“锐耳术/鹰眼术”。你对某场所集中精神便可如同你亲临其境一样观察那里。距离并不重要,但该场所必须为你所知——你熟悉的地方或者显而易见的地方(比如门後、不速之客的周围、灌木树丛之中等等)。当你凝视特定位置时,你可以使用类似 “隔空之手”或“隔空之击”的效果(你无需展现这两道异能)。“超距接触”的持续时间在使用“隔空之手”效果时为最长1分钟/等级,但一使用“隔空之击” 效果本异能就立即终止。
 
Clairtangency
  Psychokinesis (Con)
  Level: Psion 5
  Display: Vi, Au, Me
  Manifestation Time: 1 action
  Range: See text
  Area: See text
  Duration: Up to 1 minute/level (see text) (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 9
  You can emulate a far hand or far punch effect at any distance, simultaneously emulating clairaudience/clairvoyance. You can concentrate upon some locale and see almost as if you were there. Distance is not a factor, but the locale must be known --- a place familiar to you or an obvious one (such as behind a door, around a comer, in a copse of trees, and so on). Once you are gazing upon a particular location, you may use an effect similar to either far hand or far punch (you don’t need to manifest either power). Clairtangency’s duration is up to 1 minute/level when used with a far hand effect, but it expires as soon as a far punch effect is used.
 
熊爪术(Claws of the Bear)
  心灵自塑系(力量)
  等级:心灵术士2、心灵武士2
  异象:视觉、物质
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1小时/等级
  灵能点:3
  你的前臂伸长,你的手变宽为手爪,同时你的双手长出镰刀状的熊爪。本异能给予你基本伤害为1d12的爪抓攻击(此攻击不会引发借机攻击)。能够使你在一轮内进行多次攻击的专长,法术与其他异能可以配合本异能使用,且它也可以从等级提升得到额外攻击次数。
  如何处理多次攻击,请参见第四章“灵能综述”的“心灵自塑系异能”部分。
 
Claws of the Bear
  Psychometabolism (Str)
  Level: Psion 2/Psychic Warrior 2
  Display: Vi, Ma
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 hour/level
  Power Points: 3
  Your forearms lengthen, your hands broaden into wide paws, and you grow sicklelike bear claws on both hands. The power grants you a claw attack (which does not draw an attack of opportunity) with a base damage of id12. You can use this power in conjunction with feats, powers, or spells allowing additional attacks in 1 round, and it can be used with multiple attacks gained through level advancement.
  See Psychometabolism Powers in Chapter 4: Psionics for how to handle multiple attacks.
 
吸血鬼之爪(Claws of the Vampire)
  心灵自塑系(力量)
  等级:心灵术士3、心灵武士3
  异象:视觉、物质
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1小时/等级
  灵能点:5
  长出两吋长的惹人厌恶的长指甲。本异能给予你基本伤害为1d8的爪抓攻击(此攻击不会引发借机攻击)。同时,你可以治疗自己,数量等于你使用吸血鬼之爪所造成的伤害。能够使你在一轮内进行多次攻击的专长,法术与其他异能可以配合本异能使用,且它也可以从等级提升得到额外攻击次数。
  如何处理多次攻击,请参见第四章“灵能综述”的“心灵自塑系异能”部分。
 
Claws of the Vampire
  Psychometabolism (Str)
  Level: Psion 3/Psychic Warrior 3
  Display: Vi, Ma
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 hour/level
  Power Points: 5
  The fingernails on both your hands grow to wicked, 2-inchlongpoints. The power grants you a claw attack (which does not draw an attack of opportunity) with a base damage of 1d8. Simultaneously, you heal as many points of damage as you deal with claws of the vampire. You can use this power in conjunction with feats, powers, or spells allowing additional attacks in one round, and it can be used with multiple attacks gained through level advancement.
  See Psychometabolism Powers in Chapter 4: Psionics for how to handle multiple attacks.
 
战斗预感(Combat Precognition)
  心灵预言系(感知)
  等级:心灵术士1、心灵武士1
  异象:视觉、物质
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1小时/等级 (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:1
  你能觉察到不足一秒的将来,使你能够更好地规避敌人的攻击。你的AC获得+1洞察加值。如果你陷入措手不及,该加值便无效。
 
Combat Precognition
  Clairsentience (Wis)
  Level: Psion 1/Psychic Warrior 1
  Display: Vi, Ma
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 hour/level (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  Your awareness extends a fraction of a second into the future, allowing you to better evade an opponent’s blows. You gain a +1 insight bonus to AC. If you are caught flatfooted, this bonus to AC does not apply.
 
