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Great Dismal Library

你说不清这到底是一座图书馆还是一座寺庙。高大紧闭的窗户,昏暗摇烁的烛光,穿着长袍戴着罩帽的管理员让你想起印记城里的Dustman,

阿斯特纽斯在帕兰萨斯图书馆里记载过去和现在,智者阿兰多在烛堡里撰写未来,苦力们在大阴暗图书馆里挖坑......呃,是的,这些僧侣似的家伙都被称作“苦力众”,他们喜欢在图书馆里四处挖坑,有些良心没有泯灭的家伙过些时候会主动把坑填上,但大多数坑就这么放在那,有时两个苦力会挖到同一个坑里,他们管这个叫“撞车”......

好罢不管那些乱七八糟的事,这地方就实在太暗了!你决定先向管理员们提出这个意见,很快你得到了答复:请自行调节显示器的亮度和对比度,建议购买非礼扑LightFrame系列产品.......

 

 
 




 
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最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第七章·灵能物品
《心灵异能手册》第七章·灵能物品
日期:2004-08-23  作者:Andor  来自:  点击: 10578
 
 

 

防具
 防具
ARMOR AND SHIELDS
 
  通常,灵能防具和等价的魔法物品相同,包括增强加值、类加和相关的其他基本能力。增强加值就是增强加值,不管是魔法还是灵能带来的。见《地下城主指南》第八章的表8-3及附文,需要时用“灵能”替换“魔法”。灵能防具的与其魔法对应物不同的特殊能力将在本节说明。
  In general, psionic armor and shields follow the rules for the equivalent magic items, as far as enhancement bonuses, stacking, and other base abilities are concerned. An enhancement bonus is an enhancement bonus, regardless whether magic or psionics created it. See Table 8-3 in Chapter 8 of the DUNGEON MASTER’s Guide and the accompanying text, substituting “psionic” for “magic” as necessary. The specific powers of psionic armor and shields diverge from their magical counterparts, however, and are described in this section.
 
  灵能防具和标准及魔法等价品不同之处是每一块结构都嵌入了水晶。特别强力的防具可能完全由明亮色调的或透明的水晶组成。
  Psionic armor and shields differ from standard and magical equivalents in that every piece incorporates one or more crystals into its construction. Particularly powerful armor and shields may be entirely composed of brightly hued or transparent crystal.
 
  随机产生:随机产生灵能防具请参考《地下城主指南》第八章并相应选取表8-4或8-5进行掷骰,然後回到本节并选取以下相应的表(表7-3“盔甲特殊能力”或表7-4“盾牌特殊能力”)掷骰。
  Random Generation: To generate psionic armor and shields randomly, consult Chapter 8 of the DUNGEON MASTER’s Guide and roll on Table 8-4 or Table 8-5 as appropriate. Then return to this section and roll on the appropriate table below (Table 7-3: Armor Special Abilities or Table 7-4: Shield Special Abilities).
 
表7-3:盔甲特殊能力
───────────────────────────────────
次级     中级     高级     特殊能力   交易价格调整*
───────────────────────────────────
01─30  01─05  01─05  着陆     +1加值
─      06─07  06─07  次级固命   +1加值
31─52  08─19  09     浮力     +1加值
53─74  20─30  10─11  提速     +1加值
75─96  31─49  12─14  视域     +1加值
─      50     15─16  抗能(13) +2加值
─      51─60  17─21  穿墙     +3加值
─      ─      22─23  水晶     +3加值
97─98  61─65  24─27  中级固命   +3加值
─      66     28─29  抗能(15) +3加值
─      67─71  30─31  护心     +3加值
─      72─76  32─41  连心     +3加值
─      77─81  42─51  消隐     +3加值
─      82─86  52─61  星质     +3加值
─      87─91  62─64  搬运     +3加值
─      92─94  65─67  抗能(17) +4加值
─      95     68─69  辐射     +5加值
─      96─98  70─72  高级固命   +5加值
─      ─      73─74  抗能(19) +5加值
99─100 99─100 75─100 重掷两次※
───────────────────────────────────
*和《地下城主指南》第八章中的表8-3的结果相加以决定总交易价格。
※如果两次掷得相同特殊能力,则只算其一。若掷得同类特殊能力的不同版本,则只得到较好者。
 
