灵能物品说明
PSIONIC ITEM DESCRIPTIONS
以下部分将先概括描述灵能物品的一般类型,例如防具或灵纹,再对具体物品做描述。
In the following sections, each general type of psionic item, such as armor or psionic tattoos, gets an overall description, followed by descriptions of specific items.
概括描述包括启动方式、随机产生和其他资料。某些类型的灵能物品会给出典型实例的AC、硬度、生命值和破坏DC。此AC是假定该物品无人持用且由于有效敏捷值为0带来的-5减值。若有生物持用该物品,使用该生物的敏捷调整值代替上述-5减值。
General descriptions include notes on activation, random generation, and other material. The AC, hardness, hit points, and break DC are given for typical examples of some types of psionic items. The AC assumes that the item is unattended and includes a -5 penalty for the item’s effective Dexterity of 0. If a creature holds the item, use the creature’s Dexterity modifier in place of the -5 penalty.
某些仅仅简单储有异能的物品个体没有完整的说明,参考第五章“异能详述”中的异能说明便可。假设异能以所需最低等级展现,除非你由于某些原因而刻意提高。但你这么做将增加物品的费用,见《地下城主指南》第八章的表8-40,分别用“异能”和“显能者等级”相应替换“法术”和“施法者等级”。然而,提升显能者等级通常是为了威力,例如“星质构装体”的持续时间随显能者等级增加。
Some individual items, notably those that simply store psionic powers and nothing else, don’t get full-blown descriptions. Simply reference the power’s description in Chapter 5: Powers. Assume that the power is manifested at the minimum level required to manifest it, unless you choose to make it higher for some reason. Doing so increases the cost of the item; see Table 8-40 in Chapter 8 of the DUNGEON MASTER’s Guide, substituting “power” for “spell” and “manifester level” for “caster level” as appropriate. However, raising the manifester level is common for powers such as astral construct, the duration of which increases with the level of the manifester.
有些物品会详细说明能力细节,并会在说明的最後总结以下各项。
Items with full descriptions have their abilities detailed, and each of the following aspects of the item is summarized at the end of the description.
显能者等级:制造者的显能者等级(或置入其中的异能的显能者等级,若低于制造者的真实显能者等级)。显能者等级影响物品的豁免检定加值、距离和其他与等级相关的方面,还决定该物品受到“消解灵能”或类似影响时表现的等级。
Manifester Level: The level of the creator (or the manifester level of the psionic powers placed within the item, if lower than the actual level of the creator). The manifester level provides the item’s saving throw bonus, as well as range and other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a negate psionics power or similar situation.
先决条件:人物必须符合这些条件才能制造该物品。先决条件包括专长、异能和各种条件,例如等级、阵营和种族。物品制造的先决条件的更多内容,见《地下城主指南》第八章的“先决条件”。
Prerequisites: The requirements that must be met in order for a character to make the item. These include feats, psionic powers, and miscellaneous requirements such as level, alignment, and race or kind. For more about item creation prerequisites in general, see Prerequisites in Chapter 8 of the DUNGEON MASTER’s Guide.
交易价格:购买该物品的参考价格,随机物品列表中都有交易价格以便参考。可用制造物品专长制作的物品的交易价格通常等于底价加法术成分费(特殊材料或经验值费用)。
Market Price: The going rate if a character wants to buy the item. Market price is also included on the random tables for easy reference. The market price for an item that can be constructed with the item creation feats is usually equal to the base price plus the price for any components (special materials or experience point expenditure).
重要说明:所有给出的灵能物品交易价格都假定其制造者在制作时使用别出心裁专长(见第三章“专长”),除非另外注明。
Important: All market prices given for psionic items assume that the item’s creator used the Metacreative feat (see Chapter 3: Feats) in its construction, unless noted otherwise.
制造费用:制造该物品花费的金币与经验值。仅当法术成分(材料或经验值)使物品的交易价格高于底价时才列出此项。此时其制造费用等于底价加法术成分费用。无需法术成分的物品没有“制造费用”项目,此时交易价格和底价相同。制造费用为交易价格一半的金币和交易价格1/25的经验值。
Cost to Create: The cost in gp and XP to create the item. This entry appears only for items with components (material or XP) that make their market prices higher than their base prices. The cost to create includes the costs derived from the base cost plus the cost of the components. Items without components do not have a “Cost to Create” entry. For them, the market price and base price are the same. The cost in gp is half the market price, and the cost in XP is 1/25 the market price.
重量:“─”表示该物品的重量不值一提。
Weight: An entry of “—” indicates an item that has no weight worth noting.
随机灵能物品
RANDOM PSIONIC ITEMS
《地下城主指南》第七章中的表7-4给出了发现次级、中级和高级魔法物品的几率,通过该书中的表8-2可进一步确定种类。你可以使用下表替换为相似能力的灵能物品,或简单地挑一个恰当类型的物品。若物品有使用次数,随机决定剩余次数。
Table 7-4 in Chapter 7 of the DUNGEON MASTER’s Guide gives the chances of discovering minor, medium, and major magic items, whose nature is determined from Table 8-2 in that book. You can substitute psionic items of similar potency by using the table below instead, or simply pick an item of the appropriate type. If the item has charges or uses, coil randomly to determine how many it has.
表7-2:产生随机灵能物品
───────────────────────────────────
次级 中级 高级 物品
───────────────────────────────────
01─02 01─05 01─05 盔甲(表7-3)
03─04 06─10 06─10 盾牌(表7-4)
05─06 11─15 11─15 近战武器(表7-5)
07─09 16─20 16─20 远程武器(表7-6)
10─40 21─40 21─35 灵纹(表7-11)
41─46 41─50 36─45 灵容(表7-7)
47─81 51─68 46─75 灵能石(表7-9、7-10)
82─91 69─83 76─80 灵杖(表7-8)
92─100 84─100 81─100 灵物(表7-12)
───────────────────────────────────
TABLE 7-2: RANDOM PSIONIC ITEM GENERATION
─────────────────────────────
Minor Medium Major Item
─────────────────────────────
01--02 01--05 01--05 Armor (Table 7-3)
03--04 06--10 06--10 Shields (Table 7-4)
05--06 11--15 11--15 Melee weapons (Table 7-5)
07--09 16--20 16--20 Ranged weapons (Table 7-6)
10--40 21--40 21--35 Psionic tattoos (Table 7-11)
41--46 41--50 36--45 Crystal capacitors (Table 7-7)
47--81 51--68 46--75 Power stones (Tables 7-9, 7-10)
82--91 69--83 76--80 Dorjes (Table 7-8)
92--100 84--100 81--100 Universal items (Table 7-12)
─────────────────────────────