战斗远见(Combat Prescience)
  心灵预言系(感知)
  等级:心灵术士2、心灵武士2
  异象:视觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟/等级 (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:3
  你能觉察到不足一秒的将来,使你能够更好地击中敌人。你的攻击检定获得+2洞察加值。
 
Combat Prescience
  Clairsentience (Wis)
  Level: Psion 2/Psychic Warrior 2
  Display: Vi
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute/level (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 3
  Your awareness extends a fraction of a second into the future, allowing you to better land blows against your opponent. You gain a +2 insight bonus on your attack roll.
 
缩身术(Compression)
  心灵自塑系(力量)
  等级:心灵术士1、心灵武士1
  异象:嗅觉
  显能时间:单动作
  距离:个人
  目标:自己
  持续时间:1分钟/等级 (解消)
  灵能点:1
  你能够减小自己的体型。你最多可以将高度、宽度和厚度减小每显能者等级10%(最多到50%)。重量的降低近似的与体积降低成正比,如下表所示:
 
─────────────────────
高度缩减       重量缩减
─────────────────────
-10%(×0.9) -30%(×0.7)
-20%(×0.8) -50%(×0.5)
-30%(×0.7) -60%(×0.4)
-40%(×0.6) -80%(×0.2)
-50%(×0.5) -90%(×0.1)
─────────────────────
 
  你的装备也将减小相同比例。你的生命值,防御等级和攻击检定不变,但力量随体型而变小。体型每缩小10%,你的力量值便会受到-1体型变化减值(最多减至1)。
  多种减小体型的灵能或魔法效果并不累计。
 
Compression
  Psychometabolism (Str)
  Level: Psion 1/Psychic Warrior 1
  Display: Ol
  Manifestation Time: 1 action
  Range: Personal
  Target: You
  Duration: 1 minute/level (D)
  Power Points: 1
  You can decrease your size. You shrink up to 10% per your manifester level, decreasing by this amount in height, width and depth (to a maximum reduction of 50%). Weight decreases by approximately the cube of the size decrease as follows:
 
────────────────
Height Decrease Weight Decrease
────────────────
-10% (x0.9)   -30% (x0.7)
-20% (x0.8)   -50% (x0.5)
-30% (x0.7)   -60% (x0.4)
-40% (x0.6)   -80% (x0.2)
-50% (x0.5)   -90% (x0.1)
────────────────
 
  Your equipment also shrinks. Your hit points, Armor Class and attack rolls do not change, but Strength decreases along with size. For every 10% of reduction, your Strength score suffers an enlargement penalty of -1, to a minimum score of 1.
  Multiple psionic or magical effects that decrease size do not stack.
 
隐匿思想(Conceal Thoughts)
  心灵附魔系(魅力)
  等级:心灵术士1
  异象:视觉
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  目标:单一活物
  持续时间:1小时/等级
  豁免检定:可 (无害)
  异能抗力:可 (无害)
  灵能点:1
  你能保护你的思想不被分析。异能持续期内,“心力测谎”专长无法对你使用,并且当对抗别人试图看穿你真实意图的“察言观色”检定时,你的“唬骗”技能得到+20环境加值。同时你在对抗用于侦测你思想的异能(例如“侦测思想”或者“心智探针”)时豁免检定得到+4加值。
 
Conceal Thoughts
  Telepathy (Cha)
  Level: Psion 1
  Display: Vi
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Target: One living creature
  Duration: 1 hour/level
  Saving Throw: Yes (harmless)
  Power Resistance: Yes (harmless)
  Power Points: 1
  You protect your thoughts from analysis. While the duration lasts, the feat Psychic Inquisitor fails to operate against you, and you gain a +20 circumstance bonus on Bluff checks against those attempting to discern your true intentions with Sense Motive. You also gain a +4 bonus on your saving throw against any power used to read your mind (such as detect thoughts or mind probe).
 
冲击波(Concussion)
  心灵转化系(体质)
  等级:心灵术士2
  异象:听觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:单个生物或个体
  持续时间:立即
  豁免检定:强韧,通过则效果减半
  异能抗力:可
  灵能点:3
  你选择的目标被念动力击打,造成3d6点伤害。你可以选择让本异能造成淤伤而非正常伤害。
  “冲击波”总能命中你看得见的目标,即使目标正在缠斗或有部分掩蔽或隐蔽。本异能无法伤害死物(门、墙、锁等等)。
 
Concussion
  Psychokinesis (Con)
  Level: Psion 2
  Display: Au
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One individual
  Duration: Instantaneous
  Saving Throw: Fortitude half
  Power Resistance: Yes
  Power Points: 3
  A target you select is pummelled with telekinetic force for 3d6 points of damage. You may choose to have the power deal an equal amount of subdual damage instead.
  Concussion always affects a subject within range that you can see, even if the subject is in melee or has partial cover or concealment. Inanimate objects (doors, walls, locks, and so on) are also damaged by the power.
 
