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最深的地下城 UNDERTOPIA / 大阴暗图书馆 / 扩展规则 / ◇心灵异能手册◇ / 《心灵异能手册》第七章·灵能物品
《心灵异能手册》第七章·灵能物品
日期:2004-08-23  作者:Andor  来自:  点击: 10579
 
 

 

武器
 武器
WEAPONS
 
  尽管通常它们通常遵循魔法武器的规则,但灵能武器在设计上和普通及魔法武器不同。许多灵能武器都有水晶成分,有一些完全由水晶组成。许多灵能武器在刃或柄上还有复杂的花纹,引导心灵能量流时会不断闪烁。
  Although they generally follow the rules for magic weapons, psionic weapons can differ from mundane and magic weapons in their design. Most possess some crystal components, and some are completely composed of crystal. Many also sport intricate traceries along the blade or haft, which flicker now and then as if channeling flows of psychic energy.
 
  灵能武器有+1到+5范围的增强加值。这些加值作用于战斗中的攻击和伤害骰。所有灵能武器都是精制品武器,但精制品加值不和增强加值累加。
  Psionic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All psionic weapons are also masterwork weapons, but their masterwork bonus to attack does not stack with their enhancement bonus to attack.
 
  武器分为两大类:近战和远程。有些近战武器(如匕首)可当作远程武器使用。这种情况下,增强加值对两种攻击方式都有效。
  Weapons come in two basic categories: melee and ranged. Some of the weapons listed as melee weapons (for example, daggers) can also be used as ranged weapons. In this case, their enhancement bonus applies to either type of attack.
 
  许多灵能武器只有增强加值。拥有特殊能力的武器将在这里详述。有特殊能力的武器必须至少有+1增强加值。灵能武器的伤害加骰、远程武器和弹药、硬度及生命值的规则和魔法武器相同,详见《地下城主指南》第八章中的说明。
  Many psionic weapons only have enhancement bonuses. Such items can also have the special abilities detailed here. A weapon with a special ability must have at least a +1 enhancement bonus. The rules for bonus damage dice, ranged weapons and ammunition, hardness, and hit points for psionic weapons are the same as for magic weapons as described in Chapter 8 of in the DUNGEON MASTER’s Guide.
 
  心灵可闻:至少30%的灵能武器在第一次出鞘、第一次见血或干掉一个重要敌人时会以心灵感应方式嘀咕、低吟、背战诗、尖叫或产生其他心灵“噪声”。这些心灵感应武器显然是灵能的。拔出这样的武器时无法向15呎内的生物掩藏,也无法制止它的心灵“声迹”。
  Mentally Audible: Fully 30% of psionic weapons telepathically mutter, croon, recite battle poems, scream, or produce other mental “noises” when first drawn, at first blood, or when they slay a significant enemy. These telepathic weapons are obviously psionic. Such a weapon can’t be concealed from creatures within 15 feet when drawn, nor can its mental “soundtrack” be curbed.
 
  启动:灵能武器的用法和普通武器一样——用它进行攻击。如果某武器有需要启动的特殊能力,那么使用者通常需要传达命令思想(一个标准动作)。
  Activation: Usually a character benefits from a psionic weapon in exactly the way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate, then the user usually needs to project the command thought (a standard action).
 
  随机产生:随机产生灵能武器请参考《地下城主指南》第八章并按表8-11进行掷骰,然後按该书中的表8-12、8-13或8-14掷骰,然後回到本节并选取以下相应的表(表7-5“近战武器特殊能力”或表7-6“远程武器特殊能力”)掷骰。
  Random Generation: To generate psionic weapons randomly, consult Chapter 8 of the DUNGEON MASTER’s Guide and roll on Table 8-11. Then roll on Table 8-12, 8-13, or 8-14 in that book. Then return to this section and roll on the appropriate table below (Table 7-5: Melee Weapon Special Abilities or Table 7-6: Ranged Weapon Special Abilities).
 