{ Andor注:
附表:防具的灵能能力和魔法能力对应表
───────────────────────────────────────────
灵能能力 魔法能力
───────────────────────────────────────────
固命   护命(Fortification)
抗能   抗法(Spell Resistance)
辐射   综合抗酸、抗寒、抗火、抗电和抗音(Acid/Cold/Fire/Lightning/Sonic Resistance)
───────────────────────────────────────────
}
 
TABLE 7-3: ARMOR SPECIAL ABILITIES
────────────────────────────────
              Special         Market Price
Minor  Medium  Major  Ability         Modifier*
────────────────────────────────
01--30  01--05  01--05  Landing         +1 bonus
--    06--07  06--07  Reinforcement, minor  +1 bonus
31--52  08--19  09    Floating        +1 bonus
53--74  20--30  10--11  Quickness        +1 bonus
75--96  31--49  12--14  Sight          +1 bonus
--    50    15--16  Power resistance (13)  +2 bonus
--    51--60  17--21  Phasing         +3 bonus
--    --    22--23  Crystalline       +3 bonus
97--98  61--65  24--27  Reinforcement, medium  +3 bonus
--    66    28--29  Power resistance (15)  +3 bonus
--    67--71  30--31  Mindarmor        +3 bonus
--    72--76  32--41  Linked         +3 bonus
--    77--81  42--51  Vanishing        +3 bonus
--    82--86  52--61  Ectoplasmic       +3 bonus
--    87--91  62--64  Aporter         +3 bonus
--    92--94  65--67  Power resistance (17)  +4 bonus
--    95    68--69  Radiant         +5 bonus
--    96--98  70--72  Reinforcement, greater +5 bonus
--    --    73--74  Power resistance (19)  +5 bonus
99--100 99--100 75--100 Roll twice again**
────────────────────────────────
*Add to enhancement bonus on Table 8-3 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.
 
表7-4:盾牌特殊能力
──────────────────────────────────
次级    中级     高级     特殊能力   交易价格调整*
──────────────────────────────────
01─30 ─      ─      鼓舞     +1加值
31─50 ─      ─      远程     +1加值
51─60 ─      ─      次级固命   +1加值
61─99 01─10  ─      思维堡垒   +2加值
─     11─16  01─15  厌恶     +2加值
─     17─20  16─20  抗能(13) +2加值
─     21─25  21─25  墙壁     +3加值
─     26─30  26─35  中级固命   +3加值
─     31─40  36─38  护心     +3加值
─     41─50  39─41  连心     +3加值
─     51─60  42─44  消隐     +3加值
─     61─70  45─47  显能     +3加值
─     71─80  48─50  搬运     +3加值
─     ─      51─55  抗能(15) +3加值
─     ─      56─60  抗能(17) +4加值
─     ─      61─65  高级固命   +5加值
─     81─90  66─70  时隙     +5加值
─     ─      71─80  抗能(19) +5加值
100   91─100 81─100 重掷两次※
──────────────────────────────────
*和《地下城主指南》第八章中的表8-3的结果相加以决定总交易价格。
※如果两次掷得相同特殊能力,则只算其一。若掷得同类特殊能力的不同版本,则只得到较好者。
 
TABLE 7-4: SHIELD SPECIAL ABILITIES
────────────────────────────────
              Special         Market Price
Minor  Medium  Major  Ability         Modifier*
────────────────────────────────
01--30  --    --    Hearten         +1 bonus
31--50  --    --    Ranged         +1 bonus
51--60  --    --    Reinforcement, light  +1 bonus
61--99  01--10  --    Thought bastion     +2 bonus
--    11--16  01--15  Averter         +2 bonus
--    17--20  16--20  Power resistance (13)  +2 bonus
--    21--25  21--25  Wall          +3 bonus
--    26--30  26--35  Reinforcement,moderate +3 bonus
--    31--40  36--38  Mindarmor        +3 bonus
--    41--50  39--41  Linked         +3 bonus
--    51--60  42--44  Vanishing        +3 bonus
--    61--70  45--47  Manifester       +3 bonus
--    71--80  48--50  Aporter         +3 bonus
--    --    51--55  Power resistance (15)  +3 bonus
--    --    56--60  Power resistance (17)  +4 bonus
--    --    61--65  Reinforcement, heavy  +5 bonus
--    81--90  66--70  Time buttress      +5 bonus
--    --    71--80  Power resistance (19)  +5 bonus
100   91--100 81--100 Roll twice again**
────────────────────────────────
*Add to enhancement bonus on Table 8-3 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.
 