超声锥(Cone of Sound)
  心灵转化系(体质)[音波]
  等级:心灵术士3
  异象:视觉、听觉 (见说明)
  显能时间:单动作
  距离:60呎
  区域:锥状
  持续时间:立即
  豁免检定:反射,通过则效果减半
  异能抗力:可
  灵能点:5
  你释放出的被聚焦的音波能量对区域内所有生物造成5d4点伤害。声锥从你的口中发出,以超声波形式释放。(“超声锥”在魔法沉默区内无效。)
  无人持有的物体也会受到伤害,音波能量会打破易碎品。如果对障碍物造成的伤害足以震碎或击穿它,那么声音会在异能有效距离内继续传播,否则将会如同其他异能效果一样被阻断。
 
Cone of Sound
  Psychokinesis (Con) [Sonic]
  Level: Psion 3
  Display: VI, Au (see text)
  Manifestation Time: 1 action
  Range: 60 ft.
  Area: Cone
  Duration: Instantaneous
  Saving Throw: Reflex half
  Power Resistance: Yes
  Power Points: 5
  You release a focused scream of sonic energy that deals 5d4 points of damage to each creature within its area. The cone begins at your mouth, instigated by the barest whisper. (Cone of sound doesn’t work in an area of magical silence.)
  Unattended objects also take damage, and the sonic energy can break fragile items. If the damage caused to an interposing barrier shatters or breaks through it, the sound may continue beyond the barrier if the power’s range permits; otherwise, it stops there just as any other power effect does.
 
知己术(Confidante)
  心灵附魔系(魅力)
  等级:心灵术士9
  持续时间:立即
  灵能点:17,消耗经验值
  如同“次级连心术”,但你与另一生物之间的心灵感应链接是永久的。
  经验值费用:2000点经验值。
 
Confidante
  Telepathy (Cha)
  Level: Psion 9
  Duration: Instantaneous
  Power Points: 17, XP cost
  As lesser mindlink, except the telepathic bond is permanent between you and one other creature.
  XP Cost: 2,000 XP.
 
触发术(Contingency)
  心灵创造系(智力)
  等级:心灵术士7
  异象:嗅觉
  显能时间:至少10分钟 (见说明)
  距离:个人
  目标:自己
  持续时间:1天/等级 或 能量散发
  灵能点:13
  展现“触发术”时需指定触发条件,并将另一个异能展现在你身上,当到达触发条件时,相伴随的异能就会发生效力。两个异能须同时展现。此显能时间至少需要10分钟,若相伴随的异能显能时间超过10分钟,则以该伴随异能的显能时间为准。
  被触发的异能必须以你自己为目标,其能级不得超过显能者等级的三分之一(向下取整),最高为六级异能。
  触发条件必须定义清楚,不过可以用普遍时间作为触发条件。比如,同时展现“触发术”与“战斗远见”时可以设定条件为:当你进入一场战斗时,“战斗远见”立即生效。
  当条件发生时,“触发术”会立即触发伴随异能的效果。若设定条件太过复杂,则可能会失效。只要达到条件,相伴随异能的效力立即启动,无论你愿不愿意。
  你一次只能使用一个“触发术”,若前一个“触发术”尚未失效前又展现一次,则前一次展现的“触发术”自动失效。
 
Contingency
  Metacreativity (Int)
  Level: Psion 7
  Display: Ol
  Manifestation Time: At least 10 minutes (see text)
  Range: Personal
  Target: You
  Duration: 1 day /level or until discharged
  Power Points: 13
  You can place another power upon your person so that the latter power comes into effect under some condition you dictate when manifesting contingency. The contingency power and the power it is to bring into effect are manifested at the same time. The 10-minute manifestation time is the minimum total for both manifestations; if the companion power has a manifestation time longer than 10 minutes, use that manifestation time instead.
  The power to be brought into effect by the contingency must be one that affects your person and be of a power level no higher than one-third your manifester level (rounded down, maximum 6th level).
  The conditions needed to bring the power into effect must be clear, although they can be general For example, a contingency manifested with combat prescience might prescribe that any time you enter combat, the combat pre science power instantly comes into effect.
  The contingency immediately brings into effect the second power, the latter being “manifested” instantaneously when the prescribed circumstances occur. Note that if complicated or convoluted conditions are prescribed, the whole power complex (contingency and the companion power) may fail when called on. The companion power occurs based solely on the stated conditions, regardless of whether you want it to.
  You can use only one contingency power at a time; if a second is manifested, the first one (if still active) is negated.
 