  特殊性质:掷百分骰。01--20表示该物品初次出鞘或首次见血时会发出心灵“噪声”(15呎内者“可闻”),21--25表示该武器是智能的,26--35表示该武器既是智能的又发出心灵噪声,36--50表示命令思想(如果有的话)被灌输在物品中并会自动耳语到获得它的使用者脑中,而51--100表示没有特殊性质。
  Special Qualities: Roll d%. A 01--20 result indicates that the item produces telepathic “noise” when first drawn or at first blood (“audible” to all within 15 feet), 21-25 indicates that the weapon is intelligent, 26-35 indicates that the weapon is both intelligent and produces telepathic noise, 36-50 indicates that the command thought (if any) is psionically encoded and whispers itself into the user’s mind on acquisition, and 51-100 indicates no special qualities.
 
  智能物品有特殊能力,有时会有非凡能力和特殊意图。使用《地下城主指南》第八章中的角色来定义智能物品,按需要用显能替换施法。无论如何,智能物品该有独特的风格——别害怕给它心灵能力。例如,一个包含夺心魔本质的灵能战斧可以有权自己展现异能:心灵创造、心灵预言和心灵附魔系都是可能的(关键属性为物理属性的能系则不行)。或者一把弓可以对特定的灵能生物(例如脑魔)造成致命打击。
  Intelligent items have extra abilities and sometimes also extraordinary powers and special purposes. Use the rules in Chapter 8 of the DUNGEON MASTER’s Guide for defining intelligent items, substituting psionic manifestation for spellcasting as required. However, an intelligent item should have a unique flavor—don’t be afraid to give it interesting psionic capabilities. For example, a psionic battleaxe might contain the trapped essence of a mind flayer, with the ability to manifest psionic powers in its own right: Metacreativity, Telepathy, and Clairsentience are all possible (disciplines keyed to physical abilities such as Strength are not eligible). Or a bow could launch deadly strikes against specified psionic beings, such as cerebriliths.
 
表7-5:近战武器特殊能力
─────────────────────────────────
次级    中级     高级     特殊能力  交易价格调整*
─────────────────────────────────
01─15 01─10  ─      幸运    +1加值
16─45 11─25  01─09  充能    +1加值
46─55 26─30  10─12  消散    +1加值
56─70 31─40  ─      冲击    +1加值
71─80 41─50  13─17  切离    +1加值
81─89 51     18─19  储能    +1加值
90─99 52─56  20─21  格挡    +1加值
─     57─65  22─33  压制    +2加值
─     66─71  34─41  吸命    +2加值
─     72─79  42─47  吸心    +2加值
─     80─85  48─57  破灵    +2加值
─     86─88  58─62  吸魂    +3加值
─     89─91  63─67  榨心    +3加值
─     92     68─73  显能    +4加值
─     93     74─76  夺命    +5加值
─     94─95  77─80  灵力    +5加值
100   96─100 81─100 重掷两次※
─────────────────────────────────
*和《地下城主指南》第八章中的表8-10的结果相加以决定总交易价格。
※若掷得重复的特殊能力、和已掷得能力矛盾的能力或使超过+10限制的能力,则重掷。武器的增强加值和特殊能力加值当量之和不可超过+10。
 
{ Andor注:
附表:武器的灵能能力和魔法能力对应表
───────────────
灵能能力 魔法能力
───────────────
储能   储法(Spell Storing)
───────────────
}
 
TABLE 7-5: MELEE WEAPON SPECIAL ABILITIES
──────────────────────────────
              Special       Market Price
Minor  Medium  Major  Ability       Modifier*
──────────────────────────────
01--15  01--10  --    Lucky        +1 bonus
16--45  11--25  01--09  Charged       +1 bonus
46--55  26--30  10--12  Dissipater     +1 bonus
56--70  31--40  --    Impact       +1 bonus
71--80  41--50  13--17  Sunderer      +1 bonus
81--89  51    18--19  Power storing    +1 bonus
90--99  52--56  20--21  Parrying      +1 bonus
--    57--65  22--33  Suppression     +2 bonus
--    66--71  34--41  Body feeder     +2 bonus
--    72--79  42--47  Mind feeder     +2 bonus
--    80--85  48--57  Psibane       +2 bonus
--    86--88  58--62  Soul feeder     +3 bonus
--    89--91  63--67  Mindcrusher     +3 bonus
--    92    68--73  Manifester     +4 bonus
--    93    74--76  Coup de grace    +5 bonus
--    94--95  77--80  Psychic       +5 bonus
100   96--100 81--100 Roll again twice**
──────────────────────────────
*Add to enhancement bonus on Table 8-10 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.
 