  特殊性质:掷百分骰。01表示该物品是智能的,02--31表示命令思想(如果有的话)被灌输在物品中并会自动耳语到获得它的使用者脑中,32--100表示没有特殊性质。
  Special Qualities: Roll d%. An 01 result indicates the item is intelligent, a 02--31 result indicates that the command thought (if any) is psionically encoded and whispers itself into the user’s mind on acquisition, and 32--100 indicates no special qualities.
 
  智能物品有特殊能力,有时会有非凡能力和特殊意图。使用《地下城主指南》第八章中的角色来定义智能物品,按需要用显能替换施法。无论如何,智能物品该有独特的风格——别害怕给它心灵能力。例如,一个灵能头盔可以有权自己展现异能:心灵创造、心灵预言和心灵附魔系都是可能的(关键属性为物理属性的能系则不行)。或者一面盾牌可以对抗特定的灵能生物(例如吉斯彦克人)时给予额外的保护。
  Intelligent items have extra abilities and sometimes also extraordinary powers and special purposes. Use the roles in Chapter 8 of the DUNGEON MASTER’s Guide for defining intelligent items, substituting psionic manifestation for spellcasting as required. However, an intelligent item should have a unique flavor—don’t be afraid to give it interesting psionic capabilities. For example, a psionic helmet might have the ability to manifest psionic powers in its own right: Metacreativity, Telepathy, and Clairsentience are all possible (disciplines keyed to physical abilities such as Strength are not eligible). Or a shield could grant additional protection against specified psionic beings, such as githyanki.
 
 
防具特殊能力说明
Armor and Shield Special Abilities Descriptions
 
  许多灵能防具只有增强加值。拥有特殊能力的防具将在这里详述。有特殊能力的防具必须至少有+1增强加值。
  Most psionic armor and shields only have enhancement bonuses. Such items can also have the special abilities detailed here. Armor or a shield with a special ability must have at least a +1 enhancement bonus.
 
 
  搬运:以一个移动等效动作,该防具立即如同“任意门”异能那样将穿戴者及其装备转移到800呎内的任意地点,只要他能看见或指明该地点。该防具每日可如此传送穿戴者两次。
  Aporter: As a move-equivalent action, this suit of armor or shield instantly transports the wearer and her equipment to any spot within 800 feet that she can visualize or specify, as the dimension door power. The armor or shield can transport the wearer in this fashion twice per day.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“任意门”;交易价格:+3加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, dimension door; Market Price: +3 bonus.
 
 
  厌恶:通过命令,每日最多三次,穿戴者指定的生物必须通过意志检定(DC=13)否则将对持用者(其实是盾牌本身)产生强烈的嫌恶,并且不愿进入他周围30呎内。如同“厌恶术”异能,这是影响心灵的强迫效果。
  Averter: On command, up to three times per day, any creature to whom the wearer presents this shield must succeed at a will save (DC 13) or be overcome by a powerful aversion to the wielder (actually the shield), and will not approach within 30 feet. This is a mind-affecting compulsion effect, as the aversion power.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“厌恶术”;交易价格:+2加值。
  Manifester Level: 12th; Prerequisites: craft Psionic Arms and Armor, aversion; Market Price: +2 bonus.
 
 
  水晶:该盔甲完全由水晶制成,然而其拥有同类盔甲的一切性质。闪烁的光芒使穿戴者及其盔甲看起来“模糊”,使穿戴者得到半隐蔽。该隐蔽使对手每次攻击有20%失手率。
  Crystalline: This armor is made completely of crystal, although it possess all the qualities of armor of its type. Gleams and flashes within the crystal give the wearer and his armor a “fuzzy” appearance, granting the wearer one-half concealment. This concealment translates into a 20% miss chance for each attack.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“移位术”;交易价格:+3加值。
  Manifester Level: 15th; Prerequisites: Craft Psionic Arms Armor, displacement; Market Price: +3 bonus.
 