操控气流(Control Air)
  心灵转化系(体质)
  等级:心灵术士2
  异象:精神
  显能时间:单动作
  距离:1000呎+500呎/等级
  区域:半径1000呎+500呎/等级的扩散范围
  持续时间:专注,最长1分钟/等级
  豁免检定:见说明
  异能抗力:不可
  灵能点:3
  你对风速和风向有了一些控制力。区域内的风速可以被加快或减慢至多每小时10+5/等级哩。你还可以将不超过此速度的风变向至多90度。高速的风会带来飞砂走石,煽动大火,弄翻小船,并能吹散气体或汽体。足够强的风甚至可以击倒人物(不同风速的效果详见《地下城主指南》第三章中的表3-17)。
 
Control Air
  Psychokinesis (Con)
  Level: Psion 2
  Display: Me
  Manifestation Time: 1 action
  Range: 1,000 feet + 500 ft./level
  Area: 1,0o0-ft.-radius spread + 500 ft./level
  Duration: Concentration, up to 1 minute/level
  Saving Throw: See text
  Power Resistance: No
  Power Points: 3
  You have some control over wind speed and direction. The speed of air within the area can be increased or decreased by up to 10 +5/level miles per hour. You can alter the direction of any wind that moves at this speed or less by up to 90 degrees from its original direction. High winds can create a stinging spray of sand or dust, fan a large fire, heel over a small boat, and blow gases or vapors away. If powerful enough, they can even knock characters down (see Table 3-17 in Chapter 3 of the DUNGEON MASTER’s Guide for specific effects of various wind speeds).
 
操控肢体(Control Body)
  心灵转化系(体质)
  等级:心灵术士2
  异象:物质
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:一个体型不超过中型的类人生物
  持续时间:专注,最长1分钟/等级
  豁免检定:强韧,通过则无效
  异能抗力:可
  灵能点:3
  你以念动方式操控任一体型不超过中型的类人生物的行动。“操控肢体”无需和目标进行精神接触。你可以强迫目标行动,虽然你只是初步地控制他的肢体。你可以让目标起立、坐下、行走、转向等等,但控制声带就太难了,而展现异能则根本不可能。
  你可以强迫目标从事战斗,但攻击骰和AC不是他自己的。被控制的目标的攻击加值等于 你的基本攻击加值 + 目标的力量调整值(远程攻击则为敏捷调整值),并有-4环境减值。被控制的目标不能进行借机攻击。被控制的目标的AC无法从敏捷值中获得益处,但他获得你的敏捷加值(如果是加值)的一半加值。当然,你也可以控制目标静止,以使其无助。
  目标会反抗该控制,强迫其进行违背本性的动作会引起一次新的豁免,并有+2士气加值。你得能看见目标才能控制之。
  目标的躯体被控制时,心智并没有被控制。可以以意念启动能力的生物仍可以启动该能力。因而,被“操控肢体”异能控制的心灵术士可以展现异能。在此情况下每次尝试展现异能需要通过“专注”检定,对抗的DC为 10 + 目标尝试展现的异能能级。
 
Control Body
  Psychokinesis (Con)
  Level: Psion 2
  Display: Ma
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One humanoid of Medium-size or smaller
  Duration: Concentration, up to 1 minute/level
  Saving Throw: Fortitude negates
  Power Resistance: Yes
  Power Points: 3
  You psychokinetically control the actions of any humanoid that is Medium-size or smaller. Control body doesn’t require mental contact with the subject. You can force the subject to perform, although you have only rudimentary control over his limbs. You can make the subject stand up, sit down, walk, turn around, and so on, but operating the vocal cords is too difficult, and power manifestation is not possible.
  You can force the subject to engage in combat, but its attack roll and AC are not its own. The controlled subject’s attack bonus is equal to your base attack bonus + the subject’s Strength modifier (or Dexterity modifier if a ranged attack) with a -4 circumstance penalty applied. The controlled subject cannot make attacks of opportunity against creatures the subject threatens. The controlled subject’s AC gains no benefit from his Dexterity score, but he does gain a positive benefit, if any, equal to half your own Dexterity modifier. of course, you could also hold the subject immobile, rendering it helpless.
  Subjects resist this control, and those forced to take actions against their natures receive one new saving throw with a morale bonus of +2. You need to see the subject to control it.
  While the subject’s body is under control, the subject’s mind is not. Creatures that can trigger abilities by an act of will alone can continue to do so. Thus, a psion in the grip of a control body power could attempt to manifest powers. Attempting to manifest powers in this fashion requires a Concentration check for each power manifested against a DC of 10 + the level of the power the subject attempts to manifest.
 