表7-6:远程武器特殊能力
──────────────────────────────────
次级     中级     高级     特殊能力  交易价格调整*
──────────────────────────────────
01─20  01─15  ─      传送    +1加值
21─40  16─30  ─      冲击    +1加值
41─100 31─45  01─30  充能    +1加值
─      46─50  31─40  压制    +2加值
─      51─66  41─65  爆破    +2加值
─      67─74  66─70  破灵    +2加值
─      75─82  71─75  击离    +3加值
─      83─98  76─85  强力击离  +4加值
─      ─      86─90  显能    +4加值
─      ─      91─97  夺命    +5加值
─      99─100 98─100 重掷两次※
──────────────────────────────────
*和《地下城主指南》第八章中的表8-10的结果相加以决定总交易价格。
※若掷得重复的特殊能力、和已掷得能力矛盾的能力或使超过+10限制的能力,则重掷。武器的增强加值和特殊能力加值当量之和不可超过+10。
 
TABLE 7-6: RANGED WEAPON SPECIAL ABILITIES
──────────────────────────────
              Special       Market Price
Minor  Medium  Major  Ability       Modifier*
──────────────────────────────
01--20  01--15  --    Teleporting     +1 bonus
21--40  16--30  --    Impact        +1 bonus
41--100 31--45  01--30  Charged       +1 bonus
--    46--50  31--40  Suppression     +2 bonus
--    51--66  41--65  Psychokinetic burst +2 bonus
--    67--74  66--70  Psibane       +2 bonus
--    75--82  71--75  Dislocator      +3 bonus
--    83--98  76--85  Great dislocator   +4 bonus
--    --    86--90  Manifester      +4 bonus
--    --    91--97  Coup de grace    +5 bonus
--    99--100 98--100 Roll again twice**
──────────────────────────────
*Add to enhancement bonus on Table 8-10 in Chapter 8 of the Dungeon Master’s Guide to determine total market price.
**Reroll if you get a duplicate special ability, an ability incompatible with an ability that you’ve already rolled, or if the extra ability puts you over the +10 limit. A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.
 
 
灵能武器特殊能力说明
Psionic Weapon Special Abilities Descriptions
 
  许多灵能武器只有增强加值。拥有特殊能力的防具将在这里详述。有特殊能力的武器必须至少有+1增强加值。
  Most psionic weapons only have enhancement bonuses. They can also have the special abilities detailed here. A weapon with a special ability must have at least a +1 enhancement bonus.
 
 
  吸命:造成重击时吸命武器的特殊能力生效。吸命武器给予持用者等同于成功重击造成的伤害点数的暂时生命值。这些暂时生命值持续10分钟。
  Body Feeder: All feeder weapons have a special ability that functions on scoring a successful critical bit. A body feeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. These temporary hit points last 10 minutes.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“吸血鬼之爪”、“强化武器”;交易价格:+2加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, claws of the vampire, metaphysical weapon; Market Price: +2 bonus.
 
 
  充能:一旦收到命令,该武器便从内部发出致命的心灵能量。该能量不会伤害持用武器的手。充能武器的伤害有1d4点加值。弓、弩和投石器将此能量施加于其弹药上。
  Charged: Upon command, this weapon glows from the inside with lethal psionic energy. The energy does not harm the hands that hold the weapon. Charged weapons deal, +1d4 points of bonus damage on a successful hit. Bows, crossbows, and slings bestow the energy upon their ammunition.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“灵能武器”、“强化武器”;交易价格:+1加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, Psionic Weapon, metaphysical weapon; Market Price: +1 bonus.
 