 
  星质:以一个移动等效动作,该盔甲每日将自身、其穿戴者及其装备转化为星质形态最多15分钟,如同异能“星质形态”(细节请参阅第五章“异能详述”中的条目)。穿戴者在该半流体形态下获得20/+1的伤害减免。穿戴者可以呈现星质形态最多5分钟,但即使是花在星质形态上的一轮也要计入。
  Ectoplasmic: As a move-equivalent action, this armor converts itself, its wearer, and all the wearer’s equipment into ectoplasmic form for up to 15 minutes per day, similar to the power ectoplasmic form (see the entry in Chapter 5: Powers for more details). In this semiliquid state the wearer gains damage reduction 20/+1. The wearer can take on ectoplasmic form in increments of up to 5 minutes, but even 1 round spent in ectoplasmic form counts as one such increment.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”、“星质形态”;交易价格:+3加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, ectoplasmic form; Market Price: +3 bonus.
 
 
  浮力:在水或类似液体中该盔甲的灵能浮力抵消穿戴该盔甲的游泳检定减值。此外,该盔甲还为游泳检定提供+4环境加值。
  Floating: This armor is psionically buoyant in water or similar liquid, negating the normal Swim check penalty for wearing armor. Additionally, it grants a +4 circumstance bonus on Swim checks.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“漂浮术”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, float; Market Price: +1 bonus.
 
 
  鼓舞:该盾牌每日在命令下给予持用者最多5点暂时生命值。这些暂时生命值在4分钟後消失。穿戴者随时可以以即时动作启动该能力。
  Hearten: This shield grants the owner up to 5 temporary hit points per day on command. These temporary hit points fade after 4 minutes. The wearer can activate this power as a free action at any time.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“魄力术”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, verve; Market Price: +1 bonus.
 
 
  着陆:有该能力的盔甲看起来很普通。然而穿戴者坠落时自动忽略最初20呎的伤害。不管从多高的地方坠落,穿戴者始终双脚落地。
  Landing: A suit of armor with this capability appears normal. The wearer, however, automatically ignores any damage dealt by the first 20 feet of a fall. Regardless of the height of the fall, the wearer always lands on her feet.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“猫落术”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, catfall; Market Price: +1 bonus.
 
 
  连心:该防具的穿戴者与10哩内的其他连心防具穿戴者形成心灵联结。该能力其他方面和“连心术”异能相似。
  Linked: The wearer of this armor or shield forms a telepathic bond with other wearers of linked armor or shields within 10 miles. This ability is otherwise similar to the mindlink power.
 
  显能者等级:6;先决条件:“制造灵能武器及防具”、“连心术”;交易价格:+3加值。
  Manifester Level: 6th; Prerequisites: Craft Psionic Arms and Armor, mindlink; Market Price: +3 bonus.
 
 
  显能:该盾牌至少有一种有每日次数限制的其他特殊能力。持用者可以比正常次数更频繁地使用那种能力。持用者每次进行额外使用都需要以一个标准动作支付5灵能点。
  Manifester: This shield must have at least one other special quality with a specified number of uses per day. It allows the wielder to use that ability more often than otherwise allowed. For each additional use, the wielder pays 5 power points as a standard action.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“心灵手术”;交易价格:+4加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, psychic chirurgery; Market Price: +4 bonus.
 
 
  护心:该防具使穿戴者对抗影响心灵和/或强迫性异能时意志豁免检定有+4加值。
  Mindarmor: This armor or shield grants the wearer a +4 bonus on Will saving throws to resist all mind-affecting and/or compulsion powers.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“消解灵能”;交易价格:+3加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, negate psionics; Market Price: +3 bonus.
 