操控火焰(Control Flames)
  心灵转化系(体质)
  等级:心灵术士2
  异象:听觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  区域:单个非魔法火源,面积最大1平方呎/等级 (见说明)
  持续时间:专注,最长1分钟/等级
  豁免检定:见说明
  异能抗力:不可
  灵能点:3
  你以念动力控制单个火源的强度或移动。基部面积不超过1平方呎/等级的非魔法火源可以被控制,更大面积的火则无法控制。只要维持专注,你就可以随意切换控制哪个火源或控制火源的那种特性,但每轮只能进行一种改变。当停止控制火源时,火焰立即恢复原先的状态(如果没有燃料或被移离原先的基部则熄灭)。
  增大/减小火焰:你可以将火焰的大小增加至多1平方呎/等级。火焰每增大一平方呎,其能够造成的伤害将+1。你可以增加火焰的大小至超出原先的区域,只要不超过本来允许的大小。你可以人为地保持由于没有燃料而本该熄灭的火焰,但将被控制的火焰浸入充足的水中仍会使其熄灭。例如,被燃烧着的油作为目标或有其他着火危险的敌人必须通过反射豁免(DC=15)才能躲过这种灾祸。若豁免检定失败,受害者遭受1d6点伤害。通常受害者每轮可以进行一次反射豁免来熄灭火焰,但正在使用 “操控火焰”的4级心灵术士可以人为地保持火焰不熄并以精神增大它们以使受害者每轮遭受1d6+4点伤害。
  你可以将火焰的面积减小1平方呎/等级。火焰每减小一平方呎,其能够造成的伤害将-1(最小为1)。将火焰的大小减少到零将使其彻底熄灭。
  活化火焰:你可以让火焰象活体生物那样移动。活化的火焰以30呎的速度移动。只要火焰的体积不超过原始体积,它可以有粗略的人形或粗略的其他形状(以“手艺[雕刻]”技能检定成功对抗DM设定的DC则可更加精细)。被移离燃料或原始基部的火焰一旦停止控制就立即熄灭。活化的火焰可以以控制者的基本攻击加值对目标进行接触攻击。成功的攻击将有机会使敌人着火(敌人必须通过反射检定[DC=15]来避免)。通常受害者每轮都可以进行反射豁免以扑灭火焰,否则火焰将在造成1d6点伤害。被活化的火焰命中多次意味着着火的机会更大。多重普通火焰的伤害累计,但受害者每轮进行一次豁免检定,通过则熄灭所有火焰。可以将控制从活化的火焰切换到点着的火焰上(这将导致敌人无法进行之後的反射豁免)。
 
Control Flames
  Psychokinesis (Con)
  Level: Psion 2
  Display: Au
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Area: One nonmagical fire source up to 1 sq. ft./level (see text)
  Duration: Concentration, up to 1 minute/level
  Saving Throw: See text
  Power Resistance: No
  Power Points: 3
  You pyrokinetically control the intensity or movements of one fire source. A nonmagical fire source can be controlled if its bed or base is equal to or less than 1 square foot/level; larger fires cannot be controlled. You can freely switch control between fire sources, or change the character of control while you maintain concentration, but only one specified change can be made to one fire source in a round. When control over a fire source lapses, that fire immediately returns to its original state (or goes out if it has no fuel or has been moved beyond its original bed).
  Increase/Decrease Flame: You can increase a fire’s size by up to 1 square foot/level. Each 1-square-foot expansion increases the potential damage the flames can deal by +1. You can increase a fire’s size beyond the original area, as long as it was equal to or smaller than the allowed size to begin with. You can artificially keep a fire burning that would normally expire for lack of fuel, but dousing a controlled fire in sufficient water still puts it out. For instance, an opponent targeted by burning oil or otherwise at risk of catching fire must succeed at a Reflex save (DC 15) to avoid this fate. On a failed saving throw, the victim takes 1d6 points of damage. Normally the victim is allowed a Reflex save each round to put out the flames, but a 4th-level psion using control flames can artificially keep the flames alive, and moreover, mentally fan them so that the victim takes 1d6+4 points of damage each round.
  You can decrease the intensity of a flame by 1 square foot/level Bach such decrease in flame intensity causes a -1 reduction to its damage potential (to a minimum of 1 point). Reducing a fire’s size to zero extinguishes it permanently.
  Animate Fire: You can make a fire move as if a living creature. An animated fire moves with a speed of 30 feet. It can have a crude humanoid or crude shape (or something more artistic, with an appropriate Craft [sculpting] check against a DC set by the DM), as long as the fire’s overall volume does not exceed its original volume. A fire that moves away from its fuel or its original bed dies as soon as control over it lapses. The animated fire can attack a target using the controller’s base attack bonus to deliver touch attacks. A successful attack has a chance to set the foe on fire (the foe must roll a Reflex save [DC 15] to avoid this). Normally the victim is allowed a Reflex save each round to put out the flames; otherwise the fire burns for another 1d6 points of damage. Additional hits by the animated fire mean additional chances of ignition. The damage from multiple normal fires stacks, but the victim gets a saving throw each round to negate each fire. It is possible to switch control from the animated fire to intensify flames that are already burning (thus denying the foe Reflex saves after the first).
 