 
  爆破:该武器成功重击时释放破坏性的心灵能量爆炸。爆破武器成功重击时伤害有+1d10加值,若该武器的重击倍数是×3,改为+2d10加值,若该武器的重击倍数是×4,改为+3d10加值。弓、弩和投石器将此能量施加于其弹药上。
  Psychokinetic Burst: This weapon releases a blast of destructive psionic energy upon striking a successful critical hit. Psychokinetic burst weapons deal +1d10 points of bonus damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add +2d10 points of bonus damage instead, and if the multiplier is ×4, add +3d10 points of bonus damage. Bows, crossbows, and slings bestow the energy upon their ammunition.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“冲击波”、“强化武器”;交易价格:+2加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, concussion, metaphysical weapon; Market Price: +2 bonus.
 
 
  夺命:夺命武器异常危险。每日一次,持用者者可以使用全力攻击动作进行单次攻击,如果命中敌人,持用者此次攻击视为发动致命一击(见《玩家手册》第八章)。如果失手,本日效用便浪费了。弓、弩和投石器将此能力施加于其弹药上。
  Coup de Grace: Coup de grace weapons are exceptionally dangerous. Once per day, the wielder can use a full attack action to make one attack that, if it hits, strikes the foe as if the wielder had delivered a coup de grace (see Chapter 8 of the Player’s Handbook). On a miss, the use is wasted for the day. Bows, crossbows, and slings bestow this power on their ammunition.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“劲贯武器”、“高等支配术”;交易价格:+5加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, Deep Impact, greater domination; Market Price: +5 bonus.
 
 
  击离:该武器的持用者可以每日三次尝试“击离”指定敌人。成功命中时该敌人必须通过意志豁免(DC=17),否则被向随机方向传送1至100哩。若该武器失手,该次效用被浪费。弓、弩和投石器将此能力施加于其弹药上。
  Dislocator: The wielder of this weapon can attempt to dislocate a designated foe up to three times per day. On a successful hit, the foe must succeed at a Will save (DC 17) or be teleported 1--100 miles in a random direction. If the weapon misses, the use is wasted. Bows, crossbows, and dings bestow this power on their ammunition.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“传送术”;交易价格:+3加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, teleport; Market Price: +3 bonus.
 
 
  消散:该武器对由星质组成的生物和物体(例如“星质构装体”、“星质墙”、“星质形态”下的生物和用心灵创造系创造的物品)具有毁灭性。对于这类目标,消散武器忽略其伤害减免并将所有成功命中视为重击。
  Dissipater: This weapon is devastating to creatures and objects composed of or originally formed from ectoplasm (such as astral constructs, walls of ectoplasm, creatures in ectoplasmic form, and items created using the Metacreativity discipline). Against qualifying targets, a dissipater weapon ignores damage reduction and treats all successful hits as critical hits.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“解散星质”;交易价格:+1加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, dismiss ectoplasm; Market Price: +1 bonus.
 
 
  强力击离:该武器的持用者可以每日三次尝试“击离”指定敌人。成功命中时该敌人必须通过意志豁免(DC=20),否则被扔到随机位面(例如星界位面、阴影位面甚至无底深渊)。若该武器失手,该次效用被浪费。弓、弩和投石器将此效果施加于其弹药上。
  Great Dislocator: The wielder of this weapon can attempt to dislocate a designated foe up to three times per day. On a successful hit, the foe must succeed at a Will save (DC 20) or be cast into a random alternate plane of existence (such as the Astral Plane, the Plane of Shadow, or even the Abyss). If the weapon misses, the use is wasted. Bows, crossbows, and slings bestow their effects upon their ammunition.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“异界传送”;交易价格:+4加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, plane shift; Market Price: +4 bonus.
 
 
  冲击:冲击武器每次舞动或射击时会神奇地增加自身末端的质量。这种武器的伤害除了增强加值还有+2加值。弓、弩和投石器将对伤害的加值施加于其弹药上。
  Impact: Impact weapons psionically increase their own mass at the end point of each swing or shot. Such weapons deal +2 points of bonus damage on each successful strike, in addition to the weapon’s enhancement bonus. Bows, crossbows, and slings bestow the bonus damage upon their ammunition.
 