 
  穿墙:该盔甲的穿戴者可以穿越木头、灰泥或石墙,但不包括其他材质。该穿戴者每日可以总共穿越60呎距离,可以随意将该距离分成很多小段或者作为一整段使用。超过每日使用距离的穿戴者将从该材料的进入处被弹出,仆倒在无法穿越的墙壁前。
  Phasing: The wearer of this armor can move through wooden, plaster, or stone walls, but not other materials. Each day, the wearer can pass through a total length of 60 feet, breaking this distance up into several smaller passages or one long one, as desired. A wearer who exceeds this daily allotment is ejected from the material at the point of entry, ending up prone in front of the now impassible wall.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“相位门”;交易价格:+3加值。
  Manifester Level: 15th; Prerequisites: Craft Psionic Arms and Armor, phase door; Market Price: +3 bonus.
 
 
  抗能:穿戴有该能力的盔甲时会获得心灵异能抗力。对于不同的盔甲,心灵异能抗力可能为13、15、17或19。
  Power Resistance: This ability grants the armor’s wearer power resistance while the armor is worn. The power resistance can be PR 13, PR 15, PR 17, or PR 19, depending on the armor.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“异能抗力”;交易价格:+2加值(PR 13)、+3加值(PR 15)、+4加值(PR 17)、+5加值(PR 19)。
  Manifester Level: 15th; Prerequisites: craft Psionic Arms and Armor, power resistance; Market Price: +2 bonus (PR 13); +3 bonus (PR 15); +4 bonus (PR 17); +5 bonus (PR 19).
 
 
  提速:该盔甲使穿戴者的速度增加5呎。如此,正常着甲速度为20呎的人物穿戴“提速盔甲”时能以25呎速度移动。
  Quickness: This armor increases the wearer’s speed by 5 feet. Thus, a character whose normal speed in armor is 20 feet moves 25 feet in armor of quickness.
 
  显能者等级:4;先决条件:“制造灵能武器及防具”、“速度爆发”;交易价格:+1加值。
  Manifester Level: 4th; Prerequisites: Craft Psionic Arms and Armor, burst; Market Price: +1 bonus.
 
 
  辐射:穿戴者对抗能量攻击(强酸、寒冷、电击、火焰和音波)时获得10点能量抗力。该盔甲每轮吸收这些攻击的最初10点伤害并持续发光等同所吸收的伤害点数的回合数,光亮强度足以照亮60呎半径的区域。
  Radiant: The wearer gains energy resistance 10 against energy attacks (acid, cold, electricity, fire, and sonic). The armor absorbs the first 10 points of damage dealt by any such attack, causing it to shine for a number of rounds equal to the points of damage absorbed. This light is sufficient to illuminate a 60-foot-radius area.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“能量障壁”;交易价格:+5加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, energy barrier; Market Price: +5 bonus.
 
 
  远程:该盾牌的持用者可以在战斗中将其掷出,射程单位按30呎计算。该盾牌在空中被完全视为远程武器,并且无相应专长者不可格挡或攫取之。无论持用者体型,小盾牌造成1d6点伤害儿大盾牌则是1d8。持用者的力量调整值(若目标在30呎内)和盾牌的增强加值加在基本伤害上。
  Ranged: The wielder of this shield can throw it in combat, with a range increment of 30 feet. While in the air, the shield is treated in all ways as a ranged weapon and cannot be blocked or grabbed except by appropriate feats. No matter the size of the wielder, a small shield deals 1d6 points of damage and a large one 1d8. The wielder’s Strength modifier (if within 30 feet of the target) and the shield’s enhancement bonus, if any, add to the base damage.
 
  无论是否命中目标,该盾牌从空中返回将其扔出的持用者手中。该盾牌在持用者做下一个移动等效动作时返回,持用者可以在盾牌返回过程中做一个移动等效动作。如果没有清楚的返回路线,盾牌将落在地上。
  Whether it misses or strikes its target, the shield returns through the air to the wielder that threw it. It returns on the next move-equivalent action of the wielder, who can also take a move-equivalent action as the shield returns. If no clear route exists back to the wielder, the shield falls to the ground.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“隔空之手”;交易价格:+1加值。
  Manifester Level: 5th; Prerequisites: craft Psionic Arms and Armor, far hand; Market Price: +1 bonus.
 