操控光亮(Control Light)
  心灵转化系(体质)
  等级:心灵术士1
  异象:听觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  区域:9个棱长10呎的立方区域,每等级再增加3个棱长10呎的立方区域
  持续时间:专注,最长1分钟/等级
  豁免检定:见说明
  异能抗力:不可
  灵能点:1
  你操控区域的环境亮度。你可以将一块区域的总亮度增强或减弱至多每显能者等级20%。这种增强和减弱大体上会使依赖光线的人物或生物的视觉距离按同样的比例增减。例如,人类在火把的光亮下可以看见30呎远。如果用“操控光亮”将亮度增强20%,在异能影响区域内,人类将能见看36呎远,而精灵(有昏暗视觉)能看见72呎远。如果你将亮度减弱100%(在不低于5级时才能做到),即使拥有昏暗视觉的人在受影响的区域内也会目盲。这种亮度的改变可以是逐渐的,也可以是突然的。
  环境亮度每减弱40%,在区域内进行“躲藏”检定就有+1环境加值。你可以将区域内的环境亮度增强为“眩目强光”,使区域内所有强韧豁免失败的正常视觉的生物目盲1轮。
 
Control Light
  Psychokinesis (Con)
  Level: Psion 1
  Display: Au
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Area: 9 10-ft. cubes + 3 1 0-ft. cubes/level
  Duration: Concentration, up to 1 minute/level
  Saving Throw: See text
  Power Resistance: No
  Power Points: 1
  You manipulate ambient light levels within the area. You can increase or decrease total illumination in an area by up to 20% per manifester level This increases or decreases overall effective range of vision for characters and creatures dependent on light by the same percentage. For instance, a human can see 30 feet with the light of a torch. If control light is used to increase illumination by 20%, humans can see 36 feet and elves (with low-light vision) can see 72 feet within the power’s area. If you decrease the ambient light in an area by 100% (at 5th level or higher), even those with low-light vision are blinded within the affected area. The change in intensity can be gradual or sudden.
  Decreasing ambient light grants circumstance bonuses to Hide checks in the area by +1 for each 40% graduation. You can increase the ambient light in the area to “blinding intensity”, blinding all normally sighted creatures in the area who fail Fortitude save for 1 round.
 
操控物体(Control Object)
  心灵转化系(体质)
  等级:心灵术士1
  异象:物质
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:一个重量不超过100磅的无人持有的非魔法物体
  持续时间:专注,最长1轮/等级
  豁免检定:无
  异能抗力:不可
  灵能点:1
  你以念动物移的方式给死物“带来生命”。物体不是真正活过来,只是在你的控制下移动。例如,椅子迈足走路,死树曳步移动,石头蹒跚而行。活者的草木不会被这种方式控制,活化物体以及亡灵也是。被控制的物体像木偶一样愚笨地移动。你控制的硬物会发出叽叽嘎嘎、咯吱咯吱或刺耳的声音。物体可以以10呎速度移动。被控制的物体可对敌人进行一次攻击加值为+0的挥击,该攻击造成1d4点钝击伤害。
  注意:你可以尝试“控制”普通的锁,使它以尝试打开自己的方式进行移动。如此使用本异能将给对该锁的“开锁”检定以+4能力加值。
 
Control Object
  Psychokinesis (Con)
  Level: Psion 1
  Display: Ma
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One nonmagical, unattended object weighing up to 100 pounds
  Duration: Concentration, up to 1 round/level
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  You telekinetically “bring to life” inanimate objects. Though not actually alive, objects move under your control. For instance, a chair may walk, a dead tree shuffle, a stone waddle. Live vegetation may not be controlled in this fashion, nor may already animate objects or undead. The controlled object moves like a puppet, with jerky and clumsy movements. If rigid, it makes creaking, groaning, or grating sounds as you control it. The object can move with a speed of 10 feet. A controlled object that attacks an opponent has one slam attack with an attack bonus of +0, dealing 1d4 points of bludgeoning damage.
   Note: You may attempt to “control” a normal lock, making it move in such a way as to attempt to unlock itself. Using this power in this fashion grants a +4 competence bonus on Open Lock checks involving that particular lock.
 
操控阴影(Control Shadow)
  心灵转化系(体质)
  等级:心灵术士0、心灵武士0
  异象:嗅觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:任何物体或生物的影子,总面积不超过100平方呎
  持续时间:专注,最长1分钟/等级
  豁免检定:无
  异能抗力:不可
  灵能点:1
  你控制任何人或物的影子。被控制的影子像木偶一样拙劣地模仿假想的主人的行动,即使该人或物一动不动。你甚至可以将影子移出原位,只要它被投射在异能有效距离内的墙或平面上。
 
Control Shadow
  Psychokinesis (Con)
  Level: Psion 0/Psychic Warrior 0
  Display: 01
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: Shadow cast by any object or creature with a total area of up to 100 sq. ft.
  Duration: Concentration, up to 1 minute/level
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  You control the shadow cast by anyone or anything. The controlled shadow is like a puppet that parodies imagined actions of the object or creature casting the shadow, even if the subject stands still. You can even make the shadow move away from its source, so long as it is cast along a wall or flat surface and remains within range.
 