  显能者等级:10;先决条件:“制造灵能武器及防具”、“物质重组”;交易价格:+1加值。
  Manifester Level: 10th; Prerequisites: Craft Psionic Arms and Armor, matter rearrangement; Market Price: +1 bonus.
 
 
  幸运:幸运武器提供额外的成功率。每日一次,持用者可以以即时动作重掷失败的攻击骰(无论是单次攻击还是多重攻击中的一次)。重掷的攻击使用和失手那次相同的加值或减值。
  Lucky: A lucky weapon offers a second chance at success. Once per day, the wielder can reroll a failed attack roll (whether a single attack or one in a series of multiple attacks) as a free action. The rerolled attack uses the same bonuses or penalties as the missed roll.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”、“逆天术”;交易价格:+1加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, fate of one; Market Price: +1 bonus.
 
 
  显能:该武器至少有一种有每日次数限制的其他特殊能力。持用者可以比正常次数更频繁地使用那种能力。持用者每次进行额外使用都需要以一个标准动作支付5灵能点。有此性质的储能武器(见下文)不会失去所储异能——除非持用者希望如此——代之以允许持用者通过支付与所储异能相当能级的灵能点而反复展现该异能。如果持用者支付同样的灵能点,则弓、弩和投石器将此能力施加于其弹药上。
  Manifester: This weapon must have at least one other special quality with a specified number of uses per day. It allows the wielder to use that ability more often than otherwise allowed. For each additional use, the wielder pays 5 power points as a standard action. Power storing weapons (see below) with this quality do not lose the power stored— unless the wielder so desires—but instead allow the wielder to manifest that power over and over by paying power points commensurate with the level of the power stored. Bows, crossbows, and slings bestow this ability upon their ammunition if the wielder makes the same power point payment.
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“心灵手术”;交易价格:+4加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, psychic chirurgery; Market Price: +4 bonus.
 
 
  榨心:被该武器命中的的灵能生物失去等同于伤害点数的灵能点。灵能用尽的生物或自由展现异能的生物必须通过意志豁免(DC=17),否则受到1d2点暂时感知伤害。
  Mindcrusher: Any psionic creature struck in combat by this weapon loses a number of power points equal to the points of damage dealt. A creature that is out of power or a psionic creature that freely manifests its powers, must succeed at a Will save (DC 17) or take 1d2 points of temporary Wisdom damage.
 
  显能者等级:14;先决条件:“制造灵能武器及防具”、“心力消解”;交易价格:+2加值。
  Manifester Level: 14th; Prerequisites: Craft Psionic Arms and Armor, Disarm Mind; Market Price: +2 bonus.
 
 
  吸心:造成重击时吸心武器的特殊能力生效。吸心武器给予持用者等同于成功重击造成的伤害点数的暂时灵能点。这些暂时灵能点持续10分钟。即便目标没有灵能点,持用者也可以获得(生命值转化所得的)灵能点。
  Mind Feeder: All feeder weapons have a special ability that functions on scoring a successful critical hit. A mind feeder weapon grants its wielder temporary power points equal to the total damage dealt by a successful critical hit. These temporary power points last 10 minutes. The wielder gains power points even if the target has none (its hit points are converted).
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“强化武器”、“心力吸取”;交易价格:+2加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, metaphysical weapon, psychic vampire; Market Price: +2 bonus.
 
 
  格挡:该武器觉察到紧接的将来,并自动格挡针对持用者的近战或远程攻击,为持用者的AC提供+1洞察加值。无论持用者是否挥舞该武器甚至措手不及,都能获得该加值。
  Parrying: The weapon perceives an instant into the future, and of its own accord parries melee and ranged attacks aimed at the wielder, granting a +1 insight bonus to the wielder’s Armor class. The bonus is granted whenever the wielder holds the weapon, even if flat-footed.
 
  显能者等级:5;先决条件:“制造灵能武器及防具”、“战斗预感”;交易价格:+1加值。
  Manifester Level: 5th; Prerequisites: Craft Psionic Arms and Armor, combat precognition; Market Price: +1 bonus.
 