 
  固命:这种防具会产生有效保护穿戴者要害的灵能力场。当穿戴者遭到重击或偷袭时,有一定的几率抵销重击或偷袭造成的伤害而只受到正常伤害。
  Reinforcement: This suit of armor or shield produces a psionic force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical or sneak attack is negated and damage is instead rolled normally:
 
────────────────────
固命类型 只受到正常伤害的几率 交易价格
────────────────────
次级   25%        +1加值
中级   75%        +3加值
高级   100%       +5加值
────────────────────
 
───────────────────
Reinforcement Chance for   Market
Type      Normal Damage Price
───────────────────
Minor     25%      +1 bonus
Medium     75%      +3 bonus
Greater    100%      +5 bonus
───────────────────
 
  显能者等级:13;先决条件:“制造灵能武器及防具”、“钢铁身躯”;交易价格:不定(见上表)。
  Manifester Level: 13th; Prerequisites: Craft Psionic Arms and Armor, iron body; Market Price: varies (see above).
 
 
  视域:该盔甲给予穿戴者更广的视野,因此敌人夹击穿戴者时只在攻击骰上获得+1加值而不是+2(由于穿戴者被部分夹击,因此游荡者仍能偷袭)。穿戴者在所有“侦察”检定上获得+1增强加值但同时在对抗凝视攻击时遭受-2减值。
  Seeing: This armor grants a wider than normal field of vision, so that opponents flanking the wearer gain only a +1 bonus on their attack rolls instead of +2 (rogues still get their sneak attack because the wearer is still partly flanked). The wearer gains a +1 enhancement bonus on all Spot checks but concurrently suffers a -2 penalty on saves against all gaze attacks.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“扩展视野”;交易价格:+1加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, expanded vision; Market Price: +1 bonus.
{ Andor注:表7-3中“Sight”与此处“Seeing”应为同一属性,大概是作者笔误。 }
 
 
  思维堡垒:该盾牌如同“心力堡垒”专长那样保护持用者。当持用该盾牌时,持用者对抗敌人成功的心灵攻击——包括“本我暗示”——时获得+1的精神硬度。该加值和来自“心力堡垒”或心灵防御模式的其他精神硬度加值累加。
  Thought Bastion: This shield protects the wielder as the Psychic Bastion feat. While holding the shield, the wielder gains mental hardness +1 against a foe’s successful psionic attack—even id insinuation. This bonus stacks with other mental hardness bonuses due to the Psychic Bastion feat or through psionic defense modes.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“心力堡垒”、“思维之盾”;交易价格:+2加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, Psychic Bastion, Thought Shield; Market Price: +2 bonus.
 
 
  时隙:该盾牌可以通过重回片刻前而使持用者避免明知的打击。持用者可以每日如同展现“时光倒流”般使用一次该异能。
  Time Buttress: This shield gives the wielder a chance to avoid telling blows by reliving the last few moments of combat. Once per day, the wielder can use time regression as though manifesting the power.
 
  显能者等级:15;先决条件:“制造灵能武器及防具”、“时光倒流”;交易价格:+5加值。
  Manifester Level: 15th; Prerequisites: Craft Psionic Arms and Armor, time regression; Market Price: +5 bonus.
 
 
  消隐:该防具一旦收到命令便使其穿戴者及其装备隐形。该隐形将被普通方式终止。穿戴者每日可以使用该能力两次。
  Vanishing: On command, this suit of armor or shield renders its wearer and all the wearer’s equipment invisible. This invisibility is broken by the standard methods. The wearer can use this ability twice per day.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“隐形术”;交易价格:+3加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, invisibility; Market Price: +3 bonus.
 
 
  墙壁:以一个标准动作,持用者可以命令该盾牌从边缘长出星质墙。这样产生的墙可达120平方呎面积或是半径达12呎的球或半球。该盾牌成为墙的一部分,直到持续时间结束或持用者取回它,同时星质墙将消散。
  Wall: As a standard action, the wielder can hold forth this shield and command a wall of ectoplasm to grow from the edges of the shield. This forms a wall whose area is up to 120 feet square or a sphere or hemisphere with a radius of up to 12 feet. The shield remains part of the wall until the duration elapses or until repossessed by the wearer, at which time the wall of ectoplasm dissipates.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“星质墙”;交易价格:+3加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, wall of ectoplasm; Market Price: +3 bonus.
责任编辑: dexter_yy

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