操控声音(Control Sound)
  心灵转化系(体质)
  等级:心灵术士3
  异象:视觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:一种声音 或 混合的相关声音
  持续时间:专注,最长1分钟/等级
  豁免检定:见说明
  异能抗力:不可
  灵能点:5
  你塑造并改变存在的声音。你可以以某个声音为目标,比如某人的话声或歌声,也可以以一组相关的声音为目标,比如许多雨滴的滴答声或一队行进的士兵的脚步声。轻如响指的声音可以控制,但再轻就不行了。你可以将目标声音替换成你听过的任何非魔法声音。你可以将说话者的词句改成含糊不清的呓语或者其他词句(然而说话者发现说出来的每个词都不是原词时通常都会停下来)。如果你打算精确复制特定个体的嗓音或者天生恐怖的声音(比如龙的咆哮),你必须使用有+5环境加值的“唬骗”检定成功击败对方的“察言观色”检定以避免被识破。
  你可以将某声音完全压制住,或将其放大至能够粉碎非魔法的水晶、玻璃、陶瓷物体(药瓶、酒瓶、扁瓶、水瓮、镜子等等)。当声音以此法破环性地放大时,原声音3呎内所有适当的物品都被粉碎成小片。重量超过每显能者等级1磅的物体不被影响。作为另一种选择,你可以调节声音使其只影响单个重量不超过每显能者等级10磅的适当材料制成的物体,只要该物体在原声音5呎范围内。原声音5呎内任何重量的水晶生物都受到每显能者等级1d6点伤害(最多10d6)。
 
Control Sound
  Psychokinesis (Con)
  Level: Psion 3
  Display: Vi
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One sound or mixture of related sounds
  Duration: Concentration, up to 1 minute/level
  Saving Throw: See text
  Power Resistance: No
  Power Points: 5
  You shape and alter existing sounds. You can target one sound, such as a person speaking or singing, or a group of related sounds, such as the patter of many raindrops or the tramp of soldiers passing by. A sound as quiet as a snapping finger can be controlled, but no quieter. You can substitute any nonmagical sound you’ve heard for the target sound. For instance, you could replace the sound of a dragon’s snores with the sound of a trickling waterfall. You can change the words of a speaker into inarticulate babble or into other words entirely (though a speaker generally winds to a halt when every word comes out as something unintended). If you attempt to exactly duplicate the voice of a specific individual, or an inherently terrifying sound (such as a dragon’s roar), you must succeed at a Bluff check with a +5 circumstance bonus opposed by the defender’s Sense Motive check to avoid arousing suspicion.
  You can muffle a sound all the way to nothing, or magnify a sound to such loudness that it can shatter nonmagical objects of crystal, glass, ceramics, or porcelain (vials, bottles, flasks, jugs, mirrors, and so forth). When a sound is destructively magnified in this manner, all applicable objects within a 3-foot radius of the originating sound are smashed into dozens of pieces. Objects weighing more than 1 pound per manifester level are not affected. Alternatively, you can modulate a sound so that it affects only a single item of the appropriate material weighing up to 10 pounds per manifester level, if within 5 feet of the originating sound. Crystalline creatures of any weight take 1d6 points of damage per manifester level (maximum 10d6) if within 5 feet of the originating sound.
 
造粮术(Create Food and Water)
  心灵创造系(智力)
  等级:心灵术士3
  异象:听觉、物质
  显能时间:10分钟
  距离:近距 (25呎+5呎/2等级)
  效果:每等级能够喂饱三个人或一匹马一天的粮食与水
  持续时间:1天 (见说明)
  豁免检定:无
  异能抗力:不可
  本异能可造出你想要的便餐,虽然营养丰富,但平淡无味。这些食物在24小时後就会腐烂不能食用。造粮术造出的饮水如同洁净的雨水,这些水不会如食物一样腐坏。
 
Create Food and Water
  Metacreativity (Int)
  Level: Psion 3
  Display: Au, Ma
  Manifestation Time: 10 minutes
  Range: Close (25 ft. + 5 ft./2 levels)
  Effect: Food and water to sustain three humans or one horse/level for 1 day
  Duration: 1 day (see text)
  Saving Throw: None
  Power Resistance: No
  The food that this power fashions is simple fare of your choice --- highly nourishing, if rather bland. The food decays and becomes inedible within 24 hours. The water created by this power is just like clean rain water. The water doesn’t go bad as the food does.
 