 
  储能:显能者可以在储能武器中储存一道单一目标、最高三级的异能(此异能的显能时间必须为单动作)。只要储能武器命中生物且造成伤害,持用者就可以决定是否要以即时动作对该生物展现武器内所储的异能。(通常使用物品中所储异能的时间不会短于直接展现该异能所花的时间,但此特殊能力例外。)一旦该异能被展现,储能武器就空了,显能者可以再次灌输一个最高三级的法术。该武器通过心灵感应告知持用者其中所储异能的名称。随机掷出的储能武器有50%几率储有异能。不可储存灵能攻击模式。
  Power Storing: A power storing weapon allows a manifester to store a single targeted psionic power of up to 3rd level in the weapon. (The power must have a manifestation time of 1 action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately manifest the power on that creature as a free action if the wielder desires. (This ability is a special exception to the general rule that manifesting a power from an item takes at least as long as manifesting that power normally.) Once the power has been manifested, the weapon is empty, and a manifester can imbed any other targeted power of up to 3rd level into it. The weapon telepathically whispers to the wearer the name of the power currently stored within it. A randomly rolled power storing weapon has a 50% chance to have a power stored in it already. Psionic attack modes cannot be stored.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”,制造者必须是至少12级的显能者;交易价格:+1加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, creator must be a manifester of at least 12th level; Market Price: +1 bonus.
 
 
  破灵:破灵武器是为对付灵能生物而造的。它对灵能对手的伤害有2d6点加值。尝试持用它的灵能生物要承受一个负向等级,直到放下武器後负向等级才会消失。此负向等级不会使真实等级减少,但只要持用该武器,任何方法都不能移除此负向等级。破灵弓、弩和投石器将此能力施加于其弹药上。
  Psibane: A psibane weapon is crafted to oppose psionic beings. It deals +2d6 points of bonus damage against all psionic opponents. It bestows one negative level on any psionic creature attempting to wield it. This negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level never results in actual level loss, but it cannot be overcome in any way while the weapon is wielded. Psibane bows, crossbows, and slings bestow this ability upon their ammunition.
 
  显能者等级:7;先决条件:“制造灵能武器及防具”、“冲击波”;交易价格:+2加值。
  Manifester Level: 7th; Prerequisites: Craft Psionic Arms and Armor, concussion; Market Price: +2 bonus.
 
 
  灵力:灵力武器的能力依赖于持用者。在非灵能生物手中,它拥有和同类普通武器的性质。然而被灵能生物持用时,该武器便基于持用者当前灵能点馀量而显露能力并生效。以下所注增强加值和特殊能力并不累加:有至少15灵能点的持用者并不会同时使该武器显露较少灵能馀量对应的能力。
  Psychic: A psychic weapon’s power depends on its wielder. In the hands of a nonpsionic creature, it possesses the qualities of a mundane weapon of its type. When wielded by a psionic creature, however, the weapon’s abilities are revealed and become functional, based on the wielder’s current power point reserve. The enhancement bonus and special abilities noted below do not stack: A wielder with 15+ power points doesn’t also have access to powers revealed at lower reserves.
 
  如下所注,有效能力的交易价格不可超过+2加值。由DM选择或按表7-5“近战武器特殊能力”进行随机掷骰。一旦某加值的能力被显露,它便被“锁定”了。
  Available abilities cannot exceed a +2 bonus to market price, as noted below. The DM chooses or rolls randomly on Table 7-5: Melee Weapon Special Abilities. Once a bonus ability is revealed, it is “locked in.”
 
────────────────────────
灵能点馀量 增强加值 特殊能力
────────────────────────
1+    +1   无
5+    +1   一项+1加值能力
15+   +2   一项+1加值能力
30+   +2   两项+1加值能力
50+   +3   两项+1加值能力
80+   +3   两项+1、一项+2加值能力
130+  +4   两项+1、一项+2加值能力
────────────────────────
 
────────────────────────────
Power Point Enhancement
Reserve   Bonus    Special Ability
────────────────────────────
1+      +1      None
5+      +1      One +1 bonus ability
15+     +2      One +1 bonus ability
30+     +2      Two +1 bonus abilities
50+     +3      Two +1 bonus abilities
80+     +3      Two +1, one +2 bonus abilities
130+     +4      Two +1, one +2 bonus abilities
────────────────────────────
 
  显能者等级:18;先决条件:“制造灵能武器及防具”、“异能仿效”、“强化武器”以及所封印的异能;交易价格:+5加值。
  Manifester Level: 18th; Prerequisites: Craft Psionic Arms and Armor, emulate power, metaphysical weapon, and powers specifically imprinted; Market Price: +5 bonus.
 
 
  吸魂:造成重击时吸魂武器的特殊能力生效。吸魂武器成功重击时使敌人承受一个负向等级。被击中24小时後,目标必须为每一个负向等级进行一次强韧豁免检定(DC=18),失败则失去一级人物等级。
  Soul Feeder: All feeder weapons have a special ability that functions on scoring a successful critical hit. On a successful critical hit, a soul feeder weapon bestows one negative level on the foe. One day after being struck, the subject must succeed at a Fortitude save (DC 18) for each negative level or lose a character level.
 
  显能者等级:14;先决条件:“制造灵能武器及防具”、“强化武器”、“洗脑术”;交易价格:+3加值。
  Manifester Level: 14th; Prerequisites: Craft Psionic Arms and Armor, metaphysical weapon, mind wipe; Market Price: +3 bonus.
 
 
  切离:该武器使拥有精通击破武器专长的持用者攻击对手的武器时视同拥有“强力击破武器”专长。每轮仅可尝试一次这种做法。
  Sundering: This weapon allows a wielder with the Sunder feat to attack opponents’ weapons as if with the Great Sunder feat. Only one such attempt is allowed per round.
 
  显能者等级:8;先决条件:“制造灵能武器及防具”、“强力击破武器”、“次级强化武器”;交易价格:+1加值。
  Manifester Level: 8th; Prerequisites: Craft Psionic Arms and Armor, Great Sunder, lesser metaphysical weapon; Market Price: +1bonus.
{ Andor注:表7-5中“Sunderer”与此处“Sundering”应为同一属性,大概是作者笔误。 }
 
  压制:被该武器命中的对手或物体成为“消解灵能”异能的目标(参阅第五章“异能详述”中的条目)。持用者进行 1d20 + 5 + 显能者等级(最多+15) 的检定,对抗 11 + 欲消解的异能的显能者等级的DC。弓、弩和投石器将该消解效果施加于其弹药上,但每日只能这么做三次。
  Suppression: An opponent or object struck by this weapon is subject to a targeted negate psionics power (see the entry in Chapter 5: Powers). The wielder makes a power check at 1d20 +5 + manifester level (maximum +15) against a DC of 11 + the power to be negated’s manifester level. Bows, crossbows, and slings bestow the negating effect upon their ammunition but may only do so three times per day.
 
  显能者等级:12;先决条件:“制造灵能武器及防具”、“消解灵能”;交易价格:+2加值。
  Manifester Level: 12th; Prerequisites: Craft Psionic Arms and Armor, negate psionics; Market Price: +2 bonus.
 
 
  传送:该能力只能灌输于可以投掷的武器。传送武器通过星界返回投出它的生物手中。它在被投出的回合的下一回合,恰于该生物行动前,传送到投掷生物的空手中。于是它在该轮又可以使用了。
  Teleporting: This ability can only be imbedded in weapons that can be thrown. A teleporting weapon returns through the Astral plane to the creature that threw it. It teleports into the throwing creature’s empty hand on the round following the round that it was thrown, just before that creature’s turn. It is therefore ready to use again that turn.
 
  显能者等级:7;先决条件:“制造灵能武器及防具”、“任意门”;交易价格:+1加值。
  Manifester Level: 7th; Prerequisites: Craft Psionic Arms and Armor, dimension door; Market Price: +1 bonus.
责任编辑: dexter_yy

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