创造声音(Create Sound)
  心灵转化系(体质)
  等级:心灵术士1
  异象:视觉
  显能时间:单动作
  距离:近距 (25呎+5呎/2等级)
  效果:声音 (见说明)
  持续时间:1轮/等级 (解消)
  豁免检定:无
  异能抗力:不可
  灵能点:1
  你创造出的声音出现、後退、前进或停在原地。你在展现本异能时可以选择创造的声音的类型,之後就不能更改其基本特性了。声音的音量依赖于你的等级。你可以制造相当于每显能者等级四个普通人类的音量(最多二十人)。说话、唱歌、喊叫、走路、行军或奔跑都可以被创造。只要在音量限制内,声音实际上可以是任何类型的。一大群老鼠奔跑尖叫的音量约等于八个人类奔跑喊叫。狮子的咆哮约等于十六个人类的音量,而凶暴猫的咆哮相当于二十个人的音量。如果你希望产生特定的讯息,那么只能制造少量的词语,这些词语将被不断重复,直到持续期满或被解消。如果你打算复制特定个体的嗓音或天生恐怖的声音(比如龙的咆哮),你必须使用有+2环境加值的“唬骗”检定成功击败对方的“察言观色”检定以避免被识破。“创造声音”可被用来作为“操控声音”的基础。
 
Create Sound
  Psychokinesis (Con)
  Level: Psion 1
  Display: Vi
  Manifestation Time: 1 action
  Range: Close (25 ft. + 5 ft./2 levels)
  Effect: Sounds (see text)
  Duration: 1 round/level (D)
  Saving Throw: None
  Power Resistance: No
  Power Points: 1
  You create a volume of sound that arises, recedes, approaches, or remains at a fixed place. You choose what type of sound the power creates when first manifesting it and cannot thereafter change its basic character. The volume of sound created, however, depends on your level. You can produce as much noise as four normal humans per manifester level (maximum twenty humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise produced can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire cat is equal to the noise from twenty humans. If you wish to create a specific message, only a few words can be created, and they repeat over and over until the duration expires or is dismissed. If you attempt to exactly duplicate the voice of a specific individual or an inherently terrifying sound (such as a dragon’s roar), you must succeed at a Bluff check with a +2 circumstance bonus opposed by the defender’s Sense Motive check to avoid arousing suspicion. Create sound can be used as a basis for control sound effects.
 
呼吸危机(Crisis of Breath)
  心灵附魔系(魅力)[胁迫、影响心灵]
  等级:心灵术士3
  异象:听觉
  显能时间:单动作
  距离:中距 (100呎+10呎/等级)
  目标:一个体型不超过超大型的生物
  持续时间:2轮/等级
  豁免检定:意志,通过则无效
  异能抗力:可
  灵能点:5
  你强迫受术者呼出他肺中所有的空气,从而打破受术者的正常呼吸循环。异能持续期间受术者的肺将不会自主的吸气。有意识的调整自己呼吸(试图重新得到一些空气)的受术者因呼吸困难而在每一轮内都只能作一个部分动作。
  受到影响的生物也可以选择正常行动,但是这样做的每个回合都冒着因缺氧而休克的危险。他必须在每个无呼吸的回合成功通过体质检定(DC=10)才能保持清醒。每经过一个无呼吸回合,该DC便会+1,不过一次正常呼吸可以让此DC由10开始重新累计。
  如果受术者的体质检定失败,他将立即瘫痪(生命值为0)。而在下个回合他的生命值下降为-1并昏迷,除非异能在此之前结束。如果异能仍在持续,受术者将在第三个回合死亡。
 
Crisis of Breath
  Telepathy (Cha) [Compulsion, Mind-Affecting]
  Level: Psion 3
  Display: Au
  Manifestation Time: 1 action
  Range: Medium (100 ft. + 10 ft./level)
  Target: One creature of Huge size or smaller
  Duration: 2 rounds/level
  Saving Throw: Will negates
  Power Resistance: Yes
  Power Points: 5
  You compel the subject to purge its entire store of air in one explosive exhalation, and thereby disrupt the subject’s autonomic breathing cycle. The subject’s lungs do not automatically breathe in again while the power’s duration lasts. Those who choose to consciously control their breathing each round (in an attempt to regain some air) are limited only to partial actions during that round as they gasp for breath.
  Affected creatures can choose to take action normally, but each round they do so they risk blacking out from lack of oxygen. They must succeed at a Constitution check (DC 10) every round that passes without a breath to remain conscious. Every round that goes by without a breath, the DC increases by 1, but the DC drops back to 10 if a normal breath is taken.
  If a subject fails a Constitution check, it is staggered (0 hp). The following round it drops to -1 hit points and is dying, unless the duration lapses first. Failing a lapse in the power’s duration, the subject dies on the third round.
责任编辑: dexter_yy

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